
Version history of CrossWords:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Version 6.5 -- October 26, 1996

-- Added code to "skip" over clues, that have already been answered,
   when players are toggling thru across/down clues.
   Thanks Jon!
===============================================================================
Version 6.0 -- August 25, 1996

-- Some SysOps were having problems with CrossWords when operating under 
   a fossil driver. This was a long time problem that I just now located
   and fixed.
-- And MUCH better expansion of puzzles - can now handle
   puzzles that contain as many as 125 clues across AND 
   down!!
===============================================================================  

Version 5.5 -- August 15, 1996

-- Bug fix with respect to the way in which the game handled players
   who had maxed out the number of times allowed to give correct answers
   the previous day.
===============================================================================

Version 5.0 -- August 12, 1996

-- Small addition to the code: after answering a clue correctly, incorrectly,
   or getting the ominous "ALREADY ANSWERED" message, the game will now
   re-display the clue - rather than clear the line and wait for a key-press.
   This is simply an "orientation-helper"! <g>
-- With this version SysOps who wish to upgrade should do a NEW INSTALL as the
   format for the "games.dat" file format has changed.
-- The CrossWords Editor program (CWEDIT), has been recompiled for
   better code optimazation; and to handle the new "games.dat" format
   for editing puzzles.
-- (REGISTERED VERSIONS ONLY)
   With this release, I am changing the way in which puzzles will be
   imported into CrossWords. Extra puzzle archives (PUZ##.ZIP) will now contain
   5 puzzles and gamebrd#.ans per archive PLUS a "readme.1st" file. 
   So, SysOps now only need to:
		1.) If changing ALL 5 puzzles, simply copy over ALL files
		    from archive to your CrossWords directory. Then read
		    the "readme.1st" file to obtain the number of 
		    across & down clues; you'll need these numbers 
		    to edit your "games.dat" file with CWEDIT.EXE.
	OR
		2.) If changing out one puzzle at a time from a puzzle-
		    pack, SysOps will need to extract the appropriate puzzle#.dat, 
		    gamebrd#.ans file(s) to your CrossWords directory. 
		    Read the included "readme.1st" file to find the 
		    appropriate number of across clues & down clues
		    for the puzzle(s) you're extracting. Then use your
		    CWEDIT.EXE file to edit the games.dat file. Sounds 
		    complicated, but it really isn't.
-- Main menu will now indicate which puzzles that you're users have reached the max
   allwoed per day (as set by you in the config file). Some players were forgetting 
   which ones they had already been in.
   Thanks MaryLou!

=============================================================================
Version 4.0 -- June 1, 1996

-- This release includes a scoring module incorporated into the cwords.exe
   program; it is backwards compatible (ie., meaning it will work with any
   of the previous puzzles created).

=============================================================================
Version 3.5 -- May 25, 1996

-- This release addresses a problem that multi-node BBS's had with the way 
   in which CrossWords wasn't sharing opened files across nodes. As of 
   version 3.5 this problem is now fixed. 

==============================================================================
Version 3.1 -- May 20, 1996

-- Maintenance Release. Only a minor change in the way in which the 
   program handles 'detecting' whether or not the remote caller has
   ANSI loaded. Special thanks to Rich Coon for this one. 

==============================================================================
Version 3.0 -- April 3, 1996

-- Well, the player scoring had bugs that would require extensive debugging to
   fix; so I have removed the scoring algorithm for now - should have it worked
   out for version 4 later this year.
-- Seems I forgot to reset/clear the puzzles before zipping up the archive;
   corrected that problem. 
-- Added CWEDIT to this release - used to create/modify puzzles for use with 
   CrossWords. Will only work if you have CrossWords registered.
-- Added <R>edraw option to the program.
   	

==============================================================================
Version 2.0 -- December 23, 1995

-- Added player scoring to the program. Added 5 new puzzles to the program.
   Re-wrote the program code to use random access files for .dat files; this
   dramatically cut down on the number of files on the Hard Drive and sped 
   up the program quite a bit.

==============================================================================
Version 1.0 -- December 3, 1995

-- First public release! 

============================================================================
Version 0.1a <BETA> November 14, 1995

-- Compiled source code using QuickBasic 4.5 & DoorFrame 4.9
-- Set a limit of 2 trys per puzzle per player for unregistered version.
   Registered versions are sysop configurable.	
-- Added a screen for non-ANSI users before dumping them back to the BBS.
-- ANSI REQUIRED!
