GAME GENIE CODES FOR SUPER NES(tm)--FINAL VERSION



(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.

Excerpts from Game Genie(tm) Code Updates made available for the 

private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 

AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 

NON-COMMERCIAL USE as long as it is not altered and all text 

remains intact.

Game Genie is a product of Lewis Galoob Toys, Inc., and is not 

manufactured, distributed or endorsed by Nintendo of America Inc. 

Super NES is a trademark of Nintendo of America Inc. Game titles are 

trademarks of their respective owners.

Game Genie is a trademark of Lewis Galoob Toys, Inc. 

U.S. Patent No. 5,112,051.



Donkey Kong Country(tm) Game--FINAL VERSION



THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T 

WORK ON YOUR GAME, THEN TRY THE SECOND CODE

1	C2C9-4E2C / C2C1-4A9C	Infinite lives

2	D568-C34D / D568-C33D	Start with 8 lives

3	DC68-C34D / DC68-C33D	Start with 11 lives

4	DE68-C34D / DE68-C33D	Start with 16 lives

5	FB68-C34D / FB68-C33D	Start with 26 lives

6	7468-C34D / 7468-C33D	Start with 51 lives

7	0868-C34D / 0868-C33D	Start with 76 lives

8	1768-C34D / 1768-C33D	Start with 100 lives

9	EE65-C37E / EE66-C27E	When your last Kong is hit, the 

other one returns--must have had both Kongs at some point in the 

level for code to work--reset if you get stuck

10	1DCC-CA7A / 1DCA-C2EA	Almost invincible--Switch off if 

you get stuck

11	DBC1-3D6D + DCC1-34AD / DBC9-340D + DCC1-3D6D	10 

bananas needed for an extra life

12	F6C1-3D6D + FBC1-34AD / F6C9-340D + FBC1-3D6D	25 

bananas needed for an extra life

13	7FC1-3D6D + 74C1-34AD / 7FC9-340D + 74C1-3D6D	50 

bananas needed for an extra life

14	0CC1-3D6D + 08C1-34AD / 0CC9-340D + 08C1-3D6D	75 

bananas needed for an extra life

15	1D6B-3FDD + 196A-333D / 1D6B-3D6D + 166A-3ECD	Keep 

animals between stages (keeping fish on a non-water stage or others 

on a water stage will cause problems)

16	A081-1273 / A086-13E3	High jump for Donkey Kong

17	2D81-1273 / 2D86-13E3	Super jump for Donkey Kong

18	3D81-1273 / 3D86-13E3	Mega-jump for Donkey Kong

19	8081-1E73 / 808B-1AE3	High jump for Diddy Kong

20	AD81-1E73 / AD8B-1AE3	Super jump for Diddy Kong

21	2D81-1E73 / 2D8B-1AE3	Mega-jump for Diddy Kong

22	A08F-C273 / A087-C3E3	High jump for all animals

23	2D8F-C273 / 2D87-C3E3	Super jump for all animals

24	3D8F-C273 / 3087-C3E3	Mega-jump for all animals

25	D76B-337E / D76C-327E	Get both Kongs back on the map 

screen after dying (doesn't work when you fall off screen)

26	DD8B-C28A / DD88-CE5A	In the 2-player team mode, the 

inactive player can get control at any time by pressing A or SELECT 

on their controller

27	DDB9-3DD4 / DDB0-34A4	Pressing Start and then Select 

will exit any level, not just completed levels

Donkey Kong Country and related names are trademarks of Nintendo 

of America Inc.



