GAME GENIE CODES FOR SUPER NES(tm)



(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.

Excerpts from Game Genie(tm) Code Updates made available for the 

private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 

AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 

NON-COMMERCIAL USE as long as it is not altered and all text 

remains intact.

Game Genie is a product of Lewis Galoob Toys, Inc., and is not 

manufactured, distributed or endorsed by Nintendo of America Inc. 

Super NES is a trademark of Nintendo of America Inc. Game titles are 

trademarks of their respective owners.

Game Genie is a trademark of Lewis Galoob Toys, Inc. 

U.S. Patent No. 5,112,051.



NBA JAM(TM) GAME FOR SUPER NES(R)



NOTE: THERE ARE 2 VERSIONS OF SOME OF THESE CODES. IF THE 1ST 

CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE 2ND CODE

1	BBCC-0F6F	Visitor's baskets worth 1

2	34CC-0F6F	Visitor's baskets worth 2

3	30CC-0F6F	Visitor's baskets worth 3

4	39CC-0F6F	Visitor's baskets worth 4

5	35CC-0F6F	Visitor's baskets worth 5

6	36CC-0F6F	Visitor's baskets worth 6

7	3CCC-0F6F	Visitor's baskets worth 7

8	3ACC-0F6F	Visitor's baskets worth 8

9	BBC6-A7AF	Home's baskets worth 1

10	34C6-A7AF	Home's baskets worth 2

11	30C6-A7AF	Home's baskets worth 3

12	39C6-A7AF	Home's baskets worth 4

13	35C6-A7AF	Home's baskets worth 5

14	36C6-A7AF	Home's baskets worth 6

15	3CC6-A7AF	Home's baskets worth 7

16	3AC6-A7AF	Home's baskets worth 8

17	D8E8-C718 / D8E7-C448	All players have super dunk 

ability

18	D6E3-C748 / D6E1-CF38	All players have infinite turbo

19	D6E2-CFC8 / D6E9-CD18	All players always "on fire"

20	D8E6-C7C8 / D8ED-C418	All players have super 

interception ability

21	D6ED-3DC8 / D6E5-C718	"Juice" mode

22	D6EC-CF38 / D6E4-CDC8	Shot success percentages 

displayed for non-dunk shots

23	D4BD-3038 + D4BA-C948	Only need 2 baskets to be "on 

fire"

24	D0BD-3038	Need 4 baskets to be "on fire"

25	D9BD-3038	Need 5 baskets to be "on fire"

26	D1BD-3038	Need 6 baskets to be "on fire"

27	D5BD-3038	Need 7 baskets to be "on fire"

28	D6BD-3038	Need 8 baskets to be "on fire"

29	DBBD-3038	Need 9 baskets to be "on fire"

30	DCBD-3038	Need 10 baskets to be "on fire"

31	D4BD-3038	Need 2 baskets to stay "on fire" until an 

opponent goes "on fire"

32	DDE6-3B2A / DDE1-3C2A	Turbo bar never goes up (until 

next quarter)

33	D3E6-3B2A / D3E1-3C2A	Turbo bar restores very slowly

34	F9E6-3B2A / F9E1-3C2A	Turbo bar restores much slower

35	F2E6-3B2A / F2E1-3C2A	Turbo bar restores slower

36	0DE6-3B2A / 0DE1-3C2A	Turbo bar restores faster

37	9DE6-3B2A / 9DE1-3C2A	Turbo bar restores much faster

38	6FE6-3B2A / 6FE1-3C2A	Turbo bar restores extremely fast

39	D0E5-3CFA / D0E9-38FA	Turbo drains very slowly

40	D6E5-3CFA / D6E9-38FA	Turbo drains slower

41	FDE5-3CFA / FDE9-38FA	Turbo drains slightly slower

42	44E5-3CFA / 44E9-38FA	Turbo drains slightly faster

43	42E5-3CFA / 42E9-38FA	Turbo drains faster

44	76E5-3CFA / 76E9-38FA	Turbo drains very fast

(C)1994 Lewis Galoob Toys, Inc. All Rights Reserved. NBA Jam is a 

trademark of NBA Properties, Inc. Super NES is arademark of 

Nintendo of America Inc.



