Conquest of the New World
 Version 1.06
 Update Notes
 
 May 14, 1996
 
 
 INTRODUCTION
 
 This README file accompanies the version 1.06 release of Conquest of the New
 World. This file will provide you with late-breaking information about
 changes to the game design, along with tips on installing and playing the
 game.
 
 This version is an interim bug fix release. It includes some new features,
 such as Commonwealth, but does not include Play-by-Email support. That
 feature will be available in version 1.10. Version 1.06 is different in
 operation from version 1.05; the two cannot be used together.
 
 This release is a patch to the full game. You must own a complete copy of the
 game on CD-ROM in order to use this patch.
 
 You should use this patch only to replace previous versions of the game (1.05
 and earlier). It will give you a new executable file, but expects all other
 files to be identical to those installed with previous versions. Subsequent
 patch releases will include all of the features in this release plus
 additional changes, so you do not need this file if you are already running a
 newer version of the code.
 
 For basic information on installation, system requirements, and
 troubleshooting, please consult the README.TXT file on your Conquest of the
 New World CD-ROM.
 
 
 VERSION HISTORY
 
 1.00: Initial U.S. release.
 
 1.01: Initial European release; various string fixes and AI adjustments.
 
 1.05: Second U.S. release; also works with European data files, but strings
 associated with Commonwealth will be in English.
 
 1.06: Third U.S. release, with adjustments to Commonwealth and Federation.
 
 
 INSTALLING THE UPDATE
 
 The version 1.06 update for Conquest of the New World can be installed easily
 as follows:
 
     1) Copy the file CNW106.EXE (or CNW106.ZIP) to the directory that
 contains your copy of Conquest of the New World. The game must have already
 been installed on your hard disk before you can use this patch. This file
 contains a compressed version of the game.
 
     2) You may wish to make a backup copy of your current version. The only
 file that you need to back up is CNWMAIN.EXE. If you wish to make a backup,
 do it now.
 
     3) In Windows, double-click on the file CNW106.EXE or CNW106.ZIP to
 install the new version. This process will overwrite the file CNWMAIN.EXE in
 the directory that contains the update file.
     
     4) In Windows (any version), if you have the file CNW106.EXE, you can
 also use the MS-DOS prompt and type CNW106 to perform this procedure. For
 CNW106.ZIP under DOS, you'll need to type PKUNZIP CNW106.ZIP.
 
 
 REMINDERS
 
 Network play requires that at least one machine on the network have access to
 the CD-ROM of the game. Whenever a player resumes a network game in progress
 or joins a newly forming net game, the computer will check locally and then
 over the network for the presence of the CD.
 
 In order to prevent problems between different versions of the game, such as
 CRC errors, the program requires that all machines on any given network be
 running the identical version of the software. Any machine which has the new
 code will not allow games to be played against people with older versions of
 the game. Users can determine which machines on the network have incorrect
 versions by bringing up the Network Status window. The information lines for
 all machines with versions that differ from the one on the current machine
 will be displayed in red. Be sure to install the update on every machine
 before starting a new network game.
 
 To summarize: you can't play multiplayer using version 1.05 against version
 1.06 of the game.
 
 The virtual memory code for this game creates a temporary swap file on the
 hard disk. The game therefore requires that at least 8 megabytes (preferably
 16 megabytes or more) of disk space be available when the game is started.
 Additional disk space will be necessary for each game file created
 (approximately 500K bytes). Failure to provide this amount of free space may
 cause the program to report "Out of Memory" errors even if sufficient RAM is
 available.
 
 Clarification: you can use the Shift key to speed up the up and down arrows
 for numeric values in the Trade dialogs, the War College, and so on. But you
 need to press Shift before clicking the arrow, not after.
 
 Back door: You can exit your game without saving if you wish to redo a turn.
 Hold down the Shift key and press the Esc key. This will exit to DOS without
 saving the changes made since the last save.
 
 
 DETAILED INFORMATION ON THIS RELEASE
 
 The following is a list of all important changes which have been made in the
 game since the 1.00 release.
 
 * Saved games: Saved games from previous versions should still work correctly
 with this release. Some problems will be fixed when games are loaded under
 the new code.
 
 * Fixed problems with "stuck units" which caused a number of related
 symptoms:
   - Units which are unable to move even though they have nonzero move
     allotment remaining.
   - AI acting nonaggressive
   - AI taking a long time to make moves sometimes
 
 * Fixed end of Island Scenario so that it works properly when Unlimited.
 
 * Native tribes do not assist in their own demise
 
 * Added safety code to prevent corruption of saved game files when the AI
 players reach their maximum RAM utilization.
 
 * Fixed a bug which could cause CRC errors under certain circumstances.
 
 * Computer players are now fully enabled to get on boats and cross oceans to
 settle colonies or attack other players.
 
 * Added code which allows insertion of CD after game is launched
 
 * Fixed the end-of-game screen so that elements of the screen no longer
 overlap one another in six-player games.
 
 * Commonwealth is now enabled in this release. Players may Sue for
 Commonwealth when they have done at least 60% of the damage to the Mother
 Country's attacking forces as would be required to reach Independence.
 Players who achieve Commonwealth status may later declare Independence again.
 They must do 60% of the damage to the Mother Country that would normally be
 required to reach Independence. Note that the victory condition for
 Independence is not simply the winning of three battles, but the destruction
 of a specific number levels of the Mother Country's units (100 levels).
 
 The Commonwealth button will become enabled during any War for Independence
 when the player has done an amount of damage to the Mother Country equal to
 60% of the damage required to gain Independence. Clicking the Commonwealth
 button will change relations with the Mother Country to Happy and stop any
 pending attacks. It will also award 500 victory points.
 
 When a player achieves Commonwealth, future taxes will be reduced to 20% of
 their former value. Any pending taxes will still be owed, but 80% of the
 balance will be forgiven. Trade prices for sales of commodities will improve.
 If the player was not a Craftsman, prices will improve to the equivalent of a
 non-Independent Craftsman. If the player was already a Craftsman, prices will
 be the same as those for a fully Independent player without the Craftsman
 ability.
 
 Players who achieve Commonwealth will still be subject to the Mother
 Country's dictates regarding relations with other players.
 
 * In previous releases, the attacking forces of the Mother Country during
 Independence were smaller than they should have been. This has been
 corrected. The Mother's combat contingent will be two to three times larger
 now.
 
 * Serial play: Serial port and modem games are now much less likely to lose a
 connection. Connections are generally much more robust. Some reported
 problems with COM1, which caused an inability to connect, should also be
 resolved.
 
 * Bug fix: At process time, the non-sentient natives would occasionally
 attack a colony which was subjugated by the Mother Country, causing a crash.
 This will no longer happen. It is very rare.
 
 * Bug fix: Fixed a Divide by Zero error which occurred in certain rare
 circumstances when the AI tried to found a colony on a small island; this was
 detected during automated computer play of the game.
 
 * Bug fix: Points for Federation. Victory points were being computed
 incorrectly. The game should now award the proper 50 points per Federated
 tribe.
 
 * Bug fix: Trade with destroyed colonies. In certain cases, the code was not
 responding properly to the destruction of a colony, and would crash trying to
 trade with it. The code now cleans up after itself. This fix is retroactive.
 If an old file with this crash is loaded, the bug will no longer occur.
 
 * Bug fix: Stuck ships. The computer players would occasionally get their
 ships stuck on some corners of continents. This no longer happens.
 
 * Other minor changes were made to AI behaviors, string lengths, and so on.
 These will not ordinarily be noticed.
 
 
 CAVEATS (THINGS YOU SHOULD KNOW)
 
 THIS PRODUCT CONTAINS A FULL ON-LINE HELP SYSTEM. SIMPLY RIGHT-CLICK ON ANY
 UNIT, BUILDING, WINDOW, OR BUTTON TO LEARN MORE ABOUT HOW TO USE IT.
 
 If you have a problem with the game (especially if it is repeatable), please
 send a note to us at support@interplay.com so we can investigate and solve
 it.  Give us as much detail as possible about your hardware, your operating
 system, and the actions that led up to the problem.
 
 Likewise, if you see a feature that you really like or really hate, please
 tell us.  We design our games for you -- the dedicated gamer -- and we want
 to hear what you have to say, good or bad.  Our goal is to bring you a
 satisfying and challenging gaming experience.  Send comments to
 cnw@interplay.com. We cannot respond to each person individually, but we do
 read our mail and will give careful consideration to all suggestions.
 
 
 TROUBLESHOOTING
 
 If the program experiences slowdowns during play (the spinning globe appears
 when moving units around the map, or for no apparent reason at all), this is
 most likely due to a problem with the sound code. In general, on fast
 machines (any Pentium-class unit), the globe should not appear during a
 player's editing of a turn or during combat. The problem can be fixed or
 reduced in a number of ways. The following are, in order, the most likely
 steps to take to reduce this problem.
 
 1. Turn off sound to see if it makes a difference.
 2. Be sure that SMARTDRV and EMM386 are off. These can cause serious
 slowdowns in some cases.
 3. If under Windows 95, try to adjust the Windows 95 CD-ROM cache settings.
 The system can be set to optimize its performance for a variety of hardware
 configurations. Changing the numbers may clear up the problem (there is no
 one fixed setting that applies to all makes and models of computers and
 CD-ROM drives; the proper settings must be determined empirically for each
 individual machine).
 4. Copy the file CNWSNDC.WAD from the CD-ROM to the hard disk, in the same
 directory as the game. This will allow the game to read all of the sounds in
 the game from the hard disk, at the expense of requiring an additional 35
 megabytes of space.
 
 When running under Windows 95, be sure that your swap file is set to at least
 20 megabytes. Even running in a DOS box, the game makes use of Windows'
 virtual memory system. Better yet, just leave the swap file management under
 Windows' control (this should be the default on your machine anyway).
 
 Windows uses a number of special key sequences to switch between tasks.
 Because Conquest of the New World changes the video mode during play, some
 configurations may experience problems when switching tasks under Windows. We
 recommend that you not use these keys while playing the game. In addition,
 you may wish to set up a shortcut to your DOS box that has all of these keys
 disabled, and run the game from that. Likewise, new Windows machines have
 special Windows keys on the keyboard. These can also cause problems and
 should be avoided.
 
 Performance of the game can be improved through the use of a small hard disk
 cache -- 128 kilobytes or so -- if you have enough RAM to dedicate for it.
 Larger cache sizes are not necessary. However, on some systems, the disk
 cache can interfere with the proper operation of the virtual memory system in
 the game. If you experience crashes while running the game, disable all disk
 cache software and try again.
 
 The CONQUEST.BAT file contains one line which sets up virtual memory. When
 running on machines with 12 megabytes or more, virtual memory can be disabled
 by deleting or commenting out the line which contains the "SET DOS4GVM"
 command. This will result in a slight performance increase. If the game
 crashes or reports "Out of Memory" errors, you should put back this line or
 reconfigure your machine to make more memory available.
 
 Older versions of EMM386 may cause problems with the virtual memory in the
 game. Since EMM386 is not required by the game, we recommend that you remove
 it from your machine while running Conquest of the New World.
 
 
 HOW TO REACH US
 
 Interplay support sites:
 
 Internet E-mail:  support@interplay.com
 
 Web Site:  http://www.interplay.com
 
 America On-Line: Keyword INTERPLAY
     or E-mail IPTECH
 
 Compuserve: GO GAMEPUB
     or E-mail 76702,1342
 
 Genie:  Type M805;1 or go to the Bulletin Board in Scorpia's area
 
 Prodigy: Use the Web  browser to our Web Site
     or E-mail PLAY99B
 
 FTP Site:  ftp.interplay.com
 
 Interplay's phone:  (714) 553-6678
 
 Interplay's Fax:  (714) 252-2820  Attn: Customer Service
 
 
 Strategy guide available from Prima Publishing. To order call 
 800-531-2343. Also available at better bookstores and multimedia 
 outlets nationwide.
 
 
 Please let us know what you think!  We love feed-back, and it helps us make
 the games that you want to play!
 
 Gameplay comments and suggestions: cnw@interplay.com
 
 
 Quicksilver Software, Inc. Web Site:  http://www.quicksilver.com
 
 
 
 Thanks for taking the time to play Conquest of the New World.  Now for the
 legal stuff...
 
 
 
 SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
 
     This version of Conquest of the New World (the "Software") is intended
 solely for your personal noncommercial home entertainment use.  You may not
 decompile, reverse engineer, or disassemble the Software, except as permitted
 by law.  Interplay Productions retains all rights and title in the Software
 including all intellectual property rights embodied therein and derivatives
 thereof.  You are granted a revocable, nonassignable limited license to
 create derivative works of this Software solely for your own personal
 noncommercial home entertainment use and may publicly display such derivative
 works to the extent specifically authorized by Interplay in writing.  A copy
 of this authorization, if any, will be provided on Interplay's World Wide Web
 site, and may also be obtained by contacting the legal department at
 Interplay at (714) 553-6655.  The Software, including, without limitation,
 all code, data structures, characters, images, sounds, text, screens, game
 play, derivative works and all other elements of the Software may not be
 copied, resold, rented, leased, distributed (electronically or otherwise),
 used on  pay-per-play, coin-op or other for-charge basis,  or for any
 commercial purpose.  Any permissions granted herein are provided on a
 temporary basis and can be withdrawn by Interplay Productions at any time.
  All rights not expressly granted are reserved. 
 
 
 Copyright (c) 1996 Interplay Productions.  All rights reserved.

