GAME GENIE CODES FOR SUPER NES(tm)



(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.

Excerpts from Game Genie(tm) Code Updates made available for the 

private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 

AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 

NON-COMMERCIAL USE as long as it is not altered and all text 

remains intact.

Game Genie is a product of Lewis Galoob Toys, Inc., and is not 

manufactured, distributed or endorsed by Nintendo of America Inc. 

Super NES is a trademark of Nintendo of America Inc. Game titles are 

trademarks of their respective owners.

Game Genie is a trademark of Lewis Galoob Toys, Inc. 

U.S. Patent No. 5,112,051.



SUPER METROID(tm) GAME

1	DD38-C4A8	Skip intro and start on Planet Zebes when 

starting a new game

2	DDCF-4461 + 6DCC-47A1	Select area when loading a game 

(press right on map screen to select)

3	C225-3005	No energy loss from enemies

4	C22A-456D	Super jumps don't drain energy

5	C288-C5A7	Almost infinite missiles

6	C28A-C9D7	Almost infinite super missiles

7	3CA4-450D	Almost infinite super bombs

8	62C5-14A6	Start with hyper gun in inventory

SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED 

GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A 

NEW GAME

9	FA68-4760 + DD6A-C7DF	MASTER CODE-MUST BE USED WITH 

CODES 10 THRU 57

10	E7D7-FAAD + DFD7-FA6D	Start with about 500 energy tanks

11	88D7-FAAD + D4D7-FA6D	Start with about 700 energy tanks

12	35D7-FAAD + D7D7-FA6D	Start with about 1000 energy 

tanks

13	CED7-FAAD + D0D7-FA6D	Start with about 1200 energy 

tanks

14	28D7-FAAD + D9D7-FA6D	Start with about 1500 energy 

tanks

15	DCD7-F26D	Maximum missiles=10

16	FBD7-F26D	Maximum missiles=25

17	74D7-F26D	Maximum missiles=50

18	08D7-F26D	Maximum missiles=75

19	10D7-F26D	Maximum missiles=100

20	52D7-F26D	Maximum missiles=125

21	B1D7-F26D	Maximum missiles=150

22	CED7-F26D	Maximum missiles=175

23	A6D7-F26D	Maximum missiles=200

24	D9D7-F36D	Maximum super missiles=5

25	DCD7-F36D	Maximum super missiles=10

26	FBD7-F36D	Maximum super missiles=25

27	74D7-F36D	Maximum super missiles=50

28	D9D7-FE6D	Maximum super bombs=5

29	DCD7-FE6D	Maximum super bombs=10

30	FBD7-FE6D	Maximum super bombs=25

31	74D7-FE6D	Maximum super bombs=50

32	DDD0-FE6D	Set hours played to 0 (for better ending)

33	FDDF-F2AD	Add charge beam

34	DFDF-F26D	Get wave beam

35	D7DF-F26D	Get ice and wave beams

36	D5DF-F26D	Get ice, wave, and spazer beam

37	DEDF-F26D	Get ice, wave, spazer, and plasma beams

38	D0DF-FA6D	Add ball

39	D9DF-FA6D	Add ball and varia suit

40	D5DF-FA6D	Add ball, varia suit, spring ball

41	45DF-FA6D	Add ball, varia suit, spring ball, gravity suit

42	4EDF-FA6D	Add ball, varia suit, spring ball, screw 

attack, gravity suit

43	FDDF-FAAD	Add bomb

44	6DDF-FAAD + 6DDF-FA0D	Add X-ray

45	ADDF-FAAD + ADDF-FA0D	Add X-ray and grapple

46	BDDF-FAAD + BDDF-FA0D	Add X-ray and bomb

47	2DDF-FAAD + 2DDF-FA0D	Add X-ray, grapple, bomb

48	FFDF-FAAD	Add bomb and hi-jump boots

49	7FDF-FAAD	Add bomb, hi-jump boots and speed boots

50	77DF-FAAD	Add bomb, all boots

51	E7DF-FAAD + E7DF-FA0D	Add all boots, bomb, grapple, X-

ray

52	EED9-93DD	Crateria is already mapped out

53	EED9-930D	Brinstar is already mapped out

54	EED9-936D	Norfair is already mapped out

55	EED9-93AD	Wrecked ship is already mapped out

56	EED9-9EDD	Maridia is already mapped out

57	EED9-9E0D	Tourian is already mapped out

(C)1994 Lewis Galoob Toys, Inc. All Rights Reserved.

Super Metroid, Super NES and related names are trademarks of 

Nintendo of America Inc.