*******************************************************
 Hornet: Naval Strike Fighter
 Version 1.01 update
 
 2/9/94
 
 Includes: 
 Acer BIOS compatibility utility
 ThrustMaster's TM-STICK joystick utility 
*******************************************************
 
CONTENTS
--------
 
   WHAT IS ON THIS DISK
   UPDATE INSTRUCTIONS
     Manual updating
   PROGRAM FIXES AND ADDED FEATURES SINCE VERSION 1.0
   SPECIAL PROBLEMS - ACER AND TSENG OWNERS
   FINDING SPECTRUM HOLOBYTE ONLINE
 
 
WHAT IS ON THIS DISK
--------------------
 This disk contains all the files necessary to update 
 your copy of Hornet to version 1.01. The update 
 consists of three files (not counting this Read Me 
 file). They are:
 
   PATCH.BAT
   PATCH.RTP
   GOPATCH.EXE
 
 Be sure all three of these files are copied into the
 directory that contains Hornet before going on with 
 the update.
 
UPDATE INSTRUCTIONS
-------------------
 Switch to the directory that contains Hornet and type 
 "PATCH" at the DOS prompt. You will see a number of 
 messages indicating that various files are being 
 updated.
 
 After a few minutes, the update should be complete.
 You can verify the update by typing "CHECKVER" at the
 DOS prompt. In addition to some memory and system
 information, you should see the following lines:
 
CHECKVER V2.01 - Find Falcon 3.0, MiG-29 & Hornet version numbers

Program        Version   Date      Time      Size
HORNET.EXE     1.01      2-07-94   04:19pm   1391723

 Now that the update is complete, you can delete the 
 patch files (PATCH.BAT, PATCH.RTP and GOPATCH.EXE) 
 from your hard drive.

Manual updating
---------------
  If you have trouble with the normal update procedure,
  you can update manually. Copy the GOPATCH.EXE and
  PATCH.RTP files into your Hornet directory. Then 
  switch to your Hornet directory and type "GOPATCH" 
  at the DOS prompt.
 
PROGRAM FIXES AND ADDED FEATURES SINCE VERSION 1.0
--------------------------------------------------
 Version 1.01 fixes the following problems:
 
* Some users reported a problem where the views would
  switch around (especially to the Left View) without 
  any user input. This no longer happens.
 
* Serious joystick control and calibration problems
  found in version 1.0 have been fixed. The joystick
  inputs are now linear, and there is a "null zone" of
  20% of the stick's travel. What this means is that
  the plane will react evenly to gradual increases in
  stick pressure, and that slight movement of the stick
  near the center point will not cause the plane to 
  jerk around.

* This new version is fully compatible with version 2.0
  of the TM-STICK.COM joystick TSR, developed jointly 
  by Ken "Stinger" Richardson and ThrustMaster. With
  their permission, we have incorporated much of the 
  TM-STICK code into this update. As a result, you do 
  not need to load TM-STICK.COM to fix your joystick 
  problems. If you want the other features of TM-STICK, 
  however, you will still have to load it. After you 
  run this update, TM-STICK.COM will be on your hard 
  drive in the directory that contains Hornet. See the 
  TM-STICK.TXT file for information on how to use this 
  utility.

* Numerous users reported problems with wingmen
  crashing. This was due to two problems. First, there
  was an error in the flight logic that caused
  computer-controlled wingmen to stall out in a sharp
  climb. Stalling out in a dogfight is usually fatal.
  The other reason for high wingman mortality was 
  running out of fuel. On long missions, where external
  fuel is necessary to make it back, there was an error
  that caused wingmen to jettison their stores early.
  Both of these problems have been fixed. See the next
  item for a full explanation of the jettisoning
  problem.

* In version 1.0, as soon as you switched to the final
  waypoint (either by flying to all the other ones or by 
  pressing Shift-B), all your wingmen automatically
  jettisoned their stores in preparation for a carrier
  landing. This had some unfortunate consequences if
  your flight happened to be deep in enemy territory at
  the time. 
  
  Now, no stores are jettisoned until the LSO picks up 
  a pilot in the landing pattern and begins giving 
  instructions. At this point, stores will be
  automatically jettisoned to lighten up for landing. 
  Note that this automatic jettisoning applies to your 
  plane as well: as soon as you contact the LSO (by 
  pressing Alt-H), your stores will be jettisoned.

* Enemy planes will no longer show up during landing. 
  You still must deal with any that were pursuing you
  on the way in, but no new foes will appear once you
  begin your landing sequence (unless you stray too far
  from the carrier). In addition, we have added a CAP
  flight of F-14s that sometimes appear when you are
  near the carrier to help you escape any pursuers.
  
* The ILS has been completely redone so that it is
  now useful. The ILS cone (the area within which you
  can detect the ILS signal) extends 18 nm from the
  stern of the carrier. At this distance, the cone is
  20 degrees wide:
                                 ***********
  -----------------   ***********        
  ! carrier       !                    20 degrees
  -----------------   ***********        
                                 ***********
                                           18 nm

  When you get within 10 nm, the cone is 70 degrees 
  wide (35 degrees on either side):
                            ***
                         ***
  -----------------   ***        
  ! carrier       !         70 degrees
  -----------------   ***        
                         ***
                           ****
                              10 nm

  In addition, the cone extends 1 nm forward from the 
  end of the landing deck, so you will still have ILS
  information during a bolter. When you are outside 
  the cone, the bars of the ILS cross appear as dotted 
  lines that cross at the center of your HUD. 

  The bars on the ILS only show up to 4 degrees of
  deviation. Thus, if you were 2 degrees to the right
  of the beam, here is how the ILS would look:
              ---
               |                (both lines
               |                 are solid)
          |----|-----------|
               |
               |
              ---
  If you are more than 4 degrees off the beam, the 
  appropriate bar will appear as a dotted line at the 
  end of the other bar. So, if you were more than 4
  degrees below glideslope, the ILS would look like 
  this:
     |- - - --- - - -|   <--(dotted line)
             |
             |
             |           <--(solid line)
             |
             |
            ---
  Thus, to be on a proper landing approach, you must
  keep both lines centered. 
  
  Be aware that the waypoint indicator at the top of 
  your HUD does NOT show the location of the carrier! 
  It only shows the way to your current waypoint. Once 
  you reach your final waypoint, it is up to you to 
  spot the carrier visually and bring your bird in. 
  You can also detect the carrier using SEA mode radar.

  Finally, remember that the ILS is not intended to 
  guide you all the way to the deck. It is meant to
  bring you in on a safe approach until you can finish 
  the landing visually. Once you can see the deck and
  the meatball, ignore the ILS and fly the meatball in.
  
* The vertical velocity on the HUD is now shown in
  feet per minute instead of tens of feet per minute. 
 
SPECIAL PROBLEMS - ACER AND TSENG OWNERS
----------------------------------------

 There are a couple of special hardware problems that
 have been reported. The first has to do with Acer
 motherboards. The other problem only affects users who
 have a video card with the Tseng ET4000/w32 chipset.
 
 Acer and Acros owners
 ---------------------
  Owners of Acer computers, Acros computers or other
  computers with Acer motherboards using BIOS version
  version 1.2 could not play Hornet. When the game 
  was run, it would simply freeze with a blank screen.
 
  The solution is to use a small TSR (terminate-and-
  stay-resident) program called ACER.COM which we
  created to deal with this incompatibility problem.
  Running this update will automatically copy ACER.COM
  into the directory containing Hornet.
 
  If you have an Acer with BIOS version 1.2, type
  "ACER" before you run Hornet. This will load the 
  ACER TSR into memory, where it will allow you to play 
  Hornet. When loaded, ACER.COM takes up 768 bytes 
  (0.8K) of conventional memory. Since Hornet requires 
  604K of conventional memory, be sure you have enough 
  free RAM for this TSR as well.
 
  When you are done playing, type "ACER U" to unload
  the TSR from memory.

 Tseng ET4000/w32 chipset
 ------------------------
  If you have a video card with the Tseng ET4000/w32
  chipset, you may experience problems with frequent
  white flashing in the simulation. You can download a
  specific fix for this video problem from our Customer
  Support BBS at (510)522-8909 or from GEnie, CompuServe
  or America Online.

FINDING SPECTRUM HOLOBYTE ONLINE
--------------------------------
America Online: Press Ctrl-K for "Go to Keyword."
    Then type "SPECTRUM" in the Keyword window. You can
    also send e-mail to us at S HOLOBYTE.
 
CompuServe: Type "GO GAMBPUB" at any ! prompt. Then
    select "Section 3" for Spectrum HoloByte. You can
    also send us e-mail at 76004,2144
 
GEnie: Type "M805;1" at any ? prompt. Then select
    "Category 18" for Spectrum HoloByte. You can also
    send us e-mail at HOLOBYTE.
 
Internet: Send us e-mail at 76004.2144@compuserve.com.
 
Prodigy: Check the "Flight Simulators" topic on the
    Game Club bulletin board (located in the Game
    Center area). You can also send us e-mail at
    TKNJ33A.
