Adventurers of Renown Gaming System
Copyright (C)1996, Stephen Gose. All Rights Reserved. 
SysOp Documentation
Version 1.0
Product ID#: 99-002

Installation and Configuration
1. Since you're reading this file, I can assume you have successfully UNZIPPED the archive.  Adventurers 
of Renown Ruins of Able-Wyvern(TM) [ARRA] needs specific subdirectory access though; so, please 
check for the following subdirectories.
/data - in which all raw game information is stored.
/docs - in which various user information is stored.
/menu - in which all games screens are stored.

	You can create the appropriate subdirectories by unzipping the archive again with the "-d" option.

	All of my game modules are designed to conserve your disk space.  So, you only have to create 1 di
rectory and place all of "Steve Gose Games" in one "Root directory".  (You will discover that different 
modules will re-use various files from other games.)

	OK, ... let's proceed.

2.  Now that we have a "root gaming directory" and 3 subdirectories, you should see the following wcCode 
programs and support files.  All programs listed: Copyright (C) 1995, Stephen Gose. All Rights Re
served. Trade Marks displayed are property of Stephen Gose.  All Rights Reserved.


ARPLYER.WCX	
 a FREE SysOp Player Editor. Set this up using  MakeMenu in an area you use 
as SysOp.

ARRA.WCX	
 the main gaming module.

ARRAMAIT.WCX	
 the daily maintenance program. Use this to reset timers and counters for the 
players each day.  This program will restore health and raise up dead player 
characters.

ARRA.LST	
 a list of your BBS Users who have accessed ARRA.  You can insert Names into 
this list of those who like this type of gaming.  This list is used to create an
nouncements, and a very small bulletin for players only.

File_id.diz	
 a short description for your file database.

ARRA.KEY	
 a generic <ASP> Shareware key.  Once you've registered, overwrite this KEY 
with your personally assigned KEY.

ARSetUp.EXE	
 a FREE Multipurpose installation program.  You can install any of the Adven
turers of Renown(TM) modules using this <ASP> Shareware program.  A 
"Deluxe" edition of this program is coming.




3.  Run ARSetUp.EXE. You will see 10 buttons which will configure the game in 10 steps. It's best if you 
set up the game's configure by following the steps in numerical sequence.  After completing all 10 steps, 
select "File" at the top of the window, and select "Exit".  A configuration file will be created for you with 
all the information you selected.

	Set up should take no more than 3 or 4 minutes (depending if you read all the HELP screens.  Some 
are entertaining, or at least I think so ;)
	Check your "Root gaming directory" for the "ARRA.CFG".  This is a simple text file; you can read 
or modify its contents with a text editor.

	The "HELP" windows should answer many of your questions or provide advice and information.  I've 
found that SysOps ask about the "Amount" window.  DO NOT use decimal places when entering CASH 
amounts.  Enter all CASH amounts as if you were entering the CASH Charges in "pennies".

4.  Last Step! Go to MakeMenu and create Menu entries for these WCX programs, and then go to your 
SysOp menu and set up the ARRAMAIT.WCX program to run at least once a day.

	You generic KEY will not expire, there is no limit (within reason) for you to try out this program on 
your BBS.  However, I noticed that once players start playing, THEY ARE HOOKED!  This is a VERY 
ADDICTIVE GAME.  You'll find that if you have set a reasonable amount to charge your Users, you 
WILL GET what you asked for.

Overview
	This document covers the legalities, support, and update information for the "Adventurers of Re
nown Gaming System(TM)" as well as installation, registration, and BBS Support information for the 
software itself.  Starting with version 1.0, there is no longer any enclosed Beta User documents for Adven
turers of Renown: Ruins of Able-Wyvern(TM).  For the remainder of this document, unless stated 
otherwise, ARRA refers to the entire software package and support files.

Thank you for looking into our game, and ...

WELCOME to Fantasy as IT SHOULD BE!

Adventurers of Renown Gaming System(TM) is a combat simulation game of man to man combat with 
Modern, Futuristic or Archaic weapons.  This BBS hosted release version lets you and your friends play 
together or alone in the Ruins of Able-Wyvern.  This is the introductory module for the Adventurers of 
Renown Gaming System(TM) and it provides the best place to start out on your first few campaign ad
ventures.  The module is statistically balanced (unless your SysOp has tampered with it), and will allow a 
fresh new character to grow in status and renown.

Unlike other games of this type, Adventurers of Renown: Ruins of Able-Wyvern(TM) encourages noble 
qualities.  Our philosophy--nurtured in the SCA--is that gaming simulations should help people develop, 
practice, and hone interpersonal skills beyond what our typical daily routines might demand.  I hope you 
will find this philosophy subtly woven into this module.  Your Gaming Objective, therefore, is to grow in 
popularity.  This is measured by your "Renown Characteristic".  The manner by which you grow your 
'Renown' is strictly your choice!

Features
Adventurers of Renown: Ruins of Able-Wyvern(TM) Module Features:
** Multiple activity logs.
** Full multi-node support.
** Uses "PBM3+T Technology(TM)"*
** Creation of Multiple Player Characters.
** Download gaming files, logs, and rules.
** Built-in Player Editor that YOU can use.
** Cheat Options Available, if SysOp permits.
** Game completion is possible in one logon session.
** Multiple logon sessions per day, if SysOp permits.
** Trade gaming characters among your friends -- IBBS!
** Full internal accounting support system for SysOps & Gaming Clubs.
** 1:1 SCA-style combat simulations with monster artificial intelligence.
** Society for Creative Anachronism (SCA) special options, if SysOp permits.
** Special Options for Phoenix Wargamers' Guild(TM) Members, if SysOp permits.
** Mix and Match Databases for Archaic, Modern or Futuristic Games, if SysOp permits.
** Transferable Player Characters between all Stephen Gose Game Systems.
	Into and out from Rulers of Renown Gaming System(TM)
	Into and out from Arch-Mages of Renown Gaming System(TM)
	Into and out from Disciples of Renown Gaming System(TM)
	Into and out from Treesahran Chronicles Gaming System(TM)

Limited Warranty
	I warrant to the original licensee of a registered product module that the program disk(s) on which 
the program is recorded will be free from defects in materials and workmanship under normal use and 
service for a period of sixty (60) days from the date of delivery as evidenced by a copy of your canceled 
check draft.  My entire liability and your exclusive remedy shall be replacement of the disk not meeting 
my stated Limited Warranty if returned to me during the sixty (60) day period.
	Except for the foregoing, this product is provided "as is" without warranty of any kind.  The entire 
risk as to the results and performance of the program is assumed by you the user. Furthermore, I, the 
author, do not warrant, guarantee, nor make any representations regarding the use of, results of, 
MERCHANTABILITY OR FITNESS FOR PARTICULAR use of the product module.  Should the soft
ware program prove defective, you (and NOT I nor my agents) assume the entire cost of all necessary 
servicing, repair or correction.  Further, I do not warrant, guarantee, nor make any representations regard
ing the use of, nor the results of the use of the software program in terms of correctness, accuracy, reliabil
ity, currentness, or otherwise; and you relay on the program and results solely at your own risk.  I will not 
be liable for any damages, including but not limited to system damage, service or any other incidental, 
consequential, or special damages of any nature whatsoever resulting from the use or inability to use this 
product.

Copyright Notice:
	Adventurers of Renown: Ruins of Able-Wyvern(TM) and Adventurers of Renown Gaming Sys
tem(TM) are NOT PUBLIC DOMAIN.  These programs are copyrighted by Stephen Gose.  All Rights 
Reserved.  Copying, duplicating, selling or otherwise distributing this product without explicit written 
approval from me is a violation of law.
	Every reasonable attempt has been made to post official copyright and trade mark logos.  Inability on 
your part to recognize official copyright and trade marks logos are understood to be explicit and cognizant 
misconduct on the part of the user.
Registration:
	The distribution copy of Adventurers of Renown: Ruins of Able-Wyvern(TM) is NOT CRIPPLED 
in any way!  It does not contain any annoyance screens as an incentive to register the software program!  
However, the Players will not have access to the game once they have achieved a specific number of game 
points.  These ceilings are based on whether the game is registered, and whether they are a member of 
selected clubs.
	If you decide to register, please consult the SGGOrder form for details.  It's really, it's quite simple.  
To REGISTER, call MegaComm(sm) BBS (540) 829-Big1.  Go to the Registration Menu and fill out the 
Registration Questionnaire and then mail your registration fees.  That's it! You're REGISTERED!  If 
you're curious about the internal miracles and manipulations of the ADVENTURERS OF RENOWN: 
RUINS OF ABLE-WYVERN(TM) program, then REGISTER the SGG-SDK Source Code package.  This 
will let you create In-Game Modules (IGM) for ARRA.  Please consult the SGGOrder form for details 
about how to register this package.

Software License Agreement
Definitions:
	The term "Software" as used in this agreement means the full system and all utility computer pro
grams contained on the disks or downloaded archive package, together with any updates subsequently 
supplied by me.
	The term "Software Copies" means the actual copies of all or any portion of the software, including 
back-ups, updates, merged or partial copies permitted here under or subsequently supplied by me.
	The term "Related Materials" means all the printed materials provided in with this software package 
or later supplied by me for use with the software.
	The term "me" and "I" refers to Stephen Gose, the author of the software.

Uses Permitted:
You may:
1.  Use the software on a single computer or on multiple computers that are connected by direct cable 
to the same network server.
2.  Install the software onto a permanent storage device such as a hard disk.
3.  Make non-operational archival copies for the software for backup purposes.
4.  Distribute non-operational archival software copies under the Shareware Concept.
5.  Make one working copy of the software program.  If the working copy will no longer work prop
erly, the Licensee, may make another working copy of the software program by only if the inoperable 
working copy is destroyed.  In addition, all the information appearing on the original disk labels 
(including the copyright notices) must be copied onto the working copy labels.
6.  This license gives you certain limited rights to use the software.  You do not become an owner of 
and I retain title to all the software, software copies and related materials.  In addition, you agree to 
use reasonable efforts to protect the software from unauthorized use, reproduction, or publication.  All 
rights not specifically granted in this license are reserved by me.

Uses NOT Permitted
You may not:
1.  Make copies of the software, except as permitted above.
2.  Make use of the software or any part of the software on more than one computer at a time.
3.  Make copies of the related materials.
4.  Distribute your assigned registration key.
5.  In accordance with the Computer Software Rental Act of 1990, rent, lease, sub-license, or transfer 
the software, software copies, related materials or your rights under this license without the prior 
written consent of Stephen Gose.
6.  Alter, decompile, disassemble, or reverse engineer the software.
7.  Remove or obscure the posted copyright and trade mark notices.
8.  This software and its documentation may not be provided by a "backup service" or any other ven
dor which does not provide an original package as composed by me including but not limited to all 
original documentation, insertions, Shareware keys, registration information, and software.

Duration:
	This agreement is effective from the day you open the archived software or disk package.  Your li
cense continues for fifty years beyond my death or until you return the software, software copies, and 
related materials package, whichever comes first.
	If you breach this agreement, I can terminate this license by notifying you in writing.  You will be 
required to return all software, software copies, and related materials.  I may also enforce my other 
legal rights.

General Information:
	This agreement represents my entire understanding, and agreement regarding the software, software 
copies, and related materials and supersedes any prior purchase order, communications, advertising, 
or representations.
	This license may only be modified in a written amendment signed by me or my designed agent.  If 
any provision of this agreement shall be unlawful, void, or for any reason unenforceable it shall be 
deemed severable from, and shall in no way affect the validity or enforceability of the remaining pro
visions of this agreement.  His agreement shall be governed by the intercommerce laws of the State of 
Virginia.  You acknowledge that you have read every provision of this contract.  By installing this 
software for public use, you acknowledge that you have read and agree to this contract.

Product and Technical Services Support
	I would like to reassure those, who decide to register this program, that all my programs are sup
ported by me to the best of my ability.  If you have any problems with one of my programs, I will attempt 
to remedy them as quickly as humanly possible within the limits of the software license.
	I'm always seeking suggestions for improvement, or better graphical representations ("bells and 
whistles").  If my gaming systems don't have what you like, tell me.
	Support for any of my programs (registered and unregistered alike) can be obtained by contacting:
1) MegaComm(sm) BBS 540-829-Big1;
2) by Internet sgose@netrix.com or FidoNet NetMail;
3) by leaving me a "Comment" on MegaComm(sm) BBS; or
4) by Postal Mail.
	Please see the end of this document for addresses and phone numbers.

You may call MegaComm(sm) BBS (540) 829-Big1 and leave a comment to the System operator on duty.

  Mail Completed Forms to:  
	Stephen Gose Games
	Attn.: MegaComm(sm) BBS Sales
	336 Lafayette Ridge
	Culpeper, VA  22701-3963

	MegaComm(sm) BBS: (540) 829-Big1

BUSINESS  SUPPORT:
  MegaComm(sm) BBS Features: GameNet, Game Development, Gaming Show Case,
  (540) 829-Big1       =--  Marketing Assistance, Trade Association,
  Culpeper, VA         =--  Member of GAMA & PBMA, Game Consumer Info,
;    =--  & Inventors of the new PBM3 Technology(R)!

FidoNet 1:274/80; LordNet=-2 Active Net Games; GameNet=- All MSG & DoorNet.
Learn what the Gaming Public thinks BEFORE you code & distribute your games.

7/15/96
*MegaComm is a Service Mark of Stephen Gose. All Rights Reserved.
*Adventurers of Renown Gaming System, Adventurers of Renown: Ruins of Able-Wyvern are Trade 
Marks of Stephen Gose. All Right Reserved.
* Wildcat, wcCode are Trade Marks of Mustang Inc. All Rights Reserved.
