GAME GENIE CODES FOR SUPER NES(tm)



(c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.

Excerpts from Game Genie(tm) Code Updates made available for the 

private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 

AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 

NON-COMMERCIAL USE as long as it is not altered and all text 

remains 

intact.

Game Genie is a product of Lewis Galoob Toys, Inc., and is not 

manufactured, distributed or endorsed by Nintendo of America Inc. 

Super NES is a trademark of Nintendo of America Inc. Game titles are 

trademarks of their respective owners.

Game Genie is a trademark of Lewis Galoob Toys, Inc. 

U.S. Patent No. 5,112,051.



CONTENTS OF THIS FILE:

ODDS AND SODS

1.	Congo's Capers(tm) Game

2.	Spindizzy Worlds(tm) Game

3.	Super Ninja Boy(tm) Game

4.	Super Strike Eagle(tm) Game

5.	Toys(tm) Game

6.	First Samurai(tm) Game

7.	Kawasaki Carribean Challenge(tm) Game

8.	Final Fantasy II(tm) Game



Congo's Capers(tm) Game

With CONG Codes 9 and 10 you will occasionally have to press the 

start button because the screen pauses on impact with a enemy.

CONG

CODE	KEY IN . . .	EFFECT . . .

1	DDAC-4F09	Start with 1 life

2	D9AC-4F09	Start with 6 lives

3	D6AC-4F09	Start with 9 lives

4	DDB0-44D4	1 life after continue

5	D9B0-44D4	6 lives after continue

6	D6B0-44D4	9 lives after continue

7	DDEC-CF6D	Infinite lives

8	64B9-4FD4	Start as Super Congo

9	CB69-34D7	Stay as Super Congo (you may change if you 

walk on spikes)

10	CBB2-340D + D4B2-346D	1 ruby turns you into Super Congo

Congo's Caper is a trademark of Data East USA Inc



Spindizzy Worlds(tm) Game

SPIN

CODE	KEY IN . . .	EFFECT . . .

1	D46F-6FDD	Faster G.E.R.A.L.D.(tm)

2	D0BD-64DF	Slower timer

3	4D6C-DFD7	More fuel lost from falling off landscape

4	D96C-DFD7	Less fuel lost from falling off landscape

5	DD6C-DFD7	Almost zero fuel lost from falling off 

landscape

6	4AEC-DDA4	Don't lose fuel from anything!

Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley.



Super Ninja Boy(tm) Game

SUPNIN

CODE	KEY IN . . .	EFFECT . . .

1	822E-07B0	Protection from most hazards--makes some 

side-view enemies invincible

2	EC81-AF69	Start with 250 cash

3	6981-A4D9	Start with 40,960 cash

4	1DAF-D4D6	Don't subtract money (must have enough to 

buy)

5	CB2F-A70C + 3C2F-A7AC + F02F-A76C	All stats are 20 

(attack, 

defense, energy, max HP, max NP)

6	CB2F-A70C + 3C2F-A7AC + 742F-A76C	All stats for every 

level 

are 50

7	CB2F-A70C + 3C2F-A7AC + 102F-A76C	All stats for every 

level 

are 100

8	CB2F-A70C + 3C2F-A7AC + EE2F-A76C	All stats for every 

level 

are 255

9	DF24-A4AC	1 experience point required for level 2

10	DF24-A76C	1 experience point required for level 3

11	DF27-AD0C	1 experience point required for level 4

12	DF27-AFDC	1 experience point required for level 5

13	DD61-D725	Don't subtract M's for ninja cyclone attack

14	DDA5-0421	Don't subtract M's for mighty balls attack

15	D437-6420	Skulls subtract 2 M's

16	DD37-6420	Skulls don't subtract an M

17	DD30-6720	M power-ups worth nothing (handicap)

18	D430-6720	M power-ups worth 2

19	D730-6720	M power-ups worth 3

20	D030-6720	M power-ups worth 4

21	D930-6720	M power-ups worth 5

22	F930-6720	M power-ups set to 15

Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain 

USA, Inc.



Super Strike Eagle(tm) Game

EAGLE

CODE	KEY IN . . .	EFFECT . . .

1	DD3F-0F61	Start with 0 chaff instead of 12

2	D13F-0F61	Start with 6 chaff instead of 12

3	743F-0F61	Start with 50 chaff instead of 12

4	173F-0F61	Start with 99 chaff instead of 12

5	3C2A-4707	Infinite chaff

6	DD3F-04A1	Start with 0 flares instead of 12

7	D13F-04A1	Start with 6 flares instead of 12

8	743F-04A1	Start with 50 flares instead of 12

9	173F-04A1	Start with 99 flares instead of 12

10	3C26-4FD7	Infinite flares

11	D437-0401	Start with 2 sidewinder missiles instead of 

12

12	FB37-0401	Start with 25 sidewinder missiles instead of 

12

13	7437-0401	Start with 50 sidewinder missiles instead of 

12

14	1737-0401	Start with 99 sidewinder missiles instead of 

12

15	C92F-44A7	Infinite sidewinder missiles

16	0D3D-0701	Start with less fuel

17	C9BD-47A4	Infinite fuel

18	82CD-3FD7	Infinite maverick missiles

19	DD2A-3D64	Infinite ammo--air-to-air mode

20	DC2A-3D64	Use up ammo faster--air-to-air mode

Super Strike Eagle is a trademark of MicroProse Software Inc.



Toys(tm) Game

TOY

CODE	KEY IN . . .	EFFECT . . .

1	C261-3D7B	Infinite lives

2	DF2D-37AC	Start with 1 life

3	DB2D-37AC	Start with 9 lives

4	C2B6-3F5C + C2A4-3F8C	Protection against most hazards

5	DC85-4D34	Fewer toys gained from floor boxes

6	1EB5-4D34 + EEB5-440F	More toys gained from floor boxes

7	7985-4D34 + EEB5-440F	Lots more toys gained from floor 

boxes

8	DC69-CF47	Fewer toys gained from carousel

9	7969-CF47	More toys gained from carousel

10	1E69-CF47	Lots more toys gained from carousel

Toys and General Zevo are trademarks of Twentieth Century Fox Film 

Corporation.



First Samurai(tm) Game

SAM Codes 8, 9 and 10 will be a real help in your quest to reach and 

defeat the ultimate demon.  However if you feel you are ready for the 

ultimate Samurai challenge use SAM Codes 2, 5 and 11.

SAM

CODE	KEY IN . . .	EFFECT . . .

1	DB6A-676F	Start with 9 lives

2	D46A-676F	Start with 2 lives

3	406E-D461	Infinite lives

4	D783-0F09	Full weapon power for dagger on pick up

5	D4C5-AFA5	Less force picked up from baddies

6	D6C5-AFA5	More force picked up from baddies

7	F9C5-AFA5	Lots more power picked up from baddies

8	C9B6-6700 + C9BE-6D00	Infinite axe

9	C9BF-D4D1	Infinite life force

10	C96D-04A5	Infinite warp lantern

11	D789-AFA9	Less life force from food

12	FD89-AFA9	More life force from food

(c) 1993 Kemco America, Inc

(c) 1992 Vivid Image



Kawasaki Carribean Challenge(tm) Game

CODE	KEY IN . . .	EFFECT . . .

1	DF6F-64AD	Only 1 lap required to qualify instead of 2

2	DF67-676D	Races are 1 lap instead of 5

3	D467-676D	Races are 2 laps

4	D767-676D	Races are 3 laps

5	D067-676D	Races are 4 laps

6	DB82-0DD7	Coming in first is worth 9 points instead of 5

7	D982-0FD7	Coming in last is worth 5 points instead of 0

8	DB82-0FD7	Coming in last is worth 9 points

9	6D80-DD04	Always advance to the next island regardless 

of 

points

10	D7C2-0F04	Each island requires 3 points instead of 5

11	D0C2-0F04	Each island requires 4 points

12	D1C2-0F04	Each island requires 6 points

13	D5C2-0F04	Each island requires 7 points

14	6967-07AD	Opponents drive erratically--player is 

guaranteed 1st place

15	6967-070D	Start the Challenge with the 2nd motorcycle 

and jet ski



Final Fantasy II(tm) Game

Help Cecil(tm) and his main men on their quest in this loooonnnng 

and involved role-playing game. FINAL Codes 1 and 4 give you almost 

infinite hit points, but can also make some monsters invincible, so 

switch off effects to beat them.



THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK 

ON YOUR GAME, THEN TRY THE "B" CODES

1A	82A3-6F63	Almost infinite hit points--can make big 

monsters (and sometimes normal monsters) invincible--switch off 

to defeat them

1B	82AE-6F63

2A	8267-0D62	Magic power doesn't go down--only in 

battles, doesn't work for twins

2B	8267-0D62

FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON 

OR LOST

3A	1B39-070E + B139-076E + 3C39-07AE	Get at least 150 gold 

pieces after each battle

3B	1B35-0D6E + B135-0DAE + 3C35-0FDE

4A	1B39-070E + EE39-076E + 3C39-07AE	Get at least 255 gold 

pieces after each battle

4B	3335-076E	Get at least 256 gold pieces after each battle

5A	3335-0D6E	Get at least 65,536 gold pieces after each 

battle

5B	3336-0FAE

6A	C262-DF03 + C262-D763	Money doesn't decrease if you run 

away from a battle

6B	C262-DF03 + C262-D763

7A	C2AD-AD69 + C3AD-AFA9	Money doesn't decrease in shops

7B	C2AD-AD69 + C3AD-AFA9



Final Fantasy II and Cecil are trademarks of Square Soft, Inc.



