GAME GENIE CODES FOR SUPER NES(tm)



(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.

Excerpts from Game Genie(tm) Code Updates made available for the 

private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 

AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 

NON-COMMERCIAL USE as long as it is not altered and all text 

remains intact.

Game Genie is a product of Lewis Galoob Toys, Inc., and is not 

manufactured, distributed or endorsed by Nintendo of America Inc. 

Super NES is a trademark of Nintendo of America Inc. Game titles are 

trademarks of their respective owners.

Game Genie is a trademark of Lewis Galoob Toys, Inc. 

U.S. Patent No. 5,112,051.



Double Dragon 5(tm) Game

B3C8-CFBF + B3C6-CDBF + BAC9-3FBF	Computer (player 2) can't 

perform special moves

DBBC-1F27	Allows you to pick up to 9 points of any attribute 

instead of 5

46C6-340D	Both characters start with 50% energy

F0C6-340D	Both characters start with 25% energy

DDAB-3DAE	Player 1 always wins

3C85-CF07	Harder to recover from dizziness

D685-C407	Dizziness doesn't last long

Double Dragon 5 and related names are trademarks of Leland 

Interactive Media. Licensed to Tradewest, Inc.



