GAME GENIE CODES FOR SUPER NES(tm)



(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.

Excerpts from Game Genie(tm) Code Updates made available for the 

private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 

AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 

NON-COMMERCIAL USE as long as it is not altered and all text 

remains intact.

Game Genie is a product of Lewis Galoob Toys, Inc., and is not 

manufactured, distributed or endorsed by Nintendo of America Inc. 

Super NES is a trademark of Nintendo of America Inc. Game titles are 

trademarks of their respective owners.

Game Genie is a trademark of Lewis Galoob Toys, Inc. 

U.S. Patent No. 5,112,051.



SUPER STREET FIGHTER II(tm) GAME--FINAL VERSION



1	D002-EDD5	No charging required for some special moves

2	DD47-8DD1	Some special moves can be done in the air

3	3C10-7467 + 3C10-74A7	Don't take damage except from 

throws or grabs--both players

4	DD10-7707	1st normal hit wins--except throws or grabs

5	1077-7F61	Dizziness doesn't last

6	4A9C-7FDF	Both players start with 1/4 health

7	969C-7FDF	Both players start with 1/2 health

8	609C-7FDF	Both players start with 3/4 health

9	CB17-8FAD + 7D17-84DD	Every hit sets opponent on fire

10	CB17-8FAD + F617-84DD	Every hit sets the opponent on fire 

and knocks him down

11	CB17-8FAD + FC17-84DD	Every hit zaps the opponent and 

knocks him down

12	CB17-8FAD + FA17-84DD	Every hit knocks the opponent 

down

13	CB17-8FAD + DC17-84DD	Every hit is a "hard hit"--opponent 

almost never gets knocked down

CODES 14 AND 15 DON'T WORK FOR THE COMPUTER

14	CB79-EF61 + D579-EFA1	Players jump slower

15	CB79-EF61 + D879-EFA1	Players jump faster

THE FOLLOWING CODES MAKE THE MOVES LISTED DO HEAVY DAMAGE

Ryu

16	6E9D-8729	Jab dragon punch, close to opponent

17	6E9B-E429	Fierce red fireballs from far away

18	6E9D-E429	Roundhouse hurricane kick in the air

Ken

19	6E96-8721	Fierce dragon punch, close to opponent

20	6E92-8F21	Fierce fireballs, close to opponent

21	6E9A-5721	Roundhouse hurricane kick while on the 

ground

Blanka

22	6E1C-E720	Fierce forward ball

23	6E1B-7D29	Beast leap

24	6E15-ED20	Jab zap

Chun-Li

25	6E5D-7D20	Fierce fireball

26	DE10-5425	Down step

27	6E11-8425	Short lightning kick

Honda

28	6E99-8795	Jab hundred-hand slap

29	6E96-E495	Fierce torpedo

30	6E92-E795	Fierce sumo splash

Guile

31	6E16-5491	Fierce sonic boom

32	6E1E-7491	Roundhouse sonic kick, extremely close range

Zangief

33	6E51-EF90	Double spinning lariat (only certain hits)

34	6E5F-ED90	Spinning clothesline

Dhalsim

35	DE5E-8729	Yoga spear

36	6E5E-E429	Strong yoga flame (solid hit)

37	6E58-E729	Fierce yoga fire

Sagat

38	6E64-5F20	Roundhouse low tiger, from far away

39	6E62-7720	Fierce high tiger, from far away

40	6E53-ED25	Short tiger knee

41	EE27-479E	Jab projectiles move slower for everyone but 

Sagat

42	EE20-4D2E	Jab projectiles move slower for Sagat

43	EC20-4D9E	Fierce projectiles move faster for everyone 

but Sagat

44	E520-4F2E	Fierce projectiles move faster for Sagat

Vega

45	AE6A-8491	Fierce claw dive

46	6E62-8F91	Rolling claw attack

47	6E6E-EF91	Claw thrust

Balrog

48	6E6A-EF90	Fierce charging punch

49	6E62-E790	Roundhouse charging uppercut

50	6E69-5799	Fierce shoulder butt

Cammy

51	6EB3-5F20	Fierce spin knuckle

52	6EBB-5720	Roundhouse front kick

53	6EBF-5420	Roundhouse cannon drill, from far away

Hawk

54	6EB3-5F91	The Hawk

Fei Long

55	6EC7-5F20	Fierce slide punch (1st hit)

56	6EC0-5D20	Fierce slide punch (2nd hit)

57	6EC0-5720	Fierce slide punch (3rd hit)

58	6ECE-7420	Roundhouse dragon kick

Dee Jay

59	6EC5-EF99	Fierce hyper fist (1st hit)

60	6ECF-7D91	Fierce Max Out

61	6EC3-8F99	Roundhouse dread kick

Super Street Fighter II and related names are trademarks of Capcom.





