Here is the list of bugs fixed in the the Armagon.rtc previously known as
the Dmrtcomp.rtc.

Bugs Fixed:
1. The level Starry Night of Death has been totally redone and is now called
   Starry Night of Death 2.

2. The level The Corpse Yard 2.5a has been altered so that there are now
   two Asbestos Armours and the Metal Pilons have been turned to Wooden
   Pilons. It is also now called The Corspe Yard 2.5b.

3. The level Four Story House has had another room added making it harder
   for people to sit in the bottom of the last room and claim all the good
   weapons as theirs.

4. Any level with Asbestos Armour has had another Asbestos Armour added to
   it so no one has an advantage besides their true playing capabilities.

5. The level Hide in the Walls 2 has had all of it's Two Way Mirror Walls
   removed because of to many errors.  So I have turned it into another
   teleporter stage.  Now it is called More Teleporter Fun.

6. The level Killer Instinct has had a room added for the hell of it and the
   asbestos armour is easier to reach so naturally I also added another
   Asbestos armour in the stage.

7. The level Foggy Ramparts has had a few of it's buildings moved around so
   it is easier to jump into them, and another of it's buildings has had
   ramparts added to it in the hope people would begin to use that building.
   I also added another Asbestos armour to it to once agian make it fair.

8. The level Suburbia has been erased and completely redone so it is now
   easier to enter and leave each "house" and I have removed all the asbestos
   armour from this level.  It is now called Suburbia 2.

9. I have added 12 new, hopefully bug free levels for the ultimate collection
   of battle levels for ROTT.  Now with a total of 48 this is truely the
   ultimate RTC of all time.

10. The level Psychosis Temple has had a few minor modifications but none
    worth the effort to explain.

11. The level Hoopty Land has had a huge room added to it for more Comm-bat
    fun.

12. The level Doom2 E1 A1 has been edited to be even more like the first
    level of Doom2.  I also made it funner to play in Comm-bat games by
    adding larger healing crystals and since I goofed in the name of this
    level in forgetting Doom2 has no episodes or areas I have renamed the
    level from Doom2 E1 A1 to Doom2 Level 1.

13. The level The Great Pyramid has been altered so that the three little
    pyramids in the level no longer have large columns blocking your view
    of the rest of the battlefield.  And I have also added more asbestos
    armor to balance out the power.

14. The level ROTT Headquarters has had it's upper most part of it totally
    redone because people would disapear and so would foreground objects
    so I have taken care of that.  I also added another elevator to the top
    floor that takes you directly to the bottom floor instead of the second
    floor.

15. The level J.P's Forest of Hell also had a disapearing foreground problem
    but this has been taken care of quite easily.  

                                                   PsYcHo KiLlEr
