~Knights of Xentar


KNIGHTS OF XENTAR HINTS

         READ THE TEXT  BEGINNING FROM THE TOP OF THE FILE.
         THE CLUES ARE WRITTEN IN ORDER JUST AS THEY APPEAR
         IN THE GAME.

Background

Knights of Xentar (KOX) is the IBM PC version of the Japanese game, 
Dragon Knight III. The Japanese game is the third in the 5-game 
series.  KOX features a more in-depth story line, enhanced with 
voices to accompany the animated graphics; the CD-ROM version 
contains full digitized speech for the entire game! 


Anime (Japanese animation)

Megatech games contain graphics done in the Japanese cartoon style 
known as Anime.  Anime art is easily identifiable because of the 
exaggeration in the size of most characters' eyes and other body 
parts and the use of bright hair colors. 


Combat

a)  Slow the battle speed whenever you encounter unfamiliar monsters.
b)  Avoid offensive tactics until you have accumulated hit-points and
    armor. 
c)  Avoid combat if you are wounded and are not carrying any heal 
    potions. 


Walkabout

Talk to everyone in the game.  Everyone has something unique to say 
even after you finish your quest. 

Read the background story on page 36 of the manual to better 
understand the game. 


                              GENERAL HINTS

Q. Can I ever go upstairs in the inns without talking to the ladies?
A. No.

Q. I can't get out of Squalor Hollow and I have no money to buy 
clothes. 

A. Go northeast to the bar and rescue the girl.  Then, go see Frump 
on the west side of town. 

Q. Is there any way to recover from kissing the magic medal?
A. No.

Q. Where is the hermit in Dreadsden?
A. Dreasden is the only town in Xentar where you can actually walk    
alongside the "outside" of the village wall.  Specifically, walk    
into town and immediately turn west walking alongside the outside    
face of the wall.  When you get to the corner, turn north and you    
will find the hermit's hut. 

Q. That boulder to the south of Squalor Hollow - any way to move it? 
A. You can't but Rolf can.  You'll find him in Phoenix. 

Q. Will Tymm ever try to eat me?
A. You must have the Mystic Marble and the Magic Mirror.  You must 
also save Clara from the wolf and talk to the Dark Knight staying in 
the Coventry Inn. 


NOTE: In version 1.08 (look at the CD inner ring for the version 
No.) there is a Tymm logic bug allowing you to get inside Visel's 
cave without the Mystic Marble but then never letting you get         
past Tymm.  If you have this problem, download the patch:         
KXUP108A.EXE 

Q. The staircases in the Castle of Kalist! What should I do?
A. First, go down the upper-right staircase,
   Then, come up the bottom-left staircase,
   Finally, go down the bottom-center staircase.

   If Luna is missing, then you've solved the staircase puzzle
   correctly.  Otherwise, you must exit the Castle and try again.
   The staircase puzzle is deactivated for an easy return upward.

Q. I defeated Haggis but the Castle entrance caved in! How do I get 
out? 

A. Find the other door next to the caved in entrance.  Enter and 
take the Demon key inside. Step out and go east and walk straight 
through the demon head hanging on the East Room wall. 

Q. Do I need anything in Nero's Retreat to complete the game?
A. No.

Q. I'm in the Canine Caverns but I can't find the tuna liver lumps?
A. Look for a dark spot on the cavern wall.  There's a secret
   passageway in the southeast corner on the first level and
   another passageway in the center of the second level.

Q. The hungry guy in Moronvia ate my liver lumps but he's still 
awake. 
A. Leave town and come back in. 

Q. I defeated Deimos. How do I end the game?
A. Warp to Arcadia.  See Aquarina then go see the princess.

               ----------------------------------------


   ******************* Detailed Town Descriptions *******************

              *******   THIS IS A WALK THROUGH   *******

                          ***** SPOILER *****

SQUALOR HOLLOW:

Leave Larrouse's place and head northeast to the tavern. Rescue Mona 
and defeat the bandits. Visit Don Frump (the long skinny building to 
the west). Leave town. Increase HP by fighting monsters before 
heading west to Mt. Litmus.  Don't build up too much because we're 
going to take all your HP away later! 


MT. LITMUS

Go to the back of the dungeon to find the bandit chief.  Then return 
to Squalor Hollow. 


SQUALOR HOLLOW

Visit Don Frump again then leave town again and head north to the 
mountain pass crossing.  Talk to Larrouse.  He's the one between the 
two guards. 


NAMELESS VILLAGE

Find Frump in the north part town. Follow him to the basement where 
you will encounter Byrt the Incarnate.  After Byrt, leave the 
village and increase your HP before heading southwest to Clara's 
house. 


CLARA'S PLACE

Kill the wolf.  Leave and return a couple of times to receive your 
personal reward from Clara and a cash reward from her grandmother.  
Then continue west to Dreasden. 


VILLAGE OF DREADSDEN

Head to the first house in the southwest corner of the village.  
Find the Flammo Pocket Warmer in the jar and return it to the young 
man for cash. Leave the village and head southeast to Priscilla's 
house. 


PRISCILLA'S HOUSE

Defeat the dwarves. Talk to Priscilla and return to Dreadsden.


VILLAGE OF DREADSDEN

Get the Mystic Marble from the hermit.  He is a little tricky to 
find. Dreadsden is the only Xentar village where you can actually 
walk alongside the outside face of the village wall.  Head left and 
around the bend north to find the hermit.  Go back to see Priscilla 
then head north from her house to Visel's Cave. 


VISEL'S CAVE

Go through dungeon.  Defeat Visel and return to Priscilla's.


PRISCILLA'S HOUSE

Accept the Magic Mirror from Priscilla then head southwest to 
Coventry. 


COVENTRY

Talk to the Dark Knight. You'll find him in the Coventry Inn.  After 
he tells you how to use the Magic Mirror, leave Coventry and head 
west to Tymm's cave. 


TYMM'S CAVE

Defeat Tymm.  Then rescue Marie before leaving the cave.  After she 
leaves head northeast to Phoenix. 


PHOENIX

Find Rolf first.  He is in the first house immediately west of 
Desmond's Tower.  Desmond's Tower is in the north part of town.  
Take the doll that's in the Tower then head to the southwest corner 
of town to meet Kate who is standing by a tree.  Find cash in the 
cemetery.  Return to Rolf -- he will join you.  Leave Phoenix and 
head north. 


THE BOULDER

Go through the boulder to get to Squalor Hollow.


SQUALOR HOLLOW

Take Ivy's Twig from Larrouse and return to Phoenix.  From Phoenix 
head southeast and find the bridge. Go east to Carnage Corners. 


CARNAGE CORNERS

Go to the northern building and buy your entry card for the 
monster-killing contest.  Then leave town and head north to the 
cemetery. 


CEMETERY

Inside the cemetery, find the sexy drawing that's inside a chest in 
the southwest corner of the first level.  Continue until you find 
the lowest level and another contestant.  Walk through the last 
passageway so that you warp back to the outside.  Return to Carnage 
Corners. 


CARNAGE CORNERS

Find the old man living next to the mayor and his daughter.  The 
three live in the village's northwest section.  Exchange the sexy 
drawing for the old man's Transsexual Nuts.  Leave town and head 
east through the magical barrier to Arcadia. 


ARCADIA

Luna, your other partner, lives here.  Speak to both her mother and 
her. They are in the northeast building.  Together with Rolf and 
Luna, go see the Princess of Arcadia.  She will give you the Virgin 
Medal.  Return to Carnage Corners and enter Luna in the tournament. 


CARNAGE CORNERS CEMETERY

Go through the cemetery again.  This time you won't warp out with 
Luna. Defeat Yrnie and claim your prize with the mayor's daughter in 
Carnage Corners.  Then, head east from the village to the mountain 
pass where the magical barrier once stood.  Do not cross the 
mountain pass. Instead, turn left and head north. 


THE SIGNPOST

Heading north look for the signpost in the middle of the valley.
The signpost reads:     Arcadia - South
                       Mellions - North
                       Castle of Kalist - Northeast

Now go to the backside of the signpost and read the solution to the 
Kalist Castle nine-staircase trap. Continue north. 


MELLIONS

The two jar makers can also provide you the solution to the 
nine-staircase trap.  Here, however, you must visit both Arl and 
Marcy without having visited the other which means you must save and 
restore your game. Each one will give only a part of the solution; 
you must put it together. Knowing the solution, head east to the 
castle. 


CASTLE OF KALIST

Inside the castle head east then north through the columns then east 
again to the staircase.  Continue down until you come to the nine 
staircases. These are laid out in three rows of three. 

Go through the upper-right staircase, on through the bottom-left 
staircase, then the bottom-center staircase. 

Luna will be missing if you successfully complete the nine staircase 
trap. Otherwise, exit the castle and try again. 

Find Luna.  Save her and return to the main entrance on the top 
floor. Enter the room next to the now caved-in entrance.  Get the 
demon key inside the chest, walk out of the room and go east to the 
room with no doors.  There is a demon head hanging on the wall.  
Walk through the demon head; you will be teleported out of the 
castle to a spiral path. 


SPIRAL PATH

Simply follow the trail out.  Once out of the trail, head south to 
Moronvia. 


MORONVIA

Talk to everyone in the village then head northeast to the Feline 
Farms. 


FELINE FARMS

Talk to Parrrtesia in the north part of town.  Then head north to 
the Canine Caverns. 


CANINE CAVERNS

Entering the caverns, turn east at the first junction.  Continue on 
making your way to the southeast corner of the caverns.  Once there, 
look for the secret passageway through the cavern wall on to the 
seemingly isolated cavern. Go down the stairs and continue on the 
lower level to the center of the caverns.  Again, find the secret 
passageway through the wall to the eastern caverns and continue on 
until you encounter the Top Dog.  Take the liver lumps from him and 
return the liver lumps to Parrrtesia. 


MORONVIA

After returning the liver lumps to the felines, warp back to 
Moronvia and give the remaining liver lumps to the young man 
guarding the underground shelter.  Leave the room.  Return, head 
downstairs and talk to the mayor.  Then warp back to the Feline 
Farms and head northwest past the Canine Caverns to the small lake 
in a clearing. 


VILLAGE OF THE FAIRIES

The fairies guard the Temple key.  Talk to them then continue 
northwest again to Tristrap, the last village of Xentar. 


TRISTRAP

Talk to everyone then warp back to the Village of the Fairies.


VILLAGE of the FAIRIES

Talk to fairies then warp back to Moronvia.


MORONVIA

Find Alice downstairs and get the Pearl of Sorrow from her.  Warp 
back to Tristrap and go east from the village to the Temple. 


THE XENTAR TEMPLE

Enter the castle.  Find the Falcon Sword and Genji Armor.  Then find 
your mom Althea. 


THE ARENA

Althea will teleport you here.  Enter the cavern and head north 
until you find Arstein the Dark Knight.  Turn back and head south.  
Deimos will appear.  This is your last and most difficult battle.  
On defeating Deimos, exit the cavern and get the Mirror of Illusion 
next to the signpost.  Warp to anywhere in Xentar or warp directly 
to Arcadia to end the game. 


ARCADIA

Go to the southeast corner and enter the tower.  Talk to Aquarina. 
Then see the Princess.  The game ends here.  Make sure to go through 
the credits in order to activate the Mirror of Illusion. 


THE PHOTO SHOP

Having picked up the Mirror of Illusion and finished the game, type 
KX again and you will find a new item on the main menu:  The Photo 
Shop. Click here to see the beautiful Anime graphics you saw during 
your previous game.  No need anymore to play the entire game to 
enjoy the beautiful Anime art! 


Thank you for playing Knights of Xentar.
 
 
Extracted From Gamebase with kind permission of R.D Achterkamp

 dachterk@worldaccess.nl
