 
 T h e   C h i l d   M u r d e r e r  
 
 Version 1.0

 (C) 1996 Michael Zerbo

- Instructions


Introduction:

The Child Murderer is a text/graphics adventure game set in
Victorian England. You are blamed for a murder you did not
commit, and must both evade your captors and find the real killer.

This game is aimed towards the beginning level player, and uses a simple,
easy to use, parser system. The game will accept small <Verb> <Noun> sentences,
such as Talk to the woman, or Use the candle. To make the game easier,
a menu of common commands and keystroke shortcuts are used. The important
objects in the game are preceded with the term, Visible Objects:
These visible objects, and objects in your inventory, are the
only items that the player need concern himself with.

To start the game, simply enter the command CM from your DOS prompt. You
may also run the CM file from Windows.

Menu Commands:

The game displays a menu at the bottom of the text output. Simply choose an
option and enter the keystrokes which represents a command. Press
ENTER after choosing your command. Each of the directions are represented
by N, S, E, W, U, and D.


(G)et: this command will pick up any visible items. Keep in mind, not
all objects may be picked up. In certain cases, you may need to carry out
certain actions before being allowed to pick up an object.

(T)alk: allows the user to communicate with other characters in the game.
Simply type 'T man', 'T woman', etc.

E(x)amine: allows the player to view a visible object in more detail.

(Us)e: this command will allow the player to use an object that
is either in his/her inventory, or is visible at that location.
Ex: 'Us candle'.

The use command can have a number of functions, such as giving or
dropping an object, determined by the current situation.

(L)ook: will repeat the text description of the current location. It
will also display all items in your inventory.

(Tr)avel to: (used only in hansom cab)- This command will take you
to the available locations. Be sure to spell out the location as
presented with no errors. Ex. 'Tr tavern'

(R)estore: will load up a saved game.

Sa(v)e: will save the game at its current spot.

(Q)uit: will exit the game.


If the user selects an option and nothing happens, that means that
the command has no use in that situation. The user does not need
to type in complete commands, as the system is designed to use the
keystroke shortcuts. This system allows the user an easier time in choosing
the correct command choices.

Each location will have a text description and usually a graphics screen.
Once the graphics load in, the user can return to the text screen by 
pressing the space bar.

This game may be distributed for non-commercial purposes only.
It may be included on CDROMS, provided I am contacted beforehand.


Shareware Information
---------------------

This is the limited, demo version of this game. To order the full version,
please send $10 (check or money order) to:

Michael Zerbo
16 Colony Drive
West Sayville, N.Y. 11796-1611

I will send you the registered version on high density 3.5" disks,
printed instructions and hints, as well as a free bonus adventure game.

Please wait 5-7 days for shipment.


E-mail: mez@li.net

