GAME GENIE CODES FOR SUPER NES(tm)



(c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.

Excerpts from Game Genie(tm) Code Updates made available for the 

private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 

AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 

NON-COMMERCIAL USE as long as it is not altered and all text 

remains intact.

Game Genie is a product of Lewis Galoob Toys, Inc., and is not 

manufactured, distributed or endorsed by Nintendo of America Inc. 

Super NES is a trademark of Nintendo of America Inc. Game titles are 

trademarks of their respective owners.

Game Genie is a trademark of Lewis Galoob Toys, Inc. 

U.S. Patent No. 5,112,051.



CONTENTS OF THIS FILE:

1.	Alien 3(tm) Game

2.	Bazooka Blitzkrieg(tm) Game

3.	B.O.B.(tm) Game

4.	Bubsy(tm) Game

5.	Doomsday Warrior(tm) Game

6.	Dungeon Master(tm) Game

7.	E.V.O.(tm) Game

8.	Final Fight 2(tm) Game

9.	Mario is Missing!(tm) Game

10.	MechWarrior(tm) Game

11.	Nigel Mansell's World Championship Racing(tm) Game

12.	Pocky and Rocky(tm) Game

13.	Pugsley's Scavenger Hunt(tm) Game

14.	Shadowrun(tm) Game

15.	Street Fighter II: TURBO(tm) Game

16.	Super Turrican(tm) Game

17.	Taz-Mania(tm) Game

18.	Vegas Stakes(tm) Game

19.	Yoshi's Cookie(tm) Game



Alien 3(tm) Game

AL3

CODE	KEY IN . . .	EFFECT . . .

1	EE26-37D4	Slower fuel consumption for flame thrower

2	7D26-37D4	Faster fuel consumption for flame thrower

3	FD36-44D1	Start with more rifle clips

4	4D36-44D1	Start with even more rifle clips

5	D036-44D1	Start with fewer rifle clips

6	FD3B-4F01	Start with more grenade clips

7	4D3B-4F01	Start with even more grenade clips

8	D03B-4F01	Start with fewer grenade clips

CODES 9 THRU 12 WORK ON EXTRA CLIPS ONLY, NOT THE ONES YOU 

START WITH

9	742A-44A4	Less ammo in rifle clips

10	CD2A-44A4	More ammo in rifle clips

11	D923-3D64	Less ammo in grenade clips

12	F023-3D64	More ammo in grenade clips

13	3C28-44D4	Infinite ammo for pulse rifle

14	3C22-3D64	Infinite ammo for grenade launcher

15	3C25-3704	Infinite oil for flame thrower

16	D464-1D60	Take less damage

17	DD6D-1700	Maximum energy from medi-kits

18	D76D-1DA0	Less energy from medi-kits

19	EE6B-CD00	Longer invulnerability after being hit

20	DD64-1D60	Most attacks do no damage--can switch on 

and off

Alien 3 is a trademark of Twentieth Century Fox Film Corporation.

Bazooka Blitzkrieg(tm) Game

BAZOO

CODE	KEY IN . . .	EFFECT . . .

1	D9AC-1706	Fewer missiles picked up

2	F0AC-1706	More missiles picked up

3	DCAB-14A6 + DCAB-17A6	Only 10 missiles picked up--SET 

MISSILES TO 10

4	F3AB-14A6 + F3AB-17A6	30 missiles allowed

5	4AB5-3DAF	Immune to most damage

6	D4AF-1406	Less energy picked up from 'L' pods

7	DCAF-1406	More energy picked up from 'L' pods

8	4EAF-1406	A lot more energy picked up from 'L' pods

Bazooka Blitzkrieg is a trademark of Bandai America, Inc.



B.O.B.(tm) Game

BOB

CODE	KEY IN . . .	EFFECT . . .

1	3C37-A7D4	Infinite weapons--except for flame

2	DDC0-C770	Maximum weapons on pick up

3	CD61-0D64	Slow down timer

4	7961-0D64	Speed up timer

5	3CC7-3F85	Infinite remotes

Weapon codes:

6	F0A6-1D59	Start with 20 3-way

7	F0A6-1FE9	Start with 20 flame

8	F0A6-1759	Start with 20 rocket

9	F0AB-1DE9	Start with 20 bolt

10	F0AB-1459	Start with 20 wave

DON'T COMBINE CODES 11 THRU 15, WHICH START YOU WITH THE 

SPECIFIED REMOTE INSTEAD OF THE SPRING REMOTE

11	DDA8-1F89	Start with 3 flash

12	DFA8-1F89	Start with 3 shield

13	D4A8-1F89	Start with 3 umbrella

14	D0A8-1F89	Start with 3 helicopter hat

15	D9A8-1F89	Start with 3 floating bomb

16	D1A8-1479	Start with 6 of selected remote

17	DEA8-1479	Start with 15 of selected remote

18	D666-0DDD	Start with 9 lives

19	D966-0DDD	Start with 6 lives

20	DD66-0DDD	Start with 1 life

21	4A6E-0F0D	Infinite lives

B.O.B. is a trademark of Electronic Arts.



Bubsy(tm) Game

BUB

CODE	KEY IN . . .	EFFECT . . .

1	766C-1766	Numbered t-shirts worth one more

2	DDB1-175C	Infinite lives

3	DD34-4D6D	Start with 1 life

4	D034-4D6D	Start with 5 lives

5	4034-4D6D	Start with 25 lives

6	9D34-4D6D	Start with 50 lives

7	5934-4D6D	Start with 75 lives

8	DD60-1FD6	Each yarn ball worth 0

9	D960-1FD6	Each yarn ball worth 5

10	FD60-1FD6	Each yarn ball worth 10

11	DD69-4F6C	Crate of yarn holds 0 instead of 25

12	9D69-4F6C	Crate of yarn holds 50

13	5969-4F6C	Crate of yarn holds 75

14	BB69-4F6C	Crate of yarn holds 99

15	DF6D-472A	Start on chapter 2

16	D46D-472A	Start on chapter 3

17	D76D-472A	Start on chapter 4

18	D06D-472A	Start on chapter 5

19	D96D-472A	Start on chapter 6

20	D16D-472A	Start on chapter 7

21	D66D-472A	Start on chapter 8

22	DC6D-472A	Start on chapter 9

23	DA6D-472A	Start on chapter 10

24	D26D-472A	Start on chapter 11

25	D36D-472A	Start on chapter 12

26	DE6D-472A	Start on chapter 13

27	FD6D-472A	Start on chapter 14

28	FF6D-472A	Start on Chapter 15

29	F46D-472A	Start on Chapter 16

30	946B-1D8B	Bogus jump

31	716B-1D8B	Super jump

32	436B-1D8B	Mega-jump

33	DDB4-3404	Infinite time

Bubsy and Woolies are trademarks of Accolade Inc.



Doomsday Warrior(tm) Game

1	82C7-046F	Infinite health--matches last forever

2	CBB2-ADDD + D0B2-AD0D + 6DB2-A46D	Always get 4 bonus 

points for improving abilities

3	D9B9-64DD	On normal level, start with all stats at 2 bars 

instead of 0

4	DDB0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 

against Sledge(tm)

5	DFB0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 

against Layban(tm)

6	D4B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 

against Amon(tm)

7	D7B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 

against Daisy(tm)

8	D0B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 

against P-Lump(tm)

9	D9B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 

against Grimrock(tm)

10	D1B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 

against Nuform(tm)

11	D5B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 7 fights are 

against Shadow(tm)

12	D6B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 

against Ashura(tm)

13	DBB0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 

against Main(tm)

14	DDB7-AFAD	All fights are in order (you don't choose your 

opponent)

15	DD83-D4AF	You can heal completely, not just to the top 

of each segment

16	3C8E-DDAF	Don't heal at all

Doomsday Warrior, Sledge, Layban, Amon, Daisy, P-Lump, Grimrock, 

Nuform, Shadow, Ashura and Main are trademarks of Renovation 

Products, Inc.

Dungeon Master(tm) Game

DUNGE Codes 5 thru 88 only need to be used once. They only work on 

saved games. Enter the desired codes, load a saved game, then save 

it again. The effects then stay with the saved game. On some Game 

Genies, some of the codes may be changed by the Game Genie(tm), so 

when you return to the code screen by pressing Reset, they will be 

different than when first entered. This is OK. If it happens, you do 

not have to correct the code, but can restart the game using the 

modified code.

DUNGE

CODE	KEY IN . . .	EFFECT . . .

1	85B5-07D9	Almost no mana loss--MUST HAVE ENOUGH TO 

CAST

2	85CF-0F29	Food meter doesn't go down

3	85C5-0FB9	Water meter doesn't go down

4	ECDC-F26F	1st character has 250 maximum hit points

5	ECDA-220F	2nd character has 250 maximum hit points

6	ECD3-B2D4	3rd character has 250 maximum hit points

7	ECDD-BAA7	4th character has 250 maximum hit points

8	A0DC-F36F + DBDC-F3AF	1st character has 250 maximum 

stamina

9	A0DA-230F + DBDA-236F	2nd character has 250 maximum 

stamina

10	A0D3-B3D4 + DBD3-B304	3rd character has 250 maximum 

stamina

11	A0DD-B2A7 + DBDD-B3D7	4th character has 250 maximum 

stamina

12	ECDC-FE6F	1st character has 250 maximum mana

13	ECDA-2E0F	2nd character has 250 maximum mana

14	ECD3-BED4	3rd character has 250 maximum mana

15	ECDD-B3A7	4th character has 250 maximum mana

16	17D8-F36F	1st character has 99 current strength

17	17D2-230F	2nd character has 99 current strength

18	17DE-B3D4	3rd character has 99 current strength

19	17DF-B2A7	4th character has 99 current strength

20	17D8-F30F	1st character has 99 maximum strength

21	17D2-23DF	2nd character has 99 maximum strength

22	17DE-B2A4	3rd character has 99 maximum strength

23	17DF-B267	4th character has 99 maximum strength

24	17D8-FE0F	1st character has 99 current dexterity

25	17D2-2EDF	2nd character has 99 current dexterity

26	17DE-B3A4	3rd character has 99 current dexterity

27	17DF-B367	4th character has 99 current dexterity

28	17D8-FEDF	1st character has 99 maximum dexterity

29	17D2-23AF	2nd character has 99 maximum dexterity

30	17DE-B364	3rd character has 99 maximum dexterity

31	17DF-B307	4th character has 99 maximum dexterity

32	17DA-FADF	1st character has 99 current wisdom

33	17D2-2EAF	2nd character has 99 current wisdom

34	17DE-BE64	3rd character has 99 current wisdom

35	17DF-BE07	4th character has 99 current wisdom

36	17D8-FEAF	1st character has 99 maximum wisdom

37	17D2-2E6F	2nd character has 99 maximum wisdom

38	17DE-BE04	3rd character has 99 maximum wisdom

39	17DF-BED7	4th character has 99 maximum wisdom

40	17DA-FAAF	1st character has 99 current vitality

41	17D3-2A6F	2nd character has 99 current vitality

42	17DD-2A04	3rd character has 99 current vitality

43	17D4-BAD7	4th character has 99 current vitality

44	17DA-FA6F	1st character has 99 maximum vitality

45	17D3-2A0F	2nd character has 99 maximum vitality

46	17DD-2AD4	3rd character has 99 maximum vitality

47	17DF-BEA7	4th character has 99 maximum vitality

48	17DA-F26F	1st character has 99 current anti-magic

49	17D3-220F	2nd character has 99 current anti-magic

50	17DD-22D4	3rd character has 99 current anti-magic

51	17D4-BAA7	4th character has 99 current anti-magic

52	17DA-F20F	1st character has 99 maximum anti-magic

53	17D3-22DF	2nd character has 99 maximum anti-magic

54	17DD-2AA4	3rd character has 99 maximum anti-magic

55	17D4-BA67	4th character has 99 maximum anti-magic

56	17DA-F30F	1st character has 99 current anti-fire

57	17D3-23DF	2nd character has 99 current anti-fire

58	17DD-22A4	3rd character has 99 current anti-fire

59	17D4-B267	4th character has 99 current anti-fire

60	17DA-F3DF	1st character has 99 maximum anti-fire

61	17D3-22AF	2nd character has 99 maximum anti-fire

62	17DD-2264	3rd character has 99 maximum anti-fire

63	17D4-B207	4th character has 99 maximum anti-fire

64	5EDA-FEAF	1st character is a level 15 fighter

65	5ED2-F20F	1st character is a level 15 ninja

66	5ED2-F3AF	1st character is a level 15 healer

67	5ED3-FA0F	1st character is a level 15 wizard

68	5ED3-2E6F	2nd character is a level 15 fighter

69	5EDE-22DF	2nd character is a level 15 ninja

70	5EDE-236F	2nd character is a level 15 healer

71	5EDD-FAD4	2nd character is a level 15 wizard

72	5EDD-2E04	3rd character is a level 15 fighter

73	5EDF-2AA4	3rd character is a level 15 ninja

74	5EDF-2304	3rd character is a level 15 healer

75	5EDF-2EA4	3rd character is a level 15 wizard

76	5ED4-BED7	4th character is a level 15 fighter

77	5ED7-BA67	4th character is a level 15 ninja

78	5ED7-B3D7	4th character is a level 15 healer

79	5ED7-BE67	4th character is a level 15 wizard

80	D5D8-FAAF	1st character has a nearly full food meter

81	D5D8-F20F	1st character has a nearly full water meter

82	D5D2-2A6F	2nd character has a nearly full food meter

83	D5D2-22DF	2nd character has a nearly full water meter

84	D5DE-BA04	3rd character has a nearly full food meter

85	D5DE-BAA4	3rd character has a nearly full water meter

86	D5DF-BAD7	4th character has a nearly full food meter

87	D5DF-BA67	4th character has a nearly full water meter

Dungeon Master is a trademark of Nintendo of America Inc.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

E.V.O.(tm) Game

DINOCODE	KEY IN . . .	EFFECT . . .

1	C96E-07FB	Protection from most hazards



2	DD60-D18B	Food replenishes hit points to full



3	D566-A7F8	Less damage from stronger creatures



4	C964-A726	Horn never breaks

E.V.O. is a trademark of Enix/Almanic.



Final Fight 2(tm) Game

FF2CODE	KEY IN . . .	EFFECT . . .

1	DDCE-1D6B	Infinite lives 

2	DDCF-C7D6	Start with 1 life

3	D4CF-C7D6	Start with 3 lives

4	D1CF-C7D6	Start with 7 lives

5	DBCF-C7D6	Start with 10 lives

6	DDA0-1DDC	Infinite time

7	D4A0-1DDC	Faster timer

8	0DED-1DAC	Barbecue restores vitality 50% instead of 

95%

9	DDED-1DAC	Barbecue worth nothing

10	6DEE-470C	Soft drink restores vitality 95%

11	DDEE-470C	Soft drink worth nothing

12	33C5-1404	Both players can select same character

13	DDB4-4708	Players 1 and 2 can't harm each other in a 2-

player game

14	D46A-14AF	Slow motion--SWITCH OFF EFFECTS UNTIL 

PLAY BEGINS

15	DFCC-C4DB	Hitting someone with your super move makes 

you invincible

16	0DCC-C4DB	Hitting someone with your super move uses 

all your energy

Final Fight 2 is a trademark of Capcom Co. Ltd.



Mario is Missing!(tm) Game

MISS

CODE	KEY IN . . .	EFFECT . . .

1	CB8D-17DF + EE8D-170F + 3C8D-176F	Talk to someone once 

to learn all they know (all 4 checks appear on 	computer for 

that person)

2	6D8D-C4AF + DD80-C70F + DD85-C4DF	Use computer to 

access any facts except pamphlets (no 	checks appear on computer)

3	6D82-17AF	Use computer to view 	pamphlets on any 

artifact (no checks appear on computer)



4	DFED-4D04	Always get Yoshi(tm) after using 

Globulator(tm)

5	CB8E-47AF + EE8D-1DDF + 3C8D-1D0F	Pick up one artifact 

and get all three

Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are 

trademarks of Nintendo of America Inc.



MechWarrior(tm) Game

MECH

CODE	KEY IN . . .	EFFECT . . .

CODES 1 THRU 6 WORK ONLY AT START OF GAME

1	103E-C4AD	Start with 100,000 C-bills

2	EC3E-C4AD	Start with 250,000 C-bills

3	D43E-C7DD	Start with 562,000 C-bills

4	D03E-C7DD	Start with 1,074,000 C-bills

5	F03E-C7DD	Start with 5,170,000 C-bills

6	463E-C7DD	Start with 10,290,000 C-bills

7	DD38-146D	Getting any money sets money to 32 million 

C-bills

8	102F-C7A4	100 ammo for short-range missiles

9	1024-CD04	100 ammo for short-range homing missiles

10	9D24-CDA4	80 ammo for medium-range missiles

11	9D24-CF04	80 ammo for medium-range homing missiles

12	4624-CFA4	40 ammo for long-range missiles

13	4624-C404	40 ammo for long-range homing missiles

14	A62F-C7A4	200 short-range missiles

15	A624-CD04	200 short-range homing missiles

16	1024-CDA4	100 medium-range missiles

17	1024-CF04	100 medium-range homing missiles

18	1024-CFA4	100 long-range missiles

19	1024-C404	100 long-range homing missiles

20	EE2F-C7A4	Infinite short-range missiles

21	EE24-CD04	Infinite short-range homing missiles

22	EE24-CDA4	Infinite medium-range missiles

23	EE24-CF04	Infinite medium-range homing missiles

24	EE24-CFA4	Infinite long-range missiles

25	EE24-C404	Infinite long-range homing missiles

26	EE24-C4A4	Infinite machine gun ammo

27	3CCD-4404	Never run out of any ammo

28	628C-4F20	Protection from most hazards

29	CBED-34F7 + 3CED-34B7	Mech(tm) isn't slowed down as 

much by most obstacles

MechWarrior, Herras Ragan, Dark Wing Lance and Mech are 

trademarks of FASA Corporation.



Nigel Mansell's World Championship Racing(tm) Game

NIGEMAN

CODE	KEY IN . . .	EFFECT . . .

1	C96B-1705 + C9B1-4D61	Almost no tire wear (causes 

graphic distortion in the pits)

2	E481-3467	Only 1 lap required on all tracks

3	D461-4FBA	Only 3 laps required in South Africa

4	D461-44FA	Only 3 laps required in Mexico

5	D461-44BA	Only 3 laps required in Brazil

6	D461-47FA	Only 3 laps required in Spain

7	D461-47BA	Only 3 laps required in San Marino

8	D465-4DFA	Only 3 laps required in Monaco

9	D465-4DBA	Only 3 laps required in Canada

10	D465-4FFA	Only 3 laps required in France

11	D465-4FBA	Only 3 laps required in Britain

12	D465-44FA	Only 3 laps required in Germany

13	D465-44BA	Only 3 laps required in Hungary

14	D465-47FA	Only 3 laps required in Belgium

15	D465-47BA	Only 3 laps required in Italy

16	D466-4DFA	Only 3 laps required in Portugal

17	D466-4DBA	Only 3 laps required in Japan

18	D466-4FFA	Only 3 laps required in Australia

19	DF62-0953	Start in Mexico in the Full Season

20	D462-0953	Start in Brazil

21	D762-0953	Start in Spain

22	D062-0953	Start in San Marino

23	D962-0953	Start in Monaco

24	D162-0953	Start in Canada

25	D562-0953	Start in France

26	D662-0953	Start in Britain

27	DB62-0953	Start in Germany

28	DC62-0953	Start in Hungary

29	D862-0953	Start in Belgium

30	DA62-0953	Start in Italy

31	D262-0953	Start in Portugal

32	D362-0953	Start in Japan

33	DE62-0953	Start in Australia

34	FD62-0953	Start on extra course (stats are for South 

Africa but the course is different)

35	DF3E-015A	Full season ends after South Africa

36	D43E-015A	Full season ends after Mexico

37	D73E-015A	Full season ends after Brazil

38	D03E-015A	Full season ends after Spain

39	D93E-015A	Full season ends after San Marino

40	D13E-015A	Full season ends after Monaco

41	D53E-015A	Full season ends after Canada

42	D63E-015A	Full season ends after France

43	DB3E-015A	Full season ends after Britain

44	DC3E-015A	Full season ends after Germany

45	D83E-015A	Full season ends after Hungary

46	DA3E-015A	Full season ends after Belgium

47	D23E-015A	Full season ends after Italy

48	D33E-015A	Full season ends after Portugal

49	DE3E-015A	Full season ends after Japan

Nigel Mansell's World Championship Racing is a trademark of 

Gametek.



Pocky and Rocky(tm) Game

ROCK

CODE 	KEY IN . . . 	EFFECT . . . 

1	CB2D-DFDF	Stop timer

2	DDA7-AD65	Infinite lives--Pocky(tm)

3	DD35-0761	Infinite lives--Rocky(tm)

4	DF62-A7D4	1 life--Pocky

5	D162-A7D4	6 lives--Pocky

6	DB62-A7D4	9 lives--Pocky

7	DF62-A704	1 life--Rocky

8	D162-A704	6 lives--Rocky

9	DB62-A704	9 lives--Rocky

10	C933-A794	Infinite energy--Pocky

11	C93E-A797	Infinite energy--Rocky

12	4032-A4F4	Weapons don't deplete when hit--Pocky

13	4033-AFF7	Weapons don't deplete when hit--Pocky

14	D43F-6FF4	Blue ball acts as red ball--Pocky

15	DF3D-6424	Red ball acts as blue ball--Pocky

16	D43B-6F27	Blue ball acts as red ball--Rocky

17	DF36-67B7	Red ball acts as blue ball--Rocky

FOR CODES 18 AND 19, YOU MUST HAVE AT LEAST 1 LIFE REMAINING 

FOR OTHER PLAYER TO STEAL

18	DBAA-AD60	9 lives stolen from Rocky

19	DB3A-DD69	9 lives stolen from Pocky

Pocky and Rocky is a trademark of Natsume Inc.



Pugsley's Scavenger Hunt(tm) Game

PUG

CODE	KEY IN 	EFFECT

WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN

1	DDED-D76D	Start with 1 heart

2	DFED-D76D	Start with 2 hearts

3	D0ED-D76D	Start with 5 hearts (can only see the last 3 

on screen)

4	3CCC-446D	Infinite hearts

WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN

5	DDED-D40D	Start with 4 lives

6	DBED-D40D	Start with 16 lives

7	7DED-D40D	Start with 64 lives

8	DDB6-1FA7	Infinite lives

9	D9C9-476D	Each dollar worth 5

10	49C9-476D	Each dollar worth 25

11	DDB0-C767	Get 0 lives for each 100 dollars and 1-Up

12	D4B0-C767	Get 2 lives for each 100 dollars and 1-Up

13	3BA5-37D4 + D9A5-3704	Higher jump

14	3BA5-37D4 + D5A5-3704	Super jump

15	3BA5-37D4 + DBA5-3704	Mega-jump

16	5EC8-4DDD	Longer invulnerability time after being hit

17	D6C8-4DDD	Shorter invulnerability time after being hit

Pugsley's Scavenger Hunt, Pugsley and Wednesday are trademarks of 

Paramount Pictures.



Shadowrun(tm) Game

DORUN

CODE	KEY IN . . .	EFFECT . . .

1	D4BE-4DA4	Start with computer, firearms skills at level 

2

2	D7BE-4DA4	Start with computer, firearms skills at level 

3

3	D0BE-4DA4	Start with computer, firearms skills at level 

4

4	D9BE-4DA4	Start with computer, firearms skills at level 

5

5	D1BE-4DA4	Start with computer, firearms skills at level 

6

6	6DAE-4FA7 + 	FFAE-44D7	Everything is free

7	CEEF-4DDD	Don't subtract karma for spells/skills (must 

have enough to advance)

8	CE6D-47A4	Don't subtract karma for shooting people--

ignore message saying you lost karma

9	8E69-3DA4	Don't subtract spell points (works for all 

spell casters). note: casting spells you aren't allowed to raises your 

spell points.

10	D4BC-4404	Start with 2 strength and charisma

11	D0BC-4404	Start with 4 strength and charisma

12	D9BC-4404	Start with 5 strength and charisma

13	D1BC-4404	Start with 6 strength and charisma

CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE

14	74B8-4DA4	Start with 50 stamina

15	10B8-4DA4	Start with 100 stamina

16	F0E1-1FDD	Going up 1 body point adds 20 stamina instead 

of 10

17	F3E1-1FDD	Going up 1 body point adds 30 stamina instead 

of 10

CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A 

SAVED GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN 

RE-SAVE. THE CODE DOESN'T  NEED TO BE USED ANYMORE. REPEAT 

WITH OTHER 5-PART CODES IF DESIRED

18	DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Add 65,000 nuyen(tm) (if less than 65,000)

19	D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Add about 131,000 nuyen (if less than 65,000)

20	D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Add about 524,000 nuyen (if less than 65,000)

21	10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Set stamina to 100

22	A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Set stamina to 200

23	DCBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Set magic total possible to 10 (and spell points to 100)

24	F0BC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Set total possible magic to  20 (and spell points to 200)

25	FBBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Set total possible magic to 25 (and spell points to 250)

26	D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Set strength to 6

27	D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Set charisma to 6

28	9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Set karma to 10 (if karma is less than 32)

29	CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Set karma to 20 (if karma is less than 32)

30	EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Set karma to 31 (if karma is less than 32)

31	DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Add 32 karma (if karma is less than 32)

32	D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Add 64 karma (if karma is less than 32)

33	D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Add 96 karma (if karma is less than 32)

34	D1BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Add 192 karma (if karma is less than 32)

FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO 

USE SPELLS

35	D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Learn powerball spell, level 6

36	D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Learn heal spell, level 6

37	D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Learn invisibility spell, level 6

38	D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Learn armor spell, level 6 

39	D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Learn summon spirit spell, level 6

40	D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Learn freeze spell, level 6 

41	D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Learn firearms skill, level 5 

42	DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Learn firearms skill, level 10 

43	DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Learn firearms skill, level 15

44	D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Learn computer skill, level 6

45	D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Learn leadership skill, level 6 

46	D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Learn armed combat skill, level 6

47	D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAF	Learn unarmed combat skill, level 6

48	D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-

1DAFLearn negotiation skill, level 6

Shadowrun , Jake and nuyen are trademarks of FASA Corporation.



Street Fighter II: TURBO(tm) Game

On some Game Genies, some of these codes may be changed by the 

Game Genie(tm), so when you return to the code screen by pressing 

Reset, they may be different than when first entered. This is OK. If 

it happens, you do not have to correct the code, but can restart the 

game using the modified code.

SF2TE

CODE	KEY IN . . .	EFFECT . . .

1	BDA3-176D	Start with 90 seconds instead of 99

2	5DA3-176D	Start with 70 seconds

3	9DA3-176D	Start with 50 seconds

4	7DA3-176D	Start with 30 seconds

5	FDA3-176D	Start with 10 seconds

6	6091-E76D	Start with 3/4 energy

7	9691-E76D	Start with 1/2 energy

8	4A91-E76D	Start with 1/4 energy

9	BBAE-1DDD	1st bonus round is 99 seconds instead of 40

10	6DAE-1DDD	1st bonus round is 80 seconds 

11	1DAE-1DDD	1st bonus round is 60 seconds 

12	4DAE-1DDD	1st bonus round is 20 seconds 

13	BBAE-1D6D	2nd bonus round is 99 seconds

14	6DAE-1D6D	2nd bonus round is 80 seconds 

15	1DAE-1D6D	2nd bonus round is 60 seconds 

16	4DAE-1D6D	2nd bonus round is 20 seconds 

17	DD05-7F04	Infinite time

18	DDF1-7D60	Some special moves can be performed in the 

air--DON'T DO VEGA(tm)'S WALL LEAP(tm)

19	891F-84AD	Most attacks do no damage (throws still 

work)

20	C734-7405	Throws do no damage

21	F034-7405	1st throws do more damage (if you have 

enough energy), others do less damage

22	DD3F-EFAD	Players can walk through each other

23	DD18-570D	1st hit of any kind defeats opponent

24	DF04-5DAF	Winner of 2nd round wins the battle

25	ADFC-E40D + F9FC-E46D	Allows you to select up to 10 

stars instead of 4 for Turbo mode

26	D071-E460	No charging required for special moves--

EXCEPT BALROG(tm)'S TURN PUNCH POWER

27	DD75-8460	Hard special moves become light

28	D475-8461	Hard special moves become medium

29	D675-8462	Hard special moves become disabled

30	8ED2-87A9	Invisible players

31	C933-7DA9	Most special moves go nowhere

32	C9B8-77A5	Fireballs go nowhere

33	D039-14AD	Hard Hurricane Kicks(tm) go faster and 

farther --TO THE RIGHT ONLY

Ryu(tm) Codes

34	DF30-1DAD	Ryu's hard Dragon Punch(tm) doesn't go as far

35	D630-1DAD	Ryu's hard Dragon Punch goes farther

36	DF30-1D0D	Ryu's medium Dragon Punch doesn't go as far

37	D630-1D0D	Ryu's medium Dragon Punch goes farther

38	D637-17AD	Ryu's light Dragon Punch goes farther

39	D526-1DAF	Ryu jumps backward farther

40	E525-14AF	Ryu jumps forward farther

Ken(tm) Codes

41	D52D-CDAF	Ken jumps backward farther

42	E52E-14AF	Ken jumps forward farther

43	DF30-17AD	Ken's hard Dragon Punch doesn't go as far

44	D330-17AD	Ken's hard Dragon Punch goes farther

45	DF30-170D	Ken's medium Dragon Punch doesn't go as far

46	D830-170D	Ken's medium Dragon Punch goes farther

47	D630-14AD	Ken's light Dragon Punch goes farther

CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)

48	3E31-37AD	Hard projectiles go faster

49	EE31-37AD	Hard projectiles go slower

50	3E31-370D	Medium projectiles go faster

51	EE31-370D	Medium projectiles go slower

52	3E31-34AD	Light projectiles go faster

53	EE31-34AD	Light projectiles go slower

Edmond Honda(tm) Codes

54	DE35-1FAD	Edmond Honda's hard Sumo Head Butts(tm) are 

faster

55	DF35-1FAD	Edmond Honda's hard Sumo Head Butts are 

slower

56	DE35-1F0D	Edmond Honda's medium Sumo Head Butts are 

faster

57	DF35-1F0D	Edmond Honda's medium Sumo Head Butts are 

slower

58	DE35-1DAD	Edmond Honda's light Sumo Head Butts are 

faster

59	DF35-1DAD	Edmond Honda's light Sumo Head Butts are 

slower

60	F436-1DDD	Edmond Honda's hard Sumo Smashes(tm) are 

faster

61	F435-176D	Edmond Honda's medium Sumo Smashes are 

faster

62	F435-17DD	Edmond Honda's light Sumo Smashes are 

faster

Sagat(tm) Codes

63	D63B-C70D	Sagat's hard Tiger Uppercut(tm) goes farther

64	D63B-C4AD	Sagat's medium Tiger Uppercut goes farther

65	D63B-C40D	Sagat's light Tiger Uppercut goes farther

66	D439-340D	Sagat's high Tiger Shots(tm) are disabled--

you can still do the move but no projectile comes out

67	D838-CF0D	Sagat's hard Tiger Knee(tm) goes farther

68	D83C-C70D	Sagat's medium Tiger Knee goes farther

69	D83C-CF0D	Sagat's light Tiger Knee goes farther

Bison(tm) Codes

70	DF39-C40D	M. Bison's hard Psycho Crusher(tm) goes 

slower

71	DC39-C40D	M. Bison's hard Psycho Crusher goes faster

72	DF39-CFAD	M. Bison's medium Psycho Crusher goes 

slower

73	DC39-CFAD	M. Bison's medium Psycho Crusher goes faster

74	DF39-CF0D	M. Bison's light Psycho Crusher goes slower

75	DC39-CF0D	M. Bison's light Psycho Crusher goes faster

CODES 74 THRU 79: NOT IN NORMAL MODE

76	DF31-CD6D	M. Bison's hard Scissor Kick(tm) goes slower

77	DC31-CD6D	M. Bison's hard Scissor Kick goes faster

78	DF31-CDDD	M. Bison's medium Scissor Kick goes slower

79	DC31-CDDD	M. Bison's medium Scissor Kick goes faster

80	DF39-C76D	M. Bison's light Scissor Kick goes slower

81	DC39-C76D	M. Bison's light Scissor Kick goes faster

Balrog(tm) Codes

82	DF69-7DD1	Balrog's first Dash Punch(tm) goes slower

83	D869-7DD1	Balrog's first Dash Punch goes faster

84	D432-CF0D	Balrog's first Turn Punch(tm) goes 

	slower (& a little backward)

85	DC32-CF0D	Balrog's first Turn Punch goes faster

Chun Li(tm) Codes

86	DC38-1F6D	Chun Li's hard Whirlwind Kick goes farther

87	DF38-1FDD	Chun Li's medium Whirlwind Kick doesn't go 

as far

88	DC38-1FDD	Chun Li's medium Whirlwind Kick goes farther

89	DF38-1D6D	Chun Li's light Whirlwind Kick doesn't go as 

far

90	DC38-1D6D	Chun Li's light Whirlwind Kick goes farther

Blanka(tm) Codes

91	DF3B-14DD	Blanka's hard Rolling Attack(tm) goes slower

92	DC3B-14DD	Blanka's hard Rolling Attack goes faster

93	DF3B-1F6D	Blanka's medium Rolling Attack goes slower

94	DC3B-1F6D	Blanka's medium Rolling Attack goes faster

95	DF3B-1FDD	Blanka's light Rolling Attack goes slower

96	DC3B-1FDD	Blanka's light Rolling Attack goes faster

97	DF3C-1D0D	Blanka's hard Vertical Rolling Attack(tm) 

doesn't go as far

98	DA3C-1D0D	Blanka's hard Vertical Rolling Attack goes 

out farther

99	DF3B-17AD	Blanka's medium Vertical Rolling Attack 

doesn't go as far

100	DA3B-17AD	Blanka's medium Vertical Rolling Attack goes 

out farther

101	DF3B-170D	Blanka's light Vertical Rolling Attack doesn't 

go as far

102	DA3B-170D	Blanka's light Vertical Rolling Attack goes 

out farther

Street Fighter II: TURBO, Vega, Wall Leap, Hurricane Kick, Ryu, 

Dragon Punch, Ken, Tiger Shot, Edmond Honda, Sumo Head Butts, Sumo 

Smash, Sagat, Tiger Uppercut, Tiger Shot, Tiger Knee, M. Bison, 

Psycho Crusher, Scissor Kick, Head Stomp, Balrog, Dash Punch, Turn 

Punch, Chun Li, Whirlwind Kick, Blanka, Rolling Attack and Vertical 

Rolling Attack are trademarks of Capcom Co. Ltd.

Game Genie is a trademark of Lewis Galoob Toys, Inc.



Super Turrican(tm) Game

TURR

CODE	KEY IN . . .	EFFECT . . .

1	DD61-6D0D	Start with 1 life--Normal/Hard only

2	DF61-6D0D	Start with 2 lives--Normal/Hard only

3	D061-6D0D	Start with 5 lives--Normal/Hard only

4	DB61-6D0D	Start with 10 lives--Normal/Hard only

5	F661-6D0D	Start with 25 lives--Normal/Hard only

6	7F61-6D0D	Start with 50 lives--Normal/Hard only

7	1461-6D0D	Start with 99 lives--Normal/Hard only

8	C22D-ADDF	Infinite lives

9	DF6F-6DDD	Start with 1 continue--Easy/Normal only

10	D46F-6DDD	Start with 2 continues--Easy/Normal only

11	D96F-6DDD	Start with 5 continues--Easy/Normal only

WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT 

DOESN'T SHOW

12	DC6F-6DDD	Start with 10 continues--Easy/Normal only

13	FB6F-6DDD	Start with 25 continues--Easy/Normal only

14	746F-6DDD	Start with 50 continues--Easy/Normal only

15	176F-6DDD	Start with 99 continues--Easy/Normal only

16	C266-DD6F	Infinite continues

17	D083-6D0D+	Start with all weapons at maximum

	BA83-67DD	power (4 power-ups) 

18	6D22-640F+	Don't decrease weapon	F122-646F

	power after dying

19	DF83-6D0D	Start with blue weapon--DON'T USE WITH 

CODE 17

20	D483-6D0D	Start with yellow weapon--DON'T USE WITH 

CODE 17

21	4A82-AF0D	Never change weapon type (use with Code 19 

or 20 for blue or yellow, or by itself for red)

22	C22D-0404	Infinite wheel time

23	C226-DDD4	Invincibility (falling in a hole still kills you)

24	6D28-ADDF	Level timer doesn't count down (infinite 

time)

25	DD8E-6DDD	Start with no "smart lines"

26	DF8E-6DDD	Start with 1 "smart line"

27	D48E-6DDD	Start with 2 "smart lines"

28	D08E-6DDD	Start with 4 "smart lines"--only 3 shown at 

once

29	D98E-6DDD	Start with 5 "smart lines"	--only 3 shown 

at once

30	DC8E-6DDD	Start with 10 "smart lines"	--only 3 

shown at once

31	FB8E-6DDD	Start with 25 "smart lines"--only 3 shown at 

once

32	748E-6DDD	Start with 50 "smart lines"--only 3 shown at 

once

33	178E-6DDD	Start with 99 "smart lines"	--only 3 

shown at once

34	C226-D704	Infinite "smart lines"

35	D46D-64DD	Start on level 2

36	D76D-64DD	Start on level 3

37	D06D-64DD	Start on level 4

38	D96D-64DD	Start on level 5

39	D16D-64DD	Start on level 6

40	D56D-64DD	Start on level 7

41	D66D-64DD	Start on level 8

42	DB6D-64DD	Start on level 9

43	DC6D-64DD	Start on level 10

44	D86D-64DD	Start on level 11

45	DA6D-64DD	Start on level 12

Super Turrican, Turrican, Machine and Katakis are trademarks of 

Seika Corporation.



Taz-Mania(tm) Game

MANIA

CODE	KEY IN . . .	EFFECT . . .

CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE 

THE NUMBER OF KIWIS NEEDED TO ADVANCE

1	E389-319C	Each kiwi worth 2

2	EA89-319C	Each kiwi worth 4

3	E889-319C	Each kiwi worth 5

4	EB89-319C	Each kiwi worth 7

5	6089-319C	Advance to next level after getting 1 kiwi

WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES

6	4A36-1140 + 7D36-1110 + DF3F-15C0	Start on act 1, level 2

7	4A36-1140 + 7D36-1110 + D43F-15C0	Start on act 1, level 3

8	4A36-1140 + 7D36-1110	Start on act 1 bonus level

9	4A36-1140 + 7D36-1110 + D03F-15C0	Start on act 2, level 1

10	4A36-1140 + 7D36-1110 + D93F-15C0	Start on act 2, level 2

11	4A36-1140 + 7D36-1110 + D13F-15C0	Start on act 2, level 3

12	4A36-1140 + 7D36-1110 + D53F-15C0	Start on act 2 bonus 

level

13	4A36-1140 + 7D36-1110 + D63F-15C0	Start on act 3, level 1

14	4A36-1140 + 7D36-1110 + DB3F-15C0	Start on act 3, level 2

15	4A36-1140 + 7D36-1110 + DC3F-15C0	Start on act 3, level 3

16	4A36-1140 + 7D36-1110 + D83F-15C0	Start on act 3 bonus 

level

17	4A36-1140 + 7D36-1110 + DA3F-15C0	Start on act 4, level 1

18	4A36-1140 + 7D36-1110 + D23F-15C0	Start on act 4, level 2

19	4A36-1140 + 7D36-1110 + D33F-15C0	Start on act 4, level 3

20	4A36-1140 + 7D36-1110 + DE3F-15C0	Start on act 4 bonus 

level 

21	4A36-1140 + 7D36-1110 + FD3F-15C0	Start on act 5, level 1

22	4A36-1140 + 7D36-1110 + FF3F-15C0	Start on act 5, level 2

23	4A36-1140 + 7D36-1110 + F43F-15C0	Start on act 5, level 3

DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 

23

24	DF3F-15C0	Start with 1 continue instead of 3

25	D93F-15C0	Start with 5 continues

26	D53F-15C0	Start with 7 continues

27	DB3F-15C0	Start with 9 continues

28	743F-15C0	Start with 50 continues

29	173F-15C0	Start with 99 continues

30	C238-1140	Infinite continues

WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF 

EFFECTS TO COMPLETE BONUS STAGE AND GO ON

31	DD3B-C0C0	Infinite time

32	D035-C540	Faster timer

33	DF64-41C0	You have 1 minute to complete act 1, level 1 

34	D964-41C0	You have 5 minutes to complete act 1, level 1

WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE 

CODES WORK

35	DD30-C910	Red bird worth 0 seconds instead of 10

36	D430-C910	Red bird worth 20 seconds

37	D730-C910	Red bird worth 30 seconds

38	D030-C910	Red bird worth 40 seconds

39	D930-C910	Red bird worth 50 seconds

40	D522-3545	Start with 1/4 normal health

41	DE22-3545	Start with 1/2 normal health

42	F922-3545	Start with 3/4 normal health

43	C935-40C0	Infinite health

Taz-Mania, Taz and She-Devil are trademarks of Warner Bros. Inc.



Vegas Stakes(tm) Game

Player 1 settings work in both the Vegas adventure and multi-player 

games.

VEGAS

CODE	KEY IN . . .	EFFECT . . .

1	DF81-A4D7	Player 1 starts with $488

2	DF8B-AF07	Player 2 starts with $488

3	DF8A-AD67	Player 3 starts with $488

4	DF83-A7A7	Player 4 starts with $488

5	D681-A4D7	Player 1 starts with $2280

6	D68B-AF07	Player 2 starts with $2280

7	D68A-AD67	Player 3 starts with $2280

8	D683-A7A7	Player 4 starts with $2280

9	4181-A4D7	Player 1 starts with $9960

10	418B-AF07	Player 2 starts with $9960

11	418A-AD67	Player 3 starts with $9960

12	4183-A7A7	Player 4 starts with $9960

13	D481-A707	Player 1 starts with $132,072 (highroller 

status)

14	D48B-A467	Player 2 starts with $132,072

15	D48A-AFA7	Player 3 starts with $132,072

16	D48E-AFD7	Player 4 starts with $132,072

CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION

17	DDA0-A4AD	You only need $34,464 to get highroller 

status

18	DDA8-640D	You only need $38,527 to win the game 

instead of $10 million

19	0AA8-640D	You only need $5,019,263 to win the game

20	DD87-04EC	Player wins pushes in blackjack

21	DF87-04EC	Dealer wins pushes in blackjack

Vegas Stakes is a trademark of HAL Laboratory, Inc./Nintendo.



Yoshi's Cookie(tm) Game

COOKI

CODE	KEY IN . . .	EFFECT . . .

1	6D8F-DF3B	In Action mode, passing a stage advances to 

the next round

2	D48D-AD36	Immediately complete current Action level 

whenever effects switch is turned on (keep switch off to play)

3	14C6-0436	All 99 Action rounds available without the 

secret code

4	DF86-A71C	In VS mode, only 1 win is required instead of 

3--player 2 always wins the set (2-player only)

5	C2A0-DF48	In VS mode, the fuses don't count down

6	D685-A766 + DD86-AF66	In VS mode, play against tougher 

opponents without the secret code

7	DD3C-6738	In Puzzle mode, passing a stage advances to 

the next round

8	C2EA-671B	Unlimited moves in puzzle mode (turn effects 

switch off to use up moves if the level becomes impossible)

Yoshi's Cookie and Yoshi are trademarks of Nintendo of America Inc.

