New LOD mission yay!!
-=-=-=-=-=-=-=-=-==-=-
Name: Tricks and traps..
Player: Multi1 (LOD)
Enemies: GDI and FOD (Multi2)
Difficulty: Medium-Hard
Designer: Mike McFall (YAcko)
Replaces: SCG13EA.INI and .MAP
Time to finish: 4 hours
Thanks to: YOU for d-loading it! 
Last Updated: None yet
Release Date: June 30

Here's the Scenario:
=-=-==-=-=-=-=-=-=-=-
Since the Tiberian wars, and the death of General Shepard, GDI is a minor
group now. Our rivals now are FOD and the group SIN. GDI is very small, with
only small funding. Their self esteemed leader is Commander Carter, his
missions into our territory have slowed and halted our progression in Europe.
He must be terminated. After your succesful last mission in defending the
city and wiping out SIN & FOD, we have gotten reports that Carter is hiding
out in an abandoned GDI superbase. You are to take over that base and find
him. Your only threat is the automated turrets and towers, which are almost
destroyed. Also, we have not been able to get visual contact with your sector
so report back with your findings after you scout the area.


Your Mission
-=-=-=-=-=-=-
Take over the abandoned GDI base, scout the area and report back to the base.
You will have a small contingent of engineers and two M1 Abrams tanks at your
disposal. If anything turns up, re-inforcements will be en route.


*WARNING*
-=-=-=-=-=-
Since the Player is set to <Multi1>, C&C will not recognize you when you
complete the mission and will halt. (It will not crash, but you may have to
reboot) The only way out of this is to abort the mission when you are
absolutely sure you will win. Oh yeah, this missions pretty hard too.

To hexers and programmers:
-=-=-=-=-=-=-=-=-=-=-=-=-=-
I've tried hacking the game.dat file so C&C will recognize Multi1-6 as either
GDI or NOD so the "Mission rundown" comes up when you beat a mission,
but with no prevail, I did find on an offset, that if you replace the Short
team ID of a usually non-playable team with <GDI> or <NOD> you will have its
logo instead of the garble in the sidebar.

Example:
  Replace <MP1, MP2, MP3, MP4, MP5, MP6, JP, and CIV> (those are what you
  should look for and change when hexing it) to GDI or NOD to get the logo.

It appears in the File as:
GDI Goodguy NOD Badguy CIV Neutral JP  Special MP1 Multi1
^^^ ^^^^^^^ ^^^ ^^^^^^ ^^^ ^^^^^^^ ^^^ ^^^^^^^ ^^^ ^^^^^^
 1    2      1    2     1    2     1       2    1    2
                                 
1= Short ID for Team- change this to either GDI or NOD for the logo
2= Team Name- The positions for the colors are solid and if you exchange
   <Goodguy> and <Multi1>, <Goodguy> will have <Multi1> colors. This is
   pointless if you are going to distribute your missions.

About the mission(s)
-=-=-=-=-=-=-=-=-=-=-
So far I think this is my best mission yet, the triggers work like clockwork
and make the story line. Other missions by me..(found in GAMERS forum)
FOD.ZIP......this was the original that started it all!
SINFOD.ZIP...this is a battle on two fronts (SIN <green> and FOD <orange>
             within a demolished city! Also, an awesome mission.
CARTER.ZIP...thats what you just d-loaded!

I dont mean to brag, but it seems my missions have the most d-loads! Thanks!


Contact:
-=-=-=-=-
You can contact me, Mike McFall, at 102412,471@compuserve.com if you really
liked it, hated it, or have any bug reports or just wanna say "Hey there!"
If someone could u-load my missions to their fav. web site, I'd be grateful.

GOOD LUCK, YOU'LL NEED IT  : )











