GAME GENIE CODES FOR SUPER NES(tm)



(c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.

Excerpts from Game Genie(tm) Code Updates made available for the 

private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 

AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 

NON-COMMERCIAL USE as long as it is not altered and all text 

remains intact.

Game Genie is a product of Lewis Galoob Toys, Inc., and is not 

manufactured, distributed or endorsed by Nintendo of America Inc. 

Super NES is a trademark of Nintendo of America Inc. Game titles are 

trademarks of their respective owners.

Game Genie is a trademark of Lewis Galoob Toys, Inc. 

U.S. Patent No. 5,112,051.



CONTENTS OF THIS FILE:

1.	Batman Returns(tm) Game

2.	Best of the Best(tm) Game

3.	Cybernator(tm) Game

4.	Dragon's Lair(tm) Game

5.	Fatal Fury(tm) Game

6.	Final Fantasy II(tm) Game (Alternate Codes)

7.	Harley's Humungous Adventure(tm) Game

8.	King Arthur's World(tm) Game

9.	Lethal Weapon(tm) Game

10.	Outlander(tm) Game

11.	Populous(tm) Game

12.	Sonic Blast Man(tm) Game

13.	Street Fighter II(tm) Game (All Codes)

14.	Super Valis IV(tm) Game

15.	Terminator(tm) Game

16.	Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game

17.	Wayne's World(tm) Game

18.	Wing Commander(tm) Game



Batman Returns(tm)

GameHelp Batman(tm) defeat the Penguin(tm) and Catwoman(tm). 

Kick, punch, jump and even drive your way through this challenging, 

super-popular game. Pick RETURN Code 2 for infinite lives. Mix it 

with Code 5, which will protect you. Experts, try Codes 20 and 21, 

and some blows will do less damage.

RETURN

CODE	KEY IN . . . 	EFFECT . . . 

1	DB68-4F00	Start with 9 lives instead of 3

2	C9A5-1764	Infinite lives (only 3/4 view levels)

3	D16F-4464 + D1C0-4DD7	Start with 6 test tubes

4	DB6F-4464 +  DBC0-4DD7	Start with 9 test tubes

5	C9A7-C404	Protection from some hazards

6	DDAE-3707	Cape sweep uses up no energy

7	DD2F-4FAD	Spear gun uses up no energy

8	FDAE-3707	Cape sweep uses up more energy

9	FD2F-4FAD	Spear gun uses up more energy

10	DD2E-3D6B	Maximum energy from hearts

11	F9CF-4F05	Cape sweep does more damage

12	F9CD-4705	Normal punch does more damage

13	F9CD-4765	Normal knee does more damage

14	F9CF-4D05 + F9CF-4DD5	Jump kick does more damage

15	7DCF-4F05	Cape sweep does mega-damage

16	7DCD-4705	Normal punch does mega-damage

17	7DCD-4765	Normal knee does mega-damage

18	7DCF-4D05 +7DCF-4DD5	Jump kick does mega-damage

19	D4CF-4F05	Cape sweep does less damage

20	D4CD-4705	Normal punch does less damage

21	D4CD-4765	Normal knee does less damage

22	D4CF-4D05 + D4CF-4DD5	Jump kick does less damage

Pick 'n mix those codes--then pick a different combination and do it 

again! You can enter up to FIVE codes at a time (but some effects 

require more than one code).

Batman Returns, Batman, Penguin and Catwoman are trademarks of 

DC Comics Inc.



Best of the Best(tm) Game

We've got some awesome codes to help you on your way to the 

ultimate accolade as the Best of the Best(tm). Use BEST Code 1 and 

any of Codes 9 thru 12 and no one will be able to stop you!

BEST

CODE	KEY IN . . .	EFFECT . . .

1	828D-D409	Infinite special moves

2	DFC3-6D69	Start with 1 special move

3	D6C3-6D69	Start with 8 special moves

4	BAC3-6F69	No special moves for player 2

DON'T USE CODE 5 WITH CODES 2 OR 3

5	D4C3-0DAD	Player 1 can play with any boxer--CAN'T USE 

SPECIAL MOVES OR GET PASSWORD

6	DCC3-0FDD	Less strength

7	DCC3-0F0D	Less resistance

8	DCC3-0F6D	Less reflexes

9	74C3-0FDD	More strength

10	74C3-0F0D	More resistance

11	74C3-0F6D	More reflexes

12	D68F-AD65	Virtually infinite energy

Remember to pick 'n mix those codes.

Best of the Best is a trademark of Loriciel S.A.



Cybernator(tm) Game

This action-adventure shooter offers great control and lots of 

weapons. There are even two endings, which you can view using CYBE 

Codes 11 or 12. You can get napalm from the start with Code 15 and 

protection from some hits with Code 30. Experts, try the 

combination of Code 18 for 2 credits and Code 31 to make energy 

chips worth nothing. 

CYBE 

CODE	KEY IN . . .	EFFECT . . .

1	D4BD-176F	Start on level 3.1

2	D7BD-176F	Start on level 3.2

3	D0BD-176F	Start on level 3.3

4	D9BD-176F	Start on level 4.1

5	D1BD-176F	Start on level 4.2

6	D5BD-176F	Start on level 5.1

7	D6BD-176F	Start on level 5.2

8	DBBD-176F	Start on level 6.1

9	FDBD-176F	Start on level 7.3

10	FFBD-176F	Start on level 7.4

11	F4BD-176F	View the failed ending

12	F7BD-176F	View the successful ending

13	62BF-17AF	Start with lasers

14	62BF-17DF	Start with homing missiles

15	62B4-1D6F	Start with napalm

16	D4BF-1FDF	Weapons start at level 2

17	D7BF-1FDF	Weapons start at level 3

18	DFB1-17AF	Start with 2 credits

19	D9B1-17AF	Start with 6 credits

20	DBB1-17AF	Start with 10 credits

21	C234-4FDD	Infinite credits

22	D461-4D62	Only 2 P's needed for level 2 vulcan

23	D061-4FD2	Only 4 P's needed for level 3 vulcan

24	D761-4462	Only 3 P's needed for level 3 laser

25	D765-4DD2	Only 3 P's needed for level 3 missile

26	D465-4FD2	Only 2 P's needed for level 2 napalm

27	D065-4F62	Only 4 P's needed for level 3 napalm

28	D465-4462	Only 2 P's needed for level 2 punch

29	D765-47D2	Only 3 P's needed for level 3 punch

30	82C9-470C + 82C7-4FDC	Protection against some hazards

31	DD3F-1406	Energy chip worth nothing

32	CD3F-1406	Energy chip worth more

Pick 'n mix codes to find the most awesome combinations.

Cybernator is a trademark of Konami, Inc.



Dragon's Lair(tm) Game

These sword-slashin' codes will help you and Dirk(tm) rescue 

Daphne(tm), the gorgeous princess, from the clutches of that warty 

dragon. DRAG Code 1 is the one for you if you are as clumsy as Dirk 

looks (arf). Experts, attempt the task with Codes 2 and 7 for just 

one life and a faster timer.

DRAG

CODE	KEY IN . . .	EFFECT . . .

1	3C8C-0FA4	Protection from most hazards

2	DD89-0404	Start with 1 life

3	D989-0404	Start with 6 lives

4	D689-0404	Start with 9 lives

5	3C62-D70F	Infinite lives

6	5D89-6D04	Slow timer

7	4989-6D04	Faster timer

8	4A84-64D4	Stop timer

9	DF86-0DD4	Start with the dagger

10	D486-0DD4	Start with the shuriken

11	DF88-0F64	1 coin gives 10

Remember to pick 'n mix your codes for power.

Dragon's Lair, Dirk and Daphne are trademarks of Bluth Group, Ltd.



Fatal Fury(tm) Game

Another competitor in the ever-popular fighting category, this game 

has some good special moves. Try FATE Code 18 and take minimum 

damage. Experts, try Code 2 for 10 seconds on bonus rounds. Code 1 

also works for the computer and in the Vs. mode.

FATE

CODE	KEY IN . . .	EFFECT . . .

MUST TURN OFF CODE 1 ON BONUS ROUNDS

1	DFA5-64DF	Win 1 bout to win the match instead of 2 out 

of 3

2	FDC7-AFAF	10 seconds to complete bonus rounds

3	7DC7-AFAF	30 seconds to complete bonus rounds

4	09C7-AFAF	45 seconds to complete bonus rounds

5	1DC7-AFAF	60 seconds to complete bonus rounds

6	BDC7-AFAF	90 seconds to complete bonus rounds

FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY

7	BAB4-6DAD + D7BC-A46D	Always fight Richard Myer(tm)

8	BAB4-6DAD + D0BC-A46D	Always fight Michael Max(tm)

9	BAB4-6DAD + D9BC-A46D	Always fight Duck King(tm)

10	BAB4-6DAD + D1BC-A46D	Always fight Tung Fu Rue(tm)

11	BAB4-6DAD + D5BC-A46D	Always fight Hwa Jai(tm)

12	BAB4-6DAD + D6BC-A46D	Always fight Raiden(tm)

13	BAB4-6DAD + DBBC-A46D	Always fight Billy Kane(tm)

14	BAB4-6DAD + DCBC-A46D	Always fight Geese Howard(tm)

15	F6CD-A4AF	Both players start with 1/4 health

16	7DCD-A4AF	Both players start with 1/2 health

17	06CD-A4AF	Both players start with 3/4 health

18	C2A9-D40F	Player 1 takes minimum damage

19	C2A2-DF6F	Player 2 or computer takes minimum damage

Pick 'em and mix 'em.

Fatal Fury, Richard Myer, Michael Max, Duck King, Tung Fu Rue, Hwa 

Jai, Raiden, Billy Kane and Geese Howard are trademarks of Takara 

U.S.A. Corp.



Final Fantasy II(tm) Game (Alternate Codes)

Help Cecil(tm) and his main men on their quest in this loooonnnng 

and involved role-playing game. FINAL Code 1 gives you almost 

infinite hit points, but can also make some monsters invincible, so 

switch off effects to beat them. And remember that Codes 3 thru 5 

give at least the specified amounts. It may be more.

FINAL

CODE	KEY IN . . .	EFFECT . . .

THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK 

ON YOUR GAME, THEN TRY THE "B" CODES

1A	82A3-6F63	Almost infinite hit points--can make big 

monsters (and sometimes normal monsters) invincible--switch off 

to defeat them

1B	82AE-6F63

2A	8267-0D62	Magic power doesn't go down--only in 

battles, doesn't work for twins

2B	8267-0D62

FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON 

OR LOST

3A	1B39-070E + B139-076E + 3C39-07AE	Get at least 150 gold 

pieces after each battle

3B	1B35-0D6E + B135-0DAE + 3C35-0FDE

4A	1B39-070E + EE39-076E + 3C39-07AE	Get at least 255 gold 

pieces after each battle

4B	3335-076E	Get at least 256 gold pieces after each battle

5A	3335-0D6E	Get at least 65,536 gold pieces after each 

battle

5B	3336-0FAE

6A	C262-DF03 + C262-D763	Money doesn't decrease if you run 

away from a battle

6B	C262-DF03 + C262-D763

7A	C2AD-AD69 + C3AD-AFA9	Money doesn't decrease in shops

7B	C2AD-AD69 + C3AD-AFA9

Keep pickin' and mixin' your codes.

Final Fantasy II and Cecil are trademarks of Square Soft, Inc.



Harley's Humungous Adventure(tm) Game

Get small and have fun running, jumping and shooting rubber bands 

and other stuff at Harley's(tm) mutated experiments. You try to find 

the pieces of the miniturization machine so you can unshrink him. 

Cool animation. Try HAR Codes 7 and 10 for infinite lives and 

protection against some hazards. 

HAR

CODE	KEY IN . . . 	EFFECT . . . 

1	DFCF-A7F1	Start with 2 lives

2	D9CF-A7F1	Start with 6 lives

3	FDCF-A7F1	Start with 11 lives

4	49CF-A7F1	Start with 26 lives

5	9DCF-A7F1	Start with 51 lives

6	BBCF-A7F1	Start with 100 lives

7	C2C8-07B5	Infinite lives

8	D6CF-ADB1	Start with 4 hearts

9	DCCF-ADB1	Start with 5 hearts

10	C2C0-0DB5	Protection against some hazards

11	FD22-6415	Start with 10 of every weapon

12	4922-6415	Start with 25 of every weapon

13	9D22-6415	Start with 50 of every weapon

14	BB22-6415	Start with 99 of every weapon

15	D98D-DDB9	Get only 5 ammo from a weapon power-up

16	4D8D-DDB9	Get 20 ammo from a weapon power-up

17	7D8D-DDB9	Get 30 ammo from a weapon power-up

18	0D8D-DDB9	Get 40 ammo from a weapon power-up

19	9D8D-DDB9	Get 50 ammo from a weapon power-up

20	DD87-A4B0	Infinite ammo

21	F08C-A704	20 seconds to collect power-ups on level 1

22	7A8C-A704	60 seconds to collect power-ups on level 1

23	9C8C-A704	90 seconds to collect power-ups on level 1

24	7A88-A7D4	60 seconds to complete the Vent level

25	3C83-ADA4	Infinite time on Vent level

26	6DCF-04B1	Start with maximum fuel on every level

27	DDC4-6495	Any fuel power-up gives maximum amount

28	DDCD-6DF5	Infinite jet fuel--must already have some to 

fly

29	D43E-046F	Hit X on the title screen with the house to get 

level select menu

Pick and mix those codes.

Harley's Humungous Adventure is a trademark of Electronic Arts.



King Arthur's World(tm) Game

Good graphics and sound highlight this puzzle game. It's hard. Use 

KING Codes 1 thru 23 to explore levels. Surrendering will cause you 

to restart on training level 1. Losing or resetting will restart you on 

the level in the code.

KING

CODE	KEY IN . . .	EFFECT . . .

1	F561-DD86	Start on training level 2

2	FB61-DD86	Start on training level 3

3	F161-DD86	Start on training level 4

4	F261-DD86	Start on training level 5

5	F361-DD86	Start on training level 6

6	FE61-DD86	Start on training level 7

7	4D61-DD86	Start on training level 8

8	FC61-DD86	Start on training level 9

9	DF61-DD86	Start on real world level 1

10	D461-DD86	Start on real world level 2

11	D761-DD86	Start on real world level 3

12	D061-DD86	Start on real world level 4

13	D961-DD86	Start on goblin underworld level 1

14	D161-DD86	Start on goblin underworld level 2

15	D561-DD86	Start on goblin underworld level 3

16	D661-DD86	Start on goblin underworld level 4

17	DA61-DD86	Start on cloud world level 1

18	D261-DD86	Start on cloud world level 2

19	D361-DD86	Start on cloud world level 3

20	DE61-DD86	Start on cloud world level 4

21	FD61-DD86	Start on cloud world level 5

22	FF61-DD86	Start on cloud world level 6

23	F461-DD86	Start on cloud world level 7

24	8EA8-642F + 8EAC-6F2F	Unlimited men--if you have at 

least one of that type

25	CBEB-6405 + F0EB-6465 + DDEB-64A5	Start with many men

26	8EBC-6DEC	Unlimited spells--must have at least one to 

use

27	C4EE-6D79 + 7DEE-6D59 + D4EE-6D89	Start with 4 of each 

type of spell

Mix 'n pick those codes.

King Arthur's World is a trademark of Jaleco USA, Inc.



Lethal Weapon(tm) Game

The streets of Los Angeles are a dangerous place to be, even for 

Riggs(tm) and Murtaugh(tm). However, if you arm them with these 

lethal codes, perhaps they can clean up L.A. forever--especially LETH 

Code 2, infinite magazines, and Code 10, start with infinite badges. 

Code 1 works, but may cause the bullet counter display to mess up. 

For Codes 3 and 4, if you have no bullets, a pick-up only fills your 

last magazine. With Code 13, you can get stuck--let the timer run 

out to continue (but if you've used Code 9 to stop the timer, switch 

effects off).

LETH

CODE	KEY IN . . .	EFFECT . . . 

1	DB8F-DF64	More bullets in magazine

2	DD8D-D7A4	Infinite magazines

3	D4CA-A7AF	Pick up 2 magazines for 1

4	D0CA-A7AF	Pick up 4 magazines for 1

5	DB6A-AF6F	Start with more magazine clips

6	DF6A-AF6F	Start with less magazine clips

7	148B-6F0F	Slower timer

8	 FE8B-6F0F	Faster timer

9	C285-670F	Stop timer

10	4ABE-AFD7	Infinite badges

11	D162-A7DF	Start with more badges

12	DD62-A7DF	Start with fewer badges

13	3CBD-04DF	Super jump--can get stuck

Remember to pick 'n mix your codes.

Lethal Weapon, Riggs and Murtaugh are trademarks of Warner Bros.



Outlander(tm) Game

Try OUT Codes 12, 13, and 14, and you'll have almost infinite health 

and start with more fuel. That should help you waste all the bad 

bikers and save the human race.

CODE	KEY IN . . .	EFFECT . . . 

1	D980-47A1	Start with more car ammo

2	DD80-47A1	Start with less car ammo

3	1A89-4FD1	Start with more handgun ammo

4	FD89-4FD1	Start with less handgun ammo

5	DD69-45A4	Infinite handgun ammo

6	DD67-C1A4	Car ammo worth nothing on pick-up

7	D467-C5D4	Car ammo worth more on pick-up

8	DD63-C0A4	Water worth nothing on pick-up

9	DF63-C9D4	Water worth more on pick-up

10	DD66-C064	Hand gun ammo worth nothing on pick-up

11	DD6A-C0D4	Food worth nothing on pick-up

12	C260-CF07 + C260-6F07	Infinite health while in the car

13	C9B6-450D	Almost infinite health while out of the car 

(except when you eat poisonous food)

14	D480-4F61	Start with more fuel

15	DD6F-C004	Gas can worth nothing on pick-up

16	D46F-C064	Gas can worth more on pick-up

17	C285-C7D9	Infinite surface-to-air missles if you have at 

least one

Remember to pick 'n mix you codes to get the most out of them.

Outlander is a trademark of Mindscape Inc.



Populous(tm) Game

One of the best things about this game is that it's very, very, very 

long, while one of the hardest things about this game is that it's 

very, very, very long. Use the star POP Code, 1, and you can move at 

will through the levels. If you have devoted your life to the game and 

have somehow managed to exhaust its almost endless challenges, try 

Code 8 and you will have no supreme commands available for battles 

0 thru 4.

POP

CODE	KEY IN . . .	EFFECT . . .

1	DD30-64DD	Allows you to select any world from the 

Conquer screen with the B and X buttons

2	DC6C-6F09	Your population starts at 10 instead of 3 for 

battles 0 thru 4

3	F06C-6F09	Your population starts at 20 for battles 0 

thru 4

4	F36C-6F09	Your population starts at 30 for battles 0 

thru 4

5	DC6C-6F69	His population starts at 10 instead of 3 for 

battles 0 thru 4

6	F06C-6F69	His population starts at 20 for battles 0 thru 

4

7	F36C-6F69	His population starts at 30 for battles 0 thru 

4

8	DD6C-6D69	You have no Supreme Commands available for 

battles 0 thru 4

9	7E6C-6D09	He has all Supreme Commands available for 

battles 0 thru 4

10	DC6C-67A9	Your population starts at 10 instead of 3 for 

battles 5 thru 9

11	F06C-67A9	Your population starts at 20 for battles 5 

thru 9

12	F36C-67A9	Your population starts at 30 for battles 5 

thru 9

13	DC68-6DD9	His population starts at 10 instead of 3 for 

battles 5 thru 9

14	F068-6DD9	His population starts at 20 for battles 5 thru 

9

15	F368-6DD9	His population starts at 30 for battles 5 thru 

9

16	DD6C-67D9	You have no Supreme Commands available for 

battles 5 thru 9

17	7E6C-64A9	He has all Supreme Commands available for 

battles 5 thru 9

18	DC68-6409	Your population starts at 10 instead of 2 for 

battles 10 thru 14

19	F068-6409	Your population starts at 20 for battles 10 

thru 14

20	F368-6409	Your population starts at 30 for battles 10 

thru 14

21	DC68-6469	His population starts at 10 instead of 2 for 

battles 10 thru 14

22	F068-6469	His population starts at 20 for battles 10 

thru 14

23	F368-6469	His population starts at 30 for battles 10 

thru 14

24	DD68-6F69	You have no Supreme Commands available for 

battles 10 thru 14

25	7E68-6F09	He has all Supreme Commands available for 

battles 10 thru 14

Be a pickin' mixer.

Populous is a trademark of Electronic Arts.



Sonic Blast Man(tm) Game

Punch, kick and throw your enemies with impunity using BLAST Code 

14, protection, and get infinite lives with Code 2. Experts, try Codes 

10 and 13 to start and continue with reduced energy.

BLAST

CODE	KEY IN . . .	EFFECT . . .

1	D76B-D46D	Start with 11 lives

2	DDA5-6F60	Infinite lives

3	DDAD-ADDF	Start with 0 dynamite punches

4	D9AD-ADDF	Start with 5 dynamite punches

5	D5AD-ADDF	Start with 7 dynamite punches 

6	DBAD-ADDF	Start with 9 dynamite punches 

7	C2C3-0464	Infinite dynamite punches

8	7AB9-0DD7	Start with 3/4 energy

9	46B9-0DD7	Start with 1/2 energy

10	F0B9-0DD7	Start with 1/4 energy

11	7AB5-A407	Continue with 3/4 energy

12	46B5-A407	Continue with 1/2 energy

13	F0B5-A407	Continue with 1/4 energy

14	C2A9-04AD	Protection against most enemy hits

15	C2C3-0DAD	Protection against repeated hits on the head 

when an enemy is holding you

16	C2AC-A4A4	Infinite credits

17	C2A9-0F6F	Super glove worth nothing

18	DDA4-070F	Hamburger worth nothing

19	9DA4-070F	Hamburger restores energy fully

20	DDAF-040F	Apple worth nothing

21	9DAF-040F	Apple restores energy fully

22	33BC-0F0F	Start on Stage 2

23	CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D4BC-0DAF	Start 

on stage 3

24	CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D7BC-0DAF 	Start 

on stage 4

25	CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D0BC-0DAF 	Start 

on stage 5

Be a mickey pixer.

Sonic Blast Man is a trademark of Taito Corp.



Street Fighter II(tm) Game

SF2

CODE	KEY IN . . .	EFFECT . . .

1	BD62-672A	90 seconds per battle instead of 99

2	6D62-672A	80 seconds per battle

3	5D62-672A	70 seconds per battle

4	1D62-672A	60 seconds per battle

5	9D62-672A	50 seconds per battle

6	0D62-672A	40 seconds per battle

7	7D62-672A	30 seconds per battle

8	4D62-672A	20 seconds per battle

9	FD62-672A	10 seconds per battle

10	DF80-AD64	Win 1 bout to win the match instead of 2 out 

of 3--must switch off effects before fighting M. Bison(tm)

11	EDBE-0F09	Dizziness wears off very quickly

12	C9BE-0DA9	Dizziness lasts longer--on harder levels, 

won't work on computer

13	BB63-6D2A	99 seconds in 1st bonus round instead of 40

14	BD63-6D2A	90 seconds in 1st bonus round

15	6D63-6D2A	80 seconds in 1st bonus round

16	5D63-6D2A	70 seconds in 1st bonus round

17	1D63-6D2A	60 seconds in 1st bonus round

18	9D63-6D2A	50 seconds in 1st bonus round

19	7D63-6D2A	30 seconds in 1st bonus round

20	4D63-6D2A	20 seconds in 1st bonus round

21	FD63-6D2A	10 seconds in 1st bonus round

22	4DC6-6493	Championship mode on

23	6DCF-D764 + FFCF-D7A4 	Advance to next level when you 

continue (must switch off before you continue on M. Bison(tm) stage)

NOTE: FOR CODES 24 THRU 34, DO NOT CHOOSE THE CHARACTER YOU 

WANT TO ALWAYS FIGHT

24	CBA0-AF64 + EEA0-AFA4	Always fight Ryu(tm)

25	CBA0-AF64 + DDA0-AFA4	Always fight Honda(tm)

26	CBA0-AF64 + DFA0-AFA4	Always fight Blanka(tm)

27	CBA0-AF64 + D4A0-AFA4	Always fight Guile(tm)

28	CBA0-AF64 + D7A0-AFA4	Always fight Ken(tm)

29	CBA0-AF64 + D0A0-AFA4	Always fight Chun-Li(tm)

30	CBA0-AF64 + D9A0-AFA4	Always fight Zangief(tm)

31	CBA0-AF64 + D1A0-AFA4	Always fight Dhalsim(tm)

32	CBA0-AF64 + DBA0-AFA4	Always fight Balrog(tm)

33	CBA0-AF64 + DCA0-AFA4	Always fight Vega(tm)

34	CBA0-AF64 + D6A0-AFA4	Always fight Sagat(tm)

35	B9A0-AF04	Fight M. Bison(tm)

36	DDA4-A404 + 6DA4-A764	Always fight on bonus stage 1

37	DDA7-AF04 + DDA7-A4A4	Always fight on bonus stage 2

FOR CODES 38 AND 39, ZANGIEF'S PILE DRIVER DOES LESS DAMAGE

38	3CA4-DD67 + FEA4-DFD7	High throw and grab damage

39	3CA4-DD67 + EEA4-DFD7	Minimum throw and grab damage

40	503E-04DF	Player dies after getting hit by 2 blows

41	60AC-AFD4	Both players start with 3/4 energy (1/4 

damage)

42	96AC-AFD4	Both players start with 1/2 energy (1/2 

damage)

43	4AAC-AFD4	Both players start with 1/4 energy (3/4 

damage)

44	C2CC-A7DF	Round number does not advance (can't fight to 

a draw)

45	DF81-A704	1 draw ends fight in VS. battle

46	893E-04DF	Most punches and kicks do no damage

47	DDAC-AFD4	Both players start with no energy (1 hit and 

you're dead)

48	DDAC-AF64	Player 1 starts with no energy (1 hit and he's 

dead)

49	1C65-DF00	Players move faster

50	D965-DF00	Some special moves are faster

51	DD61-6DA9	Both players can do special moves in the air

52	73A5-DF60	Dragon punch does not go as high

53	2AA5-DF60	Dragon punch goes higher

54	DD84-DD01	Some special moves are easier to perform 

(Edmond Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling 

Attack(tm); Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm); 

Chun Li(tm): Whirlwind Kick(tm))

55	DFA0-DDA0 + ADA0-DFD0	No pause after throwing a Fireball

56	6D25-A467 + 6F25-A4A7	Players can hit each other no 

matter where they are

57	DAB8-A761	Do special moves by just pressing buttons 

(may make Fireballs lower)

Note: You can customize codes 58 thru 78 to your liking by using 

programming method #3 in the Game Genie(tm) codebook.

58	DDB8-ADF3	Fireballs are lower to the ground

59	1DB8-ADF3	Fireballs are higher off the ground

60	DDE3-DF01	Fireballs, Sonic Booms and Yoga Fires(tm) 

always go to the right (thrown to the left, they go backwards)

61	EEB8-A793	Light Fireballs, Sonic Booms and Yoga Fires 

are slower

62	EBB8-A793	Light Fireballs, Sonic Booms and Yoga Fires 

are faster

63	EDB8-A793	Light Fireballs, Sonic Booms and Yoga Fires 

are super fast

64	EEB8-A723	Medium Fireballs, Sonic Booms and Yoga Fires 

are slower

65	EBB8-A723	Medium Fireballs, Sonic Booms and Yoga Fires 

are faster

66	EDB8-A723	Medium Fireballs, Sonic Booms and Yoga Fires 

are super fast

67	EEBA-AD93	Hard Fireballs, Sonic Booms and Yoga Fires 

are slower

68	EBBA-AD93	Hard Fireballs, Sonic Booms and Yoga Fires 

are faster

69	EDBA-AD93	Hard Fireballs, Sonic Booms and Yoga Fires 

are super fast

70	DDB1-D4F3 + EEB1-D7B3	Light Sumo Head Butts and Rolling 

Attacks are slower

71	DBB1-D4F3 + EBB1-D7B3	Light Sumo Head Butts and Rolling 

Attacks are faster

72	F9B1-D4F3 + EDB1-D7B3	Light Sumo Head Butts and Rolling 

Attacks are super fast

73	DDB1-D4B3 + EEB5-DDF3	Medium Sumo Head Butts and 

Rolling Attacks are slower

74	DCB1-D4B3 + E5B5-DDF3	Medium Sumo Head Butts and 

Rolling Attacks are faster

75	F1B1-D4B3 + 33B5-DDF3	Medium Sumo Head Butts and 

Rolling Attacks are super fast

76	DDB1-D7F3 + EEB5-DDB3	Hard Sumo Head Butts and Rolling 

Attacks are slower

77	D8B1-D7F3 + E9B5-DDB3	Hard Sumo Head Butts and Rolling 

Attacks are faster

78	F5B1-D7F3 + 32B5-DDB3	Hard Sumo Head Butts and Rolling 

Attacks are super fast

79	6DA4-6707	Most special moves disabled (computer can 

still do them, Zangief(tm) can still do Spinning Clothesline(tm))

80	CB61-07A4	Invisible Fireballs, Sonic Booms, Yoga Fires 

and Yoga Flames(tm)

81	1868-0D6C	No Fireballs, Sonic Booms or Yoga Fires, 

makes Yoga Flame invisible

Remember, you can pick 'n mix your codes! You can enter up to FIVE 

codes at a time (but some effects require more than one code).

Street Fighter II, M. Bison, Ryu, Honda, Blanka, Guile, Ken, Chun-Li, 

Zangief, Dhalsim, Balrog, Vega, Sagat, Edmond Honda, Sumo Head 

Butt, Rolling Attack, Flash Kick, Sonic Boom, Whirlwind Kick, Yoga 

Fire, Yoga Flame, and Spinning Clothesline are trademarks of Capcom 

USA, Inc.



Super Valis IV(tm) Game

Plenty o' action and adventure as you fight your way to freedom 

against the evil king, using the potent Valis(tm) sword and picking 

up special attacks as you move along. VAL Code 1 is an obvious 

choice for a quick advantage, Code 2 gives you infinite use of your 

special attacks, and Code 3 protects you.

VAL

CODE	KEY IN . . .	EFFECT . . .

1	042C-ADD7	Allows you to select easy mode on the 

options screen

2	DD66-A7A7	Infinite usage for all special attacks

3	C2AA-0DAF	Protection from most enemy attacks

4	F684-0F0D	Heart worth more

5	4684-0F0D	Heart worth much more

DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO 

HAVE ANY ITEMS FOR THE CODES TO WORK

6	CB62-6767 + D762-67A7	Item is always search

7	CB62-6767 + DF62-67A7	Item is always three-way beam

8	CB62-6767 + D462-67A7	Item is always bomber

9	CB62-6767 + D062-67A7	Item is always homing

10	CB62-6767 + D962-67A7	Item is always heart

11	CB62-6767 + D162-67A7	Item is always armor

12	826F-A467	Selecting an item does not remove it from the 

menu of available items

Remember, pick and mix your codes for maximum variety.

Super Valis IV is a trademark of Atlus.



Terminator(tm) Game

Protect Sarah Connor(tm) from the Terminator(tm) in this 

challenging and explosive side-scrolling jumping and shooting game. 

Try TERM Codes 5 and 6 for infinite lives and energy.

TERM

CODE	KEY IN . . . 	EFFECT . . . 

1	DCAB-A7FC	10 grenades on pick-up

2	D4AB-A7FC	2 grenades on pick-up

3	4AA3-0F96	Infinite grenades

4	C2A5-0D98	Infinite missiles

5	C28F-042C	Infinite energy--not on car stages

6	C286-17DD	Infinite lives--not on car stages

7	EE81-0D9C	Longer invulnerability after being hit

8	FE81-0D9C	Shorter invulnerability after being hit

9	DBA2-C4AF	Start with 9 lives

10	DFA2-C4AF	Start with 1 life

11	4AA9-04F6	Don't lose grenades on dying

12	4AA9-0F96	Don't lose missiles on dying

13	D7A9-0D96	Get rapid fire on dying

14	D767-CFAD	Start with rapid fire

Remember to pick and mix your codes.

Terminator and Sarah Connor are trademarks of Cinema '84, A 

Greenberg Brothers Partnership.



Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game

Buster Bunny's(tm) got a lot to do as he jumps, dashes, drop kicks 

and slides through six different stages--everything from going to 

school to rescuing princesses. Keep alive with TOON Code 25 

(infinite health), and keep your dash meter up with Code 27. Experts, 

start and continue with one life using Codes 1 and 7.

TOON

CODE	KEY IN . . .	EFFECT . . .

1	DF6F-14DF	Start with 1 life

2	D96F-14DF	Start with 5 lives

3	FD6F-14DF	Start with 10 lives

4	496F-14DF	Start with 25 lives

5	9D6F-14DF	Start with 50 lives

6	BB6F-14DF	Start with 99 lives

7	DFC0-CFAF	Continue with 1 life

8	D9C0-CFAF	Continue with 5 lives

9	FDC0-CFAF	Continue with 10 lives

10	49C0-CFAF	Continue with 25 lives

11	9DC0-CFAF	Continue with 50 lives

12	BBC0-CFAF	Continue with 99 lives

13	DD34-37D7	Infinite lives--except football level

14	DDC0-3F07	Infinite lives--football level

15	DD6D-47D0	Start with no continues on normal level--

handicap

16	D56D-47D0	Start with 7 continues on normal level

17	DB6D-47D0	Start with 9 continues on normal level

18	DD6D-4700	Start with no continues on challenge level

19	D96D-4700	Start with 5 continues on challenge level

20	D56D-4700	Start with 7 continues on challenge level

21	DB6D-4700	Start with 9 continues on challenge level

22	DFCD-4FAF	Start with 1 heart on Children or Normal 

difficulty levels--DON'T PICK CHALLENGE LEVEL

23	D0CD-4FAF	Start with 4 hearts on Children or Normal 

difficulty levels, 2 on Challenge

24	D9CD-4FAF	Start with 5 hearts on Children or Normal 

difficulty levels, 3 on Challenge

25	3CE9-448A	Infinite health (when hit, a fake empty heart 

appears)

26	D184-C4A1 	5 heart maximum on challenge level

27	C927-47AD	Dash meter doesn't go down

28	D46B-CFAF	1-up gives 2 free guys--not on mystery 

weight challenge level, or if you get 1-up by collecting stars

29	D43E-C48E	Small star worth 2 stars

30	D93E-C48E	Small star worth 5 stars

31	FD3E-C48E	Small star worth 10 stars

32	DF64-14AA	Gold Gogo Dodo Trophy(tm) lasts 1/2 as long

33	D064-14AA	Gold Gogo Dodo Trophy lasts 2x as long

34	C9CE-1F0F	Choose bonus level after completing a level

35	7036-C001	Passwords work on any difficulty level (not 

just Children level)

Have fun pickin' and mixin' your codes.

Tiny Toon Adventures, Buster Busts Loose, Buster Bunny and Gold 

Gogo Dodo Trophy are trademarks of Warner Bros.



Wayne's World(tm) Game

Help Wayne(tm) save Garth(tm) from Zantar the Gelatinous Cube(tm) 

by running and jumping around and firing your guitar. The best thing 

about this game is that it's excellent. Try HURL Code 10 for infinite 

Worthiness(tm).

HURL

CODE	KEY IN . . . 	EFFECT . . . 

1	DFAA-A764	Start with 1 life

2	D7AA-A764	Start with 3 lives

3	D5AA-A764	Start with 7 lives

4	DBAA-A764	Start with 9 lives

5	C28F-0704	Infinite lives

6	DF87-0764	Start with 1 Worthiness(tm) point

7	D787-0764	Start with 3 Worthiness points

8	D587-0764	Start with 7 Worthiness points

9	DB87-0764	Start with 9 Worthiness points

10	C2BC-D728	Infinite Worthiness

11	C2B5-04BC	Worthiness item worth nothing on pick-up

12	C2B0-04BC	Schwing(tm) item worth nothing on pick-up

13	C269-0DBB	Infinite Schwings if you have at least 1

14	EEB3-DF98	Invincibility lasts longer after getting hit

15	FDB3-DF98	Invincibility does not last as long after 

getting hit

16	82BB-0FF8	Invincibility lasts forever after getting hit 

(Wayne(tm) blinks)

17	6DBB-D428	Invincibility (Wayne doesn't blink)

18	DDBB-D4BC	Amp power-up worth nothing on pick-up

19	D0BB-D4BC	Amp power-up gives you Distortion-type 

chords

20	D4BB-D4BC	Amp power-up gives you Mega-Amp-type 

chords

21	D7BB-D4BC	Amp power-up gives you Chorus-type chords

22	D9BB-D4BC	Amp power-up gives you Homer-type chords

23	DDBD-0DFC	Distortion power-up worth nothing on pick-up

24	DFBD-0DFC	Distortion power-up gives you Amp-type 

chords

25	D4BD-0DFC	Distortion power-up gives you Mega-Amp-

type chords

26	D7BD-0DFC	Distortion power-up gives you Chorus-type-

chords

27	D9BD-0DFC	Distortion power-up gives you Homer-type-

chords

28	C2BB-079C	Heart item worth nothing

Party time--pick and mix your codes.

Wayne's World, Wayne, Garth, Zantar the Gelatinous Cube, Worthiness 

and Schwing are trademarks of NBC.



Wing Commander(tm) Game

Use these cool codes to increase the protection for your vessel in 

this 3-D space combat simulator. These codes are best used for 

combat only.

WING

CODE	KEY IN . . .	EFFECT . . . 

1	7ABC-3713	Increase front shield on Hornet

2	7AB4-4D1E	Increase rear shield on Hornet

3	0DBB-4F1E	Increase front armor on Hornet

4	0DBD-141E	Increase rear armor on Hornet

5	0DBE-1D1E	Increase left side armor on Hornet

6	0DB5-171E	Increase right side armor on Hornet

7	17B8-3D13	Increase front shield on Scimitar

8	17B4-4F1E	Increase rear shield on Scimitar

9	17BB-441E	Increase front armor on Scimitar

10	17BD-171E	Increase rear armor on Scimitar

11	17BE-1F1E	Increase left side armor on Scimitar

12	17B6-1D1E	Increase right side armor on Scimitar

13	EEBC-37C3	Mega front shields on Hornet

14	EEB4-4DCE	Mega rear shields on Hornet

15	99B8-3DC3	Mega front shields on Scimitar

16	99B4-4FCE	Mega rear shields on Scimitar

Remember to pick 'n mix your codes.

Wing Commander is a trademark of Origin Systems, Inc.

