GAME GENIE CODES FOR SUPER NES(r)



(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.

Excerpts from Game Genie(tm) Code Updates made available for the 

private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 

AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 

NON-COMMERCIAL USE as long as it is not altered and all text 

remains intact.

Game Genie is a product of Lewis Galoob Toys, Inc., and is not 

manufactured, distributed or endorsed by Nintendo of America Inc. 

Super NES is a trademark of Nintendo of America Inc. Game titles are 

trademarks of their respective owners.

Game Genie is a trademark of Lewis Galoob Toys, Inc. 

U.S. Patent No. 5,112,051.



CONTENTS OF THIS FILE:

1.	ActRaiser 2(tm)

2.	Battletoads/Double Dragon(tm)

3.	Clay Fighter(tm)

4.	Daffy Duck: The Marvin Missions(tm)

5.	Disney's Aladdin(tm)

6.	Jurassic Park(tm)

7.	Madden NFL '94(tm)

8.	Run Saber(tm)

9.	NHL Stanley Cup(tm)

10.	Super Empire Strikes Back(tm)

11.	Tecmo Super Bowl(tm)

12.	Teenage Mutant Ninja Turtles Tournament Fighters(tm)

13.	Total Carnage(tm)



ActRaiser 2(tm) Game

1	D727-4DD1	Start with 3 lives on Easy

2	FD27-4DD1	Start with 10 lives on Easy

3	9D27-4DD1	Start with 50 lives on Easy

4	DF27-4D61	Start with 1 life on Normal

5	D927-4D61	Start with 5 lives on Normal

6	FD27-4D61	Start with 10 lives on Normal

7	9D27-4D61	Start with 50 lives on Normal

8	DF27-4FD1	Start with 1 life on Hard

9	D927-4FD1	Start with 5 lives on Hard

10	FD27-4FD1	Start with 10 lives on Hard

11	9D27-4FD1	Start with 50 lives on Hard

12	DD67-4468	Infinite lives

13	D484-1F66	Start with 2 magic pts. on Easy

14	D584-1F66	Start with 7 magic pts. on Easy

15	DB84-1F66	Start with 9 magic pts. on Easy

16	DF8F-1766	Start with 1 magic pts. on Normal or Hard

17	D98F-1766	Start with 5 magic pts. on Normal or Hard

18	D58F-1766	Start with 7 magic pts. on Normal or Hard

19	DB8F-1766	Start with 9 magic pts. on Normal or Hard

20	3C65-CFA8	Infinite magic pts. (must have 1 to cast)

21	DC8F-1F06	Start with 1/2 health

22	DE8F-1F06	Start with 3/4 health

23	C2B0-CF07	Protection from most enemies

24	C2B2-C7D3	Protection from some ground hazards

25	D7C0-37A7	Small magic power-up adds 3 instead of 1

26	D9C0-37A7	Small magic power-up adds 5

27	DBC0-37A7	Small magic power-up adds 9

28	DFC9-3407	Large magic power-up adds 1 instead of 3

29	D9C9-3407	Large magic power-up adds 5

30	DBC9-3407	Large magic power-up adds 9

31	DFC7-3D67	Small health power-ups add 1 instead of 2

32	D0C7-3D67	Small health power-ups add 4

33	F9C7-3D67	Small health power-ups add 15

34	F0C7-3D67	Small health power-ups heal completely

35	D4C9-3FD7	Medium health power-ups add 2 instead of 5

36	D6C9-3FD7	Medium health power-ups add 8

37	F9C9-3FD7	Medium health power-ups add 15

38	F0C9-3FD7	Medium health power-ups heal completely

39	D4C7-3FA7	Large health power-ups add 2 instead of 10

40	D0C7-3FA7	Large health power-ups add 5

41	F9C7-3FA7	Large health power-ups add 15

42	F0C7-3FA7	Large health power-ups heal completely

43	DDB3-C764	All enemies take 1 hit to kill

44	DD33-476F	Infinite time

ActRaiser 2 is a trademark of ENIX/Quintet/YUZO KOSHIRO.



Battletoads/Double Dragon(tm) Game

1	DF60-D76D	Start with 2 lives

2	DB60-D76D	Start with 10 lives

3	DE6E-1466	Enemies have less energy

4	40B8-04AF	Infinite lives

5	DD65-DD0D + CB66-D46D + DF66-D4AD	Start on level 2 with 

11 lives

6	DD65-DD0D + CB66-D46D + D466-D4AD	Start on level 3 with 

11 lives

7	DD65-DD0D + CB66-D46D + D766-D4AD	Start on level 4 with 

11 lives

8	DD65-DD0D + CB66-D46D + D066-D4AD	Start on level 5 with 

11 lives

9	DD65-DD0D + CB66-D46D + D966-D4AD	Start on level 6 with 

11 lives

10	4EB7-1DD6	Abobo(tm) has less energy

11	4EB3-C4DB	Big Blag(tm) has less energy

12	D7BA-3FA8	Roper(tm) has less energy

13	D7C5-3F66	Robo-Manus(tm) has less energy

Battletoads/Double Dragon, Abobo, Big Blag, Roper and Robo-Manus 

are trademarks of Rare Ltd. or Technos Japan Corporation.



Clay Fighter(tm) Game

1	6280-DD6F	Enable Blob's Bomb(tm) move (away, 

away+down, down, towards+down, towards, punch)

FOR "ALWAYS FIGHT" CODES, YOU MUST CONTINUE AFTER EACH MATCH 

WHETHER YOU WIN OR LOSE

2	DD4A-8548 + DD9C-E53E	Always fight Bad Mr. Frosty(tm) 

after 1st match

3	DD4A-8548 + DF9C-E53E	Always fight Taffy(tm) after 1st 

match

4	DD4A-8548 + D49C-E53E	Always fight Tiny(tm) after 1st 

match

5	DD4A-8548 + D79C-E53E	Always fight The Blob(tm) after 

1st match

6	DD4A-8548 + D09C-E53E	Always fight Blue Suede Goo(tm) 

after 1st match

7	DD4A-8548 + D99C-E53E	Always fight Ickybod Clay(tm) 

after 1st match

8	DD4A-8548 + D19C-E53E	Always fight Helga(tm) after 1st 

match

9	DD4A-8548 + D59C-E53E	Always fight Bonker(tm) after 1st 

match

10	DD4A-8548 + D69C-E53E	Always fight N. Boss(tm) after 

1st match

11	FDF7-E5CE	Start with 1/6 health--1st round

12	4DF7-E5CE	Start with 1/3 health--1st round

13	7DF7-E5CE	Start with 1/2 health--1st round

14	0DF7-E5CE	Start with 2/3 health--1st round

15	9DF7-E5CE	Start with 5/6 health--1st round

16	FD4A-E01C	Start with 1/6 health--2nd and later rounds

17	4D4A-E01C	Start with 1/3 health--2nd and later rounds

18	7D4A-E01C	Start with 1/2 health--2nd and later rounds

19	0D4A-E01C	Start with 2/3 health--2nd and later rounds

20	9D4A-E01C	Start with 5/6 health--2nd and later rounds

TO MAKE CODES 21 THRU 76 INTO "DO NO DAMAGE" CODES, CHANGE 

EACH "7D" TO "DD" (MAY NOT WORK RIGHT IN EVERY CASE)

Bad Mr. Frosty Codes:

21	7D46-E1C2 + 7D46-E132 + 7D46-E542 + 7D46-E512 + 7D46-

E5C2	Bad Mr. Frosty's Brutal Punches do more damage

22	7D46-E532 + 7D4B-E042 + 7D4B-E012 + 7D4B-E0C2 + 7D4B-

E032	Bad Mr. Frosty's Medium Punches do more damage

23	7D4B-E942 + 7D4B-E912 + 7D4B-E9C2 + 7D4B-E932 + 7D4B-

E142	Bad Mr. Frosty's Quick Punches do more damage

24	7D4B-E112 + 7D4B-E1C2 + 7D4B-E132 + 7D4B-E542 + 7D4B-

E512	Bad Mr. Frosty's Brutal Kicks do more damage

25	7D4B-E5C2 + 7D4B-E532 + 7D4C-E042 + 7D4C-E012 + 7D4C-

E0C2	Bad Mr. Frosty's Medium Kicks do more damage

26	7D4C-E032 + 7D4C-E942 + 7D4C-E912 + 7D4C-E9C2 + 7D4C-

E932	Bad Mr. Frosty's Quick Kicks do more damage

27	7D4C-E142	Bad Mr. Frosty's Snow Ball (all punches) does 

more damage

Taffy(tm) Codes:

28	7D48-E0C2 + 7D48-E032 + 7D48-E942 + 7D48-E912 + 7D48-

E9C2	Taffy's Brutal Punches do more damage

29	7D48-E932 + 7D48-E142 + 7D48-E112 + 7D48-E1C2 + 7D48-

E132	Taffy's Medium Punches do more damage

30	7D48-E542 + 7D48-E512 + 7D48-E5C2 + 7D48-E532 + 7D4A-

E042	Taffy's Quick Punches do more damage

31	7D4A-E012 +7D4A-E0C2 + 7D4A-E032 + 7D4A-E942 + 7D4A-

E912	Taffy's Brutal Kicks do more damage

32	7D4A-E9C2 + 7D4A-E932 + 7D4A-E142 + 7D4A-E112 + 7D4A-

E1C2	Taffy's Medium kick does more damage

33	7D4A-E132 + 7D4A-E542 + 7D4A-7513 + 7D4A-E5C2 + 7D4A-

E532	Taffy's Quick Kicks do more damage--NOT IN CROUCH

34	7D42-E912	Taffy's Whack (all punches) does more 

damage

35	7D42-E9C2	Taffy's Whack (all kicks) does more damage

Tiny(tm) Codes:

36	7D42-E1C2 + 7D42-E132 +7D42-E542 + 7D42-E512 + 7D42-

E5C2	Tiny's Brutal Punches do more damage

37	7D42-E532 + 7D43-E042 + 7D43-E012 + 7D43-E0C2 + 7D43-

E032	Tiny's Medium Punches do more damage

38	7D43-E942 + 7D43-E912 + 7D43-E9C2 + 7D43-E932 +7D43-

E142	Tiny's Quick Punches do more damage

39	7D43-E112 + 7D43-E1C2 + 7D43-E132 + 7D43-E542 + 7D43-

E512	Tiny's Brutal Kicks do more damage

40	7D43-E5C2 + 7D43-E532 + 7D4E-E042 + 7D4E-E012 + 7D4E-

E0C2	Tiny's Medium Kicks do more damage

41	7D4E-E032 + 7D4E-E942 + 7D4E-E912 + 7D4E-E9C2 + 7D4E-

E932	Tiny's Quick Kicks do more damage

42	7D4E-E142	Tiny's Medicine Ball Does more damage

43	7D4E-E512 	Tiny's Sucker Punch does more damage

Blob(tm) Codes:

44	7D4D-70C3 + 7D4D-7033 + 7D4D-7943 + 7D4D-7913 + 7D4D-

79C3	Blob's Brutal Punches do more damage

45	7D4D-7933 + 7D4D-7143 + 7D4D-7113 + 7D4D-71C3 + 7D4D-

7133	Blob's Medium Punches do more damage

46	7D4D-7543 + 7D4D-7513 + 7D4D-75C3 + 7D4D-7533 + 7D4F-

7043	Blob's Quick Punches do more damage

47	7D4F-7013 + 7D4F-70C3 + 7D4F-7033 + 7D4F-7943 +7D4F-

7913	Blob's Brutal kick does more damage

48	7D4F-79C3 + 7D4F-7933 + 7D4F-7143 + 7D4F-7113 +7D4F-

71C3	Blob's Medium Kicks do more damage

49	7D4F-7133 + 7D4F-7543 + 7D4F-7513 + 7D4F-75C3 +7D4F-

7533	Blob's Quick Kicks do more damage

Blue Suede Goo(tm) Codes:

50	7D44-71C3 + 7D44-7133 + 7D44-7543 + 7D44-7513 + 7D44-

75C3	Blue Suede Goo's Brutal Punches do more damage

51	7D44-7533 + 7D47-7043 + 7D47-7013 + 7D47-70C3 + 7D47-

7033	Blue Suede Goo's Medium Punches do more damage

52	7D47-7943 + 7D47-7913 + 7D47-79C3 + 7D47-7933 +7D47-

7143	Blue Suede Goo's Quick Punches do more damage

53	7D47-7113 + 7D47-71C3 + 7D47-7133 + 7D47-7543 + 7D47-

7513	Blue Suede Goo's Brutal Kicks do more damage

54	7D47-75C3 + 7D47-7533 + 7D40-7043 + 7D40-7013 + 7D40-

70C3	Blue Suede Goo's Medium Kicks do more damage

55	7D40-7033 + 7D40-7943 + 7D40-7913 + 7D40-79C3 + 7D40-

7933	Blue Suede Goo's Quick Kicks do more damage

Ickybod Clay(tm) Codes:

56	7D49-70C3 + 7D49-7033 + 7D49-7943 + 7D49-7913 + 7D49-

79C3	Ickybod Clay's Brutal Punches do more damage

57	7D49-7933 + 7D49-7143 + 7D49-7113 + 7D49-71C3 + 7D49-

7133	Ickybod Clay's Medium Punches do more damage

58	7D49-7543 + 7D49-7513 + 7D49-75C3 + 7D49-7533 + 7D41-

7043	Ickybod Clay's Quick Punches do more damage

59	7D41-7013 + 7D41-70C3 + 7D41-7033 + 7D41-7943 +7D41-

7913	Ickybod Clay's Brutal Kicks do more damage

60	7D41-79C3 + 7D41-7933 + 7D41-7143 + 7D41-7113 + 7D41-

71C3	Ickybod Clay's Medium Kicks do more damage

61	7D41-7133 + 7D41-7543 + 7D41-7513 + 7D41-75C3 + 7D41-

7533	Ickybod Clay's Quick Kicks do more damage

62	7D45-7013 	Ickybod Clay's Ecto Punch does more damage

Helga(tm) Codes:

63	7D45-71C3 + 7D45-7133 + 7D45-7543 + 7D45-7513 + 7D45-

75C3	Helga's Brutal Punches do more damage

64	7D45-7533 + 7D46-7043 + 7D46-7013 + 7D46-70C3 + 7D46-

7033	Helga's Medium Punches do more damage

65	7D46-7943 + 7D46-7913 + 7D46-79C3 + 7D46-7933 + 7D46-

7143	Helga's Quick Punches do more damage

66	7D46-7113 + 7D46-71C3 + 7D46-7133 + 7D46-7543 + 7D46-

7513	Helga's Brutal Kicks do more damage

67	7D46-75C3 + 7D46-7533 + 7D4B-7043 + 7D4B-7013 + 7D4B-

70C3	Helga's Medium Kicks do more damage

68	7D46-5033 + 7D4B-7943 + 7D4B-7913 + 7D4B-79C3 + 7D4B-

7933	Helga's Quick Kicks do more damage--NOT FAR AWAY

69	7D4B-71C3	Helga's Viking Ram does more damage

Bonker(tm) Codes:

70	7D4C-70C3 + 7D4C-7033 + 7D4C-7943 + 7D4C-7913 + 7D4C-

79C3	Bonker's Brutal Punches do more damage

71	7D4C-7933 + 7D4C-7143 + 7D4C-7113 + 7D4C-71C3 + 7D4C-

7133	Bonker's Medium Punches do more damage

72	7D4C-7543 + 7D4C-7513 + 7D4C-75C3 + 7D4C-7533 + 7D48-

7043	Bonker's Quick Punches do more damage

73	7D48-7013 + 7D48-70C3 + 7D48-7033 + 7D48-7943 + 7D48-

7913	Bonker's Brutal Kicks do more damage

74	7D48-79C3 + 7D48-7933 + 7D48-7143 + 7D48-7113 + 7D48-

71C3	Bonker's Medium Kicks do more damage

75	7D48-7133 + 7D48-7543 + 7D48-7513 + 7D48-75C3 + 7D48-

7533	Bonker's Quick Kicks do more damage

76	7D4A-7043	Bonker's Cutting Cartwheel does more damage

Clay Fighter, Blob's Bomb, Bad Mr. Frosty, Taffy, Tiny, The Blob, Blue 

Suede Goo, Ickybod Clay, Helga, Bonker and N. Boss are trademarks of 

Interplay.



Daffy Duck: The Marvin Missions(tm) Game

1	DFBD-1DA4	Start with 1 life

CODES 2 THRU 4: DON'T SET LIVES ON OPTIONS SCREEN

2	DBBD-1DA4	Start with 9 lives

3	49BD-1DA4	Start with 25 lives

4	9FBD-1DA4	Start with 51 lives

5	DDB3-3404	Infinite lives

6	DDA8-4466	Extra lives cost $500

7	DFA8-4466	Extra lives cost $1,500

8	DD23-34D4	Extra life power-ups don't work

9	D423-34D4	Extra life power-ups worth 2

10	D923-34D4	Extra life power-ups worth 5

11	DDA3-3FA6	Extra lives can't be bought

12	D4A3-3FA6	2 extra lives for each life you buy

13	D9A3-3FA6	5 extra lives for each life you buy

14	C283-3D6F	Invincibility

15	D1B4-3DD7	Start with 1/2 health

16	DBB4-3DD7	Start with 3/4 health

17	D121-CD64	Juice cans set health to 1/2

18	DB21-CD64	Juice cans set health to 3/4

19	DDB4-C764	Start with 0 gems

20	FDB4-C764	Start with 10 gems (2 continues)

21	49B4-C764	Start with 25 gems (5 continues)

22	DDA2-C76C	Infinite continues

23	DD3C-446D	Gem power-ups worth 0

24	D93C-446D	Gem power-ups worth 5 (1 continue)

25	DDA6-34A6	Bought gems worth 0

26	D9A6-34A6	Bought gems worth 5 (1 continue)

27	DDA8-44D6	Gems are free

28	FDBF-CF64	Start with 10 ammo for all guns (except 

blaster)

29	9DBF-CF64	Start with 50 ammo for all guns

30	BDBF-CF64	Start with 90 ammo for all guns

31	DD85-17DD	Infinite ammo (must have some ammo for the 

gun to be selectable--use Code 29 start with infinite ammo)

32	DDAC-4406	Freeze gun ammo is free

33	4DAC-4406	Freeze gun ammo is $200

34	DDAC-44A6	Electricity gun ammo is free

35	F9AC-44A6	Electricity gun ammo is $150

36	DDAC-4706	Three-way gun ammo is free

37	F9AC-4706	Three-way gun ammo is $150

38	DDAC-47A6	Bomb gun ammo is free

39	F9AC-47A6	Bomb gun ammo is $150

40	DDA8-4D06	Antimatter gun ammo is free

41	4DA8-4D06	Antimatter gun ammo is $200

42	4DAE-44D6	Bought Freeze gun ammo is worth 20 instead 

of 10

43	4DA9-1406	Bought Electricity gun ammo is worth 20

44	4DA8-1466	Bought Three-way gun ammo is worth 20

45	4DAF-C4A6	Bought Bomb gun ammo is worth 20

46	4DA5-C7D6	Bought Anti matter gun ammo is worth 20

47	4D28-4FA7	Freeze gun ammo power-ups are worth 20 

instead of 10

48	4D26-1DA7	Electricity gun ammo power-ups are worth 20

49	4D20-C7A7	Three-way gun ammo power-ups are worth 20

50	4D2F-34A7	Bomb gun ammo power-ups are worth 20

51	4D23-3FA7	Antimatter gun ammo power-ups are worth 

20

52	DDBD-CF04	Start with no nutty attacks

53	D7BD-CF04	Start with 3 nutty attacks

54	D9BD-CF04	Start with 5 nutty attacks

55	D5BD-CF04	Start with 7 nutty attacks

56	C287-34AD	Infinite nutty attacks

57	DDA8-4F06	Nutty attacks are free

58	0DA8-4F06	Nutty attacks are $400

59	D4BD-C7D4	Start with $2500 instead of $1500

60	D7BD-C7D4	Start with $3,500

61	DBBD-C7D4	Start with $9,500

62	7DBD-C7D4	Start with $30,500

63	DDB4-C404	Start with almost no fuel

64	F8B4-C404	Start with 2x fuel

65	45B4-C404	Start with 3x fuel

66	DDA8-4DA6	Jetpack fuel is free

67	D1C8-14A7	Fuel is consumed at 1/4 normal rate

68	DAC8-14A7	Fuel is consumed at 1/2 normal rate

69	F4C8-14A7	Fuel is consumed at 3/4 normal rate

70	D12B-17D4	Fuel power-ups are worth 1/2 as much

71	FC2B-17D4	Fuel power-ups are worth 2x

72	D1A2-C7A6	Bought fuel is worth 1/2 as much

73	FCA2-C7A6	Bought fuel is worth 2x as much

74	DFB9-1D04	Start on level 1-2

75	D4B9-1D04	Start on level 1-3

76	D7B9-1D04	Start on level 1-4

77	D0B9-1D04	Start on level 2-1

78	D9B9-1D04	Start on level 2-2

79	D1B9-1D04	Start on level 2-3

80	D5B9-1D04	Start on level 2-4

81	D6B9-1D04	Start on level 3-1

82	DBB9-1D04	Start on level 3-2

83	DCB9-1D04	Start on level 3-3

84	D8B9-1D04	Start on level 3-4

85	DAB9-1D04	Start on level 4-1

86	D2B9-1D04	Start on level 4-2

87	D3B9-1D04	Start on level 4-3

88	DEB9-1D04	Start on level 4-4

89	FDB9-1D04	Start on level 5-1

90	FFB9-1D04	Start on level 5-2

91	F4B9-1D04	Start on level 5-3

92	F7B9-1D04	Start on level 5-4

Daffy Duck: The Marvin Missions is a trademark of Warner Bros.



Disney's Aladdin(tm) Game

DON'T USE PASSWORDS WITH CODES 1 THRU 3, 9 THRU 11, 24 AND 25

1	DF64-1DD0	Start with 1 life

2	D964-1DD0	Start with 5 lives

3	F064-1DD0	Start with 20 lives

4	C221-4FA5	Infinite lives

5	DFB8-3F07	Start with 1 continue

6	D9B8-3F07	Start with 5 continues

7	DCB8-3F07	Start with 9 continues

8	C283-37DD	Infinite continues

9	D464-14A0	Start with 2 health

10	D964-14A0	Start with 5 health

11	D564-14A0	Start with 7 health

12	C267-4D0A	Almost invincible

13	FA80-44AE	Emeralds worth 2 instead of 1

DON'T USE CODES 14 AND 15 TOGETHER

14	FB80-44AE	Emeralds worth 3

15	A381-4F0E	Rubies worth 1 instead of 3

16	C281-4F0E	Rubies worth 2

17	FD86-4F6E	Only 10 gems needed for health increase/free 

life

18	4D86-4F6E	Only 20 gems needed for health increase/free 

life

19	7D86-4F6E	Only 30 gems needed for health increase/free 

life

20	0D86-4F6E	Only 40 gems needed for health increase/free 

life

21	9D86-4F6E	Only 50 gems needed for health increase/free 

life

22	1D86-4F6E	Only 60 gems needed for health increase/free 

life

23	BD86-4F6E	Only 90 gems needed for health increase/free 

life

24	D967-1F60	Start with 5 apples

25	4D67-1F60	Start with 20 apples

26	3CA9-C4A5	Infinite apples

27	4D8B-4DD3	Apple power-ups worth 20 instead of 10

28	9D8B-4DD3	Apple power-ups worth 50

29	BD8B-4DD3	Apple power-ups worth 90

30	DDB5-3467 + DDBA-3FA7	Level select on main menu--use R 

+ Up/Down to change level, R + Left/Right to change sub-level

31	DDA7-4DD5	Bonus round played after every level

Disney's Aladdin is a trademark of Disney.



Jurassic Park(tm) Game

1	DF2E-3DD9	Start with 2 lives

2	D72E-3DD9	Start with 4 lives

3	C26A-4700	Infinite lives

4	F682-CFAD	Cattle Prod energy recharges to about 3/4 

full when outside

5	FD82-CFAD	Cattle Prod energy recharges to about 1/2 

full when outside

6	D682-CFAD	Cattle Prod energy recharges to about 1/4 

full when outside

7	C285-C76D	Infinite Cattle Prod energy when outside

8	C2CB-3407	Infinite 1st weapons when outside

9	8289-4DAD	Infinite 2nd weapons when outside--EXCEPT 

GAS GRENADE

10	EDEA-4767	Cattle Prod energy recharges to 1/2 full when 

inside

11	C282-4B65	Infinite Cattle Prod energy when inside

12	3CC4-3C65 + 3CCA-36D5	Infinite 1st weapons when inside

13	C2C6-3BD1	Infinite 2nd weapons when inside--EXCEPT 

GAS GRENADE

14	C2B8-C4D0	Infinite continues with 4 lives

15	D0BC-CDA0	Continue 1st time with 5 lives

16	D0BC-C7D0	Continue with 5 lives after 1st continue

17	DF23-3469	Start with 1 egg needed

Jurassic Park is a trademark of Universal City Studios and Amblin 

Entertainment, Inc.



Madden NFL '94(tm) Game

1	DDAA-5D0F	Touchdowns worth 0 points

2	D7AA-5D0F	Touchdowns worth 3 points

3	D9AA-5D0F	Touchdowns worth 5 points

4	DBAA-5D0F	Touchdowns worth 9 points

5	DDAE-ED0F	Extra points worth 0 points

6	D7AE-ED0F	Extra points worth 3 points

7	D9AE-ED0F	Extra points worth 5 points

8	D5AE-ED0F	Extra points worth 7 points

9	DDAB-8DAD	Safeties worth 0 points

10	D7AB-8DAD	Safeties worth 3 points

11	D9AB-8DAD	Safeties worth 5 points

12	D5AB-8DAD	Safeties worth 7 points

13	DDAE-E76F	Field goals worth 0 points

14	D4AE-E76F	Field goals worth 2 points

15	D9AE-E76F	Field goals worth 5 points

16	D5AE-E76F	Field goals worth 7 points

17	DBAE-E76F	Field goals worth 9 points

18	D93F-7D0F + DE3F-7D6F	Visitors start with a 5-point lead

19	D53F-7D0F + DE3F-7D6F	Visitors start with a 7-point lead

20	DC3F-7D0F + DE3F-7D6F	Visitors start with a 10-point 

lead

21	D33F-7D0F + DE3F-7D6F	Visitors start with a 14-point 

lead

22	473F-7D0F + DE3F-7D6F	Visitors start with a 35-point 

lead

23	D73F-7D0F + DE3F-7F6F	Home team starts with a 3-point 

lead

24	D53F-7D0F + DE3F-7F6F	Home team starts with a 7-point 

lead

25	DC3F-7D0F + DE3F-7F6F	Home team starts with a 10-point 

lead

26	D33F-7D0F + DE3F-7F6F	Home team starts with a 14-point 

lead

27	473F-7D0F + DE3F-7F6F	Home team starts with a 35-point 

lead

28	CBA2-8F6D + DFA2-8FAD	TD, FG, PAT, S worth 1 point--

home team

29	CBA2-8F6D + D7A2-8FAD	TD, FG, PAT, S worth 3 points--

home team

30	CBA2-8F6D + D9A2-8FAD	TD, FG, PAT, S worth 5 points--

home team

31	CBA2-8F6D + D5A2-8FAD	TD, FG, PAT, S worth 7 points--

home team

32	CBA2-8F6D + D3A2-8FAD	TD, FG, PAT, S worth 14 points--

home team

33	CBA2-8F6D + F9A2-8FAD	TD, FG, PAT, S worth 21 points--

home team

34	CBA2-8F6D + 47A2-8FAD	TD, FG, PAT, S worth 35 points--

home team

35	CBAD-ED0D + DFAD-ED6D	TD, FG, PAT, S worth 3 points--

visitor

36	CBAD-ED0D + D9AD-ED6D	TD, FG, PAT, S worth 5 points--

visitor

37	CBAD-ED0D + D5AD-ED6D	TD, FG, PAT, S worth 7 points--

visitor

38	CBAD-ED0D + D3AD-ED6D	TD, FG, PAT, S worth 14 points--

visitor

39	CBAD-ED0D + F9AD-ED6D	TD, FG, PAT, S worth 21 points--

visitor

40	CBAD-ED0D + 47AD-ED6D	TD, FG, PAT, S worth 35 points--

visitor

41	3CAC-5DDD	Always 1st down

42	D4A8-54AD	1 play to get a 1st down

43	D7A8-54AD	2 plays to get a 1st down

44	D0A8-54AD	3 plays to get a 1st down

45	D1A8-54AD	5 plays to get a 1st down

46	D6A8-54AD	7 plays to get a 1st down

Madden NFL '94 is a trademark of Electronic Arts.



Run Saber(tm) Game

1	DF3A-6454	Level select and 9 lives selectable on the 

option menu

2	DD21-1F6F	Infinite lives--player 1

3	DD26-1F6F	Infinite lives--player 2

4	DD29-0474	Start with no super bombs

5	DF29-0474	Start with 1 super bomb

6	D929-0474	Start with 5 super bombs

7	DB29-0474	Start with 9 super bombs

8	DDE4-39E3	Infinite super bombs--player 1

9	DDEF-3073	Infinite super bombs--player 2

10	DDE1-44B5	Bomb power-ups give no super bombs

11	D4E1-44B5	Bomb power-ups give 2 super bombs

12	DF25-0D84	Start with 1 health

13	D025-0D84 + D039-0454	Start with 4 health

14	D925-0D84 + D939-0454	Start with 5 health

15	D625-0D84 + D639-0454	Start with 8 health

FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, SWITCH OFF EFFECTS 

TO GET OUT

16	C2B9-CDA4	Almost invincible--player 1

17	C2B1-C4A4	Almost invincible--player 2

18	18B0-C4A4	Almost invincible--both players

19	DF83-AD84	Start with no continues

20	D483-AD84	Start with 1 continue

21	D183-AD84	Start with 5 continues

22	DC83-AD84	Start with 9 continues

23	C2E7-4572	Infinite continues

Run Saber is a trademark of Hori Electric Co., Ltd.



NHL Stanley Cup(tm) Game

DO NOT USE A VISITOR AND A HOME "STARTS WITH" CODE AT THE 

SAME TIME. CODES 1 THRU 10 ARE FOR EXHIBITION MODE ONLY

1	DF67-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 1 

point

2	DF67-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 1 

point

3	D767-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 3 

points

4	D767-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 3 

points

5	D967-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 5 

points

6	D967-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 5 

points

7	D567-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 7 

points

8	D567-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 7 

points

9	DB67-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 9 

points

10	DB67-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 9 

points

11	1BA1-4D01	Visitor scores 1 point for goals, Home scores 

3

12	DFE0-CD0F	Periods are 1 min (choose 5 minutes from 

Options)

13	D7E0-CD0F	Periods are 3 min (choose 5 minutes from 

Options)

14	D5E0-CD0F	Periods are 7 min (choose 5 minutes from 

Options)

15	DBE0-CD0F	Periods are 9 min (choose 5 minutes from 

Options)

16	94ED-C46F	Periods are 15 min (choose 10 minutes from 

Options)

17	D7E0-C76F	Periods are 30 min (choose 10 minutes from 

Options)

18	7A2B-3F00	Penalty for charging is 1 minute instead of 2

19	7A2B-3760	Penalty for holding is 1 minute instead of 2

20	7A2C-3FA0	Penalty for tripping is 1 minute instead of 2

21	7A28-3DD0	Penalty for high sticking is 1 minute instead 

of 2

22	7A28-3400	Penalty for elbowing is 1 minute instead of 2

23	7A2A-3D60	Penalty for hooking is 1 minute instead of 2

24	7A2A-34A0	Penalty for roughing is 1 minute instead of 2

25	7A22-3FD0	Penalty for slashing is 1 minute instead of 4

26	7A22-3700	Penalty for spearing is 1 minute instead of 2

27	F32B-3F00	Penalty for charging is 30 seconds

28	F32B-3760	Penalty for holding is 30 seconds

29	F32C-3FA0	Penalty for tripping is 30 seconds

30	F328-3DD0	Penalty for high sticking is 30 seconds

31	F328-3400	Penalty for elbowing is 30 seconds

32	F32A-3D60	Penalty for hooking is 30 seconds

33	F32A-34A0	Penalty for roughing is 30 seconds

34	F322-3FD0	Penalty for slashing is 30 seconds

35	F322-3700	Penalty for spearing is 30 seconds

36	802B-3F00	Penalty for charging is 3 minutes

37	802B-3760	Penalty for holding is 3 minutes

38	802C-3FA0	Penalty for tripping is 3 minutes

39	8028-3DD0	Penalty for high sticking is 3 minutes

40	8028-3400	Penalty for elbowing is 3 minutes

41	802A-3D60	Penalty for hooking is 3 minutes

42	802A-34A0	Penalty for roughing is 3 minutes

43	8022-3FD0	Penalty for slashing is 3 minutes

44	8022-3700	Penalty for spearing is 3 minutes

NHL Stanley Cup is a trademark of NHL Enterprises, Inc.



Super Empire Strikes Back(tm) Game

1	6DE9-47AF	Infinite thermal detonators

2	6D23-47F9	Start with all force abilities

3	C229-14F9	Elevation & Freeze don't drain force bar

4	DDCC-1DDA	Saber control doesn't drain force bar

5	C22F-C7F9	Mind control, Slow, Deflect, and Invisible 

don't drain force bar

6	C238-C70F	Infinite lives

7	DF21-C465	Continue with 2 lives on Easy

8	D921-C465	Continue with 6 lives on Easy

9	F021-C465	Continue with 21 lives on Easy

10	7421-C465	Continue with 51 lives on Easy

11	DF21-C7D5	Start with 2 lives on Brave

12	D921-C7D5	Start with 6 lives on Brave

13	F021-C7D5	Start with 21 lives on Brave

14	1721-C7D5	Start with 100 lives on Brave

15	DF21-C765	Continue with 2 lives on Jedi(tm)

16	D921-C765	Continue with 6 lives on Jedi

17	F021-C765	Continue with 21 lives on Jedi

18	1721-C765	Continue with 100 lives on Jedi

19	F425-CDD5	Start with 1/2 as much health on Easy

20	F625-CDD5	Start with 3/4 as much health on Easy

21	4C25-CDD5	Start with more health on Easy

22	7D25-CDD5	Start with much more health on Easy

23	0025-CDD5	Start with maximum health on Easy

24	FD25-CD65	Start with 1/2 as much health on Brave

25	F625-CD65	Start with 3/4 as much health on Brave

26	4C25-CD65	Start with more health on Brave

27	7D25-CD65	Start with much more health on Brave

28	0025-CD65	Start with maximum health on Brave

29	D325-CFD5	Start with half as much health on Jedi

30	F925-CFD5	Start with 3/4 as much health on Jedi

31	483F-376F	Almost invincible--except spikes (works for 

enemy too)

32	DD2C-CDA5	Start with no continues

33	DF2C-CDA5	Start with 1 continue

34	D92C-CDA5	Start with 5 continues

35	DB2C-CDA5	Start with 9 continues

36	C229-4DD1	Infinite continues

37	4D20-CF2F	Tauntaun(tm) starts with 1/2x usual health

38	7D20-CF2F	Tauntaun starts with 3/4x usual health

39	0020-CF2F	Tauntaun starts with a little more health 

than usual

40	622C-47D0	Start with Flame gun--1st life only

41	C238-CD6F	Keep gun power-ups after dying

42	DD81-3DD4	Shield power-ups don't last as long

43	D481-3DD4	Shield power-ups last longer

44	D781-3DD4	Shield power-ups last much longer

45	DE81-3DD4	Shield power-ups last a very long time

46	D484-37A4	Health sword power-ups add 1/2 as much

47	D684-37A4	Health sword power-ups add 2x as much

48	FD84-37A4	Health sword power-ups add 4x as much

49	F68B-3764	Force orbs add 1/2 as much

50	1D8B-3764	Force orbs add 2x as much

51	EE8B-3764	Force orbs fill force bar

52	DF2B-C465	Small hearts heal less on Easy

53	D12B-C465	Small hearts heal 2x as much on Easy

54	DA2B-C465	Small hearts heal 4x as much on Easy

55	4D2B-C465	Small hearts heal very much on Easy

56	002B-C465	Small hearts heal completely on Easy

57	DF2B-C7D5	Small hearts heal less on Brave level

58	D02B-C7D5	Small hearts heal 2x as much on Brave

59	D62B-C7D5	Small hearts heal 4x as much on Brave

60	4D2B-C7D5	Small hearts heal very much on Brave

61	002B-C7D5	Small hearts heal completely on Brave

62	DF2B-C765	Small hearts heal less on Jedi level

63	D02B-C765	Small hearts heal 2x as much on Jedi

64	D62B-C765	Small hearts heal 4x as much on Jedi

65	4D2B-C765	Small hearts heal very much on Jedi

66	002B-C765	Small hearts heal completely on Jedi

67	3C8D-3D04	Big hearts heal 1/2 your health instead of 

1/4

68	DC8D-3D04	Big hearts heal completely

69	D469-1707	Start on level 1-2

70	D169-1707	Start on level 1-3

71	D769-1707	Start on level 1-4

72	D969-1707	Start on level 1-5

73	D069-1707	Start on level 1-6

74	DB69-1707	Start on level 1-7

75	F969-1707	Start on level 1-8

76	D569-1707	Start on level 1-10

77	D369-17D7 + DC69-1707	Start on Hoth(tm) 3D level

78	D669-1707	Start on level 1-11

79	F469-17D7 + DD69-1707	Start on Asteroids level

80	DA69-1707	Start on level 3-1

81	D269-1707	Start on level 3-2

82	D369-1707	Start on level 3-3

83	D369-17D7 + FC69-1707	Start on Cloud City(tm) 3D level

84	DE69-1707	Start on level 4-2

85	F769-1707	Start on level 4-3

86	F469-1707	Start on level 4-4

87	FD69-1707	Start on level 4-5

88	F569-1707	Start on level 4-6

89	F669-1707	Start on level 4-7

90	F169-1707	Start on Darth Vader(tm) level

Super Empire Strikes Back, Jedi, Tauntaun, Hoth, Cloud City and 

Darth Vader are trademarks of Lucasfilm Ltd.



Tecmo Super Bowl(tm) Game

1	DD66-14AC	Player 1 touchdowns worth 0 points

2	D766-14AC	Player 1 touchdowns worth 3 points

3	D966-14AC	Player 1 touchdowns worth 5 points

4	D666-14AC	Player 1 touchdowns worth 8 points

5	DD61-34DC	Player 1 extra points worth 0 points

6	D761-34DC	Player 1 extra points worth 3 points

7	D961-34DC	Player 1 extra points worth 5 points

8	DB61-34DC	Player 1 extra points worth 9 points

9	DD63-37AB	Player 1 field goals worth 0 points

10	DF63-37AB	Player 1 field goals worth 1 points

11	D963-37AB	Player 1 field goals worth 5 points

12	DB63-37AB	Player 1 field goals worth 9 points

13	DDB0-17AB	Player 1 safeties worth 0 points

14	DFB0-17AB	Player 1 safeties worth 1 points

15	D9B0-17AB	Player 1 safeties worth 5 points

16	DBB0-17AB	Player 1 safeties worth 9 points

17	DDCE-34A8 + DDBB-176B	Player 2 touchdowns worth 0 

points

18	D7CE-34A8 + D7BB-176B	Player 2 touchdowns worth 3 

points

19	D9CE-34A8 + D9BB-176B	Player 2 touchdowns worth 5 

points

20	DBCE-34A8 + DBBB-176B	Player 2 touchdowns worth 9 

points

21	DDB5-34AB	Player 2 extra points worth 0 points

22	D7B5-34AB	Player 2 extra points worth 3 points

23	D9B5-34AB	Player 2 extra points worth 5 points

24	DBB5-34AB	Player 2 extra points worth 9 points

25	DDBD-4DDB	Player 2 field goals worth 0 points

26	DFBD-4DDB	Player 2 field goals worth 1 points

27	D9BD-4DDB	Player 2 field goals worth 5 points

28	DBBD-4DDB	Player 2 field goals worth 9 points

29	DD67-17DC	Player 2 safeties worth 0 points

30	DF67-17DC	Player 2 safeties worth 1 points

31	D967-17DC	Player 2 safeties worth 5 points

32	DB67-17DC	Player 2 safeties worth 9 points

33	DDA5-1F2D	Both players get 0 timeouts for the first half

34	D4A5-1F2D	Both players get 2 timeouts for the first half

35	D5A5-1F2D	Both players get 7 timeouts for the first half

36	DBA5-1F2D	Both players get 9 timeouts for the first half

37	10A5-14FD	Player 1 gets 0 timeouts for the first half

38	10A5-14BD	Player 2 gets 0 timeouts for the first half

39	DDAA-14FD	Both players get 0 timeouts for the second 

half

40	D4AA-14FD	Both players get 2 timeouts for the second 

half

41	D5AA-14FD	Both players get 7 timeouts for the second 

half

42	DBAA-14FD	Both players get 9 timeouts for the second 

half

43	10AA-149D	Player 1 gets 0 timeouts for the second half

44	10AA-142D	Player 2 gets 0 timeouts for the second half

45	C9AA-149D	Player 1's timeouts are not reset at half-

time

46	C9AA-142D	Player 2's timeouts are not reset at half-

time

47	DFBA-170C	1 play to get a 1st down

48	D4BA-170C	2 plays to get a 1st down

49	D7BA-170C	3 plays to get a 1st down

50	D9BA-170C	5 plays to get a 1st down

51	D5BA-170C	7 plays to get a 1st down

52	C9BA-14DC	Always 1st down

Super Bowl is a trademark of the National Football League. Tecmo is 

a trademark of Tecmo, Ltd.



Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game

CHARACTER CODES WORK IN ALL MODES EXCEPT STORY

WITH CODES 1 THRU 6 YOU CAN'T VIEW THE ENDING

1	DCCA-1405	Leonardo(tm) is replaced by Rat King(tm)

2	D8CA-1405	Leonardo is replaced by Karai(tm)

3	DCCA-14A5	Raphael(tm) is replaced by Rat King

4	D8CA-14A5	Raphael is replaced by Karai

5	DCCA-1705	Donatello(tm) is replaced by Rat King

6	D8CA-1705	Donatello is replaced by Karai

7	F6E9-3D25	Both players start with 1/4 health

8	7DE9-3D25	Both players start with 1/2 health

9	06E9-3D25	Both players start with 3/4 health

10	DDB1-CF60	Start with no continues (leave menu option on 

3)

11	D4B1-CF60	Start with 1 continue

12	D0B1-CF60	Start with 3 continues

13	D1B1-CF60	Start with 5 continues

14	D6B1-CF60	Start with 7 continues

15	82A6-4FA4	Automatic and infinite continues

FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60

16	FD86-4F00	Matches are 10 seconds long

17	F986-4F00	Matches are 15 seconds long

18	4D86-4F00	Matches are 20 seconds long

19	5986-4F00	Matches are 75 seconds long

DON'T COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28

20	DFCA-44A3	Ultimate attack can be done any time the bar 

isn't empty

21	F0CA-44A3	Ultimate attack can be done with about 1/4 

energy

22	46CA-44A3	Ultimate attack can be done with about 1/2 

energy

23	7ACA-44A3	Ultimate attack can be done with about 3/4 

energy

24	DDC1-1D03	Energy bar doesn't go down over time

25	D4C1-1D03	Energy bar goes down twice as fast

26	F0C3-4463	After doing an ultimate attack, energy bar 

goes to about 1/4

27	46C3-4463	After doing an ultimate attack, energy bar 

goes to about 1/2

28	7AC3-4463	After doing an ultimate attack, energy bar 

goes to about 3/4

Teenage Mutant Ninja Turtles, Leonardo, Rat King, Karai, Raphael and 

Donatello are trademarks of Mirage Studios. Tournament Fighters is 

a trademark of Konami (America) Inc.



Total Carnage(tm) Game

1	DFC3-44D2	Start with 2 lives

2	DBC3-44D2	Start with 10 lives

3	DFCD-1DD2 + 40B5-1DD4	Start with 1 time bomb

4	DBCD-1DD2	Start with 9 time bombs

5	DFBC-47D4	Join in with 2 lives and 3 time bombs

6	DBBC-47D4	Join in with 10 lives and 9 time bombs

7	C932-341E	Infinite lives

8	4029-3F12	Infinite time bombs

9	D6B3-C764	Shields last longer

10	DDB3-C764	Shields don't last last as long

11	6D27-441E	Immune to damage from enemy

12	C930-4D4A	Weapons don't run out until you die or change 

weapons

Total Carnage is a trademark of Midway Manufacturing Company.

