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  What's New  
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Changes in version 1.2a

 Impulse 103 - toggle to and from Cujo's viewpoint is now working correctly
  (it was purposely disabled in version 1.2).

 Cujo runs a bit smoother because he is updated more frequently and his yaw
  rate is 20 degrees instead of 30 (which is the turn rate of normal dogs).

Changes in version 1.2

 Cujo will eat gibs and heads for health.  Eating either will heal him 15
  points.  If there are no enemies around and Cujo's health is 90% or less
  he will eat any gibs he sees.  If Cujo's health is 25% or less he will
  go after any visible gibs even if enemies are visible to him.  Cujo will
  not go after gibs if he has been told not to attack.  Thanks to Gary 
  Mcmillin <psyhe@hitech.net.au> for this idea!

 New rules for Cujo in a deathmatch:
  1) You must pick up a yellow armor to get Cujo.  You will still get the
     yellow armor, but Cujo will be made available to you for ONE USE.  If
     you don't need the armor because yours is better or the same IT STILL
     GETS PICKED UP.  This is to prevent the Cujo powerup from staying around
     for other people to pick up.  If your armor is better, you will still
     keep the better armor, but the armor powerup will disappear.
  2) You can only spawn one Cujo at a time.
  3) You can only keep one Cujo powerup at a time.  You CAN spawn a Cujo
     and then pick up another Cujo powerup, but if you pick up a second
     powerup, you will still only have one other use.  There is no counter
     for how many Cujo powerups you can have.  You either have one or you
     don't!
  4) Instead of 200 health and 200 red armor, Cujo gets 100 health and
     150 yellow armor in deathmatch.

 Cujo has a a refined skin, thanks to Ed Oviedo <joviedo@gibson.com>, who
  smoothed it out with Photoshop.  Thanks, Ed.

 Cujo no longer teleports away when he is killed.  Either he get's gibbed,
  or his body remains where it falls.  Much cooler.  The bodies stay around
  for a few minutes.  Don't ask me to make all bodies solid.  I tried this
  and it sucks.  They just get in the way.

 You can find out Cujo's health and armor status as long as he is in view
  of the player.

 You can tell Cujo to stay or follow.  If Cujo is staying he will still
  attack enemies, but he will not follow the player.  Thanks to Betty Hardy
  <bhardy@idcnet.com> for giving me the idea.
