GAME GENIE CODES FOR SUPER NES(tm)



(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.

Excerpts from Game Genie(tm) Code Updates made available for the 

private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 

AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 

NON-COMMERCIAL USE as long as it is not altered and all text remains 

intact.

Game Genie is a product of Lewis Galoob Toys, Inc., and is not 

manufactured, distributed or endorsed by Nintendo of America Inc. 

Super NES is a trademark of Nintendo of America Inc. Game titles are 

trademarks of their respective owners.

Game Genie is a trademark of Lewis Galoob Toys, Inc. 

U.S. Patent No. 5,112,051.



Earthworm Jim(tm) Game

1.	2235-EFAF	Infinite ammo

2.	A23F-7464	Infinite energy

3.	A26A-87A7	Infinite lives

4.	7D33-8FDF	Start with 1 life

5.	7033-8FDF	Start with 5 lives

CODES 6 THRU 8: IGNORE THE LIVES COUNTER

6.	7B33-8FDF	Start with 10 lives

7.	0633-8FDF	Start with 25 lives

8.	1F33-8FDF	Start with 50 lives

9.	7D37-7F64	1 hit and you die

10.	7737-7F64	Start with 300% suit energy

11.	7937-7F64	Start with 500% suit energy

12.	7B37-7F64	Start with 900% suit energy

Earthworm Jim is a trademark of Shiny Entertainment, Inc.



