Full MtG Spoiler List

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rathi Berserker

Legends [Uncommon 1]
Casting Cost: RRR2
Red Summon Berserker (2/4)

Rampage: 3

     rathi children who show promise are left to survive for a year in
     the wilderness. Those who return are shown the way of the Berserker.

Art by Melissa Benson
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Abomination

Legends [Uncommon 1] and Gathering (4E) [Uncommon]
Casting Cost: 3BB
Black Summon Abomination (2/6)

At the end of combat, destroy all green and white creatures blocking or blocked
by Abomination.

Art by Mark Tedin
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Abu Ja Far

Arabian Nights [Uncommon 3]
Casting Cost: W
White Summon Leper (0/1)

If Abu dies without regenerating while participating in an attack or defense,
all creatures Abu is blocking or being blocked by are also killed and may not
regenerate.

Art by Ken Meyer, Jr.
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Abyssal Specter

Ice Age [Uncommon]
Casting Cost: 2BB
Black Summon Specter (2/3)

Flying.
Whenever Abyssal Specter damages any player, that player chooses and discards a
card from his or her hand. Ignore this ability if the other player has no cards
in hand.

     ``Open the gates, and bid them enter.''
          -Lim-Dl, the Necromancer

Art by Ruth Thompson
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Acid Rain

Legends [Rare]
Casting Cost: U3
Blue Sorcery

Destroys all forests in play.

Art by NN Thomas
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Active Volcano

Legends [Common 2]
Casting Cost: R
Red Instant

Destroy target blue permanent or return target island to owner's hand.
Enchantments on target land are destroyed.

Art by Justin Hampton
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Adarkar Sentinel

Ice Age [Uncommon]
Casting Cost: 5
Artifact Creature (3/3)

1: +0/+1 until end of turn

     ``We encountered the Sentinels in the wastes, near no living thing.
     Their purpose was inscrutable.''
          -Disa the Restless, journal entry

Art by Melissa Benson
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Adarkar Unicorn

Ice Age [Common]
Casting Cost: 1WW
White Summon Unicorn (2/2)

T: Add either U or U and one colorless mana to your mana pool. This mana is
usable only for cumulative upkeep. Play this ability as an interrupt.

     ``There is no nobler creature in all of Terisiare.''
          -General Jarkeld, the Arctic Fox

Art by Quinton Hoover
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Adarkar Wastes

Ice Age [Rare]
Land

T: Add 1 to your mana pool.
T: Add W to your mana pool. Adarkar Wastes deals 1 damage to you.
T: Add U to your mana pool. Adarkar Wastes deals 1 damage to you.

Art by Mike Raabe
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Adun Oakenshield

Legends [Rare]
Casting Cost: GRB
Gold Summon Legend (1/2)

GRBT: Select one creature from your graveyard and place it in your hand.

     ``... And at his passing, the bodies of the world's great warriors
     shall rise from their graves and follow him to battle.''
          -The Anvilonian Grimoire

Art by Jeff A. Menges
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Adventurers' Guildhouse

Legends [Uncommon 1]
Land

All your green legends gain Bands with other legends.

Art by Tom Wnerstrand
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Aegis of the Meek

Ice Age [Rare]
Casting Cost: 3
Artifact

1,T: Target 1/1 creature gets +1/+2 until end of turn.

     ``With this marvel, even the weak have a fighting chance!''
          -Arcum Dagsson, Soldevi Machinist

Art by L. A. Williams
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Aeolipile

Fallen Empires [Uncommon 1]
Casting Cost: 2
Artifact

1,T: Sacrifice Aeolipile to have it deal 2 damage to any target.

     ``Although fragile, the Aeolipile could be quite destructive.''
          -Sarpadian Empires, vol. I

Art by Heather Hudson
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Aggression

Ice Age [Uncommon]
Casting Cost: 2R
Red Enchant Creature

Target non-wall creature gains first strike and trample. At the end of its
controller's turn, destroy that creature if it did not attack that turn.

     The star that burns twice as bright burns half as long.

Art by Rick Emond
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Air Elemental

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3UU
Blue Summon Elemental (4/4)

Flying

     These spirits of the air are winsome and wild and cannot be truly
     contained. Only marginally intelligent, they often substitute whimsy
     for strategy, delighting in mischief and mayhem.

Art by Richard Thomas
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Aisling Leprechaun

Legends [Common 1]
Casting Cost: G
Green Summon Faerie (1/1)

All creatures that block or are blocked by Leprechaun become green creatures.
Use counters to indicate changed creatures. Cost to tap, maintain, or use a
special ability of target creature remains entirely unchanged.

Art by Quinton Hoover
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Akron Legionnaire

Legends [Rare]
Casting Cost: WW6
White Summon Legionnaire (8/4)

None of your non-artifact creatures may attack except Akron Legionnaire.

Art by Mark Poole
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Al-abara's Carpet

Legends [Rare]
Casting Cost: 5
Artifact

5T: Prevents all damage done to you by attacking non-flying creatures.

     Al-abara simply laughed and lifted one finger, and the carpet carried
     her high out of our reach.

Art by Kaja Foglio
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Alabaster Potion

Legends [Common 2] and Gathering (4E) [Common]
Casting Cost: XWW
White Instant

Give target player X life, or prevent X damage to any creature or player.

     ``Healing is a matter of time, but it is sometimes also a matter of
     opportunity.''
          -D'Avenant proverb

Art by Harold McNeill
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Aladdin

Arabian Nights [Uncommon 2]
Casting Cost: RR2
Red Summon Aladdin (1/1)

1RR and tap to take control of an artifact from opponent. Artifact is returned
when Aladdin is removed from play or when game ends.

Art by Julie Baroh
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Aladdin's Lamp

Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare]
Casting Cost: 10
Artifact

X, T: Instead of drawing a card from the top of your library, draw X cards but
choose only one to put into your hand. Shuffle the leftover cards and put them
at the bottom of your library. X cannot be 0.

Art by Mark Tedin
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Aladdin's Ring

Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare]
Casting Cost: 8
Artifact

8, T: Aladdin's Ring deals 4 damage to target creature or player.

     ``After these words the magician drew a ring off his finger, and put
     it on one of Aladdin's, saying: `It is a talisman against all evil,
     so long as you obey me.'' ''
          -The Arabian Nights, Junior Classics trans.

Art by Dan Frazier
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Alchor's Tomb

Legends [Rare]
Casting Cost: 4
Artifact

2T: Change the color of target permanent you control to a color of your choice.
Use counters. Cost to cast, tap, maintain, or use a special ability of card
remains unchanged.

Art by Jesper Myrfors
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Ali Baba

Arabian Nights [Uncommon 3] and Gathering (4E) [Uncommon]
Casting Cost: R
Red Summon Ali Baba (1/1)

R: Tap target wall.

     ``When he reached the entrance of the cavern, he pronounced the
     words, `Open, Sesame!' ''
          -The Arabian Nights, Junior Classics trans.

Art by Julie Baroh
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Ali from Cairo

Arabian Nights [Uncommon 2]
Casting Cost: RR2
Red Summon Ali from Cairo (0/1)

While Ali is in play, damage that would reduce you to less than 1 life lowers
you to 1 life. All further damage is prevented.

Art by Mark Poole
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All Hallow's Eve

Legends [Rare]
Casting Cost: BB2
Black Enchantment

Put two counters on this card. Remove a counter during your upkeep. When you
remove the last counter from All Hallow's Eve, all players take all creatures
from their graveyards and put them directly into play. Treat these creatures as
though they were just summoned. You choose what order they come into play.

Art by Christopher Rush
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Altar of Bone

Ice Age [Rare]
Casting Cost: WG
Gold Sorcery

Sacrifice a creature to look through your library for a creature card; put that
card into your hand after showing it to all other players. Reshuffle your
library afterwards.

Art by Melissa Benson
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Amnesia

The Dark [Uncommon 2]
Casting Cost: UUU3
Blue Sorcery

Look at target player's hand. Target player discards all non-land cards in his
or her hand.

     ``When one has witnessed the unspeakable, 'tis sometimes better to
     forget.''
          -Vervamon the Elder

Art by Mark Poole
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Amrou Kithkin

Legends [Common 2] and Gathering (4E) [Common]
Casting Cost: WW
White Summon Kithkin (1/1)

No creature with power greater than 2 may be assigned to block Kithkin.

     Quick and agile, Amrou Kithkin can usually escape from even the most
     fearsome opponents.

Art by Quinton Hoover
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Amulet of Kroog

Antiquities [Common 4] and Gathering (4E) [Common]
Casting Cost: 2
Artifact

2, T: Prevent 1 damage to any creature or player.

     Among the first allies Urza gained were the people of Kroog. As a
     sign of friendship, Urza gave the healers of the city potent amulets;
     afterwards, thousands journeyed to Kroog in hope of healing.

Art by Margaret Organ-Kean
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Amulet of Quoz

Ice Age [Rare]
Casting Cost: 6
Artifact

Remove Amulet of Quoz from your deck before playing if you are not playing for
ante.
0,T: Sacrifice Amulet of Quoz. Flip a coin; target opponent calls heads or
tails while coin is in the air. If the flip ends up in your favor, that
opponent loses the game. Otherwise, you lose the game. Effects that prevent or
redirect damage cannot be used to prevent this loss of life. Use this ability
only during your upkeep. The opponent may ante an additional card to counter
this effect.

Art by Dan Frazier
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Anarchy

Ice Age [Uncommon]
Casting Cost: 2RR
Red Sorcery

Destroy all white permanents.

     ``The Shaman waved the staff, and the land itself went mad.''
          -Disa the Restless, journal entry

Art by Phil Foglio
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Ancestral Recall

Gathering (UL) [Rare]
Casting Cost: U
Blue Instant

Draw 3 cards or force opponent to draw 3 cards.

Art by Mark Poole
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Angelic Voices

Legends [Rare]
Casting Cost: WW2
White Enchantment

As long as the only creatures you control are white or artifact creatures all
your creatures gain +1/+1.

Art by Julie Baroh
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Angry Mob

The Dark [Uncommon 2] and Gathering (4E) [Uncommon]
Casting Cost: 2WW
White Summon Mob (2+*/2+*)

Trample
During your turn, Angry Mob has power and toughness each equal to 2 plus the
total number of swamps opponents control. During other turns, Angry Mob has
power and toughness 2/2.

Art by Drew Tucker
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Angus Mackenzie

Legends [Rare]
Casting Cost: WUG
Gold Summon Legend (2/2)

WUG,T: Creatures attack and block as normal, but none deal any damage during
combat. All attacking creatures are still tapped. Use this ability any time
before attack damage is dealt.

     ``Battles no longer served a purpose in Karakas.''
          -Angus Mackenzie, Diary

Art by Byron Wackwitz
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Animate Artifact

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3U
Blue Enchant Artifact

Target artifact becomes an artifact creature with power and toughness each
equal to its casting cost; target retains all its original abilities. Animate
Artifact does not affect artifact creatures.

Art by Douglas Shuler
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Animate Dead

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1B
Black Enchant Dead Creature

Take target creature from any graveyard and put it directly into play under
your control with -1/-0. Treat this creature as though it were just summoned.
If Animate Dead is removed, bury the creature in its owner's graveyard.

Art by Anson Maddocks
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Animate Wall

Gathering (3E and 4E) [Rare]
Casting Cost: W
White Enchant Wall

Target wall can now attack.

Art by Dan Frazier
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Ankh of Mishra

Gathering (3E and 4E) [Rare]
Casting Cost: 2
Artifact

Each time a player puts a land into play, Ankh of Mishra deals 2 damage to that
player.

Art by Amy Weber
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Anti-Magic Aura

Legends [Common 1]
Casting Cost: U2
Blue Enchant Creature

All enchantments on target creature are destroyed. Target creature cannot be
further targeted by instants, sorceries, or enchantments.

Art by Douglas Shuler
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Apprentice Wizard

The Dark [Uncommon 1] and Gathering (4E) [Common]
Casting Cost: 1UU
Blue Summon Wizard (0/1)

U, T: Add 3 to your mana pool. Play this ability as an interrupt.

Art by Dan Frazier
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Arboria

Legends [Uncommon 1]
Casting Cost: G
Green Enchant World

If a player does not cast a spell or put a card into play on his or her turn,
no creatures may attack that player until after his or her next turn.

Art by Daniel Gelon
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Arcades Sabboth

Legends [Rare]
Casting Cost: WWGGUU2
Summon Elder Dragon Legend (7/7)

Flying
W: +0/+1 until end of turn. Your untapped creatures gain +0/+2. Attacking
creatures do not get this bonus.
Pay WGU during your upkeep or Arcades Sabboth is buried.

Art by Edward Beard, Jr.
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Arctic Foxes

Ice Age [Common]
Casting Cost: 1W
White Summon Foxes (1/1)

If defending player controls any snow-covered lands, no creature with power
greater than 1 may be assigned to block Arctic Foxes.

     ``Those Foxes are wily, swift, and ferocious. They are the warriors
     of the snows.''
          -General Jarkeld, the Arctic Fox

Art by Mark Poole
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Arcum's Sleigh

Ice Age [Uncommon]
Casting Cost: 1
Artifact

2,T: Attacking this turn does not cause target creature to tap. You cannot use
this ability if defending player controls no snow-covered lands.

     ``With the proper equipment and caution, one can travel anywhere.''
          -Arcum Dagsson, Soldevi Machinist

Art by Tom Wnerstrand
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Arcum's Weathervane

Ice Age [Uncommon]
Casting Cost: 2
Artifact

2,T: Target snow-covered land becomes a non-snow-covered land of the same type.
Mark the changed land with a counter.
2,T: Target non-snow-covered basic land becomes a snow-covered land of the same
type. Mark the changed land with a counter.

Art by Tom Wnerstrand
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Arcum's Whistle

Ice Age [Uncommon]
Casting Cost: 3
Artifact

3,T: Target non-wall creature must attack. At end of turn, destroy that
creature if it could not attack. Use this ability only during the creature's
controller's turn before the attack. The creature's controller may counter this
effect by paying X, where X is equal to the creature's casting cost. Arcum's
Whistle does not affect creatures brought under their controller's control this
turn.

Art by Quinton Hoover
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Arena

Promotional [Rare]
Land

3,T: Choose one of your creatures and have your opponent choose one of his or
her creatures. Both target creatures become tapped. Your creature does its
power in damage to your opponent's creature, and your opponent's creature does
its power in damage to yours.

Art by Rob Alexander
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Arena of the Ancients

Legends [Rare]
Casting Cost: 3
Artifact

All legends become tapped when Arena comes into play. Legends do not untap as
normal during the untap phase.

Art by Tom Wnerstrand
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Arenson's Aura

Ice Age [Common]
Casting Cost: 2W
White Enchantment

W: Sacrifice an enchantment to destroy target enchantment.
3UU: Counter target enchantment.

     ``I have my faith, and I have my prayers. But if push comes to shove,
     I've also got a little something extra.''
          -Halvor Arenson, Kjeldoran Priest

Art by Nicola Leonard
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Argivian Archaeologist

Antiquities [Uncommon 1]
Casting Cost: WW1
White Summon Archaeologist (1/1)

WW: Tap to bring one artifact from your graveyard to your hand.

     Fascinated by the lore of ancient struggles, the Archaeologist
     searches incessantly for remnants of an earlier, more powerful era.

Art by Amy Weber
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Argivian Blacksmith

Antiquities [Common 4]
Casting Cost: WW1
White Summon Smith (2/2)

Tap to prevent up to 2 damage to target artifact creature.

     Through years of study and training, the Blacksmiths of Argive became
     adept at reassembling the mangled remains of the strange, mechanical
     creatures abounding in their native land.

Art by Kerstin Kaman
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Argothian Pixies

Antiquities [Common 4]
Casting Cost: G1
Green Summon Faeries (2/1)

Cannot be blocked by artifact creatures. Any damage Argothian Pixies take from
artifact creatures is reduced to 0.

     After the rape of Argoth Forest during the rule of the artificers,
     the Pixies of Argoth bent their magic to more practical ends.

Art by Amy Weber
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Argothian Treefolk

Antiquities [Common 4]
Casting Cost: GG3
Green Summon Treefolk (3/5)

Any damage Argothian Treefolk take from an artifact source is reduced to 0.

     Haunting cries we hear in our dreams As the forest dies, a death from
     machines.

Art by Amy Weber
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Armageddon

Gathering (3E and 4E) [Rare]
Casting Cost: 3W
White Sorcery

Destroy all lands.

Art by Jesper Myrfors
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Armageddon Clock

Antiquities [Uncommon 2] and Gathering (3E and 4E) [Rare]
Casting Cost: 6
Artifact

During your upkeep, put one doom counter on Armageddon Clock. At the end of
your upkeep, Armageddon Clock deals X damage to each player, where X is the
number of doom counters on Armageddon Clock. During any upkeep, any player may
pay 4 to remove a doom counter from Armageddon Clock.

Art by Amy Weber
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Armor Thrull (Kirschner)

Fallen Empires [Common]
Casting Cost: B2
Black Summon Thrull (1/3)

T: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.

     Occasionally, an ally balked at wearing a dead Thrull as armor. The
     priests' whips, however, were usually enough to encourage a more
     practical outlook.

Art by Scott Kirschner
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Armor Thrull (Menges)

Fallen Empires [Common]
Casting Cost: B2
Black Summon Thrull (1/3)

T: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.

     ``Except for a bare spot at the base of their skulls, Armor Thrulls
     bear interlocking plates and spikes with the strength of steel. Their
     design is almost artistic.''
          -Endrek Sahr, Thrulls

Art by Jeff A. Menges
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Armor Thrull (Spencer)

Fallen Empires [Common]
Casting Cost: B2
Black Summon Thrull (1/3)

T: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.

     ``They gave their lives to strengthen the Order's armies, until they
     declined this honor in favor of joining the Thrull Rebellion.''
          -Jherana Rure, Counter-Insurgency Commander

Art by Ron Spencer
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Armor Thrull (Venters)

Fallen Empires [Common]
Casting Cost: B2
Black Summon Thrull (1/3)

T: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.

     ``The worst thing about being a mercenary for the Ebon Hand is having
     to wear a dead Thrull.''
          -Ivra Jursdotter

Art by Pete Venters
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Armor of Faith

Ice Age [Common]
Casting Cost: W
White Enchant Creature

Target creature gets +1/+1.
W: Creature Armor of Faith enchants gets +0/+1 until end of turn.

     ``Keep your chainmail, warrior. I have my own form of protection.''
          -Halvor Arenson, Kjeldoran Priest

Art by Anson Maddocks
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Army of Allah

Arabian Nights [Common 3 and 1]
Casting Cost: WW1
White Instant

All attacking creatures gain +2/+0 until end of turn.

     On the day of victory no one is tired. --Arab proverb

Art by Brian Snoddy
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Arnjlot's Ascent

Ice Age [Common]
Casting Cost: 1UU
Blue Enchantment

Cumulative Upkeep: U.
1: Target creature gains flying until end of turn.

     ``The dreams of a child fulfilled: the wind on my brow, the air
     'neath my feet.''
          -Arnjlot Olasson, Sky Mage

Art by Drew Tucker
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Artifact Blast

Antiquities [Common 4]
Casting Cost: R
Red Interrupt

Counters any artifact as it is being cast.

     The first line of defense against Urza and Mishra, the Artifact Blast
     achieved widespread fame until an unlucky mage discovered it was
     useless on the devices the brothers had already created.

Art by Mark Poole
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Artifact Possession

Antiquities [Common 4]
Casting Cost: B2
Black Enchant Artifact

Artifact Possession does 2 damage to target artifact's controller each time
target artifact is tapped or its activation cost is paid. Has no effect if cast
on a continuous artifact.

     Any black mage could coax a Thraxodemon to inhabit a magical device.

Art by Christopher Rush
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Artifact Ward

Antiquities [Common 4]
Casting Cost: W
White Enchant Creature

Target creature cannot be blocked by artifact creatures, and any damage taken
from an artifact source is reduced to 0. Target creature is unaffected by any
artifact effects that target it.

Art by Douglas Shuler
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Ashen Ghoul

Ice Age [Uncommon]
Casting Cost: 3B
Black Summon Ghoul (3/1)

Ashen Ghoul can attack the turn it comes into play.
B: Return Ashen Ghoul to play under your control. Use this ability only at the
end of your upkeep and only if Ashen Ghoul is in your graveyard with at least
three creature cards above it.

Art by Ron Spencer
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Ashes to Ashes

The Dark [Common 3] and Gathering (4E) [Uncommon]
Casting Cost: 1BB
Black Sorcery

Ashes to Ashes removes two target non-artifact creatures from the game and
deals 5 damage to you.

     ``All rivers eventually run to the sea. My job is to sort out who
     goes first.''
          -Maeveen O'Donagh, Memoirs of a Soldier

Art by Drew Tucker
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Ashnod's Altar

Antiquities [Uncommon 2]
Casting Cost: 3
Artifact-Poly

0: Sacrifice one of your creatures to add 2 colorless mana to your mana pool.
This effect is played as an interrupt. You may not sacrifice a creature that is
already on its way to the graveyard.

Art by Anson Maddocks
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Ashnod's Battle Gear

Antiquities [Uncommon 2] and Gathering (4E) [Uncommon]
Casting Cost: 2
Artifact

2, T: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear
remains tapped. You may choose not to untap Ashnod's Battle Gear during your
untap phase.

     This invention shows why Ashnod was feared by her troops as well as
     her foes.

Art by Mark Poole
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Ashnod's Transmogrant

Antiquities [Uncommon 3]
Casting Cost: 1
Artifact-Mono

Target non-artifact creature gains +1/+1 and is now considered an artifact
creature, though it retains its original color. Discard Ashnod's Transmogrant
after it is used.

     Ashnod found few willing to trade their humanity for the power she
     offered them.

Art by Mark Tedin
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Aspect of Wolf

Gathering (3E and 4E) [Rare]
Casting Cost: 1G
Green Enchant Creature

Increase target creature's power and toughness by half the number of forests
you control, rounding down for power and up for toughness.

Art by Jeff A. Menges
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Atog

Antiquities [Common 4] and Gathering (3E) [Common]
Casting Cost: R1
Red Summon Atog (1/2)

0: +2/+2. Each time you use this ability, you must sacrifice one of your
artifacts in play.

     The bane of all artificers, the legendary Atogs devoured intricate
     tools to further their own twisted growth.

Art by Jesper Myrfors
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Aurochs

Ice Age [Common]
Casting Cost: 3G
Green Summon Aurochs (2/3)

Trample.
When attacking, Aurochs gets +1/+0 for each other Aurochs that attacks.

     One Auroch may feed a village, but a herd will flatten it.

Art by Ken Meyer, Jr.
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Avalanche

Ice Age [Uncommon]
Casting Cost: X2RR
Red Sorcery

Destroy X target snow-covered lands.

     ``The pass was completely blocked by the avalanche; we're forced to
     turn back. Nevertheless, we've gone farther and seen more than any
     before us.''
          -Disa the Restless, journal entry

Art by Brian Snoddy
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Avoid Fate

Legends [Common 1]
Casting Cost: G
Green Interrupt

Counters target interrupt or enchantment. Can only counter spells that target a
permanent under your control.

Art by Phil Foglio
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Axelrod Gunnarson

Legends [Rare]
Casting Cost: BBRR4
Gold Summon Legend (5/5)

Trample
Each time a creature is placed in the graveyard during a turn in which Axelrod
damaged it, you gain 1 life and Axelrod does 1 damage to target player.

Art by Scott Kirschner
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Ayesha Tanaka

Legends [Rare]
Casting Cost: UUWW
Gold Summon Legend (2/2)

Banding
T: Artifact effect which requires an activation cost is countered unless its
controller spends W. This ability is played as an interrupt.

Art by Byron Wackwitz
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Azure Drake

Legends [Uncommon 1]
Casting Cost: U3
Blue Summon Drake (2/4)

Flying

     The Azure Drake would be more powerful were it not so easily
     distracted.

Art by Dan Frazier
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Backdraft

Legends [Uncommon 1]
Casting Cost: R1
Red Instant

Backdraft does half of the damage (rounded down) done by one sorcery cast this
turn to the caster of the sorcery.

Art by Brian Snoddy
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Backfire

Legends [Uncommon 1] and Gathering (4E) [Uncommon]
Casting Cost: U
Blue Enchant Creature

Backfire deals 1 damage to target creature's controller for each 1 damage dealt
to you by that creature.

Art by Brian Snoddy
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Bad Moon

Gathering (3E and 4E) [Rare]
Casting Cost: 1B
Black Enchantment

All black creatures get +1/+1.

Art by Jesper Myrfors
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Badlands

Gathering (3E) [Rare]
Land

T: Add either R or B to your mana pool. Counts as both mountains and swamp and
is affected by spells that affect either. If a spell destroys one of these land
types, this card is destroyed; if a spell alters one of these land types, the
other land type is unaffected.

Art by Rob Alexander
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Balance

Gathering (3E and 4E) [Rare]
Casting Cost: 1W
White Sorcery

Each player sacrifices enough lands to equalize the number of lands all players
control. The player who controls the fewest lands cannot sacrifice any in this
way. All players then equalize cards in hand and then creatures in play in the
same way.

Art by Mark Poole
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Balduvian Barbarians

Ice Age [Common]
Casting Cost: 1RR
Red Summon Barbarians (3/2)

     ``Barbarian raids were a concern to those living in the northwest
     provinces, but the Skyknights never dealt with the problem in a
     systematic way. They thought of the Balduvians as an `amusing model'
     of their forebears' culture.''
          -Kjeldor: Ice Civilization

Art by Mark Poole
-------------------------------------------------------------------------------

Balduvian Bears

Ice Age [Common]
Casting Cost: 1G
Green Summon Bears (2/2)

     ``They're a hardy bunch, but I'd still bet that they just slept
     through the worst of the cold times.''
          -Disa the Restless, journal entry

Art by Quinton Hoover
-------------------------------------------------------------------------------

Balduvian Conjurer

Ice Age [Uncommon]
Casting Cost: 1U
Blue Summon Wizard (0/2)

T: Target snow-covered land becomes a 2/2 creature until end of turn. The
target still counts as land but cannot be tapped for mana if it came into play
on a side this turn.

     ``The very lands of Balduvia are alive.''
          -Arna Kennerd, Skyknight

Art by Mark Tedin
-------------------------------------------------------------------------------

Balduvian Hydra

Ice Age [Rare]
Casting Cost: XRR
Red Summon Hydra (0/1)

When Balduvian Hydra comes into play, put X +1/+0 counters on it.
0: Remove a +1/+0 counter from Balduvian Hydra to prevent 1 damage to Balduvian
Hydra.
RRR: Put a +1/+0 counter on Balduvian Hydra. Use this ability only during your
upkeep.

Art by Melissa Benson
-------------------------------------------------------------------------------

Balduvian Shaman

Ice Age [Common]
Casting Cost: U
Blue Summon Cleric (1/1)

T: Permanently change the text of target white enchantment you control that
does not have cumulative upkeep by replacing all instances of one color word
with another. For example, you may change ``Counters black spells'' to
``Counters blue spells''. Balduvian Shaman cannot change mana symbols. That
enchantment now has Cumulative Upkeep: 1.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Ball Lightning

The Dark [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: RRR
Red Summon Ball Lightning (6/1)

Trample
Ball Lightning can attack the turn it comes into play. At the end of any turn,
bury Ball Lightning.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Balm of Restoration

Fallen Empires [Uncommon 1]
Casting Cost: 2
Artifact

1,T: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2 damage to
any player or creature.

     ``Not all armies enjoyed the services of a medic. For them, Balm of
     Restoration was that much more valuable.''
          -Sarpadian Empires, vol. I

Art by Margaret Organ-Kean
-------------------------------------------------------------------------------

Banshee

The Dark [Uncommon 2]
Casting Cost: BB2
Black Summon Banshee (0/1)

X,T: Banshee does X damage - half (rounded up) to you and half (rounded down)
to any one target.

     Some say Banshees are the hounds of Death, baying to herd their prey
     into the arms of their master.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Barbarian Guides

Ice Age [Common]
Casting Cost: 2R
Red Summon Barbarians (1/2)

2R,T: Target creature you control gains a snow-covered landwalk ability of your
choice until end of turn. At end of turn, return that creature to its owner's
hand.

Art by Richard Thomas
-------------------------------------------------------------------------------

Barbary Apes

Legends [Common 1]
Casting Cost: G1
Green Summon Apes (2/2)

     Unpredictable in the extreme, these carnivorous apes will prey even
     upon their own kind.

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Barbed Sextant

Ice Age [Common]
Casting Cost: 1
Artifact

1,T: Sacrifice Barbed Sextant to add one mana of any color to your mana pool.
Play this ability as an interrupt. Draw a card at the beginning of the next
turn's upkeep.

Art by Amy Weber
-------------------------------------------------------------------------------

Barktooth Warbeard

Legends [Uncommon 1]
Casting Cost: BRR4
Gold Summon Legend (6/5)

     He is devious and cunning, in both appearance and deed. Beware the
     Warbeard, for this brute bites as well as he barks!

Art by Andi Rusu
-------------------------------------------------------------------------------

Barl's Cage

The Dark [Uncommon 1]
Casting Cost: 4
Artifact

3: Target creature does not untap as normal during its controller's next untap
phase.

     For a dozen years the Cage had held Lord Ith, but as the Pretender
     Mairsil's power weakened, so did the bars.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Bartel Runeaxe

Legends [Rare]
Casting Cost: GRB3
Gold Summon Legend (6/5)

Bartel Runeaxe cannot be the target of enchant creature spells. Attacking does
not cause Bartel Runeaxe to tap.

     Thundering down from Hammerheim, no foe could slow Bartel's charge.

Art by Andi Rusu
-------------------------------------------------------------------------------

Basal Thrull (Kaja Foglio)

Fallen Empires [Common]
Casting Cost: BB
Black Summon Thrull (1/2)

T: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an
interrupt.

     Initially bred for sacrifice, the Thrulls eventually turned on their
     masters, the Order of the Ebon Hand, with gruesome results.
     --Sarpadian Empires, vol. II

Art by Kaja Foglio
-------------------------------------------------------------------------------

Basal Thrull (Kane-Ferguson)

Fallen Empires [Common]
Casting Cost: BB
Black Summon Thrull (1/2)

T: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an
interrupt.

     ``To create the first Thrulls, I only introduced alchemic elements
     into the Order's necromancy; Tourach's principles remained
     unchanged.''
          -Endrek Sahr, Master Breeder

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Basal Thrull (Phil Foglio)

Fallen Empires [Common]
Casting Cost: BB
Black Summon Thrull (1/2)

T: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an
interrupt. Although my later designs were much more sophisticated, Basal
Thrulls were no less a success.'' --Endrek Sahr, 'Thrulls'

Art by Phil Foglio
-------------------------------------------------------------------------------

Basal Thrull (Rush)

Fallen Empires [Common]
Casting Cost: BB
Black Summon Thrull (1/2)

T: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an
interrupt.

     ``Above all, a well crafted Thrull should be hideous - blasted of
     countenance and twisted of limb - to inspire fear and revulsion.''
          -Endrek Sahr, Master Breeder

Art by Christopher Rush
-------------------------------------------------------------------------------

Basalt Monolith

Gathering (3E) [Uncommon]
Casting Cost: 3
Artifact

T: Add 3 colorless mana to your mana pool. Does not untap as normal during
untap phase; you may spend 3 at any other time to untap. Drawing mana from this
artifact is played as an interrupt.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Baton of Morale

Ice Age [Uncommon]
Casting Cost: 2
Artifact

2: Target creature gains banding until end of turn.

     ``The Goblins would kill to get ahold of this one.''
          -Arcum Dagsson, Soldevi Machinist

Art by Doug Shuler
-------------------------------------------------------------------------------

Battering Ram

Antiquities [Common 4] and Gathering (4E) [Common]
Casting Cost: 2
Artifact Creature (1/1)

Banding
when attacking At the end of combat, destroy all walls blocking Battering Ram.

     By the time Mishra was defeated, no mage was foolish enough to rely
     heavily on walls.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Battle Cry

Ice Age [Uncommon]
Casting Cost: 2W
White Instant

Untap all white creatures you control. Any creature that blocks this turn gets
+0/+1 until end of turn.

     ``In the thick of battle, you must keep your wits about you. Yelling
     a lot helps, too.''
          -General Jarkeld, the Arctic Fox

Art by Doug Shuler
-------------------------------------------------------------------------------

Battle Frenzy

Ice Age [Common]
Casting Cost: 2R
Red Instant

All green creatures you control get +1/+1 until end of turn. All non-green
creatures you control get +1/+0 until end of turn.

     ``One day you, too, shall drink the blood of your foes. It is
     something to look forward to.''
          -Toothlicker Harj, Orcish Captain

Art by Brian Snoddy
-------------------------------------------------------------------------------

Bayou

Gathering (3E) [Rare]
Land

T: Add either B or G to your mana pool. Counts as both swamp and forest and is
affected by spells that affect either. If a spell destroys one of these land
types, this card is destroyed; if a spell alters one of these land types, the
other land type is unaffected.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Bazaar of Baghdad

Arabian Nights [Uncommon 3]
Land

Tap to take two cards from your library, after which you must immediately
discard three from your hand to your graveyard. If you don't have three or more
cards in your hand, discard your whole hand. No spells may be cast between
drawing and discarding cards.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Beasts of Bogardan

Legends [Uncommon 1]
Casting Cost: R4
Red Summon Beasts (3/3)

Protection from red
Gains +1/+1 if an opponent controls any white cards.

     Bogardan is a land as volatile as the creatures who live there.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Benalish Hero

Gathering (3E and 4E) [Common]
Casting Cost: W
White Summon Hero (1/1)

     Banding Benalia has a complex caste system that changes with the
     lunar year. No matter what the season, the only caste that cannot be
     attained by either heredity or money is that of the Hero.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Berserk

Gathering (UL) [Uncommon]
Casting Cost: G
Green Instant

Until end of turn, target creature's current power doubles and it gains Trample
ability. If it attacks, target creature is destroyed at end of turn. This spell
cannot be cast after current turn's attack is completed.

Art by Dan Frazier
-------------------------------------------------------------------------------

Binding Grasp

Ice Age [Uncommon]
Casting Cost: 3U
Blue Enchant Creature

During your upkeep, pay 1U or bury Binding Grasp. Gain control of target
creature; that creature gets +0/+1.

     ``What I want, I take.''
          -Gustha Ebbasdotter, Kjeldoran Royal Mage

Art by Ruth Thompson
-------------------------------------------------------------------------------

Bird Maiden

Arabian Nights [Common 2 and 2] and Gathering (4E) [Common]
Casting Cost: 2R
Red Summon Bird Maiden (1/2)

Flying

     Four things that never meet do here unite To shed my blood and to
     ravage my heart, A radiant brow and tresses that beguile And rosy
     cheeks and a glittering smile.'' --The Arabian Nights, trans. Haddawy

Art by Kaja Foglio
-------------------------------------------------------------------------------

Birds of Paradise

Gathering (3E and 4E) [Rare]
Casting Cost: G
Green Summon Mana Birds (0/1)

Flying
T: Add one mana of any color to your mana pool. Play this ability as an
interrupt.

Art by Mark Poole
-------------------------------------------------------------------------------

Black Knight

Gathering (3E and 4E) [Uncommon]
Casting Cost: BB
Black Summon Knight (2/2)

Protection from white
First Strike

     Battle doesn't need a purpose; the battle is its own purpose. You
     don't ask why a plague spreads or a field burns. Don't ask why I
     fight.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Black Lotus

Gathering (UL) [Rare]
Casting Cost: 0
Artifact-Mono

Adds 3 mana of any single color of your choice to your mana pool, then is
discarded. Tapping this artifact can be played as an interrupt.

Art by Christopher Rush
-------------------------------------------------------------------------------

Black Mana Battery

Legends [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 4
Artifact

2, T: Put one charge counter on Black Mana Battery.
T: Add B to your mana pool and remove as many charge counters as you wish. For
each charge counter removed from Black Mana Battery, add B to your mana pool.
Play this ability as an interrupt.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Black Scarab

Ice Age [Uncommon]
Casting Cost: W
White Enchant Creature

Target creature gets +2/+2 as long as any opponent controls any black cards.
That creature cannot be blocked by black creatures.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Black Vise

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1
Artifact

At the end of target opponent's upkeep, Black Vise deals that player 1 damage
for each card in his or her hand in excess of four.

Art by Richard Thomas
-------------------------------------------------------------------------------

Black Ward

Gathering (3E and 4E) [Uncommon]
Casting Cost: W
White Enchant Creature

Target creature gains protection from black. The protection granted by Black
Ward does not destroy Black Ward.

Art by Dan Frazier
-------------------------------------------------------------------------------

Blaze of Glory

Gathering (UL) [Rare]
Casting Cost: W
White Instant

Target defending creature can and must block all attacking creatures it can
legally block. For example, a normal non-flying target defender can and must
block all normal non-flying attackers at once, but it cannot block and flying
attackers. Controller of target defender may distribute damage among attackers
as desired. Play before defense is chosen.

Art by Richard Thomas
-------------------------------------------------------------------------------

Blazing Effigy

Legends [Common 2]
Casting Cost: R1
Red Summon Effigy (0/3)

When placed in the graveyard from play, Effigy does 3 damage to target
creature. If an Effigy is damaged by another Effigy in this manner and is
placed in the graveyard in that turn, it deals the amount of damage it received
from the other Effigy in addition to its normal 3.

Art by Susan Van Camp
-------------------------------------------------------------------------------

Blessed Wine

Ice Age [Common]
Casting Cost: 1W
White Instant

Gain 1 life. Draw a card at the beginning of the next turn's upkeep.

     ``May the bounty of Kjeld enrich your days.''
          -Halvor Arenson, Kjeldoran Priest

Art by Kaja Foglio
-------------------------------------------------------------------------------

Blessing

Gathering (3E and 4E) [Rare]
Casting Cost: WW
White Enchant Creature

W: Target creature Blessing enchants gets +1/+1 until end of turn.

Art by Julie Baroh
-------------------------------------------------------------------------------

Blight

Legends [Uncommon 1] and Gathering (4E) [Uncommon]
Casting Cost: BB
Black Enchant Land

If target land becomes tapped, destroy it at end of turn.

Art by Pete Venters
-------------------------------------------------------------------------------

Blinking Spirit

Ice Age [Rare]
Casting Cost: 3W
White Summon Blinking Spirit (2/2)

0: Return Blinking Spirit to owner's hand.

     ``Don't look at it! Maybe it'll go away!''
          -Ib Halfheart, Goblin Tactician

Art by L. A. Williams
-------------------------------------------------------------------------------

Blizzard

Ice Age [Rare]
Casting Cost: GG
Green Enchantment

Cumulative Upkeep: 2.
You cannot cast Blizzard if you control no snow-covered lands. Creatures with
flying do not untap during their controller's untap phase.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Blood Lust

Legends [Uncommon 1] and Gathering (4E) [Common]
Casting Cost: 1R
Red Instant

Target creature gets +4/-4 until end of turn. If this reduces creature's
toughness to less than 1, creature's toughness becomes 1.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Blood Moon

The Dark [Uncommon 1]
Casting Cost: R2
Red Enchantment

All non-basic lands are now basic mountains.

     Heavy light flooded across the landscape, cloaking everything in deep
     crimson.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Blood of the Martyr

The Dark [Uncommon 2]
Casting Cost: WWW
White Instant

For the remainder of the turn, you may redirect damage done to any number of
creatures to yourself instead.

     The willow knows what the storm does not: that the power to endure
     harm outlives the power to inflict it.

Art by Christopher Rush
-------------------------------------------------------------------------------

Blue Elemental Blast

Gathering (3E and 4E) [Common]
Casting Cost: U
Blue Interrupt

Counter target red spell or destroy target red permanent.

Art by Richard Thomas
-------------------------------------------------------------------------------

Blue Mana Battery

Legends [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 4
Artifact

2, T: Put one charge counter on Blue Mana Battery.
T: Add U to your mana pool and remove as many charge counters as you wish. For
each charge counter removed from Blue Mana Battery, add U to your mana pool.
Play this ability as an interrupt.

Art by Amy Weber
-------------------------------------------------------------------------------

Blue Scarab

Ice Age [Uncommon]
Casting Cost: W
White Enchant Creature

Target creature gets +2/+2 as long as any opponent controls any blue cards.
That creature cannot be blocked by blue creatures.

Art by Amy Weber
-------------------------------------------------------------------------------

Blue Ward

Gathering (3E and 4E) [Uncommon]
Casting Cost: W
White Enchant Creature

Target creature gains protection from blue. The protection granted by Blue Ward
does not destroy Blue Ward.

Art by Dan Frazier
-------------------------------------------------------------------------------

Bog Imp

The Dark [Common 3] and Gathering (4E) [Common]
Casting Cost: 1B
Black Summon Imp (1/1)

Flying
On guard for larger dangers, we underestimated the power and speed of the Imp's
muck-crusted claws.

Art by Ron Spencer
-------------------------------------------------------------------------------

Bog Rats

The Dark [Common 3]
Casting Cost: B
Black Summon Rats (1/1)

Cannot be blocked by walls.

     Their stench was vile and strong enough, but not nearly as powerful
     as their hunger.

Art by Ron Spencer
-------------------------------------------------------------------------------

Bog Wraith

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3B
Black Summon Wraith (3/3)

Swampwalk

     ``Twas in the bogs of Cannelbrae /My mate did meet an early grave
     /'Twas nothing left for us to save /In the peat-filled bogs of
     Cannelbrae.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Bone Flute

The Dark [Uncommon 2]
Casting Cost: 3
Artifact

2,T: All creatures get -1/-0 until end of turn.

     After the Battle of Pitdown, Lady Ursnell fashioned the first such
     instrument out of Lord Ursnell's left leg.

Art by Christopher Rush
-------------------------------------------------------------------------------

Bone Shaman

Ice Age [Common]
Casting Cost: 2RR
Red Summon Giant (3/3)

B: Any creature damaged by Bone Shaman this turn cannot regenerate until end of
turn.

     Rattle me bones as I cross the floor And the bones in your grave will
     rattle no more.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Book of Rass

The Dark [Uncommon 2]
Casting Cost: 6
Artifact

2: Pay 2 life to draw one card. Effects that prevent or redirect damage may not
be used to counter this loss of life.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Boomerang

Legends [Common 2]
Casting Cost: UU
Blue Instant

Return target permanent to owner's hand; enchantments on target permanent are
destroyed.

     ``O! call back yesterday, bid time return.''
          -William Shakespeare, King Richard the Second

Art by Brian Snoddy
-------------------------------------------------------------------------------

Boris Devilboon

Legends [Rare]
Casting Cost: BR3
Gold Summon Legend (2/2)

2BRT: Put a minor demon token into play. Treat this token as a 1/1 red and
black creature.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Bottle of Suleiman

Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare]
Casting Cost: 4
Artifact

1: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or
tails while coin is in the air. If the flip ends up in opponent's favor, Bottle
of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play.
Treat this token as a 5/5 artifact creature with flying.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Bottomless Vault

Fallen Empires [Uncommon 1]
Land

Comes into play tapped. You may choose not to untap Bottomless Vault during
your untap phase and instead put a storage counter on it.
T: Remove any number of storage counters from Bottomless Vault. For each
storage counter removed, add B to your mana pool.

Art by Pat Morrissey
-------------------------------------------------------------------------------

Braingeyser

Gathering (3E) [Rare]
Casting Cost: UUX
Blue Sorcery

Target player must draw X cards.

Art by Mark Tedin
-------------------------------------------------------------------------------

Brainstorm

Ice Age [Common]
Casting Cost: U
Blue Instant

Draw three cards; then, take two cards from your hand and put them on top of
your library in any order.

     ``I reeled from the blow, and then suddenly, I knew exactly what to
     do. Within moments, victory was mine.''
          -Gustha Ebbasdotter, Kjeldoran Royal Mage

Art by Christopher Rush
-------------------------------------------------------------------------------

Brainwash

The Dark [Common 3] and Gathering (4E) [Common]
Casting Cost: W
White Enchant Creature

Target creature cannot attack unless its controller pays an additional 3.

     ``They're not your friends; they despise you. I'm the only one you
     can count on. Trust me.''

Art by Pete Venters
-------------------------------------------------------------------------------

Brand of Ill Omen

Ice Age [Rare]
Casting Cost: 3R
Red Enchant Creature

Cumulative Upkeep: R.
Target creature's controller cannot cast summon spells.

     ``Let those who bear the brand receive no shelter, no kindness, and
     no comfort from our people.''
          -Lovisa Coldeyes, Balduvian Chieftain

Art by Robert Alexander
-------------------------------------------------------------------------------

Brass Man

Arabian Nights [Uncommon 3] and Gathering (3E and 4E) [Uncommon]
Casting Cost: 1
Artifact Creature (1/3)

Brass Man does not untap during your untap phase.
1: Untap Brass Man. Use this ability only during your upkeep.

Art by Christopher Rush
-------------------------------------------------------------------------------

Brassclaw Orcs (Alexander 1)

Fallen Empires [Common]
Casting Cost: R2
Red Summon Orcs (3/2)

Cannot be assigned to block any creature of power greater than 1.

     ``A whole skin is worth a thousand victories.''
          -Orcish Veteran of the Battle of Montford

Art by Rob Alexander
-------------------------------------------------------------------------------

Brassclaw Orcs (Alexander 2)

Fallen Empires [Common]
Casting Cost: R2
Red Summon Orcs (3/2)

Cannot be assigned to block any creature of power greater than 1.

     ``The Brassclaws delighted in lightning raids on Icatian and Dwarven
     towns; an unprepared enemy is easier to defeat.'--Sarpadian Empires,
     vol. IV

Art by Rob Alexander
-------------------------------------------------------------------------------

Brassclaw Orcs (Frazer)

Fallen Empires [Common]
Casting Cost: R2
Red Summon Orcs (3/2)

Cannot be assigned to block any creature of power greater than 1.

     ``Brassclaws were typical Orcs-quick to laud their own prowess in
     battle, quick to jeer at their opponents, and quicker still to run
     away when things started to look slightly dangerous.''
          -Sarpadian Empires, vol. IV

Art by Dan Frazier
-------------------------------------------------------------------------------

Brassclaw Orcs (Hudson)

Fallen Empires [Common]
Casting Cost: R2
Red Summon Orcs (3/2)

Cannot be assigned to block any creature of power greater than 1.

     ``The large brass claws worn by some Sarpadian Orc tribes were among
     the least feared weapons ever known.''
          -Sarpadian Empires, vol. IV

Art by Heather Hudson
-------------------------------------------------------------------------------

Breath of Dreams

Ice Age [Uncommon]
Casting Cost: 2UU
Blue Enchantment

Cumulative Upkeep: U.
Green creatures each require an additional Cumulative Upkeep: 1.

     ``Get up, blast you! They're attacking! Why are you all so slow?''
          -General Jarkeld, the Arctic Fox

Art by Phil Foglio
-------------------------------------------------------------------------------

Breeding Pit

Fallen Empires [Uncommon 3]
Casting Cost: B3
Black Enchantment

During your upkeep, pay BB or bury Breeding Pit. At the end of your turn, put a
Thrull token into play. Treat this token as a 0/1 black creature.

     The Thrulls bred at a terrifying pace. In the end, they overwhelmed
     the Order of the Ebon Hand.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Brine Hag

Legends [Uncommon 1]
Casting Cost: UU2
Blue Summon Hag (2/2)

On the turn during which Hag is placed in the graveyard, all creatures who
dealt damage to Hag that turn become 0/2 creatures. Use counters to mark these
creatures.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Brine Shaman

Ice Age [Common]
Casting Cost: 1B
Black Summon Cleric (1/1)

T: Sacrifice a creature to give target creature +2/+2 until end of turn.
1UU: Sacrifice a creature to counter target summon spell.

     ``The Shamans of Marit Lage do her bidding in secret, but they do it
     gladly.''
          -Halvor Arenson, Kjeldoran Priest

Art by Cornelius Brudi
-------------------------------------------------------------------------------

Bronze Horse

Legends [Rare]
Casting Cost: 7
Artifact-Creature (4/4)

Trample
Damage done to Bronze Horse by spells which target it is reduced to zero as
long as you control another creature.

Art by Mark Poole
-------------------------------------------------------------------------------

Bronze Tablet

Antiquities [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 6
Artifact

Comes into play tapped.
4, T: Remove Bronze Tablet and target card opponent owns from the game. You
become owner of opponent's card, and opponent becomes owner of Bronze Tablet.
Opponent may prevent this exchange by paying 10 life; if he or she does so,
destroy Bronze Tablet. Effects that prevent or redirect damage cannot be used
to counter this loss of life. Play this ability as an interrupt. Remove Bronze
Tablet from your deck before playing if not playing for ante.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Brothers of Fire

The Dark [Uncommon 2] and Gathering (4E) [Common]
Casting Cost: 1RR
Red Summon Brothers (2/2)

1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage
to you.

     Fire is never a gentle master.

Art by Mark Tedin
-------------------------------------------------------------------------------

Brown Ouphe

Ice Age [Common]
Casting Cost: G
Green Summon Ouphe (1/1)

1G,T: Counter target artifact ability requiring an activation cost. Play this
ability as an interrupt.

     ``Ouphes love trinkets and love to take them apart. I only wish they
     wouldn't do so with the magical ones.''
          -Taaveti of Kelsinko, Elvish Hunter

Art by Dan Gelon
-------------------------------------------------------------------------------

Brushland

Ice Age [Rare]
Land

T: Add 1 to your mana pool.
T: Add W to your mana pool. Brushland deals 1 damage to you.
T: Add G to your mana pool. Brushland deals 1 damage to you.

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Burnt Offering

Ice Age [Common]
Casting Cost: B
Black Interrupt

Sacrifice a creature to add that creature's casting cost in any combination of
red and/or black mana to your mana pool.

     ``My foes serve me twice: in dying, and in death.''
          -Lim-Dl, the Necromancer

Art by Dan Gelon
-------------------------------------------------------------------------------

Burrowing

Gathering (3E and 4E) [Uncommon]
Casting Cost: R
Red Enchant Creature

Target creature gains mountainwalk.

Art by Mark Poole
-------------------------------------------------------------------------------

Call to Arms

Ice Age [Rare]
Casting Cost: 1W
White Enchantment

Choose a color. As long as target opponent controls more cards of that color
than any other color, all white creatures get +1/+1. If at any time that
opponent does not control more cards of that color than any other color, bury
Call to Arms.

Art by Randy Gallegos
-------------------------------------------------------------------------------

Camel

Arabian Nights [Common 5]
Casting Cost: W
White Summon Camel (0/1)

Bands.
All creatures attacking in a band with Camel are immune to damage done by
Deserts.

     Everyone knew Walid was a pious man, for he had been blessed with
     many sons, many jewels, and a great many Camels.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Camouflage

Gathering (UL) [Uncommon]
Casting Cost: G
Green Instant

You may rearrange your attacking creatures and place them face down, revealing
which is which only after defense is chosen. If this results in impossible
blocks, such as non-flying creatures blocking flying creatures, illegal
blockers cannot block this turn.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Candelabra of Tawnos

Antiquities [Uncommon 1]
Casting Cost: 1
Artifact-Mono

X: Untap X separate lands.

     Tawnos learned quickly from Urza that utter simplicity often led to
     wondrous, yet subtle utility.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Caribou Range

Ice Age [Rare]
Casting Cost: 2WW
White Enchant Land

When Caribou Range comes into play, choose target land you control.
WW: Tap land Caribou Range enchants to put a Caribou token into play. Trest
this token as a 0/1 white creature.
0: Sacrifice a Caribou token to gain 1 life.

Art by Richard Thomas
-------------------------------------------------------------------------------

Carnivorous Plant

The Dark [Common 3] and Gathering (4E) [Common]
Casting Cost: 3G
Green Summon Wall (4/5)

     ``It had a mouth like that of a great beast, and gnashed its teeth as
     it strained to reach us. I am thankful it possessed no means of
     locomotion.''
          -Vervamon the Elder

Art by Quinton Hoover
-------------------------------------------------------------------------------

Carrion Ants

Legends [Rare] and Gathering (4E) [Uncommon]
Casting Cost: 2BB
Black Summon Ants (0/1)

1: +1/+1 until end of turn

     ``War is no picnic,'' my father liked to say. But the Ants seemed to
     disagree.

Art by Richard Thomas
-------------------------------------------------------------------------------

Castle

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3W
White Enchantment

Untapped creatures you control get +0/+2 when not attacking.

Art by Dameon Willich
-------------------------------------------------------------------------------

Cat Warriors

Legends [Common 2]
Casting Cost: GG1
Green Summon Cat Warriors (2/2)

Forestwalk

     These stealthy felines have survived so many battles that some
     believe they must possess many lives.

Art by Melissa Benson
-------------------------------------------------------------------------------

Cathedral of Serra

Legends [Uncommon 1]
Land

All your white legends gain Bands with other legends.

Art by Mark Poole
-------------------------------------------------------------------------------

Cave People

The Dark [Uncommon 2] and Gathering (4E) [Uncommon]
Casting Cost: 1RR
Red Summon Cave People (1/4)

When attacking, Cave People gets +1/-2 until end of turn.
1RR, T: Target creature gains mountainwalk until end of turn.

Art by Drew Tucker
-------------------------------------------------------------------------------

Caverns of Despair

Legends [Rare]
Casting Cost: RR2
Red Enchant World

All players may attack with no more than two creatures each turn and block with
no more than two creatures each turn.

Art by Harold McNeill
-------------------------------------------------------------------------------

Celestial Prism

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3
Artifact

2, T: Add one mana of any color to your mana pool. Play this ability as an
interrupt.

Art by Amy Weber
-------------------------------------------------------------------------------

Celestial Sword

Ice Age [Rare]
Casting Cost: 6
Artifact

3,T: Target creature you control gets +3/+3 until end of turn. At end of turn,
bury that creature.

     ``So great is its power, only the chosen can wield it and live.''
          -Avram Garrison, Leader of the Knights of Stromgald

Art by Amy Weber
-------------------------------------------------------------------------------

Centaur Archer

Ice Age [Uncommon]
Casting Cost: 1RG
Gold Summon Centaur (3/2)

T: Centaur Archer deals 1 damage to target creature with flying.

     ``Centaurs will kill our Aesthir if they can; they've always been
     enemies. Destroy the horse-people on sight.''
          -Arna Kennerd, Skyknight

Art by Melissa Benson
-------------------------------------------------------------------------------

Chain Lightning

Legends [Common 2]
Casting Cost: R
Red Sorcery

Chain Lightning does 3 damage to one target. Each time Chain Lightning does
damage, the target or target's controller may then pay RR to have Chain
Lightning do 3 damage to any target of that player's choice.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Chains of Mephistopheles

Legends [Rare]
Casting Cost: B1
Black Enchantment

Every time a player draws a card, that player must first discard a card from
his or her hand. If there are no cards in player's hand, take top card from
library and place it in the graveyard instead of drawing. This enchantment does
not apply to the first card drawn by a player during the draw phase.

Art by Heather Hudson
-------------------------------------------------------------------------------

Channel

Gathering (3E and 4E) [Uncommon]
Casting Cost: GG
Green Sorcery

Until end of turn, you may add colorless mana to your mana pool at a cost of 1
life per one mana. Play these additions as interrupts. Effects that prevent or
redirect damage cannot be used to counter this loss of life.

Art by Richard Thomas
-------------------------------------------------------------------------------

Chaos Lord

Ice Age [Rare]
Casting Cost: 4RRR
Red Summon Lord (7/7)

First strike.
Chaos Lord can attack the first turn it comes into play on a side, except the
turn it first comes into play. During your upkeep, count the number of
permanents. If that number is even, target opponent gains control of Chaos
Lord.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Chaos Moon

Ice Age [Rare]
Casting Cost: 3R
Red Enchantment

During each player's upkeep, count the number of permanents. If that number is
odd, all red creatures get +1/+1 and mountains produce an additional R when
tapped for mana until end of turn. If the number is even, all red creatures get
-1/-1 and mountains produce colorless mana instead of their normal mana until
end of turn.

Art by Drew Tucker
-------------------------------------------------------------------------------

Chaos Orb

Gathering (UL) [Rare]
Casting Cost: 2
Artifact-Mono

1: Flip Chaos Orb onto the playing area from a height of at least one foot.
Chaos Orb must turn completely over at least once or it is discarded with no
effect. When Chaos Orb lands, any cards in play that it touches are destroyed,
as is Chaos Orb.

Art by Mark Tedin
-------------------------------------------------------------------------------

Chaoslace

Gathering (3E and 4E) [Rare]
Casting Cost: R
Red Interrupt

Change the color of target spell or target permanent to red. Costs to cast,
tap, maintain, or use a special ability of target remain unchanged.

Art by Dameon Willich
-------------------------------------------------------------------------------

Chromatic Armor

Ice Age [Rare]
Casting Cost: 1WU
Gold Enchant Creature

When Chromatic Armor comes into play, put a sleight counter on it and choose a
color. Any damage dealt to target creature by a source of that color is reduced
to 0.
X: Put a sleight counter on Chromatic Armor and change the color that it
protects against. X is equal to the number of sleight counters on Chromatic
Armor.

Art by Mark Poole
-------------------------------------------------------------------------------

Chromium

Legends [Rare]
Casting Cost: BBUUWW2
Summon Elder Dragon Legend (7/7)

Flying
Rampage: 2 Pay BUW during your upkeep or Chromium is buried.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Chub Toad

Ice Age [Common]
Casting Cost: 2G
Green Summon Toad (1/1)

Chub Toad gets +2/+2 until end of turn when blocking or blocked.

     Chub Toad, Chub Toad
     At the door.
     Run away quick
     Or you'll run no more. --Traditional children's rhyme

Art by Dan Gelon
-------------------------------------------------------------------------------

Circle of Protection: Artifacts

Antiquities [Uncommon 3] and Gathering (4E) [Uncommon]
Casting Cost: 1W
White Enchantment

2: Prevent all damage against you from one artifact source. If a source deals
damage to you more than once in a turn, you may pay 2 each time to prevent the
damage.

Art by Pete Venters
-------------------------------------------------------------------------------

Circle of Protection: Black (IA)

Ice Age [Common]
Casting Cost: 1W
White Enchantment

1: Prevent all damage against you from one black source. If a source deals
damage to you more than once in a turn, you may pay 1 each time to prevent the
damage.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Circle of Protection: Black (RV)

Gathering (3E and 4E) [Common]
Casting Cost: 1W
White Enchantment

1: Prevent all damage against you from one black source. If a source deals
damage to you more than once in a turn, you may pay 1 each time to prevent the
damage.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Circle of Protection: Blue (IA)

Ice Age [Common]
Casting Cost: 1W
White Enchantment

1: Prevent all damage against you from one blue source. If a source deals
damage to you more than once in a turn, you may pay 1 each time to prevent the
damage.

Art by Pete Venters
-------------------------------------------------------------------------------

Circle of Protection: Blue (RV)

Gathering (3E and 4E) [Common]
Casting Cost: 1W
White Enchantment

1: Prevent all damage against you from one blue source. If a source deals
damage to you more than once in a turn, you may pay 1 each time to prevent the
damage.

Art by Dameon Willich
-------------------------------------------------------------------------------

Circle of Protection: Green (IA)

Ice Age [Common]
Casting Cost: 1W
White Enchantment

1: Prevent all damage against you from one green source. If a source deals
damage to you more than once in a turn, you may pay 1 each time to prevent the
damage.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Circle of Protection: Green (RV)

Gathering (3E and 4E) [Common]
Casting Cost: 1W
White Enchantment

1: Prevent all damage against you from one green source. If a source deals
damage to you more than once in a turn, you may pay 1 each time to prevent the
damage.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Circle of Protection: Red (IA)

Ice Age [Common]
Casting Cost: 1W
White Enchantment

1: Prevent all damage against you from one red source. If a source deals damage
to you more than once in a turn, you may pay 1 each time to prevent the damage.

Art by Pete Venters
-------------------------------------------------------------------------------

Circle of Protection: Red (RV)

Gathering (3E and 4E) [Common]
Casting Cost: 1W
White Enchantment

1: Prevent all damage against you from one red source. If a source deals damage
to you more than once in a turn, you may pay 1 each time to prevent the damage.

Art by Mark Tedin
-------------------------------------------------------------------------------

Circle of Protection: White (IA)

Ice Age [Common]
Casting Cost: 1W
White Enchantment

1: Prevent all damage against you from one white source. If a source deals
damage to you more than once in a turn, you may pay 1 each time to prevent the
damage.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Circle of Protection: White (RV)

Gathering (3E and 4E) [Common]
Casting Cost: 1W
White Enchantment

1: Prevent all damage against you from one white source. If a source deals
damage to you more than once in a turn, you may pay 1 each time to prevent the
damage.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Citanul Druid

Antiquities [Uncommon 3]
Casting Cost: G1
Green Summon Druid (1/1)

Druid gains a +1/+1 counter each time opponent casts an artifact.

     Driven mad by the fall of Argoth, the Citanul Druids found peace only
     in battle.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

City in a Bottle

Arabian Nights [Uncommon 2]
Casting Cost: 1
Artifact-Continuous

All cards from Arabian Nights must be discarded from play, except for City in a
Bottle. While City in a Bottle is in play, no further cards from Arabian Nights
can be played.

Art by Drew Tucker
-------------------------------------------------------------------------------

City of Brass

Arabian Nights [Uncommon 3]
Land

Tap to add 1 mana of any color to your mana pool. You suffer 1 damage whenever
City of Brass becomes tapped.

Art by Mark Tedin
-------------------------------------------------------------------------------

City of Shadows

The Dark [Uncommon 1]
Land

T: Sacrifice one of your creatures, but remove it from the game instead of
placing it in your graveyard. Put a counter on City of Shadows.
T: Add X colorless mana to your mana pool, where X is the number of counters on
City of Shadows.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Clairvoyance

Ice Age [Common]
Casting Cost: U
Blue Instant

Look at target player's hand. Draw a card at the beginning of the next turn's
upkeep.

     ``As we followed the ice wall, we had the distinct feeling of being
     watched. Many of the party wanted to turn back.''
          -Disa the Restless, journal entry

Art by Ken Meyer, Jr.
-------------------------------------------------------------------------------

Clay Statue

Antiquities [Common 4] and Gathering (4E) [Common]
Casting Cost: 4
Artifact Creature (3/1)

2: Regenerate

     Tawnos won fame as Urza's greatest assistant. After he created these
     warriors, Urza ended his apprenticeship, promoting him directly to
     the rank of master.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Cleanse

Legends [Rare]
Casting Cost: WW2
White Sorcery

All black creatures in play are destroyed.

     The clouds broke and the sun's rays burst forth; each foul beast in
     its turn faltered, and was gone.

Art by Phil Foglio
-------------------------------------------------------------------------------

Cleansing

The Dark [Uncommon 1]
Casting Cost: WWW
White Sorcery

All land is destroyed. Players may prevent Cleansing from destroying specific
lands by paying 1 life for each land they wish to protect. Effects that prevent
or redirect damage may not be used to counter this loss of life.

Art by Pete Venters
-------------------------------------------------------------------------------

Clergy of the Holy Nimbus

Legends [Common 2]
Casting Cost: W
White Summon Priest (1/1)

When Clergy are destroyed or take lethal damage, unless opponent pays 1 Clergy
are regenerated.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Cloak of Confusion

Ice Age [Common]
Casting Cost: 1B
Black Enchant Creature

If target creature you control attacks and is not blocked, you may choose to
have it deal no damage to defending player this turn. If you do so, that player
discards a card at random from his or her hand. Ignore this ability if that
player has no cards in hand.

Art by Margaret Organ-Kean
-------------------------------------------------------------------------------

Clockwork Avian

Antiquities [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 5
Artifact Creature (0/4)

Flying
When Clockwork Avian comes into play, put four +1/+0 counters on it. At the end
of any combat in which Clockwork Avian is assigned to attack or block, remove a
counter.
X, T: Put X +1/+0 counters on Clockwork Avian. You may have no more than four
of these counters on Clockwork Avian. Use this ability only during your upkeep.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Clockwork Beast

Gathering (3E and 4E) [Rare]
Casting Cost: 6
Artifact Creature (0/4)

When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the
end of any combat in which Clockwork Beast is assigned to attack or block,
remove a counter.
X, T: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven
of these counters on Clockwork Beast. Use this ability only during your upkeep.

Art by Drew Tucker
-------------------------------------------------------------------------------

Clone

Gathering (3E) [Uncommon]
Casting Cost: U3
Blue Summon Clone (*/*)

Upon summoning, Clone acquires all normal characteristics, including color, of
any one creatures in play on either side; any enchantments on original creature
are not copied. Clone retains these characteristics even after original
creature is destroyed. Clone cannot be played if there are no creatures in
play.

Art by Julie Baroh
-------------------------------------------------------------------------------

Coal Golem

The Dark [Uncommon 2]
Casting Cost: 5
Artifact-Creature (3/3)

3: Sacrifice Coal Golem to add RRR to your mana pool. This ability is played as
an interrupt.

     ``Three such creatures stood burning at the crest of the hill. Only
     seconds later, the Fireball struck our front line.''
          -Lydia, Countess Brellis

Art by Christopher Rush
-------------------------------------------------------------------------------

Cockatrice

Gathering (3E and 4E) [Rare]
Casting Cost: 3GG
Green Summon Cockatrice (2/4)

Flying
At the end of combat, destroy all non-wall creatures blocking or blocked by
Cockatrice.

Art by Dan Frazier
-------------------------------------------------------------------------------

Cocoon

Legends [Uncommon 1]
Casting Cost: G
Green Enchant Creature

Tap target creature you control and put three counters on it. Target creature
does not untap as normal while it has one or more of these counters on it.
Remove one counter during your upkeep. During the upkeep phase after the one in
which the last counter was removed, Cocoon is destroyed and target creature
gains a +1/+1 counter and flying ability.

Art by Mark Tedin
-------------------------------------------------------------------------------

Cold Snap

Ice Age [Uncommon]
Casting Cost: 2W
White Enchantment

Cumulative Upkeep: 2.
During each player's upkeep, Cold Snap deals 1 damage to that player for each
snow-covered land he or she controls.

     Who knows from whence the winter comes?

Art by Randy Gallegos
-------------------------------------------------------------------------------

Colossus of Sardia

Antiquities [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 9
Artifact Creature (9/9)

Trample
Colossus does not untap during your untap phase.
9: Untap Colossus. Use this ability only during your upkeep.

     From the Sardian mountains wakes ancient doom: Warrior born from a
     rocky womb.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Combat Medic (Beard)

Fallen Empires [Common]
Casting Cost: W2
White Summon Soldier (0/2)

1W: Prevent 1 damage to any player or creature.

     ``Although Icatia's Combat Medics borrowed much of their knowledge
     from other societies, their skills were their own.''
          -Sarpadian Empires, vol. VI

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Combat Medic (Danforth)

Fallen Empires [Common]
Casting Cost: W2
White Summon Soldier (0/2)

1W: Prevent 1 damage to any player or creature.

     ``Time enough to become a Medic once you're hurt too badly to fight.
     For now, Icatia needs your strength more than your compassion.''
          -Lydia Wynforth, Mayor of Trokair

Art by Liz Danforth
-------------------------------------------------------------------------------

Combat Medic (Maddocks)

Fallen Empires [Common]
Casting Cost: W2
White Summon Soldier (0/2)

1W: Prevent 1 damage to any player or creature.

     ``Without Combat Medics, Icatia would probably not have withstood the
     forces of chaos as long as it did.''
          -Sarpadian Empires, vol. VI

Art by Anson Maddocks
-------------------------------------------------------------------------------

Combat Medic (Van Camp)

Fallen Empires [Common]
Casting Cost: W2
White Summon Soldier (0/2)

1W: Prevent 1 damage to any player or creature.

     ``We'd no sooner knock 'em back on their heels than that accursed
     sawbones would show up and patch 'em back together again.''
          -Ivra Jursdotter

Art by Susan Van Camp
-------------------------------------------------------------------------------

Conch Horn

Fallen Empires [Uncommon 1]
Casting Cost: 2
Artifact

1,T: Sacrifice Conch Horn. Draw two cards, then put any one card from your hand
back on top of your library.

     Even the most skilled of modern mages only partially understand the
     Conch Horn's awesome powers.

Art by Phil Foglio
-------------------------------------------------------------------------------

Concordant Crossroads

Legends [Rare]
Casting Cost: G
Green Enchant World

Creatures may attack or use abilities that include the T symbol during the turn
they are brought into play.

Art by Amy Weber
-------------------------------------------------------------------------------

Conquer

Ice Age [Uncommon]
Casting Cost: 3RR
Red Enchant Land

Gain control of target land.

     ``Why do we trade with those despicable Elves? You don't live in
     forests, you burn them!''
          -Avram Garrison, Leader of the Knights of Stromgald

Art by Randy Gallegos
-------------------------------------------------------------------------------

Consecrate Land

Gathering (UL) [Uncommon]
Casting Cost: W
White Enchant Land

All enchantments on target land are destroyed. Land cannot be destroyed or
further enchanted until Consecrate Land has been destroyed.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Conservator

Gathering (3E and 4E) [Uncommon]
Casting Cost: 4
Artifact

3, T: Prevent up to 2 damage to you.

Art by Amy Weber
-------------------------------------------------------------------------------

Contract from Below

Gathering (3E) [Rare]
Casting Cost: B
Black Sorcery

Discard your current hand and draw eight new cards, adding the first drawn to
your ante. Remove this card from your deck before playing if you are not
playing for ante.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Control Magic

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2UU
Blue Enchant Creature

Gain control of target creature.

Art by Dameon Willich
-------------------------------------------------------------------------------

Conversion

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2WW
White Enchantment

All mountains become basic plains. During your upkeep, pay WW or destroy
Conversion.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Cooperation

Ice Age [Common]
Casting Cost: 2W
White Enchant Creature

Target creature gains banding.

     ``The Elves train our healers, and we keep the Orcs at bay. Most
     Elvish bargains aren't this fair.''
          -General Jarkeld, the Arctic Fox

Art by Phil Foglio
-------------------------------------------------------------------------------

Copper Tablet

Gathering (UL) [Uncommon]
Casting Cost: 1
Artifact-Continuous

Copper Tablet does 1 damage to each payer during his or her upkeep.

Art by Amy Weber
-------------------------------------------------------------------------------

Copy Artifact

Gathering (3E) [Rare]
Casting Cost: U1
Blue Enchantment

Select any artifact in play. This enchantment acts as a duplicate of that
artifact; it is affected by cards that affect either enchantments or artifacts.
The copy remains even if the original artifact is destroyed. Enchantments on
the original artifact are not copied.

Art by Amy Weber
-------------------------------------------------------------------------------

Coral Helm

Antiquities [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 3
Artifact

3: Discard a card at random from your hand to give target creature +2/+2 until
end of turn.

Art by Amy Weber
-------------------------------------------------------------------------------

Cosmic Horror

Legends and Gathering (4E) [Rare]
Casting Cost: 3BBB
Black Summon Horror (7/7)

First strike
During your upkeep, pay 3BBB or destroy Cosmic Horror. If you destroy Cosmic
Horror in this way, it deals 7 damage to you.

     ``. . . [S]creams of horror rend th' affrighted skies.''
          -Alexander Pope, The Rape of the Lock

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Counterspell (IA)

Ice Age [Common]
Casting Cost: UU
Blue Interrupt

Counter target spell.

     ``The dual was going badly for me, and Zur thought I was finished. He
     boasted that he would eat my soul, but all he ate were his words.''
          -Gustha Ebbasdotter, Kjeldoran Royal Mage

Art by L. A. Williams
-------------------------------------------------------------------------------

Counterspell (RV)

Gathering (3E and 4E) [Uncommon]
Casting Cost: UU
Blue Interrupt

Counter target spell.

Art by Mark Poole
-------------------------------------------------------------------------------

Craw Giant

Legends [Uncommon 1]
Casting Cost: GGGG3
Green Summon Giant (6/4)

Trample
Rampage: 2

     Harthag gave a jolly laugh as he surveyed the army before him. ``Ho
     ho ho! Midgets! You think you can stand in my way?''

Art by Christopher Rush
-------------------------------------------------------------------------------

Craw Wurm

Gathering (3E and 4E) [Common]
Casting Cost: 4GG
Green Summon Wurm (6/4)

     The most terrifying thing about the Craw Wurm is probably the
     horrible crashing sound it makes as it speeds through the forest.
     This noise is so loud it echoes through the trees and seems to come
     from all directions at once.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Creature Bond

Gathering (3E and 4E) [Common]
Casting Cost: 1U
Blue Enchant Creature

If target creature is put into the graveyard, Creature Bond deals damage equal
to the creature's toughness to that creature's controller.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Crevasse

Legends [Uncommon 1]
Casting Cost: R2
Red Enchantment

Creatures with mountainwalk may be blocked as if they did not have this
ability.

Art by Rob Alexander
-------------------------------------------------------------------------------

Crimson Kobolds

Legends [Common 2]
Casting Cost: 0
Red Summon Kobolds (0/1)

This card is a red spell when cast and Kobolds are a red creature.

     ``Kobolds are harmless.''
          -Bearand the Bold, epitaph

Art by Anson Maddocks
-------------------------------------------------------------------------------

Crimson Manticore

Legends and Gathering (4E) [Rare]
Casting Cost: 2RR
Red Summon Manticore (2/2)

Flying
R, T: Manticore deals 1 damage to target attacking or blocking creature.

     Noted neither for their good looks nor their charm, Manticores can be
     fearsome allies. As dinner companions, however, they are best left
     alone.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Crookshank Kobolds

Legends [Common 2]
Casting Cost: 0
Red Summon Kobolds (0/1)

This card is a red spell when cast and Kobolds are a red creature.

     The Crookshank military boasts a standing army of nearly twenty-four
     million, give or take twenty-two million.

Art by Christopher Rush
-------------------------------------------------------------------------------

Crown of the Ages

Ice Age [Rare]
Casting Cost: 2
Artifact

4,T: Switch target enchantment from one creature to another; the enchantment's
new target must be legal. The controller of the enchantment does not change.
Treat the enchantment as though it were just cast on the new target.

Art by Dan Frazier
-------------------------------------------------------------------------------

Crumble

Antiquities [Common 4] and Gathering (3E and 4E) [Uncommon]
Casting Cost: G
Green Instant

Bury target artifact. Artifact's controller gains life equal to the artifact's
casting cost.

     The spirits of Argoth grant new life to those who repent the folly of
     enslaving their labors to devices.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Crusade

Gathering (3E and 4E) [Rare]
Casting Cost: WW
White Enchantment

All white creatures get +1/+1.

Art by Mark Poole
-------------------------------------------------------------------------------

Crystal Rod

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1
Artifact

1: Gain 1 life for a successfully cast blue spell. Use this effect either when
the spell is cast or later in the turn but only once for each blue spell cast.

Art by Amy Weber
-------------------------------------------------------------------------------

Cuombajj Witches

Arabian Nights [Common 4]
Casting Cost: BB
Black Summon Witches (1/3)

Tap to do 1 damage to any target; opponent may also do 1 damage to any target.
You choose your target before opponent does, but damage is inflicted
simultaneously.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Curse Artifact

The Dark [Uncommon 2]
Casting Cost: BB2
Black Enchant Artifact

During his or her upkeep, controller of target artifact may choose to bury
target artifact. If controller chooses not to bury target artifact, Curse
Artifact does 2 damage to him or her.

     Voska feared the artifact had come too easily.

Art by Mark Tedin
-------------------------------------------------------------------------------

Curse of Marit Lage

Ice Age [Rare]
Casting Cost: 3RR
Red Enchantment

When Curse of Marit Lage comes into play, tap all islands. Islands do not untap
during their controller's untap phase.

     ``Our world has not felt her thundering steps in lifetimes, but Marit
     Lage's presence is still with us.''
          -Halvor Arenson, Kjeldoran Priest

Art by Amy Weber
-------------------------------------------------------------------------------

Cursed Land

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2BB
Black Enchant Land

Cursed Land deals 1 damage to target land's controller during his or her
upkeep.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Cursed Rack

Antiquities [Common 1] and Gathering (4E) [Uncommon]
Casting Cost: 4
Artifact

Target opponent discards down to four cards during his or her discard phase.

     Ashnod invented several torture techniques that could make victims
     even miles away beg for mercy as if the End had come.

Art by Richard Thomas
-------------------------------------------------------------------------------

Cyclone

Arabian Nights [Uncommon 3]
Casting Cost: GG2
Green Enchantment

Put one chip on Cyclone each round during your upkeep, then pay G for each chip
or discard Cyclone. If not discarded, Cyclone immediately does 1 damage per
chip to each player and each creature in play.

Art by Mark Tedin
-------------------------------------------------------------------------------

Cyclopean Mummy

Legends [Common 2] and Gathering (4E) [Common]
Casting Cost: 1B
Black Summon Mummy (2/1)

If Mummy is put into the graveyard from play, remove it from the game.

     The ritual of plucking out an eye to gain future sight is but a curse
     that enables the living to see their own deaths.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Cyclopean Tomb

Gathering (UL) [Rare]
Casting Cost: 4
Artifact-Mono

2: Turn any one non-swamp land into swamp during upkeep. Mark the changed lands
with tokens. If Cyclopean Tomb is destroyed, remove one token of your choice
each upkeep, returning that land to its original nature.

Art by Anson Maddocks
-------------------------------------------------------------------------------

D'Avenant Archer

Legends [Common 2]
Casting Cost: W2
White Summon Archer (1/2)

T: Archer does 1 damage to target attacking or blocking creature.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Dakkon Blackblade

Legends [Rare]
Casting Cost: BUUW2
Gold Summon Legend (*/*)

The *'s equal the number of lands you control.

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Damping Field

Antiquities [Uncommon 3]
Casting Cost: W2
White Enchantment

Players may not untap more than one artifact during each of their own untap
phases.

     Eventually, mages learned to harness the power of natural damping
     fields and use it for their own ends.

Art by Justin Hampton
-------------------------------------------------------------------------------

Dance of Many

The Dark [Uncommon 1]
Casting Cost: UU
Blue Enchantment

When Dance of Many is brought into play, choose a target summon card in play.
Then put a token creature in play and treat it as if you have just brought an
exact copy of target summon card into play. If Dance of Many leaves play,
remove token creature from game. If token creature leaves play, destroy Dance
of Many. If you do not pay UU during your upkeep, Dance of Many is destroyed.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Dance of the Dead

Ice Age [Uncommon]
Casting Cost: 1B
Black Enchant Dead Creature

Take target creature from any graveyard and put it directly into play under
your control, tapped, with +1/+1. Treat that creature as though it were just
summoned. The creature does not untap during its controller's untap phase. At
the end of his or her upkeep, its controller may pay an additional 1B to untap
it. If Dance of the Dead is removed, bury the creature in its owner's
graveyard.

Art by Randy Gallegos
-------------------------------------------------------------------------------

Dancing Scimitar

Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare]
Casting Cost: 4
Artifact Creature (1/5)

Flying

     Bobbing merrily from opponent to opponent, the scimitar began adding
     playful little flourishes to its strokes; it even turned a couple of
     somersaults.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Dandn

Arabian Nights [Common 4]
Casting Cost: UU
Blue Summon Dandn (4/1)

Dandn cannot attack unless opponent has islands in play. Dandn is destroyed
immediately if at any time you have no islands in play.

Art by Drew Tucker
-------------------------------------------------------------------------------

Dark Banishing

Ice Age [Common]
Casting Cost: 2B
Black Instant

Bury target non-black creature.

     ``Will not the mountains quake and hills melt at the coming of the
     darkness? Share this vision with your enemies, Lim-Dl, and they
     shall wither.''
          -Leshrac, Walker of Night

Art by Drew Tucker
-------------------------------------------------------------------------------

Dark Heart of the Wood

The Dark [Common 3]
Casting Cost: BG
Gold Enchantment

You may sacrifice a forest to gain 3 life. Counts as both a black card and a
green card.

     Even the Goblins shun this haunted place, where the tree limbs twist
     in agony and the ground seems to scuttle under your feet.

Art by Christopher Rush
-------------------------------------------------------------------------------

Dark Ritual (IA)

Ice Age [Common]
Casting Cost: B
Black Interrupt

Add BBB to your mana pool.

     ``Leshrac, my liege, grant me the power I am due.''
          -Lim-Dl, the Necromancer

Art by Justin Hampton
-------------------------------------------------------------------------------

Dark Ritual (RV)

Gathering (3E and 4E) [Common]
Casting Cost: B
Black Interrupt

Add BBB to your mana pool.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Dark Sphere

The Dark [Uncommon 2]
Casting Cost: 0
Artifact

T: Sacrifice Dark Sphere to prevent half of the damage done to you by a single
source, rounded down.

     ``I was struck senseless for a moment, but revived when the strange
     curiosity I carried fell to the ground, screaming like a dying
     animal.''
          -Barl, Lord Ith

Art by Mark Tedin
-------------------------------------------------------------------------------

Darkness

Legends [Common 1]
Casting Cost: B
Black Instant

Creatures attack and block as normal, but none deal any damage. All attacking
creatures are still tapped. Play any time before attack damage is assigned.

     ``If I must die, I will encounter darkness as a bride,
     And hug it in my arms.''
          -William Shakespeare, Measure for Measure

Art by Harold McNeill
-------------------------------------------------------------------------------

Darkpact

Gathering (3E) [Rare]
Casting Cost: BBB
Black Sorcery

Swap top card of your library with either card of the ante; this swap is
permanent. You must have a card in your library to cast this spell. Remove this
card before playing if you are not playing for ante.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Deadfall

Legends [Uncommon 1]
Casting Cost: G2
Green Enchantment

Creatures with forestwalk may be blocked as if they did not have this ability.

Art by NN Thomas
-------------------------------------------------------------------------------

Death Ward (IA)

Ice Age [Common]
Casting Cost: W
White Instant

Regenerate target creature.

     ``Sometimes, a soul is not ready to complete its journey to the next
     world.''
          -Halvor Arenson, Kjeldoran Priest

Art by Harold McNeill
-------------------------------------------------------------------------------

Death Ward (RV)

Gathering (3E and 4E) [Common]
Casting Cost: W
White Instant

Regenerate target creature.

Art by Mark Poole
-------------------------------------------------------------------------------

Deathgrip

Gathering (3E and 4E) [Uncommon]
Casting Cost: BB
Black Enchantment

BB: Counter target green spell. Play this ability as an interrupt.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Deathlace

Gathering (3E and 4E) [Rare]
Casting Cost: B
Black Interrupt

Change the color of target spell or target permanent to black. Costs to cast,
tap, maintain, or use a special ability of target remain unchanged.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Deep Spawn

Fallen Empires [Uncommon 3]
Casting Cost: UUU5
Blue Summon Homarid (6/6)

Trample
During your upkeep, take two cards from the top of your library and put them in
your graveyard, or destroy Deep Spawn.
U: Deep Spawn may not be the target of spells or effects until end of turn and
does not untap as normal during your next untap phase. If Deep Spawn is
untapped, tap it.

Art by Mark Tedin
-------------------------------------------------------------------------------

Deep Water

The Dark [Common 3]
Casting Cost: UU
Blue Enchantment

U: All mana-producing lands you control provide U instead of their normal mana
until end of turn.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Deflection

Ice Age [Rare]
Casting Cost: 3U
Blue Interrupt

Target spell, which must have a single target, targets a new legal target of
your choice.

     Up and down, over and through, back around - the joke's on you.

Art by Mike Raabe
-------------------------------------------------------------------------------

Delif's Cone

Fallen Empires [Common]
Casting Cost: 0
Artifact

T: Sacrifice Delif's Cone. If target creature you control attacks and is not
blocked, you may choose to gain its power in life. If you do so, it deals no
damage to opponent this turn.

     ``Where is it written that beasts must cause pain?' --Delif
     Ponderings

Art by Mark Tedin
-------------------------------------------------------------------------------

Delif's Cube

Fallen Empires [Uncommon 1]
Casting Cost: 1
Artifact

2,T: If target creature you control attacks and is not blocked, it deals no
damage to opponent. Instead, put a cube counter on Delif's Cube.
2: Remove a cube counter to regenerate a target creature.

Art by Mark Tedin
-------------------------------------------------------------------------------

Demonic Attorney

Gathering (3E) [Rare]
Casting Cost: BB4
Black Sorcery

If opponent doesn't concede the game immediately, each player must ante an
additional card from his or her library. Remove this card from your deck before
playing if your are not playing for ante.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Demonic Consultation

Ice Age [Uncommon]
Casting Cost: B
Black Instant

Name a card. Remove the top six cards of your library from the game and reveal
the next card to all players. If it is the card named, put it into your hand.
If not, remove that card from the game and continue revealing the top card of
your library and removing it from the game until the named card appears.

Art by Robert Alexander
-------------------------------------------------------------------------------

Demonic Hordes

Gathering (3E) [Rare]
Casting Cost: BBB3
Black Summon Demons (5/5)

T: Destroy 1 land.
Pay BBB during your upkeep or the Hordes become tapped and you lose a land of
opponent's choice.

     Created to destroy Dominia, Demons can sometimes be bent to a more
     focused purpose.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Demonic Torment

Legends [Uncommon 1]
Casting Cost: B2
Black Enchant Creature

Target creature deals no damage during combat. Creature cannot attack.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Demonic Tutor

Gathering (3E) [Uncommon]
Casting Cost: B1
Black Sorcery

Search your library for one card and take it into your hand. Reshuffle your
library afterwards.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Derelor

Fallen Empires [Uncommon 1]
Casting Cost: B3
Black Summon Thrull (4/4)

Your black spells cost an additional B to cast.

     ``Strength it has, but at the cost of a continuous supply of energy.
     Such failure can bear only one result.''
          -From the execution order for Endrek Sahr, Master Breeder

Art by Anson Maddocks
-------------------------------------------------------------------------------

Desert

Arabian Nights [Common 11]
Land

Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking
creature after it deals its damage.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Desert Nomads

Arabian Nights [Common 5]
Casting Cost: R2
Red Summon Nomads (2/2)

Desertwalk
Desert Nomads are immune to damage done by Deserts.

Art by Christopher Rush
-------------------------------------------------------------------------------

Desert Twister

Arabian Nights [Uncommon 3] and Gathering (3E and 4E) [Uncommon]
Casting Cost: 4GG
Green Sorcery

Destroy target permanent.

Art by Susan Van Camp
-------------------------------------------------------------------------------

Despotic Scepter

Ice Age [Rare]
Casting Cost: 1
Artifact

T: Bury target permanent you own.

     ``We were not meant to have such terrible things. They should be left
     where we found them, if not destroyed!''
          -Sorine Relicbane, Soldevi Heretic

Art by Richard Thomas
-------------------------------------------------------------------------------

Detonate

Antiquities [Uncommon 3] and Gathering (4E) [Uncommon]
Casting Cost: XR
Red Sorcery

Bury target artifact. Detonate deals X damage to the artifact's controller,
where X is the casting cost of the artifact.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Devouring Deep

Legends [Common 2]
Casting Cost: U2
Blue Summon Devouring Deep (1/2)

Islandwalk

     ``Full fathom five thy father lies;
     Of his bones are coral made;
     Those are pearls that were his eyes;
     Nothing of him that doth fade,
     But doth suffer a sea-change
     Into something rich and strange.''
          -William Shakespeare, The Tempest

Art by Liz Danforth
-------------------------------------------------------------------------------

Diabolic Machine

The Dark [Uncommon 2] and Gathering (4E) [Uncommon]
Casting Cost: 7
Artifact Creature (4/4)

3: Regenerate

     ``The bolts of our ballistae smashed into the monstrous thing, but
     our hopes died in our chests as its gears continued turning.''
          -Sevti Mukul, The Fall of Alsoor

Art by Anson Maddocks
-------------------------------------------------------------------------------

Diabolic Vision

Ice Age [Uncommon]
Casting Cost: UB
Gold Sorcery

Look at the top five cards of your library and put one of them into your hand.
Put the remaining four on top of your library in any order.

     ``I have seen the true path. I will not warm myself by the fire - I
     will become the flame.''
          -Lim-Dl, the Necromancer

Art by Anthony Waters
-------------------------------------------------------------------------------

Diamond Valley

Arabian Nights [Uncommon 2]
Land

Tap to sacrifice one of your creatures in exchange for a number of life points
equal to its toughness. Note that this ability may be used after blocking has
been declared.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Dingus Egg

Gathering (3E and 4E) [Rare]
Casting Cost: 4
Artifact

Each time a player puts a land into the graveyard from play, Dingus Egg deals 2
damage to that land's controller.

Art by Dan Frazier
-------------------------------------------------------------------------------

Dire Wolves

Ice Age [Common]
Casting Cost: 2G
Green Summon Wolves (2/2)

Gains banding if you control any plains.

     ``It's amazing how scared a city kid can get at a dog. Now, of
     course, I'd cross Terisiare alone, and keep no watch if I had a pack
     of greys hanging on my flanks as I went.''
          -Oddveig Ulfsson, caravan scout

Art by Ron Spencer
-------------------------------------------------------------------------------

Disenchant (IA)

Ice Age [Common]
Casting Cost: 1W
White Instant

Destroy target artifact or enchantment.

     ``I implore you not to forget the horrors of the past. You would have
     us start the Brothers' War anew!''
          -Sorine Relicbane, Soldevi Heretic

Art by Brian Snoddy
-------------------------------------------------------------------------------

Disenchant (RV)

Gathering (3E and 4E) [Common]
Casting Cost: 1W
White Instant

Destroy target enchantment or artifact.

Art by Amy Weber
-------------------------------------------------------------------------------

Disharmony

Legends [Rare]
Casting Cost: R2
Red Instant

Target attacking creature comes under your control untapped. Return to former
controller at end of turn. This creature is no longer considered to have
attacked. Play before defense is chosen.

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Disintegrate

Gathering (3E and 4E) [Common]
Casting Cost: XR
Red Sorcery

Disintegrate deals X damage to target creature or player. The target cannot
regenerate until end of turn. If the target receives lethal damage this turn,
remove it from the game entirely.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Disrupting Scepter

Gathering (3E and 4E) [Rare]
Casting Cost: 3
Artifact

3, T: Target player chooses and discards one card from his or her hand. Use
this ability only during your turn.

Art by Dan Frazier
-------------------------------------------------------------------------------

Divine Intervention

Legends [Rare]
Casting Cost: WW6
White Enchantment

Put two counters on this card. Remove a counter during your upkeep. When you
remove the last counter from Divine Intervention, the game is over and
considered a draw.

Art by Amy Weber
-------------------------------------------------------------------------------

Divine Offering

Legends [Common 2]
Casting Cost: W1
White Instant

Destroy target artifact. You gain life points equal to casting cost of
artifact.

     D'Haren stared at the twisted lump of metal that had been a prized
     artifact. The fight was getting ugly.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Divine Transformation

Legends [Rare] and Gathering (4E) [Uncommon]
Casting Cost: 2WW
White Enchant Creature

Target creature gets +3/+3.

     Glory surged through her and radiance surrounded her. All things were
     possible with the blessing of the Divine.

Art by NN Thomas
-------------------------------------------------------------------------------

Draconian Cylix

Fallen Empires [Uncommon 1]
Casting Cost: 3
Artifact

2,T: Discard a card at random from your hand to regenerate a target creature.

     ``There is no gain without sacrifice.''
          -Icatian proverb

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Drafna's Restoration

Antiquities [Common 4]
Casting Cost: U
Blue Sorcery

Take any number of artifacts of your choice from target player's graveyard and
place them on top of that player's library, in any order.

     Drafna, founder of the College of Lat-Nam, could create a working
     model from even the smallest remnants of a newly unearthed artifact.

Art by Amy Weber
-------------------------------------------------------------------------------

Dragon Engine

Antiquities [Common 4] and Gathering (3E and 4E) [Rare]
Casting Cost: 3
Artifact Creature (1/3)

2: +1/+0 until end of turn

     Those who believed the city of Kroog would never fall to Mishra's
     forces severely underestimated the might of his war machines.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Dragon Whelp

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2RR
Red Summon Dragon (2/3)

Flying
R: +1/+0 until end of turn. If you spend more than RRR in this way during one
turn, destroy Dragon Whelp at end of turn.

     ``O to be a dragon. . . of silkworm size or immense. . . ``
     --Marianne Moore, ''O to Be a Dragon''

Art by Amy Weber
-------------------------------------------------------------------------------

Drain Life

Gathering (3E and 4E) [Common]
Casting Cost: 1B
Black Sorcery

Drain Life deals 1 damage to a target creature or player for each B you pay in
addition to the casting cost. You then gain 1 life for each 1 damage dealt. You
cannot gain more life than the toughness of the creature or the total life of
the player Drain Life damages.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Drain Power

Gathering (3E and 4E) [Rare]
Casting Cost: UU
Blue Sorcery

Target player must draw all mana from his or her available lands; then, all
mana in target player's mana pool drains into your mana pool.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Dread Wight

Ice Age [Rare]
Casting Cost: 3BB
Black Summon Wight (3/4)

At end of combat, put a paralyzation counter on any creature blocking or
blocked by Dread Wight and tap that creature. As long as the creature has a
paralyzation counter on it, it does not untap during its controller's untap
phase. As a non-interrupt fast effect, the creature's controller may pay 4 to
remove a paralyzation counter.

Art by Dan Gelon
-------------------------------------------------------------------------------

Dream Coat

Legends [Uncommon 1]
Casting Cost: U
Blue Enchant Creature

Caster may change target creature's color to any other color. This ability is
played as an interrupt. Limit of one change per turn. Cost to tap, maintain, or
use a special ability of target creature remains entirely unchanged.

     ``Adopt the character of the twisting octopus, which takes on the
     appearance of the nearby rock. Now follow in this direction, now turn
     a different hue.''
          -Theognis, Elegies 1, 215

Art by Anthony Waters
-------------------------------------------------------------------------------

Dreams of the Dead

Ice Age [Uncommon]
Casting Cost: 3U
Blue Enchantment

1U: Take target white or black creature from your graveyard and put it directly
into play as though it were just summoned. That creature now requires an
additional Cumulative Upkeep: 2.
If the creature leaves play, remove it from the game.

Art by Heather Hudson
-------------------------------------------------------------------------------

Drift of the Dead

Ice Age [Uncommon]
Casting Cost: 3B
Black Summon Wall (*/*)

Drift of the Dead has power and toughness each equal to the number of
snow-covered lands you control.

     ``Take their dead, and entomb them in the snow. Risen, they shall
     serve a new purpose.''
          -Lim-Dl, the Necromancer

Art by Brian Snoddy
-------------------------------------------------------------------------------

Drop of Honey

Arabian Nights [Uncommon 2]
Casting Cost: G
Green Enchantment

During your upkeep, the creature in play with the lowest power is destroyed and
cannot be regenerated. If there is a tie you choose which to destroy. Drop of
Honey must be discarded if there are no creatures in play.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Drought

Ice Age [Uncommon]
Casting Cost: 2WW
White Enchantment

During your upkeep, pay WW or destroy Drought. Before a spell that requires B
as part of its casting cost may be cast, or an ability that requires B as part
of its activation cost may be played, the controller of that spell or ability
sacrifices a swamp for each B in the spell's casting cost of the ability's
activation cost.

Art by NN Thomas
-------------------------------------------------------------------------------

Drowned

The Dark [Common 3]
Casting Cost: U1
Blue Summon Zombies (1/1)

B: Regenerates

     We asked Captain Soll what became of the Serafina, but all he said
     was, ``Ships that go down shouldn't come back up.''

Art by Quinton Hoover
-------------------------------------------------------------------------------

Drudge Skeletons

Gathering (3E and 4E) [Common]
Casting Cost: 1B
Black Summon Skeletons (1/1)

B: Regenerate

     Bones scattered around us joined to form misshapen bodies. We struck
     at them repeatedly-they fell, but soon formed again, with the same
     mocking look on their faceless skulls.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Durkwood Boars

Legends [Common 2] and Gathering (4E) [Common]
Casting Cost: 4G
Green Summon Boars (4/4)

     ``And the unclean spirits went out, and entered the swine: and the
     herd ran violently . . .''
          -Mark 5:13

Art by Mike Kimble
-------------------------------------------------------------------------------

Dust to Dust

The Dark [Common 3]
Casting Cost: WW1
White Sorcery

Removes two target artifacts from the game.

     Tervish never noticed that the amulet had vanished. It had
     disappeared not only from his possession, but from his memory as
     well.

Art by Drew Tucker
-------------------------------------------------------------------------------

Dwarven Armorer

Fallen Empires [Uncommon 1]
Casting Cost: R
Red Summon Dwarf (0/2)

R,T: Discard a card from your hand to put either a +0/+1 or a +1/+0 counter on
a target creature.

     ``The few remaining pieces from this period suggest the Dwarves
     eventually made weapons and armor out of everything, even children's
     toys.''
          -Sarpadian Empires, vol. IV

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Dwarven Armory

Ice Age [Rare]
Casting Cost: 2RR
Red Enchantment

2: Sacrifice a land to put a +2/+2 counter on target creature. Use this ability
only during upkeep.

     ``Few of us left, now. Confounded Yeti have opened all the vents.
     We'd best hide here with the weapons.''
          -Perena Deepcutter, Dwarven Armorer

Art by Richard Thomas
-------------------------------------------------------------------------------

Dwarven Catapult

Fallen Empires [Uncommon 3]
Casting Cost: RX
Red Instant

Dwarven Catapult does X damage, divided evenly among all of opponent's
creatures (round down).

     ``Often greatly outnumbered in battle, Dwarves relied on catapults as
     one means of damaging a large army.''
          -Sarpadian Empires, vol. IV

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Dwarven Demolition Team

Gathering (UL) [Uncommon]
Casting Cost: R2
Red Summon Dwarves (1/1)

Tap to destroy a wall.

Art by Kev Brockschmidt
-------------------------------------------------------------------------------

Dwarven Hold

Fallen Empires [Uncommon 1]
Land

Comes into play tapped. You may choose not to untap Dwarven Hold during your
untap phase and instead put a storage counter on it.
T: Remove any number of storage counters from Dwarven Hold. For each storage
counter removed, add R to your mana pool.

Art by Pat Morrissey
-------------------------------------------------------------------------------

Dwarven Lieutenant

Fallen Empires [Uncommon 3]
Casting Cost: RR
Red Summon Dwarf (1/2)

1R: Target Dwarf gets +1/+0 until end of turn.

     ``Dwarven officers were tireless in battle, moving up and down the
     lines to rally their troops and boost morale.''
          -Sarpadian Empires, vol. IV

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Dwarven Ruins

Fallen Empires [Uncommon 3]
Land

Comes into play tapped.
T: Add R to your mana pool.
T: Sacrifice Dwarven Ruins to add RR to your mana pool.

Art by Mark Poole
-------------------------------------------------------------------------------

Dwarven Soldier (Alexander)

Fallen Empires [Common]
Casting Cost: R1
Red Summon Dwarf (2/1)

If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of
turn.

     ``Let no one say we did not fight until the last...''
          -Headstone fragment from a mass grave found in the Crimson Peaks

Art by Rob Alexander
-------------------------------------------------------------------------------

Dwarven Soldier (Apslund-Faith)

Fallen Empires [Common]
Casting Cost: R1
Red Summon Dwarf (2/1)

If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of
turn.

     There is a legend among present-day Dwarves that the Dwarves of
     Sarpadia will one day return to defend Dwarvenkind against a deadly
     peril.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Dwarven Soldier (Shuler)

Fallen Empires [Common]
Casting Cost: R1
Red Summon Dwarf (2/1)

If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of
turn.

     ``Although the Dwarves staunchly de- fended their walled city-states
     against the Orcs, their civilization was the first to fall, and its
     name was sadly lost.''
          -Sarpadian Empires, vol. I

Art by Douglas Shuler
-------------------------------------------------------------------------------

Dwarven Song

Legends [Uncommon 1]
Casting Cost: R
Red Instant

Changes the color of one or more target creatures to red until end of turn. You
choose which and how many creatures are affected. Cost to tap, maintain, or use
a special ability of target creatures remains entirely unchanged.

Art by Dan Frazier
-------------------------------------------------------------------------------

Dwarven Warriors

Gathering (3E and 4E) [Common]
Casting Cost: 2R
Red Summon Dwarves (1/1)

T: Target creature with power no greater than 2 becomes unblockable until end
of turn. Other effects may later be used to increase the creature's power
beyond 2.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Dwarven Weaponsmith

Antiquities [Uncommon 3] and Gathering (3E) [Uncommon]
Casting Cost: R1
Red Summon Dwarves (1/1)

T: During your upkeep, add a permanent +1/+1 counter to any creature. Each time
you use this ability, you must sacrifice one of your artifacts in play.

     ``Work with zeal as hammers peal! Melt, anneal, and pound the
     steel!''
          -Old Dwarvish forge-chant

Art by Mark Poole
-------------------------------------------------------------------------------

Earth Elemental

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3RR
Red Summon Elemental (4/5)

     Earth Elementals have the eternal strength of stone and the endurance
     of mountains. Primordially connected to the land they inhabit, they
     take a long-term view of things, scorning the impetuous haste of
     short-lived mortal creatures.

Art by Dan Frazier
-------------------------------------------------------------------------------

Earthbind

Gathering (3E) [Common]
Casting Cost: R
Red Enchant Creature

If cast on a flying creature, Earthbind removes flying ability and does 2
damage to target creature; this damage occurs only once, at the time Earthbind
is cast. If another spell or effect later gives the target creature flying
ability, Earthbind does not affect this. Earthbind has no effect on non-flying
creatures.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Earthlink

Ice Age [Rare]
Casting Cost: 3BRG
Gold Enchantment

During your upkeep, pay 2 or bury Earthlink. Whenever a creature is put into
the graveyard from play, that creature's controller sacrifices a land. Ignore
this effect if that player controls no lands.

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Earthlore

Ice Age [Common]
Casting Cost: G
Green Enchant Land

When Earthlore comes into play, choose target land you control.
0: Tap land Earthlore enchants to give target blocking creature +1/+2 until end
of turn.

     ``Even the ground is our friend.''
          -Kolbjrn, Elder Druid of the Juniper Order

Art by Drew Tucker
-------------------------------------------------------------------------------

Earthquake

Gathering (3E and 4E) [Rare]
Casting Cost: XR
Red Sorcery

Earthquake deals X damage to each player and each creature without flying.

Art by Dan Frazier
-------------------------------------------------------------------------------

Eater of the Dead

The Dark [Uncommon 2]
Casting Cost: B4
Black Summon Eater (3/4)

0: Take one creature from any graveyard and remove it from the game. Untap
Eater of the Dead.

     Even the putrid muscles of the dead can provide strength to those
     loathsome enough to consume them.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Ebon Praetor

Fallen Empires [Uncommon 1]
Casting Cost: BB4
Black Summon Avatar (5/5)

Trample
First Strike During your upkeep, put a -2/-2 counter on Ebon Praetor. You may
sacrifice a creature during your upkeep to remove a -2/-2 counter from Ebon
Praetor. If the creature sacrificed was a Thrull, also put a +1/+0 counter on
Ebon Praetor. Only one creature may be sacrificed in this manner each turn.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Ebon Stronghold

Fallen Empires [Uncommon 3]
Land

Comes into play tapped.
T: Add B to your mana pool.
T: Sacrifice Ebon Stronghold to add BB to your mana pool.

Art by Mark Poole
-------------------------------------------------------------------------------

Ebony Horse

Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare]
Casting Cost: 3
Artifact

2, T: Untap target attacking creature you control. That creature neither
receives nor deals damage during combat this turn.

Art by Dameon Willich
-------------------------------------------------------------------------------

El-Hajjj

Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare]
Casting Cost: 1BB
Black Summon El-Hajjj (1/1)

Gain 1 life for every 1 damage El-Hajjj deals. You cannot gain more life in
this way than the toughness of the creature or the total life of the player
that El-Hajjj damages.

Art by Dameon Willich
-------------------------------------------------------------------------------

Elder Druid

Ice Age [Rare]
Casting Cost: 3G
Green Summon Cleric (2/2)

3G,T: Tap or untap target artifact, creature, or land.

     ``I am older than any Elder Druid before me, and still no child has
     been born with the Mark to take my place. When will the wheel turn?''
          -Kolbjrn, Elder Druid of the Juniper Order

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Elder Land Wurm

Legends and Gathering (4E) [Rare]
Casting Cost: 4WWW
White Summon Wurm (5/5)

Trample
Cannot attack until assigned as a blocker.

     Sometimes it's best to let sleeping dragons lie.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Elder Spawn

Legends [Rare]
Casting Cost: UUU4
Blue Summon Spawn (6/6)

Elder Spawn cannot be blocked by red creatures.
Sacrifice one of your islands during your upkeep or Elder Spawn does 6 damage
to you and is buried.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Electric Eel

The Dark [Uncommon 2]
Casting Cost: U
Blue Summon Eel (1/1)

RR: +2/+0; Electric Eel does 1 damage to you. Electric Eel does 1 damage to you
when it is brought into play.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Elemental Augury

Ice Age [Rare]
Casting Cost: UBR
Gold Enchantment

3: Look at the top three cards of target player's library. Put them on the top
of that player's library in any order.

     ``It is the changing of perception that is important.''
          -Gerda agesdotter, Archmage of the Unseen

Art by Anthony Waters
-------------------------------------------------------------------------------

Elephant Graveyard

Arabian Nights [Uncommon 2]
Land

Tap to add 1 colorless mana to your mana pool or regenerate an Elephant or
Mammoth.

Art by Rob Alexander
-------------------------------------------------------------------------------

Elkin Bottle

Ice Age [Rare]
Casting Cost: 3
Artifact

3,T: Take the top card from your library and place it face up in front of you.
You may play that card as though it were in your hand; if you do not play it by
your next upkeep, remove it from the game.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Elven Fortress (Apslund-Faith)

Fallen Empires [Common]
Casting Cost: G
Green Enchantment

1G: Target blocking creature gets +0/+1 until end of turn.

     ``The size of the obvious Fortress walls often misled foes. Actually,
     the Elves enchanted the forest itself to provide the first line of
     defense with tangling vines and stinging thorns.''
          -Sarpadian Empires, vol. III

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Elven Fortress (Poole)

Fallen Empires [Common]
Casting Cost: G
Green Enchantment

1G: Target blocking creature gets +0/+1 until end of turn.

     ``Thallids are not ordinary enemies of flesh and bone and reason.
     They attack with no thought for our strength or of their own losses.
     I fear our Fortresses shall be overwhelmed.''
          -Kyliki of Havenwood

Art by Mark Poole
-------------------------------------------------------------------------------

Elven Fortress (Venters)

Fallen Empires [Common]
Casting Cost: G
Green Enchantment

1G: Target blocking creature gets +0/+1 until end of turn.

     Many Elven Fortresses weren't built by masons and carpenters, but
     created from the living forest itself.

Art by Pete Venters
-------------------------------------------------------------------------------

Elven Fortress (Wnerstrand)

Fallen Empires [Common]
Casting Cost: G
Green Enchantment

1G: Target blocking creature gets +0/+1 until end of turn.

     ``Burn it down, you say? Now there's a stupid idea. What do you
     suppose will become of those overhanging branches, hmm? And then what
     do you suppose will become of us?' --Ivra Jursdotter

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Elven Lyre

Fallen Empires [Uncommon 1]
Casting Cost: 2
Artifact

1,T: Sacrifice Elven Lyre to give a target creature +2/+2 until end of turn.

     Scholars are uncertain whether it was the actual sound or some other
     magical property of the Elven Lyre that transformed its player.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Elven Riders

Legends [Rare] and Gathering (4E) [Uncommon]
Casting Cost: 3GG
Green Summon Riders (3/3)

Cannot be blocked except by walls and by creatures with flying.

     ``Sometimes it is better to be swift of foot than strong of
     swordarm.''
          -Elven proverb

Art by Melissa Benson
-------------------------------------------------------------------------------

Elves of Deep Shadow

The Dark [Uncommon 2]
Casting Cost: G
Green Summon Elves (1/1)

T: Add B to your mana pool, and Elves of Deep Shadow do 1 damage to you. This
ability is played as an interrupt.

     ``They are aberrations who have turned on everything we hold sacred.
     Let them be cast out.''
          -Ailheen, Speaker of the Council

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Elvish Archers

Gathering (3E and 4E) [Rare]
Casting Cost: 1G
Green Summon Elves (2/1)

First strike

     I tell you, there was so many arrows flying about you couldn't hardly
     see the sun. So I says to young Angus, ``Well, at least now we're
     fighting in the shade!''

Art by Anson Maddocks
-------------------------------------------------------------------------------

Elvish Farmer

Fallen Empires [Uncommon 1]
Casting Cost: G1
Green Summon Elf (0/2)

During your upkeep, put a spore counter on Elvish Farmer.
0: Remove three spore counters from Elvish Farmer to put a Saproling token into
play. Treat this token as a 1/1 green creature.
0: Sacrifice a Saproling to gain 2 life.

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Elvish Healer

Ice Age [Common]
Casting Cost: 2W
White Summon Cleric (1/2)

T: Prevent 1 damage to any non-green creature or any player or up to 2 damage
to any green creature.

     ``The Kjeldorans keep the Orcs at bay and we train their healers.
     Most human bargains aren't as fair.''
          -Laina of the Elvish Council

Art by Rick Emond
-------------------------------------------------------------------------------

Elvish Hunter (Maddocks)

Fallen Empires [Common]
Casting Cost: G1
Green Summon Elf (1/1)

1G,T: Target creature does not untap as normal during its controller's next
untap phase.

     ``As the climate cooled, many Elves turned to Thallid farming for
     food, while the Hunters honed their skills on what little game
     remained.''
          -Sarpadian Empires, vol. III

Art by Anson Maddocks
-------------------------------------------------------------------------------

Elvish Hunter (Poole)

Fallen Empires [Common]
Casting Cost: G1
Green Summon Elf (1/1)

1G,T: Target creature does not untap as normal during its controller's next
untap phase.

     ``Elves often tipped their arrows with a drug that caused a deep but
     harmless sleep.''
          -Sarpadian Empires, vol. III

Art by Mark Poole
-------------------------------------------------------------------------------

Elvish Hunter (Van Camp)

Fallen Empires [Common]
Casting Cost: G1
Green Summon Elf (1/1)

1G,T: Target creature does not untap as normal during its controller's next
untap phase.

     The Elves never had a standing army; when battle came, they pressed
     Hunters, Scouts, and Farmers into a surprisingly effective militia.

Art by Susan Van Camp
-------------------------------------------------------------------------------

Elvish Scout (Poole)

Fallen Empires [Common]
Casting Cost: G
Green Summon Elf (1/1)

G,T: Untap a target attacking creature you control. That creature neither
receives nor deals damage during combat this turn.

     Even one whose ears were closely tuned to the sounds of Havenwood
     could miss hearing a Scout move past.

Art by Mark Poole
-------------------------------------------------------------------------------

Elvish Scout (Rush)

Fallen Empires [Common]
Casting Cost: G
Green Summon Elf (1/1)

G,T: Untap a target attacking creature you control. That creature neither
receives nor deals damage during combat this turn.

     Although the Elves of Havenwood lived in isolated villages, their
     swift communications allowed them to act as a single community.

Art by Christopher Rush
-------------------------------------------------------------------------------

Elvish Scout (Venters)

Fallen Empires [Common]
Casting Cost: G
Green Summon Elf (1/1)

G,T: Untap a target attacking creature you control. That creature neither
receives nor deals damage during combat this turn.

     ``Even for Elves, they were stealthy little twerps. They'd taken our
     measure before we'd even seen them.''
          -Marshall Volnikov

Art by Pete Venters
-------------------------------------------------------------------------------

Emerald Dragonfly

Legends [Common 2]
Casting Cost: G1
Green Summon Dragonfly (1/1)

Flying
GG: First Strike until end of turn.

     ``Flittering, wheeling, darting in to strike, and then gone just as
     you blink.'' --``Dragonfly Haiku,'' poet unknown

Art by Quinton Hoover
-------------------------------------------------------------------------------

Enchanted Being

Legends [Common 1]
Casting Cost: WW1
White Summon Being (2/2)

Any damage dealt to Enchanted Being during combat by creatures with one or more
enchantment cards played on them is reduced to 0.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Enchantment Alteration

Legends [Common 1]
Casting Cost: U
Blue Instant

Switch target enchantment from one creature to another or from one land to
another. The controller of the enchantment does not change. New target of
enchantment must be valid or this spell has no effect. Treat this as if the
enchantment had just been cast on the new target.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Enduring Renewal

Ice Age [Rare]
Casting Cost: 2WW
White Enchantment

Play with the cards in your hand face up on the table. If you draw a creature
card from your library, discard it. Whenever a creature goes to your graveyard
from play, put that creature into your hand.

     That which lasts longer serves best.

Art by Harold McNeill
-------------------------------------------------------------------------------

Energy Flux

Antiquities [Uncommon 3] and Gathering (3E and 4E) [Uncommon]
Casting Cost: 2U
Blue Enchantment

During each player's upkeep, destroy all artifacts that player controls. The
player may pay an additional 2 for each artifact he or she wishes to prevent
Energy Flux from destroying.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Energy Storm

Ice Age [Rare]
Casting Cost: 1W
White Enchantment

Cumulative Upkeep: 1.
Damage dealt by instants, interrupts, and sorceries is reduced to 0. Creatures
with flying do not untap during their controller's untap phase.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Energy Tap

Legends [Common 2] and Gathering (4E) [Common]
Casting Cost: U
Blue Sorcery

Tap target creature you control. Add an amount of colorless mana equal to that
creature's casting cost to your mana pool.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Enervate

Ice Age [Common]
Casting Cost: 1U
Blue Instant

Tap target artifact, creature, or land. Draw a card at the beginning of the
next turn's upkeep.

     ``Worlds turn in crucial moments of decision. Make your choice.''
          -Gustha Ebbasdotter, Kjeldoran Royal Mage

Art by L. A. Williams
-------------------------------------------------------------------------------

Equinox

Legends [Common 1]
Casting Cost: W
White Enchant Land

Tap land enchanted with Equinox to counter a spell that destroys one or more of
your lands. This ability is played as an interrupt.

Art by Susan Van Camp
-------------------------------------------------------------------------------

Erg Raiders

Arabian Nights [Common 3 and 2] and Gathering (3E and 4E) [Common]
Casting Cost: 1B
Black Summon Raiders (2/3)

If you do not attack with Erg Raiders during your turn, it deals 2 damage to
you at end of turn. Erg Raiders deals no damage to you the turn it comes into
play on your side.

Art by Dameon Willich
-------------------------------------------------------------------------------

Erhnam Djinn

Arabian Nights [Uncommon 2]
Casting Cost: G3
Green Summon Djinn (4/5)

During your upkeep, you must choose one of opponent's non-wall creatures in
play. Until your next upkeep, that creature gains the forestwalk ability. If
opponent has no creatures, ignore this effect.

Art by Ken Meyer, Jr.
-------------------------------------------------------------------------------

Erosion

The Dark [Common 3] and Gathering (4E) [Common]
Casting Cost: UUU
Blue Enchant Land

During his or her upkeep, target land's controller pays 1 or 1 life, or target
land is destroyed. Effects that prevent or redirect damage cannot be used to
counter this loss of life.

Art by Pete Venters
-------------------------------------------------------------------------------

Errant Minion

Ice Age [Common]
Casting Cost: 2U
Blue Enchant Creature

During target creature's controller's upkeep, Errant Minion deals 2 damage to
him or her. He or she may pay 1 for each 1 damage he or she wishes to prevent
from Errant Minion.

     Abandon not your faith when others abandon you.

Art by Harold McNeill
-------------------------------------------------------------------------------

Errantry

Ice Age [Common]
Casting Cost: 1R
Red Enchant Creature

Target creature gets +3/+0. If that creature attacks, no other creatures can
attack this turn.

     ``There is no shame in solitude. The lone Knight may succeed where a
     hundred founder.''
          -Arna Kennerd, Skyknight

Art by L. A. Williams
-------------------------------------------------------------------------------

Essence Filter

Ice Age [Common]
Casting Cost: 1GG
Green Sorcery

Destroy all enchantments or destroy all non-white enchantments.

     ``Freyalise has cleansed our bodies and minds of the plagues of
     Kjeldor; all she asks in return is that we keep pure our newly given
     home in Fyndhorn.''
          -Kolbjrn, Elder Druid of the Juniper Order

Art by Rick Emond
-------------------------------------------------------------------------------

Essence Flare

Ice Age [Common]
Casting Cost: U
Blue Enchant Creature

Target creature gets +2/+0. During each of its controller's upkeeps, put a
-0/-1 counter on the creature. These counters remain even if Essence Flare is
removed.

     Never underestimate the power of the soul unleashed.

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Essence Vortex

Ice Age [Uncommon]
Casting Cost: 1UB
Gold Instant

Bury target creature. That creature's controller may counter this spell by
paying the creature's toughness in life. Effects that prevent or redirect
damage cannot be used to counter this loss of life.

     Masters who sacrifice for servants will receive the gift of loyalty.

Art by Margaret Organ-Kean
-------------------------------------------------------------------------------

Eternal Flame

The Dark [Uncommon 1]
Casting Cost: RR2
Red Sorcery

Eternal Flame does an amount of damage to your opponent equal to the number of
mountains you control, but it also does half that amount of damage to you,
rounding up.

Art by Mark Poole
-------------------------------------------------------------------------------

Eternal Warrior

Legends [Uncommon 1] and Gathering (4E) [Common]
Casting Cost: R
Red Enchant Creature

Attacking does not cause target creature to tap.

     Warriors of the Tsunami-nito School spend years in training to master
     the way of effortless effort.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Eureka

Legends [Rare]
Casting Cost: GG2
Green Sorcery

Both players may take any permanent in their hand and put it directly into
play. Players take turns playing one card from their hand until neither wants
to play more permanents. No other spells or effects of any kind may be used
while Eureka is in effect. If a spell has an X in its casting cost, X is 0.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Evil Eye of Orms-By-Gore

Legends [Uncommon 1]
Casting Cost: B4
Black Summon Evil Eye (3/6)

None of your creatures can attack except for Evil Eyes. Evil Eye can only be
blocked by walls.

     ``The highway of fear is the shortest route to defeat.''

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Evil Presence

Gathering (3E and 4E) [Uncommon]
Casting Cost: B
Black Enchant Land

Target land becomes a basic swamp.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Exorcist

The Dark [Uncommon 1]
Casting Cost: WW
White Summon Exorcist (1/1)

1W,T: Target black creature is destroyed.

     Though they often bore little greater charm than the demons they
     battled, exorcists were always welcome in Scarwood.

Art by Drew Tucker
-------------------------------------------------------------------------------

Eye for an Eye

Arabian Nights [Uncommon 3] and Gathering (3E and 4E) [Rare]
Casting Cost: WW
White Instant

You may cast Eye for an Eye only when a creature, spell, or effect deals damage
to you. Eye for an Eye deals an equal amount of damage to the controller of
that creature, spell, or effect. If another spell or effect reduces the amount
of damage you receive, it does not reduce the damage dealt by Eye for an Eye.

Art by Mark Poole
-------------------------------------------------------------------------------

Fallen Angel

Legends [Uncommon 1]
Casting Cost: BB3
Black Summon Angel (3/3)

Flying
Sacrifice a creature to give Fallen Angel +2/+1 until end of turn.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Falling Star

Legends [Rare]
Casting Cost: RR2
Red Sorcery

Flip Star onto the playing area from a height of at least one foot. Star must
turn at least 360 degrees or it has no effect. When Falling Star lands, Falling
Star does 3 damage to each creature that it touches. Any creatures damaged by
Falling Star that are not destroyed become tapped.

Art by Douglas Shuler
-------------------------------------------------------------------------------

False Orders

Gathering (UL) [Common]
Casting Cost: R
Red Instant

You decide whether and how one defending creature blocks, though you can't make
a choice the defender couldn't legally make. Play after defender has chosen
defense but before damage is dealt.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Fanatical Fever

Ice Age [Uncommon]
Casting Cost: 2GG
Green Instant

Target creature gains trample and gets +3/+0 until end of turn.

     ``Let go your fury, and hone your anger. Become the fist of the
     Freyalise!''
          -Kolbjrn, Elder Druid of the Juniper Order

Art by Julie Baroh
-------------------------------------------------------------------------------

Farmstead

Gathering (3E) [Rare]
Casting Cost: WWW
White Enchant Land

Target land's controller gains 1 life if WW is spent during controller's
upkeep. You cannot gain more than 1 life each turn through this enchantment.

Art by Mark Poole
-------------------------------------------------------------------------------

Farrel's Mantle

Fallen Empires [Uncommon 3]
Casting Cost: W2
White Enchant Creature

If target creature attacks and is not blocked, it may deal X+2 damage to any
other target creature, where X is the power of the creature Farrel's Mantle
enchants. If it does so, it deals no damage to opponent this turn.

Art by Anthony Waters
-------------------------------------------------------------------------------

Farrel's Zealot (Beard)

Fallen Empires [Common]
Casting Cost: WW1
White Summon Townsfolk (2/2)

If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3
damage to a target creature. If you do so, it deals no damage to opponent this
turn.

     Farrel, a former priest, believed Icatia was far too complacent
     toward the Order of the Ebon Hand.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Farrel's Zealot (Benson)

Fallen Empires [Common]
Casting Cost: WW1
White Summon Townsfolk (2/2)

If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3
damage to a target creature. If you do so, it deals no damage to opponent this
turn.

     After the fall of Trokair, Farrel and his followers formally broke
     their ties with the rest of Icatia.

Art by Melissa Benson
-------------------------------------------------------------------------------

Farrel's Zealot (Kane-Ferguson)

Fallen Empires [Common]
Casting Cost: WW1
White Summon Townsfolk (2/2)

If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3
damage to a target creature. If you do so, it deals no damage to opponent this
turn.

     Farrel and his followers became a formidable band of vigilantes,
     battling Icatians and followers of Tourach.

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Farrelite Priest

Fallen Empires [Uncommon 3]
Casting Cost: WW1
White Summon Cleric (1/3)

1: Add W to your mana pool. Play this ability as an interrupt. If more than 3
is spent in this way during one turn, bury Farrelite Priest at end of turn.

     Although their methods were often brutal, Farrel's followers believed
     in the preservation of justice and virtue.

Art by Phil Foglio
-------------------------------------------------------------------------------

Fastbond

Gathering (3E) [Rare]
Casting Cost: G
Green Enchantment

You may put as many lands into play as you want each turn. Fastbond does 1
damage to you for every land beyond the first that you play in a single turn.

Art by Mark Poole
-------------------------------------------------------------------------------

Fasting

The Dark [Uncommon 2]
Casting Cost: W
White Enchantment

You may choose to skip your draw phase; if you do so, you gain 2 life. If you
draw a card for any reason, Fasting is destroyed. During your upkeep, put a
hunger counter on Fasting. When Fasting has five hunger counters on it, it is
destroyed.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Fear (IA)

Ice Age [Common]
Casting Cost: BB
Black Enchant Creature

Target creature cannot be blocked except by artifact creatures or black
creatures.

     ``Even the bravest of warriors yet knows the dark clutch of fright
     upon his stalwart heart.''
          -Lim-Dl, the Necromancer

Art by Rick Emond
-------------------------------------------------------------------------------

Fear (RV)

Gathering (3E and 4E) [Common]
Casting Cost: BB
Black Enchant Creature

Target creature cannot be blocked except by black creatures or artifact
creatures.

Art by Mark Poole
-------------------------------------------------------------------------------

Feedback

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2U
Blue Enchant Enchantment

Feedback deals 1 damage to controller of target enchantment during that
player's upkeep.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Feint

Legends [Common 1]
Casting Cost: R
Red Instant

All creatures blocking target attacking creature become tapped. Target
attacking creature and all creatures blocking it deal no damage during combat.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Feldon's Cane

Antiquities [Common 1]
Casting Cost: 1
Artifact-Mono

0: Reshuffle your graveyard into your library. If Feldon's Cane is used, remove
it from the game, returning it to its owner's deck only when the game is over.

     Feldon found the first of these canes frozen in the Ronom Glacier.

Art by Mark Tedin
-------------------------------------------------------------------------------

Fellwar Stone

The Dark [Uncommon 2] and Gathering (4E) [Uncommon]
Casting Cost: 2
Artifact

T: Add one mana to your mana pool. This mana may be of any type that any land
opponent controls can produce. Play this ability as an interrupt.

     ``What do you have that I cannot obtain?''
          -Mairsil, called the Pretender

Art by Quinton Hoover
-------------------------------------------------------------------------------

Feral Thallid

Fallen Empires [Uncommon 3]
Casting Cost: GGG3
Green Summon Fungus (6/3)

During your upkeep, put a spore counter on Feral Thallid.
0: Remove three spore counters from Feral Thallid to regenerate it.

     ``Born and bred of fungus, Thallids were nearly impossible to kill.''
          -Sarpadian Empires, vol. I

Art by Rob Alexander
-------------------------------------------------------------------------------

Festival

The Dark [Common 3]
Casting Cost: W
White Instant

Opponent may not declare an attack this turn. Play during opponent's upkeep
phase.

     Only after the townsfolk had drawn us into their merry celebration
     did we discover that their holiday rituals held a deeper purpose.

Art by Mark Poole
-------------------------------------------------------------------------------

Field of Dreams

Legends [Rare]
Casting Cost: U
Blue Enchant World

The top card of each player's library is always face up.

     Some people say that the world is round, and if you travel far enough
     you'll come to the other side, where everything is upside down.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Fiery Justice

Ice Age [Rare]
Casting Cost: WRG
Gold Sorcery

Fiery Justice deals 5 damage divided any way you choose among any number of
target creatures and/or players. Target opponent gains 5 life.

     ``The fire of justice burns like nothing else.''
          -Lovisa Coldeyes, Balduvian Chieftain

Art by Melissa Benson
-------------------------------------------------------------------------------

Fire Covenant

Ice Age [Uncommon]
Casting Cost: 1BR
Gold Instant

Fire Covenant deals X damage, divided any way you choose among any number of
target creatures, where X is equal to the amount of life you pay. Effects that
prevent or redirect damage cannot be used to counter this loss of life.

Art by Dan Frazier
-------------------------------------------------------------------------------

Fire Drake

The Dark [Uncommon 2]
Casting Cost: RR1
Red Summon Drake (1/2)

Flying
R: +1/+0 until end of turn. No more than R may be spent in this way each turn.

Art by Christopher Rush
-------------------------------------------------------------------------------

Fire Elemental

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3RR
Red Summon Elemental (5/4)

     Fire Elementals are ruthless infernos, annihilating and consuming
     their foes in a frenzied holocaust. Crackling and blazing, they sear
     swift, terrible paths, leaving the land charred and scorched in their
     wake.

Art by Melissa Benson
-------------------------------------------------------------------------------

Fire Sprites

Legends [Common 2]
Casting Cost: G1
Green Summon Faeries (1/1)

Flying
G,T: Add R to your mana pool. This ability is played as an interrupt.

Art by Julie Baroh
-------------------------------------------------------------------------------

Fire and Brimstone

The Dark [Uncommon 2]
Casting Cost: WW3
White Instant

Fire and Brimstone does 4 damage to target player and 4 damage to you. Can only
be used during a turn in which target player has declared an attack.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Fireball

Gathering (3E and 4E) [Common]
Casting Cost: XR
Red Sorcery

Fireball deals X damage, divided evenly (round down) among any number of target
creatures and/or players.
Pay an additional 1 for each target beyond the first.

Art by Mark Tedin
-------------------------------------------------------------------------------

Firebreathing

Gathering (3E and 4E) [Common]
Casting Cost: R
Red Enchant Creature

R: Target creature Firebreathing enchants gets +1/+0 until end of turn.

     ``And topples round the dreary west A looming bastion fringed with
     fire.`` --Alfred, Lord Tennyson, ''In Memoriam''

Art by Dan Frazier
-------------------------------------------------------------------------------

Firestorm Phoenix

Legends [Rare]
Casting Cost: RR4
Red Summon Phoenix (3/2)

Flying
If Phoenix is placed in the graveyard from play, return it to owner's hand
instead. It may not be summoned again until owner's next turn.

     ``The bird of wonder dies, the maiden phoenix,
     Her ashes new-create another heir
     As great in admiration as herself.''
          -William Shakespeare, King Henry the Eighth

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Fishliver Oil

Arabian Nights [Common 3 and 1]
Casting Cost: U1
Blue Enchant Creature

Target creature gains islandwalk ability.

     Then the maiden bade him cast off his robes and cover his body with
     fishliver oil, that he might safely follow her into the sea.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Fissure

The Dark [Common 3] and Gathering (4E) [Common]
Casting Cost: 3RR
Red Instant

Bury target land or creature.

     ``Must not all things at the last be swallowed up in death?''
          -Plato

Art by Douglas Shuler
-------------------------------------------------------------------------------

Flame Spirit

Ice Age [Uncommon]
Casting Cost: 4R
Red Summon Spirit (2/3)

R: +1/+0 until end of turn

     ``The spirit of the flame is the spirit of change.''
          -Lovisa Coldeyes, Balduvian Chieftain

Art by Justin Hampton
-------------------------------------------------------------------------------

Flare

Ice Age [Common]
Casting Cost: 2R
Red Instant

Flare deals 1 damage to target creature or player. Draw a card at the beginning
of the next turn's upkeep.

     ``I strive for elegance and speed in my work.''
          -Jaya Ballard, Task Mage

Art by Drew Tucker
-------------------------------------------------------------------------------

Flash Counter

Legends [Common 2]
Casting Cost: U1
Blue Interrupt

Counters target interrupt or instant spell.

     ``She grinned at me - a wicked grin. `I hope you weren't relying too
     heavily on that, my dear.'''
          -Medryn Silverwand, Diary

Art by Harold McNeill
-------------------------------------------------------------------------------

Flash Flood

Legends [Common 2]
Casting Cost: U
Blue Instant

Destroy target red permanent, or return target mountain to owner's hand.
Enchantments on target land are destroyed.

     Many people say that no power can bring the mountains low. Many
     people are fools.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Flashfires

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3R
Red Sorcery

Destroy all plains.

Art by Dameon Willich
-------------------------------------------------------------------------------

Flight

Gathering (3E and 4E) [Common]
Casting Cost: U
Blue Enchant Creature

Target creature gains flying.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Flood

The Dark [Uncommon 2] and Gathering (4E) [Common]
Casting Cost: U
Blue Enchantment

UU: Tap target creature without flying.

     ``A dash of cool water does wonders to clear a cluttered
     battlefield.''
          -Vibekke Ragnild, Witches and War

Art by Dennis Detwiller
-------------------------------------------------------------------------------

Flooded Woodlands

Ice Age [Rare]
Casting Cost: 2UB
Gold Enchantment

No green creature can attack unless its controller sacrifices a land whenever
that creature attacks.

     Freyalise's tears bring life and renewal, though they also bring
     trouble.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Floral Spuzzem

Legends [Uncommon 1]
Casting Cost: G3
Green Summon Spuzzem (2/2)

If Floral Spuzzem attacks an opponent and is not blocked, then Floral Spuzzem
may choose to destroy a target artifact under that opponent's control and deal
no damage.

Art by Rob Alexander
-------------------------------------------------------------------------------

Flow of Maggots

Ice Age [Rare]
Casting Cost: 2B
Black Summon Insects (2/2)

Cumulative Upkeep: 1.
Cannot be blocked by non-wall creatures.

     ``The very earth seemed alive and made a sound like the writhing of
     the damned.''
          -Lucilde Fiksdotter, Leader of the Order of the White Shield

Art by Ron Spencer
-------------------------------------------------------------------------------

Flying Carpet

Arabian Nights [Uncommon 3] and Gathering (3E and 4E) [Rare]
Casting Cost: 4
Artifact

2, T: Target creature gains flying until end of turn. If that creature is put
into the graveyard before end of turn, destroy Flying Carpet.

Art by Mark Tedin
-------------------------------------------------------------------------------

Flying Men

Arabian Nights [Common 5]
Casting Cost: U
Blue Summon Flying Men (1/1)

Flying

     Saffiyah clapped her hands and twenty flying men appeared at her
     side, each well trained in the art of combat.

Art by Christopher Rush
-------------------------------------------------------------------------------

Fog

Gathering (3E and 4E) [Common]
Casting Cost: G
Green Instant

No creatures deal damage in combat this turn.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Folk of the Pines

Ice Age [Common]
Casting Cost: 4G
Green Summon Dryads (2/5)

1G: +1/+0 until end of turn

     ``Our friends of the forest take many forms, yet all serve the will
     of Freyalise.''
          -Laina of the Elvish Council

Art by NN Thomas & Catherine Buck
-------------------------------------------------------------------------------

Forbidden Lore

Ice Age [Rare]
Casting Cost: 2G
Green Enchant Land

When Forbidden Lore comes into play, choose target land.
0: Tap land Forbidden Lore enchants to give target creature +2/+1 until end of
turn.

Art by Christopher Rush
-------------------------------------------------------------------------------

Force Spike

Legends [Common 2]
Casting Cost: U
Blue Interrupt

Target spell is countered unless its caster spends an additional 1.

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Force Void

Ice Age [Uncommon]
Casting Cost: 2U
Blue Interrupt

Counter target spell unless that spell's caster pays an additional 1. Draw a
card at the beginning of the next turn's upkeep.

     ``My mind and spirit are one - a barrier not readily passed.''
          -Gustha Ebbasdotter, Kjeldoran Royal Mage

Art by Mark Tedin
-------------------------------------------------------------------------------

Force of Nature

Gathering (3E and 4E) [Rare]
Casting Cost: 2GGGG
Green Summon Force (8/8)

Trample
During your upkeep, pay GGGG or Force of Nature deals 8 damage to you.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Forcefield

Gathering (UL) [Rare]
Casting Cost: 3
Artifact-Poly

1: Lose only 1 life to an unblocked creature.

Art by Dan Frazier
-------------------------------------------------------------------------------

Forest (Barren Trees)

Ice Age [Land 3]
Land

T: Add G to your mana pool

Art by Pat Morrissey
-------------------------------------------------------------------------------

Forest (Big Tree)

Gathering (3E and 4E) [Land 8]
Land

T: Add G to your mana pool.

Art by Christopher Rush
-------------------------------------------------------------------------------

Forest (Path)

Gathering (3E and 4E) [Land 8]
Land

T: Add G to your mana pool.

Art by Christopher Rush
-------------------------------------------------------------------------------

Forest (Pine Tree)

Ice Age [Land 3]
Land

T: Add G to your mana pool

Art by Pat Morrissey
-------------------------------------------------------------------------------

Forest (Shadows)

Gathering (3E and 4E) [Land 8]
Land

T: Add G to your mana pool.

Art by Christopher Rush
-------------------------------------------------------------------------------

Forest (Two Trees)

Ice Age [Land 3]
Land

T: Add G to your mana pool

Art by Pat Morrissey
-------------------------------------------------------------------------------

Forethought Amulet

Legends [Rare]
Casting Cost: 5
Artifact

Pay 3 during your upkeep or Forethought Amulet is destroyed. If you receive
more than 2 damage from a sorcery or instant source, that damage is reduced to
2.

Art by Melissa Benson
-------------------------------------------------------------------------------

Forgotten Lore

Ice Age [Uncommon]
Casting Cost: G
Green Sorcery

Target opponent chooses target card from your graveyard. You may pay G to have
that opponent choose a new target that he or she has not already chosen. Put
the last target card in your hand.

     In ashes are the gems of history.

Art by Harold McNeill
-------------------------------------------------------------------------------

Fork

Gathering (3E) [Rare]
Casting Cost: RR
Red Interrupt

Any one sorcery or instant spell just cast is duplicated. Treat Fork as an
exact copy of target spell except that Fork remains red. Caster of Fork chooses
the copy's target.

Art by Amy Weber
-------------------------------------------------------------------------------

Formation

Ice Age [Rare]
Casting Cost: 1W
White Instant

Target creature gains banding until end of turn. Draw a card the the beginning
of the next turn's upkeep.

     ``I have been a warrior for over four hundred years, and yet each
     generation of Kjeldorans teaches me new tricks. There can be no
     better allies.''
          -Taaveti of Kelsinko, Elvish Hunter

Art by Ken Meyer, Jr.
-------------------------------------------------------------------------------

Fortified Area

Legends [Uncommon 1] and Gathering (4E) [Common]
Casting Cost: 1WW
White Enchantment

All walls you control gain banding and get +1/+0.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Foul Familiar

Ice Age [Common]
Casting Cost: 2B
Black Summon Spirit (3/1)

Cannot be declared as a blocking creature.
B: Pay 1 life to return Foul Familiar to owner's hand. Effects that prevent or
redirect damage cannot be used to counter this loss of life.

     ``Serve me, and live forever.''
          -Lim-Dl, the Necromancer

Art by Anson Maddocks
-------------------------------------------------------------------------------

Fountain of Youth

The Dark [Uncommon 2]
Casting Cost: 0
Artifact

2,T: Gain 1 life.

     The Fountain had stood in the town square for centuries, but only the
     pigeons knew its secret.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Foxfire

Ice Age [Common]
Casting Cost: 2G
Green Instant

Untap target attacking creature. That creature neither receives nor deals
damage in combat this turn. Draw a card at the beginning of the next turn's
upkeep.

     ``Only the foolish fear Foxfire.''
          -Kolbjrn, Elder Druid of the Juniper Order

Art by Margaret Organ-Kean
-------------------------------------------------------------------------------

Frankenstein's Monster

The Dark [Uncommon 1]
Casting Cost: BBX
Black Summon Monster (0/1)

When Frankenstein's Monster is brought into play, if you do not take X
creatures from your graveyard and remove them from the game, Frankenstein's
Monster is countered. For each creature removed from your graveyard in this
way, you may choose to give Frankenstein's Monster a permanent +2/+0, +1/+1, or
+0/+2.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Freyalise Supplicant

Ice Age [Uncommon]
Casting Cost: 1G
Green Summon Cleric (1/1)

T: Sacrifice a red or white creature to have Freyalise Supplicant deal an
amount of damage equal to half the creature's power, rounded down, to target
creature or player.

     ``We have joined with the Druids of the Juniper Order. Our faith is
     one.''
          -Laina of the Elvish Council

Art by Liz Danforth & Doug Shuler
-------------------------------------------------------------------------------

Freyalise's Charm

Ice Age [Uncommon]
Casting Cost: GG
Green Enchantment

GG: When any opponent successfully casts a black spell, draw a card. Use this
ability only once each time a black spell is cast.
GG: Return Freyalise's Charm to owner's hand.

Art by Margaret Organ-Kean
-------------------------------------------------------------------------------

Freyalise's Wind

Ice Age [Rare]
Casting Cost: 2GG
Green Enchantment

Whenever a permanent becomes tapped, put a wind counter on it. Permanents with
any wind counters on them do not untap during their controller's untap phase;
instead, remove all wind counters from those permanents.

Art by Mark Tedin
-------------------------------------------------------------------------------

Frost Giant

Legends [Uncommon 1]
Casting Cost: RRR3
Red Summon Giant (4/4)

Rampage: 2

     The Frost Giants have been out in the cold a long, long time, but
     they have their rage to keep them warm.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Frozen Shade

Gathering (3E and 4E) [Common]
Casting Cost: 2B
Black Summon Shade (0/1)

B: +1/+1 until end of turn

     ``There are some qualities, some incorporate things,
     That have a double life, which thus is made
     A type of twin entity which springs
     From matter and light, evinced in solid and shade.``--Edgar Allan
     Poe, ''Silence''

Art by Douglas Shuler
-------------------------------------------------------------------------------

Fumarole

Ice Age [Uncommon]
Casting Cost: 3BR
Gold Sorcery

Pay 3 life to destroy target creature and target land. Effects that prevent or
redirect damage cannot be used to counter this loss of life.

     ``Too many of us have died in the explosions that wrack these
     hills.''
          -Klazina Jansdotter, Leader of the Order of the Sacred Torch

Art by Drew Tucker
-------------------------------------------------------------------------------

Fungal Bloom

Fallen Empires [Uncommon 1]
Casting Cost: GG
Green Enchantment

GG: Put a spore counter on a target Fungus.

     ``Thallids could absorb energy from the forest itself. Even Elves
     were at a disadvantage in fighting them.''
          -Sarpadian Empires, vol. III

Art by Daniel Gelon
-------------------------------------------------------------------------------

Fungusaur

Gathering (3E and 4E) [Rare]
Casting Cost: 3G
Green Summon Fungusaur (2/2)

At the end of any turn in which Fungusaur receives damage but does not leave
play, put a +1/+1 counter on it.

     Rather than sheltering her young, the female Fungusaur often injures
     her own offspring, thereby ensuring their rapid growth.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Fylgja

Ice Age [Common]
Casting Cost: W
White Enchant Creature

When Fylgja comes into play, put four healing counters on it.
0: Remove a healing counter from Fylgja to prevent 1 damage to creature Fylgja
enchants.
2W: Put a healing counter on Fylgja.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Fyndhorn Bow

Ice Age [Uncommon]
Casting Cost: 2
Artifact

3,T: Target creature gains first strike until end of turn.

     ``With a bow like this, the hunting is always good.''
          -Taaveti of Kelsinko, Elvish Hunter

Art by Robert Alexander
-------------------------------------------------------------------------------

Fyndhorn Brownie

Ice Age [Common]
Casting Cost: 2G
Green Summon Brownie (1/1)

2G,T: Untap target creature.

     ``I've been insulted by drunks in a hundred inns, but never as
     skillfully or annoyingly as by those blasted Brownies.''
          -General Jarkeld, the Arctic Fox

Art by Richard Thomas
-------------------------------------------------------------------------------

Fyndhorn Elder

Ice Age [Uncommon]
Casting Cost: 2G
Green Summon Elf (1/1)

T: Add GG to your mana pool. Play this ability as an interrupt.

     ``Do we know what we're doing? Yes - the will of Freyalise.''
          -Laina of the Elvish Council

Art by Christopher Rush
-------------------------------------------------------------------------------

Fyndhorn Elves

Ice Age [Common]
Casting Cost: G
Green Summon Elves (1/1)

T: Add G to your mana pool. Play this ability as an interrupt.

     ``Living side by side with the Elves for so long leaves me with no
     doubt that we serve the same goddess.''
          -Kolbjrn, Elder Druid of the Juniper Order

Art by Justin Hampton
-------------------------------------------------------------------------------

Fyndhorn Pollen

Ice Age [Rare]
Casting Cost: 2G
Green Enchantment

Cumulative Upkeep: 1.
All creatures get -1/-0.
1G: All creatures get -1/-0 until end of turn.

     ``I breathed deeply, and suddenly I knew not who or where I was.''
          -Taaveit of Kelsinko, Elvish Hunter

Art by Phil Foglio
-------------------------------------------------------------------------------

Gabriel Angelfire

Legends [Rare]
Casting Cost: WWGG3
Gold Summon Legend (4/4)

During your upkeep, Gabriel gains one of the following abilities until your
next upkeep: flying, First Strike, Trample, or Rampage: 3.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Gaea's Avenger

Antiquities [Uncommon 1]
Casting Cost: GG1
Green Summon Gaea's Avenger (*+1/*+1)

The *s below are the number of artifacts opponent has in play.

Art by Pete Venters
-------------------------------------------------------------------------------

Gaea's Liege

Gathering (3E and 4E) [Rare]
Casting Cost: 3GGG
Green Summon Gaea's Liege (*/*)

Gaea's Liege has power and toughness each equal to the number of forests you
control; when Gaea's Leige attacks, these are instead equal to the number of
forests defending player controls.
T: Target land becomes a basic forest until Gaea's Liege leaves play.

Art by Dameon Willich
-------------------------------------------------------------------------------

Gaea's Touch

The Dark [Common 3]
Casting Cost: GG
Green Enchantment

You may put one additional land in play during each of your turns, but that
land must be a basic forest. You may sacrifice Gaea's Touch to add GG to your
mana pool. This ability is played as an interrupt.

Art by Mark Poole
-------------------------------------------------------------------------------

Game of Chaos

Ice Age [Rare]
Casting Cost: RRR
Red Sorcery

Flip a coin; target opponent calls heads or tails while coin is in the air. If
the flip ends up in your favor, you gain 1 life and that opponent loses 1 life.
Otherwise, you lose 1 life and the opponent gains 1 life. Effects that prevent
or redirect damage cannot be used to counter this loss of life. The winner of
each round decides whether to continue. Double the stakes in life each round.

Art by Drew Tucker
-------------------------------------------------------------------------------

Gangrenous Zombies

Ice Age [Common]
Casting Cost: 1BB
Black Summon Zombies (2/2)

T: Sacrifice Gangrenous Zombies to have it deal 1 damage to each creature and
player. If you control any snow-covered swamps, Gangrenous Zombies instead
deals 2 damage to each creature and player.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Gaseous Form

Legends [Common 1] and Gathering (4E) [Common]
Casting Cost: 2U
Blue Enchant Creature

Target creature neither deals nor receives damage during combat.

     ``. . . [A]nd gives to airy nothing A local habitation and a name.''
          -William Shakespeare, A Midsummer-Night's Dream

Art by Phil Foglio
-------------------------------------------------------------------------------

Gate to Phyrexia

Antiquities [Uncommon 3]
Casting Cost: BB
Black Enchantment

Sacrifice one of your creatures during your upkeep to destroy any one artifact.
You may not sacrifice a creature that is already on its way to the graveyard.

     ``The warm rain of grease on my face immediately made it clear I had
     entered Phyrexia.''
          -Jarsyl, Diary

Art by Sandra Everingham
-------------------------------------------------------------------------------

Gauntlet of Might

Gathering (UL) [Rare]
Casting Cost: 4
Artifact-Continuous

All red creatures gain +1/+1 and all mountains provide an extra red mana when
tapped.

Art by Christopher Rush
-------------------------------------------------------------------------------

Gauntlets of Chaos

Legends [Rare]
Casting Cost: 5
Artifact

5: Sacrifice Gauntlets of Chaos. Take control of target land, creature, or
artifact. Then give former controller of that permanent control of a target
permanent of the same type under your control. You each control these
permanents until game ends. Gauntlets of Chaos does not tap or untap these
permanents. Enchantments on traded permanents are destroyed.

Art by Dan Frazier
-------------------------------------------------------------------------------

Gaze of Pain

Ice Age [Common]
Casting Cost: 1B
Black Sorcery

For each creature you control that attacks and is not blocked, you may choose
to have it deal no damage to defending player this turn. If you do so, it
instead deals damage equal to its power to any target creature.

     Remove the guardians to ensure your victory.

Art by Anson Maddocks
-------------------------------------------------------------------------------

General Jarkeld

Ice Age [Rare]
Casting Cost: 3W
White Summon Legend (1/2)

T: Switch the blocking creatures of two target attacking creatures; all defense
must remain legal. Use this ability only during combat after defense is chosen
and before damage is dealt.

Art by Richard Thomas
-------------------------------------------------------------------------------

Ghazbn Ogre

Arabian Nights [Common 4]
Casting Cost: G
Green Summon Ogre (2/2)

During its current controller's upkeep, the player with the highest life total
takes control of Ghazbn Ogre.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Ghost Ship

The Dark [Common 3] and Gathering (4E) [Uncommon]
Casting Cost: 2UU
Blue Summon Ship (2/4)

Flying
UUU: Regenerate

     ``That phantom prow split the storm as lightning cast its long shadow
     on the battlefield below.''
          -Mireille Gaetane, The Valeriad

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Ghostly Flame

Ice Age [Rare]
Casting Cost: BR
Gold Enchantment

Both black and red permanents and spells are considered colorless sources of
damage.

     ``Walk slowly when in the nether world, and seek that which calls.''
          -Lim-Dl, the Necromancer

Art by Randy Gallegos
-------------------------------------------------------------------------------

Ghosts of the Damned

Legends [Common 2]
Casting Cost: BB1
Black Summon Ghosts (0/2)

T: Target creatures gets -1/-0 until end of turn.

     The voices of the dead ring in the heart long after they have faded
     from the ears.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Giant Badger

Promotional [Rare]
Casting Cost: 1GG
Green Summon Badger (2/2)

If assigned as a blocker, Giant Badger gets +2/+2 until end of turn.

     The wizard Greensleeves called a Giant Badger to her aid in an battle
     with the desert mage Karli.

Art by Liz Danforth
-------------------------------------------------------------------------------

Giant Growth (IA)

Ice Age [Common]
Casting Cost: G
Green Instant

Target creature gets +3/+3 until end of turn.

     ``Here in Fyndhorn, the goddess Freyalise is generous to her
     children.''
          -Kolbjrn, Elder Druid of the Juniper Order

Art by L. A. Williams
-------------------------------------------------------------------------------

Giant Growth (RV)

Gathering (3E and 4E) [Common]
Casting Cost: G
Green Instant

Target creature gets +3/+3 until end of turn.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Giant Shark

The Dark [Common 3]
Casting Cost: U5
Blue Summon Shark (4/4)

If Giant Shark blocks or is blocked by a creature that has taken damage this
turn, Giant Shark gains +2/+0 and Trample until end of turn. Giant Shark cannot
attack unless opponent controls at least one island. Giant Shark is buried
immediately if at any time controller controls no islands.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Giant Slug

Legends [Common 2]
Casting Cost: B1
Black Summon Slug (1/1)

5: During controller's next upkeep Giant Slug gains landwalk ability of
controller's choice until end of turn. The type of landwalk chosen must
correspond with one of the five basic land types.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Giant Spider

Gathering (3E and 4E) [Common]
Casting Cost: 3G
Green Summon Spider (2/4)

Can block creatures with flying.

     While it possesses potent venom, the Giant Spider often chooses not
     to paralyze its victims. Perhaps the creature enjoys the gentle
     rocking motion caused by its captives' struggles to escape its web.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Giant Strength

Legends [Common 2] and Gathering (4E) [Common]
Casting Cost: RR
Red Enchant Creature

Target creature gets +2/+2.

     ``O! it is excellent To have a giant's strength, but it is tyrannous
     To use it like a giant.''
          -William Shakespeare, Measure for Measure

Art by Justin Hampton
-------------------------------------------------------------------------------

Giant Tortoise

Arabian Nights [Common 3 and 1] and Gathering (4E) [Common]
Casting Cost: 1U
Blue Summon Tortoise (1/1)

Giant Tortoise gets +0/+3 while untapped.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Giant Trap Door Spider

Ice Age [Uncommon]
Casting Cost: 1RG
Gold Summon Spider (2/3)

1RG,T: Remove from the game target creature, which doesn't have flying and is
attacking you, and Giant Trap Door Spider.

     ``So large and so quiet - a combination best avoided.''
          -Disa the Restless, journal entry

Art by Heather Hudson
-------------------------------------------------------------------------------

Giant Turtle

Legends [Common 2]
Casting Cost: GG1
Green Summon Turtle (2/4)

Giant Turtle may not attack if it attacked during your last turn.

     ``The turtle lives 'twixt plated decks
     Which practically conceal its sex.
     I think it clever of the turtle
     In such a fix to be so fertile.''
          -Ogden Nash, ``The Turtle''

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Glacial Chasm

Ice Age [Uncommon]
Land

Cumulative Upkeep: 2 life.
When Glacial Chasm comes into play, sacrifice a land. You cannot attack. All
damage dealt to you is reduced to 0.

Art by Liz Danforth
-------------------------------------------------------------------------------

Glacial Crevasses

Ice Age [Rare]
Casting Cost: 2R
Red Enchantment

0: Sacrifice a snow-covered mountain. No creatures deal damage in combat this
turn.

     ``We were chasing Lim-Dl when the ridge in front of us suddenly
     crumbled. I can't believe it was mere coincidence.''
          -Lucilde Fiksdotter, Leader of the Order of the White Shield

Art by Mike Raabe
-------------------------------------------------------------------------------

Glacial Wall

Ice Age [Uncommon]
Casting Cost: 2U
Blue Summon Wall (0/7)

     ``We are farther west than any could have imagined possible, but I
     still wish to press on. Unfortunately, huge walls of ice block
     further travel. We can't believe they are natural.''
          -Disa the Restless, journal entry

Art by Dameon Willich
-------------------------------------------------------------------------------

Glaciers

Ice Age [Rare]
Casting Cost: 2WU
Gold Enchantment

During your upkeep, pay WU or destroy Glaciers. All mountains become plains.

     ``Even the highest mountain can be ground to dust.''
          -Lucilde Fiksdotter, Leader of the Order of the White Shield

Art by Mark Tedin
-------------------------------------------------------------------------------

Glasses of Urza

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1
Artifact

T: Look at target player's hand.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Gloom

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2B
Black Enchantment

White spells cost an additional 3 to cast. White enchantments with activation
costs require an additional 3 to use.

Art by Dan Frazier
-------------------------------------------------------------------------------

Glyph of Delusion

Legends [Common 1]
Casting Cost: U
Blue Instant

Put X counters on one target creature that target wall blocked during this
turn; X is the power of the blocked creature. Creature does not untap as normal
while it has one or more of these counters on it. Remove one counter during
creature's controller's upkeep.

Art by Susan Van Camp
-------------------------------------------------------------------------------

Glyph of Destruction

Legends [Common 2]
Casting Cost: R
Red Instant

Target wall you control gains +10/+0 when blocking. Any damage dealt to target
wall is reduced to zero. Target wall is destroyed at end of turn.

Art by Susan Van Camp
-------------------------------------------------------------------------------

Glyph of Doom

Legends [Common 2]
Casting Cost: B
Black Instant

All creatures blocked by target wall are destroyed at the end of combat.

     ``He knows he has a short span of life, that the day will come when
     he must pass through the wall of oblivion...''
          -William Faulkner

Art by Susan Van Camp
-------------------------------------------------------------------------------

Glyph of Life

Legends [Common 2]
Casting Cost: W
White Instant

Damage done to target wall by attacking creatures is added to your life point
total.

     Any wall can be battered down, but at what cost?

Art by Susan Van Camp
-------------------------------------------------------------------------------

Glyph of Reincarnation

Legends [Common 1]
Casting Cost: G
Green Instant

Play after combat is over. All surviving creatures blocked by target wall this
turn are buried. For each creature buried in this manner, choose one creature
from attacker's graveyard and return it to play under attacker's control. Treat
these creatures as if they were just summoned. If there are not enough
creatures in attacker's graveyard, all creatures in attacker's graveyard are
returned to play.

Art by Susan Van Camp
-------------------------------------------------------------------------------

Goblin Artisans

Antiquities [Uncommon 3]
Casting Cost: R
Red Summon Goblins (1/1)

You may tap Goblin Artisans as you cast an artifact. Then flip a coin; opponent
calls heads or tails wile coin is in the air. If the flip ends up in opponent's
favor, your artifact is countered. Otherwise, draw another card from your
library. You can only use this ability once for each time you cast an artifact.

Art by Julie Baroh
-------------------------------------------------------------------------------

Goblin Balloon Brigade

Gathering (3E and 4E) [Uncommon]
Casting Cost: R
Red Summon Goblins (1/1)

R: Flying until end of turn

     ``From up here we can drop rocks and arrows and more rocks!'' ``Uh,
     yeah boss, but how do we get down?''

Art by Andi Rusu
-------------------------------------------------------------------------------

Goblin Caves

The Dark [Common 3]
Casting Cost: RR1
Red Enchant Land

If target land is a basic mountain, all Goblins gain +0/+2.

     The stench of countless generations of unspeakable activities was
     enough to loosen both our footing and our stomachs.

Art by Drew Tucker
-------------------------------------------------------------------------------

Goblin Chirurgeon (Foglio)

Fallen Empires [Common]
Casting Cost: R
Red Summon Goblin (0/2)

0: Sacrifice a Goblin to regenerate a target creature.

     ``I asked one of my aides how they do it, but all he'd say was,
     `Trust me, Mayor, you don't want to know.''
          -Lydia Wynforth, Mayor of Trokair

Art by Phil Foglio
-------------------------------------------------------------------------------

Goblin Chirurgeon (Frazier)

Fallen Empires [Common]
Casting Cost: R
Red Summon Goblin (0/2)

0: Sacrifice a Goblin to regenerate a target creature.

     ``Perhaps Goblins are good for something after all.''
          -Attributed to General Khurzog

Art by Dan Frazier
-------------------------------------------------------------------------------

Goblin Chirurgeon (Gelon)

Fallen Empires [Common]
Casting Cost: R
Red Summon Goblin (0/2)

0: Sacrifice a Goblin to regenerate a target creature.

     The Chirurgeons patched up their fallen comrades with a gruesome mix
     of twisted limbs and mangled flesh.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Goblin Digging Team

The Dark [Common 3]
Casting Cost: R
Red Summon Goblins (1/1)

T: Sacrifice Goblin Digging Team to destroy target wall.

     ``From down here we can make the whole wall collapse!'' ``Uh, yeah,
     boss, but how do we get out?''

Art by Ron Spencer
-------------------------------------------------------------------------------

Goblin Flotilla

Fallen Empires [Uncommon 1]
Casting Cost: R2
Red Summon Goblins (2/2)

Islandwalk
At the beginning of the attack, pay R or any creatures blocking or blocked by
Goblin Flotilla gain First Strike until end of turn.

     Exceptionally poor sailors, Goblins usually arrived at their
     destination retching and in no condition to fight.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Goblin Grenade (Frazier)

Fallen Empires [Common]
Casting Cost: R
Red Sorcery

Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.

     ``I don't suppose we could teach them to throw the cursed things?'
     --Ivra Jursdotter

Art by Dan Frazier
-------------------------------------------------------------------------------

Goblin Grenade (Rush)

Fallen Empires [Common]
Casting Cost: R
Red Sorcery

Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.

     ``Without their massive numbers, the Goblins could never have
     launched such a successful offensive.''
          -Sarpadian Empires, vol. VI

Art by Christopher Rush
-------------------------------------------------------------------------------

Goblin Grenade (Spencer)

Fallen Empires [Common]
Casting Cost: R
Red Sorcery

Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.

     ``According to accepted theory, the Grenade held some kind of
     flammable mixture and was carried to its target by a hapless
     Goblin.''
          -Sarpadian Empires, vol. IV

Art by Ron Spencer
-------------------------------------------------------------------------------

Goblin Hero

The Dark [Common 3]
Casting Cost: R2
Red Summon Goblin (2/2)

     They attacked in an orgy of rage and madness, but only one seemed as
     focused on killing us as on the sheer joy of battle.

Art by Mark Tedin
-------------------------------------------------------------------------------

Goblin King

Gathering (3E and 4E) [Rare]
Casting Cost: 1RR
Red Summon Lord (2/2)

All Goblins gain mountainwalk and get +1/+1.

     To become king of the Goblins, one must assassinate the previous
     king. Thus, only the most foolish seek positions of leadership.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Goblin Kites

Fallen Empires [Uncommon 3]
Casting Cost: R1
Red Enchantment

R: A target creature you control, which cannot have a toughness greater than 2,
gains flying until end of turn. Other effects may later be used to increase the
creature's toughness. At end of turn, flip a coin; opponent calls heads or
tails while coin is in the air. If the flip ends up in opponent's favor, bury
that creature.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Goblin Lyre

Ice Age [Rare]
Casting Cost: 3
Artifact

0: Sacrifice Goblin Lyre. Flip a coin; target opponent calls heads or tails
while coin is in the air. If the flip ends up in your favor, Goblin Lyre deals
* damage to that opponent, where * is equal to the number of creatures you
control. Otherwise, Goblin Lyre deals * damage to you, where * is equal to the
number of creatures the opponent controls.

Art by Mike Kimble
-------------------------------------------------------------------------------

Goblin Mutant

Ice Age [Uncommon]
Casting Cost: 2RR
Red Summon Goblin (5/3)

Trample.
Cannot attack if defending player controls an untapped creature with power
greater than 2. Cannot be assigned to block any creature with power greater
than 2.

     If only it had three brains, too.

Art by Dan Gelon
-------------------------------------------------------------------------------

Goblin Rock Sled

The Dark [Common 3] and Gathering (4E) [Common]
Casting Cost: 1R
Red Summon Rock Sled (3/1)

Trample
Cannot attack if defending player controls no mountains. Rock Sled does not
untap during your untap phase if it attacked during your last turn.

Art by Dennis Detwiller
-------------------------------------------------------------------------------

Goblin Sappers

Ice Age [Common]
Casting Cost: 1R
Red Summon Goblins (1/1)

RR,T: Target creature you control cannot be blocked this turn. At end of
combat, destroy that creature and Goblin Sappers.
RRRR,T: Target creature you control cannot be blocked this turn. At end of
combat, destroy that creature.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Goblin Shrine

The Dark [Common 3]
Casting Cost: RR1
Red Enchant Land

If target land is a basic mountain, all Goblins gain +1/0. Goblin Shrine does 1
damage to all Goblins if it leaves play.

     ``I knew it weren't no ordinary pile of-you know.''
          -Norin the Wary

Art by Ron Spencer
-------------------------------------------------------------------------------

Goblin Ski Patrol

Ice Age [Common]
Casting Cost: 1R
Red Summon Goblins (1/1)

1R: Flying and +2/+0. At end of turn, bury Goblin Ski Patrol. Use this ability
only once and only if you control any snow-covered mountains.

     ``AIIIEEEE!''
          -Ib Halfheart, Goblin Tactician

Art by Mark Poole
-------------------------------------------------------------------------------

Goblin Snowman

Ice Age [Uncommon]
Casting Cost: 3R
Red Summon Goblins (1/1)

When blocking, Goblin Snowman neither deals nor receives damage in combat.
T: Goblin Snowman deals 1 damage to target creature it blocks.

     ``Strength in numbers? Right.''
          -Ib Halfheart, Goblin Tactician

Art by Dan Gelon
-------------------------------------------------------------------------------

Goblin War Drums (Frazier)

Fallen Empires [Common]
Casting Cost: R2
Red Enchantment

Each attacking creature you control that opponent chooses to block may not be
blocked with fewer than two creatures.

     ``The Goblins' dreaded War Drums struck terror into the hearts of
     even their bravest foes.''
          -Sarpadian Empires, vol. IV

Art by Dan Frazier
-------------------------------------------------------------------------------

Goblin War Drums (Hudson)

Fallen Empires [Common]
Casting Cost: R2
Red Enchantment

Each attacking creature you control that opponent chooses to block may not be
blocked with fewer than two creatures.

     The War Drums enabled Goblin and Orcish armies to crush the sparsely
     defended Dwarven cities.

Art by Heather Hudson
-------------------------------------------------------------------------------

Goblin War Drums (Kane-Ferguson)

Fallen Empires [Common]
Casting Cost: R2
Red Enchantment

Each attacking creature you control that opponent chooses to block may not be
blocked with fewer than two creatures.

     ``Defending the outer trenches, we strained our eyes in the darkness.
     All we could hear was the Drums' terrible pounding. Dobbs, on my
     right, broke first. Soon we were all heading for the walls.''
          -Corporal Peter Douglas, courtmartial testimony

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Goblin War Drums (Menges)

Fallen Empires [Common]
Casting Cost: R2
Red Enchantment

Each attacking creature you control that opponent chooses to block may not be
blocked with fewer than two creatures.

     When creating a new War Drum, Goblin designers sought out the highest
     quality skulls. Serra Angel skulls were most highly prized, although
     most acknowledged that the skull of the exotic Sea Serpent made for a
     richer tone.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Goblin Warrens

Fallen Empires [Uncommon 1]
Casting Cost: R2
Red Enchantment

2R: Sacrifice two Goblins to put three Goblin tokens into play. Treat these
tokens as 1/1 red creatures.

     ``Goblins bred underground, their numbers hidden from the enemy until
     it was too late.''
          -Sarpadian Empires, vol. IV

Art by Dan Frazier
-------------------------------------------------------------------------------

Goblin Wizard

The Dark [Uncommon 2]
Casting Cost: RR2
Red Summon Goblin (1/1)

T: Take a Goblin from your hand and put it directly into play. Treat this
goblin as if it were just summoned.
R: Target Goblin gains protection from white until end of turn.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Goblins of the Flarg

The Dark [Common 3]
Casting Cost: R
Red Summon Goblins (1/1)

Mountainwalk
Goblins of the Flarg are buried if controller controls any Dwarves.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Golgothian Sylex

Antiquities [Uncommon 1]
Casting Cost: 4
Artifact-Poly

1: All cards from the Antiquities expansion, including Golgothian Sylex, must
be discarded from play.

     From their earliest educations, the brothers had known that no human
     contrivance could stand against the true masters of Dominia.

Art by Kerstin Kaman
-------------------------------------------------------------------------------

Gorilla Pack

Ice Age [Common]
Casting Cost: 2G
Green Summon Gorilla Pack (3/3)

Gorilla Pack cannot attack if defending player controls no forests. Bury
Gorilla Pack if you control no forests.

     ``We learned this at a dear price: once you cross the great river,
     get through the Yavimaya forest at top speed.''
          -Disa the Restless, journal entry

Art by Anthony Waters
-------------------------------------------------------------------------------

Gosta Dirk

Legends [Rare]
Casting Cost: WWUU3
Summon Legend (4/4)

First Strike
Creatures with islandwalk may be blocked as if they did not have this ability.

Art by Richard Thomas
-------------------------------------------------------------------------------

Granite Gargoyle

Gathering (3E) [Rare]
Casting Cost: R2
Red Summon Gargoyle (2/2)

Flying
R: +0/+1

     ``While most overworlders fortunately don't realize this, Gargoyles
     can be most delicious, providing you have the appropriate tools to
     carve them.''
          -The Underworld Cookbook, by Asmoranomardicadaistinaculdacar

Art by Christopher Rush
-------------------------------------------------------------------------------

Grapeshot Catapult

Antiquities [Common 4] and Gathering (4E) [Common]
Casting Cost: 4
Artifact Creature (2/3)

T: Grapeshot Catapult deals 1 damage to target creature with flying.

     Recent research suggests these creatures were invented by Urza's and
     Mishra's original master, Tocasia, and that both brothers used them.

Art by Dan Frazier
-------------------------------------------------------------------------------

Grave Robbers

The Dark [Uncommon 1]
Casting Cost: BB1
Black Summon Robbers (1/1)

B,T: Take one artifact from any graveyard and remove it from the game. Gain 2
life.

     ``If you don't have your health, you don't have anything.''
          -Proverb

Art by Quinton Hoover
-------------------------------------------------------------------------------

Gravebind

Ice Age [Rare]
Casting Cost: B
Black Instant

Target creature cannot regenerate this turn. Draw a card at the beginning of
the next turn's upkeep.

     One foot in the grave, firmly planted.

Art by Drew Tucker
-------------------------------------------------------------------------------

Gravity Sphere

Legends [Rare]
Casting Cost: R2
Red Enchant World

All creatures lose flying ability.

     On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang
     out: ``Let no bird fly, let no creature take wing, let all the battle
     join as one.''

Art by Brian Snoddy
-------------------------------------------------------------------------------

Gray Ogre

Gathering (3E and 4E) [Common]
Casting Cost: 2R
Red Summon Ogre (2/2)

     The Ogre philosopher Gnerdel believed the purpose of life was to live
     as high on the food chain as possible. She refused to eat
     vegetarians, preferring to live entirely on creatures that preyed on
     sentient beings.

Art by Dan Frazier
-------------------------------------------------------------------------------

Great Defender

Legends [Uncommon 1]
Casting Cost: W
White Instant

Target creature gains +0/+X until end of turn where X is the creature's casting
cost.

Art by Mark Poole
-------------------------------------------------------------------------------

Great Wall

Legends [Uncommon 1]
Casting Cost: W2
White Enchantment

Creatures with plainswalk may be blocked as if they did not have this ability.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Greater Realm of Preservation

Legends [Uncommon 1]
Casting Cost: W1
White Enchantment

1W: Prevents all damage against you from one red or black source. If a source
does damage to you more than once in a turn, you must pay 1W each time you want
to prevent the damage.

Art by NN Thomas
-------------------------------------------------------------------------------

Greed

Legends and Gathering (4E) [Rare]
Casting Cost: 3B
Black Enchantment

B: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be
used to counter this loss of life.

     ``There is no calamity greater than lavish desires.. . . And there is
     no greater disaster than greed.''
          -Tao Te Ching 46

Art by Phil Foglio
-------------------------------------------------------------------------------

Green Mana Battery

Legends [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 4
Artifact

2, T: Put one charge counter on Green Mana Battery.
T: Add G to your mana pool and remove as many charge counters as you wish. For
each charge counter removed from Green Mana Battery, add G to your mana pool.
Play this ability as an interrupt.

Art by Christopher Rush
-------------------------------------------------------------------------------

Green Scarab

Ice Age [Uncommon]
Casting Cost: W
White Enchant Creature

Target creature gets +2/+2 as long as any opponent controls any green cards.
That creature cannot be blocked by green creatures.

Art by Nicola Leonard
-------------------------------------------------------------------------------

Green Ward

Gathering (3E and 4E) [Uncommon]
Casting Cost: W
White Enchant Creature

Target creature gains protection from green. The protection granted by Green
Ward does not destroy Green Ward.

Art by Dan Frazier
-------------------------------------------------------------------------------

Grizzled Wolverine

Ice Age [Common]
Casting Cost: 1RR
Red Summon Wolverine (2/2)

R: +2/+0 until end of turn. Use this ability only when a creature is assigned
to block Grizzled Wolverine and only once each turn.

     ``Before you release a Wolverine from the trap, make sure it's really
     dead.''
          -Lovisa Coldeyes, Balduvian Chieftain

Art by Cornelius Brudi
-------------------------------------------------------------------------------

Grizzly Bears

Gathering (3E and 4E) [Common]
Casting Cost: 1G
Green Summon Bears (2/2)

     Don't try to outrun one of Dominia's Grizzlies; it'll catch you,
     knock you down, and eat you. Of course, you could run up a tree. In
     that case you'll get a nice view before it knocks the tree down and
     eats you.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Guardian Angel

Gathering (3E) [Common]
Casting Cost: WX
White Instant

Prevents X damage from being dealt to any one target. Any further damage to the
same target this turn can be canceled by spending 1 mana per point of damage to
be canceled.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Guardian Beast

Arabian Nights [Uncommon 2]
Casting Cost: B3
Black Summon Guardian (2/4)

As long as Guardian Beast is untapped, your non-creature artifacts cannot be
further enchanted, destroyed, or taken under someone else's control. If
something occurs that would destroy the Guardian Beast and artifacts
simultaneously, the Guardian Beast is destroyed but your artifacts are not. If
an artifact is enchanted or stolen while Guardian Beast is tapped, it remains
so when Guardian Beast is untapped.

Art by Ken Meyer, Jr.
-------------------------------------------------------------------------------

Gwendlyn Di Corci

Legends [Rare]
Casting Cost: RBBU
Gold Summon Legend (3/5)

T: Target player discards one card from his or her hand at random. This power
may only be used during your turn.

     Urborg became the final resting place of many swordsmen of renown,
     their steel outmatched by the wiles of Gwendlyn.

Art by Julie Baroh
-------------------------------------------------------------------------------

Halfdane

Legends [Rare]
Casting Cost: BUW1
Gold Summon Legend (*/*)

When Halfdane come into play he is a 3/3. During your upkeep, Halfdane acquires
the current power and toughness of target creature other than Halfdane. If
there are no legal targets, Halfdane becomes 3/3.

Art by Melissa Benson
-------------------------------------------------------------------------------

Hallowed Ground

Ice Age [Uncommon]
Casting Cost: 1W
White Enchantment

WW: Return target non-snow-covered land you control to owner's hand.

     ``On this site where Kjeld's blood was spilled, let none raise a fist
     or deny a beggar.''
          -Halvor Arenson, Kjeldoran Priest

Art by Doug Shuler
-------------------------------------------------------------------------------

Halls of Mist

Ice Age [Rare]
Land

Cumulative Upkeep: 1.
No creature can attack if it attacked during its controller's last turn.

Art by Mark Poole
-------------------------------------------------------------------------------

Hammerheim

Legends [Uncommon 2]
Casting Cost:
Legendary Land

T: Add R to your mana pool.
T: Remove all landwalking ability from target creature until end of turn.

     ```Tis distance lends enchantment to the view,
     And robes the mountain in its azure hue.''
          -Thomas Campbell, ``Pleasures of Hope''

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Hand of Justice

Fallen Empires [Uncommon 1]
Casting Cost: W5
White Summon Avatar (2/6)

T: Tap three target white creatures you control to destroy any target creature.

     ``The Hand of Justice will come to cleanse the world if we are
     true.''
          -Oliver Farrel

Art by Melissa Benson
-------------------------------------------------------------------------------

Hasran Ogress

Arabian Nights [Common 3 and 2]
Casting Cost: BB
Black Summon Ogre (3/2)

Unless you pay 2 each time Hasran Ogress attacks, Hasran Ogress does 3 damage
to you.

Art by Dan Frazier
-------------------------------------------------------------------------------

Haunting Wind

Antiquities [Uncommon 3]
Casting Cost: B3
Black Enchantment

Each time an artifact in play is tapped or its activation cost is paid,
Haunting Wind does 1 damage to that artifact's controller. Is not triggered by
continuous artifacts.

     These devices lured so many spirits that sometimes entire
     battlefields would become haunted at once.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Havenwood Battleground

Fallen Empires [Uncommon 3]
Land

Comes into play tapped.
T: Add G to your mana pool.
T: Sacrifice Havenwood Battleground to add GG to your mana pool.

Art by Mark Poole
-------------------------------------------------------------------------------

Hazezon Tamar

Legends [Rare]
Casting Cost: WGR4
Gold Summon Legend (2/4)

On your next upkeep after Hazezon is put into play, put * token Sand Warriors
into play, where * is the number of lands under your control. Treat the
Warriors as 1/1 white, green, and red creatures. If Hazezon leaves play, all
Sand Warriors are also removed from the game.

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Headless Horseman

Legends [Common 1]
Casting Cost: B2
Black Summon Horseman (2/2)

     ``...[T]he ghost rides forth to the scene of battle in nightly quest
     of his head... he sometimes passes along the Hollow, like a midnight
     blast...''
          -Washington Irving, The Legend of Sleepy Hollow

Art by Quinton Hoover
-------------------------------------------------------------------------------

Heal

Ice Age [Common]
Casting Cost: W
White Instant

Prevent 1 damage to any creature or player. Draw a card at the beginning of the
next turn's upkeep.

     ``Sometimes even the smallest boon can save a life.''
          -Halvor Arenson, Kjeldoran Priest

Art by Mark Tedin
-------------------------------------------------------------------------------

Healing Salve

Gathering (3E and 4E) [Common]
Casting Cost: W
White Instant

Give target player 3 life, or prevent up to 3 damage to any creature or player.

Art by Dan Frazier
-------------------------------------------------------------------------------

Heaven's Gate

Legends [Uncommon 1]
Casting Cost: W
White Instant

Changes the color of one or more target creatures to white until end of turn.
You choose which and how many creatures are affected. Costs to tap, maintain,
or use a special ability of target creatures remain entirely unchanged.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Hecatomb

Ice Age [Rare]
Casting Cost: 1BB
Black Enchantment

When Hecatomb comes into play, sacrifice four creatures.
0: Tap target swamp you control to have Hecatomb deal 1 damage to target
creature or player.

Art by NN Thomas
-------------------------------------------------------------------------------

Hell Swarm

Legends [Common 1]
Casting Cost: B
Black Instant

All creatures get -1/-0 until end of turn.

     The brightness of day turned in an instant to dusk as the swarm
     descended upon the battlefield.

Art by Christopher Rush
-------------------------------------------------------------------------------

Hell's Caretaker

Legends [Rare]
Casting Cost: B3
Black Summon Hell's Caretaker (1/1)

T: During your upkeep sacrifice a creature and take a creature from your
graveyard and put it directly into play. Treat this creature as though it were
just summoned.

     You might leave here, Chenndra, should another take your place...

Art by Sandra Everingham
-------------------------------------------------------------------------------

Hellfire

Legends [Rare]
Casting Cost: BBB2
Black Sorcery

All non-black creatures are destroyed. Hellfire does X + 3 damage to you; X is
the number of creatures placed in the graveyard.

     ``High on a throne of royal state... insatiate to pursue vain war
     with heav'n.''
          -John Milton, Paradise Lost

Art by Pete Venters
-------------------------------------------------------------------------------

Helm of Chatzuk

Gathering (3E and 4E) [Rare]
Casting Cost: 1
Artifact

1, T: Target creature gains banding until end of turn.

Art by Mark Tedin
-------------------------------------------------------------------------------

Hematite Talisman

Ice Age [Uncommon]
Casting Cost: 2
Artifact

3: Untap target permanent. Use this ability only when a red spell is
successfully cast and only once for each red spell cast.

Art by L. A. Williams
-------------------------------------------------------------------------------

Heroism

Fallen Empires [Uncommon 3]
Casting Cost: W2
White Enchantment

0: Sacrifice a white creature to have attacking red creatures deal no damage
during combat this turn. The attacking player may pay 2R for an attacking
creature to have it deal damage as normal.

Art by Mark Poole
-------------------------------------------------------------------------------

Hidden Path

The Dark [Uncommon 1]
Casting Cost: GGGG2
Green Enchantment

All green creatures gain forestwalk.

     ``Where moments before we were lost beyond hope, the strange,
     floating lights showed us the way and restored our morale.''
          -Vervamon the Elder

Art by Rob Alexander
-------------------------------------------------------------------------------

High Tide (Maddocks)

Fallen Empires [Common]
Casting Cost: U
Blue Instant

Until end of turn, all islands produce an additional U when tapped for mana.

     ``May Svyelun and her tides favor you.''
          -Traditional Merfolk blessing

Art by Anson Maddocks
-------------------------------------------------------------------------------

High Tide (Tucker)

Fallen Empires [Common]
Casting Cost: U
Blue Instant

Until end of turn, all islands produce an additional U when tapped for mana.

     ``When the very tides turn against you, it's time to consider
     retirement.''
          -General Khurzog

Art by Drew Tucker
-------------------------------------------------------------------------------

High Tide (Weber)

Fallen Empires [Common]
Casting Cost: U
Blue Instant

Until end of turn, all islands produce an additional U when tapped for mana.

     ``By the time their enemies noticed the sea's changing mood, the
     Vodalians had often shifted formation and were ready to attack.''
          -Sarpadian Empires, vol. V

Art by Amy Weber
-------------------------------------------------------------------------------

Hill Giant

Gathering (3E and 4E) [Common]
Casting Cost: 3R
Red Summon Giant (3/3)

     Fortunately, Hill Giants have large blind spots in which a human can
     easily hide. Unfortunately, these blind spots are beneath the bottoms
     of their feet.

Art by Dan Frazier
-------------------------------------------------------------------------------

Hipparion

Ice Age [Uncommon]
Casting Cost: 1W
White Summon Hipparion (1/3)

Cannot be assigned to block a creature with power 3 or greater unless you pay
an additional 1.

     ``Someone once said that Hipparions are to Warriors what Aesthir are
     to Skyknights. Don't believe it.''
          -General Jarkeld, the Arctic Fox

Art by Dameon Willich
-------------------------------------------------------------------------------

Hoar Shade

Ice Age [Common]
Casting Cost: 3B
Black Summon Shade (1/2)

B: +1/+1 until end of turn

     ``The creature we fought in the western waste was double dangerous:
     mortally wounded, it rebounded and attacked again.''
          -Disa the Restless, journal entry

Art by Richard Thomas
-------------------------------------------------------------------------------

Hollow Trees

Fallen Empires [Uncommon 1]
Land

Comes into play tapped. You may choose not to untap Hollow Trees during your
untap phase and instead put a storage counter on it.
T: Remove any number of storage counters from Hollow Trees. For each storage
counter removed, add G to your mana pool.

Art by Pat Morrissey
-------------------------------------------------------------------------------

Holy Armor

Gathering (3E and 4E) [Common]
Casting Cost: W
White Enchant Creature

Target creature gets +0/+2.
W: Target creature Holy Armor enchants gets +0/+1 until end of turn.

Art by Melissa Benson
-------------------------------------------------------------------------------

Holy Day

Legends [Common 1]
Casting Cost: W
White Instant

Creatures attack and block as normal, but none deal any damage. All attacking
creatures are still tapped. Play any time before attack damage is assigned.

     ``The day of spirits; my soul's calm retreat
     Which none disturb!''
          -Henry Vaughan, ``Silex Scintillans''

Art by Justin Hampton
-------------------------------------------------------------------------------

Holy Light

The Dark [Common 3]
Casting Cost: W2
White Instant

All non-white creatures get -1/-1 until end of turn.

     ``Bathed in hallowed light, the infidels looked upon the impurities
     of their souls and despaired.''
          -The Book of Tal

Art by Drew Tucker
-------------------------------------------------------------------------------

Holy Strength

Gathering (3E and 4E) [Common]
Casting Cost: W
White Enchant Creature

Target creature gets +1/+2.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Homarid (Hoover)

Fallen Empires [Common]
Casting Cost: U2
Blue Summon Homarid (2/2)

Put a tide counter on Homarid when it is brought into play and during your
upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are
three tide counters on Homarid, it gets +1/+1. When there are four tide
counters on Homarid, remove them all.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Homarid (Hudson)

Fallen Empires [Common]
Casting Cost: U2
Blue Summon Homarid (2/2)

Put a tide counter on Homarid when it is brought into play and during your
upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are
three tide counters on Homarid, it gets +1/+1. When there are four tide
counters on Homarid, remove them all.

Art by Heather Hudson
-------------------------------------------------------------------------------

Homarid (Tedin)

Fallen Empires [Common]
Casting Cost: U2
Blue Summon Homarid (2/2)

Put a tide counter on Homarid when it is brought into play and during your
upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are
three tide counters on Homarid, it gets +1/+1. When there are four tide
counters on Homarid, remove them all.

Art by Mark Tedin
-------------------------------------------------------------------------------

Homarid (Wackwitz)

Fallen Empires [Common]
Casting Cost: U2
Blue Summon Homarid (2/2)

Put a tide counter on Homarid when it is brought into play and during your
upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are
three tide counters on Homarid, it gets +1/+1. When there are four tide
counters on Homarid, remove them all.

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Homarid Shaman

Fallen Empires [Uncommon 1]
Casting Cost: UU2
Blue Summon Homarid (2/1)

U: Tap a target green creature.

     ``The ground grew swampy; hooves and claws sank into the marshy
     earth. Snarls of rage and bleats of despair echoed through the trees
     as the waters grew higher and higher.''
          -Kyliki of Havenwood, `Havenwood Remembered'

Art by Amy Weber
-------------------------------------------------------------------------------

Homarid Spawning Bed

Fallen Empires [Uncommon 3]
Casting Cost: UU
Blue Enchantment

1UU: Sacrifice a blue creature to put X Camarid tokens into play, where X is
the casting cost of the sacrificed creature. Treat these tokens as 1/1 blue
creatures.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Homarid Warrior (Apslund-Faith)

Fallen Empires [Common]
Casting Cost: U4
Blue Summon Homarid (3/3)

U: Homarid Warrior may not be the target of spells or effects until end of turn
and does not untap as normal during your next untap phase. If Homarid Warrior
is untapped, tap it.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Homarid Warrior (Gelon)

Fallen Empires [Common]
Casting Cost: U4
Blue Summon Homarid (3/3)

U: Homarid Warrior may not be the target of spells or effects until end of turn
and does not untap as normal during your next untap phase. If Homarid Warrior
is untapped, tap it.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Homarid Warrior (Shuler)

Fallen Empires [Common]
Casting Cost: U4
Blue Summon Homarid (3/3)

U: Homarid Warrior may not be the target of spells or effects until end of turn
and does not untap as normal during your next untap phase. If Homarid Warrior
is untapped, tap it.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Horn of Deafening

Legends [Rare]
Casting Cost: 4
Artifact

2T: Target creature deals no damage during combat this turn.

     ``A blast, an echo... then silence.''

Art by Dan Frazier
-------------------------------------------------------------------------------

Hornet Cobra

Legends [Common 2]
Casting Cost: GG1
Green Summon Cobra (2/1)

First Strike

     ``Then inch by inch out of the grass rose up the head and spread hood
     of Nag, the big black cobra, and he was five feet long from tongue to
     tail.''
          -Rudyard Kipling, The Jungle Books

Art by Sandra Everingham
-------------------------------------------------------------------------------

Horror of Horrors

Legends [Uncommon 1]
Casting Cost: BB3
Black Enchantment

Allows caster to sacrifice a swamp to regenerate a target black creature.

     ``And a horror of outer darkness after,
     And dust returneth to dust again.''
          -Adam Lindsay Gordon, The Swimmer

Art by Mark Tedin
-------------------------------------------------------------------------------

Hot Springs

Ice Age [Rare]
Casting Cost: 1G
Green Enchant Land

When Hot Springs comes into play, choose target land you control.
0: Tap land Hot Springs enchants to prevent 1 damage to any creature or player.

     Warmth is life; heat is peace.

Art by Nicola Leonard
-------------------------------------------------------------------------------

Howl from Beyond (IA)

Ice Age [Common]
Casting Cost: XB
Black Instant

Target creature gets +X/+0 until end of turn.

     ``From the mouths of my servants, my voice shall emerge to shake the
     souls of my foes.''
          -Lim-Dl, the Necromancer

Art by Mark Poole
-------------------------------------------------------------------------------

Howl from Beyond (RV)

Gathering (3E and 4E) [Common]
Casting Cost: XB
Black Instant

Target creature gets +X/+0 until end of turn.

Art by Mark Poole
-------------------------------------------------------------------------------

Howling Mine

Gathering (3E and 4E) [Rare]
Casting Cost: 2
Artifact

Each player draws one extra card during his or her draw phase.

Art by Mark Poole
-------------------------------------------------------------------------------

Hunding Gjornersen

Legends [Uncommon 1]
Casting Cost: UUW3
Gold Summon Legend (5/4)

Rampage: 1

     ``You would never guess, at the terrifying sight of the man, that
     Hunding was as charming a companion as one could wish for.''

Art by Richard Thomas
-------------------------------------------------------------------------------

Hurkyl's Recall

Antiquities [Uncommon 1] and Gathering (3E and 4E) [Rare]
Casting Cost: 1U
Blue Instant

All artifacts in play owned by target player are returned to that player's
hand.

     This spell, like many attributed to Drafna, was actually the work of
     his wife and former student, Hurkyl.

Art by NN Thomas
-------------------------------------------------------------------------------

Hurloon Minotaur

Gathering (3E and 4E) [Common]
Casting Cost: 1RR
Red Summon Minotaur (2/3)

     The Minotaurs of the Hurloon Mountains are known for their love of
     battle. They are also known for their hymns to the dead, sung for
     friend and foe alike. These hymns can last for days, filling the
     mountain valleys with their low, haunting sounds.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Hurr Jackal

Arabian Nights [Common 4] and Gathering (4E) [Rare]
Casting Cost: R
Red Summon Jackal (1/1)

T: Target creature cannot regenerate this turn.

Art by Drew Tucker
-------------------------------------------------------------------------------

Hurricane (IA)

Ice Age [Uncommon]
Casting Cost: XG
Green Sorcery

Hurricane deals X damage to each creature with flying and each player.

     ``This was quite possibly the least pleasant occurrence on the entire
     expedition.''
          -Disa the Restless, journal entry

Art by Cornelius Brudi
-------------------------------------------------------------------------------

Hurricane (RV)

Gathering (3E and 4E) [Uncommon]
Casting Cost: XG
Green Sorcery

Hurricane deals X damage to each player and each creature with flying.

Art by Dameon Willich
-------------------------------------------------------------------------------

Hyalopterous Lemure

Ice Age [Uncommon]
Casting Cost: 4B
Black Summon Lemure (4/3)

0: Flying and -1/-0 until end of turn

     ``The Lemures looked harmless, until they descended on my troops.
     Within moments, only bones remained.''
          -Lucilda Fiksdotter, Leader of the Order of the White Shield

Art by Richard Thomas
-------------------------------------------------------------------------------

Hydroblast

Ice Age [Common]
Casting Cost: U
Blue Interrupt

Counter target spell if it is red or destroy target permanent if it is red.

     ``Heed the lessons of our time: the forms of water may move the land
     itself and hold captive the fires within.''
          -Gustha Ebbasdotter, Kjeldoran Royal Mage

Art by Kaja Foglio
-------------------------------------------------------------------------------

Hymn of Rebirth

Ice Age [Uncommon]
Casting Cost: 3WG
Gold Sorcery

Take target creature from any graveyard and put it directly into play under
your control as though it were just summoned.

     ``There will comes soft rains, and spring shall be amongst us, a
     welcome friend.''
          -Halvor Arenson, Kjeldoran Priest

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Hymn to Tourach (Danforth)

Fallen Empires [Common]
Casting Cost: BB
Black Sorcery

Target player discards two cards at random from his or her hand. If target
player does not have enough cards, his or her entire hand is discarded.

     ``Tourach's power was such that his followers deified him after his
     death.''
          -Sarpadian Empires, vol. II

Art by Liz Danforth
-------------------------------------------------------------------------------

Hymn to Tourach (Hoover)

Fallen Empires [Common]
Casting Cost: BB
Black Sorcery

Target player discards two cards at random from his or her hand. If target
player does not have enough cards, his or her entire hand is discarded.

     Knowing the Hymn's power, the followers of Leitbur carefully guarded
     their pillaged transcriptions.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Hymn to Tourach (Kirschner)

Fallen Empires [Common]
Casting Cost: BB
Black Sorcery

Target player discards two cards at random from his or her hand. If target
player does not have enough cards, his or her entire hand is discarded.

     Members of the Order often played the Hymn on instruments made from
     their victims' bones.

Art by Scott Kirschner
-------------------------------------------------------------------------------

Hymn to Tourach (Van Camp)

Fallen Empires [Common]
Casting Cost: BB
Black Sorcery

Target player discards two cards at random from his or her hand. If target
player does not have enough cards, his or her entire hand is discarded.

     ``The eerie, wailing Hymn caused insanity even in hardened
     warriors.''
          -Sarpadian Empires, vol. II

Art by Susan Van Camp
-------------------------------------------------------------------------------

Hyperion Blacksmith

Legends [Uncommon 1]
Casting Cost: RR1
Red Summon Smith (2/2)

T: Target artifact controlled by opponent becomes tapped or untapped.

     ``The smith a mighty man is he
     With large and sinewy hands.
     And the muscles of his brawny arms
     Are strong as iron Bands.''
          -Henry Wadsworth Longfellow, The Village Blacksmith

Art by Dan Frazier
-------------------------------------------------------------------------------

Hypnotic Specter

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1BB
Black Summon Specter (2/2)

Flying
An opponent damaged by Specter discards a card at random from his or her hand.
Ignore this effect if opponent has no cards in hand.

     ``. . . There was no trace Of aught on that illumined face . . .``
     --Samuel Coleridge, ''Phantom''

Art by Douglas Shuler
-------------------------------------------------------------------------------

Icatian Infantry (Beard)

Fallen Empires [Common]
Casting Cost: W
White Summon Soldiers (1/1)

1: Bands until end of turn
1: First Strike until end of turn

     The Icatian army easily repelled early surprise attacks by the Orcs
     on border towns like Montford.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Icatian Infantry (Rush)

Fallen Empires [Common]
Casting Cost: W
White Summon Soldiers (1/1)

1: Bands until end of turn
1: First Strike until end of turn

     Although they had long been concerned about the Order of the Ebon
     Hand, the Icatians faced an even greater threat from Goblin and
     Orcish raiders.

Art by Christopher Rush
-------------------------------------------------------------------------------

Icatian Infantry (Shuler)

Fallen Empires [Common]
Casting Cost: W
White Summon Soldiers (1/1)

1: Bands until end of turn
1: First Strike until end of turn

     ``Valiant Icatia was the last of the Sarpadian empires to fall. Its
     faithful soldiers defended their cities to the very end.''
          -Sarpadian Empires, vol. VI

Art by Douglas Shuler
-------------------------------------------------------------------------------

Icatian Infantry (Tucker)

Fallen Empires [Common]
Casting Cost: W
White Summon Soldiers (1/1)

1: Bands until end of turn
1: First Strike until end of turn

     ``Never Surrender' --Motto carved into a fragment of an Icatian wall

Art by Drew Tucker
-------------------------------------------------------------------------------

Icatian Javelineers (Beard)

Fallen Empires [Common]
Casting Cost: W
White Summon Soldiers (1/1)

When Icatian Javelineers is brought into play, put a javelin counter on it.
T: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any
target.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Icatian Javelineers (Benson)

Fallen Empires [Common]
Casting Cost: W
White Summon Soldiers (1/1)

When Icatian Javelineers is brought into play, put a javelin counter on it.
T: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any
target.

Art by Melissa Benson
-------------------------------------------------------------------------------

Icatian Javelineers (Kirschner)

Fallen Empires [Common]
Casting Cost: W
White Summon Soldiers (1/1)

When Icatian Javelineers is brought into play, put a javelin counter on it.
T: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any
target.

Art by Scott Kirschner
-------------------------------------------------------------------------------

Icatian Lieutenant

Fallen Empires [Uncommon 1]
Casting Cost: WW
White Summon Soldier (1/2)

1W: Target Soldier gets +1/+0 until end of turn.

     To become an officer, an Icatian Soldier had to pass a series of
     tests. These evaluated not only fighting and leadership skills, but
     also integrity, honor, and moral strength.

Art by Pete Venters
-------------------------------------------------------------------------------

Icatian Moneychanger (Beard)

Fallen Empires [Common]
Casting Cost: W
White Summon Townsfolk (0/2)

Moneychanger deals 3 damage to you when summoned; put three credit counters on
Moneychanger at that time. During your upkeep, put one credit counter on
Moneychanger.
0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use
this ability only during your upkeep.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Icatian Moneychanger (Benson)

Fallen Empires [Common]
Casting Cost: W
White Summon Townsfolk (0/2)

Moneychanger deals 3 damage to you when summoned; put three credit counters on
Moneychanger at that time. During your upkeep, put one credit counter on
Moneychanger.
0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use
this ability only during your upkeep.

Art by Melissa Benson
-------------------------------------------------------------------------------

Icatian Moneychanger (Tucker)

Fallen Empires [Common]
Casting Cost: W
White Summon Townsfolk (0/2)

Moneychanger deals 3 damage to you when summoned; put three credit counters on
Moneychanger at that time. During your upkeep, put one credit counter on
Moneychanger.
0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use
this ability only during your upkeep.

Art by Drew Tucker
-------------------------------------------------------------------------------

Icatian Phalanx

Fallen Empires [Uncommon 3]
Casting Cost: W4
White Summon Soldiers (2/4)

Bands

     Even after the wall was breached in half a dozen places, the
     Phalanxes fought on, standing solidly against the onrushing raiders.
     Disciplined and dedicated, they held their ranks to the end, even in
     the face of tremendous losses.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Icatian Priest

Fallen Empires [Uncommon 3]
Casting Cost: W
White Summon Cleric (1/1)

1WW: Target creature gets +1/+1 until end of turn.

     ``May you be strong and valiant, to defeat the enemies of the pure.''
     --``Leitbur's Prayer''

Art by Drew Tucker
-------------------------------------------------------------------------------

Icatian Scout (Alexander)

Fallen Empires [Common]
Casting Cost: W
White Summon Soldier (1/1)

1,T: Target creature gains First Strike until end of turn.

     ``Of course I'm not a spy! The enemy has spies. I am a Scout.''
          -Ailis Connaut

Art by Rob Alexander
-------------------------------------------------------------------------------

Icatian Scout (Foglio)

Fallen Empires [Common]
Casting Cost: W
White Summon Soldier (1/1)

1,T: Target creature gains First Strike until end of turn.

     ``Scouting is the art of balancing the need to go undiscovered with
     the need to get all the information you can. It's only by Leitbur's
     good grace that I'm still alive today.''
          -Ailis Connaut, Diary

Art by Phil Foglio
-------------------------------------------------------------------------------

Icatian Scout (Kane-Ferguson)

Fallen Empires [Common]
Casting Cost: W
White Summon Soldier (1/1)

1,T: Target creature gains First Strike until end of turn.

     ``Because the Orc hordes attacked along the entire border, Scouts
     were essential to Icatia's defense.''
          -Sarpadian Empires, vol. VI

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Icatian Scout (Shuler)

Fallen Empires [Common]
Casting Cost: W
White Summon Soldier (1/1)

1,T: Target creature gains First Strike until end of turn.

     ``Let it be known that Ailis Connaut acted with honor and bravery in
     the defense of the town of Montford, risking her life to scout the
     enemy's position...''
          -Proclamation granting knighthood

Art by Douglas Shuler
-------------------------------------------------------------------------------

Icatian Skirmishers

Fallen Empires [Uncommon 1]
Casting Cost: W3
White Summon Soldiers (1/1)

Bands,
First Strike All creatures that band with Skirmishers to attack gain First
Strike until end of turn.

     Skirmishers engaged raiders before they could reach the towns.
     Although these units typically suffered huge losses, they never
     lacked volunteers.

Art by Heather Hudson
-------------------------------------------------------------------------------

Icatian Store

Fallen Empires [Uncommon 1]
Land

Comes into play tapped. You may choose not to untap Icatian Store during your
untap phase and instead put a storage counter on it.
T: Remove any number of storage counters from Icatian Store. For each storage
counter removed, add W to your mana pool.

Art by Pat Morrissey
-------------------------------------------------------------------------------

Icatian Town

Fallen Empires [Uncommon 1]
Casting Cost: W5
White Sorcery

Put 4 Citizen tokens into play. Treat these tokens as 1/1 white creatures.

     Icatia's once peaceful towns faced increasing attacks from Orcs and
     Goblins as the climate cooled. By the time the empire fell, they were
     little more than armed camps.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Ice Cauldron

Ice Age [Rare]
Casting Cost: 4
Artifact

X,T: Put a charge counter on Ice Cauldron, and put a spell card face up on Ice
Cauldron. Note the type and amount of mana used to pay this activation cost.
Use this ability only if there are no charge counters on Ice Cauldron. You may
play that spell as though it were in your hand.
T: Remove the charge counter from Ice Cauldron to add mana of the type and
amount last used to put a charge counter on Ice Cauldron to your mana pool.
This mana is usable only to cast the spell on top of Ice Cauldron.

Art by Dan Frazier
-------------------------------------------------------------------------------

Ice Floe

Ice Age [Uncommon]
Land

You may choose not to untap Ice Floe during your untap phase.
T: Tap target creature without flying that is attacking you. As long as Ice
Floe remains tapped, that creature does not untap during its controller's untap
phase.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Ice Storm

Gathering (UL) [Uncommon]
Casting Cost: G2
Green Sorcery

Destroys and one land.

Art by Dan Frazier
-------------------------------------------------------------------------------

Iceberg

Ice Age [Uncommon]
Casting Cost: XUU
Blue Enchantment

When Iceberg comes into play, put X ice counters on it.
3: Put an ice counter on Iceberg.
0: Remove an ice counter from Iceberg to add one colorless mana to your mana
pool. Play this ability as an interrupt.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Icequake

Ice Age [Uncommon]
Casting Cost: 1BB
Black Sorcery

Destroy target land. If that land is a snow-covered land, Icequake deals 1
damage to the land's controller.

     ``When the earth shakes, and their animals are swallowed up by the
     ground, perhaps they will think twice before attacking again.''
          -Lim-Dl, the Necromancer

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Ichneumon Druid

Legends [Uncommon 1]
Casting Cost: GG1
Green Summon Druid (1/1)

Ichneumon Druid does 4 damage to any opponent casting an instant. This does not
apply to the first instant cast by that opponent in each turn.

Art by Melissa Benson
-------------------------------------------------------------------------------

Icy Manipulator (IA)

Ice Age [Uncommon]
Casting Cost: 4
Artifact

1,T: Tap target artifact, creature, or land.

     ``The scavengers who first found it called it the `Bone Crank.'' Not
     a bad name, I'd say.''
          -Arcum Dagsson, Soldevi Machinist

Art by Amy Weber
-------------------------------------------------------------------------------

Icy Manipulator (UL)

Gathering (UL) [Uncommon]
Casting Cost: 4
Artifact-Mono

1: You may tap any land, creature, or artifact in play on either side. No
effects are generated by the target card.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Icy Prison

Ice Age [Rare]
Casting Cost: UU
Blue Enchantment

When Icy Prison comes into play, remove target creature from the game. When Icy
Prison leaves play, return that creature to play under its owner's control as
though it were just summoned. During your upkeep, destroy Icy Prison. Any
player may pay 3 to prevent this.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Ifh-Biff Efreet

Arabian Nights [Uncommon 2]
Casting Cost: GG2
Green Summon Efreet (3/3)

Flying
While Ifh-Biff Efreet is in play, any player can pay G to have Ifh-Biff Efreet
do 1 damage to each player and each flying creature in play. This ability does
not tap the Ifh-Biff Efreet, and can be used as soon as it is successfully
summoned.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Illusionary Forces

Ice Age [Common]
Casting Cost: 3U
Blue Summon Illusion (4/4)

Flying.
Cumulative Upkeep: U

     ``This school was founded in secret, operates in secret, and exists
     for the teaching of secrets. Those who would alter reality must first
     escape it.''
          -Gerda agesdotter, Archmage of the Unseen

Art by Justin Hampton
-------------------------------------------------------------------------------

Illusionary Mask

Gathering (UL) [Rare]
Casting Cost: 2
Artifact-Poly

X: You can summon a creature face down so opponent doesn't know what it is. The
X cost can be any amount of mana, even 0; it serves to hide the true casting
cost of the creature, which you still have to spend. As soon as a face-down
creature received damage, deals damage, or is tapped, you must turn it face up.

Art by Amy Weber
-------------------------------------------------------------------------------

Illusionary Presence

Ice Age [Rare]
Casting Cost: 1UU
Blue Summon Illusion (2/2)

Cumulative Upkeep: U.
During your upkeep, Illusionary Presence gains a landwalk ability of your
choice until end of turn.

     ``We could feel the Shaman's power, as surely as we felt the storm.''
          -Disa the Restless, journal entry

Art by Kaja Foglio
-------------------------------------------------------------------------------

Illusionary Terrain

Ice Age [Uncommon]
Casting Cost: UU
Blue Enchantment

Cumulative Upkeep: 2.
All basic lands of one type become basic lands of a different type of your
choice.

     ``The drawing of maps is fruitless in the west near the ice walls;
     the very earth is formless.''
          -Disa the Restless, journal entry

Art by Robert Alexander
-------------------------------------------------------------------------------

Illusionary Wall

Ice Age [Common]
Casting Cost: 4U
Blue Summon Wall (7/4)

Flying, first strike.
Cumulative Upkeep: U

     ``Let them see what is not there and feel what does not touch them.
     When they no longer trust their senses, that is the time to strike.''
          -Gerda agesdotter, Archmage of the Unseen

Art by Mark Poole
-------------------------------------------------------------------------------

Illusions of Grandeur

Ice Age [Rare]
Casting Cost: 3U
Blue Enchantment

Cumulative Upkeep: 2.
When Illusions of Grandeur comes into play, gain 20 life. When Illusions of
Grandeur leaves play, lose 20 life. Effects that prevent or redirect damage
cannot be used to counter this loss of life.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Immolation

Legends [Common 1] and Gathering (4E) [Common]
Casting Cost: R
Red Enchant Creature

Target creature gets +2/-2.

Art by Scott Kirschner
-------------------------------------------------------------------------------

Implements of Sacrifice

Fallen Empires [Uncommon 1]
Casting Cost: 2
Artifact

1,T: Sacrifice Implements of Sacrifice to add 2 mana of any one color to your
mana pool. Play this ability as an interrupt.

     Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the
     hideous cruelty of its rituals.

Art by Margaret Organ-Kean
-------------------------------------------------------------------------------

Imposing Visage

Ice Age [Common]
Casting Cost: R
Red Enchant Creature

Target creature cannot be blocked by only one creature.

     ``I can't believe they expect me to fight with this rabble. A Goblin
     in a big mask sends 'em running for cover.''
          -Avram Garrison, Leader of the Knights of Stromgald

Art by Phil Foglio
-------------------------------------------------------------------------------

Imprison

Legends [Rare]
Casting Cost: B
Black Enchant Creature

Pay 1 each time target creature attempts to attack, block, or tap. That action
is prevented and the creature becomes tapped. Destroy enchantment if mana is
not paid.

Art by Christopher Rush
-------------------------------------------------------------------------------

In the Eye of Chaos

Legends [Rare]
Casting Cost: U2
Blue Enchant World

All instants and interrupts are countered unless their caster pays an
additional X, where X is the casting cost of the spell being cast.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Incinerate

Ice Age [Common]
Casting Cost: 1R
Red Instant

Incinerate deals 3 damage to target creature or player. No creature damaged by
Incinerate can regenerate this turn.

     ``Yes, I think `toast' is an appropriate description.''
          -Jaya Ballard, Task Mage

Art by Mark Poole
-------------------------------------------------------------------------------

Indestructible Aura

Legends [Common 2]
Casting Cost: W
White Instant

Any damage dealt to target creature for remainder of turn is reduced to 0.

     Theodar strode the battle lines, snatching swords with his bare hands
     and casting them aside until all cowered before him.

Art by Mark Poole
-------------------------------------------------------------------------------

Infernal Darkness

Ice Age [Rare]
Casting Cost: 2BB
Black Enchantment

Cumulative upkeep: B and 1 life.
All mana-producing lands produce B instead of their normal mana.

     ``I thought the day had brought enough horrors for our ragged band,
     but the night was far worse.''
          -Lucilde Fiksdotter, Leader of the Order of the White Shield

Art by Phil Foglio
-------------------------------------------------------------------------------

Infernal Denizen

Ice Age [Rare]
Casting Cost: 7B
Black Summon Infernal Denizen (5/7)

During your upkeep, sacrifice two swamps. If you cannot, tap Infernal Denizen,
and target opponent may gain control of target creature of his or her choice
you control. The opponent loses control of that creature if Infernal Denizen
leaves play.
T: Gain control of target creature. Lose control of that creature if Infernal
Denizen leaves play.

Art by Drew Tucker
-------------------------------------------------------------------------------

Infernal Medusa

Legends [Uncommon 1]
Casting Cost: BB3
Black Summon Medusa (2/4)

All non-wall creatures blocking Medusa are destroyed at the end of combat, as
are all creatures blocked by Medusa.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Inferno

The Dark [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 5RR
Red Instant

Inferno deals 6 damage to all players and all creatures.

     ``Any scrap of compassion that still existed in my soul was
     permanently snuffed out when they cast me out into the flames.''
          -Mairsil, called the Pretender

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Infinite Authority

Legends [Rare]
Casting Cost: WWW
White Enchant Creature

All creatures with toughness 3 or less blocking target creature or blocked by
target creature are destroyed at end of combat. At the end of the turn put a
+1/+1 counter on the target creature for each creaeture [sic] destroyed in this
manner during the turn. Counters remain on creature even if enchantment leaves
play.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Infinite Hourglass

Ice Age [Rare]
Casting Cost: 4
Artifact

During your upkeep, put a time counter on Infinite Hourglass. During any
upkeep, any player may pay 3 to remove a time counter from Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.

Art by Harold McNeill
-------------------------------------------------------------------------------

Infuse

Ice Age [Common]
Casting Cost: 2U
Blue Instant

Untap target artifact, creature, or land. Draw a card at the beginning of the
next turn's upkeep.

     ``The potential for a change lies in all things. Know a thing's
     nature, know its possibilities, and know it anew.''
          -Gustha Ebbasdotter, Kjeldoran Royal Mage

Art by Randy Gallegos
-------------------------------------------------------------------------------

Initiates of the Ebon Hand (Danforth)

Fallen Empires [Common]
Casting Cost: B
Black Summon Clerics (1/1)

1: Add B to your mana pool. Play this ability as an interrupt. If more than 3
is spent in this way during one turn, bury Initiates of the Ebon Hand at end of
turn.

     Ebon leaders soon realized that non-human races often had special
     talents that could be exploited.

Art by Liz Danforth
-------------------------------------------------------------------------------

Initiates of the Ebon Hand (Hudson)

Fallen Empires [Common]
Casting Cost: B
Black Summon Clerics (1/1)

1: Add B to your mana pool. Play this ability as an interrupt. If more than 3
is spent in this way during one turn, bury Initiates of the Ebon Hand at end of
turn.

     ``We are no longer Nature's children, but her masters...''
          -Oath of the Ebon Hand

Art by Heather Hudson
-------------------------------------------------------------------------------

Initiates of the Ebon Hand (Kaja)

Fallen Empires [Common]
Casting Cost: B
Black Summon Clerics (1/1)

1: Add B to your mana pool. Play this ability as an interrupt. If more than 3
is spent in this way during one turn, bury Initiates of the Ebon Hand at end of
turn.

     ``Many Initiates sacrificed a hand to become full members of the
     Order.''
          -Sarpadian Empires, vol. II

Art by Kaja Foglio
-------------------------------------------------------------------------------

Inquisition

The Dark [Common 3]
Casting Cost: B2
Black Sorcery

Look at target player's hand. Inquisition does 1 damage to target player for
each white card in his or her hand.

     Many of those entrusted to Primata Delphine's care tended to express
     themselves with screams.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Instill Energy

Gathering (3E and 4E) [Uncommon]
Casting Cost: G
Green Enchant Creature

Target creature can attack the turn it comes into play on your side.
0: During your turn, untap target creature Instill Energy enchants. Use this
ability only once each turn.

Art by Dameon Willich
-------------------------------------------------------------------------------

Invisibility

Gathering (UL) [Common]
Casting Cost: UU
Blue Enchant Creature

Target creature can be blocked only by walls.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Invoke Prejudice

Legends [Rare]
Casting Cost: UUUU
Blue Enchantment

If opponent casts a Summon spell that does not match the color of one of the
creatures under your control, that spell is countered unless the caster pays an
additional X where X is the casting cost of the Summon spell.

Art by Harold McNeill
-------------------------------------------------------------------------------

Iron Star

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1
Artifact

1: Gain 1 life for a successfully cast red spell. Use this effect either when
the spell is cast or later in the turn but only once for each red spell cast.

Art by Dan Frazier
-------------------------------------------------------------------------------

Ironclaw Orcs

Gathering (UL and 4E) [Common]
Casting Cost: 1R
Red Summon Orcs (2/2)

Cannot be assigned to block any creature with power greater than 1.

     Generations of genetic weeding have given rise to the deviously
     cowardly Ironclaw clan. To say that Orcs in general are vicious,
     depraved, and ignoble does not do justice to the Ironclaw.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Ironroot Treefolk

Gathering (3E and 4E) [Common]
Casting Cost: 4G
Green Summon Treefolk (3/5)

     The mating habits of Treefolk, particularly the stalwart Ironroot
     Treefolk, are truly absurd. Molasses comes to mind. It's amazing the
     species can survive at all given such protracted periods of mate
     selection, conjugation, and gestation.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Island (Greenish)

Gathering (3E and 4E) [Land 8]
Land

T: Add U to your mana pool.

Art by Mark Poole
-------------------------------------------------------------------------------

Island (Iceberg)

Ice Age [Land 3]
Land

T: Add U to your mana pool

Art by Anson Maddocks
-------------------------------------------------------------------------------

Island (Purplish)

Gathering (3E and 4E) [Land 8]
Land

T: Add U to your mana pool.

Art by Mark Poole
-------------------------------------------------------------------------------

Island (Red Sky)

Gathering (3E and 4E) [Land 8]
Land

T: Add U to your mana pool.

Art by Mark Poole
-------------------------------------------------------------------------------

Island (Some Green)

Ice Age [Land 3]
Land

T: Add U to your mana pool

Art by Anson Maddocks
-------------------------------------------------------------------------------

Island (with Trees)

Ice Age [Land 3]
Land

T: Add U to your mana pool

Art by Anson Maddocks
-------------------------------------------------------------------------------

Island Fish Jasconius

Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare]
Casting Cost: 4UUU
Blue Summon Island Fish (6/8)

Does not untap during your untap phase. Cannot attack if defending player
controls no islands. If at any time you control no islands, bury Island Fish
Jasconius.
UUU: Untap Island Fish. Use this ability only during your upkeep.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Island Sanctuary

Gathering (3E and 4E) [Rare]
Casting Cost: 1W
White Enchantment

During your draw phase, you may draw one less card from your library. If you do
so, until start of your next turn the only creatures that can attack you are
those with flying or islandwalk.

Art by Mark Poole
-------------------------------------------------------------------------------

Island of Wak-Wak

Arabian Nights [Uncommon 2]
Land

Tap to reduce target flying creature's power to 0.

     The Isle of Wak-Wak, home to a tribe of winged folk, is named for a
     peculiar fruit that grows there. The fruit looks like a woman's head,
     and when ripe speaks the word ``Wak.''

Art by Douglas Shuler
-------------------------------------------------------------------------------

Ivory Cup

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1
Artifact

1: Gain 1 life for a successfully cast white spell. Use this effect either when
the spell is cast or later in the turn but only once for each white spell cast.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Ivory Guardians

Legends [Uncommon 1]
Casting Cost: WW4
White Summon Guardians (3/3)

Protection from red
All guardians gain +1/+1 if an opponent controls any red cards.

     The elite guard of the Mesa High Priests, the Ivory Guardians, were
     created to protect the innocent and faithful. Some say their actions
     are above the law.

Art by Melissa Benson
-------------------------------------------------------------------------------

Ivory Tower

Antiquities [Uncommon 3] and Gathering (3E and 4E) [Rare]
Casting Cost: 1
Artifact

At the beginning of your upkeep, gain 1 life for each card in your hand in
excess of four.

     Valuing scholarship above all else, the inhabitants of the Ivory
     Tower reward those who sacrifice power for knowledge.

Art by Margaret Organ-Kean
-------------------------------------------------------------------------------

Jacques le Vert

Legends [Rare]
Casting Cost: WGR1
Gold Summon Legend (3/2)

All your green creatures gain +0/+2.

     Abandoning his sword to return to the lush forest of Pendelhaven,
     Jacques le Vert devoted his life to protecting the creatures of his
     homeland.

Art by Andi Rusu
-------------------------------------------------------------------------------

Jade Monolith

Gathering (3E and 4E) [Rare]
Casting Cost: 4
Artifact

1: Redirect to yourself all damage done to any creature. The source of the
damage does not change.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Jade Statue

Gathering (UL) [Uncommon]
Casting Cost: 4
Artifact (3/6)

2: Jade Statue becomes a creature for the duration of the current attack
exchange. Can be a creature only during attack or defense.

Art by Dan Frazier
-------------------------------------------------------------------------------

Jalum Tome

Antiquities [Uncommon 2]
Casting Cost: 3
Artifact-Mono

2: Draw a card from your library, then immediately discard a card of your
choice to your graveyard.

     This timeworn relic was responsible for many of Urza's victories,
     though he never fully comprehended its mystical runes.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Jandor's Ring

Arabian Nights [Uncommon 2] and Gathering (3E) [Rare]
Casting Cost: 6
Artifact

2,T: Discard a card you just draw from your library, and draw another card to
replace it.

Art by Dan Frazier
-------------------------------------------------------------------------------

Jandor's Saddlebags

Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare]
Casting Cost: 2
Artifact

3, T: Untap target creature.

     Each day of their journey, Jandor opened the saddlebags and found
     them full of mutton, quinces, cheese, date rolls, wine, and all
     manner of delicious and satisfying foods.

Art by Dameon Willich
-------------------------------------------------------------------------------

Jasmine Boreal

Legends [Uncommon 1]
Casting Cost: WG3
Gold Summon Legend (4/5)

     ``Peace must prevail, even if the wicked must die.''

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Jayemdae Tome

Gathering (3E and 4E) [Rare]
Casting Cost: 4
Artifact

4, T: Draw one card.

Art by Mark Tedin
-------------------------------------------------------------------------------

Jedit Ojanen

Legends [Uncommon 1]
Casting Cost: UWW4
Gold Summon Legend (5/5)

     Mightiest of the Cat Warriors, Jedit Ojanen forsook the forests of
     his tribe and took service with the Robaran Mercenaries, rising
     through their ranks to lead them in the battle for Efrava.

Art by Mark Poole
-------------------------------------------------------------------------------

Jerrard of the Closed Fist

Legends [Uncommon 1]
Casting Cost: GGR3
Gold Summon Legend (6/5)

     Once, the order of the Closed Fist reached throughout the Kb'Briann
     Highlands. Now, Jerrard alone remains to uphold their standard.

Art by Andi Rusu
-------------------------------------------------------------------------------

Jester's Cap

Ice Age [Rare]
Casting Cost: 4
Artifact

2,T: Sacrifice Jester's Cap to look through target player's library and remove
any three of those cards from the game. Reshuffle that library afterwards.

     ``Know your foes' strengths as well as their weaknesses.''
          -Arcum Dagsson, Soldevi Machinist

Art by Dan Frazier
-------------------------------------------------------------------------------

Jester's Mask

Ice Age [Rare]
Casting Cost: 5
Artifact

Comes into play tapped.
1,T: Sacrifice Jester's Mask to look through target opponent's hand and
library. Give that player a new hand of as many cards as he or she had before.
Reshuffle the remaining cards afterwards.

Art by Dan Frazier
-------------------------------------------------------------------------------

Jeweled Amulet

Ice Age [Uncommon]
Casting Cost: 0
Artifact

1,T: Put a charge counter on Jeweled Amulet. Note what type of mana was used to
pay this activation cost. Use this ability only if there are no charge counters
on Jeweled Amulet.
T: Removed the charge counter from Jeweled Amulet to add one mana of the type
last used to put a charge counter on Jeweled Amulet to your mana pool. Play
this ability as an interrupt.

Art by Dan Frazier
-------------------------------------------------------------------------------

Jeweled Bird

Arabian Nights [Uncommon 3]
Casting Cost: 1
Artifact-Mono

Draw a card, and exchange Jeweled Bird for your contribution to the ante. Your
former contribution goes to your graveyard. Remove this card from your deck
before playing if you are not playing for ante.

Art by Amy Weber
-------------------------------------------------------------------------------

Jihad

Arabian Nights [Uncommon 2]
Casting Cost: WWW
White Enchantment

Choose a color. As long as opponent has cards of this color in play, all white
creatures gain +2/+1. Jihad must be discarded immediately if at any time
opponent has no cards of this color in play.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Johan

Legends [Rare]
Casting Cost: WGR3
Gold Summon Legend (5/4)

If Johan does not attack and is not tapped, any of your creatures may attack
without tapping.

Art by Mark Tedin
-------------------------------------------------------------------------------

Johtull Wurm

Ice Age [Uncommon]
Casting Cost: 5G
Green Summon Wurm (6/6)

For each blocking creature assigned to Johtull Wurm beyond the first, Johtull
Wurm gets -2/-1 until end of turn.

     ``To bring her down we must be on all sides at once - leave one
     avenue open and we'll all be dead.''
          -Taaveti of Kelsinko, Elvish Hunter

Art by Dan Gelon
-------------------------------------------------------------------------------

Jokulhaups

Ice Age [Rare]
Casting Cost: 4RR
Red Sorcery

Bury all artifacts, creatures, and lands.

     ``I was shocked when I first saw the aftermath of the Yavimaya Valley
     disaster. The raging waters had swept away trees, bridges, and even
     houses. My healers had much work to do.''
          -Halvor Arenson, Kjeldoran Priest

Art by Richard Thomas
-------------------------------------------------------------------------------

Jovial Evil

Legends [Rare]
Casting Cost: B2
Black Sorcery

Jovial Evil does 2 damage to opponent for each white creature he or she
controls.

     ``Today, for a lark, let's visit the plains. I'm sure we'll find
     something to entertain us.''

Art by Christopher Rush
-------------------------------------------------------------------------------

Juggernaut

Gathering (3E) [Uncommon]
Casting Cost: 4
Artifact-Creature (5/3)

Must attack each turn if possible. Can't be blocked by walls.

     We had taken refuge in a small cave, thinking the entrance was too
     narrow for it to follow. To our horror, its gigantic head smashed
     into the mountainside, ripping itself a new entrance.

Art by Dan Frazier
-------------------------------------------------------------------------------

Jump

Gathering (3E and 4E) [Common]
Casting Cost: U
Blue Instant

Target creature gains flying until end of turn.

Art by Mark Poole
-------------------------------------------------------------------------------

Juniper Order Druid

Ice Age [Common]
Casting Cost: 2G
Green Summon Cleric (1/1)

T: Untap target land. Play this ability as an interrupt.

     ``The filthy towns of Kjeldor are no place for anyone to live.
     Fyndhorn is our home now.''
          -Kolbjrn, Elder Druid of the Juniper Order

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Junn Efreet

Arabian Nights [Uncommon 2] and Gathering (4E) [Uncommon]
Casting Cost: 1BB
Black Summon Efreet (3/3)

Flying
During your upkeep, pay BB or bury Junn Efreet.

Art by Christopher Rush
-------------------------------------------------------------------------------

Justice

Ice Age [Uncommon]
Casting Cost: 2WW
White Enchantment

During your upkeep, pay WW or destroy Justice. Whenever a red creature or spell
deals damage, Justice deals an equal amount of damage to the controller of that
creature or spell. If another spell or effect reduces the amount of damage a
red creature or spell deals, it does not reduce the amount of damage dealt by
Justice.

Art by Ruth Thompson
-------------------------------------------------------------------------------

Juxtapose

Legends [Rare]
Casting Cost: U3
Blue Sorcery

Target player and caster each choose one of the creatures they control with the
highest casting cost. Exchange control of these creatures. Then do the same for
artifacts. Juxtapose does not tap or untap these cards. The control of any
enchantment cards played on these permanents is unchanged. If one player does
not have an artifact or creature do not trade that type of card.

Art by Justin Hampton
-------------------------------------------------------------------------------

Juzm Djinn

Arabian Nights [Uncommon 2]
Casting Cost: BB2
Black Summon Djinn (5/5)

Juzm Djinn does 1 damage to you during your upkeep.

     ``Expect my visit when the darkness comes. The night I think is best
     for hiding all.''
          -Ouallada

Art by Mark Tedin
-------------------------------------------------------------------------------

Karakas

Legends [Uncommon 2]
Casting Cost:
Legendary Land

T: Add W to your mana pool.
T: Return target legend to owner's hand; enchantments on target legend are
destroyed.

     ``To make a prairie it takes a clover and one bee,
     One clover, and a bee,
     And revery.''
          -Emily Dickinson

Art by Nicola Leonard
-------------------------------------------------------------------------------

Karma

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2WW
White Enchantment

During each player's upkeep, Karma deals 1 damage to that player for each swamp
he or she controls.

Art by Richard Thomas
-------------------------------------------------------------------------------

Karplusan Forest

Ice Age [Rare]
Land

T: Add 1 to your mana pool.
T: Add R to your mana pool. Karplusan Forest deals 1 damage to you.
T: Add G to your mana pool. Karplusan Forest deals 1 damage to you.

Art by Nicola Leonard
-------------------------------------------------------------------------------

Karplusan Giant

Ice Age [Uncommon]
Casting Cost: 6R
Red Summon Giant (3/3)

0: Tap target snow-covered land you control to give Karplusan Giant +1/+1 until
end of turn.

     ``They aren't the brightest or the quickest of Giants. For that
     matter, the same holds true if you compare them to rocks.''
          -Disa the Restless, journal entry

Art by Dan Gelon
-------------------------------------------------------------------------------

Karplusan Yeti

Ice Age [Rare]
Casting Cost: 3RR
Red Summon Yeti (3/3)

T: Karplusan Yeti deals an amount of damage equal to its power to target
creature. That creature deals an amount of damage equal to its power to
Karplusan Yeti.

     ``What's that smell?''
          -Perena Deepcutter, Dwarven Armorer

Art by Quinton Hoover
-------------------------------------------------------------------------------

Kasimir the Lone Wolf

Legends [Uncommon 1]
Casting Cost: UW4
Gold Summon Legend (5/3)

     Popular indeed is the tale of how Kasimir was once a Holy man who
     renounced his order to take up the sword. But this tale is no more
     likely than any other.

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Keepers of the Faith

Legends [Common 2]
Casting Cost: WW1
White Summon Keepers (2/3)

     And then the Archangel Anthius spoke to them, saying, ``Fear shall be
     vanquished by the Sword of Faith.''

Art by Daniel Gelon
-------------------------------------------------------------------------------

Kei Takahashi

Legends [Rare]
Casting Cost: WG2
Gold Summon Legend (2/2)

T: Prevent up to 2 damage to one creature.

Art by Scott Kirschner
-------------------------------------------------------------------------------

Keldon Warlord

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2RR
Red Summon Lord (*/*)

Keldon Warlord has power and toughness each equal to the number of non-wall
creatures you control, including Warlord. For example, if you control two other
non-wall creatures, Warlord is 3/3. If one of those creatures leaves play,
Warlord immediately becomes 2/2.

Art by Kev Brockschmidt
-------------------------------------------------------------------------------

Kelsinko Ranger

Ice Age [Common]
Casting Cost: W
White Summon Ranger (1/1)

1W: Target green creature gains first strike until end of turn.

     ``Rangers not trained by the Elves just aren't the same.''
          -Lucilde Fiksdotter, Leader of the Order of the White Shield

Art by Mark Poole
-------------------------------------------------------------------------------

Khabl Ghoul

Arabian Nights [Uncommon 3]
Casting Cost: B2
Black Summon Ghoul (1/1)

At the end of each turn, put a +1/+1 counter on Khabl Ghoul for each other
creature that died during the turn and was not regenerated.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Killer Bees

Legends [Rare] and Gathering (4E) [Uncommon]
Casting Cost: 1GG
Green Summon Bees (0/1)

Flying
G: +1/+1 until end of turn

     The communal mind produces a savage strategy, yet no one could
     predict that this vicious crossbreed would unravel the secret of
     steel.

Art by Phil Foglio
-------------------------------------------------------------------------------

King Suleiman

Arabian Nights [Uncommon 2]
Casting Cost: W1
White Summon King (1/1)

Tap to destroy an Efreet or Djinn.

     ``We made tempestuous winds obedient to Solomon... And many of the
     devils We also made obedient to him.''
          -The Qur'an, 21:81

Art by Mark Poole
-------------------------------------------------------------------------------

Kird Ape

Arabian Nights [Common 5] and Gathering (3E) [Common]
Casting Cost: R
Red Summon Ape (1/1)

Kird Ape gains +1/+2 if you have any forests in play.

Art by Ken Meyer, Jr.
-------------------------------------------------------------------------------

Kismet

Legends [Uncommon 1] and Gathering (4E) [Uncommon]
Casting Cost: 3W
White Enchantment

All of target player's creatures, lands, and artifacts come into play tapped.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Kjeldoran Dead

Ice Age [Common]
Casting Cost: B
Black Summon Dead (3/1)

When Kjeldoran Dead comes into play, sacrifice a creature.
B: Regenerate

     ``They shall kill those whom once they loved.''
          -Lim-Dl, the Necromancer

Art by Melissa Benson
-------------------------------------------------------------------------------

Kjeldoran Elite Guard

Ice Age [Uncommon]
Casting Cost: 3W
White Summon Soldier (2/2)

T: Target creature gets +2/+2 until end of turn. If that creature leaves play
this turn, bury Kjeldoran Elite Guard. Use this ability only when attack or
defense is announced.

     The winged helms of the Guard are put on for pageants - but taken off
     for war.

Art by Melissa Benson
-------------------------------------------------------------------------------

Kjeldoran Frostbeast

Ice Age [Uncommon]
Casting Cost: 3WG
Gold Summon Frostbeast (2/4)

At end of combat, destroy all creatures blocking or blocked by Kjeldoran
Frostbeast.

     ``Two of my warriors found that the creature was dangerous not only
     in combat, but also in simple proximity.''
          -Disa the Restless, journal entry

Art by Mark Poole
-------------------------------------------------------------------------------

Kjeldoran Guard

Ice Age [Common]
Casting Cost: 1W
White Summon Soldier (1/1)

T: Target creature gets +1/+1 until end of turn. If that creature leaves play
this turn, bury Kjeldoran Guard. Use this ability only when attack or defense
is announced and only if defending player controls no snow-covered lands.

Art by Anthony Waters
-------------------------------------------------------------------------------

Kjeldoran Knight

Ice Age [Rare]
Casting Cost: WW
White Summon Knight (1/1)

Banding.
1W: +1/+0 until end of turn.
WW: +0/+2 until end of turn

     ``Those who do not ride the wind on Aesthir still command loyalty and
     respect.''
          -Arna Kennerd, Skyknight

Art by Ron Spencer
-------------------------------------------------------------------------------

Kjeldoran Phalanx

Ice Age [Rare]
Casting Cost: 5W
White Summon Soldiers (2/5)

Banding,
first strike

     ``There's nothing I like better than watching a street full of
     soldiers kicking down the doors of the guilty and the impure.''
          -Avram Garrison, Leader of the Knights of Stromgald

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Kjeldoran Royal Guard

Ice Age [Rare]
Casting Cost: 3WW
White Summon Soldiers (2/5)

T: Redirect to Kjeldoran Royal Guard all damage dealt to you from unblocked
creatures this turn.

     ``Honorable in battle, generous in death.''
          -Motto of the Kjeldoran Royal Guard

Art by L. A. Williams
-------------------------------------------------------------------------------

Kjeldoran Skycaptain

Ice Age [Uncommon]
Casting Cost: 4W
White Summon Soldier (2/2)

Banding, flying,
first strike

     ``If we do our duty and uphold our honor, Kjeldor shall stand for a
     thousand years.''
          -Arna Kennerd, Skyknight

Art by Mark Poole
-------------------------------------------------------------------------------

Kjeldoran Skyknight

Ice Age [Common]
Casting Cost: 2W
White Summon Soldier (1/1)

Banding, flying,
first strike

     ``My Aesthir is my most trusted ally. We fight as one and live as
     one, and we will die as one.''
          -Arna Kennerd, Skyknight

Art by Mark Poole
-------------------------------------------------------------------------------

Kjeldoran Warrior

Ice Age [Common]
Casting Cost: W
White Summon Hero (1/1)

Banding

     ``Give me a thousand such Warriors and I chould change the world.''
          -Avram Garrison, Leader of the Knights of Stromgald.

Art by Mark Poole
-------------------------------------------------------------------------------

Knight of Stromgald

Ice Age [Uncommon]
Casting Cost: BB
Black Summon Knight (2/1)

Protection from white.
BB: +1/+0 until end of turn.
B: First strike until end of turn

     ``Kjeldorans should rule supreme, and to the rest, death!''
          -Avram Garrison, Leader of the Knights of Stromgald

Art by Mark Poole
-------------------------------------------------------------------------------

Knights of Thorn

The Dark [Uncommon 1]
Casting Cost: W3
White Summon Knights (2/2)

Protection from red
Banding

     ``With a great cry, the Goblin host broke and ran as the first wave
     of Knights penetrated its ranks.''
          -Tivadar of Thorn, History of the Goblin Wars

Art by Christopher Rush
-------------------------------------------------------------------------------

Knowledge Vault

Legends [Rare]
Casting Cost: 4
Artifact

2T: Take a card from your library without looking at it and place it face down
under Knowledge Vault.
Sacrifice Knowledge Vault to discard entire hand and take the cards under the
vault into your hand. If Knowledge Vault leaves play, put all cards under it in
your graveyard.

Art by Amy Weber
-------------------------------------------------------------------------------

Kobold Drill Sergeant

Legends [Uncommon 1]
Casting Cost: R1
Red Summon Drill Sergeant (1/2)

All your Kobolds gain +0/+1 and Trample.

     ``Joining this army is easy, boy. Just survive your first battle.''

Art by Julie Baroh
-------------------------------------------------------------------------------

Kobold Overlord

Legends [Rare]
Casting Cost: R1
Red Summon Lord (1/2)

First Strike
All your Kobolds gain First Strike.

     ``One for all, all for one; we strike first, and then you're done!''
          -Oath of the Kobold Musketeers

Art by Julie Baroh
-------------------------------------------------------------------------------

Kobold Taskmaster

Legends [Uncommon 1]
Casting Cost: R1
Red Summon Taskmaster (1/2)

All your Kobolds gain +1/+0.

     The Taskmaster knows that there is no cure for the common Kobold.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Kobolds of Kher Keep

Legends [Common 2]
Casting Cost: 0
Red Summon Kobolds (0/1)

This card is a red spell when cast and Kobolds are a red creature.

     Kher Keep is unique among fortresses: impervious to aerial assault
     but defenseless from the ground.

Art by Julie Baroh
-------------------------------------------------------------------------------

Kormus Bell

Gathering (3E and 4E) [Rare]
Casting Cost: 4
Artifact

All swamps become 1/1 black creatures. The swamps still count as lands but
cannot be tapped for mana the turn they come into play.

Art by Christopher Rush
-------------------------------------------------------------------------------

Krovikan Elementalist

Ice Age [Uncommon]
Casting Cost: BB
Black Summon Wizard (1/1)

2R: Target creature gets +1/+0 until end of turn.
UU: Target creature you control gains flying until end of turn. At end of turn,
bury that creature.

     ``The Elementalist's talents could be useful if turned to other
     purposes.''
          -Zur the Enchanter

Art by Doug Shuler
-------------------------------------------------------------------------------

Krovikan Fetish

Ice Age [Common]
Casting Cost: 2B
Black Enchant Creature

Draw a card at the beginning of the upkeep of the turn after Krovikan Fetish
comes into play. Target creature gets +1/+1.

     Some Krovikans find strength in the ears and eyes of their victims
     and wear such fetishes into battle.

Art by Heather Hudson
-------------------------------------------------------------------------------

Krovikan Sorcerer

Ice Age [Common]
Casting Cost: 2U
Blue Summon Wizard (1/1)

T: Choose and discard a card from your hand to draw a card. If the card
discarded was black, draw two cards instead of one; keep one and discard the
other.

     ``These Sorcerers always seem to have another surprise up their
     sleeves.''
          -Zur the Enchanter

Art by Pat Morrissey
-------------------------------------------------------------------------------

Krovikan Vampire

Ice Age [Uncommon]
Casting Cost: 3BB
Black Summon Vampire (3/3)

At the end of a turn in which any creature is damaged by Krovikan Vampire and
put into any graveyard, put that creature directly into play under your
control. Treat the creature as though it were just summoned. If you lose
control of Krovikan Vampire or Krovikan Vampire leaves play, bury the creature.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Kry Shield

Legends [Uncommon 1]
Casting Cost: 2
Artifact

2T: Target creature you control deals no damage this turn, but gains +0/+X
until end of turn, where X is the casting cost of target creature.

Art by Richard Thomas
-------------------------------------------------------------------------------

Kudzu

Gathering (3E) [Rare]
Casting Cost: GG1
Green Enchant Land

When target land becomes tapped, it is destroyed. Unless that was the last land
in play, Kudzu is not discarded; instead the player whose land it just
destroyed may place it on any other land in play.

Art by Mark Poole
-------------------------------------------------------------------------------

Lady Caleria

Legends [Rare]
Casting Cost: WWGG3
Gold Summon Legend (3/6)

T: Lady Caleria does 3 damage to target attacking or blocking creature.

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Lady Evangela

Legends [Rare]
Casting Cost: BUW
Gold Summon Legend (1/2)

BW,T: Target creature does no damage during combat this turn.

     ``When milady was young, the sight of a rainbow would fill her soul
     with peace. As she grew, she learned to share her rapture with
     others.''
          -Lady Gabriella

Art by Mark Poole
-------------------------------------------------------------------------------

Lady Orca

Legends [Uncommon 1]
Casting Cost: BR5
Gold Summon Legend (7/4)

     ``I do not remember what he said to her. I remember her fiery eyes,
     fixed upon him for an instant. I remember a flash, and the hot breath
     of sudden flames made me turn away. When I looked again, Angus was
     gone.''
          -A Wayfarer, on meeting Lady Orca

Art by Sandra Everingham
-------------------------------------------------------------------------------

Lance

Gathering (3E) [Uncommon]
Casting Cost: W
White Enchant Creature

Target creature gains First Strike.

Art by Rob Alexander
-------------------------------------------------------------------------------

Land Cap

Ice Age [Rare]
Land

If there are any depletion counters on Land Cap, it does not untap during your
untap phase. At the beginning of your upkeep, remove a depletion counter from
Land Cap.
T: Add W to your mana pool. Put a depletion counter on Land Cap.
T: Add U to your mana pool. Put a depletion counter on Land Cap.

Art by L. A. Williams
-------------------------------------------------------------------------------

Land Equilibrium

Legends [Rare]
Casting Cost: UU2
Blue Enchantment

If your opponent controls at least as much land as you do, he or she must
sacrifice a land for each land he or she puts into play.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Land Leeches

The Dark [Common 3] and Gathering (4E) [Common]
Casting Cost: 1GG
Green Summon Leeches (2/2)

First strike

     ``The standard cure for leeches requires the application of burning
     embers. Alternative methods must be devised should an ember of
     sufficient size prove more harmful than the leech.''
          -Vervamon the Elder

Art by Quinton Hoover
-------------------------------------------------------------------------------

Land Tax

Legends [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: W
White Enchantment

During your upkeep, if an opponent controls more land than you, you may search
your library and remove up to three basic land cards and put them into your
hand. Reshuffle your library afterwards.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Land's Edge

Legends [Rare]
Casting Cost: RR1
Red Enchant World

Any player may discard a card from hand at any time. If that player discards a
land, Land's Edge does 2 damage to target player of the discarding player's
choice.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Lapis Lazuli Talisman

Ice Age [Uncommon]
Casting Cost: 2
Artifact

3: Untap target permanent. Use this ability only when a blue spell is
successfully cast and only once for each blue spell cast.

Art by Amy Weber
-------------------------------------------------------------------------------

Lava Burst

Ice Age [Common]
Casting Cost: XR
Red Sorcery

Lava Burst deals X damage to target creature or player. Effects that prevent or
redirect damage cannot be used to protect that creature.

     ``Overkill? This isn't a game of Kick-the-Ouphe!''
          -Jaya Ballard, Task Mage

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Lava Tubes

Ice Age [Rare]
Land

If there are any depletion counters on Lava Tubes, it does not untap during
your untap phase. At the beginning of your upkeep, remove a depletion counter
from Lava Tubes.
T: Add B to your mana pool. Put a depletion counter on Lava Tubes.
T: Add R to your mana pool. Put a depletion counter on Lava Tubes.

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Legions of Lim-Dl

Ice Age [Common]
Casting Cost: 1BB
Black Summon Zombies (2/3)

Snow-covered swampwalk

     ``I have seen the faces of my dead friends among that grim band, and
     I can bear no more.''
          -Lucilde Fiksdotter, Leader of the Order of the White Shield

Art by Anson Maddocks
-------------------------------------------------------------------------------

Leshrac's Rite

Ice Age [Uncommon]
Casting Cost: B
Black Enchant Creature

Target creature gains swampwalk.

     ``Bind me to thee, my soul to thine. I am your servant and your
     slave. I shall hunger your your word and thirst for your blessing.
     Blood for blood, flesh for flesh, Leshrac, my lord.''
          -Lim-Dl, the Necromancer

Art by Richard Thomas
-------------------------------------------------------------------------------

Leshrac's Sigil

Ice Age [Uncommon]
Casting Cost: BB
Black Enchantment

BB: When any opponent successfully casts a green spell, look at that player's
hand and choose a card; he or she then discards that card. Use this ability
only once each time a green spell is cast.
BB: Return Leshrac's Sigil to owner's hand.

Art by Drew Tucker
-------------------------------------------------------------------------------

Lesser Werewolf

Legends [Uncommon 1]
Casting Cost: B3
Black Summon Lycanthrope (2/4)

B: Lesser Werewolf gets -1/-0 until end of turn. Put a -0/-1 counter on target
creature that blocks or is blocked by the Werewolf. Use this ability after
defense is chosen but before damage is dealt. You may not use this ability to
reduce the Lesser Werewolf's power below 0.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Leviathan

The Dark [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 5UUUU
Blue Summon Leviathan (10/10)

Trample
Comes into play tapped and does not untap during your untap phase. During your
upkeep, you may sacrifice two islands to untap Leviathan. Leviathan cannot
attack unless you sacrifice two islands during your attack.

Art by Mark Tedin
-------------------------------------------------------------------------------

Ley Druid

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2G
Green Summon Cleric (1/1)

T: Untap target land. Play this ability as an interrupt.

     After years of training, the Druid becomes one with nature, drawing
     power from the land and returning it when needed.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Lhurgoyf

Ice Age [Rare]
Casting Cost: 2GG
Green Summon Lhurgoyf (*/1+*)

Lhurgoyf has power equal to the total number of creatures in all graveyards,
and toughness equal to 1 plus the total number of creatures in all graveyards.

     ``Ach! Hans, run! It's the Lhurgoyf!''
          -Saffi Eriksdotter, last words

Art by Pete Venters
-------------------------------------------------------------------------------

Library of Alexandria

Arabian Nights [Uncommon 3]
Land

Tap to add 1 colorless mana to your mana pool or draw a card from your library;
you may use the card-drawing ability only if you have exactly seven cards in
your hand.

Art by Mark Poole
-------------------------------------------------------------------------------

Library of Leng

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1
Artifact

Skip the discard phase of your turn. If a spell or effect forces you to
discard, you may discard to the top of your library rather than to your
graveyard. If the discard is random, you may look at the card before choosing
where to discard it.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Lich

Gathering (UL) [Rare]
Casting Cost: BBBB
Black Enchantment

You lose all life. If you gain life later in the game, instead draw one card
from your library for each life. For each point of damage you suffer, you must
destroy one of your cards in play. Creatures destroyed in this way cannot be
regenerated. You lose if this enchantment is destroyed or if you suffer a point
of damage without sending a card to the graveyard.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Life Chisel

Legends [Uncommon 2]
Casting Cost: 4
Artifact

Sacrifice a creature during your upkeep to gain life equal to creature's
toughness.

Art by Anthony Waters
-------------------------------------------------------------------------------

Life Matrix

Legends [Rare]
Casting Cost: 4
Artifact

4T: During your upkeep, put one counter on target creature. You may remove this
counter at any time to regenerate that creature.

Art by Amy Weber
-------------------------------------------------------------------------------

Lifeblood

Legends [Rare]
Casting Cost: WW2
White Enchantment

You gain 1 life point each time one of opponent's mountains becomes tapped.

     ``Foolish wizard! As you tap the power of your lofty keep, so grows
     my strength.''
          -Malvern Xelionos, Letters

Art by Mark Tedin
-------------------------------------------------------------------------------

Lifeforce

Gathering (3E and 4E) [Uncommon]
Casting Cost: GG
Green Enchantment

GG: Counter target black spell. Play this ability as an interrupt.

Art by Dameon Willich
-------------------------------------------------------------------------------

Lifelace

Gathering (3E and 4E) [Rare]
Casting Cost: G
Green Interrupt

Change the color of target spell or target permanent to green. Costs to cast,
tap, maintain or use a special ability of target remain unchanged.

Art by Amy Weber
-------------------------------------------------------------------------------

Lifetap

Gathering (3E and 4E) [Uncommon]
Casting Cost: UU
Blue Enchantment

Gain 1 life each time a forest controlled by target opponent becomes tapped.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Lightning Blow

Ice Age [Rare]
Casting Cost: 1W
White Instant

Target creature gains first strike until end of turn. Draw a card at the
beginning of the next turn's upkeep.

     ``If you do it right, they'll never know what hit them.''
          -General Jarkeld, the Arctic Fox

Art by Harold McNeill
-------------------------------------------------------------------------------

Lightning Bolt

Gathering (3E and 4E) [Common]
Casting Cost: R
Red Instant

Lightning Bolt deals 3 damage to target creature or player.

Art by Christopher Rush
-------------------------------------------------------------------------------

Lim-Dl's Cohort

Ice Age [Common]
Casting Cost: 1BB
Black Summon Zombies (2/3)

Creatures blocking or blocked by Lim-Dl's Cohort cannot regenerate this turn.

     Join me in the place of power, you risen dead. Join me where the
     waters weep and the trees have no hearts.

Art by Doug Shuler
-------------------------------------------------------------------------------

Lim-Dl's Hex

Ice Age [Uncommon]
Casting Cost: 1B
Black Enchantment

During your upkeep, Lim-Dl's Hex deals 1 damage to each player. Each player
may pay B or 3 to prevent the damage to himself or herself.

     ``The weak shall fall. The strong shall remain.''
          -Lim-Dl, the Necromancer

Art by Liz Danforth
-------------------------------------------------------------------------------

Living Armor

The Dark [Uncommon 2]
Casting Cost: 4
Artifact

T: Sacrifice Living Armor to put a +0/+X counter on target creature, where X is
the target creature's casting cost.

     Though it affords excellent protection, few don this armor. The
     process is uncomfortable and not easily reversed.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Living Artifact

Gathering (3E and 4E) [Rare]
Casting Cost: G
Green Enchant Artifact

Put a vitality counter on Living Artifact for each damage dealt to you.
0: During your upkeep, remove a vitality counter to gain 1 life. Remove only
one vitality counter during each of your upkeeps.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Living Lands

Gathering (3E and 4E) [Rare]
Casting Cost: 3G
Green Enchantment

All forests become 1/1 creatures. The forests still count as lands but cannot
be tapped for mana the turn they come into play.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Living Plane

Legends [Rare]
Casting Cost: GG2
Green Enchant World

Treat all land in play as both lands and 1/1 creatures. They may not be tapped
for mana the first turn they are brought into play.

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Living Wall

Gathering (3E) [Uncommon]
Casting Cost: 4
Artifact-Creature (0/6)

Counts as a wall.
1: Regenerates.

     Some fiendish mage had created a horrifying wall of living flesh,
     patched together from a jumble of still-recognizable body parts. As
     we sought to hew our way through it, some unknown power healed the
     gaping wounds we cut, denying us passage.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Livonya Silone

Legends [Rare]
Casting Cost: GGRR2
Gold Summon Legend (4/4)

First Strike
Legendary Land-walk

     Livonya's own nature is a matter of mystery. Nothing is known for
     sure, merely rumors of unearthly stealth, and unholy alliances.

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Llanowar Elves

Gathering (3E and 4E) [Common]
Casting Cost: G
Green Summon Elves (1/1)

T: Add G to your mana pool. Play this ability as an interrupt.

     Hardened by their life in the haunted Llanowar Forest, these fierce
     beings are outcasts among elvenkind.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Lord Magnus

Legends [Uncommon 1]
Casting Cost: WWG3
Gold Summon Legend (4/3)

First Strike
Creatures with plainswalk or forestwalk may be blocked as if they did not have
either ability.

Art by Mark Tedin
-------------------------------------------------------------------------------

Lord of Atlantis

Gathering (3E and 4E) [Rare]
Casting Cost: UU
Blue Summon Lord (2/2)

All Merfolk gain islandwalk and get +1/+1.

     A master of tactics, the Lord of Atlantis makes his people bold in
     battle merely by arriving to lead them.

Art by Melissa Benson
-------------------------------------------------------------------------------

Lord of the Pit

Gathering (3E and 4E) [Rare]
Casting Cost: 4BBB
Black Summon Demon (7/7)

Flying
trample During your upkeep, sacrifice a creature. If you cannot sacrifice a
creature, Lord of the Pit deals 7 damage to you. You cannot sacrifice Lord of
the Pit to itself.

Art by Mark Tedin
-------------------------------------------------------------------------------

Lost Order of Jarkeld

Ice Age [Rare]
Casting Cost: 2WW
White Summon Knights (1+*/1+*)

Lost Order of Jarkeld has power and toughness each equal to 1 plus the number
of creatures target opponent controls.

     ``Let use remember brave Jarkeld and his troops, who perished in the
     Andarkar Wastes so long ago.''
          -Halvor Arenson, Kjeldoran Priest

Art by Andi Rusu
-------------------------------------------------------------------------------

Lost Soul

Legends [Common 2] and Gathering (4E) [Common]
Casting Cost: 1BB
Black Summon Lost Soul (2/1)

Swampwalk

     Her hand gently beckons, she whispers your name - But those who go
     with her are never the same.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Lure (IA)

Ice Age [Uncommon]
Casting Cost: 1GG
Green Enchant Creature

All creatures able to block target creature must do so. Lure does not prevent a
creature from blocking more than one creature if blocker has that ability. If
blocker is forced to block more creatures than it is allowed to, defender
chooses which of these creatures to block, but must block as many creatures as
are allowed.

Art by Phil Foglio
-------------------------------------------------------------------------------

Lure (RV)

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1GG
Green Enchant Creature

All creatures able to block target creature must do so. Lure does not prevent a
creature from blocking more than one creature if blocker has that ability. If
blocker is forced to block more creatures than it is allowed to, defender
chooses which of these creatures to block, but must block as many creatures as
allowed.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Lurker

The Dark [Uncommon 1]
Casting Cost: G2
Green Summon Lurker (2/3)

Lurker may not be the target of any spell unless Lurker was declared as an
attacker or blocker this turn.

     ``Each night we felt it watching us from the darkness beyond our
     fire. We only had one pack horse left.''
          -Maeveen O'Donagh, Memoirs of a Soldier

Art by Anson Maddocks
-------------------------------------------------------------------------------

Maddening Wind

Ice Age [Uncommon]
Casting Cost: 2G
Green Enchant Creature

Cumulative Upkeep: G.
During target creature's controller's upkeep, Maddening Wind deals 2 damage to
that player.

     ``It is Freyalise, walking on the world.''
          -Kolbjrn, Elder Druid of the Juniper Order

Art by Dameon Willich
-------------------------------------------------------------------------------

Magical Hack

Gathering (3E and 4E) [Rare]
Casting Cost: U
Blue Interrupt

Change the text of target spell or target permanent by replacing all
occurrences of one basic land type with another. For example, you may change
``swampwalk'' to ``plainswalk.''

Art by Julie Baroh
-------------------------------------------------------------------------------

Magnetic Mountain

Arabian Nights [Uncommon 3] and Gathering (3E and 4E) [Rare]
Casting Cost: 1RR
Red Enchantment

Blue creatures do not untap during their controllers' untap phase. During his
or her upkeep, a player may pay an additional 4 to untap a blue creature he or
she controls.

Art by Susan Van Camp
-------------------------------------------------------------------------------

Magus of the Unseen

Ice Age [Rare]
Casting Cost: 1U
Blue Summon Wizard (1/1)

1U,T: Untap target artifact opponent controls and gain control of it until end
of turn. If that artifact is an artifact creature, it can attack, and you may
use any of its abilities that require T as part of the activation cost. When
you lose control of the artifact, tap it.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Mahamoti Djinn

Gathering (3E and 4E) [Rare]
Casting Cost: 4UU
Blue Summon Djinn (5/6)

Flying

     Of royal blood among the spirits of the air, the Mahamoti Djinn rides
     on the wings of the winds. As dangerous in the gambling hall as he is
     in battle, he is a master of trickery and misdirection.

Art by Dan Frazier
-------------------------------------------------------------------------------

Malachite Talisman

Ice Age [Uncommon]
Casting Cost: 2
Artifact

3: Untap target permanent. Use this ability only when a green spell is
successfully cast and only once for each green spell cast.

Art by Christopher Rush
-------------------------------------------------------------------------------

Mana Clash

The Dark [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: R
Red Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to any
player whose coin comes up tails. Repeat this process until both players' coins
come up heads at the same time.

Art by Mark Tedin
-------------------------------------------------------------------------------

Mana Crypt

Promotional [Rare]
Casting Cost: 0
Artifact

During your upkeep, flip a coin. Opponent calls heads or tails while coin is in
the air. If flip ends up in opponent's favor, Mana Crypt deals 3 damage to you.

T: Add two colorless mana to your mana pool. Play this ability as an interrupt.

Art by Mark Tedin
-------------------------------------------------------------------------------

Mana Drain

Legends [Uncommon 1]
Casting Cost: UU
Blue Interrupt

Counters target spell. At the beginning of your next main phase, add X to your
mana pool, where X is the casting cost of target spell.

Art by Mark Tedin
-------------------------------------------------------------------------------

Mana Flare

Gathering (3E and 4E) [Rare]
Casting Cost: 2R
Red Enchantment

Whenever a player taps a land for mana, it produces one additional mana of the
same type.

Art by Christopher Rush
-------------------------------------------------------------------------------

Mana Matrix

Legends [Rare]
Casting Cost: 6
Artifact

Pay up to 2 less than required whenever casting an instant, interrupt, or
enchantment spell.

Art by Mark Tedin
-------------------------------------------------------------------------------

Mana Short

Gathering (3E and 4E) [Rare]
Casting Cost: 2U
Blue Instant

Mana Short empties target player's mana pool and taps that player's lands.

Art by Dameon Willich
-------------------------------------------------------------------------------

Mana Vault

Gathering (3E and 4E) [Rare]
Casting Cost: 1
Artifact

Mana Vault does not untap during your untap phase. If it remains tapped during
your upkeep, Mana Vault deals 1 damage to you.
4: Untap Mana Vault. Use this ability only during your upkeep.
T: Add 3 colorless mana to your mana pool. Play this ability as an interrupt.

Art by Mark Tedin
-------------------------------------------------------------------------------

Mana Vortex

The Dark [Uncommon 1]
Casting Cost: UU1
Blue Enchantment

Each player who controls land sacrifices one land during his or her upkeep. If
at any time there are no lands in play, Mana Vortex is destroyed. If you do not
sacrifice a land when Mana Vortex is cast, Mana Vortex is countered.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Manabarbs

Gathering (3E and 4E) [Rare]
Casting Cost: 3R
Red Enchantment

Each time any land is tapped for mana, Manabarbs deals 1 damage to that land's
controller.

Art by Christopher Rush
-------------------------------------------------------------------------------

Marble Priest

Legends [Uncommon 1]
Casting Cost: 5
Artifact-Creature (3/3)

All walls able to block Marble Priest must do so. Walls able to block more than
one creature can still do so. If blocking wall is compelled to block more
creatures than it is legally able to, defender chooses which of these attacking
creatures to block, but must block as many creatures as it legally can. Damage
dealt to Marble Priest from walls during combat is reduce to 0.

Art by Melissa Benson
-------------------------------------------------------------------------------

Marhault Elsdragon

Legends [Uncommon 1]
Casting Cost: GRR3
Gold Summon Legend (4/6)

Rampage: 1

     Marhault follows a strict philosophy, never letting emotions cloud
     his thoughts. No chance observer could imagine the rage in his heart.

Art by Mark Poole
-------------------------------------------------------------------------------

Marsh Gas

The Dark [Common 3] and Gathering (4E) [Common]
Casting Cost: B
Black Instant

All creatures get -2/-0 until end of turn.

     ``Comes right outta th' ground. If ya can smell it, it's too late.''
          -Keevy Bogsbury

Art by Douglas Shuler
-------------------------------------------------------------------------------

Marsh Goblins

The Dark [Common 3]
Casting Cost: BR
Gold Summon Goblins (1/1)

Swampwalk
Counts as both a black card and a red card.

     Even the other Goblin races shun the Marsh Goblins, thanks to certain
     unwholesome customs they practice.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Marsh Viper

The Dark [Common 3] and Gathering (4E) [Common]
Casting Cost: 3G
Green Summon Viper (1/2)

If Marsh Viper damages a player, he or she gets two poison counters. If a
player has ten or more poison counters, he or she loses the game.

     ``All we had left were their black and bloated bodies.''
          -Maeveen O'Donagh, Memoirs of a Soldier

Art by Ron Spencer
-------------------------------------------------------------------------------

Mrton Stromgald

Ice Age [Rare]
Casting Cost: 2RR
Red Summon Legend (1/1)

If Mrton Stromgald attacks, all other attacking creatures get +*/+* until end
of turn, where * is equal to the number of other attacking creatures. If Mrton
blocks, all other blocking creatures get +*/+* until end of turn, where * is
equal to the number of other blocking creatures.

Art by Mark Poole
-------------------------------------------------------------------------------

Martyr's Cry

The Dark [Uncommon 1]
Casting Cost: WW
White Sorcery

All white creatures are removed from the game. Players must draw one card for
each white creature they control that is lost in this manner.

     ``It is only fitting that one such as I should die in pursuit of
     knowledge.''
          -Vervamon the Elder

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Martyrs of Korlis

Antiquities [Uncommon 3]
Casting Cost: WW3
White Summon Bodyguard (1/6)

Unless Martyrs of Korlis is tapped, any damage done to you by artifacts is
instead applied to Martyrs of Korlis. You may not take this damage yourself,
though you may prevent it if possible. No more than one Bodyguard of your
choice can take damage for you in this manner each turn.

Art by Margaret Organ-Kean
-------------------------------------------------------------------------------

Master of the Hunt

Legends [Rare]
Casting Cost: GG2
Green Summon Master (2/2)

2GG: Put a Wolves of the Hunt token into play. Treat this token as a 1/1 green
creature with the ability Bands with other Wolves of the Hunt.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Maze of Ith

The Dark [Common 1]
Land

T: Target attacking creature becomes untapped. This creature neither deals nor
receives damage as a result of combat.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Meekstone

Gathering (3E and 4E) [Rare]
Casting Cost: 1
Artifact

No creatures with power greater than 2 untap during their controllers' untap
phase.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Melee

Ice Age [Uncommon]
Casting Cost: 4R
Red Instant

Cast only on your turn during combat before defense is chosen. Choose how
attacking creatures you control are blocked; all defense must be legal. After
declaring blocking, untap any unblocked attacking creature. Treat those
creatures as though they had not attacked.

Art by Dameon Willich
-------------------------------------------------------------------------------

Melting

Ice Age [Uncommon]
Casting Cost: 3R
Red Enchantment

All snow-covered lands become non-snow-covered lands of the same type.

     ``Who needs the sun when you've got me around?''
          -Jaya Ballard, Task Mage

Art by Randy Gallegos
-------------------------------------------------------------------------------

Mercenaries

Ice Age [Rare]
Casting Cost: 3W
White Summon Mercenaries (3/3)

Whenever Mercenaries damages a player, that player may pay 3 to prevent that
damage.

     ``Blasted amateurs! Doesn't the queen think we can fight well enough
     on our own?''
          -Avram Garrison, Leader of the Knights of Stromgald

Art by Cornelius Brudi
-------------------------------------------------------------------------------

Merchant Ship

Arabian Nights [Uncommon 3]
Casting Cost: U
Blue Summon Ship (0/2)

If Merchant Ship attacks and is not blocked, you gain 2 life. Merchant Ship
cannot attack unless opponent has islands in play. Merchant Ship is destroyed
immediately if at any time you have no islands in play.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Merfolk Assassin

The Dark [Uncommon 2]
Casting Cost: UU
Blue Summon Merfolk (1/2)

T: Destroy target creature that has islandwalk.

Art by Denise [sic] Detwiler
-------------------------------------------------------------------------------

Merfolk of the Pearl Trident

Gathering (3E and 4E) [Common]
Casting Cost: U
Blue Summon Merfolk (1/1)

     Most human scholars believe that Merfolk are the survivors of sunken
     Atlantis, humans adapted to the water. Merfolk, however, believe that
     humans sprang forth from Merfolk who adapted themselves in order to
     explore their last frontier.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Merieke Ri Berit

Ice Age [Rare]
Casting Cost: WUB
Gold Summon Legend (1/1)

Does not untap during your untap phase.
T: Gain control of target creature. Lose control of that creature if you lose
control of Merieke Ri Berit. If Merieke Ri Berit leaves play or becomes
untapped, bury the creature.

Art by Heather Hudson
-------------------------------------------------------------------------------

Merseine (Hudson)

Fallen Empires [Common]
Casting Cost: UU2
Blue Enchant Creature

Put three net counters on Merseine when it is brought into play. Target
creature Merseine enchants does not untap as normal during its controller's
untap phase as long as any net counters remain. As a fast effect, target
creature's controller may pay creature's casting cost to remove a net counter.

Art by Heather Hudson
-------------------------------------------------------------------------------

Merseine (Organ-Kean)

Fallen Empires [Common]
Casting Cost: UU2
Blue Enchant Creature

Put three net counters on Merseine when it is brought into play. Target
creature Merseine enchants does not untap as normal during its controller's
untap phase as long as any net counters remain. As a fast effect, target
creature's controller may pay creature's casting cost to remove a net counter.

Art by Margaret Organ-Kean
-------------------------------------------------------------------------------

Merseine (Tucker)

Fallen Empires [Common]
Casting Cost: UU2
Blue Enchant Creature

Put three net counters on Merseine when it is brought into play. Target
creature Merseine enchants does not untap as normal during its controller's
untap phase as long as any net counters remain. As a fast effect, target
creature's controller may pay creature's casting cost to remove a net counter.

Art by Drew Tucker
-------------------------------------------------------------------------------

Merseine (Venters)

Fallen Empires [Common]
Casting Cost: UU2
Blue Enchant Creature

Put three net counters on Merseine when it is brought into play. Target
creature Merseine enchants does not untap as normal during its controller's
untap phase as long as any net counters remain. As a fast effect, target
creature's controller may pay creature's casting cost to remove a net counter.

Art by Pete Venters
-------------------------------------------------------------------------------

Mesa Pegasus

Gathering (3E and 4E) [Common]
Casting Cost: 1W
White Summon Pegasus (1/1)

Flying,
Bands

     Before a woman marries in the village of Sursi, she must visit the
     land of the Mesa Pegasus. Legend has it that if the woman is pure of
     heart and her love is true, a Mesa Pegasus will appear, blessing her
     family with long life and good fortune.

Art by Melissa Benson
-------------------------------------------------------------------------------

Mesmeric Trance

Ice Age [Rare]
Casting Cost: 1UU
Blue Enchantment

Cumulative Upkeep: 1.
U: Discard a card from your hand to draw a card.

     ``Magic overused can freeze the mind. Creativity is more important
     than power.''
          -Zur the Enchanter

Art by Dan Frazier
-------------------------------------------------------------------------------

Metamorphosis

Arabian Nights [Common 4]
Casting Cost: G
Green Sorcery

Sacrifice a creature of yours in play for an amount of mana equal to its
casting cost plus 1. This mana can be of any one color, and can only be used to
summon creatures.

Art by Christopher Rush
-------------------------------------------------------------------------------

Meteor Shower

Ice Age [Common]
Casting Cost: XXR
Red Sorcery

Meteor Shower deals X+1 damage divided any way you choose among any number of
target creatures and/or players.

     ``Eenie, meenie, minie, moe... oh, why not all of them?''
          -Jaya Ballard, Task Mage

Art by Rick Emond
-------------------------------------------------------------------------------

Mightstone

Antiquities [Uncommon 3]
Casting Cost: 4
Artifact-Continuous

All attacking creatures gain +1/+0.

     While exploring the sacred cave of Koilos with his brother Mishra and
     their master Tocasia, Urza fell behind in the Hall of Tagsin, where
     he discovered the remarkable Mightstone.

Art by Pete Venters
-------------------------------------------------------------------------------

Mijae Djinn

Arabian Nights [Uncommon 2] and Gathering (3E) [Rare]
Casting Cost: RRR
Red Summon Djinn (6/3)

If you choose to attack with Mijae Djinn, flip a coin immediately after attack
is announced; opponent calls heads or tails while coin is in the air. If the
flip ends up in opponent's favor, Mijae Djinn is tapped but does not attack.

Art by Susan Van Camp
-------------------------------------------------------------------------------

Millstone

Antiquities [Uncommon 3] and Gathering (3E and 4E) [Rare]
Casting Cost: 2
Artifact

2, T: Take the top two cards from target player's library and put them into
that player's graveyard.

     More than one mage was driven insane by the sound of the Millstone
     relentlessly grinding away.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Mind Bomb

The Dark [Uncommon 1] and Gathering (4E) [Uncommon]
Casting Cost: U
Blue Sorcery

Mind Bomb deals 3 damage to each player. All players may discard up to three
cards of their choice from their hands. Each card a player discards in this
manner prevents 1 damage to that player from Mind Bomb.

Art by Mark Tedin
-------------------------------------------------------------------------------

Mind Ravel

Ice Age [Common]
Casting Cost: 2B
Black Sorcery

Target player chooses and discards a card from his or her hand. Ignore this
ability if that player has no cards in hand. Draw a card at the beginning of
the next turn's upkeep.

     An end to reason, an end to order. Forget all that has been.

Art by Mark Tedin
-------------------------------------------------------------------------------

Mind Twist

Gathering (3E and 4E) [Rare]
Casting Cost: XB
Black Sorcery

Target player discards X cards at random from his or her hand. If that player
does not have enough cards, his or her entire hand is discarded.

Art by Julie Baroh
-------------------------------------------------------------------------------

Mind Warp

Ice Age [Uncommon]
Casting Cost: X3B
Black Sorcery

Look at target player's hand and choose X cards; that player then discards
those cards. If the player does not have enough cards in hand, his or her
entire hand is discarded.

Art by Liz Danforth
-------------------------------------------------------------------------------

Mind Whip

Ice Age [Rare]
Casting Cost: 2BB
Black Enchant Creature

During target creature's controller's upkeep, he or she pays 3 or Mind Whip
deals 2 damage to him or her. If Mind Whip deals damage in this way, tap that
creature.

     ``A mind in agony is a sparrow without wings.''
          -Lim-Dl, the Necromancer

Art by Drew Tucker
-------------------------------------------------------------------------------

Mindstab Thrull (Hudson)

Fallen Empires [Common]
Casting Cost: BB1
Black Summon Thrull (2/2)

If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force
the player it attacked to discard three cards. If you do so, it deals no damage
during combat this turn. If that player does not have enough cards, his or her
entire hand is discarded.

Art by Heather Hudson
-------------------------------------------------------------------------------

Mindstab Thrull (Kane-Ferguson)

Fallen Empires [Common]
Casting Cost: BB1
Black Summon Thrull (2/2)

If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force
the player it attacked to discard three cards. If you do so, it deals no damage
during combat this turn. If that player does not have enough cards, his or her
entire hand is discarded.

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Mindstab Thrull (Tedin)

Fallen Empires [Common]
Casting Cost: BB1
Black Summon Thrull (2/2)

If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force
the player it attacked to discard three cards. If you do so, it deals no damage
during combat this turn. If that player does not have enough cards, his or her
entire hand is discarded.

Art by Mark Tedin
-------------------------------------------------------------------------------

Minion of Leshrac

Ice Age [Rare]
Casting Cost: 4BBB
Black Summon Demon (5/5)

Protection from black.
During your upkeep, sacrifice a creature or Minion of Leshrac deals 5 damage to
you. If Minion of Leshrac deals damage to you in this way, tap it. You cannot
sacrifice Minion of Leshrac to itself.
T: Destroy target creature or land.

Art by L. A. Williams
-------------------------------------------------------------------------------

Minion of Tevesh Szat

Ice Age [Rare]
Casting Cost: 4BBB
Black Summon Demon (4/4)

During your upkeep, pay BB or Minion of Tevesh Szat deals 2 damage to you.
T: Target creature gets +3/-2 until end of turn.

     ``A minion given over to Tevesh Szat is a stronger minion gained.''
          -Lim-Dl, the Necromancer

Art by Julie Baroh
-------------------------------------------------------------------------------

Miracle Worker

The Dark [Common 3]
Casting Cost: W
White Summon Miracle Worker (1/1)

T: Destroy target enchantment card on a creature you control.

     ``Those blessed hands could bring surcease to even the most tainted
     soul.''
          -Sister Betje, Miracles of the Saints

Art by Ron Spencer
-------------------------------------------------------------------------------

Mirror Universe

Legends [Rare]
Casting Cost: 6
Artifact

T: Sacrifice Mirror Universe during your upkeep, and trade your number of life
points with opponent. For example, if you had 2 life points and your opponent
had 10, you would now have 10 life points and your opponent would have 2.
Effects that prevent or redirect damage may not be used to counter this change
of life.

Art by Phil Foglio
-------------------------------------------------------------------------------

Mishra's Factory (Fall/Two Ballons/Red)

Antiquities [Uncommon 1] and Gathering (4E) [Uncommon]
Land

T: Add 1 colorless mana to your mana pool.
1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until
end of turn. Assembly Worker still counts as a land but cannot be tapped for
mana the turn it comes into play.
T: Target Assembly Worker gets +1/+1 until end of turn.

Art by Kaja Foglio & Phil Foglio
-------------------------------------------------------------------------------

Mishra's Factory (Spring/Blue Balloon/Pale Green)

Antiquities [Common 1]
Land

Tap to add 1 colorless mana to your mana pool or give any Assembly Worker +1/+1
until end of turn.
1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until
end of turn. Assembly Worker is still considered a land as well.

Art by Kaja Foglio & Phil Foglio
-------------------------------------------------------------------------------

Mishra's Factory (Summer/Red Balloon/Dark Green)

Antiquities [Uncommon 1]
Land

Tap to add 1 colorless mana to your mana pool or give any Assembly Worker +1/+1
until end of turn.
1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until
end of turn. Assembly Worker is still considered a land as well.

Art by Kaja Foglio & Phil Foglio
-------------------------------------------------------------------------------

Mishra's Factory (Winter)

Antiquities [Uncommon 1]
Land

Tap to add 1 colorless mana to your mana pool or give any Assembly Worker +1/+1
until end of turn.
1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until
end of turn. Assembly Worker is still considered a land as well.

Art by Kaja Foglio & Phil Foglio
-------------------------------------------------------------------------------

Mishra's War Machine

Antiquities [Uncommon 1] and Gathering (3E and 4E) [Rare]
Casting Cost: 7
Artifact Creature (5/5)

Banding
During your upkeep, choose and discard one card from your hand, or Mishra's War
Machine deals 3 damage to you. If Mishra's War Machine deals damage to you in
this way, tap it.

Art by Amy Weber
-------------------------------------------------------------------------------

Mishra's Workshop

Antiquities [Uncommon 1]
Land

Tap to add 3 colorless mana to your mana pool. This mana may only be used to
cast artifacts.

     Though he eventually came to despise Tocasia, Mishra listened well to
     her lessons on clarity of purpose. Unlike his brother, he focused his
     mind on a single goal.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Mistfolk

Ice Age [Common]
Casting Cost: UU
Blue Summon Mistfolk (1/2)

U: Counter target spell that targets Mistfolk.

     ``Although my official log will state there is no evidence pointing
     to the existence of the Mistfolk, my certainty is lessened by the
     cursed consistency of the expedition's eyewitness accounts.''
          -Disa the Restless, journal entry

Art by Quinton Hoover
-------------------------------------------------------------------------------

Moat

Legends [Rare]
Casting Cost: WW2
White Enchantment

Non-flying creatures cannot attack.

     The purpose of any moat is to impede attack. Some are filled with
     water, some with thistles. Some are filled with things best left
     unseen.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Mold Demon

Legends [Rare]
Casting Cost: BB5
Black Summon Mold Demon (6/6)

When Mold Demon is brought into play, controller must sacrifice two swamps or
Mold Demon is buried.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Mole Worms

Ice Age [Uncommon]
Casting Cost: 2B
Black Summon Worms (1/1)

You may choose not to untap Mole Worms during your untap phase.
T: Tap target land. As long as Mole Worms remains tapped, that land does not
untap during its controller's untap phase.

Art by Dan Gelon
-------------------------------------------------------------------------------

Mons's Goblin Raiders

Gathering (3E and 4E) [Common]
Casting Cost: R
Red Summon Goblins (1/1)

     The intricate dynamics of Rundvelt Goblin affairs are often confused
     with anarchy. The chaos, however, is the chaos of a thundercloud, and
     direction will sporadically and violently appear. Pashalik Mons and
     his Raiders are the thunderhead that leads in the storm.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Monsoon

Ice Age [Rare]
Casting Cost: 2RG
Gold Enchantment

Whenever any island is untapped at the end of its controller's turn, tap it;
Monsoon deals 1 damage to that player.

     ``No one in her right mind would venture off the coast of Kjeldor
     during this season.''
          -Disa the Restless, journal entry

Art by NN Thomas
-------------------------------------------------------------------------------

Moor Fiend

Ice Age [Common]
Casting Cost: 3B
Black Summon Fiend (3/3)

Swampwalk

     ``Let them close the gates of Krov from dusk until dawn if they so
     choose. It matters not. My fiends shall yet rend their flesh from
     their bones.''
          -Lim-Dl, the Necromancer

Art by Anson Maddocks
-------------------------------------------------------------------------------

Moorish Cavalry

Arabian Nights [Common 4 and 1]
Casting Cost: WW2
White Summon Cavalry (3/3)

Trample

     Members of the elite Moorish Cavalry are very particular about their
     mounts, choosing only those whose bloodlines have been pure for
     generations.

Art by Dameon Willich
-------------------------------------------------------------------------------

Morale

The Dark [Common 3] and Gathering (4E) [Common]
Casting Cost: 1WW
White Instant

All attacking creatures get +1/+1 until end of turn.

     ``After Lacjsi's speech, the Knights grew determined to crush their
     ancient enemies clan by clan.''
          -Tivadar of Thorn, History of the Goblin Wars

Art by Mark Poole
-------------------------------------------------------------------------------

Moss Monster

Legends [Common 2]
Casting Cost: GG3
Green Summon Monster (3/6)

     After the battle, an eerie silence gripped the forest. The losers'
     remains were lightly dusted with green.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Mountain (Blue Sky)

Gathering (3E and 4E) [Land 8]
Land

T: Add R to your mana pool.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Mountain (Green Sky)

Gathering (3E and 4E) [Land 8]
Land

T: Add R to your mana pool.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Mountain (Pinnacles in Snow)

Ice Age [Land 3]
Land

T: Add R to your mana pool

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Mountain (Red Sky)

Arabian Nights [Common 1] and Gathering (3E and 4E) [Land 8]
Land

T: Add R to your mana pool.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Mountain (Snow-capped)

Ice Age [Land 3]
Land

T: Add R to your mana pool

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Mountain (Yellowish)

Ice Age [Land 3]
Land

T: Add R to your mana pool

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Mountain Goat

Ice Age [Common]
Casting Cost: R
Red Summon Goat (1/1)

Mountainwalk

     ``Folklore has it that to capture a Mountain Goat is a sign of divine
     blessing. I just know it's a sign that dinner is on the way.''
          -Klazina Jansdotter, Leader of the Order of the Sacred Torch

Art by Cornelius Brudi
-------------------------------------------------------------------------------

Mountain Stronghold

Legends [Uncommon 1]
Land

All your red legends gain Bands with other legends.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Mountain Titan

Ice Age [Rare]
Casting Cost: 2BR
Gold Summon Titan (2/2)

1RR: For the rest of the turn, put a +1/+1 counter on Mountain Titan whenever
you successfully cast a black spell.

     ``The Titans claimed to draw strength from the rocks, but I suspect
     them of some darker allegiance.''
          -Disa the Restless, journal entry

Art by Melissa Benson
-------------------------------------------------------------------------------

Mountain Yeti

Legends [Uncommon 1]
Casting Cost: RR2
Red Summon Yeti (3/3)

Mountainwalk
protection from white

     The Yeti's single greatest asset is its unnerving ability to blend in
     with its surroundings.

Art by Dan Frazier
-------------------------------------------------------------------------------

Mox Emerald

Gathering (UL) [Rare]
Casting Cost: 0
Artifact-Mono

Add 1 green mana to your mana pool. Tapping this artifact can be played as an
interrupt.

Art by Dan Frazier
-------------------------------------------------------------------------------

Mox Jet

Gathering (UL) [Rare]
Casting Cost: 0
Artifact-Mono

Add 1 black mana to your mana pool. Tapping this artifact can be played as an
interrupt.

Art by Dan Frazier
-------------------------------------------------------------------------------

Mox Pearl

Gathering (UL) [Rare]
Casting Cost: 0
Artifact-Mono

Add 1 white mana to your mana pool. Tapping this artifact can be played as an
interrupt.

Art by Dan Frazier
-------------------------------------------------------------------------------

Mox Ruby

Gathering (UL) [Rare]
Casting Cost: 0
Artifact-Mono

Add 1 red mana to your mana pool. Tapping this artifact can be played as an
interrupt.

Art by Dan Frazier
-------------------------------------------------------------------------------

Mox Sapphire

Gathering (UL) [Rare]
Casting Cost: 0
Artifact-Mono

Add 1 blue mana to your mana pool. Tapping this artifact can be played as an
interrupt.

Art by Dan Frazier
-------------------------------------------------------------------------------

Mudslide

Ice Age [Rare]
Casting Cost: 2R
Red Enchantment

Creatures without flying do not untap during their controller's untap phase. At
the end of his or her upkeep, each player may pay an additional 2 per creature
to untap a creature without flying he or she controls.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Murk Dwellers

The Dark [Common 3] and Gathering (4E) [Common]
Casting Cost: 3B
Black Summon Murk Dwellers (2/2)

When attacking and not blocked, Murk Dwellers gets +2/+0 until end of turn.

     When Raganorn unsealed the catacombs, he found more than the dead and
     their treasures.

Art by Drew Tucker
-------------------------------------------------------------------------------

Musician

Ice Age [Rare]
Casting Cost: 2U
Blue Summon Mage (1/3)

Cumulative Upkeep: 1.
T: Put a music counter on target creature. During that creature's controller's
upkeep, he or she pays 1 for each music counter on the creature, or destroy the
creature.

Art by Drew Tucker
-------------------------------------------------------------------------------

Mystic Might

Ice Age [Rare]
Casting Cost: U
Blue Enchant Land

Cumulative Upkeep: 1U.
When Mystic Might comes into play, choose target land you control.
0: Tap land Mystic Might enchants to give target creature +2/+2 until end of
turn

Art by Nicola Leonard
-------------------------------------------------------------------------------

Mystic Remora

Ice Age [Common]
Casting Cost: U
Blue Enchantment

Cumulative Upkeep: 1.
Whenever target opponent successfully casts a non-creature spell, you may draw
a card. That player may pay 4 to counter this effect.

Art by Ken Meyer, Jr.
-------------------------------------------------------------------------------

Nacre Talisman

Ice Age [Uncommon]
Casting Cost: 2
Artifact

3: Untap target permanent. Use this ability only when a white spell is
successfully cast and only once for each white spell cast.

Art by Mark Tedin
-------------------------------------------------------------------------------

Nafs Asp

Arabian Nights [Common 2 and 2] and Gathering (4E) [Common]
Casting Cost: G
Green Summon Asp (1/1)

If Nafs Asp damages a player, it also deals 1 damage to that player during his
or her next draw phase. Before then, the player may pay 1 to prevent this
damage.

Art by Christopher Rush
-------------------------------------------------------------------------------

Naked Singularity

Ice Age [Rare]
Casting Cost: 5
Artifact

Cumulative Upkeep: 3.
Instead of their normal mana, plains produce R, islands produce G, swamps
produce W, mountains produce U, and forests produce B.

Art by Mark Tedin
-------------------------------------------------------------------------------

Nalathni Dragon

Promotional [Rare]
Casting Cost: RR2
Red Summon Dragon (1/1)

Flying
Bands
R: +1/+0 until end of turn. If more than RRR is spent in this manner during one
turn, bury Nalathni Dragon at end of turn.

     These small but intelligent Dragons and their Olesian allies held
     back the tide of Pashalik Mon's hordes of Goblin Raiders.

Art by Michael Whelan
-------------------------------------------------------------------------------

Nameless Race

The Dark [Uncommon 1]
Casting Cost: B3
Black Summon Nameless Race (*/*)

Trample
Pay * life when bringing Nameless Race into play. Effects that prevent or
redirect damage may not be used to counter this loss of life. When Nameless
Race is brought into play, * may not be greater than the total number of white
cards all opponents have in play and in their graveyards.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Natural Selection

Gathering (UL) [Rare]
Casting Cost: G
Green Instant

Look at the top three cards of any player's library. You may opt to rearrange
those three cards or shuffle the entire library.

Art by Mark Poole
-------------------------------------------------------------------------------

Nature's Lore

Ice Age [Uncommon]
Casting Cost: 1G
Green Sorcery

Search your library for any forest and put it directly into play. This does not
count towards your one land per turn limit. Reshuffle your library afterwards.

     ``Fyndhorn is our home.''
          -Kolbjrn, Elder Druid of the Juniper Order

Art by Rick Emond
-------------------------------------------------------------------------------

Nebuchadnezzar

Legends [Rare]
Casting Cost: BU3
Gold Summon Legend (3/3)

X,T: Name a card. Opponent reveals X cards from his or her hand at random, or
entire hand if he or she does not have enough cards. Opponent then discards any
of those cards that match the one you named. May only use this power during
your turn.

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Necrite (Rush)

Fallen Empires [Common]
Casting Cost: BB1
Black Summon Thrull (2/2)

If Necrite attacks and is not blocked, you may sacrifice it to bury a target
creature controlled by the player Necrite attacked this turn. If you do so,
Necrite deals no damage during combat this turn.

     ``Ever see a wall drop dead of fright, kid? It ain't pretty.'--Cpl.
     Dobbs

Art by Christopher Rush
-------------------------------------------------------------------------------

Necrite (Spencer)

Fallen Empires [Common]
Casting Cost: BB1
Black Summon Thrull (2/2)

If Necrite attacks and is not blocked, you may sacrifice it to bury a target
creature controlled by the player Necrite attacked this turn. If you do so,
Necrite deals no damage during combat this turn.

     Necrites killed Jherana Rure, ending the counter-insurgency.

Art by Ron Spencer
-------------------------------------------------------------------------------

Necrite (Tucker)

Fallen Empires [Common]
Casting Cost: BB1
Black Summon Thrull (2/2)

If Necrite attacks and is not blocked, you may sacrifice it to bury a target
creature controlled by the player Necrite attacked this turn. If you do so,
Necrite deals no damage during combat this turn.

     Was it the sight, smell, or aura of the Necrite that killed so
     effectively?

Art by Drew Tucker
-------------------------------------------------------------------------------

Necropolis

The Dark [Uncommon 2]
Casting Cost: 5
Artifact-Creature (0/1)

Counts as a wall.
0: Take a creature in your graveyard and remove it from the game. Put X +0/+1
counters on Necropolis, where X is the removed creature's casting cost.

Art by NN Thomas
-------------------------------------------------------------------------------

Necropotence

Ice Age [Rare]
Casting Cost: BBB
Black Enchantment

Skip your draw phase. If you discard a card from your hand, remove that card
from the game.
0: Pay 1 life to set aside the top card of your library. At the beginning of
your next discard phase, put that card into your hand. Effects that prevent or
redirect damage cannot be used to counter this loss of life.

Art by Mark Tedin
-------------------------------------------------------------------------------

Nether Shadow

Gathering (3E and 4E) [Rare]
Casting Cost: BB
Black Summon Shadow (1/1)

At the end of your upkeep, if Shadow is in your graveyard with at least three
creature cards above it, you may return it to play. Shadow can attack the turn
it comes into play.

Art by Christopher Rush
-------------------------------------------------------------------------------

Nether Void

Legends [Rare]
Casting Cost: B3
Black Enchant World

All spells cast are countered unless their casters pay an additional 3.

     These days, some wizards are finding that they have a little too much
     spell left at the end of their mana.

Art by Harold McNeill
-------------------------------------------------------------------------------

Nettling Imp

Gathering (3E) [Uncommon]
Casting Cost: B2
Black Summon Imp (1/1)

T: Force a particular one of opponent's non-wall creatures to attack. If target
creature cannot attack, it is killed at end of turn. This ability can only be
used during opponent's turn, before the attack. May not be used on creatures
summoned this turn.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Nevinyrral's Disk

Gathering (3E and 4E) [Rare]
Casting Cost: 4
Artifact

Comes into play tapped.
1, T: Destroy all creatures, enchantments, and artifacts, including
Nevinyrral's Disk itself.

Art by Mark Tedin
-------------------------------------------------------------------------------

Niall Silvain

The Dark [Uncommon 1]
Casting Cost: GGG
Green Summon Niall Silvain (2/2)

GGGG,T: Target creature is regenerated.

     This is his domain, and while you remain here you must value all life
     as you value your own.

Art by Christopher Rush
-------------------------------------------------------------------------------

Nicol Bolas

Legends [Rare]
Casting Cost: UUBBRR2
Summon Elder Dragon Legend (7/7)

Flying
An opponent damaged by Nicol Bolas must discard entire hand. Ignore this effect
if opponent has no cards left in hand.
Pay UBR during your upkeep or Nicol Bolas is buried.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Night Soil (Everingham)

Fallen Empires [Common]
Casting Cost: GG
Green Enchantment

1: Remove two creatures in any graveyard from the game to put a Saproling token
into play. Treat this token as a 1/1 green creature.

     Some said killing the Thallids only encouraged them.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Night Soil (Hudson)

Fallen Empires [Common]
Casting Cost: GG
Green Enchantment

1: Remove two creatures in any graveyard from the game to put a Saproling token
into play. Treat this token as a 1/1 green creature.

     The Elves gathered huge piles of rot to grow fungus. Out of imitation
     or forethought, the Thallids did the same.

Art by Heather Hudson
-------------------------------------------------------------------------------

Night Soil (Tucker)

Fallen Empires [Common]
Casting Cost: GG
Green Enchantment

1: Remove two creatures in any graveyard from the game to put a Saproling token
into play. Treat this token as a 1/1 green creature.

     ``There were often more Thallids after a battle than before.''
          -Sarpadian Empires, vol. III

Art by Drew Tucker
-------------------------------------------------------------------------------

Nightmare

Gathering (3E and 4E) [Rare]
Casting Cost: 5B
Black Summon Nightmare (*/*)

Flying
Nightmare has power and toughness each equal to the number of swamps its
controller controls.

     The Nightmare arises from its lair in the swamps. As the poisoned
     land spreads, so does the Nightmare's rage and terrifying strength.

Art by Melissa Benson
-------------------------------------------------------------------------------

Norritt

Ice Age [Common]
Casting Cost: B3
Black Summon Imp (1/1)

T: Untap target blue creature.
T: Force target non-wall creature to attack. If creature cannot attack, destroy
it at end of turn. Use this ability only during target creature's controller's
turn, before the attack. Cannot target creatures brought under their
controller's control this turn.

Art by Mike Raabe
-------------------------------------------------------------------------------

North Star

Legends [Rare]
Casting Cost: 4
Artifact

4T: You may cast one spell this turn by paying its casting cost with any type
of mana. For example, 2GG becomes 4. However, the card still retains its
original color. This ability is played as an interrupt.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Northern Paladin

Gathering (3E and 4E) [Rare]
Casting Cost: 2WW
White Summon Paladin (3/3)

WW, T: Destroy target black permanent.

     ``Look to the north; there you will find aid and comfort.''
          -The Book of Tal

Art by Douglas Shuler
-------------------------------------------------------------------------------

Nova Pentacle

Legends [Rare]
Casting Cost: 4
Artifact

3T: Redirect damage done to you from one source to target creature of
opponent's choice.

Art by Richard Thomas
-------------------------------------------------------------------------------

Oasis

Arabian Nights [Uncommon 4] and Gathering (4E) [Uncommon]
Land

T: Prevent 1 damage to any creature.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Oath of Lim-Dl

Ice Age [Rare]
Casting Cost: 3B
Black Enchantment

For each 1 damage dealt to you or 1 life you lose, sacrifice a permanent you
control or choose and discard a card from your hand. You cannot sacrifice Oath
of Lim-Dl in this way. Ignore this effect if you control no permanents other
than Oath of Lim-Dl and have no cards in hand.
BB: Draw a card.

Art by Doug Shuler
-------------------------------------------------------------------------------

Obelisk of Undoing

Antiquities [Uncommon 1]
Casting Cost: 1
Artifact-Mono

6: Return any of your permanents in play to your hand; enchantments on that
permanent are discarded. Can be used only on permanents you cast.

     The Battle of Tomakul taught Urza not to rely on fickle
     reinforcements.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Obsianus Golem

Gathering (3E and 4E) [Uncommon]
Casting Cost: 6
Artifact Creature (4/6)

     ``The foot stone is connected to the ankle stone, the ankle stone is
     connected to the leg stone . . .''
          -Song of the Artificer

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Old Man of the Sea

Arabian Nights [Uncommon 2]
Casting Cost: UU1
Blue Summon Marid (2/3)

Tap to gain control of a creature with power no greater than Old Man's power.
If Old Man becomes untapped, you lose control of this creature; you may choose
not to untap Old Man as normal. You also lose control of the creature if Old
Man dies or if the creature's power becomes greater than Old Man's.

Art by Susan Van Camp
-------------------------------------------------------------------------------

Onulet

Antiquities [Uncommon 3] and Gathering (3E and 4E) [Rare]
Casting Cost: 3
Artifact Creature (2/2)

If Onulet is put into the graveyard from play, you gain 2 life.

     An early inspiration for Urza, Tocasia's Onulets contained magical
     essences that could be cannibalized after they stopped functioning.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Onyx Talisman

Ice Age [Uncommon]
Casting Cost: 2
Artifact

3: Untap target permanent. Use this ability only when a black spell is
successfully cast and only once for each black spell cast.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Orc General

The Dark [Uncommon 2]
Casting Cost: R2
Red Summon General (2/2)

T: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of turn.

     ``Your army must fear you more than the enemy. Only then will you
     triumph.''
          -Malga Phlegmtooth

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Orcish Artillery

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1RR
Red Summon Orcs (1/3)

T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to
you.

     In a rare display of ingenuity, the Orcs invented an incredibly
     destructive weapon. Most Orcish artillerists are those who dared
     criticize its effectiveness.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Orcish Cannoneers

Ice Age [Uncommon]
Casting Cost: 1RR
Red Summon Orcs (1/3)

T: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage
to you.

     ``It's a thankless job, and you'll probably die in an explosion. But
     the pay is pretty good.''
          -Toothlicker Harj, Orcish Captain

Art by Dan Frazier
-------------------------------------------------------------------------------

Orcish Captain

Fallen Empires [Uncommon 3]
Casting Cost: R
Red Summon Orc (1/1)

1: Choose a target Orc. Flip a coin; opponent calls heads or tails while coin
is in the air. If the flip ends up in your favor, that Orc gets +2/+0 until end
of turn. Otherwise, that Orc gets -0/-2 until end of turn.

     There's a chance to win every battle.

Art by Mark Tedin
-------------------------------------------------------------------------------

Orcish Conscripts

Ice Age [Common]
Casting Cost: R
Red Summon Orcs (2/2)

Cannot be declared as attacking unless at least two other creatures are also
declared as attacking. Cannot be assigned to block unless at least two other
creatures are also assigned to block.

Art by Doug Shuler
-------------------------------------------------------------------------------

Orcish Farmer

Ice Age [Common]
Casting Cost: 1RR
Red Summon Orc (2/2)

T: Target land becomes a swamp until its controller's next untap phase.

     ``Yes, the Farmers keep our soldiers fed. But why do they have to
     make every battlefield a pigpen?''
          -Toothlicker Harj, Orcish Captain

Art by Dan Frazier
-------------------------------------------------------------------------------

Orcish Healer

Ice Age [Uncommon]
Casting Cost: RR
Red Summon Cleric (1/1)

RR,T: Target creature cannot regenerate this turn.
RBB,T: Regenerate target black or green creature.
RGG,T: Regenerate target black or green creature.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Orcish Librarian

Ice Age [Rare]
Casting Cost: 1R
Red Summon Orc (1/1)

R,T: Take the top eight cards of your library; remove four of them at random
from the game. Put the remaining four on top of your library in any order.

     Us hungry, need food... Lots of books... Hmm...

Art by Phil Foglio
-------------------------------------------------------------------------------

Orcish Lumberjack

Ice Age [Common]
Casting Cost: R
Red Summon Orc (1/1)

T: Sacrifice a forest to add three mana in any combination of red and/or green
to your mana pool. Play this ability as an interrupt.

     ``How did I ever let myself get talked into this project?''
          -Toothlicker Harj, Orcish Captain

Art by Dan Frazier
-------------------------------------------------------------------------------

Orcish Mechanics

Antiquities [Common 4]
Casting Cost: R2
Red Summon Orcs (1/1)

Tap to do 2 points of damage to any target. Each time you use this ability, you
must choose one of your artifacts in play and place it in the graveyard. This
artifact cannot be one already on its way to the graveyard, and artifact
creatures killed in this way may not be regenerated.

Art by Pete Venters
-------------------------------------------------------------------------------

Orcish Oriflamme

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3R
Red Enchantment

All attacking creatures you control get +1/+0.

Art by Dan Frazier
-------------------------------------------------------------------------------

Orcish Spy (Gelon)

Fallen Empires [Common]
Casting Cost: R
Red Summon Orc (1/1)

T: Look at the top three cards of target player's library and return them in
the same order.

     ``Orcish armies often employed the smaller, swifter, and less
     intelligent Goblins as spies.''
          -Sarpadian Empires, vol. I

Art by Daniel Gelon
-------------------------------------------------------------------------------

Orcish Spy (Van Camp)

Fallen Empires [Common]
Casting Cost: R
Red Summon Orc (1/1)

T: Look at the top three cards of target player's library and return them in
the same order.

     ``Yeah, they're ugly, they desert in droves, and their personal
     habits are enough to make you sick. But I'll say this for Orcs: they
     make great spies.''
          -Ivra Jursdotter

Art by Susan Van Camp
-------------------------------------------------------------------------------

Orcish Spy (Venters)

Fallen Empires [Common]
Casting Cost: R
Red Summon Orc (1/1)

T: Look at the top three cards of target player's library and return them in
the same order.

     ``You idiot! Never let the spies mingle with the Orcish regulars
     after completing a mission. Now we'll never get them to fight!'
     --General Khurzog

Art by Pete Venters
-------------------------------------------------------------------------------

Orcish Squatters

Ice Age [Rare]
Casting Cost: 4R
Red Summon Orcs (2/3)

If Orcish Squatters attacks and is not blocked, you may gain control of target
land controlled by defending player. If you do so, Orcish Squatters deals no
damage in combat this turn. Lose control of that land if Orcish Squatters
leaves play or if you lose control of Orcish Squatters.

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Orcish Veteran (Benson)

Fallen Empires [Common]
Casting Cost: R2
Red Summon Orc (2/2)

Cannot be assigned to block any white creature of power greater than 1.
R: First Strike until end of turn

     Although models of courage for Orcs, the Veterans quickly learned to
     fear the swift justice of their Icatian enemies.

Art by Melissa Benson
-------------------------------------------------------------------------------

Orcish Veteran (Frazier)

Fallen Empires [Common]
Casting Cost: R2
Red Summon Orc (2/2)

Cannot be assigned to block any white creature of power greater than 1.
R: First Strike until end of turn

     ``Orcs often greeted promotions to Icatian battle with anguished
     wails and pleas for mercy.''
          -Sarpadian Empires, vol. VI

Art by Dan Frazier
-------------------------------------------------------------------------------

Orcish Veteran (Hoover)

Fallen Empires [Common]
Casting Cost: R2
Red Summon Orc (2/2)

Cannot be assigned to block any white creature of power greater than 1.
R: First Strike until end of turn

     Unsuccessful in their early battle for Montford, the Orcs quickly
     tempered their bloodlust with cowardice.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Orcish Veteran (Shuler)

Fallen Empires [Common]
Casting Cost: R2
Red Summon Orc (2/2)

Cannot be assigned to block any white creature of power greater than 1.
R: First Strike until end of turn

     Orcs are not exactly known for their valor - although most Orcs have
     seen countless battles, only a handful have actually fought in them.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Order of Leitbur (Female)

Fallen Empires [Common]
Casting Cost: WW
White Summon Clerics (2/1)

Protection from black
WW: +1/+0 until end of turn
W: First Strike until end of turn

     ``The powers of the corrupt will fade before the fury of the pure.''
          -Bethan Leitbur, 'The Way'

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Order of Leitbur (Male)

Fallen Empires [Common]
Casting Cost: WW
White Summon Clerics (2/1)

Protection from black
WW: +1/+0 until end of turn
W: First Strike until end of turn

     Followers of Tourach regarded all other religions equally: with open
     contempt. Not so the followers of Leitbur, who made it their mission
     to eradicate the Order of the Ebon Hand.

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Order of Leitbur (Many)

Fallen Empires [Common]
Casting Cost: WW
White Summon Clerics (2/1)

Protection from black
WW: +1/+0 until end of turn
W: First Strike until end of turn

     ``Trained to battle the followers of Tourach, the Order of Leitbur
     was not as successful in later conflicts with Orcish and Goblin
     raiders.''
          -Sarpadian Empires, vol. I

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Order of the Ebon Hand (Benson)

Fallen Empires [Common]
Casting Cost: BB
Black Summon Clerics (2/1)

Protection from white
BB: +1/+0 until end of turn
B: First strike until end of turn

     A true follower of Tourach took pride in achievement to the exclusion
     of other concerns.

Art by Melissa Benson
-------------------------------------------------------------------------------

Order of the Ebon Hand (Rush)

Fallen Empires [Common]
Casting Cost: BB
Black Summon Clerics (2/1)

Protection from white
BB: +1/+0 until end of turn
B: First strike until end of turn

     ``There are intriguing similarities between the Order and Icatia's
     Leitbur religion, suggesting the two had a common origin.''
          -Sarpadian Empires, vol. VI

Art by Christopher Rush
-------------------------------------------------------------------------------

Order of the Ebon Hand (Spencer)

Fallen Empires [Common]
Casting Cost: BB
Black Summon Clerics (2/1)

Protection from white
BB: +1/+0 until end of turn
B: First strike until end of turn

     Dedicated to the principles of Tourach, members of the Order of the
     Ebon Hand demonstrated their devotion with grisly rituals.

Art by Ron Spencer
-------------------------------------------------------------------------------

Order of the Sacred Torch

Ice Age [Rare]
Casting Cost: 1WW
White Summon Paladin (2/2)

T: Pay 1 life to destroy target black spell. Effects that prevent or redirect
damage cannot be used to counter this loss of life. Play this ability as an
interrupt.

Art by Ruth Thompson
-------------------------------------------------------------------------------

Order of the White Shield

Ice Age [Uncommon]
Casting Cost: WW
White Summon Knights (2/1)

Protection from black.
W: First strike until end of turn.
WW: +1/+0 until end of turn

     ``Shall we turn away a worthy soul because his parents were peasants?
     I think not.''
          -Lucilde Fiksdotter, Leader of the Order of the White Shield

Art by Ruth Thompson
-------------------------------------------------------------------------------

Orgg

Fallen Empires [Uncommon 1]
Casting Cost: RR3
Red Summon Orgg (6/6)

Trample
Orgg may not attack if opponent controls an untapped creature of power greater
than 2. Orgg cannot be assigned to block any creature of power greater than 2.

     It's bigger than it thinks.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Ornithopter

Antiquities [Common 4] and Gathering (3E and 4E) [Uncommon]
Casting Cost: 0
Artifact Creature (0/2)

Flying

     Many scholars believe that these creatures were the result of Urza's
     first attempt at mechanical life, perhaps created in his early days
     as an apprentice to Tocasia.

Art by Amy Weber
-------------------------------------------------------------------------------

Osai Vultures

Legends [Common 1] and Gathering (4E) [Uncommon]
Casting Cost: 1W
White Summon Vultures (1/1)

Flying
At the end of any turn in which a creature is put into the graveyard from play,
put a carrion counter on Vultures.
0: Remove two carrion counters to give Vultures +1/+1 until end of turn.

Art by Dan Frazier
-------------------------------------------------------------------------------

Oubliette

Arabian Nights [Common 2 and 2]
Casting Cost: BB1
Black Enchantment

Select a creature in play when Oubliette is cast. That creature is considered
out of play as long as Oubliette is in play. Hence the creature cannot be the
target of spells and cannot receive damage, use special powers, attack, or
defend. All counters and enchantments on the creature remain but are also out
of play. If Oubliette is removed, creature returns to play tapped.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Pale Bears

Ice Age [Rare]
Casting Cost: 2G
Green Summon Bears (2/2)

Islandwalk

     ``Daughter, on the day you have killed your Pale Bear, then will I
     give you your true name.''
          -Lovisa Coldeyes, Chieftain

Art by Anthony Waters
-------------------------------------------------------------------------------

Palladia-Mors

Legends [Rare]
Casting Cost: WWGGRR2
Summon Elder Dragon Legend (7/7)

Flying
Trample Pay WGR during your upkeep or Palladia-Mors is buried.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Panic

Ice Age [Common]
Casting Cost: R
Red Instant

Target creature cannot block this turn. Cast only during combat before defense
is chosen. Draw a card at the beginning of the next turn's upkeep.

     ``If you'd been there, you would've run from that deer, too!''
          -Jaya Ballard, Task Mage

Art by Mike Kimble
-------------------------------------------------------------------------------

Paralyze

Gathering (3E and 4E) [Common]
Casting Cost: B
Black Enchant Creature

Target creature does not untap during its controller's untap phase. That player
may pay an additional 4 during his or her upkeep to untap it. Tap target
creatures when Paralyze comes into play.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Part Water

Legends [Uncommon 1]
Casting Cost: UXX
Blue Sorcery

X target creatures gain islandwalk until end of turn.

     ``... and the waters were a wall unto them on their right hand, and
     on their left.''
          -Exodus, 14:22

Art by NN Thomas
-------------------------------------------------------------------------------

Pavel Maliki

Legends [Uncommon 1]
Casting Cost: BR4
Gold Summon Legend (5/3)

BR: +1/+0 until end of turn.

     We all know the legend: Pavel wanders the realms, helping those in
     greatest need. But is this a measure of his generosity, or of his
     obligation to atone?

Art by Andi Rusu
-------------------------------------------------------------------------------

Pearled Unicorn

Gathering (3E and 4E) [Common]
Casting Cost: 2W
White Summon Unicorn (2/2)

     `` `Do you know, I always thought Unicorns were fabulous monsters,
     too? I never saw one alive before!' `Well, now that we have seen each
     other,' said the Unicorn, `if you'll believe in me, I'll believe in
     you.'' ''
          -Lewis Carroll

Art by Cornelius Brudi
-------------------------------------------------------------------------------

Pendelhaven

Legends [Uncommon 2]
Casting Cost:
Legendary Land

T: Add G to your mana pool.
T: Target 1/1 creature gains +1/+2 until end of turn.

     ``This is the forest primeval. The murmuring pines and the
     hemlocks... Stand like Druids of old.''
          -Henry Wadsworth Longfellow, ``Evangeline''

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Pentagram of the Ages

Ice Age [Rare]
Casting Cost: 4
Artifact

4,T: Prevent all damage dealt to you from one source. Pentagram of the Ages
does not prevent the same source damaging you again later this turn.

     ``Take this item, for instance. How would it destroy us, Relicbane?''
          -Arcum Dagsson, Soldevi Machinist

Art by Doug Shuler
-------------------------------------------------------------------------------

People of the Woods

The Dark [Uncommon 2]
Casting Cost: GG
Green Summon People of the Woods (1/*)

The * below represents the number of forests controlled by People of the Wood's
controller.

     ``Their rain of arrows left only myself alive, cowering within a tree
     hollow. They did not even come out to loot the bodies.''
          -Vervamon the Elder

Art by Drew Tucker
-------------------------------------------------------------------------------

Personal Incarnation

Gathering (3E and 4E) [Rare]
Casting Cost: 3WWW
White Summon Avatar (6/6)

Owner may redirect any or all damage done to Personal Incarnation to self
instead. If Personal Incarnation is put into the graveyard from play, owner
loses half his or her remaining life, rounding up the loss. Effects that
redirect or prevent damage cannot be used to counter this loss of life.

Art by Kev Brockschmidt
-------------------------------------------------------------------------------

Pestilence

Gathering (3E and 4E) [Common]
Casting Cost: 2BB
Black Enchantment

At the end of any turn, if there are no creatures in play, bury Pestilence.
B: Pestilence deals 1 damage to all creatures and players.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Pestilence Rats

Ice Age [Common]
Casting Cost: 2B
Black Summon Rats (*/3)

Pestilence Rats has power equal to the total number of other Rats in play, no
matter who controls them. For example, as long as there are two other Rats in
play, Pestilence Rats has power and toughness 2/3.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Petra Sphinx

Legends [Rare]
Casting Cost: WWW2
White Summon Sphinx (3/4)

T: Target player names a card and then turns over the top card of his or her
library. If it matches the named card, the card is put in the player's hand;
otherwise it is put into the graveyard.

     What walks on four legs in the morning, two legs in the afternoon,
     and three legs in the evening?

Art by Sandra Everingham
-------------------------------------------------------------------------------

Phantasmal Forces

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3U
Blue Summon Phantasm (4/1)

Flying
During your upkeep, pay U or destroy Phantasmal Forces.

     These beings embody the essence of true heroes long dead. Summoned
     from the dreamrealms, they rise to meet their enemies.

Art by Mark Poole
-------------------------------------------------------------------------------

Phantasmal Mount

Ice Age [Uncommon]
Casting Cost: 1U
Blue Summon Phantasm (1/1)

Flying.
T: Target creature you control, which has toughness less than 3, gains flying
and gets +1/+1 until end of turn. Other effects may later be used to increase
the creature's toughness beyond 3. If Phantasmal Mount leaves play before end
of turn, bury the creature. If the creature leaves play before end of turn,
bury Phantasmal Mount.

Art by Melissa Benson
-------------------------------------------------------------------------------

Phantasmal Terrain

Gathering (3E and 4E) [Common]
Casting Cost: UU
Blue Enchant Land

Target land becomes any basic land type of your choice.

Art by Dameon Willich
-------------------------------------------------------------------------------

Phantom Monster

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3U
Blue Summon Phantasm (3/3)

Flying

     ``While, like a ghastly rapid river, Through the pale door, A hideous
     throng rush out forever, And laugh - but smile no more.`` --Edgar
     Allan Poe, ''The Haunted Palace''

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Phyrexian Gremlins

Antiquities [Common 4]
Casting Cost: B2
Black Summon Gremlins (1/1)

Tap Gremlins to tap an artifact. As long as Gremlins remain tapped and in play,
that artifact does not untap as normal during its controller's upkeep phase.
You may choose not to untap Gremlins during your untap phase.

Art by Amy Weber
-------------------------------------------------------------------------------

Piety

Arabian Nights [Common 3 and 1] and Gathering (4E) [Common]
Casting Cost: 2W
White Instant

All blocking creatures get +0/+3 until end of turn.

     ``Whoever obeys God and His Prophet, fears God and does his duty to
     Him, will surely find success.''
          -The Qur'an, 24:52

Art by Mark Poole
-------------------------------------------------------------------------------

Pikemen

The Dark [Common 3] and Gathering (4E) [Common]
Casting Cost: 1W
White Summon Pikemen (1/1)

Banding
First Strike

     ``As the cavalry bore down, we faced them with swords drawn and pikes
     hidden in the grass at our feet. `Don't lift your pikes 'til I give
     the word,' I said.''
          -Maeveen O'Donagh, Memoirs of a Soldier

Art by Dennis Detwiller
-------------------------------------------------------------------------------

Pirate Ship

Gathering (3E and 4E) [Rare]
Casting Cost: 4U
Blue Summon Ship (4/3)

Cannot attack if defending player controls no islands. If at any time you
control no islands, bury Pirate Ship.
T: Pirate Ship deals 1 damage to target creature or player.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Pit Scorpion

Legends [Common 2] and Gathering (4E) [Common]
Casting Cost: 2B
Black Summon Scorpion (1/1)

If Pit Scorpion damages a player, he or she gets a poison counter. If a player
has ten or more poison counters, he or she loses the game.

     Sometimes the smallest nuisance can be the greatest pain.

Art by Scott Kirschner
-------------------------------------------------------------------------------

Pit Trap

Ice Age [Uncommon]
Casting Cost: 2
Artifact

2,T: Sacrifice Pit Trap to bury target creature without flying that is
attacking you.

     ``These traps are truly a symbol of great cruelty and sinister
     cunning.''
          -Sorine Relicsbane, Soldevi Heretic

Art by Anson Maddocks
-------------------------------------------------------------------------------

Pixie Queen

Legends [Rare]
Casting Cost: GG2
Green Summon Pixie Queen (1/1)

Flying
GGGT: Target creature gains flying until end of turn.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Plague Rats

Gathering (3E and 4E) [Common]
Casting Cost: 2B
Black Summon Rats (*/*)

Plague Rats has power and toughness each equal to the number of Plague Rats in
play, no matter who controls them. For example, if there are two Plague Rats in
play, each has power and toughness 2/2.

     During the dark times, the rats seemed to grow ever stronger.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Plains (Butterfly/Dark)

Ice Age [Land 3]
Land

T: Add W to your mana pool.

Art by Christopher Rush
-------------------------------------------------------------------------------

Plains (Dots)

Gathering (3E and 4E) [Land 8]
Land

T: Add W to your mana pool.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Plains (Some Clouds)

Ice Age [Land 3]
Land

T: Add W to your mana pool.

Art by Christopher Rush
-------------------------------------------------------------------------------

Plains (Sunset Clouds)

Gathering (3E and 4E) [Land 9]
Land

T: Add W to your mana pool.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Plains (Sunset Clouds)

Ice Age [Land 3]
Land

T: Add W to your mana pool.

Art by Christopher Rush
-------------------------------------------------------------------------------

Plains (Trees)

Gathering (3E and 4E) [Land 8]
Land

T: Add W to your mana pool.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Planar Gate

Legends [Rare]
Casting Cost: 6
Artifact

Pay up to 2 less than required whenever casting a summon spell.

     Nireya reached through the Gate, sensing the energies trapped beyond.

Art by Melissa Benson
-------------------------------------------------------------------------------

Plateau (Brudi)

Gathering (3E) [Rare]
Land

T: Add either R or W to your mana pool. Counts as both mountains and plains and
is affected by spells that affect either. If a spell destroys one of these land
types, this card is destroyed; if a spell alters one of these land types, the
other land type is unaffected.

Art by Drew Tucker
-------------------------------------------------------------------------------

Plateau (Tucker)

Gathering (UL) [Rare]
Land

Counts as both mountains and plains and is affected by spells that affect
either. Tap to add either R or W to your mana pool.

Art by Drew Tucker
-------------------------------------------------------------------------------

Polar Kraken

Ice Age [Rare]
Casting Cost: 8UUU
Blue Summon Kraken (11/11)

Trample.
Cumulative Upkeep: Sacrifice a land.
Comes into play tapped.

     ``It was big. Really, really, big. No, bigger than that. It was
     big!''
          -Arna Kennerd, Skyknight

Art by Mark Tedin
-------------------------------------------------------------------------------

Portent

Ice Age [Common]
Casting Cost: U
Blue Sorcery

Look at the top three cards of target player's library; then, either shuffle
that library or put those three cards on top of the library in any order. Draw
a card at the beginning of the next turn's upkeep.

Art by Liz Danforth
-------------------------------------------------------------------------------

Power Artifact

Antiquities [Uncommon 3]
Casting Cost: UU
Blue Enchant Artifact

The activation cost of target artifact is reduced by 2. If this would reduce
target artifact's activation cost below 1, target artifact's activation cost
becomes 1. Power Artifact has no effect on artifacts that have no activation
cost or whose activation cost is 0.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Power Leak

Gathering (3E and 4E) [Common]
Casting Cost: 1U
Blue Enchant Enchantment

During the upkeep of target enchantment's controller, Power Leak deals 2 damage
to him or her. That player may pay 1 for each damage he or she wishes to
prevent from Power Leak.

Art by Drew Tucker
-------------------------------------------------------------------------------

Power Sink (IA)

Ice Age [Common]
Casting Cost: XU
Blue Interrupt

Counter target spell unless that spell's caster pays an additional X. That
player must draw and pay all available mana from lands and mana pool until X is
paid; he or she may also pay mana from other sources if desired.

Art by Mark Poole
-------------------------------------------------------------------------------

Power Sink (RV)

Gathering (3E and 4E) [Common]
Casting Cost: XU
Blue Interrupt

Counter a target spell if its caster does not pay X. Target spell's caster must
draw and pay all available mana from lands and mana pool until X is paid; he or
she may also pay mana from other sources if desired.

Art by Richard Thomas
-------------------------------------------------------------------------------

Power Surge

Gathering (3E and 4E) [Rare]
Casting Cost: RR
Red Enchantment

During each player's upkeep, Power Surge deals that player 1 damage for each
land he or she controls that was untapped at the beginning of the turn, before
the untap phase.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Powerleech

Antiquities [Uncommon 3]
Casting Cost: GG
Green Enchantment

Gain 1 life whenever one of opponent's artifacts becomes tapped, or whenever
the activation cost of one of opponent's artifacts is paid. Is not triggered by
continuous artifacts.

     The Forest of Argoth has developed a resistance to mechanical
     intrusion.

Art by Christopher Rush
-------------------------------------------------------------------------------

Pox

Ice Age [Rare]
Casting Cost: BBB
Black Sorcery

Each player loses 1/3 of his or life; then chooses and discards 1/3 of the
cards in his or her hand; then sacrifices 1/3 of the creatures he or she
controls; and finally sacrifices 1/3 of the lands he or she controls. Round
each loss up. Effects that prevent or redirect damage cannot be used to counter
this loss of life.

Art by Cornelius Brudi
-------------------------------------------------------------------------------

Pradesh Gypsies

Legends [Uncommon 1] and Gathering (4E) [Common]
Casting Cost: 2G
Green Summon Gypsies (1/1)

1G, T: Target creature gets -2/-0 until end of turn.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Preacher

The Dark [Uncommon 1]
Casting Cost: WW1
White Summon Preacher (1/1)

T: Gain control of one of opponent's creatures. Opponent chooses which target
creature you control. If Preacher becomes untapped, you lose control of this
creature; you may choose not to untap Preacher as normal during your untap
phase. You also lose control of the creature if Preacher leaves play or at end
of game.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Presence of the Master

Legends [Uncommon 1]
Casting Cost: W3
White Enchantment

While Presence of the Master is in play, any new enchantments cast are
countered.

Art by Phil Foglio
-------------------------------------------------------------------------------

Priest of Yawgmoth

Antiquities [Common 4]
Casting Cost: B1
Black Summon Cleric (1/2)

Tap to add an amount of black mana equal to target artifact's casting cost to
your mana pool. This effect is played as an interrupt. Target artifact, which
must belong to you, is discarded. This artifact cannot be one that is already
on its way to the graveyard, and artifact creatures killed this way may not be
regenerated.

Art by Mark Tedin
-------------------------------------------------------------------------------

Primal Clay

Antiquities [Uncommon 3] and Gathering (3E and 4E) [Rare]
Casting Cost: 4
Artifact Creature (*/*)

When Primal Clay comes into play, choose whether to make it a 1/6 wall, a 2/2
creature with flying, or a 3/3 creature.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Primordial Ooze

Legends [Uncommon 1]
Casting Cost: R
Red Summon Ooze (1/1)

Must attack each turn if possible. Gains +1/+1 at end of your upkeep. Use
counters. The pay 1 per counter or Ooze deal 1 damage to you for each counter
and becomes tapped.

     The thick, moving mass from the beginning of evolution swallows and
     digests the animate and inanimate as it unthinkingly strives to
     continue its existence.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Princess Lucrezia

Legends [Uncommon 1]
Casting Cost: BUU3
Gold Summon Legend (5/4)

T: Add U to your mana pool. This ability is played as an interrupt.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Prismatic Ward

Ice Age [Common]
Casting Cost: 1W
White Enchant Creature

When Prismatic Ward comes into play, choose a color; all damage dealt to target
creature by sources of that color is reduced to 0.

     ``These, of all spells, must have common components I can isolate and
     use.''
          -Halvor Arnsson, Kjeldoran Priest

Art by L. A. Williams
-------------------------------------------------------------------------------

Prodigal Sorcerer

Gathering (3E and 4E) [Common]
Casting Cost: 2U
Blue Summon Wizard (1/1)

T: Prodigal Sorcerer deals 1 damage to target creature or player.

     Occasionally a member of the Institute of Arcane Study acquires a
     taste for worldly pleasures. Seldom do they have trouble finding
     employment.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Psionic Blast

Gathering (UL) [Uncommon]
Casting Cost: U2
Blue Instant

Psionic Blast does 4 damage to any target, but it does 2 damage to you as well.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Psionic Entity

Legends and Gathering (4E) [Rare]
Casting Cost: 4U
Blue Summon Entity (2/2)

T: Psionic Entity deals 2 damage to target creature or player and 3 damage to
itself.

     Creatures of the ther are notorious for neglecting their own
     well-being.

Art by Justin Hampton
-------------------------------------------------------------------------------

Psychic Allergy

The Dark [Uncommon 1]
Casting Cost: UU3
Blue Enchantment

Choose a color when casting Psychic Allergy. During opponent's upkeep, Psychic
Allergy does 1 damage to opponent for each card of this color that he or she
controls.
Sacrifice two islands during your upkeep or Psychic Allergy is destroyed.

Art by Mark Tedin
-------------------------------------------------------------------------------

Psychic Purge

Legends [Common 1]
Casting Cost: U
Blue Sorcery

Psychic Purge does 1 damage to any target. If a spell cast by opponent or a
permanent under opponent's control causes you to discard this card, opponent
loses 5 life. Effects that prevent or redirect damage may not be used to
counter this loss of life.

Art by Susan Van Camp
-------------------------------------------------------------------------------

Psychic Venom

Gathering (3E and 4E) [Common]
Casting Cost: 1U
Blue Enchant Land

Whenever target land becomes tapped, Psychic Venom deals 2 damage to that
land's controller.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Puppet Master

Legends [Uncommon 1]
Casting Cost: UUU
Blue Enchant Creature

If target creature is placed in the graveyard, return creature to owner's hand.
All enchantments on target creature are destroyed. You may pay UUU to return
Puppet Master to its owner's hand if target creature returns to its owner's
hand.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Purelace

Gathering (3E and 4E) [Rare]
Casting Cost: W
White Interrupt

Change the color of target spell or target permanent to white. Costs to cast,
tap, maintain, or use a special ability of target remain unchanged.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Pygmy Allosaurus

Ice Age [Rare]
Casting Cost: 2G
Green Summon Dinosaur (2/2)

Swampwalk

     ``I don't understand the appeal of keeping those things as pets,
     unless you want your children eaten.''
          -General Jarkeld, the Arctic Fox

Art by Anson Maddocks
-------------------------------------------------------------------------------

Pyknite

Ice Age [Common]
Casting Cost: 2G
Green Summon Pyknite (1/1)

Draw a card at the beginning of the upkeep of the turn after Pyknite comes into
play.

     ``Never cross a Pyknite, if you value your scalp.''
          -Lovisa Coldeyes, Balduvian Chieftain

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Pyramids

Arabian Nights [Uncommon 2]
Casting Cost: 6
Artifact-Poly

2: Prevents a land from being destroyed, or removes an enchantment from any
land.

Art by Amy Weber
-------------------------------------------------------------------------------

Pyroblast

Ice Age [Common]
Casting Cost: R
Red Interrupt

Counter target spell if it is blue, or destroy target permanent if it is blue.

     ``Just the thing for those pesky water mages.''
          -Jaya Ballard, Task Mage

Art by Kaja Foglio
-------------------------------------------------------------------------------

Pyroclasm

Ice Age [Uncommon]
Casting Cost: 1R
Red Sorcery

Pyroclasm deals 2 damage to each creature.

     ``Leaves more room for the big ones to fight in, you know.''
          -Jaya Ballard, Task Mage

Art by Pat Morrissey
-------------------------------------------------------------------------------

Pyrotechnics

Legends [Common 2] and Gathering (4E) [Uncommon]
Casting Cost: 4R
Red Sorcery

Pyrotechnics deals 4 damage divided any way you choose among any number of
target creatures and/or players.

     ``Hi! ni! ya! Behold the man of flint, that's me! Four lightnings
     zigzag from me, strike and return.''
          -Navajo war chant

Art by Anson Maddocks
-------------------------------------------------------------------------------

Quagmire

Legends [Uncommon 1]
Casting Cost: B2
Black Enchantment

Creatures with swampwalk may be blocked as if they did not have this ability.

Art by Dan Frazier
-------------------------------------------------------------------------------

Quarum Trench Gnomes

Legends [Rare]
Casting Cost: R3
Red Summon Gnomes (1/1)

T: Target plains produce 1 instead of W until end of game. Use counters.

     ``O Great Captain, all is lost. They tunneled, they burrowed, they
     trenched. They sapped the strength of our defenses.''
          -Sorgus, Chronicles of the Quarum Plains

Art by Dan Frazier
-------------------------------------------------------------------------------

Rabid Wombat

Legends [Uncommon 1]
Casting Cost: GG2
Green Summon Wombat (0/1)

Wombat gains +2/+2 for each creature enchantment on it. Attacking does not
cause Rabid Wombat to tap.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Radjan Spirit

Legends [Uncommon 1] and Gathering (4E) [Uncommon]
Casting Cost: 3G
Green Summon Spirit (3/2)

T: Target creature loses flying until end of turn.

Art by Christopher Rush
-------------------------------------------------------------------------------

Rag Man

The Dark [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 2BB
Black Summon Rag Man (2/1)

BBB, T: Look at target opponent's hand. If that player has any creature cards
in hand, he or she discards one of them at random. Use this ability only during
your turn.

     ``Aw, he's just a silly, dirty little man. What's to be afraid of?''

Art by Daniel Gelon
-------------------------------------------------------------------------------

Raging Bull

Legends [Common 1]
Casting Cost: R2
Red Summon Bull (2/2)

     ``Sometimes the bulls win, and sometimes the bears win. But the bulls
     have more fun.''
          -Anonymous

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Raging River

Gathering (UL) [Rare]
Casting Cost: RR
Red Enchantment

When you attack, non-flying defending creatures must be divided as opponent
wishes between the left and right sides of the River. You then chose on which
side of the River to place each attacking creature, and attacking creatures can
only be blocked by flying creatures or those on the same side of the River.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Ragnar

Legends [Rare]
Casting Cost: UWG
Gold Summon Legend (2/2)

UWGT: Regenerate target creature.

     ``On the field of honor, a soldier need have no fear.''

Art by Melissa Benson
-------------------------------------------------------------------------------

Raiding Party

Fallen Empires [Uncommon 3]
Casting Cost: R2
Red Enchantment

Raiding Party may not be the target of white spells or effects.
0: Sacrifice an Orc to destroy all plains. A player may tap a white creature to
prevent up to two plains from being destroyed. Any number of creatures may be
tapped in this manner.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Rainbow Vale

Fallen Empires [Uncommon 1]
Land

T: Add 1 mana of any color to your mana pool. Control of Rainbow Vale passes to
opponent at end of turn.

     In the feudal days of Icatia, finding the Rainbow Vale was often the
     goal of Knights' quests.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Raise Dead

Gathering (3E and 4E) [Common]
Casting Cost: B
Black Sorcery

Take target creature from your graveyard and put it into your hand.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Rakalite

Antiquities [Uncommon 3]
Casting Cost: 6
Artifact-Poly

2: Prevent 1 damage to any target. If Rakalite is used, it returns to its
owner's hand at end of turn; all enchantments on Rakalite are then discarded.

     Urza was the first to understand that the war would not be lost for
     lack of power, but for lack of troops.

Art by Christopher Rush
-------------------------------------------------------------------------------

Rally

Ice Age [Common]
Casting Cost: WW
White Instant

All blocking creatures get +1/+1 until end of turn.

     ``Stand your ground, troops! This shall be our finest hour!''
          -General Jarkeld, the Arctic Fox

Art by Heather Hudson
-------------------------------------------------------------------------------

Ramirez DePietro

Legends [Uncommon 1]
Casting Cost: BBU3
Gold Summon Legend (4/3)

First Strike

     Ramirez DePietro is a most flamboyant pirate. Be careful not to
     believe his tall tales, especially when you ask his age.

Art by Phil Foglio
-------------------------------------------------------------------------------

Ramses Overdark

Legends [Rare]
Casting Cost: BBUU2
Gold Summon Legend (4/3)

T: Destroys a target creature which has an enchantment card played on it.

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Rapid Fire

Legends [Rare]
Casting Cost: W3
White Instant

Play before defense is chosen. Target creature gains first strike until end of
turn. If the creature does not already have Rampage, then it also gains
Rampage: 2 until end of turn.

Art by Justin Hampton
-------------------------------------------------------------------------------

Rasputin Dreamweaver

Legends [Rare]
Casting Cost: WU4
Gold Summon Legend (4/1)

Put seven counters on Rasputin when brought into play. You may remove a counter
to prevent one damage to Rasputin or add 1 to your mana pool. This ability is
played as an interrupt. Put one counter on Rasputin during your upkeep if he
started the turn untapped. You may not have more than seven of these counters
on Rasputin at any time.

Art by Andi Rusu
-------------------------------------------------------------------------------

Ray of Command

Ice Age [Common]
Casting Cost: 3U
Blue Instant

Untap target creature opponent controls and gain control of it until end of
turn. That creature can attack or use abilities that require T as part of the
activation cost. When you lose control of the creature, tap it.

Art by Harold McNeill
-------------------------------------------------------------------------------

Ray of Erasure

Ice Age [Common]
Casting Cost: U
Blue Instant

Target player takes the top card of his or her library and puts in in his or
her graveyard. Draw a card at the beginning of the next turn's upkeep.

     ``What is real can be unreal.''
          -Gerda agesdotter, Archmage of the Unseen

Art by Mike Raabe
-------------------------------------------------------------------------------

Reality Twist

Ice Age [Rare]
Casting Cost: UUU
Blue Enchantment

Cumulative Upkeep: 1UU.
Instead of their normal mana, plains produce R, swamps produce G, mountains
produce W, and forests produce B.

     ``Nothing is as it seems.''
          -Gerda agesdotter, Archmage of the Unseen

Art by JE
-------------------------------------------------------------------------------

Rebirth

Legends and Gathering (4E) [Rare]
Casting Cost: 3GGG
Green Sorcery

Each player may be healed to 20 life. Any player choosing to be healed antes an
additional card from the top of his or her library. Remove Rebirth from your
deck before playing if not playing for ante.

Art by Mark Tedin
-------------------------------------------------------------------------------

Recall

Legends [Rare]
Casting Cost: UXX
Blue Sorcery

Sacrifice X cards from your hand and then bring X cards from your graveyard to
your hand. Then remove Recall from the game.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Reclamation

Ice Age [Rare]
Casting Cost: 2WG
Gold Enchantment

No black creature can attack unless its controller sacrifices a land whenever
that creature attacks.

     ``We shall oppose Lim-Dl and his forces by any means necessary, even
     if the very earth be torn asunder.''
          -Arna Kennerd, Skyknight

Art by Dameon Willich
-------------------------------------------------------------------------------

Reconstruction

Antiquities [Common 4] and Gathering (3E) [Common]
Casting Cost: U
Blue Sorcery

Bring one artifact from your graveyard to your hand.

     Tedious research made the Sages of the College of Lat-Nam adept in
     repairing broken artifacts.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Red Elemental Blast

Gathering (3E and 4E) [Common]
Casting Cost: R
Red Interrupt

Counter target blue spell or destroy target blue permanent.

Art by Richard Thomas
-------------------------------------------------------------------------------

Red Mana Battery

Legends [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 4
Artifact

2, T: Put one charge counter on Red Mana Battery.
T: Add R to your mana pool and remove as many charge counters as you wish. For
each charge counter removed from Red Mana Battery, add R to your mana pool.
Play this ability as an interrupt.

Art by Mark Tedin
-------------------------------------------------------------------------------

Red Scarab

Ice Age [Uncommon]
Casting Cost: W
White Enchant Creature

Target creature gets +2/+2 as long as any opponent controls any red cards. That
creature cannot be blocked by red creatures.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Red Ward

Gathering (3E and 4E) [Uncommon]
Casting Cost: W
White Enchant Creature

Target creature gains protection from red. The protection granted by Red Ward
does not destroy Red Ward.

Art by Dan Frazier
-------------------------------------------------------------------------------

Reflecting Mirror

The Dark [Uncommon 2]
Casting Cost: 4
Artifact

X,T: Target spell, which targets you, targets the player of your choice
instead. X is twice the casting cost of target spell. This ability is played as
an interrupt.

Art by Mark Poole
-------------------------------------------------------------------------------

Regeneration (IA)

Ice Age [Common]
Casting Cost: 1G
Green Enchant Creature

When Regeneration comes into play, choose target creature.
G: Regenerate creature Regeneration enchants.

     ``Faith in Freyalise has given me the gift, not the curse, of
     unprecedented longevity.''
          -Laina of the Elvish Council

Art by Justin Hampton
-------------------------------------------------------------------------------

Regeneration (RV)

Gathering (3E and 4E) [Common]
Casting Cost: 1G
Green Enchant Creature

G: Regenerate target creature Regeneration enchants.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Regrowth

Gathering (3E) [Uncommon]
Casting Cost: G1
Green Sorcery

Bring any card from your graveyard to your hand.

Art by Dameon Willich
-------------------------------------------------------------------------------

Reincarnation

Legends [Uncommon 1]
Casting Cost: GG1
Green Instant

If target creature is placed in graveyard this turn, bring a creature from that
graveyard directly into play under the control of the owner of the target
creature. Treat this creature as though it were just summoned.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Relic Barrier

Legends [Uncommon 2]
Casting Cost: 2
Artifact

T: Target artifact becomes tapped.

Art by Harold McNeill
-------------------------------------------------------------------------------

Relic Bind

Legends [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 2U
Blue Enchant Artifact

When target artifact opponent controls becomes tapped, you may give 1 life or
have Relic Bind deal 1 damage to target player.

Art by Christopher Rush
-------------------------------------------------------------------------------

Remove Enchantments

Legends [Common 1]
Casting Cost: W
White Instant

Remove all enchantments you control and remove all enchantment cards played on
all permanents you control. If this spell is cast during opponent's attack,
also remove all enchantment cards played on attacking creatures. All
enchantments you own are returned to your hand; all other enchantments are
destroyed.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Remove Soul

Legends [Common 2]
Casting Cost: U1
Blue Interrupt

Counter target summon spell.

     Nethya stiffened suddenly, head cocked as if straining to hear some
     distant sound, then fell lifeless to the ground.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Repentant Blacksmith

Arabian Nights [Uncommon 2]
Casting Cost: W1
White Summon Smith (1/2)

Protection from red

     ``For my confession they burned me with fire And found that I was for
     endurance made.''
          -The Arabian Nights, trans. Haddawy

Art by Drew Tucker
-------------------------------------------------------------------------------

Reset

Legends [Uncommon 1]
Casting Cost: UU
Blue Interrupt

All your lands untap. Reset can only be played on an opponent's turn after his
or her upkeep phase.

Art by Nicola Leonard
-------------------------------------------------------------------------------

Resurrection

Gathering (3E) [Uncommon]
Casting Cost: WW2
White Sorcery

Take a creature from your graveyard and put it directly into play. Treat this
creature as though it were just summoned.

Art by Dan Frazier
-------------------------------------------------------------------------------

Revelation

Legends [Rare]
Casting Cost: G
Green Enchant World

All players play with the cards in their hands face up on the table.

     ``Many are in high place, and of renown: but mysteries are revealed
     unto the meek.''
          -Ecclesiastes 3:19

Art by Kaja Foglio
-------------------------------------------------------------------------------

Reverberation

Legends [Rare]
Casting Cost: UU2
Blue Instant

Damage from one sorcery spell is redirected to its caster.

Art by Justin Hampton
-------------------------------------------------------------------------------

Reverse Damage

Gathering (3E and 4E) [Rare]
Casting Cost: 1WW
White Instant

All damage dealt to you so far this turn by one source is retroactively added
to your life total instead of subtracted. Further damage this turn is treated
normally.

Art by Dameon Willich
-------------------------------------------------------------------------------

Reverse Polarity

Antiquities [Common 4] and Gathering (3E) [Uncommon]
Casting Cost: WW
White Instant

All damage done to you by artifacts so far this turn is retroactively added to
your life total instead of subtracted. Further damage this turn is treated
normally.

Art by Justin Hampton
-------------------------------------------------------------------------------

Righteous Avengers

Legends [Uncommon 1]
Casting Cost: W4
White Summon Avengers (3/1)

Plainswalk

     Few can withstand the wrath of the righteous.

Art by Heather Hudson
-------------------------------------------------------------------------------

Righteousness

Gathering (3E and 4E) [Rare]
Casting Cost: W
White Instant

Target blocking creature gets +7/+7 until end of turn.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Rime Dryad

Ice Age [Common]
Casting Cost: G
Green Summon Dryad (1/2)

Snow-covered forestwalk

     ``The Dryads told us to stay, as if no new horrors would come when it
     was so cold. Three of us left anyway. The rest believed their lies,
     and their skeletons weren't found until the thaw.''
          -Disa the Restless, journal entry

Art by Heather Hudson
-------------------------------------------------------------------------------

Ring of Immortals

Legends [Rare]
Casting Cost: 5
Artifact

3T: Counters target interrupt or enchantment. Can only counter spells which
target a permanent under your control. This ability is played as an interrupt.

Art by Melissa Benson
-------------------------------------------------------------------------------

Ring of Mrf

Arabian Nights [Uncommon 2]
Casting Cost: 5
Artifact-Mono

5: Instead of drawing a card from the top of your library, select one of your
cards from outside the game. This card can be any card you have that you're not
using in your deck or that for some reason has left the game. Ring of Mrf is
removed from the game entirely after use.

Art by Dan Frazier
-------------------------------------------------------------------------------

Ring of Renewal

Fallen Empires [Uncommon 1]
Casting Cost: 5
Artifact

5,T: Discard a card at random from your hand and draw two cards.

     To the uninitiated, the Ring of Renewal is merely an oddity. For
     those fluent in the wielding of magic, however, it is a source of
     great knowledge.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Riptide

The Dark [Common 3]
Casting Cost: U
Blue Instant

All blue creatures become tapped.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Ritual of Subdual

Ice Age [Rare]
Casting Cost: 4GG
Green Enchantment

Cumulative Upkeep: 2.
All mana producing lands produce colorless mana instead of their normal mana.

     ``That which does not bend to the will of Freyalise shall surely
     break.''
          -Kolbjrn, Elder Druid of the Juniper Order

Art by Justin Hampton
-------------------------------------------------------------------------------

Riven Turnbull

Legends [Uncommon 1]
Casting Cost: BU5
Gold Summon Legend (5/7)

T: Add B to you mana pool. This ability is played as an interrupt.

     ``Political violence is a perfectly legitimate answer to the
     persecution handed down by dignitaries of the state.''

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

River Delta

Ice Age [Rare]
Land

If there are any depletion counters on River Delta, it does not untap during
your untap phase. At the beginning of your upkeep, remove a depletion counter
from River Delta.
T: Add U to your mana pool. Put a depletion counter on River Delta.
T: Add B to your mana pool. Put a depletion counter on River Delta.

Art by Sandra Everingham
-------------------------------------------------------------------------------

River Merfolk

Fallen Empires [Uncommon 1]
Casting Cost: UU
Blue Summon Merfolk (2/1)

U: Mountainwalk until end of turn

     ``Dwelling in icy mountain streams near their Goblin and Orcish foes,
     the River Merfolk were known for their stoicism.''
          -Sarpadian Empires, vol. V

Art by Douglas Shuler
-------------------------------------------------------------------------------

Roc of Kher Ridges

Gathering (3E) [Rare]
Casting Cost: R3
Red Summon Roc (3/3)

Flying

     We encountered a valley topped with immense boulders and eerie rock
     formations. Suddenly one of these boulders toppled from its perch and
     sprouted gargantuan wings, casting a shadow of darkness and sending
     us fleeing in terror.

Art by Andi Rusu
-------------------------------------------------------------------------------

Rock Hydra

Gathering (3E) [Rare]
Casting Cost: RRX
Red Summon Hydra (0/0)

Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills
one head unless controller spends R per head. During controller's upkeep, new
heads may be grown for RRR apiece.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Rocket Launcher

Antiquities [Uncommon 3] and Gathering (3E) [Rare]
Casting Cost: 4
Artifact

2: Do 1 damage to any target. Rocket Launcher may not be used until it begins a
turn in play on your side. If it is used, Rocket Launcher is destroyed at end
of turn.

     What these devices lacked in subtlety, they made up in strength.

Art by Pete Venters
-------------------------------------------------------------------------------

Rod of Ruin

Gathering (3E and 4E) [Uncommon]
Casting Cost: 4
Artifact

3, T: Rod of Ruin deals 1 damage to target creature or player.

Art by Christopher Rush
-------------------------------------------------------------------------------

Rohgahh of Kher Keep

Legends [Rare]
Casting Cost: BBRR2
Gold Summon Legend (5/5)

All your Kobolds of Kher Keep gain +2/+2.
Pay RRR during your upkeep, or Rohgahh and all Kobolds of Kher Keep become
tapped and come under opponent's control.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Royal Assassin

Gathering (3E and 4E) [Rare]
Casting Cost: 1BB
Black Summon Assassin (1/1)

T: Destroy target tapped creature.

     Trained in the arts of stealth, the Royal Assassins choose their
     victims carefully, relying on timing and precision rather than brute
     force.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Rubinia Soulsinger

Legends [Rare]
Casting Cost: UWG2
Gold Summon Legend (2/3)

T: Gain control of target creature. Rubinia does not tap or untap this
creature. If Rubinia becomes untapped you lose control of this creature; you
may choose not to untap Rubinia as normal during your untap phase. You also
lose control of target creature if either Rubinia leaves play or you lose
control of Rubinia.

Art by Rob Alexander
-------------------------------------------------------------------------------

Ruins of Trokair

Fallen Empires [Uncommon 3]
Land

Comes into play tapped.
T: Add W to your mana pool.
T: Sacrifice Ruins of Trokair to add WW to your mana pool.

Art by Mark Poole
-------------------------------------------------------------------------------

Rukh Egg

Arabian Nights [Common 3 and 1]
Casting Cost: R3
Red Summon Egg (0/3)

If Rukh Egg goes to the graveyard, a Rukh - a 4/4 red flying creature - comes
into play on your side at the end of that turn. Use a counter to represent
Rukh. Rukh is treated exactly like a normal creature except that if it leaves
play it is removed from the game entirely.

Art by Christopher Rush
-------------------------------------------------------------------------------

Runed Arch

Ice Age [Rare]
Casting Cost: 3
Artifact

Comes into play tapped.
X,T: Sacrifice Runed Arch. X target creatures with power no greater than 2
cannot be blocked this turn. Other effects may later be used to increase a
creature's power beyond 2.

Art by Phil Foglio
-------------------------------------------------------------------------------

Runesword

The Dark [Uncommon 2]
Casting Cost: 6
Artifact

3,T: Target attacking creature gains +2/+0 until end of turn. Any creature
damaged by target creature may not be regenerated this turn; if such a creature
is placed in the graveyard this turn, remove it from the game. If target
creature leaves play before end of turn, Runesword is buried.

Art by Christopher Rush
-------------------------------------------------------------------------------

Rust

Legends [Common 2]
Casting Cost: G
Green Interrupt

Counter target artifact effect, which must require an activation cost.

     ``How dull it is to pause, to make an end,
     To rust unburnished, not to shine in use,
     As though to breathe were life!''
          -Alfred, Lord Tennyson, ``Ulysses''

Art by Liz Danforth
-------------------------------------------------------------------------------

Sabretooth Tiger

Ice Age [Common]
Casting Cost: 2R
Red Summon Tiger (2/1)

First strike

     ``Daughter, it is now your turn to hunt the Tiger, and make a blanket
     of its fur.''
          -Lovisa Coldeyes, Balduvian Chieftain

Art by Melissa Benson
-------------------------------------------------------------------------------

Sacred Boon

Ice Age [Uncommon]
Casting Cost: 1W
White Instant

Prevent up to 3 damage to target creature. At end of turn, put a +0/+1 counter
on that creature for each 1 damage prevented by Sacred Boon.

     ``Divine gifts are granted to those who are worthy.''
          -Halvor Arenson, Kjeldoran Priest

Art by Mike Raabe
-------------------------------------------------------------------------------

Sacrifice

Gathering (3E) [Uncommon]
Casting Cost: B
Black Interrupt

Sacrifice one of your creatures to add to your mana pool a number of black mana
equal to that creature's casting cost.

Art by Dan Frazier
-------------------------------------------------------------------------------

Safe Haven

The Dark [Uncommon 1]
Land

2,T: Remove target creature you control from game. This ability is played as an
interrupt. During your upkeep, sacrifice Safe Haven to return all creatures it
has removed from game directly into play. Treat this as if they were just
summoned.

Art by Christopher Rush
-------------------------------------------------------------------------------

Sage of Lat-Nam

Antiquities [Common 4]
Casting Cost: U1
Blue Summon Sage (1/2)

Tap to draw a card from your library. Each time you use this ability, you must
choose one of your artifacts in play and place it in the graveyard. This
artifact cannot be one that is already on its way to the graveyard, and
artifact creatures killed this way may not be regenerated.

Art by Pete Venters
-------------------------------------------------------------------------------

Samite Healer

Gathering (3E and 4E) [Common]
Casting Cost: 1W
White Summon Cleric (1/1)

T: Prevent 1 damage to any creature or player.

     Healers ultimately acquire the divine gifts of spiritual and physical
     wholeness. The most devout are also granted the ability to pass
     physical wholeness on to others.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Sand Silos

Fallen Empires [Uncommon 1]
Land

Comes into play tapped. You may choose not to untap Sand Silos during your
untap phase and instead put a storage counter on it.
T: Remove any number of storage counters from Sand Silos. For each storage
counter removed, add U to your mana pool.

Art by Pat Morrissey
-------------------------------------------------------------------------------

Sandals of Abdallah

Arabian Nights [Uncommon 3]
Casting Cost: 4
Artifact-Mono

2: Gives one creature islandwalk ability until end of turn. If that creature is
destroyed before end of turn, so are Sandals.

Art by Dan Frazier
-------------------------------------------------------------------------------

Sandstorm

Arabian Nights [Common 5] and Gathering (4E) [Common]
Casting Cost: G
Green Instant

Sandstorm deals 1 damage to all attacking creatures.

     Even the landscape turned against Sarsour, first rising up and
     pelting him, then rearranging itself so he could no longer find his
     way.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Savaen Elves

The Dark [Common 3]
Casting Cost: G
Green Summon Elves (1/1)

GG,T: Target enchant land is destroyed.

     ``Purity of magic can only come from purity of the land. How can a
     meal nourish if the ingredients are spoiled?''
          -Sidaine of Savaen

Art by Ron Spencer
-------------------------------------------------------------------------------

Savannah

Gathering (3E) [Rare]
Land

T: Add either W or G to your mana pool. Counts as both plains and forest and is
affected by spells that affect either. If a spell destroys one of these land
types, this card is destroyed; if a spell alters one of these land types, the
other land type is unaffected.

Art by Rob Alexander
-------------------------------------------------------------------------------

Savannah Lions

Gathering (3E and 4E) [Rare]
Casting Cost: W
White Summon Lions (2/1)

     The traditional kings of the jungle command a healthy respect in
     other climates as well. Relying mainly on their stealth and speed,
     Savannah Lions can take a victim by surprise, even in the endless,
     flat plains of their homeland.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Scaled Wurm

Ice Age [Common]
Casting Cost: 7G
Green Summon Wurm (7/6)

     ``Flourishing during the Ice Age, these Wurms were the bane of all
     Kjeldorans. Their great size and ferocity made them the subject of
     countless nightmares - they embodied the worst of the Ice Age.''
          -Kjeldor: Ice Civilization

Art by Dan Gelon
-------------------------------------------------------------------------------

Scarecrow

The Dark [Uncommon 2]
Casting Cost: 5
Artifact-Creature (2/2)

6,T: Until end of turn, all damage done to you by flying creatures is reduced
to 0.

     There was more malice in its button eyes than should have been
     possible in something that had never known life.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Scarwood Bandits

The Dark [Uncommon 1]
Casting Cost: GG2
Green Summon Bandits (2/2)

Forestwalk
2G,T: Take control of target artifact. Opponent may counter this action by
paying 2. You lose control of target artifact if Scarwood Bandits leave play or
at end of game.

Art by Mark Poole
-------------------------------------------------------------------------------

Scarwood Goblins

The Dark [Common 3]
Casting Cost: GR
Gold Summon Goblins (2/2)

Counts as both a green card and a red card.

     Larger and more cunning than most Goblins, Scarwood Goblins are
     thankfully found only in isolated pockets.

Art by Ron Spencer
-------------------------------------------------------------------------------

Scarwood Hag

The Dark [Uncommon 2]
Casting Cost: G1
Green Summon Hag (1/1)

GGGG,T: Target creature gains forestwalk until end of turn.
T: Target creature loses forestwalk until end of turn.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Scathe Zombies

Gathering (3E and 4E) [Common]
Casting Cost: 2B
Black Summon Zombies (2/2)

     ``They groaned, they stirred, they all uprose,
     Nor spake, nor moved their eyes; /It had been strange, even in a
     dream,
     To have seen those dead men rise.''
          -Samuel Coleridge, ``The Rime of the Ancient Mariner''

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Scavenger Folk

The Dark [Common 3]
Casting Cost: G
Green Summon Scavenger Folk (1/1)

G,T: Sacrifice Scavenger Fold to destroy target artifact.

     String, weapons, wax, or jewels - it makes no difference. Leave
     nothing unguarded in Scarwood.

Art by Denise [sic] Detwiler
-------------------------------------------------------------------------------

Scavenging Ghoul

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3B
Black Summon Ghoul (2/2)

At the end of each turn, put a corpse counter on Scavenging Ghoul for each
creature put into the graveyard during that turn.
0: Remove a corpse counter from Scavenging Ghoul to regenerate it.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Scrubland

Gathering (3E) [Rare]
Land

T: Add either W or B to your mana pool. Counts as both plains and swamp and is
affected by spells that affect either. If a spell destroys one of these land
types, this card is destroyed; if a spell alters one of these land types, the
other land type is unaffected.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Scryb Sprites

Gathering (3E and 4E) [Common]
Casting Cost: G
Green Summon Faeries (1/1)

Flying

     The only sound was the gentle clicking of the Faeries' wings. Then
     those intruders who were still standing turned and fled. One thing
     was certain: they didn't think the Scryb were very funny anymore.

Art by Amy Weber
-------------------------------------------------------------------------------

Sea King's Blessing

Legends [Uncommon 1]
Casting Cost: U
Blue Instant

Changes the color of one or more target creatures to blue until end of turn.
You choose which and how many creatures are affected. Cost to tap, maintain, or
use a special ability of target creature(s) remains entirely unchanged.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Sea Serpent

Gathering (3E and 4E) [Common]
Casting Cost: 5U
Blue Summon Serpent (5/5)

Cannot attack if defending player controls no islands. If at any time you
control no islands, bury Sea Serpent.

     Legend has it that Serpents used to be bigger, but how could that be?

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Sea Spirit

Ice Age [Uncommon]
Casting Cost: 4U
Blue Summon Spirit (2/3)

U: +1/+0 until end of turn

     ``It rose above our heads, above the ship, and still higher yet. No
     foggy, ice-laden sea in the world could frighten me more.''
          -General Jarkeld, the Arctic Fox

Art by Robert Alexander
-------------------------------------------------------------------------------

Seafarers' Quay

Legends [Uncommon 1]
Land

All your blue legends gain Bands with other legends.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Seasinger

Fallen Empires [Uncommon 3]
Casting Cost: UU1
Blue Summon Merfolk (0/1)

Bury Seasinger if you control no islands.
T: Gain control of a target creature if its controller controls at least one
island. You lose control of target creature if Seasinger leaves play, if you
lose control of Seasinger, or if Seasinger becomes untapped. You may choose not
to untap Seasinger as normal during your untap phase.

Art by Amy Weber
-------------------------------------------------------------------------------

Season of the Witch

The Dark [Uncommon 1]
Casting Cost: BBB
Black Enchantment

At the end of each player's turn, all of his or her untapped creatures that
could have attacked but did not are destroyed. If you do not pay 2 life during
your upkeep, Season of the Witch is destroyed. Effects that prevent or redirect
damage may not be used to counter this loss of life.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Sedge Troll

Gathering (3E) [Rare]
Casting Cost: R2
Red Summon Troll (2/2)

Troll gains +1/+1 if controller has any swamps in play.
B: Regenerates

     The stench was overpowering; something loathsome was cooking.
     Occasionally something surfaced in the thick paste, but my host would
     push it down before I could make it out.

Art by Dan Frazier
-------------------------------------------------------------------------------

Seeker

Legends [Uncommon 1] and Gathering (4E) [Common]
Casting Cost: 2WW
White Enchant Creature

Target creature cannot be blocked except by white creatures and artifact
creatures.

Art by Mark Poole
-------------------------------------------------------------------------------

Segovian Leviathan

Legends [Uncommon 1] and Gathering (4E) [Uncommon]
Casting Cost: 4U
Blue Summon Leviathan (3/3)

Islandwalk

     ``Leviathan, too! Can you catch him with a fish-hook or run a line
     round his tongue?''
          -Job 40:25

Art by Melissa Benson
-------------------------------------------------------------------------------

Seizures

Ice Age [Common]
Casting Cost: 1B
Black Enchant Creature

Whenever target creature becomes tapped, that creature's controller pays 3 or
Seizures deals 3 damage to him or her.

     ``Sheathe your sword, warrior, lest ye fall on it when stricken.''
          -Lim-Dl, the Necromancer

Art by Julie Baroh
-------------------------------------------------------------------------------

Sengir Vampire

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3BB
Black Summon Vampire (4/4)

Flying
Put a +1/+1 counter on Sengir Vampire each time a creature is put into the
graveyard the same turn Sengir Vampire damaged it.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Sentinel

Legends [Rare]
Casting Cost: 4
Artifact-Creature (1/*)

The * in the lower right hand corner is 1 when cast. While blocking, you may
choose to change * equal to one plus the power of target creature Sentinel
blocks this turn. While attacking, you may choose to change * equal to one plus
the power of target creature than blocks Sentinel this turn.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Seraph

Ice Age [Rare]
Casting Cost: 6W
White Summon Angel (4/4)

Flying.
At the end of a turn in which any creature is damaged by Seraph and put into
the graveyard, put that creature directly into play under your control as
though it were just summoned. If you lose control of Seraph or if Seraph leaves
play, bury the creature.

Art by Christopher Rush
-------------------------------------------------------------------------------

Serendib Djinn

Arabian Nights [Uncommon 2]
Casting Cost: UU2
Blue Summon Djinn (5/6)

Flying
During your upkeep, you must choose one of your own lands and destroy it. If
you destroy an island in this manner, Serendib Djinn does 3 damage to you.
Serendib Djinn is destroyed immediately if at any time you have no land in
play.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Serendib Efreet

Arabian Nights [Uncommon 2] and Gathering (3E) [Rare]
Casting Cost: U2
Blue Summon Efreet (3/4)

Flying
Serendib Efreet does 1 damage to you during your upkeep.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Serpent Generator

Legends [Rare]
Casting Cost: 6
Artifact

4T: Put a Poison Snake token into play. Treat this token as a 1/1 artifact
creature. If this creature damages opponent, opponent gets a poison counter. If
opponent ever has ten or more poison counters, opponent loses game.

Art by Mark Tedin
-------------------------------------------------------------------------------

Serra Angel

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3WW
White Summon Angel (4/4)

Flying
Attacking does not cause Serra Angel to tap.

     Born with wings of light and a sword of faith, this heavenly
     incarnation embodies both fury and purity.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Sewers of Estark

Promotional [Rare]
Casting Cost: BB2
Black Instant

If target creature is attacking, it cannot be blocked until end of turn; play
before defense is chosen. If target creature is blocking, it and all creatures
it blocks do no damage during combat.

Art by Melissa Benson
-------------------------------------------------------------------------------

Shahrazad

Arabian Nights [Uncommon 2]
Casting Cost: WW
White Sorcery

Players must leave game in progress as it is and use the cards left in their
libraries as decks with which to play a subgame of Magic. When subgame is over,
players shuffle these cards, return them to libraries, and resume game in
progress, with any loser of subgame halving his or her remaining life points,
rounding down. Effects that prevent damage may not be used to counter this loss
of life. The subgame has no ante; using less than forty cards may be necessary.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Shambling Strider

Ice Age [Common]
Casting Cost: 4GG
Green Summon Strider (5/5)

RG: +1/-1 until end of turn

     Freyalise forbid that any stranger should wander into the Striders'
     territory.

Art by Doug Shuler
-------------------------------------------------------------------------------

Shanodin Dryads

Gathering (3E and 4E) [Common]
Casting Cost: G
Green Summon Nymphs (1/1)

Forestwalk

     Moving without sound, swift figures pass through branches and
     undergrowth completely unhindered. One with the trees around them,
     the Dryads of Shanodin Forest are seen only when they wish to be.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Shapeshifter

Antiquities [Uncommon 1] and Gathering (4E) [Uncommon]
Casting Cost: 6
Artifact Creature (*/(7-*))

Shapeshifter has power and toughness that add up to seven, but neither may be
more than seven. Set them when Shapeshifter comes into play; you may change
them during your upkeep.

Art by Dan Frazier
-------------------------------------------------------------------------------

Shatter (IA)

Ice Age [Common]
Casting Cost: 1R
Red Instant

Destroy target artifact.

     ``Let the past be the past. Do not call up that which you cannot put
     down. Destroy that which destroyed us, so long ago.''
          -Sorine Relicsbane, Soldevi Heretic.

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Shatter (RV)

Gathering (3E and 4E) [Common]
Casting Cost: 1R
Red Instant

Destroy target artifact.

Art by Amy Weber
-------------------------------------------------------------------------------

Shatterstorm

Antiquities [Uncommon 1] and Gathering (3E) [Uncommon]
Casting Cost: RR2
Red Sorcery

All artifacts in play are buried.

     Chains of leaping fire and sizzling lightning laid waste the
     artificers' handiwork, sparing not a single device.

Art by Mark Poole
-------------------------------------------------------------------------------

Shelkin Brownie

Legends [Common 1]
Casting Cost: G1
Green Summon Faerie (1/1)

T: Remove the Bands with other ability from target creature until end of turn.

     Leave a bowl of milk on your doorstep each night for the brownies, or
     they'll cause you no end of mischief.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Shield Bearer

Ice Age [Common]
Casting Cost: 1W
White Summon Soldier (0/3)

Banding

     ``You have almost completed your four years, my son. Soon you shall
     be a Skyknight.''
          -Arna Kennerd, Skyknight

Art by Dan Frazier
-------------------------------------------------------------------------------

Shield Wall

Legends [Uncommon 1]
Casting Cost: W1
White Instant

All your creatures gain +0/+2 until end of turn.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Shield of the Ages

Ice Age [Uncommon]
Casting Cost: 2
Artifact

2: Prevent 1 damage to you.

     ``This shield is a true rarity: an artifact whose purpose is
     obvious.''
          -Arcum Dagsson, Soldevi Machinist

Art by Anson Maddocks
-------------------------------------------------------------------------------

Shimian Night Stalker

Legends [Uncommon 1]
Casting Cost: BB3
Black Summon Night Stalker (4/4)

BT: Redirect all damage done to you from any one attacking creature to the
Shimian Night Stalker.

     ```Tis now the very witching time of night,
     When churchyards yawn and hell itself breathes out
     Contagion to this world.''
          -William Shakespeare, Hamlet

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Shivan Dragon

Gathering (3E and 4E) [Rare]
Casting Cost: 4RR
Red Summon Dragon (5/5)

Flying
R: +1/+0 until end of turn

     While it's true most Dragons are cruel, the Shivan Dragon seems to
     take particular glee in the misery of others, often tormenting its
     victims much like a cat plays with a mouse before delivering the
     final blow.

Art by Melissa Benson
-------------------------------------------------------------------------------

Shyft

Ice Age [Rare]
Casting Cost: 4U
Blue Summon Shyft (4/2)

During your upkeep, you may change the color of Shyft to any color or
combination of colors.

     ``Capturing this specimen was not easy. Study it well, that you
     someday might be as versatile.''
          -Gerda agesdotter, Archmage of the Unseen

Art by Richard Thomas
-------------------------------------------------------------------------------

Sibilant Spirit

Ice Age [Rare]
Casting Cost: 5U
Blue Summon Spirit (5/6)

Flying.
Whenever Sibilant Spirit is declared as an attacker, defending player may draw
a card.

     ``Relax. I'm sure it's just a snake hissing.''
          -Avram Garrison, Leader of the Knights of Stromgald

Art by Ron Spencer
-------------------------------------------------------------------------------

Silhouette

Legends [Uncommon 1]
Casting Cost: U1
Blue Instant

Until end of turn, damage done to target creature by spells or effects that
target it is reduced to 0.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Silver Erne

Ice Age [Uncommon]
Casting Cost: 3U
Blue Summon Erne (2/2)

Flying,
trample

     ``I've seen a larger Erne knock a Giant to the ground and stay
     airborne. They move not with the wind, but as the wind.''
          -Arna Kennerd, Skyknight

Art by Melissa Benson
-------------------------------------------------------------------------------

Simulacrum

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1B
Black Instant

All damage done to you so far this turn is instead retroactively applied to a
target creature you control. Further damage this turn is treated normally.

Art by Mark Poole
-------------------------------------------------------------------------------

Sindbad

Arabian Nights [Uncommon 3] and Gathering (4E) [Uncommon]
Casting Cost: 1U
Blue Summon Sindbad (1/1)

T: Draw a card. If it is not a land, discard it.

Art by Julie Baroh
-------------------------------------------------------------------------------

Singing Tree

Arabian Nights [Uncommon 2]
Casting Cost: G3
Green Summon Singing Tree (0/3)

Tap to reduce an attacking creature's power to 0.

Art by Rob Alexander
-------------------------------------------------------------------------------

Sinkhole

Gathering (UL) [Common]
Casting Cost: BB
Black Sorcery

Destroys any one land.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Sir Shandlar of Eberyn

Legends [Uncommon 1]
Casting Cost: WG4
Gold Summon Legend (4/7)

     ``Remember Sir Shandlar! Remember and stand firm!'' --rallying cry of
     the Eberyn militia

Art by Andi Rusu
-------------------------------------------------------------------------------

Siren's Call

Gathering (3E and 4E) [Uncommon]
Casting Cost: U
Blue Instant

All of target opponent's creatures that can attack must do so. At end of turn,
destroy any non-wall creatures that did not attack. Play only during opponent's
turn, before opponent's attack. Siren's Call does not affect creatures brought
under opponent's control this turn.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Sisters of the Flame

The Dark [Uncommon 2] and Gathering (4E) [Common]
Casting Cost: 1RR
Red Summon Sisters (2/2)

T: Add R to your mana pool. Play this ability as an interrupt.

     We are many wicks sharing a common tallow; we feed the skies with the
     ashes of our prey.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Sivitri Scarzam

Legends [Uncommon 1]
Casting Cost: BU5
Gold Summon Legend (6/4)

     Even the brave have cause to tremble at the sight of Sivitri Scarzam.
     Who else has tamed Scarzam's Dragon?

Art by NN Thomas
-------------------------------------------------------------------------------

Skeleton Ship

Ice Age [Rare]
Casting Cost: 3UB
Gold Summon Legend (0/3)

If at any time you control no islands, bury Skeleton Ship.
T: Put a -1/-1 counter on target creature.

     ``The sea gives up her dead as easily as the soil.''
          -Lim-Dl, the Necromancer

Art by Amy Weber & Tom Wnerstrand
-------------------------------------------------------------------------------

Skull Catapult

Ice Age [Uncommon]
Casting Cost: 4
Artifact

1,T: Sacrifice a creature to have Skull Catapult deal 2 damage to target
creature or player.

     ``Let any who doubt the evil of using the ancient devices look at
     this infernal machine. What manner of fiend would design such a
     sadistic device?''
          -Sorine Relicsbane, Soldevi Heretic

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Skull of Orm

The Dark [Uncommon 2]
Casting Cost: 3
Artifact

5,T: Bring one enchantment card from your graveyard to your hand.

     Though lifeless, the Skull still possessed a strange power over the
     flow of magic.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Sleight of Mind (IA)

Ice Age [Uncommon]
Casting Cost: U
Blue Interrupt

Change the text of target spell or permanent by replacing all instances of one
color word with another. For example, you may change ``Counters black spells''
to ``Counters blue spells''. Sleight of Mind cannot change mana symbols.

Art by Nicola Leonard
-------------------------------------------------------------------------------

Sleight of Mind (RV)

Gathering (3E and 4E) [Rare]
Casting Cost: U
Blue Interrupt

Change the text of target spell or target permanent by replacing all
occurrences of one color word with another. For example, you may change
``Counters black spells'' to ``Counters blue spells.'' Sleight of Mind cannot
change mana symbols.

Art by Mark Poole
-------------------------------------------------------------------------------

Smoke

Gathering (3E and 4E) [Rare]
Casting Cost: RR
Red Enchantment

No player may untap more than one creature during his or her untap phase.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Snow Devil

Ice Age [Common]
Casting Cost: 1U
Blue Enchant Creature

Target creature gains flying. As long as you control any snow-covered lands,
that creature also gains first strike when blocking.

     ``Give me wings to fly and speed to strike. In return, the glory I
     earn shall be yours.''
          -Steinar Icefist, Balduvian Shaman

Art by Ken Meyer, Jr.
-------------------------------------------------------------------------------

Snow Fortress

Ice Age [Rare]
Casting Cost: 5
Artifact Creature (0/4)

Counts as a wall.
1: +1/+0 until end of turn.
1: +0/+1 until end of turn.
3: Snow Fortress deals 1 damage to target creature without flying that is
attacking you.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Snow Hound

Ice Age [Uncommon]
Casting Cost: 2W
White Summon Dog (1/1)

1,T: Return Snow Hound to owner's hand and target blue or green creature you
control to owner's hand.

     ``If you're starving, eat your horses, your dead, or yourself - but
     never eat your dog.''
          -General Jarkeld, the Arctic Fox

Art by Pat Morrissey
-------------------------------------------------------------------------------

Snow-Covered Forest

Ice Age [Land]
Land

T: Add G to your mana pool.

Art by Pat Morrissey
-------------------------------------------------------------------------------

Snow-Covered Island

Ice Age [Land]
Land

T: Add U to your mana pool.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Snow-Covered Mountain

Ice Age [Land]
Land

T: Add R to your mana pool.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Snow-Covered Plains

Ice Age [Land]
Land

T: Add W to your mana pool.

Art by Christopher Rush
-------------------------------------------------------------------------------

Snow-Covered Swamp

Ice Age [Land]
Land

T: Add B to your mana pool.

Art by Doug Shuler
-------------------------------------------------------------------------------

Snowblind

Ice Age [Rare]
Casting Cost: 3G
Green Enchant Creature

Target creature gets -*/-*. When that creature attacks, * is equal to the
number of snow-covered lands defending player controls. At other times, * is
equal to the number of snow-covered lands its controller controls. If this
reduces the creature's toughness to less than 1, the creature's toughness is 1.

Art by Doug Shuler
-------------------------------------------------------------------------------

Snowfall

Ice Age [Common]
Casting Cost: 2U
Blue Enchantment

Cumulative Upkeep: U.
Islands may produce an additional U when tapped for mana. This mana is usable
only for cumulative upkeep. Snow-covered islands may produce either an
additional UU or and additional U when tapped for mana. This mana is usable
only for cumulative upkeep.

Art by Phil Foglio
-------------------------------------------------------------------------------

Sol Ring

Gathering (3E) [Uncommon]
Casting Cost: 1
Artifact

T: Add 2 colorless mana to your mana pool. This ability is played as an
interrupt.

Art by Mark Tedin
-------------------------------------------------------------------------------

Sol'kanar the Swamp King

Legends [Rare]
Casting Cost: RBU2
Gold Summon Legend (5/5)

Swampwalk
Sol'kanar's controller gains 1 life each time a black spell is cast.

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Soldevi Golem

Ice Age [Rare]
Casting Cost: 4
Artifact Creature (5/3)

Does not untap during your untap phase.
0: Untap target creature opponent controls to untap Soldevi Golem at the end of
your upkeep. Use this ability only during your upkeep.

     Slow and steady wins the race.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Soldevi Machinist

Ice Age [Uncommon]
Casting Cost: 1U
Blue Summon Wizard (1/1)

T: Add two colorless mana to your mana pool. This mana may only be used to pay
the activation cost of an artifact. Play this ability as an interrupt.

     ``Perhaps this time the power of the artificers shall be used
     wisely.''
          -Arcum Dagsson, Soldevi Machinist

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Soldevi Simulacrum

Ice Age [Uncommon]
Casting Cost: 4
Artifact Creature (2/4)

Cumulative Upkeep: 1.
1: +1/+0 until end of turn

     They look human - until they bleed.

Art by Dan Frazier
-------------------------------------------------------------------------------

Songs of the Damned

Ice Age [Common]
Casting Cost: B
Black Interrupt

Add B to your mana pool for each creature in your graveyard.

     Not wind, but the breath of the dead.

Art by Pete Venters
-------------------------------------------------------------------------------

Sorceress Queen

Arabian Nights [Uncommon 3] and Gathering (3E and 4E) [Rare]
Casting Cost: 1BB
Black Summon Sorceress (1/1)

T: Target creature other than Sorceress Queen becomes 0/2 until end of turn.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Sorrow's Path

The Dark [Uncommon 1]
Land

T: Exchange two of opponent's blocking creatures. This exchange may not cause
an illegal block. Sorrow's Path does 2 damage to you and 2 damage to each
creature you control whenever it is tapped.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Soul Barrier

Ice Age [Uncommon]
Casting Cost: 2U
Blue Enchantment

Whenever target opponent casts a summon spell, Soul Barrier deals 2 damage to
him or her. That player may pay 2 to prevent this damage.

     ``There's more than one way to skin an Ouphe, or thwart a mage.''
          -Gustha Ebbasdotter, Kjeldoran Royal Mage

Art by Harold McNeill
-------------------------------------------------------------------------------

Soul Burn

Ice Age [Common]
Casting Cost: 2B
Black Sorcery

Soul Burn deals 1 damage to a single target creature or player for each B or R
you pay in addition to the casting cost. Gain 1 life for each B you spend in
this way. You cannot gain more life than the toughness of the creature or the
total life of the targeted player.

Art by Robert Alexander
-------------------------------------------------------------------------------

Soul Exchange

Fallen Empires [Uncommon 3]
Casting Cost: BB
Black Sorcery

Sacrifice a creature, but remove it from the game instead of putting it in your
graveyard. Take a creature from your graveyard and put it directly into play as
though it were just summoned. Put a +2/+2 counter on this creature if the
creature sacrificed was a Thrull.

Art by Anthony Waters
-------------------------------------------------------------------------------

Soul Kiss

Ice Age [Common]
Casting Cost: 2B
Black Enchant Creature

When Soul Kiss comes into play, choose target creature.
B: Pay 1 life to give creature Soul Kiss enchants +2/+2 until end of turn. You
cannot spend more than BBB in this way each turn. Effects that prevent or
redirect damage cannot be used to counter this loss of life.

Art by Nicola Leonard
-------------------------------------------------------------------------------

Soul Net

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1
Artifact

1: Gain 1 life when a creature is put into the graveyard from play. Use this
effect only once each time a creature is put into the graveyard.

Art by Dameon Willich
-------------------------------------------------------------------------------

Spectral Cloak

Legends [Uncommon 1]
Casting Cost: UU
Blue Enchant Creature

Target creature cannot be the target of instants, sorceries, fast effects, or
enchantments unless creature is tapped.

Art by Rob Alexander
-------------------------------------------------------------------------------

Spectral Shield

Ice Age [Uncommon]
Casting Cost: 1WU
Gold Enchant Creature

Target creature gets +0/+2. That creature cannot be the target of further
spells.

     ``What can be a stronger shield than concealment? Have you ever
     defeated an enemy you didn't know existed?''
          -Gerda agesdotter, Archmage of the Unseen

Art by Margaret Organ-Kean
-------------------------------------------------------------------------------

Spell Blast

Gathering (3E and 4E) [Common]
Casting Cost: XU
Blue Interrupt

Counter target spell. X is the casting cost of the target spell.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Spinal Villain

Legends [Rare]
Casting Cost: R2
Red Summon Villain (1/2)

T: Destroy target blue creature.

     ``Striking silent as a dream,
     Cutting short the strangled scream...''
          -Tobrian, ``Watchdragon''

Art by Anson Maddocks
-------------------------------------------------------------------------------

Spirit Link

Legends [Uncommon 1] and Gathering (4E) [Uncommon]
Casting Cost: W
White Enchant Creature

Gain 1 life for every 1 damage target creature deals. You may gain more life
than the toughness of the creature or the total life of the player Spirit Link
enchants.

Art by Kaja Foglio
-------------------------------------------------------------------------------

Spirit Shackle

Legends [Common 1] and Gathering (4E) [Uncommon]
Casting Cost: BB
Black Enchant Creature

Put a -0/-2 counter on target creature every time it becomes tapped. These
counters remain even if Spirit Shackle is removed.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Spirit Shield

Fallen Empires [Uncommon 1]
Casting Cost: 3
Artifact

2,T: Target creature gets +0/+2 as long as Spirit Shield remains tapped. You
may choose not to untap Spirit Shield as normal during your untap phase.

     At times, survival must outweigh all other considerations.

Art by Scott Kirschner
-------------------------------------------------------------------------------

Spiritual Sanctuary

Legends [Rare]
Casting Cost: WW2
White Enchantment

Any player with plains under his or her control gains 1 life point during
upkeep.

Art by Amy Weber
-------------------------------------------------------------------------------

Spitting Slug

The Dark [Uncommon 2]
Casting Cost: GG1
Green Summon Slug (2/4)

1G: Spitting Slug gains First Strike until end of turn. If this ability is not
activated, all creatures blocking or blocked by Spitting Slug gain First Strike
until end of turn.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Spoils of Evil

Ice Age [Rare]
Casting Cost: 2B
Black Interrupt

For each artifact or creature in target opponent's graveyard, add one colorless
mana to your mana pool and gain 1 life.

     ``Virtue has its rewards, as does its opposite.''
          -Lim-Dl, the Necromancer

Art by Quinton Hoover
-------------------------------------------------------------------------------

Spoils of War

Ice Age [Rare]
Casting Cost: XB
Black Sorcery

Put X +1/+1 counters on any number of target creatures, distributed any way you
choose, where X is equal to the number of creatures and artifacts in target
opponent's graveyard.

     ``This is the fun part!''
          -Ib Halfheart, Goblin Tactician

Art by Pete Venters
-------------------------------------------------------------------------------

Spore Cloud (Myrfors)

Fallen Empires [Common]
Casting Cost: GG1
Green Instant

Tap all blocking creatures. No creatures deal damage in combat this turn.
Neither attacking nor blocking creatures untap as normal during their
controllers' next untap phase.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Spore Cloud (Van Camp)

Fallen Empires [Common]
Casting Cost: GG1
Green Instant

Tap all blocking creatures. No creatures deal damage in combat this turn.
Neither attacking nor blocking creatures untap as normal during their
controllers' next untap phase.

Art by Susan Van Camp
-------------------------------------------------------------------------------

Spore Cloud (Weber)

Fallen Empires [Common]
Casting Cost: GG1
Green Instant

Tap all blocking creatures. No creatures deal damage in combat this turn.
Neither attacking nor blocking creatures untap as normal during their
controllers' next untap phase.

Art by Amy Weber
-------------------------------------------------------------------------------

Spore Flower

Fallen Empires [Uncommon 3]
Casting Cost: GG
Green Summon Fungus (0/1)

During your upkeep, put a spore counter on Spore Flower.
0: Remove three spore counters from Spore Flower. No creatures deal damage in
combat this turn.

Art by Margaret Organ-Kean
-------------------------------------------------------------------------------

Squire

The Dark [Common 3]
Casting Cost: W1
White Summon Squire (1/2)

     ``Of twenty yeer of age he was, I gesse. /Of his stature he was of
     even lengthe,
     And wonderly deliver, and greete of strengthe.''
          -Geoffrey Chaucer, The Canterbury Tales

Art by Denise [sic] Detwiler
-------------------------------------------------------------------------------

Staff of Zegon

Antiquities [Common 4]
Casting Cost: 4
Artifact-Mono

3: Target creature loses -2/-0 until end of turn. Creatures with power less
than 1 deal no damage.

     Though Mishra was impressed by the staves Ashnod had created for
     Zegon's defense, he understood they only hinted at her full
     potential.

Art by Mark Poole
-------------------------------------------------------------------------------

Staff of the Ages

Ice Age [Rare]
Casting Cost: 3
Artifact

Creatures with any landwalk ability may be blocked as though they did not have
those abilities.

     ``We found this staff useful on our visit to this very commission.
     Would Relicbane prefer we had been slain by Lim-Dl's horrors?''
          -Arcum Dagsson, Soldevi Machinist

Art by Dan Gelon
-------------------------------------------------------------------------------

Stampede

Ice Age [Rare]
Casting Cost: 1GG
Green Instant

All attacking creatures gain trample and get +1/+0 until end of turn.

     ``We could see the horizon blacken with the great beasts, but it was
     too late. The icefield offered no immediate safety, but luckily most
     of us reached a crevasse in which we could take cover.''
          -Disa the Restless, journal entry

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Standing Stones

The Dark [Uncommon 2]
Casting Cost: 3
Artifact

1,T: Pay 1 life and add 1 mana of any color to your mana pool. This ability is
played as an interrupt. Effects that prevent or redirect damage may not be used
to counter this loss of life.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Stangg

Legends [Rare]
Casting Cost: GR4
Gold Summon Legend (3/4)

When Stangg is brought into play, also put a Stangg Twin token into play.
Stangg Twin token is a 3/4 green and red legend. If Stangg leaves play, remove
Stangg Twin token from game. if Stangg Twin leaves play, bury Stangg.

Art by Mark Poole
-------------------------------------------------------------------------------

Stasis

Gathering (3E and 4E) [Rare]
Casting Cost: 1U
Blue Enchantment

Players do not get an untap phase.
Pay U during your upkeep or destroy Stasis.

Art by Fay Jones
-------------------------------------------------------------------------------

Steal Artifact

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2UU
Blue Enchant Artifact

Gain control of target artifact.

Art by Amy Weber
-------------------------------------------------------------------------------

Stench of Evil

Ice Age [Uncommon]
Casting Cost: 2BB
Black Sorcery

Destroy all plains. Stench of Evil deals 1 damage to each player for each
plains he or she controls that is destroyed in this way. Each player may pay 2
for each 1 damage he or she wishes to prevent from Stench of Evil.

Art by Mark Tedin
-------------------------------------------------------------------------------

Stone Calendar

The Dark [Uncommon 1]
Casting Cost: 5
Artifact

Your spells cost up to 1 less to cast; casting cost of spells cannot go below
0.

     The Pretender Mairsil ordered a great Calendar drawn up to show when
     the paths to the Dark Lands were strongest.

Art by Amy Weber
-------------------------------------------------------------------------------

Stone Giant

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2RR
Red Summon Giant (3/4)

T: Target creature you control, which must have toughness less than Stone
Giant's power, gains flying until end of turn. Destroy that creature at end of
turn. Other effects may later be used to increase the creature's toughness
beyond Stone Giant's power.

Art by Dameon Willich
-------------------------------------------------------------------------------

Stone Rain (IA)

Ice Age [Common]
Casting Cost: 2R
Red Sorcery

Destroy target land.

     ``May the forces that took Argoth beneath the waves never come among
     us again.''
          -Arcum Dagsson, Soldevi Machinist

Art by Kaja Foglio
-------------------------------------------------------------------------------

Stone Rain (RV)

Gathering (3E and 4E) [Common]
Casting Cost: 2R
Red Sorcery

Destroy target land.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Stone Spirit

Ice Age [Uncommon]
Casting Cost: 4R
Red Summon Spirit (4/3)

Cannot be blocked by creatures with flying.

     ``The spirit of the stone is the spirit of strength.''
          -Lovisa Coldeyes, Balduvian Chieftain

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Stone-Throwing Devils

Arabian Nights [Common 3 and 1]
Casting Cost: B
Black Summon Devils (1/1)

First Strike

     Sometimes those with the most sin cast the first stones.

Art by Ken Meyer, Jr.
-------------------------------------------------------------------------------

Stonehands

Ice Age [Common]
Casting Cost: 2R
Red Enchant Creature

Target creature gets +0/+2.
R: Creature Stonehands enchants gets +1/+0 until end of turn.

     ``Trust in the power of stone. Stone is strong; stone shatters
     swords; stone breaks bones. Trust in stone.''
          -Lovisa Coldeyes, Balduvian Chieftain

Art by Dan Frazier
-------------------------------------------------------------------------------

Storm Seeker

Legends [Uncommon 1]
Casting Cost: G3
Green Instant

Storm Seeker does 1 damage to opponent for every card in his or her hand.

Art by Mark Poole
-------------------------------------------------------------------------------

Storm Spirit

Ice Age [Rare]
Casting Cost: 3WUG
Gold Summon Spirit (3/3)

Flying.
T: Storm Spirit deals 2 damage to target creature.

     ``Come to us, with your lightning. Come to us, with your thunder.
     Serve us with your strength, and smite our foes with your power.''
          -Steinar Icefist, Balduvian Shaman

Art by Pete Venters
-------------------------------------------------------------------------------

Storm World

Legends [Rare]
Casting Cost: R
Red Enchant World

If any player has less than four cards in hand at the end of his or her upkeep,
Storm World does one damage to that player for each card less than four.

Art by Christopher Rush
-------------------------------------------------------------------------------

Stormbind

Ice Age [Rare]
Casting Cost: 1RG
Gold Enchantment

2: Discard a card at random from your hand to have Stormbind deal 2 damage to
target creature or player.

     ``Once, our people could call down the storm itself to do our
     bidding.''
          -Lovisa Coldeyes, Balduvian Chieftain

Art by NN Thomas & Pat Morrissey
-------------------------------------------------------------------------------

Stream of Life

Gathering (3E and 4E) [Common]
Casting Cost: XG
Green Sorcery

Target player gains X life.

Art by Mark Poole
-------------------------------------------------------------------------------

Strip Mine (Narrow Steps, Sky)

Antiquities [Uncommon 1]
Land

Tap to add 1 colorless mana to your mana pool or place Strip Mine in your
graveyard and destroy one land of your choice.

     Unlike previous conflicts, the war between Urza and Mishra made
     Dominia itself a casualty of war.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Strip Mine (Small Tower)

Antiquities [Uncommon 1] and Gathering (4E) [Uncommon]
Land

T: Add 1 colorless mana to your mana pool.
T: Sacrifice Strip Mine to destroy target land.

     Unlike previous conflicts, the war between Urza and Mishra made
     Dominia itself a casualty of war.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Strip Mine (Wide Steps, No Sky)

Antiquities [Common 1]
Land

Tap to add 1 colorless mana to your mana pool or place Strip Mine in your
graveyard and destroy one land of your choice.

     Unlike previous conflicts, the war between Urza and Mishra made
     Dominia itself a casualty of war.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Strip Mine (Wide Steps, Sky)

Antiquities [Uncommon 1]
Land

Tap to add 1 colorless mana to your mana pool or place Strip Mine in your
graveyard and destroy one land of your choice.

     Unlike previous conflicts, the war between Urza and Mishra made
     Dominia itself a casualty of war.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Stromgald Cabal

Ice Age [Rare]
Casting Cost: 1BB
Black Summon Knights (2/2)

T: Pay 1 life to counter target white spell. Effects that prevent or redirect
damage cannot be used to counter this loss of life. Play this ability as an
interrupt.

     ``Kjeldor must be supreme at any cost.''
          -Avram Garrison, Leader of the Knights of Stromgald

Art by Anson Maddocks
-------------------------------------------------------------------------------

Stunted Growth

Ice Age [Rare]
Casting Cost: 3GG
Green Sorcery

Target player chooses three cards from his or her hand and puts them on top of
his or her library in any order. If that player does not have enough cards in
hand, his or her entire hand is put on top of his or her library in any order.

Art by NN Thomas
-------------------------------------------------------------------------------

Su-Chi

Antiquities [Uncommon 3]
Casting Cost: 4
Artifact-Creature (4/4)

If Su-Chi goes to the graveyard, its controller gains 4 colorless mana.

     Flawed copies of relics from the Thran Empire, the Su-Chi were
     inherently unstable but provided useful knowledge for Tocasia's
     students.

Art by Christopher Rush
-------------------------------------------------------------------------------

Subdue

Legends [Common 1]
Casting Cost: G
Green Instant

Target creature deals no damage during combat but gains X toughness until end
of turn; X is target creature's casting cost.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Sulfurous Springs

Ice Age [Rare]
Land

T: Add 1 to your mana pool.
T: Add B to your mana pool. Sulfurous Springs deals 1 damage to you.
T: Add R to your mana pool. Sulfurous Springs deals 1 damage to you.

Art by Phil Foglio
-------------------------------------------------------------------------------

Sunastian Falconer

Legends [Uncommon 1]
Casting Cost: GR3
Gold Summon Legend (4/4)

T: Add 2 to your mana pool. This ability is played as an interrupt.

     Sunastian has roots in both sorcery and swordplay; he has learned
     never to depend too heavily on the latter.

Art by Christopher Rush
-------------------------------------------------------------------------------

Sunglasses of Urza

Gathering (3E and 4E) [Rare]
Casting Cost: 3
Artifact

You may use white mana in your mana pool as either white or red mana.

Art by Dan Frazier
-------------------------------------------------------------------------------

Sunken City

The Dark [Common 3] and Gathering (4E) [Common]
Casting Cost: UU
Blue Enchantment

All blue creatures get +1/+1. During your upkeep, pay UU or destroy Sunken
City.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Sunstone

Ice Age [Uncommon]
Casting Cost: 3
Artifact

2: Sacrifice a snow-covered land to have all creatures deal no damage in combat
this turn.

     ``I dispute Relicbane's hysterical allegations, Commissioner, but it
     is true that these artifacts can be dangerous.''
          -Arcum Dagsson, Soldevi Machinist

Art by Phil Foglio
-------------------------------------------------------------------------------

Svyelunite Priest

Fallen Empires [Uncommon 3]
Casting Cost: U1
Blue Summon Merfolk (1/1)

UU,T: Target creature may not be the target of spells or effects until end of
turn. Use this ability only during your upkeep.

     ``Early Vodalians worshipped Svyelun, goddess of the Pearl Moon.
     Later she became a more abstract figure.''
          -Sarpadian Empires, vol. V

Art by Ron Spencer
-------------------------------------------------------------------------------

Svyelunite Temple

Fallen Empires [Uncommon 3]
Land

Comes into play tapped.
T: Add U to your mana pool.
T: Sacrifice Svyelunite Temple to add UU to your mana pool.

Art by Mark Poole
-------------------------------------------------------------------------------

Swamp (Greenish)

Gathering (3E and 4E) [Land 8]
Land

T: Add B to your mana pool.

Art by Dan Frazier
-------------------------------------------------------------------------------

Swamp (River in Center)

Ice Age [Land 3]
Land

T: Add B to your mana pool.

Art by Doug Shuler
-------------------------------------------------------------------------------

Swamp (River to Right)

Ice Age [Land 3]
Land

T: Add B to your mana pool.

Art by Doug Shuler
-------------------------------------------------------------------------------

Swamp (Tree Stump)

Ice Age [Land 3]
Land

T: Add B to your mana pool.

Art by Doug Shuler
-------------------------------------------------------------------------------

Swamp (Whitish)

Gathering (3E and 4E) [Land 8]
Land

T: Add B to your mana pool.

Art by Dan Frazier
-------------------------------------------------------------------------------

Swamp (Yellowish)

Gathering (3E and 4E) [Land 8]
Land

T: Add B to your mana pool.

Art by Dan Frazier
-------------------------------------------------------------------------------

Sword of the Ages

Legends [Rare]
Casting Cost: 6
Artifact

Sword of the Ages comes into play tapped.
T: Sacrifice Sword of the Ages and as many creatures as you choose. Sword does
the combined power of these creatures in damage to one target.
Sacrificed creatures and Sword are then removed from the game entirely.

Art by Dan Frazier
-------------------------------------------------------------------------------

Swords to Plowshares (IA)

Ice Age [Uncommon]
Casting Cost: W
White Instant

Remove target creature from the game. That creature's controller gains life
equal to its power.

     ``The so-called Barbarians will not respect us for our military might
     - they will respect us for our honor.'' Lucilde Fiksdotter, Leader of
     the Order of the White Shield

Art by Kaja Foglio
-------------------------------------------------------------------------------

Swords to Plowshares (RV)

Gathering (3E and 4E) [Uncommon]
Casting Cost: W
White Instant

Remove target creature from the game. The creature's controller gains life
equal to its power.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Sylvan Library

Legends [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 1G
Green Enchantment

You may draw two extra cards during your draw phase. If you do so, put two of
the cards drawn this turn back on top of your library (in any order) or pay 4
life per card not replaced. Effects that prevent or redirect damage cannot be
used to counter this loss of life.

Art by Harold McNeill
-------------------------------------------------------------------------------

Sylvan Paradise

Legends [Uncommon 1]
Casting Cost: G
Green Instant

Changes the color of one or more target creatures to green until end of turn.
You choose which and how many creatures are affected. Cost to tap, maintain, or
use a special ability of target creatures remains entirely unchanged.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Syphon Soul

Legends [Common 2]
Casting Cost: B2
Black Sorcery

Syphon Soul does 2 damage to all players except caster. Caster gains life
points equal to the amount of damage done by Syphon Soul.

     ``Her lips suck forth; see, where it flies!''
          -Christopher Marlowe, The Tragical History of Doctor Faustus

Art by Melissa Benson
-------------------------------------------------------------------------------

Tablet of Epityr

Antiquities [Common 4]
Casting Cost: 1
Artifact-Poly

1: You gain 1 life every time one of your artifacts goes to the graveyard. Can
only give 1 life each time an artifact reaches the graveyard.

     Originally considered the work of Urza, this tablet was created by
     forgers seeking to imitate Urza's masterpieces.

Art by Christopher Rush
-------------------------------------------------------------------------------

Taiga

Gathering (3E) [Rare]
Land

T: Add either R or G to your mana pool. Counts as both mountains and forest and
is affected by spells that affect either. If a spell destroys one of these land
types, this card is destroyed; if a spell alters one of these land types, the
other land type is unaffected.

Art by Rob Alexander
-------------------------------------------------------------------------------

Takklemaggot

Legends [Uncommon 1]
Casting Cost: BB2
Black Enchant Creature

Put a 0/-1 counter on target creature during its controller's upkeep. If the
creature is placed in the graveyard, its controller chooses a new target for
Takklemaggot. If there are no legal targets, Takklemaggot becomes an
enchantment and does 1 damage to the controller of the last creature
Takklemaggot was on, during his or her upkeep. Takklemaggot does not revert to
a creature enchantment even if other creatures are afterwards brought into
play.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Tangle Kelp

The Dark [Uncommon 2]
Casting Cost: U
Blue Enchant Creature

Target creature does not untap during its controller's untap phase if it
attacked during its controller's last turn. Target creature becomes tapped when
Tangle Kelp is cast.

Art by Rob Alexander
-------------------------------------------------------------------------------

Tarpan

Ice Age [Common]
Casting Cost: G
Green Summon Tarpan (1/1)

If Tarpan is put into the graveyard from play, gain 1 life.

     ``A good Tarpan will serve you, faithful and true. A bad one will
     kick you in the head.''
          -General Jarkeld, the Arctic Fox

Art by Margaret Organ-Kean
-------------------------------------------------------------------------------

Tawnos's Coffin

Antiquities [Uncommon 1]
Casting Cost: 4
Artifact-Mono

3: Select a creature in play; that creature is considered out of play as long
as Coffin remains tapped. Hence the creature cannot be the target of spells and
cannot receive damage, use special powers, attack, or defend. All counters and
enchantments on the creature remain but are also out of play. If Coffin is
untapped or removed, creature returns to play tapped. You may choose not to
untap Coffin during the untap phase.

Art by Christopher Rush
-------------------------------------------------------------------------------

Tawnos's Wand

Antiquities [Uncommon 3] and Gathering (4E) [Uncommon]
Casting Cost: 4
Artifact

2, T: Target creature with power no greater than 2 becomes unblockable until
end of turn. Other effects may later be used to increase the creature's power
beyond 2.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Tawnos's Weaponry

Antiquities [Uncommon 3] and Gathering (4E) [Uncommon]
Casting Cost: 2
Artifact

2, T: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped.
You may choose not to untap Tawnos's Weaponry during your untap phase.

     When war machines became too costly, Tawnos's Weaponry replaced them.

Art by Dan Frazier
-------------------------------------------------------------------------------

Telekinesis

Legends [Rare]
Casting Cost: UU
Blue Instant

Target creature deals no damage during combat this turn. Creature becomes
tapped and may not untap as normal during its controller's next two untap
phases.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Teleport

Legends [Rare]
Casting Cost: UUU
Blue Instant

Target creature cannot be blocked until end of turn. Play after attack is
declared and before defense is chosen.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Tempest Efreet

Legends and Gathering (4E) [Rare]
Casting Cost: 1RRR
Red Summon Efreet (3/3)

T: Choose a card at random from target opponent's hand and put it in yours.
Bury Tempest Efreet in opponent's graveyard. The change in ownership is
permanent. Play this ability as an interrupt. Before you choose the card to be
switched, the opponent may prevent effect by paying 10 life or conceding game;
if this is done, bury Tempest Efreet. Effects that prevent or redirect damage
cannot be used to counter this loss of life. Remove Tempest Efreet from your
deck before playing if not playing for ante.

Art by NN Thomas
-------------------------------------------------------------------------------

Terror

Gathering (3E and 4E) [Common]
Casting Cost: 1B
Black Instant

Bury target non-black or non-artifact creature.

Art by Ron Spencer
-------------------------------------------------------------------------------

Tetravus

Antiquities [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 6
Artifact Creature (1/1)

Flying
When Tetravus comes into play, put three +1/+1 counters on it. During your
upkeep, you may move each of these counters on or off of Tetravus, regardless
of who controls them. Counters that are removed become Tetravite tokens. Treat
these tokens as 1/1 artifact creatures with flying. These creatures cannot have
enchantments played on them and do not share any enchantments on Tetravus.

Art by Mark Tedin
-------------------------------------------------------------------------------

Tetsuo Umezawa

Legends [Rare]
Casting Cost: RBU
Gold Summon Legend (3/3)

RBBU,T: Destroy target tapped creature or target blocking creature. Tetsuo may
not be a target of an enchant creature spell.

Art by Julie Baroh
-------------------------------------------------------------------------------

Thallid (Beard)

Fallen Empires [Common]
Casting Cost: G
Green Summon Fungus (1/1)

During your upkeep, put a spore counter on Thallid.
0: Remove three spore counters from Thallid to put a Saproling token into play.
Treat this token as a 1/1 green creature.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Thallid (Gelon)

Fallen Empires [Common]
Casting Cost: G
Green Summon Fungus (1/1)

During your upkeep, put a spore counter on Thallid.
0: Remove three spore counters from Thallid to put a Saproling token into play.
Treat this token as a 1/1 green creature.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Thallid (Myrfors)

Fallen Empires [Common]
Casting Cost: G
Green Summon Fungus (1/1)

During your upkeep, put a spore counter on Thallid.
0: Remove three spore counters from Thallid to put a Saproling token into play.
Treat this token as a 1/1 green creature.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Thallid (Spencer)

Fallen Empires [Common]
Casting Cost: G
Green Summon Fungus (1/1)

During your upkeep, put a spore counter on Thallid.
0: Remove three spore counters from Thallid to put a Saproling token into play.
Treat this token as a 1/1 green creature.

Art by Ron Spencer
-------------------------------------------------------------------------------

Thallid Devourer

Fallen Empires [Uncommon 3]
Casting Cost: GG1
Green Summon Fungus (2/2)

During your upkeep, put a spore counter on Thallid Devourer.
0: Remove three spore counters from Thallid Devourer to put a Saproling token
into play. Treat this token as a 1/1 green creature.
0: Sacrifice a Saproling to give Thallid Devourer +1/+2 until end of turn.

Art by Ron Spencer
-------------------------------------------------------------------------------

The Abyss

Legends [Rare]
Casting Cost: B3
Black Enchant World

All players bury one target non-artifact creature under their control, if they
have any, during their upkeep.

     ``An immense river of oblivion is sweeping us away into a nameless
     abyss.''
          -Ernest Renan, Souvenirs d'Enfance et de Jeunesse

Art by Pete Venters
-------------------------------------------------------------------------------

The Brute

Legends [Common 1] and Gathering (4E) [Common]
Casting Cost: 1R
Red Enchant Creature

Target creature gets +1/+0.
RRR: Regenerate target creature The Brute enchants.

     ``Union may be strength, but it is mere blind brute strength unless
     wisely directed.''
          -Samuel Butler

Art by Mark Poole
-------------------------------------------------------------------------------

The Fallen

The Dark [Uncommon 2]
Casting Cost: BBB1
Black Summon Fallen (2/3)

During its controller's upkeep, The Fallen does 1 damage to each opponent it
has previously damaged.

     Magic often masters those who cannot master it.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

The Hive

Gathering (3E and 4E) [Rare]
Casting Cost: 5
Artifact

5, T: Put a Wasp token into play. Treat this token as a 1/1 artifact creature
with flying.

Art by Sandra Everingham
-------------------------------------------------------------------------------

The Lady of the Mountain

Legends [Uncommon 1]
Casting Cost: GR4
Gold Summon Legend (5/5)

     Her given name has been lost in the mists of time. Legend says that
     her silent vigil will one day be ended by the one who, pure of heart
     and spirit, calls out that name again.

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

The Rack

Antiquities [Uncommon 3] and Gathering (3E and 4E) [Uncommon]
Casting Cost: 1
Artifact

At the end of target opponent's upkeep, The Rack deals that player 1 damage for
each card in his or her hand fewer than three.

     Invented in Mishra's earlier days, the Rack was once his most feared
     creation.

Art by Richard Thomas
-------------------------------------------------------------------------------

The Tabernacle at Pendrell Vale

Legends [Rare]
Casting Cost:
Legendary Land

All creatures now require an upkeep cost of 1 in addition to any other upkeep
costs they may have. If the upkeep cost for a creature is not paid, the
creature is destroyed.

Art by Nicola Leonard
-------------------------------------------------------------------------------

The Wretched

Legends [Rare]
Casting Cost: BB3
Black Summon Wretched (2/5)

At the end of combat take control of all creatures that blocked The Wretched.
The Wretched does not tap or untap these creatures. You lose control of these
creatures if The Wretched leaves play or if you lose control of The Wretched.

Art by Christopher Rush
-------------------------------------------------------------------------------

Thelon's Chant

Fallen Empires [Uncommon 3]
Casting Cost: GG1
Green Enchantment

During your upkeep, pay G or bury Thelon's Chant. Whenever a player puts a
swamp into play, Thelon's Chant deals 3 damage to him or her unless that player
puts a -1/-1 counter on a target creature he or she controls.

Art by Melissa Benson
-------------------------------------------------------------------------------

Thelon's Curse

Fallen Empires [Uncommon 1]
Casting Cost: GG
Green Enchantment

Blue creatures do not untap as normal during their controller's untap phase.
During his or her upkeep, a blue creature's controller may pay an additional U
to untap it. Each creature may be untapped in this way only once per turn.

Art by Pete Venters
-------------------------------------------------------------------------------

Thelonite Druid

Fallen Empires [Uncommon 3]
Casting Cost: G2
Green Summon Cleric (1/1)

1G,T: Sacrifice a creature to turn all your forests into 2/3 creatures until
end of turn. The forests still count as lands but may not be tapped for mana if
they were brought into play this turn.

     ``The magic at the heart of all living things can bear awe-inspiring
     fruit.''
          -Kolevi of Havenwood, Elder Druid

Art by Margaret Organ-Kean
-------------------------------------------------------------------------------

Thelonite Monk

Fallen Empires [Uncommon 1]
Casting Cost: GG2
Green Summon Cleric (1/2)

T: Sacrifice a green creature to turn a target land into a basic forest. Mark
changed land with a counter.

     ``As the climate worsened, some Thelonites turned to fertilizing with
     fresh blood in an attempt to keep Havenwood alive and growing.''
          -Sarpadian Empires, vol. III

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Thermokarst

Ice Age [Uncommon]
Casting Cost: 1GG
Green Sorcery

Destroy target land. If that land is a snow-covered land, gain 1 life.

     ``Finally we understand the lesson of our home: loss begets
     renewal.''
          -Kolbjrn, Elder Druid of the Juniper Order

Art by Ken Meyer, Jr.
-------------------------------------------------------------------------------

Thicket Basilisk

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3GG
Green Summon Basilisk (2/4)

At the end of combat, destroy all non-wall creatures blocking or blocked by
Basilisk.

     Moss-covered statues littered the area, a macabre monument to the
     Basilisk's power.

Art by Dan Frazier
-------------------------------------------------------------------------------

Thorn Thallid (Gelon)

Fallen Empires [Common]
Casting Cost: GG1
Green Summon Fungus (2/2)

During your upkeep, put a spore counter on Thorn Thallid.
0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to
any target.

     ``The danger in cultivating massive plants caught the Elves by
     surprise.''
          -Sarpadian Empires, vol. III

Art by Daniel Gelon
-------------------------------------------------------------------------------

Thorn Thallid (Hudson)

Fallen Empires [Common]
Casting Cost: GG1
Green Summon Fungus (2/2)

During your upkeep, put a spore counter on Thorn Thallid.
0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to
any target.

     ``The cooling climate forced the Elves to experiment with new food
     sources.''
          -Sarpadian Empires, vol. I

Art by Heather Hudson
-------------------------------------------------------------------------------

Thorn Thallid (Myrfors)

Fallen Empires [Common]
Casting Cost: GG1
Green Summon Fungus (2/2)

During your upkeep, put a spore counter on Thorn Thallid.
0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to
any target.

     ``I don't know which is worse, getting hit with those darts or having
     to watch them grow back.''
          -Orcish Soldier

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Thorn Thallid (Tedin)

Fallen Empires [Common]
Casting Cost: GG1
Green Summon Fungus (2/2)

During your upkeep, put a spore counter on Thorn Thallid.
0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to
any target.

     ``Scholars still debate whether the Thallids were truly sentient.''
          -Sarpadian Empires, vol. III

Art by Mark Tedin
-------------------------------------------------------------------------------

Thoughtlace

Gathering (3E and 4E) [Rare]
Casting Cost: U
Blue Interrupt

Change the color of target spell or target permanent to blue. Costs to cast,
tap, maintain, or use a special ability of target remain unchanged.

Art by Mark Poole
-------------------------------------------------------------------------------

Thoughtleech

Ice Age [Uncommon]
Casting Cost: GG
Green Enchantment

Whenever an island controlled by target opponent becomes tapped, gain 1 life.

     ``A resourceful mage has many sources of information. The best one is
     your foe.''
          -Zur the Enchanter

Art by Mark Tedin
-------------------------------------------------------------------------------

Throne of Bone

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1
Artifact

1: Gain 1 life for a successfully cast black spell. Use this effect either when
the spell is cast or later in the turn but only once for each black spell cast.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Thrull Champion

Fallen Empires [Uncommon 1]
Casting Cost: B4
Black Summon Thrull (2/2)

All Thrulls get +1/+1.
T: Take control of a target Thrull. You lose control of target Thrull if Thrull
Champion leaves play or you lose control of Thrull Champion.

     ``Those idiots should never have bred Thrulls for combat!' --Jherana
     Rure

Art by Daniel Gelon
-------------------------------------------------------------------------------

Thrull Retainer

Fallen Empires [Uncommon 3]
Casting Cost: B
Black Enchant Creature

Target creature gets +1/+1.
Sacrifice Thrull Retainer to regenerate the creature it enchants.

     ``Until the Rebellion, Thrulls served their masters faithfully - even
     at the cost of their own lives.''
          -Sarpadian Empires, vol. II

Art by Ron Spencer
-------------------------------------------------------------------------------

Thrull Wizard

Fallen Empires [Uncommon 3]
Casting Cost: B2
Black Summon Thrull (1/1)

1B: Counters a target black spell if caster of target spell does not pay an
additional B or 3. Play this ability as an interrupt.

     ``In crafting intelligent Thrulls to assist in sacrifices, Sahr
     inadvertently set the stage for the Thrull Rebellion.''
          -Sarpadian Empires, vol. II

Art by Anson Maddocks
-------------------------------------------------------------------------------

Thunder Spirit

Legends [Rare]
Casting Cost: WW1
White Summon Spirit (2/2)

First Strike
Flying

     ``It was full of fire and smoke and light and... it drove between us
     and the Efrafans like a thousand thunderstorms with lightning.''
          -Richard Adams, Watership Down

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Thunder Wall

Ice Age [Uncommon]
Casting Cost: 1UU
Blue Summon Wall (0/2)

Flying.
U: +1/+1 until end of turn

     ``The Lemures had barely take wing when the sky roared with thunder.
     The swarm of little beasts wavered, divided, and fell, crashing to
     the earth.''
          -General Jarkeld, the Arctic Fox

Art by Richard Thomas
-------------------------------------------------------------------------------

Tidal Flats (Alexander 1)

Fallen Empires [Common]
Casting Cost: U
Blue Enchantment

UU: All your creatures that are blocking any non-flying creatures gain First
Strike until end of turn. The attacking player may pay 1 for each attacking
creature to prevent Tidal Flats from giving that creature's blockers First
Strike.

Art by Rob Alexander
-------------------------------------------------------------------------------

Tidal Flats (Alexander 2)

Fallen Empires [Common]
Casting Cost: U
Blue Enchantment

UU: All your creatures that are blocking any non-flying creatures gain First
Strike until end of turn. The attacking player may pay 1 for each attacking
creature to prevent Tidal Flats from giving that creature's blockers First
Strike.

Art by Rob Alexander
-------------------------------------------------------------------------------

Tidal Flats (Everingham)

Fallen Empires [Common]
Casting Cost: U
Blue Enchantment

UU: All your creatures that are blocking any non-flying creatures gain First
Strike until end of turn. The attacking player may pay 1 for each attacking
creature to prevent Tidal Flats from giving that creature's blockers First
Strike.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Tidal Influence

Fallen Empires [Uncommon 3]
Casting Cost: U2
Blue Enchantment

Put a tide counter on Tidal Influence when it is brought into play and during
your upkeep. If there is one tide counter on Tidal Influence, all blue
creatures get -2/-0. If there are three tide counters on Tidal Influence, all
blue creatures get +2/+0. When there are four tide counters on Tidal Influence,
remove them all. You may not cast Tidal Influence if there is another Tidal
Influence in play.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Timber Wolves

Gathering (3E and 4E) [Rare]
Casting Cost: G
Green Summon Wolves (1/1)

Banding

     Though many think of Wolves as solitary predators, they are actually
     extremely social animals. During a hunt they often call to each
     other, which can be quite unsettling for their prey.

Art by Melissa Benson
-------------------------------------------------------------------------------

Timberline Ridge

Ice Age [Rare]
Land

If there are any depletion counters on Timberline Ridge, it does not untap
during your untap phase. At the beginning of your upkeep, remove a depletion
counter from Timberline Ridge.
T: Add R to your mana pool. Put a depletion counter on Timberline Ridge.
T: Add G to your mana pool. Put a depletion counter on Timberline Ridge.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Time Bomb

Ice Age [Rare]
Casting Cost: 4
Artifact

During your upkeep, put a time counter on Time Bomb.
1,T: Sacrifice Time Bomb to have it deal * damage to each creature and player,
where * is equal to the number of time counters on Time Bomb.

Art by Amy Weber
-------------------------------------------------------------------------------

Time Elemental

Legends and Gathering (4E) [Rare]
Casting Cost: 2U
Blue Summon Elemental (0/2)

2UU, T: Return target permanent to owner's hand. You cannot use this ability on
permanents with enchantment cards played on them. If Time Elemental blocks or
attacks, destroy it at end of combat. In this case, Time Elemental deals 5
damage to its controller.

Art by Amy Weber
-------------------------------------------------------------------------------

Time Vault

Gathering (UL) [Rare]
Casting Cost: 2
Artifact-Mono

Tap to gain an additional turn after the current one. Time Vault doesn't untap
normally during untap phase; to untap it, you must skip a turn. Time Vault
begins tapped.

Art by Mark Tedin
-------------------------------------------------------------------------------

Time Walk

Gathering (UL) [Rare]
Casting Cost: U1
Blue Sorcery

Take an extra turn after this one.

Art by Amy Weber
-------------------------------------------------------------------------------

Timetwister

Gathering (UL) [Rare]
Casting Cost: U2
Blue Sorcery

Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and
graveyard together into a new library, and draw a new had of seven cards,
leaving all cards in play where they are; opponent must do the same.

Art by Mark Tedin
-------------------------------------------------------------------------------

Tinder Wall

Ice Age [Common]
Casting Cost: G
Green Summon Wall (0/3)

0: Sacrifice Tinder Wall to add RR to your mana pool. Play this ability as an
interrupt.
R: Sacrifice Tinder Wall to have it deal 2 damage to target creature it blocks.

Art by Rick Emond
-------------------------------------------------------------------------------

Titania's Song

Antiquities [Uncommon 3] and Gathering (3E and 4E) [Rare]
Casting Cost: 3G
Green Enchantment

All non-creature artifacts lose all their usual abilities and become artifact
creatures with toughness and power each equal to their casting costs. If
Titania's Song leaves play, artifacts return to normal just before the untap
phase of the next turn.

Art by Kerstin Kaman
-------------------------------------------------------------------------------

Tivadar's Crusade

The Dark [Uncommon 2]
Casting Cost: WW1
White Sorcery

All Goblins are destroyed.

Art by Denise [sic] Detwiler
-------------------------------------------------------------------------------

Tobias Andrion

Legends [Uncommon 1]
Casting Cost: UW3
Gold Summon Legend (4/4)

     Administrator of the military state of Sheoltun, Tobias is the
     military right arm of the empire and the figurehead of its freedom.

Art by Andi Rusu
-------------------------------------------------------------------------------

Tolaria

Legends [Uncommon 2]
Casting Cost:
Legendary Land

T: Add U to your mana pool.
T: During upkeep remove the Banding or Bands with other ability from target
creature until end of turn.

     ``Fairest Isle, all isles excelling,
     Seat of Pleasures, and of loves...''
          -John Dryden

Art by Nicola Leonard
-------------------------------------------------------------------------------

Tor Giant

Ice Age [Common]
Casting Cost: 3R
Red Summon Giant (3/3)

     ``What do you do then? Run. Run very fast. Don't stop until you see
     the camp - or a bigger Giant.''
          -Toothlicker Harj, Orcish Captain

Art by Doug Shuler
-------------------------------------------------------------------------------

Tor Wauki

Legends [Uncommon 1]
Casting Cost: BBR2
Gold Summon Legend (3/3)

T: Tor Wauki does 2 damage to target attacking or blocking creature.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Tormod's Crypt

The Dark [Uncommon 2]
Casting Cost: 0
Artifact

T: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard
from the game.

     The dark opening seemed to breath the cold, damp air of the dead
     earth in a steady rhythm.

Art by Christopher Rush
-------------------------------------------------------------------------------

Torsten von Ursus

Legends [Uncommon 1]
Casting Cost: WGG3
Gold Summon Legend (5/5)

     ``How can you accuse me of evil? Though these deeds be unsavory, no
     one will argue: good shall follow from them.''

Art by Mark Poole
-------------------------------------------------------------------------------

Total War

Ice Age [Rare]
Casting Cost: 3R
Red Enchantment

Whenever any player declares an attack, destroy all untapped non-wall creatures
that player controls that don't attack. Do not destroy creatures the player did
not control at the beginning of the turn.

Art by Drew Tucker
-------------------------------------------------------------------------------

Touch of Darkness

Legends [Uncommon 1]
Casting Cost: B
Black Instant

Changes the color of one or more target creatures to black until end of turn.
You choose which and how many creatures are affected. Cost to tap, maintain, or
to use a special ability of target creatures remains entirely unchanged.

     ``Black spirits and white, red spirits and gray,
     Mingle, mingle, mingle, you that mingle may.''
          -Thomas Middleton, The Witch

Art by Pete Venters
-------------------------------------------------------------------------------

Touch of Death

Ice Age [Common]
Casting Cost: 2B
Black Sorcery

Touch of Death deals 1 damage to target player, and you gain 1 life. Draw a
card at the beginning of the next turn's upkeep.

     ``What was yours is mine. Your land, your people, and now your
     life.''
          -Lim-Dl, the Necromancer

Art by Melissa Benson
-------------------------------------------------------------------------------

Touch of Vitae

Ice Age [Uncommon]
Casting Cost: 2G
Green Instant

Target creature may untap one additional time this turn. That creature may
attack or use abilities that require T as part of the activation cost this
turn. Draw a card at the beginning of the next turn's upkeep.

Art by L. A. Williams
-------------------------------------------------------------------------------

Tourach's Chant

Fallen Empires [Uncommon 3]
Casting Cost: BB1
Black Enchantment

During your upkeep, pay B or bury Tourach's Chant. Whenever a player puts a
forest into play, Tourach's Chant deals 3 damage to him or her unless that
player puts a -1/-1 counter on a target creature he or she controls.

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Tourach's Gate

Fallen Empires [Uncommon 1]
Casting Cost: BB1
Black Enchant Land

Can only be played on a target land you control.
Sacrifice a Thrull to put three time counters on Tourach's Gate. During your
upkeep, remove a time counter from Tourach's Gate. If there are no time
counters on Tourach's Gate, bury it.
0: Tap land Tourach's Gate enchants. All attacking creatures you control get
+2/-1 until end of turn.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Tower of Coireall

The Dark [Uncommon 2]
Casting Cost: 2
Artifact

T: Target creature cannot be blocked by walls until end of turn.

Art by Dan Frazier
-------------------------------------------------------------------------------

Tracker

The Dark [Uncommon 1]
Casting Cost: G2
Green Summon Tracker (2/2)

GG,T: Tracker does an amount of damage equal to its power to target creature.
Target creature does an amount of damage equal to its power to Tracker.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Trailblazer

Ice Age [Rare]
Casting Cost: 2GG
Green Instant

Target creature cannot be blocked this turn.

     ``Our Elvish Hunter Taaveti led us swiftly along hidden paths through
     the dense forest. We caught the Orcs from behind, and completely by
     surprise.''
          -Lucilde Fiksdotter, Leader of the Order of the White Shield

Art by Julie Baroh
-------------------------------------------------------------------------------

Tranquility

Gathering (3E and 4E) [Common]
Casting Cost: 2G
Green Sorcery

Destroy all enchantments.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Transmutation

Legends [Common 1]
Casting Cost: B1
Black Instant

Until end of turn, target creature's power and toughness are switched. Effects
that alter power alter toughness instead, and vice versa.

     ``You know what I was,
     You see what I am: change me, change me!''
          -Randall

Art by Susan Van Camp
-------------------------------------------------------------------------------

Transmute Artifact

Antiquities [Uncommon 3]
Casting Cost: UU
Blue Sorcery

Search through your library for one artifact and immediately place it into
play; also, choose any artifact in play that you control and place it in its
owner's graveyard. If the new artifact has a casting cost greater than that of
the discarded one, you must pay the difference or Transmute Artifact fails and
both artifacts are discarded. Shuffle your library after playing this card.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Triassic Egg

Legends [Rare]
Casting Cost: 4
Artifact

3T: Put one counter on Triassic Egg. If there are at least two such counters,
you may sacrifice Triassic Egg to take any creature from your hand or graveyard
and put it directly into play. Treat this creature as though it were just
summoned.

Art by Dan Frazier
-------------------------------------------------------------------------------

Triskelion

Antiquities [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 6
Artifact Creature (1/1)

When Triskelion comes into play, put three +1/+1 counters on it.
0: Remove one of these counters from Triskelion to have Triskelion deal 1
damage to target creature or player.

     A brainchild of Tawnos, the Triskelion later proved both versatile
     and useful.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Tropical Island

Gathering (3E) [Rare]
Land

T: Add either U or G to your mana pool. Counts as both mountains and swamp and
is affected by spells that affect either. If a spell destroys one of these land
types, this card is destroyed; if a spell alters one of these land types, the
other land type is unaffected.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Tsunami

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3G
Green Sorcery

Destroy all islands.

Art by Richard Thomas
-------------------------------------------------------------------------------

Tuknir Deathlock

Legends [Rare]
Casting Cost: GGRR
Gold Summon Legend (2/2)

Flying
GR,T: Target creature gains +2/+2 until end of turn.

     An explorer of the ther, Tuknir often discovers himself in the most
     unusual physical realms.

Art by Liz Danforth
-------------------------------------------------------------------------------

Tundra

Gathering (3E) [Rare]
Land

T: Add either W or U to your mana pool. Counts as both plains and islands and
is affected by spells that affect either. If a spell destroys one of these land
types, this card is destroyed; if a spell alters one of these land types, the
other land type is unaffected.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Tundra Wolves

Legends [Common 2] and Gathering (4E) [Common]
Casting Cost: W
White Summon Wolves (1/1)

First strike

     I heard their eerie howling, the wolves calling their kindred across
     the frozen plains.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Tunnel

Gathering (3E and 4E) [Uncommon]
Casting Cost: R
Red Instant

Bury target wall.

Art by Dan Frazier
-------------------------------------------------------------------------------

Twiddle

Gathering (UL and 4E) [Common]
Casting Cost: U
Blue Instant

Tap or untap target land, artifact, or creature.

Art by Rob Alexander
-------------------------------------------------------------------------------

Two-Headed Giant of Foriys

Gathering (UL) [Rare]
Casting Cost: R4
Red Summon Giant (4/4)

Trample
May block two attacking creatures; divide damage between them however
controller likes.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Typhoon

Legends [Rare]
Casting Cost: G2
Green Sorcery

Typhoon does 1 damage to each opponent for each island he or she controls.

     Fierce winds ripped across the tropical landscape. What they did not
     destroy with their fiery breath was washed away by torrential rain.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Uncle Istvan

The Dark [Uncommon 2] and Gathering (4E) [Uncommon]
Casting Cost: 1BBB
Black Summon Uncle Istvan (1/3)

All damage done to Uncle Istvan by creatures is reduced to 0.

     Solitude drove the old hermit insane. Now he only keeps company with
     those he can catch.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Underground River

Ice Age [Rare]
Land

T: Add 1 to your mana pool.
T: Add U to your mana pool. Underground River deals 1 damage to you.
T: Add B to your mana pool. Underground River deals 1 damage to you.

Art by NN Thomas
-------------------------------------------------------------------------------

Underground Sea

Gathering (3E) [Rare]
Land

T: Add either U or B to your mana pool. Counts as both islands and swamp and is
affected by spells that affect either. If a spell destroys one of these land
types, this card is destroyed; if a spell alters one of these land types, the
other land type is unaffected.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Undertow

Legends [Uncommon 1]
Casting Cost: U2
Blue Enchantment

Creatures with islandwalk may be blocked as if they did not have this ability.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Underworld Dreams

Legends [Uncommon 1]
Casting Cost: BBB
Black Enchantment

Underworld Dreams does 1 damage to opponent for each card he or she draws.

     ``In the drowsy dark cave of the mind dreams build their nest with
     fragments dropped from day's caravan.''
          -Rabindranath Tagore

Art by Julie Baroh
-------------------------------------------------------------------------------

Unholy Citadel

Legends [Uncommon 1]
Land

All your black legends gain Bands with other legends.

Art by Mark Poole
-------------------------------------------------------------------------------

Unholy Strength

Gathering (3E and 4E) [Common]
Casting Cost: B
Black Enchant Creature

Target creature gets +2/+1.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Unstable Mutation

Arabian Nights [Common 5] and Gathering (3E and 4E) [Common]
Casting Cost: U
Blue Enchant Creature

Target creature gets +3/+3. During each of its controller's upkeeps, put a
-1/-1 counter on the creature. These counters remain even if Unstable Mutation
is removed.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Unsummon

Gathering (3E and 4E) [Common]
Casting Cost: U
Blue Instant

Return target creature to owner's hand.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Untamed Wilds

Legends [Uncommon 1] and Gathering (4E) [Uncommon]
Casting Cost: 2G
Green Sorcery

Search your library for any one basic land and put it directly into play. This
does not count towards your one land per turn limit. Reshuffle your library
afterwards.

Art by NN Thomas
-------------------------------------------------------------------------------

Updraft

Ice Age [Uncommon]
Casting Cost: 1U
Blue Instant

Target creature gains flying until end of turn. Draw a card at the beginning of
the next turn's upkeep.

     ``The power of flight has but one equal in battle: surprise.
     Understanding how to use both is the key to victory.''
          -Arnjlot Olasson, Sky Mage

Art by L. A. Williams
-------------------------------------------------------------------------------

Ur-Drago

Legends [Rare]
Casting Cost: BBUU3
Gold Summon Legend (4/4)

First Strike
Creatures with swampwalk may be blocked as if they did not have this ability.

Art by Christopher Rush
-------------------------------------------------------------------------------

Urborg

Legends [Uncommon 2]
Casting Cost:
Legendary Land

T: Add B to your mana pool.
T: Remove First Strike ability or swampwalk ability from target creature until
end of turn.

     ``Resignedly beneath the sky/The melancholy waters lie./So blend the
     turrets and shadows there/That all seem pendulous in air,/While from
     a proud tower in town/Death looks gigantically down.''
          -Edgar Allan Poe, ``The City in the Sea''

Art by Byron Wackwitz
-------------------------------------------------------------------------------

Urza's Avenger

Antiquities [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 6
Artifact Creature (4/4)

0: Urza's Avenger gets -1/-1 until end of turn and your choice of flying,
banding, first strike, or trample until end of turn.

     Unable to settle on just one design, Urza decided to create one
     versatile being.

Art by Amy Weber
-------------------------------------------------------------------------------

Urza's Bauble

Ice Age [Uncommon]
Casting Cost: 0
Artifact

T: Sacrifice Urza's Bauble to choose a card at random from target player's
hand; look at that card. Ignore this ability if that player has no cards left
in hand. Draw a card at the beginning of the next turn's upkeep.

Art by Christopher Rush
-------------------------------------------------------------------------------

Urza's Chalice

Antiquities [Common 4]
Casting Cost: 1
Artifact-Poly

1: Any artifact cast by any player gives you 1 life. Can only give 1 life each
time an artifact is cast.

     When sorely wounded or tired, Urza would often retreat to the
     workshops of his apprentices. They were greatly amazed at how much
     better he looked each time he took a sip of water.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Urza's Mine (Bathyscape)

Antiquities [Common 2]
Land

Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's
Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless
mana to your mana pool.

     Mines became common as cities during the days of the artificers.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Urza's Mine (Pulley)

Antiquities [Common 1]
Land

Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's
Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless
mana to your mana pool.

     Mines became common as cities during the days of the artificers.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Urza's Mine (Tower)

Antiquities [Common 2]
Land

Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's
Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless
mana to your mana pool.

     Mines became common as cities during the days of the artificers.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Urza's Mine (Tunnel Mouth)

Antiquities [Common 1]
Land

Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's
Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless
mana to your mana pool.

     Mines became common as cities during the days of the artificers.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Urza's Miter

Antiquities [Uncommon 1]
Casting Cost: 3
Artifact-Poly

3: Draw one card from your library every time an artifact of yours goes to the
graveyard. Can only let you draw one card per artifact destruction. May not be
used when you destroy an artifact to gain benefits from another card.

Art by Randy Apslund-Faith
-------------------------------------------------------------------------------

Urza's Power Plant (Columns)

Antiquities [Common 1]
Land

Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's
Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless
mana to your mana pool.

     Artifact construction required immense resources.

Art by Mark Tedin
-------------------------------------------------------------------------------

Urza's Power Plant (Cooper Sphere)

Antiquities [Common 2]
Land

Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's
Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless
mana to your mana pool.

     Artifact construction required immense resources.

Art by Mark Tedin
-------------------------------------------------------------------------------

Urza's Power Plant (Insect)

Antiquities [Common 2]
Land

Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's
Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless
mana to your mana pool.

     Artifact construction required immense resources.

Art by Mark Tedin
-------------------------------------------------------------------------------

Urza's Power Plant (Vat)

Antiquities [Common 1]
Land

Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's
Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless
mana to your mana pool.

     Artifact construction required immense resources.

Art by Mark Tedin
-------------------------------------------------------------------------------

Urza's Tower (Fall/Forest)

Antiquities [Common 2]
Land

Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's
Tower, and Urza's Power Plant in play at the same time, tap to add 3 colorless
mana to your mana pool.

     Urza always put Tocasia's lessons on resource-gathering to effective
     use.

Art by Mark Poole
-------------------------------------------------------------------------------

Urza's Tower (Spring/Seashore)

Antiquities [Common 1]
Land

Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's
Tower, and Urza's Power Plant in play at the same time, tap to add 3 colorless
mana to your mana pool.

     Urza always put Tocasia's lessons on resource-gathering to effective
     use.

Art by Mark Poole
-------------------------------------------------------------------------------

Urza's Tower (Summer/Plains)

Antiquities [Common 1]
Land

Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's
Tower, and Urza's Power Plant in play at the same time, tap to add 3 colorless
mana to your mana pool.

     Urza always put Tocasia's lessons on resource-gathering to effective
     use.

Art by Mark Poole
-------------------------------------------------------------------------------

Urza's Tower (Winter/Mountains)

Antiquities [Common 1]
Land

Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's
Tower, and Urza's Power Plant in play at the same time, tap to add 3 colorless
mana to your mana pool.

     Urza always put Tocasia's lessons on resource-gathering to effective
     use.

Art by Mark Poole
-------------------------------------------------------------------------------

Uthden Troll

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2R
Red Summon Troll (2/2)

R: Regenerate

     ``Oi oi oi, me gotta hurt in 'ere, Oi oi oi, me smell a ting is near,
     Gonna bosh 'n gonna nosh 'n da hurt'll disappear.''
          -Troll chant

Art by Douglas Shuler
-------------------------------------------------------------------------------

Vaevictis Asmadi

Legends [Rare]
Casting Cost: BBRRGG2
Summon Elder Dragon Legend (7/7)

Flying
B: Gain +1/+0 until end of turn.
R: Gain +1/+0 until end of turn.
G: Gain +1/+0 until end of turn.
Pay BRG during your upkeep or Vaevictis Asmadi is buried.

Art by Andi Rusu
-------------------------------------------------------------------------------

Vampire Bats

Legends [Common 2] and Gathering (4E) [Common]
Casting Cost: B
Black Summon Bats (0/1)

Flying
B: +1/+0 until end of turn. You cannot spend more than BB in this way each
turn.

     ``For something is amiss or out of place When mice with wings can
     wear a human face.`` --Theodore Roethke, ''The Bat''

Art by Anson Maddocks
-------------------------------------------------------------------------------

Veldt

Ice Age [Rare]
Land

If there are any depletion counters on Veldt, it does not untap during your
untap phase. At the beginning of your upkeep, remove a depletion counter from
Veldt.
T: Add W to your mana pool. Put a depletion counter on Veldt.
T: Add G to your mana pool. Put a depletion counter on Veldt.

Art by L. A. Williams
-------------------------------------------------------------------------------

Venarian Gold

Legends [Common 1]
Casting Cost: UUX
Blue Enchant Creature

Put X counters on target creature. Target creature becomes tapped when Venarian
Gold is cast. Creature does not untap as normal if it has any of these counters
on it. Remove one counter during creature's controller's upkeep phase.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Venom

The Dark [Common 3] and Gathering (4E) [Common]
Casting Cost: 1GG
Green Enchant Creature

At the end of combat, destroy all non-wall creatures blocking or blocked by
target creature.

     ``I told him it was just a flesh wound, but the next time I looked at
     him, poor Tadhg was dead and gone.''
          -Maeveen O'Donagh, Memoirs of a Soldier

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

Venomous Breath

Ice Age [Uncommon]
Casting Cost: 3G
Green Instant

At end of combat, destroy all creatures blocking or blocked by target creature
this turn.

Art by L. A. Williams
-------------------------------------------------------------------------------

Verduran Enchantress

Gathering (3E and 4E) [Rare]
Casting Cost: 1GG
Green Summon Enchantress (0/2)

0: Draw a card when you successfully cast an enchantment. Use this effect only
once for each enchantment cast.

     Some say magic was first practiced by women, who have always felt
     strong ties to the land.

Art by Kev Brockschmidt
-------------------------------------------------------------------------------

Vertigo

Ice Age [Uncommon]
Casting Cost: R
Red Instant

Vertigo deals 2 damage to target creature with flying; that creature loses
flying until end of turn.

     ``I saw the wizard gesturing, but I didn't guess his plan until my
     Aesthir cried out and went into a dive.''
          -Arna Kennerd, Skyknight

Art by Drew Tucker
-------------------------------------------------------------------------------

Vesuvan Doppelganger

Gathering (3E) [Rare]
Casting Cost: UU3
Blue Summon Doppelganger (*/*)

Upon summoning, Doppelganger acquires all characteristics except color of any
one creature in play on either side; any creature enchantments on the original
creature are not copied. During controller's upkeep, Doppelganger may take on
the characteristics of a different creature in play instead. Doppelganger may
continue to copy a creature even after that creature leaves play, but if it
switches it won't be able to switch back.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Veteran Bodyguard

Gathering (3E) [Rare]
Casting Cost: WW3
White Summon Bodyguard (2/5)

Unless Bodyguard is tapped, any damage done to you by unblocked creatures is
done instead to Bodyguard. You may not take this damage yourself, though you
can prevent it if possible. No more than one Bodyguard of your choice can take
damage for you in this manner each turn.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Vexing Arcanix

Ice Age [Rare]
Casting Cost: 4
Artifact

3,T: Target player names a card and then turns over the top card of his or her
library. If that is the card named, put it into the player's hand. Otherwise,
put it into the player's graveyard, and Vexing Arcanix deals 2 damage to that
player.

Art by Randy Gallegos
-------------------------------------------------------------------------------

Vibrating Sphere

Ice Age [Rare]
Casting Cost: 4
Artifact

During your turn, all creatures you control get +2/+0. During all other turns,
all creatures you control get -0/-2.

     ``Unearthly and invisible fibers emanate from this sphere, entangling
     all who draw near.''
          -Arcum Dagsson, Soldevi Machinist

Art by Richard Thomas
-------------------------------------------------------------------------------

Visions

Legends [Uncommon 1] and Gathering (4E) [Uncommon]
Casting Cost: W
White Sorcery

Look at the top five cards of any library. You may then shuffle that library.

     ``Visions of glory, spare my aching sight, Ye unborn ages, crowd not
     on my soul!`` --Thomas Gray, ''The Bard''

Art by NN Thomas
-------------------------------------------------------------------------------

Vodalian Knights

Fallen Empires [Uncommon 1]
Casting Cost: UU1
Blue Summon Merfolk (2/2)

First Strike
U: Flying until end of turn Vodalian Knights may not attack unless opponent
controls at least one island. Bury Vodalian Knights if you control no islands.

     Fear the Knight leaping from the water into the air, weapon ready.

Art by Susan Van Camp
-------------------------------------------------------------------------------

Vodalian Mage (Hoover)

Fallen Empires [Common]
Casting Cost: U2
Blue Summon Merfolk (1/1)

U,T: Counters a target spell if caster of target spell does not pay an
additional 1. Play this ability as an interrupt.

     Vodalian Mages were invaluable in magical combat. Unfortunately, the
     Homarids raided with strength, numbers, and very little magic.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Vodalian Mage (Poole)

Fallen Empires [Common]
Casting Cost: U2
Blue Summon Merfolk (1/1)

U,T: Counters a target spell if caster of target spell does not pay an
additional 1. Play this ability as an interrupt.

     ``Come back, cowards! Everyone knows Merfolk can't wield magic!'
     --Pashadar Dirf, Goblin Flotilla Commander, last words

Art by Mark Poole
-------------------------------------------------------------------------------

Vodalian Mage (Van Camp)

Fallen Empires [Common]
Casting Cost: U2
Blue Summon Merfolk (1/1)

U,T: Counters a target spell if caster of target spell does not pay an
additional 1. Play this ability as an interrupt.

     ``Vodalian Mages are remarkable. Their merchants bring them arcane
     lore and devices from across the seas.''
          -Lydia Wynforth, Mayor of Trokair

Art by Susan Van Camp
-------------------------------------------------------------------------------

Vodalian Soldiers (Benson)

Fallen Empires [Common]
Casting Cost: U1
Blue Summon Merfolk (1/2)

     ``Vodalian Soldiers had some unique advantages. Often they would ride
     into battle on war machines rumored to have come from the far
     northern oceans.''
          -Sarpadian Empires, vol. V

Art by Melissa Benson
-------------------------------------------------------------------------------

Vodalian Soldiers (Kane-Ferguson)

Fallen Empires [Common]
Casting Cost: U1
Blue Summon Merfolk (1/2)

     ``Stalwart Soldiers, you stand against the Homarids for Vodalia and
     for honor. Your homeland cries out for protection, and the moment has
     come. Now let your valor shine, and sound the cry to battle. Victory
     to Vodalia!''
          -Marshall Volnikov

Art by Richard Kane-Ferguson
-------------------------------------------------------------------------------

Vodalian Soldiers (Menges)

Fallen Empires [Common]
Casting Cost: U1
Blue Summon Merfolk (1/2)

     ``You think you know everything there is to know about battle? You
     know Orc droppings! Underwater combat is three dimensional. Those
     thrice-damned Vodalians don't attack in ranks; they attack in
     schools.''
          -Ivra Jursdotter

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Vodalian Soldiers (Van Camp)

Fallen Empires [Common]
Casting Cost: U1
Blue Summon Merfolk (1/2)

     ``The cooling climate introduced a new threat to Vodalia: the
     Homarids. Once a minor nuisance, they thrived in the changing
     environment. Their ceaseless attacks strained Vodalia's defenses to
     their limit, eventually overwhelming the empire.''
          -Sarpadian Empires, vol. V

Art by Susan Van Camp
-------------------------------------------------------------------------------

Vodalian War Machine

Fallen Empires [Uncommon 1]
Casting Cost: UU1
Blue Summon Wall (0/4)

0: Tap target Merfolk you control to allow Vodalian War Machine to attack this
turn or to give Vodalian War Machine +2/+1 until end of turn. If Vodalian War
Machine is put in the graveyard, all Merfolk tapped in this manner this turn
are destroyed.

Art by Amy Weber
-------------------------------------------------------------------------------

Volcanic Eruption

Gathering (3E and 4E) [Rare]
Casting Cost: XUUU
Blue Sorcery

Destroy X target mountains. Volcanic Eruption deals 1 damage to each creature
and player for each mountain put into the graveyard in this way.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Volcanic Island

Gathering (3E) [Rare]
Land

T: Add either R or U to your mana pool. Counts as both mountains and islands
and is affected by spells that affect either. If a spell destroys one of these
land types, this card is destroyed; if a spell alters one of these land types,
the other land type is unaffected.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Voodoo Doll

Legends [Rare]
Casting Cost: 6
Artifact

Put one counter on Voodoo Doll during your upkeep. If Voodoo Doll is not tapped
at end of your turn, it does X damage to you and is destroyed. X equals the
number of counters on Voodoo Doll.
XX, T: Voodoo Doll does X damage to any one target.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Walking Dead

Legends [Common 1]
Casting Cost: B1
Black Summon Walking Dead (1/1)

B: Regenerates

     The Walking Dead are the remains of freakish experiments by the
     Necromantic Lords.

Art by Dan Frazier
-------------------------------------------------------------------------------

Walking Wall

Ice Age [Uncommon]
Casting Cost: 4
Artifact Creature (0/6)

Counts as a wall.
3: Walking Wall gets +3/-1 until end of turn and can attack this turn. Walking
Wall cannot attack the turn it comes under your control. Use this ability only
once a turn.

     ``The fortress is not what it seems.''
          -Arcum Dagsson, Soldevi Machinist

Art by Anthony Waters
-------------------------------------------------------------------------------

Wall of Air

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1UU
Blue Summon Wall (1/5)

Flying

     ``This `standing windstorm' can hold us off indefinitely?
     Ridiculous!'' Saying nothing, she put a pinch of salt on the table.
     With a bang she clapped her hands, and the salt disappeared, blown
     away.

Art by Richard Thomas
-------------------------------------------------------------------------------

Wall of Bone

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2B
Black Summon Wall (1/4)

B: Regenerate

     The Wall of Bone is said to be an aspect of the Great Wall in Hel,
     where the bones of all sinners wait for Ragnarok, when Hela will call
     them forth for the final battle.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Wall of Brambles

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2G
Green Summon Wall (2/3)

G: Regenerate

     ``What else, when chaos draws all forces inward to shape a single
     leaf.''
          -Conrad Aiken

Art by Anson Maddocks
-------------------------------------------------------------------------------

Wall of Caltrops

Legends [Common 1]
Casting Cost: W1
White Summon Wall (2/1)

If Wall of Caltrops and one or more other walls join to block an attacker and
no other creatures besides walls block that attacker, Wall of Caltrops gains
Banding ability until end of turn.

     ``Ow! Ow ow ow! Oooh, ow, OW!''

Art by Brian Snoddy
-------------------------------------------------------------------------------

Wall of Dust

Legends [Uncommon 1] and Gathering (4E) [Uncommon]
Casting Cost: 2R
Red Summon Wall (1/4)

No creature blocked by Wall of Dust may attack during its controller's next
turn.

     An ever-moving swarm of dust engulfs and disorients anything that
     comes near.

Art by Richard Thomas
-------------------------------------------------------------------------------

Wall of Earth

Legends [Common 2]
Casting Cost: R1
Red Summon Wall (0/6)

     The ground shuddered violently and the earth seemed to come to life.
     The elemental force contained in the vast wall of earth was trapped,
     bent to its controller's will.

Art by Richard Thomas
-------------------------------------------------------------------------------

Wall of Fire

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1RR
Red Summon Wall (0/5)

R: +1/+0 until end of turn

     Conjured from the bowels of hell,the fiery wall forms an impassable
     barrier, searing the soul of any creature attempting to pass through
     its terrible bursts of flame.

Art by Richard Thomas
-------------------------------------------------------------------------------

Wall of Heat

Legends [Common 1]
Casting Cost: R2
Red Summon Wall (2/6)

     At a distance, we mistook the sound for a waterfall...

Art by Richard Thomas
-------------------------------------------------------------------------------

Wall of Ice

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2G
Green Summon Wall (0/7)

     ``And through the drifts the snowy cliffs Did send a dismal sheen:
     Nor shapes of men nor beasts we ken - The ice was all between.``
     --Samuel Coleridge, ''The Rime of the Ancient Mariner''

Art by Richard Thomas
-------------------------------------------------------------------------------

Wall of Lava

Ice Age [Uncommon]
Casting Cost: 1RR
Red Summon Wall (1/3)

R: +1/+1 until end of turn

     ``Now there's something you don't see every day.''
          -Jaya Ballard, Task Mage

Art by Pete Venters
-------------------------------------------------------------------------------

Wall of Light

Legends [Uncommon 1]
Casting Cost: W2
White Summon Wall (1/5)

Protection from black

     As many attackers were dazzled by the wall's beauty as were halted by
     its force.

Art by Richard Thomas
-------------------------------------------------------------------------------

Wall of Opposition

Legends [Rare]
Casting Cost: RR3
Red Summon Wall (0/6)

1: +1/+0 until end of turn.

     Like so many obstacles in life, the Wall of Opposition is but an
     illusion, held fast by the focus and belief of the one who creates
     it.

Art by Harold McNeill
-------------------------------------------------------------------------------

Wall of Pine Needles

Ice Age [Uncommon]
Casting Cost: 3G
Green Summon Wall (3/3)

G: Regenerate

     The power of the forest takes a hundred forms. Some are more
     surprising than others.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Wall of Putrid Flesh

Legends [Uncommon 1]
Casting Cost: B2
Black Summon Wall (2/4)

Protection from white
Damage done to wall by creatures with enhancement cards played on them is
reduced to 0.

Art by Richard Thomas
-------------------------------------------------------------------------------

Wall of Shadows

Legends [Common 2]
Casting Cost: BB1
Black Summon Wall (0/1)

Damage Wall of Shadows receives from creatures it blocks is reduced to 0.
Effects that target only walls may not target Wall of Shadows.

Art by Pete Venters
-------------------------------------------------------------------------------

Wall of Shields

Ice Age [Uncommon]
Casting Cost: 3
Artifact Creature (0/4)

Banding,
counts as a wall

     ``It's the pokey bits that hurt the most.''
          -Ib Halfheart, Goblin Tactician

Art by Randy Gallegos
-------------------------------------------------------------------------------

Wall of Spears

Antiquities [Uncommon 3] and Gathering (4E) [Common]
Casting Cost: 3
Artifact Creature (2/3)

First strike
counts as a wall

     Even the most conservative generals revised their tactics after the
     Battle of Sarinth, during which a handful of peasant-pikemen held off
     a trio of rampaging Craw Wurms.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Wall of Stone

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1RR
Red Summon Wall (0/8)

     The Earth herself lends her strength to these walls of living stone,
     which possess the stability of ancient mountains. These mighty
     bulwarks thwart ground-based troops, providing welcome relief for
     weary warriors who defend the land.

Art by Dan Frazier
-------------------------------------------------------------------------------

Wall of Swords

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3W
White Summon Wall (3/5)

Flying

     Just as the evil ones approached to slay Justina, she cast a great
     spell, imbuing her weapons with her own life force. Thus she
     fulfilled the prophecy: ``In the death of your savior will you find
     salvation.''

Art by Mark Tedin
-------------------------------------------------------------------------------

Wall of Tombstones

Legends [Uncommon 1]
Casting Cost: B1
Black Summon Wall (0/1+*)

At the end of your upkeep, the * below is set to the number of creatures in
your graveyard.

Art by Dan Frazier
-------------------------------------------------------------------------------

Wall of Vapor

Legends [Common 2]
Casting Cost: U3
Blue Summon Wall (0/1)

Damage done to Wall of Vapor by creatures it blocks is reduced to 0.

     ``Walls of a castle are made out of stone,
     Walls of a house out of bricks or of wood.
     My walls are made out of magic alone,
     Stronger than any that ever have stood.''
          -Chrysoberyl Earthsdaughter, Incantations

Art by Richard Thomas
-------------------------------------------------------------------------------

Wall of Water

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1UU
Blue Summon Wall (0/5)

U: +1/+0 until end of turn

     A deafening roar arose as the fury of an enormous vertical river
     supplanted our serenity. Eddies turned into whirling geysers,
     leveling everything in their path.

Art by Richard Thomas
-------------------------------------------------------------------------------

Wall of Wonder

Legends [Uncommon 1]
Casting Cost: UU2
Blue Summon Wall (1/5)

2UU: Gain +4/-4 and allow Wall of Wonder to attack this turn.

     So confusing is the Wall's appearance that few of its victims even
     see it move.

Art by Richard Thomas
-------------------------------------------------------------------------------

Wall of Wood

Gathering (3E and 4E) [Common]
Casting Cost: G
Green Summon Wall (0/3)

     Everybody knows that to ward off trouble, you knock on wood. But
     usually it's better to make a wall out of the wood and let trouble do
     the knocking.

Art by Mark Tedin
-------------------------------------------------------------------------------

Wand of Ith

The Dark [Uncommon 2]
Casting Cost: 4
Artifact

3,T: Look at one card at random from target player's hand. If the card is not a
land, target player must choose either to discard it or pay an amount of life
equal to its casting cost. If the card is a land, target player must choose
either to discard it or pay 1 life. Effects that prevent or redirect damage may
not be used to counter this loss of life. Can only be used during controller's
turn.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Wanderlust

Gathering (3E and 4E) [Uncommon]
Casting Cost: 2G
Green Enchant Creature

Wanderlust deals 1 damage to target creature's controller during that player's
upkeep.

Art by Cornelius Brudi
-------------------------------------------------------------------------------

War Barge

The Dark [Uncommon 2]
Casting Cost: 4
Artifact

3: Target creature gains islandwalk until end of turn. If War Barge leaves play
this turn, target creature is buried.

Art by Tom Wnerstrand
-------------------------------------------------------------------------------

War Chariot

Ice Age [Uncommon]
Casting Cost: 3
Artifact

3,T: Target creature gains trample until end of turn.

     ``I wouldn't advise using it with a Woolly Mammoth, but it's quite
     appropriate for many other beasts.''
          -Arcum Dagsson, Soldevi Machinist

Art by Dameon Willich
-------------------------------------------------------------------------------

War Elephant

Arabian Nights [Common 3 and 1]
Casting Cost: W3
White Summon Elephant (2/2)

Trample
Bands

     ``When elephants fight it is the grass that suffers.''
          -Kikuyu Proverb

Art by Kristen Bishop
-------------------------------------------------------------------------------

War Mammoth

Gathering (3E and 4E) [Common]
Casting Cost: 3G
Green Summon Mammoth (3/3)

Trample

     I didn't think Mammoths could ever hold a candle to a well-trained
     battle horse. Then one day I turned my back on a drunken soldier. His
     blow never landed; Mi'cha flung the brute over ten meters.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Warning

Ice Age [Common]
Casting Cost: W
White Instant

Target attacking creature deals no damage in combat this turn.

     ``The folk of the Karplusan Mountains are impossible to ambush.''
          -Lovisa Coldeyes, Balduvian Chieftain

Art by Pat Morrissey
-------------------------------------------------------------------------------

Warp Artifact

Gathering (3E and 4E) [Rare]
Casting Cost: BB
Black Enchant Artifact

Warp Artifact deals 1 damage to target artifact's controller during his or her
upkeep.

Art by Amy Weber
-------------------------------------------------------------------------------

Water Elemental

Gathering (3E and 4E) [Uncommon]
Casting Cost: 3UU
Blue Summon Elemental (5/4)

     Unpredictable as the sea itself, Water Elementals shift without
     warning from tranquility to tempest. Capricious and fickle, they flow
     restlessly from one shape to another, expressing their moods with
     their physical forms.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Water Wurm

The Dark [Common 3]
Casting Cost: U
Blue Summon Wurm (1/1)

Water Wurm gains +0/+1 if opponent controls at least one island.

Art by Ron Spencer
-------------------------------------------------------------------------------

Weakness

Gathering (3E and 4E) [Common]
Casting Cost: B
Black Enchant Creature

Target creature gets -2/-1.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Weakstone

Antiquities [Uncommon 3]
Casting Cost: 4
Artifact-Continuous

All attacking creatures lose -1/-0. Creatures with power less than 1 deal no
damage.

     During the brothers' childhood, Tocasia took them to explore the
     sacred cave of Koilos. There, in the Hall of Tagsin, Mishra
     discovered the mysterious Weakstone.

Art by Justin Hampton
-------------------------------------------------------------------------------

Web

Gathering (3E and 4E) [Rare]
Casting Cost: G
Green Enchant Creature

Target creature gets +0/+2 and can block creatures with flying.

Art by Rob Alexander
-------------------------------------------------------------------------------

Whalebone Glider

Ice Age [Uncommon]
Casting Cost: 2
Artifact

2,T: Target creature with power no greater than 3 gains flying until end of
turn. Other effects may later be used to increase that creature's power beyond
3.

     ``It's no Ornithopter, but then I'm no Urza.''
          -Arcum Dagsson, Soldevi Machinist

Art by Amy Weber
-------------------------------------------------------------------------------

Wheel of Fortune

Gathering (3E) [Rare]
Casting Cost: R2
Red Sorcery

All players must discard their hands and draw seven new cards.

Art by Daniel Gelon
-------------------------------------------------------------------------------

Whippoorwill

The Dark [Uncommon 2]
Casting Cost: G
Green Summon Whippoorwill (1/1)

GG,T: Until end of turn, target creature may not regenerate and damage done to
target creature may not be prevented or redirected. If target creature goes to
the graveyard, remove it from game.

     If the Whippoorwill remains silent, the soul has not reached its
     reward.

Art by Douglas Shuler
-------------------------------------------------------------------------------

Whirling Dervish

Legends [Uncommon 1] and Gathering (4E) [Uncommon]
Casting Cost: GG
Green Summon Dervish (1/1)

Protection from black
Put a +1/+1 counter on Whirling Dervish at the end of each turn in which it
damages opponent.

Art by Susan Van Camp
-------------------------------------------------------------------------------

White Knight

Gathering (3E and 4E) [Uncommon]
Casting Cost: WW
White Summon Knight (2/2)

Protection from black
First Strike

     Out of the blackness and stench of the engulfing swamp emerged a
     shimmering figure. Only the splattered armor and ichor-stained sword
     hinted at the unfathomable evil the Knight had just laid waste.

Art by Daniel Gelon
-------------------------------------------------------------------------------

White Mana Battery

Legends [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: 4
Artifact

2, T: Put one charge counter on White Mana Battery.
T: Add W to your mana pool and remove as many charge counters as you wish. For
each charge counter removed from White Mana Battery, add W to your mana pool.
Play this ability as an interrupt.

Art by Anthony Waters
-------------------------------------------------------------------------------

White Scarab

Ice Age [Uncommon]
Casting Cost: W
White Enchant Creature

Target creature gets +2/+2 as long as any opponent controls any white cards.
That creature cannot be blocked by white creatures.

Art by Kaja Foglio
-------------------------------------------------------------------------------

White Ward

Gathering (3E and 4E) [Uncommon]
Casting Cost: W
White Enchant Creature

Target creature gains protection from white. The protection granted by White
Ward does not destroy White Ward.

Art by Dan Frazier
-------------------------------------------------------------------------------

Whiteout

Ice Age [Uncommon]
Casting Cost: 1G
Green Instant

All creatures with flying lose flying until end of turn. If Whiteout is in your
graveyard, you may sacrifice a snow-covered land to return Whiteout to your
hand.

Art by NN Thomas
-------------------------------------------------------------------------------

Wiitigo

Ice Age [Rare]
Casting Cost: 3GGG
Green Summon Wiitigo (0/0)

When Wiitigo comes into play, put six +1/+1 counters on it. During your upkeep,
put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your
last upkeep. Otherwise, remove a +1/+1 counter from Wiitigo. Ignore this effect
if there are no counters left on Wiitigo.

Art by Melissa Benson
-------------------------------------------------------------------------------

Wild Growth (IA)

Ice Age [Common]
Casting Cost: G
Green Enchant Land

Wild Growth adds G to your mana pool whenever target land is tapped for mana.

     ``Here in Fyndhorn, where Freyalise's power is strongest, the forest
     has its own opinion.''
          -Laina of the Elvish Council

Art by Mike Raabe
-------------------------------------------------------------------------------

Wild Growth (RV)

Gathering (3E and 4E) [Common]
Casting Cost: G
Green Enchant Land

Wild Growth adds G to your mana pool each time target land is tapped for mana.

Art by Mark Poole
-------------------------------------------------------------------------------

Will-O'-The-Wisp

Gathering (3E) [Rare] and Gathering (4E)
Casting Cost: B
Black Summon Will-O'-The-Wisp (0/1)

Flying
B: Regenerate

     ``About, about in reel and rout The death-fires danced at night; The
     water, like a witch's oils, Burnt green, and blue and white.``
     --Samuel Coleridge, ''The Rime of the Ancient Mariner''

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Willow Satyr

Legends [Rare]
Casting Cost: GG2
Green Summon Satyr (1/1)

T: Gain control of target legend. If Willow Satyr becomes untapped, you lose
control of this legend; you may choose not to untap Willow Satyr as normal. You
also lose control of legend if Willow Satyr leaves play, if you lose control of
Willow Satyr, or if the game ends.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Wind Spirit

Ice Age [Uncommon]
Casting Cost: 4U
Blue Summon Spirit (3/2)

Flying.
Cannot be blocked by only one creature.

     ``To visit the sky requires bravery, and thought, and little else. To
     master the sky requires the binding of its masters, and little
     else.''
          -Arnjlot Olasson, Sky Mage

Art by Kaja Foglio
-------------------------------------------------------------------------------

Winds of Change

Legends [Uncommon 1] and Gathering (4E) [Rare]
Casting Cost: R
Red Sorcery

All players shuffle their hands into their libraries and then draw the same
number of cards they originally held.

     ``'Tis the set of sails, and not the gales,
     Which tells us the way to go.''
          -Ella Wheeler Wilcox

Art by Justin Hampton
-------------------------------------------------------------------------------

Windseeker Centaur

Promotional [Rare]
Casting Cost: RR1
Red Summon Centaur (2/2)

Attacking does not cause Windseeker Centaur to tap.

     Loyal and passionate in battle, the Windseeker tribe roams the Green
     Lands near the Honeyed Sea.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Wings of Aesthir

Ice Age [Uncommon]
Casting Cost: WU
Gold Enchant Creature

Target creature gains flying and first strike and gets +1/+0.

     ``For those of courage, even the sky holds no limit.''
          -Arnjlot Olasson, Sky Mage

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Winter Blast

Legends [Rare] and Gathering (4E) [Uncommon]
Casting Cost: XG
Green Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of these target
creatures with flying.

     ``Blow, winds, and crack your cheeks! rage! blow!''
          -William Shakespeare, King Lear

Art by Kaja Foglio
-------------------------------------------------------------------------------

Winter Orb

Gathering (3E and 4E) [Rare]
Casting Cost: 2
Artifact

No player may untap more than one land during his or her untap phase.

Art by Mark Tedin
-------------------------------------------------------------------------------

Winter's Chill

Ice Age [Rare]
Casting Cost: XU
Blue Instant

Cast only during combat before defense is chosen. At end of combat, destroy X
target attacking creatures; X cannot be greater than the number of snow-covered
lands you control. For each attacking creature, its controller may pay 1 or 2
to prevent it from being destroyed in this way. If that player pays 1, the
creature neither deals nor receives damage in combat. If that player pays 2,
the creature deals and receives damage in combat as normal.

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------

Witch Hunter

The Dark [Uncommon 1]
Casting Cost: WW2
White Summon Hunter (1/1)

T: Witch Hunter does 1 damage to target player.
1WW,T: Returns target creature opponent controls from play to owner's hand.
Enchantments on target creature are destroyed.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Withering Wisps

Ice Age [Uncommon]
Casting Cost: 1BB
Black Enchantment

At the end of any turn, if there are no creatures in play, bury Withering
Wisps.
B: Withering Wisps deals 1 damage to each creature and each player. You cannot
spend more B in this way each turn than the number of snow-covered swamps you
control.

Art by NN Thomas
-------------------------------------------------------------------------------

Wolverine Pack

Legends [Common 2]
Casting Cost: GG2
Green Summon Wolverine Pack (2/4)

Rampage: 2

     ``Give them great meals of beef and iron and steel, they will eat
     like wolves and fight like devils.''
          -William Shakespeare, King Henry V

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Wood Elemental

Legends [Rare]
Casting Cost: G3
Green Summon Elemental (*/*)

*'s are set to the number of untapped forests you sacrifice when Wood Elemental
is brought into play.

Art by Brian Snoddy
-------------------------------------------------------------------------------

Wooden Sphere

Gathering (3E and 4E) [Uncommon]
Casting Cost: 1
Artifact

1: Gain 1 life for a successfully cast green spell. Use this effect either when
the spell is cast or later in the turn but only once for each green spell cast.

Art by Mark Tedin
-------------------------------------------------------------------------------

Woolly Mammoths

Ice Age [Common]
Casting Cost: 1GG
Green Summon Mammoths (3/2)

Gains trample as long as you control any snow-covered lands.

     ``Mammoths may be good to ride on, but they're certainly bad to fall
     off of!''
          -Disa the Restless, journal entry

Art by Dan Frazier
-------------------------------------------------------------------------------

Woolly Spider

Ice Age [Common]
Casting Cost: 1GG
Green Summon Spider (2/3)

Can block creatures with flying. If Woolly Spider is assigned to block a
creature with flying, Woolly Spider gets +0/+2 until end of turn.

     ``We need not fear the forces of the air; I've yet to see a Spider
     without an appetite.''
          -Taaveti of Kelsinko, Elvish Hunter

Art by Dan Gelon
-------------------------------------------------------------------------------

Word of Binding

The Dark [Common 3] and Gathering (4E) [Common]
Casting Cost: XBB
Black Sorcery

Tap X target creatures.

     ``That was the worst experience of my days: standing there helpless
     as they killed my whole troop.''
          -Maeveen O'Donagh, Memoirs of a Soldier

Art by Ron Spencer
-------------------------------------------------------------------------------

Word of Blasting

Ice Age [Uncommon]
Casting Cost: 1R
Red Instant

Bury target wall. Word of Blasting deals an amount of damage equal to that
wall's casting cost to the wall's controller.

     ``Walls? What walls?''
          -Jaya Ballard, Task Mage

Art by Ken Meyer, Jr.
-------------------------------------------------------------------------------

Word of Command

Gathering (UL) [Rare]
Casting Cost: BB
Black Instant

You may look at opponent's hand and choose any card opponent can legally play
using mana from his or her mana pool or lands. Opponent must play this card
immediately; you make all the decisions it calls for. This spell may not be
countered after you have looked at opponent's hand.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Word of Undoing

Ice Age [Common]
Casting Cost: U
Blue Instant

Return target creature to owner's hand. Return any white enchantments you own
on that creature to your hand.

     ``It was in Urza's journals that I finally found the secret at the
     core of the summonings.''
          -Journal, author unknown

Art by Christopher Rush
-------------------------------------------------------------------------------

Worms of the Earth

The Dark [Uncommon 1]
Casting Cost: BBB2
Black Enchantment

No new land may be brought into play. During any player's upkeep, any player
may destroy Worms of the Earth by sacrificing two lands or taking 5 damage from
Worms of the Earth.

     The ground collapsed, leaving nothing but the great Worms' mucous
     residues.

Art by Anson Maddocks
-------------------------------------------------------------------------------

Wormwood Treefolk

The Dark [Uncommon 1]
Casting Cost: GG3
Green Summon Treefolk (4/4)

GG: Wormwood Treefolk gains forestwalk until end of turn and does 2 damage to
you.
BB: Wormwood Treefolk gains swampwalk until end of turn and does 2 damage to
you.

Art by Jesper Myrfors
-------------------------------------------------------------------------------

Wrath of God

Gathering (3E and 4E) [Rare]
Casting Cost: 2WW
White Sorcery

Bury all creatures.

Art by Quinton Hoover
-------------------------------------------------------------------------------

Wrath of Marit Lage

Ice Age [Rare]
Casting Cost: 3UU
Blue Enchantment

When Wrath of Marit Lage comes into play, tap all red creatures. Red creatures
do not untap during their controller's untap phase.

     Dead Marit Lage lies dreaming, not dead.

Art by Mike Raabe
-------------------------------------------------------------------------------

Wyluli Wolf

Arabian Nights [Common 4 and 1]
Casting Cost: G1
Green Summon Wolf (1/1)

Tap to give any creature in play +1/+1 until end of turn.

     ``When one wolf calls, others follow. Who wants to fight creatures
     that eat scorpions?''
          -Maimun al-Wyluli, Diary

Art by Susan Van Camp
-------------------------------------------------------------------------------

Xenic Poltergeist

Antiquities [Uncommon 3] and Gathering (4E) [Rare]
Casting Cost: 1BB
Black Summon Poltergeist (1/1)

T: Target non-creature artifact becomes an artifact creature with power and
toughness each equal to its casting cost. Target retains all original
abilities. This change lasts until your next upkeep.

Art by Dan Frazier
-------------------------------------------------------------------------------

Xira Arien

Legends [Rare]
Casting Cost: GRB
Gold Summon Legend (1/2)

Flying
GRB,T: Target player draws one card.

     A regular guest at the Royal Masquerade, Arien is the envy of the
     Court. She appears in a new costume every hour.

Art by Melissa Benson
-------------------------------------------------------------------------------

Yavimaya Gnats

Ice Age [Uncommon]
Casting Cost: 2G
Green Summon Insects (0/1)

Flying.
G: Regenerate

     ``It is our third day of travel on the Yavimaya River, and still
     these creatures plague us. Davin Lansson, our naturalist, has
     facetiously labeled them `gnats,' and the name has stuck.''
          -Disa the Restless, journal entry

Art by Dan Frazier
-------------------------------------------------------------------------------

Yawgmoth Demon

Antiquities [Uncommon 1]
Casting Cost: BB4
Black Summon Demon (6/6)

Flying
First Strike During your upkeep, choose one of your artifacts in play and place
it in the graveyard, or Yawgmoth Demon becomes tapped and deals 2 points of
damage to you. Artifact creatures destroyed this way may not be regenerated.

Art by Sandra Everingham
-------------------------------------------------------------------------------

Ydwen Efreet

Arabian Nights [Uncommon 2]
Casting Cost: RRR
Red Summon Efreet (3/6)

If you choose to block with Ydwen Efreet, flip a coin immediately after defense
is announced; opponent calls heads or tails while coin is in the air. If the
flip ends up in opponent's favor, Ydwen Efreet cannot block this turn.

Art by Drew Tucker
-------------------------------------------------------------------------------

Yotian Soldier

Antiquities [Common 4] and Gathering (4E) [Common]
Casting Cost: 3
Artifact Creature (1/4)

Attacking does not cause Yotian Soldier to tap.

     After Kroog was destroyed while most of its defenders were at his
     side, Urza vowed that none of his allies would ever need to fear for
     their own defense again, even while laying siege to a city far from
     their homes.

Art by Christopher Rush
-------------------------------------------------------------------------------

Zelyon Sword

Fallen Empires [Uncommon 1]
Casting Cost: 3
Artifact

3,T: Target creature gets +2/+0 as long as Zelyon Sword remains tapped. You may
choose not to untap Zelyon Sword as normal during your untap phase.

     No sheath shall hold what finds its home in flesh.

Art by Scott Kirschner
-------------------------------------------------------------------------------

Zephyr Falcon

Legends [Common 2] and Gathering (4E) [Common]
Casting Cost: 1U
Blue Summon Falcon (1/1)

Flying
Attacking does not cause Zephyr Falcon to tap.

     Although greatly prized among falconers, the Zephyr Falcon is
     capricious and not easily tamed.

Art by Heather Hudson
-------------------------------------------------------------------------------

Zombie Master

Gathering (3E and 4E) [Rare]
Casting Cost: 1BB
Black Summon Lord (2/3)

All zombies gain swampwalk and ``
B: Regenerate.''

     They say the Zombie Master controlled these foul creatures even
     before his own death, but now that he is one of them, nothing can
     make them betray him.

Art by Jeff A. Menges
-------------------------------------------------------------------------------

Zur's Weirding

Ice Age [Rare]
Casting Cost: 3U
Blue Enchantment

All players play with the cards in their hands face up on the table. Whenever
any player draws a card, any other player may pay 2 life to force the drawing
player to discard that card. Effects that prevent or redirect damage cannot be
used to counter this loss of life.

Art by Liz Danforth
-------------------------------------------------------------------------------

Zuran Enchanter

Ice Age [Common]
Casting Cost: 1U
Blue Summon Wizard (1/1)

2B,T: Target player chooses and discards one card from his or her hand. Ignore
this ability if that player has no cards in his or her hand. Use this ability
only during your turn.

     ``We are Kjeldorans no more.''
          -Zur the Enchanter

Art by Doug Shuler
-------------------------------------------------------------------------------

Zuran Orb

Ice Age [Uncommon]
Casting Cost: 0
Artifact

0: Sacrifice a land to gain 2 life.

     ``I will go to any length to achieve my goal. Eternal life is worth
     any sacrifice.''
          -Zur the Enchanter

Art by Sandra Everingham
-------------------------------------------------------------------------------

Zuran Spellcaster

Ice Age [Common]
Casting Cost: 2U
Blue Summon Wizard (1/1)

T: Zuran Spellcaster deals 1 damage to target creature or player.

     ``A mage must be precise as well as potent; cautious, as well as
     clever.''
          -Zur the Enchanter

Art by Edward Beard, Jr.
-------------------------------------------------------------------------------
This listing is composed of copyrighted material from Magic: The Gathering, a
product of Wizards of the Coast Inc. All card texts, names, and graphics
included here are Copyright  Wizards of the Coast, Inc, and used by permission
only. This document prepared by Tom Christiansen on Friday, 0 July 1995; report
errors to him at tchrist@mox.perl.com.
