GAME GENIE CODES FOR SUPER NES(tm)



(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.

Excerpts from Game Genie(tm) Code Updates made available for the 

private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 

AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 

NON-COMMERCIAL USE as long as it is not altered and all text 

remains intact.

Game Genie is a product of Lewis Galoob Toys, Inc., and is not 

manufactured, distributed or endorsed by Nintendo of America Inc. 

Super NES is a trademark of Nintendo of America Inc. Game titles are 

trademarks of their respective owners.

Game Genie is a trademark of Lewis Galoob Toys, Inc. 

U.S. Patent No. 5,112,051.



STAR TREK: THE NEXT GENERATION(TM) GAME

Away Team Codes

1	DD81-47DB + DD88-4DDB	Medical packs aren't used up

2	DF2A-1DD7	Start each away mission with 1 medical pack

3	D42A-1DD7	Start each away mission with 2 medical 

packs

4	D02A-1DD7	Start each away mission with 4 medical 

packs (only 3 shown)

5	D92A-1DD7	Start each away mission with 5 medical 

packs (only 3 shown)

6	DDAF-446C	Phaser power doesn't go down

7	F62A-1467	Start away missions with phasers at 1/2 

power

8	402A-1467	Start away missions with phasers at 3/4 

power

9	DA2A-1467	Start away missions with phasers at 1/4 

power

10	6D86-4FAB	Medical packs heal more

11	D486-44DB	Medical packs heal twice as much

12	D786-44DB	Medical packs heal completely

13	8EA4-4FD6	Crew members are immune to enemy fire

Space Combat Codes

14	DFB2-1DF7	Forward torpedoes reload much faster

15	D4B2-1DF7	Forward torpedoes reload faster

16	DFB8-1FF7	Aft torpedoes reload much faster

17	D4B8-1FF7	Aft torpedoes reload faster

18	C26C-3FFD	Forward torpedoes don't require recharging

19	C267-342D	Aft torpedoes don't require recharging

20	D6B4-1F27	Enemy shields regenerate at half speed

21	D0B4-1F27	Enemy shields regenerate at 1/4 speed

22	DDB4-1F27	Enemy shields don't regenerate

23	F6B4-1F27	Enemy shields regenerate faster

24	3C6A-14FF	Forward phasers never lose power

25	C2B3-4DB7	Forward phasers don't recharge

26	3C69-17BF	Aft phasers never lose power

27	C2BE-44F7	Aft phasers don't recharge

28	D764-1D24	Torpedoes do half damage

29	D064-1D24	Torpedoes do less damage

30	D564-1D24	Torpedoes do slightly more damage

31	D664-1D24	Torpedoes do more damage

32	DB64-1D24	Torpedoes do much more damage

33	DA64-1D24	Torpedoes do double damage

Star Trek: The Next Generation and Phaser are trademarks of 

Paramount Pictures.



