  
 General info:
        We require "fast" turns times for nearly all the games.
        A sample for Falcon/Bre/Tal is as follows:

   You recieve mail & mailer exits with error level to batch file.
        
   if errorlevel 50 goto Mailin  (goto subroutine to toss mail)


  :Mailin
    If exist c:\fd\file\007B*.* goto Bree 
    ^^ The above line looks for an Inbound league 7 bre file.
       if found we go to subroutine Bree
  
    If exist c:\fd\file\007F*.* goto Falc 
    ^^ The above line looks for an Inbound league 7 Falcon file.
       if found we go to subroutine Falc
     Gecho Toss
          ^^^^  run mail tosser
        reload your mailer

  :Bree
   cd\BRE    (change to bre dir)
      bre inbound
      bre outbound
      bre scores
        (at this point there are no longer any 007B*.* files in the
         inbound file directory....Bre inbound removed/processed them)
      goto Mailin
      ^^^^^^^^^^^ go back to mailin & rerun, there may be other files
          for other games & you do need to run your mail tosser. 
  :Falc
   cd\FE    (change to Falcon dir)
      FE inbound
      FE outbound
      FE scores
        (at this point there are no longer any 007F*.* files in the
         inbound file directory....FE inbound removed/processed them)
      goto Mailin
      ^^^^^^^^^^^ go back to mailin & rerun, there may be other files
          for other games & you do need to run your mail tosser. 

  Over all this is a fairly simple routine & will turn the game files
   Immediately.
       In state nodes normally will wind up with about a 3 hour turn time
          or less.  Out of state nodes 24 to 36 hours.
       The out of state times ARE gettin better using Inet connects &
       also COST less.
