GAME GENIE CODES FOR SUPER NES(tm)



(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.

Excerpts from Game Genie(tm) Code Updates made available for the 

private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 

AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 

NON-COMMERCIAL USE as long as it is not altered and all text 

remains intact.

Game Genie is a product of Lewis Galoob Toys, Inc., and is not 

manufactured, distributed or endorsed by Nintendo of America Inc. 

Super NES is a trademark of Nintendo of America Inc. Game titles are 

trademarks of their respective owners.

Game Genie is a trademark of Lewis Galoob Toys, Inc. 

U.S. Patent No. 5,112,051.



Super Street Fighter II(tm) Game-7/13/94



1	D002-EDD5	No charging required for some special moves

2	DD47-8DD1	Some special moves can be done in the air

3	3C10-7467 + 3C10-74A7	Don't take damage except from 

throws or grabs-both players

4	DD10-7707	1st normal hit wins-except throws or grabs

5	1077-7F61	Dizziness doesn't last

6	4A9C-7FDF	Both players start with 1/4 health

7	969C-7FDF	Both players start with 1/2 health

8	609C-7FDF	Both players start with 3/4 health

9	CB17-8FAD + 7D17-84DD	Every hit sets opponent on fire

10	CB17-8FAD + F617-84DD	Every hit sets the opponent on fire 

and knocks him down

11	CB17-8FAD + FC17-84DD	Every hit zaps the opponent and 

knocks him down

12	CB17-8FAD + FA17-84DD	Every hit knocks the opponent 

down

13	CB17-8FAD + DC17-84DD	Every hit is a "hard hit"-opponent 

almost never gets knocked down

CODES 14 AND 15 DON'T WORK FOR THE COMPUTER

14	CB79-EF61 + D579-EFA1	Players have light gravity

15	CB79-EF61 + D879-EFA1	Players have heavy gravity

Super Street Fighter II is a trademark of Capcom.



