Hi.

This is a short remark to well experienced Devil V2.0c + V1.02 users.
For further documentation look at the file readme.txt and the file
docs/userman.doc.

This is the full version of Devil V2.0e.
 
New features (V2.0d->V2.0e):
-fixed bugs:
 * the crash when you try to connect cubes in a level without exit side.
 * play level feature (I hope it finally works now for everyone)
 * delete sides with tagged sides 
 * some minor things
-changed:
 * the 'make room' feature is useless, so I have it removed. You can replace
   it with the following steps:
   1. tag all cubes of the room
   2. 'use cube tag' in side mode
   3. press right mouse button on 'delete' in side window.
 * added a 'Save level to Descent directory' option for the guys running
   under Windows 95 with Descent&Devil at the same time.
 
A BIG thanks to all guys at the mailing list and all others for bug reporting
and making suggestions.

This is a prerelease. 

If you have any questions, please mail them NOT to me directly but to the 
Devil Mailing List (DevilML@aol.com) - thanks to Steven P. Clouse. I am
subscribed in this mailing list, too, so I will receive everything you send to
it (and a lot of other guys will receive it also and can answer your
questions).

The hotkeys:
 shift+esc: fast quit
 esc: quit
 tab: change movemode
 ctrl+c: cubemode
 ctrl+s: sidemode
 ctrl+p: pointmode
 ctrl+t: thingmode
 ctrl+w: wallmode
 F2: fast save
 M: set connected side/exit
 m: make macro
 g: grid on/off
 shift+del: delete tagged
 del: delete current
 backspace: delete special
 shift+ins: insert fast
 ins: insert
 F3: make room
 5: beam to current object
 7: goto wall
 9: goto side cube
 L: previous level
 l: next level
 C: previous cube
 c: next cube
 S: previous side
 s: next side
 P: previous point
 p: next point
 T: previous thing
 t: next thing
 W: previous wall
 w: next wall
 ctrl+space: tag special
 shift+space: tag all
 space: tag
 shift+*: increase rotation angle
 shift+/: decrease rotation angle
 *: increase movefactor
 /: decrease movefactor
 A: increase visibility
 Y: decrease visibility
 Z: decrease visibility
 +: enlarge object
 -: shrink object
 y: move backward
 z: move backward
 N3: move backward
 N2: move down
 a: move forward
 N1: move forward
 N4: move left
 N8: move up
 N6: move right
 1: bank left
 8: turn down
 3: bank right 
 4: turn left
 2: turn up
 6: turn right

Merry Christmas,
Achim

PS: Next release: Automatic mine illuminating. I originally planned
 to do this in this release but, well, I haven't finished it yet and
 I wanted to release this -hopefully quite stable- version before
 Christmas. I'm currently working on it and I hope I can finish this
 task in the next week (holidays :-))). Also I hope to get texture
 mapping finished in the next three weeks, but I'm not sure about this.

