                              BBS CHECKERS HELP

This  is  a  standard checkers game in which  you  try to either take all your
opponents  pieces  or force him into a  situation where he cannot move. If you
need help with the rules of play you can view them from the main menu.

The  main  menu will show you which  games you are currently playing, in which
games it is your turn, and which games are waiting for an opponent.

STARTING AND JOINING A GAME--
You  may  start  a new game with the  [S]  command  in the main menu. You will
become  player  #1 in the game and can  go  ahead and make the first move. You
must  wait  for an opponent to join the  game  and move before it will be your
turn again.

Use  the [J]oin command to enter into a  game that is currently waiting for an
opponent.  If your opponent has already moved the game will be listed with the
other  games that are waiting for you to play. If the opponent has not already
moved you must wait for him to do so before you can play.

The  number of concurrent games that you can be involved in will be set by the
sysop.  If you are already playing the maximum number of games you will not be
allowed to start a new one.

PLAYING A GAME--
Once you have started or joined a game you can make your move by first hitting
the  [P]  command  from the main menu. You  will  be shown the current game in
progress. The player starting the game will always be given the first move, so
if  you  are joining a game you will  not  be able to move until your opponent
has.  From  there  you must first [S]elect  the  piece  you wish to move, then
[M]ove  it  to the destination square. You  will  be notified in the event the
move  is  illegal. You must make a jump  if  one is available. You will not be
allowed to move any other pieces until there are no remaining jumps.

DELETING  A GAME--
If  a  game is currently waiting for a  second player to join, the player that
started  the game may delete it with no  penalty by using the [E] command from
the game screen.

Occasionally  a  situation will develop where  two players end up chasing each
other  all over the board, with no way  for either player to win. In this case
the two players will need to agree to let the game expire. Neither player will
be  credited with a win in this case.  Care should be taken not to simply quit
playing  a game without the consent of your opponent. Doing so will ultimately
make it difficult to find opponents who are willing to play you.

WITHDRAWING FROM A GAME--
A player who wishes to withdraw from a game in progress may do so by using the
[E]  command from the game screen.  Withdrawing from a game will automatically
credit  the opponent with a win by default,  and this win will be reflected in
both  the  scores bulletin and in the  news bulletin. The game, along with all
messages,  will be deleted, and the slot will become available for a new game.
This  is a handy feature if you are  in a hopeless situation and would like to
free up the slot to join or start more games.

MESSAGING--
While  in  a  game  a  player may leave  a  message  of  unlimited size to the
opponent.  A  player  will  be notified in  each  game  if  there is a message
waiting.

AUTOMATIC GAME DELETION--
If  a  game has not been played for  a predetermined number of days it will be
deleted  to free slots for additional games to begin. The door will only allow
200 simultaneous games.

NEWS AND GAME STANDINGS--
When  a game is won it will appear in the News Bulletin. Likewise, a winner is
added  to the Scores Bulletin.
