From amos-request@svcs1.digex.net Wed Aug  2 15:03:36 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: WARSTAR
Date: Tue, 01 Aug 1995 09:22:55 +0200
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viking@freenet.edmonton.ab.ca (Vance Schowalter) wrote on 29.07.1995
some text under the subject Re: WARSTAR. I can't leave this
uncommentated ;-)

VS> I've tested AMOS Pro (1.12) and WARSTAR on a 3.0 A1200 and it works fine. 
VS> Under 3.1 on my A3000T, I can't even run the AMOS editor in interlace. If 
VS> I do, it looks the way WARSTAR does. "Everything" else works fine, it's 
VS> only the interlace problem.

So it should be a general fault in the copperlist routine.

VS> > VS> What it appears to do is strip out every second line.
VS> > 
VS> > So the display looks compressed in y-direction? Or is very second
VS> > line only missing in that aspect that the screen really doesn't
VS> > flicker the short and long frames?
VS> 
VS> When I display on an RGB monitor, it looks like every second line is 
VS> missing, and because of that gap, there is no flicker. On my multiscan, 
VS> with the software or hardware flicker fixer on, it looks like each line 
VS> is copied a second time to the space where the other normal lines should 
VS> be, and each line draws plus or minus several 10's of pixels from the 
VS> left.

So the screen lines swapping is missing...
or the interlace bit is not set in the BPLCON0 register...

Try out the following lines on a interlaced screen:

SC=Screen Base+72
Print SC And 4 : Rem If the result is 0, there is something wrong.

Doke SC,Deek(SC) Or 4 : View

VS> > AMOS uses it's own copperlists. This is the main cause for all the
VS> > problems.
VS> 
VS> If it "is" the latter, is it feasible for you to devise a "patch"?? The 
VS> game that we've been making is a really good one and we'd like to ensure 
VS> that it runs on the latest Amiga OS, if possible.

If the upper solution does not work, the copper list generation is at
fault, so doking directly into Amos' Copperlists would help. Or a bug
correction patch on this routine would to the trick. Does anyone know
where the view-generation code is situated?

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Araglin (n.)
  (Archaic) The medieval practical joke played by young squires on a
  knight aspirant the afternoon he is due to start his vigil. As the
  night arrives at the castle the squires suddenly attempt to raise
  the drawbridge as the knight and his charger step on it.
(from: "The Deeper Meaning of Liff")


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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AMOSPro.Lib?
Date: Tue, 01 Aug 1995 09:40:24 +0200
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tewright@mailbox.syr.edu (Tim Wright) wrote on 29.07.1995 some text
under the subject AMOSPro.Lib?. I can't leave this uncommentated ;-)

TW>    I just downloaded the demo for the AMCAF extension (nice job Mr. Hodges! 
TW> :).  Now someone may have asked this already, but what is the AMOSPro.Lib?  

This is the library containing all the base-commands of AMOS Pro.
However, this library has only been implemented with AmosPro V2.00.
:(

TW> (as SetRainColor needs this patched to perform all operations correctly)  
TW> It didn't come with my version of AMOSPro or the 1.12 update.  Help!

I can't! :-( Some of the hacks performed with SetRainColor won't work
correctly, but there is no workaround yet. However, you could try to
perform this patch on the main AMOS Pro file, if you're lucky, it
could work aswell.

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Ardslignish (adj.)
  Descriptive of the behaviour of Sellotape when you are tired.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Tue Aug  1 15:51:23 1995
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  Well,finally my Graphics are on the BBS Screen (whiooo !!!!)
  So thanks to all guys who helped me especially Mr. Chris Hodges
  and Paul Hickman.So my Library call are now running ... (I made a
  nasty fault !!!)

  See ya later...

               >WRAITH<



  

From amos-request@svcs1.digex.net Wed Aug  2 15:38:47 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Disc protection...
Date: Tue, 01 Aug 1995 16:36:03 +0200
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Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis) wrote on 31.07.1995
some text under the subject Re: Disc protection.... I can't leave
this uncommentated ;-)

DL> History lesson: Some programmers, in order to get the most speed out of the
DL> amiga, hit the hardware directly. These games are usually those that bypass
DL> the operating system, by having a custom bootblock. Commodore warned people
DL> that the hardware locations could change,(and the ROMS for those that
DL> picked code off the ROMS). 

And they ignored it. They wrote their track loaders, that make a lot
of noise and could damage your drive because of the fast step rates.
They were coding their own copperlists, their own gfx routines etc...

Some day, there were more and more users having faster processors,
harddrives, gfx boards, newer kickstarts, aga machines, and
-surprise, surprise- most of the programs did not work anymore.
Although they were aware of this failures, they kept on coding
directly on the hardware...

Why? Because most of the users
- don't own a harddrive, NDOS disks can store a little bit more than
DOS-disks you know.
- don't have other machines than a stock A500 or A1200. There's no
need to make the games compatible with faster machines.
- don't use VGA-monitors with their machines. All the users have 50Hz
Pal (or 60Hz Ntsc) TVs. No need to use intuition screens for mode
promoting or graphic boards supportment.

DL> Now, some of the extensions (no offense guys, but I've seen the source for
DL> some of the extensions

AMCAF does also hit some hardware registers. These are:
- The audio registers for protracker replay. The audio channels can
be reserved in a system conform manner using the Audio Lock command.
- The cia registers for protracker cia replay. The CIA timer is
allocated in system conform manner so no other program gets disturbed
by this.
- The blitter registers are written into by most blitter commands.
The blitter chip is locked against system usage using
BlitterOwn/Disown and WaitBlitter().

As you can see, there is the possibility to hit the hardware in a
mostly system conform manner and multitasking enviroment.

DL> I have hit the hardware directly on my 3000 and it works OK. I don't know
DL> about the really fast machines, such as the 4000, but I don't see why it
DL> wouldn't.

I think you are right. No machine is fast enough to shorten the time
between two dokes to such a marginally time which will cause the
operation to fail. However, in assembler, this can be very dangerous.

DL> The best method is to use the LIB's, so dig out the ROM manual (it's about
DL> 10cm thick and find what you want-taking a day or two).

One RKM is about 5 cm thick, but there are about 5 of them, each with
over 1000 pages... ;-)

DL> Oh yes, to read the parrallel port, such as for an audio digitiser, you
DL> have to hit the hardware. Even commercial software does this!

There is a system legal way to reserve the parallel port for direct
access (using the misc.resource).

DL> Just be
DL> careful and test it on a few machines to make sure it works.

A few machines is just too few... there are thousands of different
hardware constellations and you never know how the hardware will
behave in specific conditions.

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Babworth (n.)
  Something which justifies having a really good cry.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Tue Aug  1 16:36:29 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: interface
Status: RO
X-Status: 

Oh boy, another week of late nights, and bugs crawling out of amos. Weird
bugs. Bugs that the X files could write stories on!

I'm tracking down exactly what causes some of them.

Has any one experienced problems ending a compiled program that uses the
Resource?

VARPTR does not work correctly (all the time) when compiled if the string
it points to is more than about 20 characters.


Jeffery Webb, drop me an email back. My system craed ( (another amos bug
corrupted the HD) and I lost all my email address.

Darryl

-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Wed Aug  2 20:05:41 1995
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To: amos-list@access.digex.net
Subject: Bugs and Stuff
From: jeff.webb@the-matrix.com (JEFF WEBB)
Message-ID: <8AE6396.0005040936.uuout@the-matrix.com>
Date: Wed, 02 Aug 95 15:18:00 -0600
Organization: The MATRIX, Birmingham, AL (205) 252 9888
Reply-To: jeff.webb@the-matrix.com (JEFF WEBB)
X-Mailreader: PCBoard Version 15.21
X-Mailer: PCBoard/UUOUT Version 1.10
Status: RO
X-Status: 

About Interface, Darryl Lewis said this:

DL> Oh boy, another week of late nights, and bugs crawling out of
DL> amos. Weird bugs. Bugs that the X files could write stories on!

 Week? Just a week? I've started eating the coffee right out of the
can, why dilute it?

DL> I'm tracking down exactly what causes some of them.

 Speaking of bugs. In one or two of the old Amoslists I read about
a Amos Bug list someone made. Does anyone have it? I think it would
help some of us new to the list. If anyone has it could you please
post it to the list, or maybe put it on Aminet or Andy's WWW site?
It would be a great help to me to know beforehand if my game will
run once compiled or if I will have to rewrite parts of it yet again.

 I would also like to point out that the address's posted for the
Amos Pro Compiler did not have it in stock. The First (North West)
said they could not get it and the second said check back in two or
three weeks.

               To Chris the author of AMCAFExt...
 Your suggestion that I compile one of the demo's with 1.36 worked!
I got the Not registered screen. So anyone who has Pro and the 1.36
compiler can register the extension. It will compile the programs
with the 1.36 compiler. My check will be in the mail as soon as my
next payday comes around.

  Help with 1.36 Compiler please.
 I'm wanting to write a utility to run under DOpus which means it
needs to be a Shell or CLI executable. I need to be able to pass
arguments to the program at startup (HELP!). Now heres the problem.
I read that 1.36 Compiler will NOT make CLI executables. What can I
do, if anything?

 My offer still stands to BUY any Amos Pro Compiler. If you know of
someone who has it but does not use it any more please tell them I
will PAY for it. I have read about people who left the list and the
Amiga for the IBM but can not get in touch with any of them. If you
know anyone like this or someone who has left Amos for another of the
programing languages please ask them to get in touch with me.

    Jeffery J. Webb <jeff.webb@the-matrix.com>

... All ways proof read, you may have something out.

From amos-request@svcs1.digex.net Thu Aug  3 09:42:39 1995
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Subject: Re: Bugs and Stuff
To: jeff.webb@the-matrix.com (JEFF WEBB)
Date: Thu, 3 Aug 95 13:07:25 METDST
Cc: amos-list@access.digex.net (Amos-Mailing-List)
In-Reply-To: <8AE6396.0005040936.uuout@the-matrix.com>; from "JEFF WEBB" at Aug 02, 95 3:18 pm
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 


>   Help with 1.36 Compiler please.
>  I'm wanting to write a utility to run under DOpus which means it
> needs to be a Shell or CLI executable. I need to be able to pass
> arguments to the program at startup (HELP!). Now heres the problem.
> I read that 1.36 Compiler will NOT make CLI executables. What can I
> do, if anything?
Are you very sure ? The compiler-shell from the 1.36 compiler shows
the 'AMOS','CLI','WB' icon on the rightmost 'output-type' field.
This suggest to me the possibilty of CLI-files. Also the compiler
(when run from the directmode prompt with the 'compile' command)
had the possiblity of making an CLI exec.

Anyway, you can start an AMOS-wb from the cli-prompt quite well.
Also, the AMCAF-extension will let you READ the commandline that
was supplied with your CLI-command. So this would let you do so.

Hope this helps.
---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Thu Aug  3 15:15:45 1995
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Date: Thu, 3 Aug 1995 12:53:14 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
To: amos-list@access.digex.net
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   Sorry the adress's I posted didn't have the compiler.
   I have a question, when loading an amos-compiled program from
   workbench, why does it get messed up if you move the mouse while
   loading, but if you load from cli then it will always load
   correctly?
   2- this game I was working on, it unpacks a iff pic, then it 
     displays the sprites, when you move the sprites they change color
     according to the background color, why? why can't the sprites
     retain their original color?  Is it because there is a mask
     you have to set in order to maintain color when sprite moves?
        Fernando


From amos-request@svcs1.digex.net Thu Aug  3 16:08:48 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: compiled procedures
Status: RO
X-Status: 

I've got a problem I can't solve.

My program has 11 procedures. When I compile it, it compiles and runs fine
from the editor. When I make it a WB executable it still runs, but when it
ends, it causes a guru.

The program uses the Interface to drive the procedures.

I've knocked out procedures and have found that when there are 6 procedures
it will not cause a guru when ending. However, 7 or more procedures cause
the dreaded guru to pop up.

It's not the procedures that cause the error, but the number of them.

My system A2000, 4Mb ram, WB 1.3, Amospro 2.0, Craft extension, Turbo
extension, compiler 2.0.


Darryl

-- Via DLG Pro v1.0

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From amos-request@svcs1.digex.net Fri Aug  4 06:02:22 1995
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Date: Fri, 4 Aug 1995 10:06:17 +0200 (METDST)
From: Branko Collin <bcollin@mpi.nl>
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To: Amos Discussion List <amos-list@access.digex.net>
Subject: Re: your mail
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On Thu, 3 Aug 1995, fernando Bartra wrote:

>    2- this game I was working on, it unpacks a iff pic, then it 
>      displays the sprites, when you move the sprites they change color
>      according to the background color, why? why can't the sprites
>      retain their original color?  Is it because there is a mask
>      you have to set in order to maintain color when sprite moves?
> 

There could be several things happening. If you've got a sprite that is 
wider than (I think) 16 pixels, you get some strange effects with the 
colours. How to fix that I don't know. Usually I find sprites too much of 
a hassle to work with them.
The other is stated by the manual. If you work with 4-colour sprites on a 
32-colour screen, the sprites take their colours from somewhere in the 
upper 16 colours of the screen. Look in the manual for how to deal with it. 

.......................................................................
.       Branko Collin          .  'Zij ontmoetten elkaar in Gent,     .
.                              .   parel van de Belgische Ardennen    .
.   //  u249026@vm.uci.kun.nl  .   en overbekend om zijn prachtige    .
. \X/   bcollin@mpi.nl         .   tulpenvelden.' - Wereld Nonsens    .
.......................................................................


From amos-request@svcs1.digex.net Fri Aug  4 20:45:04 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Bugs and Stuff
Date: Fri, 04 Aug 1995 09:34:02 +0200
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jeff.webb@the-matrix.com (JEFF WEBB) wrote on 02.08.1995 some text
under the subject Bugs and Stuff. I can't leave this uncommentated
;-)

JW>                To Chris the author of AMCAFExt...
JW>  Your suggestion that I compile one of the demo's with 1.36 worked!

Goody ;)

JW> I got the Not registered screen. So anyone who has Pro and the 1.36
JW> compiler can register the extension. It will compile the programs
JW> with the 1.36 compiler. My check will be in the mail as soon as my
JW> next payday comes around.

;-}}}

JW>  I'm wanting to write a utility to run under DOpus which means it
JW> needs to be a Shell or CLI executable. I need to be able to pass
JW> arguments to the program at startup (HELP!). Now heres the problem.
JW> I read that 1.36 Compiler will NOT make CLI executables. What can I
JW> do, if anything?

There's hardly a difference between WB and CLI executables except
that the WB ones have an icon created and the CLIs not. (Moreover,
there's a bug in the AP Compiler which will always make a cli
executable 'run' type, so it will unhook itself no matter what the
switch has been set to.).

So just create a workbench executable and delete the icon. You can
read the command line using the AMOS '=Command Line$' instruction
(but do it early in the program because Francois has located this
string buffer somewhere in the gfx-buffers).

However, there are no automatic argument parsing routines in AMOS for
templates like 'FROM/A,TO/A,QUIET/S' etc.

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Berkhamsted (n.)
  The massive three-course midmoring blow-out enjoyed by a dieter
  who has already done his or her slimming duty by having a spoonful
  of cottage cheese fr breakfast.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Aug  4 20:12:14 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Bugs and Stuff
Date: Fri, 04 Aug 1995 09:37:56 +0200
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m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens) wrote on 03.08.1995 some
text under the subject Re: Bugs and Stuff. I can't leave this
uncommentated ;-)

MW> Also, the AMCAF-extension will let you READ the commandline that
MW> was supplied with your CLI-command.

This is not perfectly correct... AMOS itself supports a function to
read (or set) the command line. This works with WB executables as
well as with CLI executables.

However, AMCAF contains commands to check if the program has been
started from CLI (and which process number) or Workbench and has the
capabilities to read the tool types of any icon or the own program
using the '=Command Name$' function.

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Berriwillock (n.)
  An unknown workmate who writes 'All the best' on your leaving card.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Aug  4 17:09:26 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: Bugs and Stuff
Status: O
X-Status: 

DL> I'm tracking down exactly what causes some of them.

 JEF>  Speaking of bugs. In one or two of the old Amoslists I read about
 JEF> a Amos Bug list someone made. Does anyone have it? I think it would
 JEF> help some of us new to the list. If anyone has it could you please
 JEF> post it to the list, or maybe put it on Aminet or Andy's WWW site?
 JEF> It would be a great help to me to know beforehand if my game will
 JEF> run once compiled or if I will have to rewrite parts of it yet
 JEF> again.

I made the offer to collate all the bugs that people find , sort thru them,
and make them available. All I asked was for people to send a description
of the bug to me. Guess how many replies I got?


ONE

I guess people weren't interested.

Andy mentioned once that he was going to post a list on his WWW page,
but......


Darryl

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From amos-request@svcs1.digex.net Fri Aug  4 16:53:00 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re:
Status: RO
X-Status: 

 B>    Sorry the adress's I posted didn't have the compiler.
 B>    I have a question, when loading an amos-compiled program from
 B>    workbench, why does it get messed up if you move the mouse while
 B>    loading, but if you load from cli then it will always load
 B>    correctly?

The compiler is weird. I've spent the last week on tracking down an
impossible error.

 B>    2- this game I was working on, it unpacks a iff pic, then it 
 B>      displays the sprites, when you move the sprites they change color
 B>      according to the background color, why? why can't the sprites
 B>      retain their original color?  Is it because there is a mask
 B>      you have to set in order to maintain color when sprite moves?
 B>         Fernando

Do you mean that some parts of the iff image show thru? That's because
colour 0 is always a show thru colour.

Can you give us some more info?
Darryl

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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Sprites problem
Date: Fri, 04 Aug 1995 21:51:09 +0200
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fer007@freenet.scri.fsu.edu (fernando Bartra) wrote on 03.08.1995
some text under the subject -. I can't leave this uncommentated ;-)

fB>    I have a question, when loading an amos-compiled program from
fB>    workbench, why does it get messed up if you move the mouse while
fB>    loading, but if you load from cli then it will always load
fB>    correctly?

I never experienced this problem... has anybody else encountered this
flaw?

fB>    2- this game I was working on, it unpacks a iff pic, then it 

The picture uses more than 16 colours I expect?

fB>      displays the sprites, when you move the sprites they change color
fB>      according to the background color, why?

If you are using computed sprites (sprite numbers greater than 7),
any currently free sprite at this specific screen line is taken to
display it. So if some sprites change their vertical order, they will
change their colours. This is only valid with 4-coloured sprites,
sprites with 16 colours remain intact.

fB> why can't the sprites retain their original color?

The sprites palette is set in the normal colour registers from 17 to
31. If your picture uses these colours, they have to be 'compatible'
or similar to the sprite colours.

For four colour sprites, each sprite uses the following colours:

Sprite    Used colours
 0,1      17,18,19
 2,3      21,22,23
 4,5      25,26,27
 6,7      29,30,31

Colours 16,20,24 and 28 are transparent. 16-colours sprites use the
whole range from 17 to 31. So you have to take great care when
designing the graphics (or use a colour remapping tool afterwards).

(PS: The AGA Chipset allows you to select base colour page for the
sprite palettes, so you could use the colours 241 to 255 if you
wanted to).

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Blithbury (n.)
  A look someone gives you which indicates that they're much too
  drunk to have understood anything you've said to them in the last
  twenty minutes.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Sat Aug  5 04:30:10 1995
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Subject: Re: Bugs and Stuff
To: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
Date: Fri, 4 Aug 95 22:30:20 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <9508050052.AA022ay@comlink.mpx.com.au>; from "Darryl Lewis" at Aug 4, 95 6:52 pm
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> 
> DL> I'm tracking down exactly what causes some of them.
> 
>  JEF>  Speaking of bugs. In one or two of the old Amoslists I read about
>  JEF> a Amos Bug list someone made. Does anyone have it? I think it would
>  JEF> help some of us new to the list. If anyone has it could you please
>  JEF> post it to the list, or maybe put it on Aminet or Andy's WWW site?
>  JEF> It would be a great help to me to know beforehand if my game will
>  JEF> run once compiled or if I will have to rewrite parts of it yet
>  JEF> again.
> 
> I made the offer to collate all the bugs that people find , sort thru them,
> and make them available. All I asked was for people to send a description
> of the bug to me. Guess how many replies I got?
> 
> 
> ONE
> 
> I guess people weren't interested.
> 
> Andy mentioned once that he was going to post a list on his WWW page,
> but....

	I have a few bugs for you. These are what I have noticed
from my version 1.35 of Creator.

Math Error-- Seems to do calculations in wrong order. Fix by
simply putting brackets around calculation.

String Error-- Amos doesn't seem to create new memory areas for
copies of strings. This error would screw up my program code
because I would read a string from a Data line, alter the string
without changing it's length and I would corrupt the Data line.
It is as if it doesn't allocate memory, it simply views the new
variable as a pointer to the old location until change the size
of the string by adding or subtracting. Fix it by adding and then
subtracting a space from the new variable or allocate the memory
youself and then use copy to transfer the data.

Wait Error-- the Wait n command does not seem to work with
variables. It works fine with constants but not variables.

If Error-- cannot compare more than one string value in an if
statement. It would simply ignore any extra conditions. 

For Next Error-- has problem doing negative stepping in loop
using variable as the step. I haven't thouroughly tested this one
but I think Amos doesn't do the calculation correctly in the step
field. Fix it by calculating the step before the loop.

I probably have more but I have to think a little. Don't take
these as general errors because these are only errors that I have
discovered in my version, and possibly they may be fixed or there
might be something I am doing wrong( I just didn't spend the time
to solve each and every one. That is a lesson I learned from C
programming. If one command doesn't work right, select one of the
other 30 commands that seems to fit the job. :)  ).

		Robert Currie

From amos-request@svcs1.digex.net Sat Aug  5 16:52:19 1995
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From: mcgahey@dcpro.com (Larry Mcgahey)
To: amos-list@access.digex.net
Subject: Inverted Objects
Status: RO
X-Status: 

When I load a program that I have attached the objects to  with the object
editor I find some of my sprites are upside down. I can fix this by loading
the objects from my master disk with the load command but it is still a bit
strange. It is only with the last few sprites I added. 

Larry McGahey

From amos-request@svcs1.digex.net Sat Aug  5 16:32:56 1995
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From: mcgahey@dcpro.com (Larry Mcgahey)
To: amos-list@access.digex.net
Subject: Disabled Line
Status: RO
X-Status: 

When I installed AMOSPro 2.0 with the upgrade that came with the compiler I
found that it would not run unless I 'disabled line 401 (on error goto GREG).
I have left it that way since and have not had any problems but I wonder if I
am missing out on something.

From amos-request@svcs1.digex.net Sat Aug  5 03:47:54 1995
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To: amos-list@access.digex.net
Subject: Bug reoprt... NOT!
From: jeff.webb@the-matrix.com (JEFF WEBB)
Message-ID: <8AE9039.0005041E34.uuout@the-matrix.com>
Date: Sat, 05 Aug 95 00:57:00 -0600
Organization: The MATRIX, Birmingham, AL (205) 252 9888
Reply-To: jeff.webb@the-matrix.com (JEFF WEBB)
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About Bugs And Stuff, Darryl Lewis said this:

DL> I made the offer to collate all the bugs that people find , sort
DL> thru them, and make them available. All I asked was for people to
DL> send a description of the bug to me. Guess how many replies I
DL> got?

DL> ONE

DL> I guess people weren't interested.

DL> Andy mentioned once that he was going to post a list on his WWW
DL> page, but......

 Arrghh!!! Well so much for my quick and easy way to avoid debugging
what looks like a prefectly good program in the editor. I tried your
problem with VARPTR. And your right it only returns 20 characters.
This might be one of the string bugs that Andy mentioned.

    Jeffery J. Webb <jeff.webb@the-matrix.com>

... My job drives me to drink, If it didn't I would quit!

From amos-request@svcs1.digex.net Sat Aug  5 04:11:27 1995
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To: amos-list@access.digex.net
Subject: AMCAF and other stuff
From: jeff.webb@the-matrix.com (JEFF WEBB)
Message-ID: <8AE9039.0005041E35.uuout@the-matrix.com>
Date: Sat, 05 Aug 95 00:57:00 -0600
Organization: The MATRIX, Birmingham, AL (205) 252 9888
Reply-To: jeff.webb@the-matrix.com (JEFF WEBB)
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About Bugs And Stuff, Chris Hodges said this:

CH> JW>  I'm wanting to write a utility to run under DOpus which
CH> JW>  means it
CH> JW> needs to be a Shell or CLI executable. I need to be able to
CH> JW> pass arguments to the program at startup (HELP!). Now heres
CH> JW> the problem. I read that 1.36 Compiler will NOT make CLI
CH> JW> executables. What can I do, if anything?

CH> There's hardly a difference between WB and CLI executables except
CH> that the WB ones have an icon created and the CLIs not.
CH> (Moreover, there's a bug in the AP Compiler which will always
CH> make a cli executable 'run' type, so it will unhook itself no
CH> matter what the switch has been set to.).

 Well I knew you could run any WB prog from shell, never thought of
passing one an argument. Thats the double click stupids I get for
having such a nice OS. But its nice to know about the AP Comp Bug.
Did you catch that one Darryl? I'll add it to the ones in your
AMCAF guide file. I might need it in the future.

CH> So just create a workbench executable and delete the icon. You
CH> can read the command line using the AMOS '=Command Line$'
CH> instruction (but do it early in the program because Francois has
CH> located this string buffer somewhere in the gfx-buffers).

 Okay I'll do that. Sounds like the string buffer being in GFX is the
reason Amos has string problems. Stands to reason with most programs
having large amounts of graphix operations.

CH> However, there are no automatic argument parsing routines in AMOS
CH> for templates like 'FROM/A,TO/A,QUIET/S' etc.

 Okay so I need to make sure the full path for the file to be sent to
my program is sent to the '=Command Line$'. That should not be a
problem.

 Oh by the way Chris, I just got your RandomFile today and played with
it. I found one thing about it I dont like. A bug maybe? The file that
it copies is being left flagged as in use by the OS. Nice file except
for that. I ran it thru my gif dir, 150+ files, no problems. Two other
random selectors failed that test. One at 25 files and the other at
100 files.

 I also used your AMCAF updater today and it was fine this time. I like
having the commands in the help file. Nice very nice. Hurry up payday.


    Jeffery J. Webb <jeff.webb@the-matrix.com>

... Never test for an error you don't know how to handle.

From amos-request@svcs1.digex.net Sat Aug  5 13:12:37 1995
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From: dons@olympus.net (Don Schmelling)
Message-Id: <2116f051.u7t157e.1b5dc-dons@olympus.net>
Subject: Re: compiled procedures
In-Reply-To: <9508040054.AA02290@comlink.mpx.com.au>
        (from Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis))
        (at Thu, 3 Aug 95 18:54:15 1100)
Cc: amos-list@access.digex.net
Date: Sat, 5 Aug 95 08:46:50 
Status: RO
X-Status: 

Hi Darryl,

> I've got a problem I can't solve.
> 
> My program has 11 procedures. When I compile it, it compiles and runs fine
> from the editor. When I make it a WB executable it still runs, but when it
> ends, it causes a guru.
> 
> The program uses the Interface to drive the procedures.
> 
> I've knocked out procedures and have found that when there are 6 procedures
> it will not cause a guru when ending. However, 7 or more procedures cause
> the dreaded guru to pop up.
> 
> It's not the procedures that cause the error, but the number of them.
> 
> My system A2000, 4Mb ram, WB 1.3, Amospro 2.0, Craft extension, Turbo
> extension, compiler 2.0.
Sounds to me like you are running out of stack space.



From amos-request@svcs1.digex.net Sat Aug  5 16:00:06 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Ultimatum
Status: RO
X-Status: 

What happened to that tank game called Ultimatum that was mentioned a week
or two ago.
I've been looking at aminet every day and stil haven't seen it.
Darryl

-- Via DLG Pro v1.0

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From amos-request@svcs1.digex.net Sat Aug  5 14:34:43 1995
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Date: Sat, 5 Aug 1995 10:13:55 -0700 (PDT)
From: Greg Cox <gcox@cts.com>
To: amos-list@access.digex.com
Subject: Slot Machine Game
Message-ID: <Pine.SCO.3.91.950805101131.9359B-100000@crash.cts.com>
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Does anyone have a Slot (fruit) Machine type game ? If so could someone 
send me a uuencoded copy of it or upload one to Aminet. I know there was 
one written in AMOS can't recall the name of it, but I can't seem to find 
a graphic one around.

Thanx!

Greg
gcox@ctsnet.cts.com


From amos-request@svcs1.digex.net Sun Aug  6 04:28:47 1995
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Date: Sun, 6 Aug 1995 17:26:55 +1000 (GMT+1000)
From: Stuart Matthews <co314519@student.uq.edu.au>
To: Darryl Lewis <Darryl_Lewis@comlink.mpx.com.au>
cc: amos-list@access.digex.net
Subject: Re: Ultimatum
In-Reply-To: <9508051453.AA022dl@comlink.mpx.com.au>
Message-ID: <Pine.ULT.3.91.950806172421.17146D-100000@student.uq.edu.au>
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On Sat, 5 Aug 1995, Darryl Lewis wrote:

> What happened to that tank game called Ultimatum that was mentioned a week
> or two ago.
> I've been looking at aminet every day and stil haven't seen it.
> Darryl

Ultimatum was on aminet for about 2 days but was deleted because I 
accidentally included a couple of workbench libs in the archive. That was 
for the best probably because I find it wasn't working too well on some 
Amiga's - though it worked perfectly on my A1200.

I think I may have found the problem, so I should be uploading it soon. 
I'll reannounce Ultimatum was it goes back on aminet.

*wave*
Stuart.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
          |\     
      /\__| \    Stuart Matthews : co314519@student.uq.edu.au
     /       \
     \  __   /   Brisbane, Queensland, AUSTRALIA.
      \/  \_/
     


From amos-request@svcs1.digex.net Mon Aug  7 08:14:52 1995
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Date: Mon, 7 Aug 1995 12:20:15 +0200 (METDST)
From: Branko Collin <bcollin@mpi.nl>
X-Sender: bcollin@mpih17
To: Amos Discussion List <amos-list@access.digex.net>
Subject: Re: Slot Machine Game
In-Reply-To: <Pine.SCO.3.91.950805101131.9359B-100000@crash.cts.com>
Message-Id: <Pine.HPP.3.91.950807121639.16114B-100000@mpih17>
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On Sat, 5 Aug 1995, Greg Cox wrote:

> Does anyone have a Slot (fruit) Machine type game ? If so could someone 
> send me a uuencoded copy of it or upload one to Aminet. I know there was 
> one written in AMOS can't recall the name of it, but I can't seem to find 
> a graphic one around.
> 

There is one that is funilly enough called Gox, although I do not think 
it was derived from your name :-). It is programmed in Amos Pro by two 
Dutchmen. The Dutch word for gambling is 'gokken', so that is probably 
where the name comes from.
The program is shareware and apparently included in the PD series of 
'Amiga Magazine'. I'll see if it's on Aminet. If it's not, I'll try and 
contact the authors to see if it can be uploaded.

.......................................................................
.       Branko Collin          .  'Zij ontmoetten elkaar in Gent,     .
.                              .   parel van de Belgische Ardennen    .
.   //  u249026@vm.uci.kun.nl  .   en overbekend om zijn prachtige    .
. \X/   bcollin@mpi.nl         .   tulpenvelden.' - Wereld Nonsens    .
.......................................................................


From amos-request@svcs1.digex.net Mon Aug  7 08:57:35 1995
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Date: Mon, 7 Aug 1995 12:41:02 +0200 (METDST)
From: Branko Collin <bcollin@mpi.nl>
X-Sender: bcollin@mpih17
To: Amos Discussion List <amos-list@access.digex.net>
Subject: Re: Bugs and Stuff
In-Reply-To: <9508050430.AA64756@acs3.acs.ucalgary.ca>
Message-Id: <Pine.HPP.3.91.950807122037.16114C-100000@mpih17>
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On Fri, 4 Aug 1995, Robert Andrew Currie wrote:

> > 
> > DL> I'm tracking down exactly what causes some of them.
> > 
> >  JEF>  Speaking of bugs. In one or two of the old Amoslists I read about
> >  JEF> a Amos Bug list someone made. Does anyone have it? I think it would
> >  JEF> help some of us new to the list. If anyone has it could you please
> >  JEF> post it to the list, or maybe put it on Aminet or Andy's WWW site?
> >  JEF> It would be a great help to me to know beforehand if my game will
> >  JEF> run once compiled or if I will have to rewrite parts of it yet
> >  JEF> again.
> > 
> > I made the offer to collate all the bugs that people find , sort thru them,
> > and make them available. All I asked was for people to send a description
> > of the bug to me. Guess how many replies I got?
> > 
> > ONE
> > 
> > I guess people weren't interested.
> > 
> 	I have a few bugs for you. These are what I have noticed
> from my version 1.35 of Creator.
> 
> Math Error-- Seems to do calculations in wrong order. Fix by
> simply putting brackets around calculation.
> 
> String Error-- Amos doesn't seem to create new memory areas for
> copies of strings. This error would screw up my program code
> because I would read a string from a Data line, alter the string
> without changing it's length and I would corrupt the Data line.
> It is as if it doesn't allocate memory, it simply views the new
> variable as a pointer to the old location until change the size
> of the string by adding or subtracting. Fix it by adding and then
> subtracting a space from the new variable or allocate the memory
> youself and then use copy to transfer the data.
> 
> Wait Error-- the Wait n command does not seem to work with
> variables. It works fine with constants but not variables.
> 

I tried the following program:
For I=1 To 100
	T=Timer
	Wait I
	Print Timer-T
Next I

This works fine. I tried replacing 'Wait I' with 'Wait I/2+1' and that 
worked fine too. What it won't do is 'Wait 0' or instead of 0 any 
expression that will end up as 0 (for instance I/2 when I=1). The error 
it gives then is 'Illegal function call'.

> If Error-- cannot compare more than one string value in an if
> statement. It would simply ignore any extra conditions. 
> 

On my machine it gives a Type Mismatch error. However, if I parenthesise 
it heavily, it will work. Only the 'Not' constant will cause a Syntax 
error when included. Not will work with integers, though. String 
evaluations will work with or, and & xor. 

Note (though I have not tested this yesterday) that the 'or' statement 
will only evaluate the expression on its left, if you do not use parentheses.

So 'If A$="a" and B$="b"' must be entered as 'If ((A$="a") and 
(B$="b"))'. Otherwise it will generate an error.
'If A=1 or B=2' will not generate an error, but will only evaluate the 
first expression (is it called an expression?). To make it work, you will 
have to use 'If ((A=1) or (B=2))'.

> For Next Error-- has problem doing negative stepping in loop
> using variable as the step. I haven't thouroughly tested this one
> but I think Amos doesn't do the calculation correctly in the step
> field. Fix it by calculating the step before the loop.
> 

This does not sound like a bug: If you mean that you used something like:
For I=10 To 1 Step STP
	STP=-(I/2+1)
	'Do your stuff
Next I

then you did something that is not allowed in Amos. (Of course this bit 
of code is the same as 'For I=10 To 1 Step -(I/2+1)' etc.)

> I probably have more but I have to think a little. Don't take
> these as general errors because these are only errors that I have
> discovered in my version, and possibly they may be fixed or there
> might be something I am doing wrong( I just didn't spend the time
> to solve each and every one. That is a lesson I learned from C
> programming. If one command doesn't work right, select one of the
> other 30 commands that seems to fit the job. :)  ).
> 

I use Amos 1.36 on a 2+4 meg A1200. The 1.36 upgrade docs only mention 
the AGA fix.

Could you give some example code for the bugs I did not write about 
(Math, String and while your at it For-Next)? I did not understand 
entirely what the problem is.

Let's get this buglist going :-).

.... .  .    .      .           .            .      .    .  . ....
   Branko Collin                                 bcollin@mpi.nl

From amos-request@svcs1.digex.net Mon Aug  7 10:38:45 1995
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From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9508071237.AA21675@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: Bugs and Stuff
Date: Mon Aug  7 08:37:47 1995
X-Mailer: MMail v4.23
Status: RO
X-Status: 

>> 	I have a few bugs for you. These are what I have noticed
>> from my version 1.35 of Creator.
>> 
>> Math Error-- Seems to do calculations in wrong order. Fix by
>> simply putting brackets around calculation.

  I think AMOS has no idea of equal-priority operations - it always does
division before multiplication, for example.  Maybe someone could compile a
comprehensive list of these?

>> String Error-- Amos doesn't seem to create new memory areas for
>> copies of strings. This error would screw up my program code
>> because I would read a string from a Data line, alter the string
>> without changing it's length and I would corrupt the Data line.
>> It is as if it doesn't allocate memory, it simply views the new
>> variable as a pointer to the old location until change the size
>> of the string by adding or subtracting. Fix it by adding and then
>> subtracting a space from the new variable or allocate the memory
>> youself and then use copy to transfer the data.

  This is in Pro too, but at least it's mentioned in the manual.
(Incidentally, this is a problem for any string assignment; C programmers
can equate it to the mistake of

char *a, *b;
a = b;

instead of

strcpy(a, b);

to copy a string.)  I think that adding an empty string, i.e.

A$="test string"+""

should work, but I haven't tested that (it may be that the compiler
optimizes such an expression out, though I strongly doubt it).

  BTW, Intuition Extension users: if you've noticed memory loss while
repeatedly calling Igadget Read$ in a loop, that's related to this
problem, and I'm working on it.

  --Andy Church (achurch@binx.mbhs.edu)
    WWW: http://mmm.mbhs.edu/~achurch/

From amos-request@svcs1.digex.net Mon Aug  7 11:33:09 1995
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Date: Mon, 7 Aug 1995 10:04:04 -0400 (EDT)
From: Michael Cox of EDS <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@access.digex.net>
Subject: AMOS List Archive, Bug Reports, etc.
Message-ID: <Pine.SUN.3.91.950807095334.2287B-100000@access5.digex.net>
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First, I uploaded the messages received/posted during the month of July to
AmiNet.  Look for AMOSList-0795.lzh in dev/amos

Second, bug reports.  I am to blame.  I haven't been compiling a list like
I should have been and adding it to the FAQ.  So, here is what I propose:
1.	We need a simple ASCII form for you to fill out
2.	Send the form to me.  I will then format it to make it look pretty
	and send it to a list of people willing to try and duplicate the 
	bug.  After the results are in, I post to the mailing list either 
	a confirmation and/or workaround or an explanation as to why it is
	not a bug but it is a ?????.
3.	I'd like to get a group of people with different machines.  I do
	not use AMOS v1.36 so I can not test those bugs.  I can test AMOS
	Pro v2.0 w/compiler on my system.

I will go ahead and create the form and send it to the list later today
(Monday Aug 7th).

Third, if you upload an AMOS file to AmiNet, please send me the one line
description that will show up in AmiNet's INDEX file.

Thanks and I hope to become more responsive to the lists needs in the near
future.  Going to school, working, new house, cars, etc. takes a lot of my
free time.

Michael
--
Michael Cox                                Work:   mcox@access.digex.net
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
	       AMOS WWW:  http://mmm.mbhs.edu/~achurch/amos/


From amos-request@svcs1.digex.net Mon Aug  7 13:38:07 1995
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	(1.37.109.4/16.2) id AA05270; Mon, 7 Aug 95 17:00:12 +0200
Subject: Bugs and Stuff
To: amos-list@access.digex.net (Amos-Mailing-List)
Date: Mon, 7 Aug 95 17:00:11 METDST
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

Hi all,

Lets get this bug-list going.

This bug is probably well-known:

-If you use 'TextLength (a$)' in an expression
 (Print TextLength(a$)*8) it will often give totally
 weird values. And crash your amiga too.
 This can be circumvented by using paretheses:
 Print (TextLength(a$))*8

-Varptr will not give a suitable addres to a string that has
 been tampered with: a$="this"+chr$(10)+"and"+chr$(10)+"that"
 using Varptr(a$) now will give an address that can not be trusted.
 I used the 'Free' function for Garbage Collection but noted that
 this will not always solve the problem! You can poke$ the string
 to a bank and use that pointer...
---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Mon Aug  7 14:15:16 1995
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 Mon, 07 Aug 1995 10:40:27 -0400 (EDT)
Date: Mon, 07 Aug 1995 10:40:26 -0400 (EDT)
Subject: I'm back
To: amos-list@access.digex.net
Message-id: <01HTSEAVEMUA8ZDY1B@conrad.appstate.edu>
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Hiya folks,

I lost my access there for a while (man I _hate_ that) but now I've resubscribe 
d. Judging by all the WEB stuff I just got through browsing at Andy Church's 
page there is a LOT going on.

My current projects: Just finished renovating that old Harrier animation to
                     a demo that scrolls the landing field by and circles
                     the plane.
                     Smoothing of the rough edges on a graphic utility
                     Smoothing of the rough edges on a graphic utility
                     Ran into a rut implementing my Vizhier of Vor game
                     (sound familiar? that's the one)

And of course I'm juggling 50 other eternal works in progress as well.

...Good to be back. -Daniel

From amos-request@svcs1.digex.net Mon Aug  7 14:16:27 1995
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Date: Mon, 7 Aug 1995 11:59:05 -0400 (EDT)
From: Michael Cox of EDS <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@access.digex.net>
Subject: Files on AmiNet
Message-ID: <Pine.SUN.3.91.950807115346.12835A-100000@access5.digex.net>
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I have updated the FAQ to include all the AMOS files on Aminet that I am
aware of.  Please email me if you wish a copy of it.

Here are the new files since, well, a long time ago!  EMail me with
corrections, additions, deletions, etc.
Filename           Location   Size  Description
------------------ --------   ---- ------------------------------------------
AMCAFExt119.lha    dev/amos   991K   0+A shareware version of the AMCAF ext
AMCAFUpd120.lha    dev/amos   121K   0+Fixes for the installer&misc of AMCAF
AMOSList-0295.lzh  dev/amos   197K  22+Messages about AMOS during February 1995
AMOSList-0395.lzh  dev/amos   100K  16+Messages about AMOS during March 1995
AMOSList-0495.lzh  dev/amos   100K  13+Messages about AMOS during April 1995
AMOSList-0595.lzh  dev/amos   122K   8+Messages about AMOS during May 1995
AMOSList-0695.lzh  dev/amos   156K   5+Messages about AMOS during June 1995
AMOSList-0795.lzh  dev/amos   154K   0+Messages about AMOS during July 1995
anim2bob.lzh       dev/amos    29K   5+Convert anim files to amos bob banks
Easylife110pt1.lha dev/amos    92K  14+Upgrade/Bug Fix for Easylife version 1.1
Easylife110_P1.lha dev/amos   269K  18+AMOSPro Extension + Accessories
Easylife110_P2.lha dev/amos   144K  18+AMOSPro Extension + Accessories
Easylife110_P3.lha dev/amos   214K  18+AMOSPro Extension + Accessories
MazeTest.lha       gfx/misc   114K  20+Iff map reading program in Amos
MiscExt.lha        dev/amos     5K  11+Extension for AMOS Pro
msgportloc.lha     dev/amos     6K  15+An AMOSPro application to find message (
NFLStats22.lha     biz/dbase   98K   6+V2.2 for if Raiders move to Oakland.
PatgenV11Demo.lha  gfx/fract   85K  29+Pattern Generator V1.1 Demo - Written in
ppACC.lha          dev/amos    31K  21+An accessory program to crunch and decru
PrgCollection.lha  dev/amos   661K  16+Many programs (mostly demos) for AMOS.
tag-w-amos.lha     game/2play 303K   4+TAG, with amos.library 2+
UniWaveDemo.lha    dev/amos    65K  16+Cool programming demo in AMOS!
ZoneEditor3.lha    dev/amos    65K  51+Includes Editor Enhancer.

Michael
--
Michael Cox                                Work:   mcox@access.digex.net
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
	       AMOS WWW:  http://mmm.mbhs.edu/~achurch/amos/


From amos-request@svcs1.digex.net Mon Aug  7 13:56:03 1995
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Date: Mon, 7 Aug 1995 12:09:51 -0400 (EDT)
From: Michael Cox of EDS <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@access.digex.net>
Subject: AMOS bug report form change
Message-ID: <Pine.SUN.3.91.950807120736.14125A-100000@access5.digex.net>
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Instead of an ASCII form, I will make a program where you  input the data
and save it to a file.  Then, all you do is mail me the file.  This way it
will be easier for me to find duplicate bug reports, etc.

I can also make a form, in case there are those on the list who have
trouble uploading/downloading files on the internet for email.

Michael
--
Michael Cox                                Work:   mcox@access.digex.net
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
	       AMOS WWW:  http://mmm.mbhs.edu/~achurch/amos/


From amos-request@svcs1.digex.net Mon Aug  7 15:19:57 1995
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Date: Mon, 7 Aug 1995 13:54:49 -0400 (EDT)
From: Michael Cox of EDS <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@access.digex.net>
Subject: BETA Bug Report form
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Give me your comments:

Personal Info
-------------
Name:		Start here
EMail:		Start Here
Geographic:	Start Here

Hardware
--------
Amiga:		Start Here
FAST RAM:	Start Here
CHIP RAM:	Start Here
CPU:		Start Here
FPU:		Start Here
OS:		Start here

AMOS
----
AMOS:		Start here (Pro, Creator, Easy)
Version:	Start here
Compiler:	Start Here (Pro, Creator)
Version:	Start here
Extensions:	Start here (Include version # and slot #)
		Start here
		Start here
		etc.

Miscellaneous
-------------
List programs that are running in the background.  Maybe even include your
startup-sequence.  How do you start AMOS (WB, CLI), etc.

From amos-request@svcs1.digex.net Mon Aug  7 17:50:37 1995
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Date: Mon, 7 Aug 1995 16:24:01 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: amos in pal
To: amos-list@access.digex.net
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    I have just recently started to use Amos 1.3, and although I made
   3 games already, I always used it in NTSC mode, which is the automatic
   boot mode for my amiga.  Even though I knew you could use it in Pal
   I just newver did it until yesterday, when I wanted to see the difference.
    WOWWWW!!!! As soon as I loaded Amos from the HD I was impressed with
   the beautiful colors I've been missing out before.  I loaded the
   new game Im working on (an RPG fantasy adventure) and I noticed that
   the editor screen is larger in Pal mode (whick I like) but my game screens
  (Iff lowres32 +text) that were done in ntsc do not fit the whole screen.
   Im gonna look it up in the manual but I can't resist the temptation to ask
  and get the free fast cheese:  How can I do to write text at bottom of 
screen in PAL (if I just use locate+print it wont get to the bottom-but I 
think it will print an Iff done in pal that takes all screen) ???
     Fernando



From amos-request@svcs1.digex.net Mon Aug  7 19:28:44 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Inverted Objects
Date: Mon, 07 Aug 1995 15:41:49 +0200
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mcgahey@dcpro.com (Larry Mcgahey) wrote on 04.08.1995 some text under
the subject Inverted Objects. I can't leave this uncommentated ;-)

LM> When I load a program that I have attached the objects to  with the object
LM> editor I find some of my sprites are upside down.

This happend to some of my programs as well... very stupid bug,
really :-(

Anyone knowing a cure?

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bradford (n.)
  A schoolteacher's old hairy jacket, now severely discoloured by
  chalk, dust, ink, egg and the precipitations of unedifying chemical
  reactions.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Aug  7 19:47:16 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AMCAF and other stuff
Date: Mon, 07 Aug 1995 16:01:24 +0200
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jeff.webb@the-matrix.com (JEFF WEBB) wrote on 04.08.1995 some text
under the subject AMCAF and other stuff. I can't leave this
uncommentated ;-)

JW> CH> There's hardly a difference between WB and CLI executables except
JW> CH> that the WB ones have an icon created and the CLIs not.
JW> CH> (Moreover, there's a bug in the AP Compiler which will always
JW> CH> make a cli executable 'run' type, so it will unhook itself no
JW> CH> matter what the switch has been set to.).
JW> 
JW>  Well I knew you could run any WB prog from shell, never thought of
JW> passing one an argument. Thats the double click stupids I get for
JW> having such a nice OS.

You can pass an argument from the workbench too! ;-) Simply first
click on the program, hold down the shift key, and select another
icon on your workbench. The full path and name of the object can be
found in =Command Line$.

JW> But its nice to know about the AP Comp Bug.

There are quite a lot bugs in the compiler, you know? Have I ever
mentioned, that you should not use the compiler-squashing routines if
you program contains samples and musics? The packer won't mock up, if
a bank could not be crunched, resulting in a corrupted executable...

JW> Did you catch that one Darryl? I'll add it to the ones in your
JW> AMCAF guide file. I might need it in the future.

Good idea... let's see, if there's enough space :-)

JW> CH> instruction (but do it early in the program because Francois has
JW> CH> located this string buffer somewhere in the gfx-buffers).
JW> 
JW>  Okay I'll do that. Sounds like the string buffer being in GFX is the
JW> reason Amos has string problems.

No, that's another story... it seems that Francois simply has been to
lazy to reserve another buffer for the command line and so he has put
it in the temporary raster bitplane or so...

JW> CH> However, there are no automatic argument parsing routines in AMOS
JW> CH> for templates like 'FROM/A,TO/A,QUIET/S' etc.
JW> 
JW>  Okay so I need to make sure the full path for the file to be sent to
JW> my program is sent to the '=Command Line$'. That should not be a
JW> problem.

Yeah, but explain it in the docs, that no quotes are needed etc :-)

JW>  Oh by the way Chris, I just got your RandomFile today and played with
JW> it. I found one thing about it I dont like. A bug maybe?

Damn, it is really :-(

JW> The file that
JW> it copies is being left flagged as in use by the OS.

This phenomena is also called 'reserves a lock and does not free it
again'.

It has been a really tiny bug, the only thing I had to do was to
replace a D0 by a D1.

Anyone wanting the fixed version?
(the executeable is only 1712 bytes, the archive 1190 bytes, maybe I
should post it here?)

JW> Nice file except for that. I ran it thru my gif dir, 150+ files,
JW> no problems. Two other random selectors failed that test. One at 25
JW> files and the other at 100 files.

As long as your directory has less than 1000 files, everything is
alright ;-) My raytracing textures and workbench pattern directory
contains of over 700 files, so I had to set it that high for my
personal pleasure ;-)

JW>  I also used your AMCAF updater today and it was fine this time. I like
JW> having the commands in the help file. Nice very nice. Hurry up payday.

Goody... somebody else told me that there is a clash between the
Turbo extension's F circle and AMCAF Fcircle command... any
suggestions how to rename this command? (All the new names have to be
7 chars long).

JW> ... Never test for an error you don't know how to handle.

Grin... this is especially a problem for cli applications... what
should you do if your program has been started from workbench and the
dos.library is still Kick 1.3, but your program needs 2.0 and no
output window has been created and... :-))

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Brecon (n.)
  The part of the noenail which is designed to snag on nylon sheets.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Aug  7 19:43:49 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Slot Machine Game
Date: Mon, 07 Aug 1995 19:32:30 +0200
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gcox@cts.com (Greg Cox) wrote on 05.08.1995 some text under the
subject Slot Machine Game. I can't leave this uncommentated ;-)

GC> Does anyone have a Slot (fruit) Machine type game ? If so could someone 
GC> send me a uuencoded copy of it or upload one to Aminet. I know there was 
GC> one written in AMOS can't recall the name of it, but I can't seem to find 
GC> a graphic one around.

I found one on AmigaFormat CoverDisk 29. 'AmosCoinDrop' by John
Ingham. It's not quite AGA-compatible (compiled with an early amos
creator version), nor does it run very stable with caches enabled,
and it will drive you crazy until you've got it running ;-)))

The archive is about 180 KB... still want it?

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Botusfleming (n.)
  (Medical) A small, long-handled steel trowel used by surgeon to
  remove the contents of a patient's nostrils prior to a sinus
  operation.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Aug  7 19:09:03 1995
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From: Kalle Marjola <marjola@rock.helsinki.fi>
Message-Id: <199508072157.AAA25632@rock.helsinki.fi>
Subject: Re: amos in pal
To: amos-list@access.digex.net (amoslist)
Date: Tue, 8 Aug 1995 00:57:16 +0200 (EET DST)
In-Reply-To: <Pine.3.89.9508071624.A20568-0100000@freenet3.scri.fsu.edu> from "fernando Bartra" at Aug 7, 95 04:24:01 pm
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<clip clap>
+ 
+   (Iff lowres32 +text) that were done in ntsc do not fit the whole screen.
+    Im gonna look it up in the manual but I can't resist the temptation to ask
+   and get the free fast cheese:  How can I do to write text at bottom of 
+ screen in PAL (if I just use locate+print it wont get to the bottom-but I 
+ think it will print an Iff done in pal that takes all screen) ???

Open screen with height 256 (or something like that) and load your iff
pic to that screen.

And now general question: 
How high screen is visible in ntsc systems? (ok, 200 is standard, but is
224 seen?)


(must cut something in my latest strategy game)


				+++ Kalle

From amos-request@svcs1.digex.net Tue Aug  8 01:07:13 1995
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Subject: Re: amos in pal
To: marjola@rock.helsinki.fi (Kalle Marjola)
Date: Mon, 7 Aug 95 22:07:51 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <199508072157.AAA25632@rock.helsinki.fi>; from "Kalle Marjola" at Aug 8, 95 12:57 am
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> 
> <clip clap>
> + 
> +   (Iff lowres32 +text) that were done in ntsc do not fit the whole screen.
> +    Im gonna look it up in the manual but I can't resist the temptation to ask
> +   and get the free fast cheese:  How can I do to write text at bottom of 
> + screen in PAL (if I just use locate+print it wont get to the bottom-but I 
> + think it will print an Iff done in pal that takes all screen) ???
> 
> Open screen with height 256 (or something like that) and load your iff
> pic to that screen.
> 
> And now general question: 
> How high screen is visible in ntsc systems? (ok, 200 is standard, but is
> 224 seen?)
> 
> 
> (must cut something in my latest strategy game)
> 
> 
> 				+++ Kalle
> 

On my monitor, you can display up to 240 lines. You'll have to
play around with the Screen Offset a bit but generally that
should fit on most NTSC screens. For my game I have two screen
offsets, one for NTSC and one for PAL(so it doesn't look weird
sitting off in the corner somewhere :) ) I get so annoyed when I
can't play a PAL game because the most critical buttons just
happen to be located at the bottom of the PAL screen!

			Robert Currie


From amos-request@svcs1.digex.net Tue Aug  8 01:47:04 1995
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          id AA59196; Mon, 7 Aug 1995 22:21:03 -0600
Message-Id: <9508080421.AA59196@acs3.acs.ucalgary.ca>
Subject: Re: 64EHB shading
To: bwyatt@paston.co.uk (Benedict Wyatt)
Date: Mon, 7 Aug 95 22:21:02 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <9508080426.AA0002u@paston.co.uk.uucp>; from "Benedict Wyatt" at Aug 8, 95 4:26 am
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> 
> Hi folks, can you sort out this problem:
> 
> I've got a 64EHB screen and I want to shade it *quickly* so I can place some
> white text on top of it, without it merging into the background. What I want
> it to do is to take the colours 0-31, add 32 to their index (to make them half
> as bright), and take colours 32-63 and turn them to colour 0.
> 
> Does anyone have a routine that does this, instantly?
> ie NOT this:
>   For X=0 To 319
>     For Y=0 To 255
>   ...etc...
> but maybe this:
>   Doke &353624,Leek(&33637) or something equally as complicated and
>   meaningless :-)
>      _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ 1995 Very Interesting Signatures
> 

Why don't you set the Gr Writing to XOR mode and draw a bar (or
whatever you want) in color 32 over the portion of the screen
that you want shaded.

Gr Writing 1
Ink 32,,
Bar SomeX,SomeY To AnotherX,AnotherY
Gr Writing 0
Locate X,Y
Print "White on shaded background..."

If you are using graphic fonts (ones loaded from disk) then you
can  print the text once in color 32 and then revert to Gr
Writing 0 and print the text again in the desired color but
offset by one or two pixels to give it a really nice shaded
effect!

			Robert Currie





















From amos-request@svcs1.digex.net Mon Aug  7 21:26:41 1995
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From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: 64EHB shading
Status: RO
X-Status: 

Hi folks, can you sort out this problem:

I've got a 64EHB screen and I want to shade it *quickly* so I can place some
white text on top of it, without it merging into the background. What I want
it to do is to take the colours 0-31, add 32 to their index (to make them half
as bright), and take colours 32-63 and turn them to colour 0.

Does anyone have a routine that does this, instantly?
ie NOT this:
  For X=0 To 319
    For Y=0 To 255
  ...etc...
but maybe this:
  Doke &353624,Leek(&33637) or something equally as complicated and
  meaningless :-)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Aug  7 21:06:49 1995
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In-Reply-To: <Pine.3.89.9508071624.A20568-0100000@freenet3.scri.fsu.edu>
             (from fernando Bartra <fer007@freenet.scri.fsu.edu>)
             (on Mon, 07 Aug 95 16:24:01)
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re: amos in pal
Status: RO
X-Status: 

The answer to your problem, fernando Bartra:

>   and get the free fast cheese:  How can I do to write text at bottom of 
> screen in PAL (if I just use locate+print it wont get to the bottom-but I 
> think it will print an Iff done in pal that takes all screen) ???

Do this:
  Screen Open 0,320,256,32,Lowres
  Flash Off : Curs Off : Cls 0
  Load Iff "screen"

Okay? :-)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Aug  7 21:42:47 1995
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In-Reply-To: <wJkbkMD261aez4@p22.sixpack.pfalz.org>
             (from chris@sixpack.pfalz.org (Chris Hodges))
             (on Mon, 07 Aug 95 16:01:24)
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re: AMCAF and other stuff
Status: RO
X-Status: 

Greetings, Chris Hodges. I just had to add to this:

> Goody... somebody else told me that there is a clash between the
> Turbo extension's F circle and AMCAF Fcircle command... any
> suggestions how to rename this command? (All the new names have to be
> 7 chars long).

That somebody else was me ;-)

Why not "CircleF" ?
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Tue Aug  8 02:35:30 1995
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Resent-From: JOKIVUORI@joyl.joensuu.fi
From: JOKIVUORI@joyl.joensuu.fi
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Date: Tue, 8 Aug 1995 08:21:30 GMT+2
Subject: AF Amos contest??
Resent-to: amos-list@access.digex.net
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AF 75 should be in shops now, so SOMEONE please type
AmosPro contest results to here, Amoslist...I dont want to wait a month :(



From amos-request@svcs1.digex.net Tue Aug  8 08:30:31 1995
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Message-Id: <199508072235.XAA06373@quark.foobar.co.uk>
Date: Mon, 07 Aug 95 23:16:20 -0700
From: Michael Baxter <msb2@student.ac.open.uk>
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Subject: Help
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ReSent-Date: Tue, 8 Aug 1995 07:23:48 -0400 (EDT)
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Status: RO
X-Status: 

Could you please tell me how I can import a standard text (ASCII) 
document into amos, to display it on the screen.

Yours hopefully

Mr. M. J. Baxter




From amos-request@svcs1.digex.net Tue Aug  8 10:56:25 1995
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 Tue, 08 Aug 1995 08:55:21 -0400 (EDT)
Date: Tue, 08 Aug 1995 08:55:21 -0400 (EDT)
Subject: PAL vs NTSC screens
To: amos-list@access.digex.com
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I must add my two cents to those of the person who was aggravated because
some neccesary gadget was located just below his visible screen. I think a
screen height of 240 is a really good compromise for NTSC and PAL users.

With recent bad news concerning ESCOM's plans in North America, it is 
imperative that NA users latch onto and integrate with their counterparts
around the world. This is something that would help.

If a programmer just _has_ to use those lines after 240 then put a static
graphic there or something, something not related to the actual operation 
of the program...

-Daniel

From amos-request@svcs1.digex.net Tue Aug  8 10:15:52 1995
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	(1.37.109.4/16.2) id AA13087; Tue, 8 Aug 95 14:41:23 +0200
Subject: re: ascii-text onscreen
To: amos-list@access.digex.net (Amos-Mailing-List)
Date: Tue, 8 Aug 95 14:41:23 METDST
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

To show an ascii-text on screen you could try to make use of the Peek$
command (amospro)
So you would load the file into a bank using Bload and then read out
the bank with peek$.
This will work quite happily like:
Open in 1,f$
reserve as work 6,lof(1)
close 1
bload f$,1
print peek$(start(6),length(6))

This means you will have to read in all of the file.
Smaller patches of file can be used too:
Reserve As work 6,buffer  <-you choose size
p=0
Open in 1,f$
Repeat
pof(1)=p
Sload 1 to start(6),length(6)
add p,length(6)
print peek$(start(6),length(6))
until p>=lof(1)
close 1

This needs some tinkering still, but shows the general idea.
You could still use the 'LineInput'-loop instead of sload and
peek$ but you will see that it is MUCH slower

---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Tue Aug  8 11:39:58 1995
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From: Paul Hickman <paul.hickman@ecl.etherm.co.uk>
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To: amos-list@access.digex.net
Date: Tue, 8 Aug 1995 09:00:37 0
Subject: Re: AMOS List Archive, Bug Reports, etc.
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> Second, bug reports.  I am to blame.  I haven't been compiling a list like
> I should have been and adding it to the FAQ.  So, here is what I propose:
> 1.	We need a simple ASCII form for you to fill out
This could be augmented with a fillout form on the WWW server
(Andy- can you run cgi scripts on your server?) - I have the some cgi
scripts we use on a our internal WWW server for bug reports. Basically,
you fill out the form, and press the submit button, the information is 
sent to the WWW server, and it composes a mail message and sends
it. This would aliviate the need for reformatting, but there should also
be a manual method.

> 2.	Send the form to me.  I will then format it to make it look pretty
> 	and send it to a list of people willing to try and duplicate the 
> 	bug.  After the results are in, I post to the mailing list either 
> 	a confirmation and/or workaround or an explanation as to why it is
> 	not a bug but it is a ?????.

This should also be added to the WWW server. Also, if the bug
relates to a particular command, I could add it to the entry for the
command in the AMOSPro_Help.guide file - thats where it would 
be most useful.

Here are some ideas for the form (Not formatted very well):

You
===
Name:
E-Mail:

Your Setup
=========

Amiga Model:
Kickstart Version:
Workbench Version:
Ram:
External Devices:

Amos Package: (Pro / Creator / Easy )
Amos Version: 
	^^^^NOTE: Need some better headings
Extensions Installed:

The Bug
=======
Commands Affected:
Serverity: (Crashes Amiga / Crashes AMOS / Crashes Program /
	Causes Program To Go Wrong / Minor Annoyance /
	Undocumented Feature)
1-Line-Summary:
	^^^Can be used as an index for bug reports on the WWW server
	     A simple script can scan all files in a directory, extract the
	    summaries, and build a page with links to the reports.
Full Desciption:
--------------------------------------------------------
 WORK: Eurotherm Controls, Worthing                     
 Email: paul.hickman@controls.eurotherm.co.uk           
                                                        
 UNIVERSITY: Imperial College, London                      
 Email: ph@doc.ic.ac.uk                                 
--------------------------------------------------------
The opinions expressed above to not represent the views of
Eurotherm Controls plc, or Imperial College, or in fact Paul
Hickman, but are in fact the views of a small furry alien from
the planet zorg (called fred), so if you don't like them, sue 
him/her/whatever. Death to all tennis players.

From amos-request@svcs1.digex.net Tue Aug  8 13:57:51 1995
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Reply-To: CRSO.Amos@canrem.com
Sender: CRSO.Amos@canrem.com
Subject: Re: amos in pal
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.2870.6587.0C1EECF0@canrem.com>
In-Reply-To: <199508072157.AAA25632@rock.helsinki.fi>
Date: Tue, 8 Aug 1995 12:53:00 -0400
Organization: CRS Online  (Toronto, Ontario)
Status: RO
X-Status: 

Re: AMOS NTSC view

The largest overscanned screen I can get in AMOS on an NTSC machine is:

Screen Open1,672,468,16,Hires+Laced
Screen Display1,112,26,672,468

I guess a non-interlaced screen would be 672X234.

Hope that helps.

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Tue Aug  8 12:47:44 1995
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Date: Tue, 8 Aug 95 19:12:37 GMT
Message-Id: <9508081912.AA0003e@paston.co.uk.uucp>
In-Reply-To: <9508080421.AA59196@acs3.acs.ucalgary.ca>
             (from "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>)
             (on Mon, 07 Aug 95 22:21:02)
Lines: 21
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re: 64EHB shading
Status: RO
X-Status: 

Greetings, Robert Andrew Currie. Remember this:

> > I've got a 64EHB screen and I want to shade it *quickly* so I can place some
> > white text on top of it, without it merging into the background. What I want
> > it to do is to take the colours 0-31, add 32 to their index (to make them half
> > as bright), and take colours 32-63 and turn them to colour 0.

> Why don't you set the Gr Writing to XOR mode and draw a bar (or
> whatever you want) in color 32 over the portion of the screen
> that you want shaded.

I've tried all types of Gr Writings but they either distort the colours, clear
the screen or do nothing.

I've got the Turbo extension so some of its Plane Swap commands might do the
trick? All my experimenting crashed the computer! Is it possible to achieve
this effect using these commands?
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Tue Aug  8 16:45:19 1995
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From: wraith@WOM.gun.de (Marco Smetz)
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MIME-Version: 1.0
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Subject: APro Compiler bug
Date: 08 Aug 1995 12:42:28 +0200
To: amos-list@access.digex.net
Status: RO
X-Status: 


 Hi there.

 I see that you all collect those AMOS Bugs here.
 This is a good idea,well if sometimes anybody (or Mr. Lionet again????)
 will update Amos Pro etc.. he has the complete list of bugs in his
 hands and so he can start his work very fast.

 Well I did not mention one of the bugs listed here on the list,but I
 found one (nerving !!) bug in my Amos Pro Compiler.
 In the Amos pro Compiler you can select CREATE DEFAULT SCREEN.
 My Program works with Intuition Windows on the WB Screen.
 So I do not need any AMOS Screen.There for I slected `NO` to tell the
 compiler I do not want any AMOS Screen opened.But every time I execute
 the program at the beginning my screen flashes,because the compiled
 AMOS program opens a Screen and closes it immeadetly so the screen is only
 open for less a second.This is of course VERY nerving on a multiscan
 Monitor.Is it possible to patch the Pro Compiler so the screen won`t be
 opened or if it MUST be opened it should NEVER come to front so the
 screen would not flash ???

 I am using Amos Pro 2.0 with Compiler 2.0,AMCAF Extension 1.18 and
 the AMIPS Extension 1.05
 I own an AMIGA 1200 with 2MB Chip and 4MB fast on a Blizzard 030 50 MHz
 Board.

 This is the only bug I detected upon now,but I have to say that I mostly
 use AMCAF and AMIPS Commands because I wrote up to now only Programs for
 Usage on WB Screen.I never used the AMOS Interface or AMAL Commands.
 And I have to say:I really like AMOS.With those extensions I use I am
 able to write really professional looking programs... in a little time
 and with the Amos pro Monitor Debugging is really easy.So if those bugs
 that where found by all you here on the list,would be fixed
 AMOS Pro could be the really BEST Amiga Basic language.
 Will anybody fix those bugs?????Has Mr. Lionet dropped ALL actions and
 support for AMOS pro and Creator etc.. ? Or will he make an update
 now,until the Amiga Situation has REALLY changed ???If not,is anybody
 able to fix most of the bugs?? If there will never be any more support for
 AMOS,why does Mr. Lionet not give the sourcecode to a couple of programmers
 who could make an update ????????
 

 >WRAITH<




From amos-request@svcs1.digex.net Tue Aug  8 19:41:13 1995
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From: Kalle Marjola <marjola@rock.helsinki.fi>
Message-Id: <199508081717.UAA12731@rock.helsinki.fi>
Subject: Re: 64EHB shading
To: amos-list@access.digex.net (amoslist)
Date: Tue, 8 Aug 1995 20:17:32 +0200 (EET DST)
In-Reply-To: <9508081912.AA0003e@paston.co.uk.uucp> from "Benedict Wyatt" at Aug 8, 95 07:12:37 pm
MIME-Version: 1.0
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Status: RO
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+ > > I've got a 64EHB screen and I want to shade it *quickly* so I can place some
+ > > white text on top of it, without it merging into the background. What I want
+ > > it to do is to take the colours 0-31, add 32 to their index (to make them half
+ > > as bright), and take colours 32-63 and turn them to colour 0.
+ 
Adding 32 to color indexes 0-31 is simple, just somehow (dunno about new 
commands) put plane 6 on in all places.

But that 32-63 ->0 is problematic. Only way I see to achieve this is
by using plane 6 as mask and then pasting it to planes 0,1,2,3,4,5
with minterm $20. This way all original pixels of color 32+ are changed 
to color 32 (if 0 is black, this is too :). Remember to do this before
setting all pixels in plane 6 on (to darken picture)

But, I dunno if there are new commands to do this effectually. With original
Amos creator commands I would simply set plane 6 on in all places and
leave it that way.. :) (or reserve special color for writing which I would
not use in background pic and then simply change color palette)



				+++ Kalle

From amos-request@svcs1.digex.net Tue Aug  8 19:01:20 1995
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Message-Id: <9508082128.AA40231@acs3.acs.ucalgary.ca>
Subject: Re: 64EHB shading
To: bwyatt@paston.co.uk (Benedict Wyatt)
Date: Tue, 8 Aug 95 15:28:17 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <9508081912.AA0003e@paston.co.uk.uucp>; from "Benedict Wyatt" at Aug 8, 95 7:12 pm
X-Mailer: ELM [version 2.3 PL11B]
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Status: RO
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> 
> Greetings, Robert Andrew Currie. Remember this:
> 
> > > I've got a 64EHB screen and I want to shade it *quickly* so I can place some
> > > white text on top of it, without it merging into the background. What I want
> > > it to do is to take the colours 0-31, add 32 to their index (to make them half
> > > as bright), and take colours 32-63 and turn them to colour 0.
> 
> > Why don't you set the Gr Writing to XOR mode and draw a bar (or
> > whatever you want) in color 32 over the portion of the screen
> > that you want shaded.
> 
> I've tried all types of Gr Writings but they either distort the colours, clear
> the screen or do nothing.
> 
> I've got the Turbo extension so some of its Plane Swap commands might do the
> trick? All my experimenting crashed the computer! Is it possible to achieve
> this effect using these commands?
>      _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ 1995 Very Interesting Signatures
> 

	I obviously missed that last part about th 32-63 colors
being set to black. What I told you will create the shaded affect
but assumes that you havn't used colors 32-63 in the background.
In order to deal with that problem you will have to either alter
the screen info directly by peeking and poking in the planes or
grab a portion of the screen using Get Icon and alter that data
but regardless, I can't see any simple solution to your problem. 

			Robert Currie


From amos-request@svcs1.digex.net Tue Aug  8 19:01:58 1995
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Date: Wed, 9 Aug 95 01:40:19 GMT
Message-Id: <9508090140.AA0003j@paston.co.uk.uucp>
In-Reply-To: <199508081717.UAA12731@rock.helsinki.fi>
             (from Kalle Marjola <marjola@rock.helsinki.fi>)
             (on Tue, 08 Aug 95 20:17:32)
Lines: 30
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re: 64EHB shading
Status: RO
X-Status: 

Greetings, Kalle Marjola.

> + > > I've got a 64EHB screen and I want to shade it *quickly* so I can place some
> + > > white text on top of it, without it merging into the background. What I want
> + > > it to do is to take the colours 0-31, add 32 to their index (to make them half
> + > > as bright), and take colours 32-63 and turn them to colour 0.
> + 
> Adding 32 to color indexes 0-31 is simple, just somehow (dunno about new 
> commands) put plane 6 on in all places.

I'd got that far (in theory :-) )

> But that 32-63 ->0 is problematic. Only way I see to achieve this is
> by using plane 6 as mask and then pasting it to planes 0,1,2,3,4,5
> with minterm $20. This way all original pixels of color 32+ are changed 
> to color 32 (if 0 is black, this is too :). Remember to do this before
> setting all pixels in plane 6 on (to darken picture)

Okay, I understand all that, but how can I write directly to one bitplane?

> But, I dunno if there are new commands to do this effectually. With original
> Amos creator commands I would simply set plane 6 on in all places and
> leave it that way.. :) (or reserve special color for writing which I would
> not use in background pic and then simply change color palette)

Command(s) to add to AMCAF, maybe Chris?
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Tue Aug  8 18:40:53 1995
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Date: Wed, 9 Aug 95 02:01:00 GMT
Message-Id: <9508090201.AA0003o@paston.co.uk.uucp>
In-Reply-To: <Pine.3.89.9508080835.A539395693-0100000@JOYL.JOENSUU.FI>
             (from JOKIVUORI@joyl.joensuu.fi)
             (on Tue, 08 Aug 95 08:21:30)
Lines: 33
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re: AF Amos contest??
Status: RO
X-Status: 

Greetings, JOKIVUORI@joyl.joensuu.fi.

> AF 75 should be in shops now, so SOMEONE please type
> AmosPro contest results to here, Amoslist...I dont want to wait a month :(

Bit of a disappointment really, they only had two pages on it :-(

Are any of the winners on this amos-list?

Based on comments made, the games were:

Ricochet - table tennis / pong game
Gunslingers - cowboy game based on a coin-op
Amphibious - game a bit like Apidya except with a tadpole growing to a frog
It's Only Rock'n'Roll - sim of the music biz
Gonks - Lemmings/Bill's Tomato Game type game, have to guide a thing from one
        side of the screen to the other
Falling Down - a puzzle game that wasn't explained very well in the mag
In The Pipeline - Pipemania
Blox - Splitting Image / Split Personalities game, sliding blocks
BOMB - Dynablaster game for 4 players with awkward controls
Enforcer - A well'ard platform game
Return to Zantir - Relics of Deldroneye with a different name :-)
Boomin'Eck - Dynablaster again but with a lego theme
MASH - Like Team 17s "Worms", cross between Lemmings and Cannon Fodder

The bloke's conclusion was that AMOS Pro is a bloody good piece of software.

Really? Never have guessed that...
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug  9 03:10:55 1995
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Date: Tue, 8 Aug 95 11:40:20 EST
Message-Id: <9508081640.0753@dcpro.com>
From: mcgahey@dcpro.com (Larry Mcgahey)
To: amos-list@access.digex.net
Subject: SceneEditor
Status: RO
X-Status: 

I am still looking for someone that has used the TurboPlus Scene Editor to not
only create scenes, something I can manage, but also use them to create a
game. I have used arrays to create backgrounds including walls and areas of
free movement but I don't know how to do this with scenes creates in the scene
editor. I wrote my own program to create array type scenes (in CanDo) but I
still would like to use the scenes from the Scene editor.
I used CanDo because I used it a lot before starting with Amos and it was
easier for me at the time. 

thanks for the list,

Larry

From amos-request@svcs1.digex.net Tue Aug  8 22:34:48 1995
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	(1.37.109.16/15.6) id AA163289205; Tue, 8 Aug 1995 18:46:45 -0600
Date: Tue, 8 Aug 1995 18:46:45 -0600 (MDT)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Cc: amos-list@access.digex.net
Subject: Re: APro Compiler bug
In-Reply-To: <wJ3fUMD38BaRz1@wraith.wom.gun.de>
Message-Id: <Pine.HPP.3.91.950808184239.14075A-100000@nyquist.ee.ualberta.ca>
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On 8 Aug 1995, Marco Smetz wrote:

[...]
>  Well I did not mention one of the bugs listed here on the list,but I
>  found one (nerving !!) bug in my Amos Pro Compiler.
>  In the Amos pro Compiler you can select CREATE DEFAULT SCREEN.
>  My Program works with Intuition Windows on the WB Screen.
>  So I do not need any AMOS Screen.There for I slected `NO` to tell the
>  compiler I do not want any AMOS Screen opened.But every time I execute
>  the program at the beginning my screen flashes,because the compiled
>  AMOS program opens a Screen and closes it immeadetly so the screen is only
>  open for less a second.This is of course VERY nerving on a multiscan
>  Monitor.Is it possible to patch the Pro Compiler so the screen won`t be
>  opened or if it MUST be opened it should NEVER come to front so the
>  screen would not flash ???
> 

	Did you try the 'Send Amos to Back Upon Booting' option?
	(it's one of the options in the compiler setup prefs
	 screen, I think)

[..snip..]
>  If there will never be any more support for
>  AMOS,why does Mr. Lionet not give the sourcecode to a couple of programmers
>  who could make an update ????????
>  
	this was tried and argued.. and failed.
			
					mike
> 
>  >WRAITH<
> 
> 
> 
> 

From amos-request@svcs1.digex.net Wed Aug  9 00:29:05 1995
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Date: Tue, 8 Aug 1995 23:09:24 -0400 (EDT)
From: Chris Wysocki <synth@io.org>
To: Greg Cox <gcox@cts.com>
cc: amos-list@access.digex.com
Subject: Re: Slot Machine Game
In-Reply-To: <Pine.SCO.3.91.950805101131.9359B-100000@crash.cts.com>
Message-ID: <Pine.BSI.3.91.950808230816.25637A-100000@nudge.io.org>
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On Sat, 5 Aug 1995, Greg Cox wrote:

> Does anyone have a Slot (fruit) Machine type game ? If so could someone 
> send me a uuencoded copy of it or upload one to Aminet. I know there was 
> one written in AMOS can't recall the name of it, but I can't seem to find 
> a graphic one around.
> 
> Thanx!

I will shortly upload my brother's game. I'll post ya the filename.


Chris "Synth" Wysocki <synth@io.org> Toronto, Canada

This messy was Synthesized by Synth.
Things that rule: Yanni, Jarre, AMIGA. (end of official entries)


From amos-request@svcs1.digex.net Wed Aug  9 04:43:50 1995
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	(1.37.109.4/16.2) id AA19877; Wed, 9 Aug 95 09:23:56 +0200
Subject: Re 64EHB shading
To: amos-list@access.digex.net (Amos-Mailing-List)
Date: Wed, 9 Aug 95 9:23:55 METDST
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

To write to one bitplane only you can use AMCAF, it has drawing
commands that will allow that.

Also, you can use the Fill-instruction (to fill a block of memory)
to fill a (part of a) bitplane.
The =ScreenBase function will return a number that is the offset to
the first bitplane. The ScreenBase+4*6 should return the pointer to
the 6th bitplane.
bitplane=Leek(ScreenBase+4*6)
Then you might Fill (look up the command) from there to the end of
the bitplane.
You might think of using the direct blitter commands from amcaf to do
this as the Fill is probably the processor at work and with EHB that
is slow (cycle stealing by Agnus).
The blitter is faster on 68000 amigas anyway.

Maybe this helps or gives someone else a (better) idea.
--
---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Wed Aug  9 12:11:22 1995
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From: Paul Hickman <paul.hickman@ecl.etherm.co.uk>
Organization: Eurotherm Controls Limited
To: bwyatt@paston.co.uk, amos-list@access.digex.net
Date: Wed, 9 Aug 1995 15:10:01 0
Subject: Re: Re 64EHB shading
Reply-To: paul.hickman@ecl.etherm.co.uk
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.01)
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> If you look at my original request, I asked also for colours 32-63 to goto
> colour 0. Without, it looks good, but if anyone can see a way of doing it,
> I'd be very grateful :-). For anyone who's interested, this is what I got:
> 
>   SCRPOS=Leek(Screen Base+4*5)
>   Memory Fill SCRPOS To SCRPOS+(320*160)/8-1,Chr$(255)
> 

Assemble these lines into a bank, then call them for each bitplane
with:

	 Dreg(0)=Num Longwords in a bitplane
	 Areg(0)= Address of bitplanes (0-4 on each iteration)
 	Areg(1)=Address of bitplane 5	

Do this before you fill bitplane 5, and it should convert all colours
0-31 to 0. Then the fill will convert them all to colour 32, but they
will still be black which is what you wanted.
 
		Bra 		skip
loop:		Move.l 	0(A0,D0.l),D1
		And.l 	0(A1,D0),D1
		Move.l 	D1,0(A0,D0.l)
skip:		DBra 	D0,loop
                   Rts

P.s. This assembler is untested, but it is roughly right. You might
have to split the And into a move and an And if it doesn't take this
addressing mode.
--------------------------------------------------------
 WORK: Eurotherm Controls, Worthing                     
 Email: paul.hickman@controls.eurotherm.co.uk           
                                                        
 UNIVERSITY: Imperial College, London                      
 Email: ph@doc.ic.ac.uk                                 
--------------------------------------------------------
The opinions expressed above to not represent the views of
Eurotherm Controls plc, or Imperial College, or in fact Paul
Hickman, but are in fact the views of a small furry alien from
the planet zorg (called fred), so if you don't like them, sue 
him/her/whatever. Death to all tennis players.

From amos-request@svcs1.digex.net Wed Aug  9 09:24:39 1995
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In-Reply-To: <199508090721.DAA27576@mail1.access.digex.net>
             (from m.g.d.wehrens@chem.ruu.nl)
             (on Wed, 09 Aug 95 09:23:55)
Lines: 27
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re: Re 64EHB shading
Status: RO
X-Status: 

Greetings, Martijn Wehrens. Remember writing this?

> Also, you can use the Fill-instruction (to fill a block of memory)
> to fill a (part of a) bitplane.
> The =ScreenBase function will return a number that is the offset to
> the first bitplane. The ScreenBase+4*6 should return the pointer to
> the 6th bitplane.
> bitplane=Leek(ScreenBase+4*6)
> Then you might Fill (look up the command) from there to the end of
> the bitplane.

This was very successful! I think this is what a few other people have been
hinting at, but I wasn't sure on how to use the Screen Base command :-)
If you look at my original request, I asked also for colours 32-63 to goto
colour 0. Without, it looks good, but if anyone can see a way of doing it,
I'd be very grateful :-). For anyone who's interested, this is what I got:

  SCRPOS=Leek(Screen Base+4*5)
  Memory Fill SCRPOS To SCRPOS+(320*160)/8-1,Chr$(255)

This was using Turbo's Memory Fill command, but just Fill could be used. I
didn't use it 'cos it needed to be a four byte pattern, which is something
like (2^32)/2-1 for four 255s in a row in memory!
    _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Thu Aug 10 16:35:25 1995
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 Thu, 10 Aug 1995 09:20:52 -0400 (EDT)
Date: Thu, 10 Aug 1995 09:20:52 -0400 (EDT)
Subject: A Brief Apology
To: amos-list@access.digex.com
Message-id: <01HTWIA0XXTE8WWJHZ@conrad.appstate.edu>
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I was reminded by someone that my technical problems with my computer
have no place in the mailboxes of 50 or so amos-list subscribers. Sorry
about that. This post however is necessary to put some of the questions
I raised to rest; I'll make it short.

It was pointed out to me that the problem with my Amiga is probably a
hardware fault. I agree (now). The machine did some quirky things and
I had never had a computer die on me before. My suspicions of the
comms program were the next thing to sheer paranoia. Enough said.

Back on topic: can two different amal programs (say, a movement and
an animation) be channeled to a single bob at the same time? I can't
seem to make that happen. -Daniel

From amos-request@svcs1.digex.net Thu Aug 10 13:25:01 1995
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From: Mark Carter <Mark@westmead.demon.co.uk>
To: amos-list@access.digex.net
Date:          Thu, 10 Aug 1995 15:02:41 +0000
Subject:       8 Colour Bobs on 16 Colour Screens
Priority: normal
X-mailer: Pegasus Mail/Windows (v1.22)
Message-ID:  <9508101500.aa28688@post.demon.co.uk>
Status: RO
X-Status: 

(Using AMOSPro v2.0 on an A1200HD)

Here's a problem I've been having with displaying bobs:

I "Get" a bob from an 8 colour screen and then assign it to bob 0.
However, when I try to display the bob on a double buffered
16 colour screen the following two problems occur:

1. The bob is only displayed on alternate attempts.
On closer inspection Bob 0 does not exist half the time. In other
words the Bob 0,?,?,? command appears to only work on alternate 
occassions. I've temporarily got round this by repeating the 
Bob 0,?,?,? command directly afterwards - but this is not ideal)

2. The colours on the 16 colour screen which fall in the range, colour 
8 to 15, interfere with the colours on the bob (Note - I have made sure that 
bob 0 is the front-most bob). Here's an example:
   Where colour 6 on the bob is directly over any colour between 8 and 
15, the colour 14 (=6+8) is shown. Clearly, this is because when the 
colour register for that pixel is updated, the 4th bit is ignored 
(instead of being set to zero) and only colours 8 to 15 already have 
their 4th bit set to zero and so are the only colours affected.
I've tried getting round this using Set Bob, but I can't seem to get 
it to work, and I'm not entirely sure whether this command will do 
the trick - I also suspect I will need to use the Autoback command, 
which I am also not too familiar with.

Incidently, the program runs with Synchro Off.

If anyone could help me with either of these problems, I would very 
much appreciate it.


Cheers,


Mark

From amos-request@svcs1.digex.net Thu Aug 10 13:43:07 1995
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From: Paul Hickman <paul.hickman@ecl.etherm.co.uk>
Organization: Eurotherm Controls Limited
To: amos-list@access.digex.net
Date: Thu, 10 Aug 1995 16:04:59 0
Subject: Re: Inverted Objects
Reply-To: paul.hickman@ecl.etherm.co.uk
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> LM> When I load a program that I have attached the objects to  with the object
> LM> editor I find some of my sprites are upside down.
> 
> This happend to some of my programs as well... very stupid bug,
> really :-(
> 
> Anyone knowing a cure?

If you use bob flipping in your program, and the bobs were last used
in their upside-down or mirrored orientations before you opened
the object editor, it will think this is the normal orientation of 
the bobs, and they will remain that way forever!

The solution is to use the Editior_Enhancer.AMOS program supplied
with Easylife V1.10 which will add an "Unflip Bobs" option to your
user menu, which you should call before entering the object editor.
Come to think of it, I can probably make it call the object editor
afterwards if it is given a particular command line, and then 
replace the call to "Object Editor" in the user menu with a call to
unflip bobs then object editor. Look for that in the next version... 
--------------------------------------------------------
 WORK: Eurotherm Controls, Worthing                     
 Email: paul.hickman@controls.eurotherm.co.uk           
                                                        
 UNIVERSITY: Imperial College, London                      
 Email: ph@doc.ic.ac.uk                                 
--------------------------------------------------------
The opinions expressed above to not represent the views of
Eurotherm Controls plc, or Imperial College, or in fact Paul
Hickman, but are in fact the views of a small furry alien from
the planet zorg (called fred), so if you don't like them, sue 
him/her/whatever. Death to all tennis players.

From amos-request@svcs1.digex.net Thu Aug 10 17:08:27 1995
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From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date:          Thu, 10 Aug 1995 20:08:05 +0000
Subject:       silly questions
Reply-to: semprini@enterprise.net
Priority: normal
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Status: RO
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Well, I'm back!  My Demon account (which I was sharing from someone 
else) was closed before I even knew it.  Anyway, I have now returned 
to ask more patronisingly obvious questions about Amos!  Hoorah!

First one...

I have never been able to properly combine BOBS and stuff with 
background graphics (because I'm thick I'm suppose).

What is the best way to detect a collision between a rectangular zone 
and a normal bob?

At the moment I'm using screen zones, but they seem very slow as I 
must check every point in the bob to see whether it hits, or it will 
only detect the hot spot bit.

Please help!!

Thanks, byeeee!

From amos-request@svcs1.digex.net Thu Aug 10 16:39:49 1995
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In-Reply-To:  <9508101500.aa28688@post.demon.co.uk>
             (from Mark Carter <Mark@westmead.demon.co.uk>)
             (on Thu, 10 Aug 95 15:02:41)
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re: 8 Colour Bobs on 16 Colour Screens
Status: RO
X-Status: 

Greetings, Mark.

> I "Get" a bob from an 8 colour screen and then assign it to bob 0.
> However, when I try to display the bob on a double buffered
> 16 colour screen the following two problems occur:
> 
> 1. The bob is only displayed on alternate attempts.
> On closer inspection Bob 0 does not exist half the time. In other
> words the Bob 0,?,?,? command appears to only work on alternate 
> occassions. I've temporarily got round this by repeating the 
> Bob 0,?,?,? command directly afterwards - but this is not ideal)

I wrote a little program, doing as you described, and it didn't flicker.
However, when I put a Bob Update in the loop, it did. How you got this
in there?

If not, try changing your Wait Vbl into a Wait Key, then you can run the
program frame by frame, to see if it really is flicking on and off.
Naybe that will highlight the problem.

> 2. The colours on the 16 colour screen which fall in the range, colour 
> 8 to 15, interfere with the colours on the bob (Note - I have made sure that 
> bob 0 is the front-most bob). Here's an example:
>    Where colour 6 on the bob is directly over any colour between 8 and 
> 15, the colour 14 (=6+8) is shown. Clearly, this is because when the 
> colour register for that pixel is updated, the 4th bit is ignored 
> (instead of being set to zero) and only colours 8 to 15 already have 
> their 4th bit set to zero and so are the only colours affected.
> I've tried getting round this using Set Bob, but I can't seem to get 
> it to work, and I'm not entirely sure whether this command will do 
> the trick - I also suspect I will need to use the Autoback command, 
> which I am also not too familiar with.

I had that problem once - I fixed it by changing the sprites to 16 cols.
Why don't you just use a 16 col screen, instead of 8 col? That would
probably fix the problems, and it won't take much more memory.
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Fri Aug 11 03:16:56 1995
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Date: Wed, 9 Aug 1995 12:48:51 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re:
To: Darryl Lewis <Darryl_Lewis@comlink.mpx.com.au>
cc: amos-list@access.digex.net
In-Reply-To: <9508050102.AA022b3@comlink.mpx.com.au>
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     Well thanks for the answers I received about sprites. I used 4 color
   sprites and an iff lowres 32 colors, so now I know why they changed colors
   thanks to you all :)
    question # 1:   Is there a good C++ that is free and can I get it by 
    regular mail? (cuz i can only download files less than 800k)
    Fernando


From amos-request@svcs1.digex.net Thu Aug 10 20:06:17 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: amos in pal
Date: Thu, 10 Aug 1995 18:59:57 +0200
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fer007@freenet.scri.fsu.edu (fernando Bartra) wrote on 07.08.1995
some text under the subject amos in pal. I can't leave this
uncommentated ;-)

fB>    I just newver did it until yesterday, when I wanted to see the difference.

Well, your eyes might have noticed that PAL only is 50 Hz and
therefore flickers a little bit more than the 60 Hz NTSC display. But
I like PAL screens very much, too ;-)

fB>    the editor screen is larger in Pal mode (whick I like) but my game screens
fB>   (Iff lowres32 +text) that were done in ntsc do not fit the whole screen.
fB>    Im gonna look it up in the manual but I can't resist the temptation to ask
fB>   and get the free fast cheese:  How can I do to write text at bottom of 
fB> screen in PAL (if I just use locate+print it wont get to the bottom-but I 
fB> think it will print an Iff done in pal that takes all screen) ???

If you want to load your NTSC pictures to a pal screen and use the
bottom piece for your texts, just open a screen with the desired size
and load it with Load Iff, but don't give the screen parameter.

Or you could just open a new screen with the height of 56 pixels and
place it down there ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Buldoo (n.)
  A virulent red-coloured pus which generally accompanies clonmult
  (q.v.) and sadberge (q.v.).
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Aug 11 01:59:43 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AMCAF and other stuff
Date: Thu, 10 Aug 1995 19:39:06 +0200
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bwyatt@paston.co.uk (Benedict Wyatt) wrote on 08.08.1995 some text
under the subject Re: AMCAF and other stuff. I can't leave this
uncommentated ;-)

BW> > Goody... somebody else told me that there is a clash between the
BW> > Turbo extension's F circle and AMCAF Fcircle command... any
BW> > suggestions how to rename this command? (All the new names have to be
BW> > 7 chars long).
BW> 
BW> That somebody else was me ;-)

Sorry ;-)

BW> Why not "CircleF" ?

AMOS would tokenise Circle first creating 'Circle F'. :(

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bures (pl.n.)
  (Medical) The scabs on the knees and elbows formed by a compulsion
  to make love on cheap floor-matting.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Aug 11 02:27:01 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: 64EHB shading
Date: Thu, 10 Aug 1995 19:46:31 +0200
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bwyatt@paston.co.uk (Benedict Wyatt) wrote on 08.08.1995 some text
under the subject 64EHB shading. I can't leave this uncommentated ;-)

BW> Does anyone have a routine that does this, instantly?

Fill Logbase(5) To Logbase(5)+(Screen Width/8)*Screen Height,-1

Will make all colours EHB. (0-31 are shifted to 32-63)

Using AMCAF:

Blitter Copy Limit screen
Blitter Clear screen,5 : Rem probably you don't need this.
Blitter Copy screen,5 To screen,5,15

To set the colours from 32-63 to 0:

Blitter Copy Limit screen
For A=0 To 4
  Blitter Copy screen,A,screen,5 To screen,A,16
Next 

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Burleston (n.)
  That peculairly tuneless humming and whistling adopted by people
  who are extremly angry.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Aug 11 01:57:03 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: amos in pal
Date: Thu, 10 Aug 1995 22:21:25 +0200
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racurrie@acs.ucalgary.ca ("Robert Andrew Currie") wrote on 07.08.1995
some text under the subject Re: amos in pal. I can't leave this
uncommentated ;-)

RC> I get so annoyed when I
RC> can't play a PAL game because the most critical buttons just
RC> happen to be located at the bottom of the PAL screen!

Please don't beat me :'(((((((((((

I'll think of NTSC in future productions.

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Burton Coggles (pl.n.)
  The bunch of keys found in a drawer whose purpose has long been
  forgotten, and which can therefore now be used only for dropping
  down people's backs as a cure for nose-bleeds.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Thu Aug 10 21:07:35 1995
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Date: Thu, 10 Aug 1995 19:30:06 -0400 (EDT)
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"What is the best way to detect a collision between a rectangular zone
and a normal bob?"

I've only used the zone detection in conjunction with the pointer and
it seems to work as advertised. But if you're having trouble with speed,
try this somewhat cheesy solution:

Get a bob from the zone in question, stick it where the zone was, and
check for a collision with _that_.

What kind of program is it anyhow?

From amos-request@svcs1.digex.net Thu Aug 10 19:45:45 1995
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In-Reply-To: <199508102018.UAA25312@mail.enterprise.net>
             (from semprini@enterprise.net)
             (on Thu, 10 Aug 95 20:08:05)
Lines: 48
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re: silly questions
Status: RO
X-Status: 

Greetings, Semprini.

> Well, I'm back!  My Demon account (which I was sharing from someone 
> else) was closed before I even knew it.  Anyway, I have now returned 
> to ask more patronisingly obvious questions about Amos!  Hoorah!

That's great, it'll make me feel really clever ;-)

> First one...
> 
> I have never been able to properly combine BOBS and stuff with 
> background graphics (because I'm thick I'm suppose).

What on earth do you mean?

> What is the best way to detect a collision between a rectangular zone 
> and a normal bob?

A diagram is what's needed:

        x1,y1          x3,y3
          +-----+        +----------+
          |     |        |          |
          | BOB |        |   ZONE   |
          |     |        |          |
          +-----+        +----------+
              x2,y2               x4,y4
    
This will tell you if the bob hits the zone:

  If X1<X4 and X2>X3 and Y1<Y4 and Y2>Y4 Then Yep, it's hit it!

Or, if this is any simpler to understand/impliment:

  x1=x pos of bob    x2=x pos of zone
  y1=y pos of bob    y2=y pos of zone
  w1=width of bob    w2=width of zone
  h1=height of bob   h2=height of zone

Then...

  If x1<x2+w2 and x1+w1>x2 and y1<y2+h2 and y1+h1>y2 Then Another hit!

Or... you can download Easylife from aminet, and use =El Overlap() :-)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Fri Aug 11 04:40:41 1995
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	(1.37.109.16/15.6) id AA210285077; Fri, 11 Aug 1995 01:11:17 -0600
Date: Fri, 11 Aug 1995 01:11:16 -0600 (MDT)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
To: Semprini <semprini@enterprise.net>
Cc: amos-list@access.digex.net
Subject: Re: silly questions
In-Reply-To: <199508102018.UAA25309@mail.enterprise.net>
Message-Id: <Pine.HPP.3.91.950811005043.20423A-100000@nyquist.ee.ualberta.ca>
Mime-Version: 1.0
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Status: RO
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On Thu, 10 Aug 1995, Semprini wrote:

> Well, I'm back!  My Demon account (which I was sharing from someone 
> else) was closed before I even knew it.  Anyway, I have now returned 
> to ask more patronisingly obvious questions about Amos!  Hoorah!
>

	good to have you back... :)
 
> First one...
> 
> I have never been able to properly combine BOBS and stuff with 
> background graphics (because I'm thick I'm suppose).
> 
> What is the best way to detect a collision between a rectangular zone 
> and a normal bob?
> 

	I wouldn't use zones myself... I would use a Collision Table
	method... In its simplest form, thsi would just be a 2
	dimensional array that represents the 'rectangular' grid
	you would impose on your screen..

	For example, if you break your screen into squares of
	say, pixel size 16x16.. then to represent the Collision
	grid on a 320x192 you need an array that was:

		320/16 = 20
		192/16 = 12  --> 20x19 ie. Dim A(20,19)

	Then you can assign a value to the array index to 
	represent the state of that 'cell'... For example
	0 could mean that there is no collison for this
	Cell and a 1 could mean that there is..

	this would test if there is collision:

		if ( CTABLE(x_bob/16,y_bob/16) = 1 )
			'Do collison stuff..

	For example if your BOB was 20x16 pixels you could
	test to see whether the BOB could move right by:

		'assumes the hotspot is at 0,0
		CTABLE( (x_bob+20)/16 , (y_bob+0)/16 )

	This type of method applies really well to screens
	that are made up from Tiles.. If you to also test
	inside a cell for collisons, then use this method
	to do a quick test to see if you should bother
	doing the inner-cell collison test... which would
	probably be bitwise AND'ing the 'collision masks'
	of the cell and the object... if the result is
	zero there was no collison.. (of course you
	only do this over the overlapping regions of
	the 2 objects)...

	if you have any more questions, just ask..

					mike
	


> At the moment I'm using screen zones, but they seem very slow as I 
> must check every point in the bob to see whether it hits, or it will 
> only detect the hot spot bit.
> 
> Please help!!
> 
> Thanks, byeeee!
> 

From amos-request@svcs1.digex.net Fri Aug 11 05:50:25 1995
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Comments: Authenticated sender is <paulhi@pop3serv>
From: Paul Hickman <paul.hickman@ecl.etherm.co.uk>
Organization: Eurotherm Controls Limited
To: amos-list@access.digex.net
Date: Fri, 11 Aug 1995 08:55:20 0
Subject: Re: amos in pal
Reply-To: paul.hickman@ecl.etherm.co.uk
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.01)
Status: RO
X-Status: 


> RC> I get so annoyed when I
> RC> can't play a PAL game because the most critical buttons just
> RC> happen to be located at the bottom of the PAL screen!
> 
> Please don't beat me :'(((((((((((
> 
> I'll think of NTSC in future productions.
> 

I usually open a screen:

	Screen Open 0,320,256+56*Ntsc,32,Lowres

This will automatically adapt to NTSC/PAL screen sizes Also,
if it is an AMOS accessory instead of a game, you can copy the
editor screen size - Look at the startup for AmosGuide.AMOS
in easylife for an example.
 
--------------------------------------------------------
 WORK: Eurotherm Controls, Worthing                     
 Email: paul.hickman@controls.eurotherm.co.uk           
                                                        
 UNIVERSITY: Imperial College, London                      
 Email: ph@doc.ic.ac.uk                                 
--------------------------------------------------------
The opinions expressed above to not represent the views of
Eurotherm Controls plc, or Imperial College, or in fact Paul
Hickman, but are in fact the views of a small furry alien from
the planet zorg (called fred), so if you don't like them, sue 
him/her/whatever. Death to all tennis players.

From amos-request@svcs1.digex.net Fri Aug 11 08:03:06 1995
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From: normedw@netcom.com (Norman Edwards)
Message-Id: <199508111020.DAA24338@netcom8.netcom.com>
To: Amos-list@digex.net
Subject: books
Status: RO
X-Status: 


anyone have any good amos programming books for sale?
thanks.

From amos-request@svcs1.digex.net Fri Aug 11 16:08:18 1995
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Command Interpreter
Status: RO
X-Status: 

Thanks to everyone who helped with my 64EHB mode problem, it is now working.

I now have another problem:

Does anyone know how to write a command interpreter? (I don't think that's
the right description) Something that will take a text string and interpret
what command it is, but *quickly*, and not using tree structures. Kinda
like the CLI/Shell or even AMOS, but not as complex.

Thanks,
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Fri Aug 11 15:55:36 1995
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Lines: 9
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Europress
Status: RO
X-Status: 

Does anyone know if Europress has to be informed if you are going to release
something commercially that's written with Amos, now that they no longer
support it?

Just a queery...
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Fri Aug 11 15:31:53 1995
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: AGA Amos
Status: RO
X-Status: 

Has anyone got/used/seen/ordered/fondled/touched/anything the new Aga
extension from Amiganuts (UK 01703 348943) ?

Sounds a bit too good to be true doesn't it...
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Fri Aug 11 21:15:40 1995
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From: wraith@WOM.gun.de (Marco Smetz)
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Subject: Re: AMIPS v1.05
Date: 10 Aug 1995 22:42:07 +0200
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GC> Could you mail me a uuencoded copy of this extension as long as it is 
GC> shareware, ect.. as I have never heard of this extension before ?
GC> 
GC> > I bought this extension from a company (??) called Software Society
GC> > here in Germany (they sold the AMCAF extension,too).
GC> > Sorry,but it is no PD and I don`t know how or where to get a
GC> > shareware version (like the AMCAF ext. is now!)
GC> >
GC> >     THE WRAITH



From amos-request@svcs1.digex.net Fri Aug 11 16:59:22 1995
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Message-Id: <199508112112.VAA11219@mail.enterprise.net>
Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date:          Fri, 11 Aug 1995 21:01:38 +0000
Subject:       things that go ping
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.0-WB3)
Status: RO
X-Status: 

Thanks for the replies about the zones.  I'll read them later when 
I'm sober (ahem)  Really quick responses, though.... thanks!

Another couple of questions...

1) How do I compile using extension commands?

2) Wahey!  Going to upload my first program to Aminet soon and it's 
hugely fun although presumably I get into trouble if I advertise 
here.  But it's called SCROTAX and it's very original.  Anyway, 
the point is, I suppose I have to compile it using the "include the 
amos library in the file" technique (I'm sure it's known by better 
things).  I suppose there are still some people out there who don't 
have it, are there?

3) Also, just before I "left" demon, I read a message about proper 
bob techniques.  Unfortunately, I thought "Ohh that looks 
interesting, I'll read it later" and then never did.  Then, (as it 
was a PC) the hard drive got completely wiped when Imoved house and 
so I could not look at it anymore.  So I missed it.   Anyway, the 
point is that all my bob routines are like this :

AUTOBACK 2
DO
<bob bits>
WAIT VBL
LOOP

That sort of thing, which I know isn't exactly speedy or well 
programmed, is it?  It works OK for Scrotax 2 (but only when 
compiled), what's the better alternative?

4) To the person who asked what the program I'm writing was, it's a 
shoot-em-up (but an original, simple and quite addictive one, 
honestly!)  Anyway, the particular routine in question is a very 
simple bonus game.  I'm going to try to do a diagram of it, but it 
might not work because the font on this godforsaken PC is not a 
proportional one and none of the diagrams anyone else does seems to 
work:
 
                 |             |
          |      |      |      |      |
  <>   |             |            |  goodies


Right, the <> represents you.  You control a ball that bounces up and 
down.  The | is the wall which you have to bounce over and under to 
get the goodies.  Basically, it needs to detect whether you hit the 
wall or not.  It's only 3 pixels wide, but quite high.


-----------------------------------------------------------------
semprini@enterprise.net

Remember, getting drunk is not big and it's not clever.  But it is 
fun.

-----------------------------------------------------------------

From amos-request@svcs1.digex.net Fri Aug 11 18:24:45 1995
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From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date:          Fri, 11 Aug 1995 21:28:54 +0000
Subject:       Easylife
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.0-WB3)
Status: RO
X-Status: 

I have just downloaded the Easylife extension (well, couple of days 
ago) and I just can't get the new help system to work.  Is all funny.

I've followed the instructions (I think...) Is there anything obvious 
I'm doing wrong?

How do I make it... ahem... go?

From amos-request@svcs1.digex.net Sat Aug 12 00:54:46 1995
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Date: Fri, 11 Aug 1995 21:25:20 -0400 (EDT)
From: Chris Wysocki <synth@io.org>
To: Greg Cox <gcox@cts.com>
cc: amos-list@access.digex.com
Subject: Re: Slot Machine Game
Message-ID: <Pine.BSI.3.91.950811212236.20838D-100000@twitch.io.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 


On Sat, 5 Aug 1995, Greg Cox wrote:

> Does anyone have a Slot (fruit) Machine type game ? If so could someone 
> send me a uuencoded copy of it or upload one to Aminet. I know there was 
> one written in AMOS can't recall the name of it, but I can't seem to find 
> a graphic one around.
> 
> Thanx!

My brother's, Tom, game has just been uploaded to AMINET
It's called Casino.lha


Chris "Synth" Wysocki <synth@io.org> Toronto, Canada

This messy was Synthesized by Synth.
Things that rule: Yanni, Jarre, AMIGA. (end of official entries)


From amos-request@svcs1.digex.net Sat Aug 12 05:29:08 1995
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          id AA31155; Sat, 12 Aug 1995 01:32:19 -0600
Message-Id: <9508120732.AA31155@acs3.acs.ucalgary.ca>
Subject: Re: Command Interpreter
To: bwyatt@paston.co.uk (Benedict Wyatt)
Date: Sat, 12 Aug 95 1:32:18 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <9508112147.AA00066@paston.co.uk.uucp>; from "Benedict Wyatt" at Aug 11, 95 9:47 pm
X-Mailer: ELM [version 2.3 PL11B]
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Status: RO
X-Status: 

> 
> Thanks to everyone who helped with my 64EHB mode problem, it is now working.
> 
> I now have another problem:
> 
> Does anyone know how to write a command interpreter? (I don't think that's
> the right description) Something that will take a text string and interpret
> what command it is, but *quickly*, and not using tree structures. Kinda
> like the CLI/Shell or even AMOS, but not as complex.
> 
> Thanks,
>      _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ 1995 Very Interesting Signatures
> 

If you follow these steps you can create your own interpretter:

Step One: Input the string
Step Two: Using the space as a divider separate the string into
          words which you can place in an array. You can use the
	  command Instr(COM_LINE$," ") which will give the first
	  occurance of the space in the command line. Clip out 
	  the text using =Left$ and assign it to the array if it
	  matches any of the reserved words otherwise discard it.
	  Remove this text from COM_LINE$ and any extra preceding
	  spaces and repeat the process. Until you get 0 back
	  from Instr.
Step Three: For each room there should be a list of objects that
	  can be manipulated or a global list for the game which
	  also holds the location of the object. The list should
	  include descriptions, flags for what can be done with
	  the object, if  it is a container...etc and data such 
	  as weight and so forth. Either index the words you have
	  obtained and use On Proc or On Gosub or use if 
	  statements to combine the actions words with the
	  objects.

	  If COM$(0)="LOOK"
		OBJECT_ID=Match(OBJECTS$(0),COM$(1))
                Print OBJECT_DESC$(OBJECT_ID)
          end if

	  If you indexed everything when you parsed the command
	  line then you could use the following:

	  On COM(0) Proc NORTH,SOUTH,EAST,WEST,LOOK,GET,...

	  and then have code similar to above in the procedure. 


	I assume you are writing some form of Infocom adventure
with rooms and so on... if not perhaps you might elaborate on
what you wish to accomplish.

			Robert Currie



From amos-request@svcs1.digex.net Sat Aug 12 15:30:35 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: APME - Get it!
Status: RO
X-Status: 

I've just finished installing APME. I'd advise all serious programmers to
get it.
It allows you to choose different extensions when booting. Why would you
want to do this? We'll I've just spend 2 weeks tracking down a fault I
thought was caused by the compiler. It was caused by Turbo extension. With
APME I could have just selected a different startup that did not inculde
turbo at the click of a mouse. It would have saved a lot of time.

 From now on I'll be checking my programs with different extensions to
ensure that there are no bugs ( or less bugs :-)  )

The only other thing you'll need is a copy of the INSTALLER 1.25 or similar
(available on aminet) as the installation script is written using it.
(It took me a while to figure out what the installer was. I didn't realise
it was a program. In the words of Homer Simpsons "D'OH!" )


Darryl

-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Sat Aug 12 12:51:50 1995
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In-Reply-To: <199508112112.VAA11212@mail.enterprise.net>
             (from semprini@enterprise.net)
             (on Fri, 11 Aug 95 21:01:38)
Lines: 101
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re: things that go ping
Status: RO
X-Status: 

Greetings, Semprini.

> 1) How do I compile using extension commands?

I've had that trouble, when running the ProCompiler on it's own. They
can be compiled by running the compiler through AMOSPro, but it often runs
out of memory (on my 2mb :( A1200 anyway)

> 2) Wahey!  Going to upload my first program to Aminet soon and it's 
> hugely fun although presumably I get into trouble if I advertise 
> here.  But it's called SCROTAX and it's very original.  Anyway, 

Where on Aminet?

> the point is, I suppose I have to compile it using the "include the 
> amos library in the file" technique (I'm sure it's known by better 
> things).  I suppose there are still some people out there who don't 
> have it, are there?

I always include it.

> 3) Also, just before I "left" demon, I read a message about proper 
> bob techniques.  Unfortunately, I thought "Ohh that looks 
> interesting, I'll read it later" and then never did.  Then, (as it 
> was a PC) the hard drive got completely wiped when Imoved house and 
> so I could not look at it anymore.  So I missed it.   Anyway, the 
> point is that all my bob routines are like this :
> 
> AUTOBACK 2
> DO
> <bob bits>
> WAIT VBL
> LOOP
> 
> That sort of thing, which I know isn't exactly speedy or well 
> programmed, is it?  It works OK for Scrotax 2 (but only when 
> compiled), what's the better alternative?

Hey, what's wrong with that? The <bob bits> could be replaced by
<sprite bits> but I can't imagine many other ways... except this:

For the main sprite/ship/little man/character, use the Every On
command. Then, the screen scrolls smoothly, the er.. thing you
control moves smoothly and maximum effiency is attained. Do it like
this:

Every 1 Proc _EVERYPROC
Every On
Do
   <bob/sprite bits> (not the main thing you control)
   ' Keeps the game in a specific frame rate
   Repeat : Until Timer>=2 : Timer=0
Loop
Every Off

Procedure _EVERYPROC
   ' Needs this next line, otherwise it stops calling this proc?!!?
   Every On
   <movement of thing you control>
   <eg...>
   <If Jleft  Then Add X,-4>
   <If Jright Then Add X, 4>  (Does anyone else wish AMOS didn't take
   <If Jup    Then Add Y,-4>   out all the unneeded spaces? Extra
   <If Jdown  Then Add Y, 4>   spaces make it neater, as shown <= )
   <Sprite 0,X,Y,IMAGE>
End Proc

> 4) To the person who asked what the program I'm writing was, it's a 
> shoot-em-up (but an original, simple and quite addictive one, 
> honestly!)  Anyway, the particular routine in question is a very 
> simple bonus game.  I'm going to try to do a diagram of it, but it 
> might not work because the font on this godforsaken PC is not a 
> proportional one and none of the diagrams anyone else does seems to 
> work:
>  
>                  |             |
>           |      |      |      |      |
>   <>   |             |            |  goodies
> 
> 
> Right, the <> represents you.  You control a ball that bounces up and 
> down.  The | is the wall which you have to bounce over and under to 
> get the goodies.  Basically, it needs to detect whether you hit the 
> wall or not.  It's only 3 pixels wide, but quite high.

Okay, you haven't mentioned the radius of the ball, so I'll take it to be
er... D pixels :)

Now the tricky bit. With each of the "|"s, surround each one with a
border D pixels wide, with, say, colour 1. Then do a Colour 1,$0, to
make the borders invisible. Then to check if the ball has hit a "|",
do this:

If Point(XBALL,YBALL)=1 Then Cripes, I've hit a deadly "|"

A goofy way I know, but it's better than checking all around the ball
or putting each of the "|"s into an array.
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Sat Aug 12 12:25:59 1995
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In-Reply-To: <199508112139.VAA11784@mail.enterprise.net>
             (from semprini@enterprise.net)
             (on Fri, 11 Aug 95 21:28:54)
Lines: 15
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re: Easylife
Status: RO
X-Status: 

Greetings, Semprini.

> I have just downloaded the Easylife extension (well, couple of days 
> ago) and I just can't get the new help system to work.  Is all funny.
> 
> I've followed the instructions (I think...) Is there anything obvious 
> I'm doing wrong?

Are you trying to do it with Readtext "Easylife.guide" ?

Try running it through multiview
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Sun Aug 13 03:07:45 1995
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From: achurch@dragon.mbhs.edu (Andy Church)
To: amos-list@access.digex.net
Subject: Re: 3D Mapping
Date: Sun Aug 13 01:44:54 1995
Message-ID: <199508130144.AA06992@dragon.mbhs.edu>
X-Mailer: MMail v4.23
Status: RO
X-Status: 

>Greetings one and all
>
>I want to map a picture of 320x320 pixels onto a polygon of horizontal
>top and bottom edges, kinda like this:
>
>     X1_________________X2        Y1
>      /                 \
>     /                   \
>    /                     \
>   /                       \
> X3~~~~~~~~~~~~~~~~~~~~~~~~~X4    Y2
>
>If you know the four x,y coords, (X1,Y1 X2,Y1 X3,Y2 X4,Y2) how can this be
>best achieved? I've tried for an hour or so, but I can't get it to work :(
>and I'm doing A level maths! I bet I'm missing something really obvious ;)

  Wow.  I remember this stuff from graphics class.  Real messy for the
general case, at least as far as I got in it... I never actually finished
implementing it.  I'll try to explain as best I can... but it's going to
use some advanced math.  (Anyone else who has time and knows this, feel
free to explain further, or correct me as necessary, or write up code.  I'm
way too busy for any of that. <sigh>)

  First off, you have the mapping direction backwards.  Although it's
counter-intuitive at first, you have to map *from* the polygon *to* the
320x320 bitmap.  This is so that you draw each pixel on the polygon exactly
once.  If you go the other way, then you'll either draw the same pixel
multiple times (if the polygon is smaller than the bitmap) or you'll have
spaces between pixels (if the polygon is larger).

  Second, those have to be 3D coordinates, not 2D.  You'll need a Z
coordinate to go with each of the Y coordinates.  I usually have Z increase
going away from the viewer, with the screen being a plane of the form z=c
(c is a constant).

  Anyway, this is the algorithm:

- Pick one corner of the polygon to be your origin.  (Let's use X1,Y1,Z1.)

- Let the two edges containing the origin be vectors p and q.  (I told you
  this was going to use advanced math...)  Keep in mind that these will be
  3D vectors.  For this example, p is (X1,Y1,Z1)-(X2,Y1,Z1) and q is
  (X1,Y1,Z1)-(X3,Y2,Z2).

- Let the two edges containing the matching corner of the bitmap be vectors
  p' and q'.  Ugh, that was a messy sentence.  Let me use a diagram:

       ________p________             __p'__
      /.................\           |......|
   q /.    .......       \          |..    |
    /.            ......  \       q'|. .   |
   /.                   ...\        |.  .  |
   ~~~~~~~~~~~~~~~~~~~~~~~~~        |.   . |
                                    |.    .|
                                     ~~~~~~
- For each point M:

    - Find values of a and b such that ap + bq = M.  For the general case,
      this gets tricky; if you know that one of the vectors is horizontal,
      though, it becomes easier.  Smething like this should work:

A#=((M(x)-X1)*1.0)/(X2-X1)
B#=((M(y)-Y1)*1.0)/(Y2-Y1)

      That may look like it won't work because X3-X4 seems longer than
      X1-X2.  But in 3D coordinates, those are actually the same size.
      Those two lines are obviously not the most efficient way of doing
      things; they're merely pseudocode.  (I use the M(x) notation to mean
      "the x component of M".)

    - Find the corresponding point M' on the bitmap; M' = ap' + bq'.

    - Get the color of that pixel on the bitmap and plot it in the polygon.


  It's late at night, so I might have missed something, gotten something
completely wrong, etc... again, anyone else who knows this stuff, just
correct me as necessary. <yawn>

  --Andy Church (achurch@binx.mbhs.edu)
    WWW: http://mmm.mbhs.edu/~achurch/
    AMOS Web Site: http://mmm.mbhs.edu/~achurch/amos/

From amos-request@svcs1.digex.net Sat Aug 12 18:32:52 1995
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From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: 3D Mapping
Status: RO
X-Status: 

Greetings one and all

I want to map a picture of 320x320 pixels onto a polygon of horizontal
top and bottom edges, kinda like this:

     X1_________________X2        Y1
      /                 \
     /                   \
    /                     \
   /                       \
 X3~~~~~~~~~~~~~~~~~~~~~~~~~X4    Y2

If you know the four x,y coords, (X1,Y1 X2,Y1 X3,Y2 X4,Y2) how can this be
best achieved? I've tried for an hour or so, but I can't get it to work :(
and I'm doing A level maths! I bet I'm missing something really obvious ;)

To Chris Hodges, of AMCAF fame :)

   I was using Vec Rot X(x,y,z) earier in this program, and it says
   "Illegal Function Call" whenever x=0 ??? It doesn't say anything
   about this condition in the AMCAF.guide, or help file. Is it a bug?

Bye people
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Sat Aug 12 18:13:02 1995
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From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: New dev/amos stuff
Status: RO
X-Status: 

Look out for "Colpectius.lha" in dev/amos (on aminet). It's a small
collection of stuff I've had hanging around for ages, but it's quite
fun. For a minute or so :)

I'll be uploading some more of my amos stuff very soon.
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Sat Aug 12 20:12:25 1995
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X-Mailer: ADMail 1.5 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re: 3D Mapping
Status: RO
X-Status: 

Greetings, me.

> I want to map a picture of 320x320 pixels onto a polygon of horizontal
> top and bottom edges, kinda like this:
> 
>      X1_________________X2        Y1
>       /                 \
>      /                   \
>     /                     \
>    /                       \
>  X3~~~~~~~~~~~~~~~~~~~~~~~~~X4    Y2

I have fixed this problem now, the procedure to draw it was being passed
the wrong parameters :( doh! and doh! again.

However, new ideas have arisen...

What I want to do now, is map a picture, still of 320x320 pixels, onto a
four sided polygon with coords at any position, sort of like this:

Sorry, no diagram... I tried, but it was too hard! ;-)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Aug 14 00:28:21 1995
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Sprite -> Screen
Status: RO
X-Status: 

Is there was a way of treating a sprite as a screen, so the graphical
operations would work directly to it? At the moment, the only way to
alter a sprite's appearance is to plonk it onto a screen, draw all
over it, and then do a Get Sprite. Understand so far?

The only way I see of doing this rather marvellous feat, is to change
the bitplane pointers of the screen to point to each of the bitplanes
of the sprite, as well as setting the screen width/height/colours to
the sprite width/height/colours.

Does anyone know how to do this? I've tried altering the addresses
at Screen Base with values from Sprite Base() but nothing much really
happened (except AmosPro crashed when I quit it!)

Comments are requested, but not required :)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Aug 14 01:47:14 1995
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Message-Id: <wLFbUMD261aRz1@p22.sixpack.pfalz.org>
From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Inverted Objects
Date: Sat, 12 Aug 1995 06:23:00 +0200
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References: <11337.9508101502@osprey.controls.eurotherm.co.uk>
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Status: RO
X-Status: 

paul.hickman@ecl.etherm.co.uk (Paul Hickman) wrote on 10.08.1995 some
text under the subject Re: Inverted Objects. I can't leave this
uncommentated ;-)

PH> > This happend to some of my programs as well... very stupid bug,
PH> > really :-(
PH> 
PH> If you use bob flipping in your program,

No, I never did! That's the point! :-(

PH> and the bobs were last used
PH> in their upside-down or mirrored orientations before you opened
PH> the object editor, it will think this is the normal orientation of 
PH> the bobs, and they will remain that way forever!

I just have to load the sprite bank (which I manually created using
Get Sprite) and start the program a few times... suddenly, some
sprites are upside-down or currupted (I never used bobs in this
program nor flipped ones).

PH> The solution is to use the Editior_Enhancer.AMOS program supplied
PH> with Easylife V1.10 which will add an "Unflip Bobs" option to your
PH> user menu, which you should call before entering the object editor.

I don't use the object editor aswell ;-) I hate all of the supplied
programs ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Abruzzo (n.)
  The worn patch of ground under a swing.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Sun Aug 13 13:16:32 1995
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From: achurch@dragon.mbhs.edu (Andy Church)
To: amos-list@access.digex.net
Subject: Re: 3D Mapping
Date: Sun Aug 13 11:47:39 1995
Message-ID: <199508131147.AA06992@dragon.mbhs.edu>
X-Mailer: MMail v4.23
Status: RO
X-Status: 

>	I am trying to write a tank game. It is in 2D (For now). I can 
>get the range from point x,y to x1,y1 on a grid. But how do I get the bearing
>angle between the two points. The books says angle 0 = tan -1 y/x. But 
>this does not seem to work when I apply it in my program.

  The reason you're running into trouble is because the arctangent function
always returns values from -pi/2 to pi/2.  What you need to do is something
like this: (assuming the two points are not the same)

Degree
..
DX=X2-X1
DY=Y2-Y1
If DX=0 : Rem Be careful not to divide by zero!
    If DY>0
	ANGLE=90
    Else
	ANGLE=270
    End If
Else
    ANGLE=Atan((1.0*DY)/DX)
    If DX<0
	Add ANGLE,180
    End If
    If ANGLE<0
	Add ANGLE,360
    End If
End If

  You'd probably want to use a lookup table instead of calling Atan() every
time, but that's the basic algorithm.

  --Andy Church (achurch@binx.mbhs.edu)
    WWW: http://mmm.mbhs.edu/~achurch/

From amos-request@svcs1.digex.net Sun Aug 13 10:31:59 1995
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Date: Sun, 13 Aug 1995 09:21:33 -0400 (EDT)
From: Joseph Muscat <as369@freenet.toronto.on.ca>
Subject: Re: 3D Mapping
To: Andy Church <achurch@dragon.mbhs.edu>
cc: amos-list@access.digex.net
In-Reply-To: <199508130144.AA06992@dragon.mbhs.edu>
Message-ID: <Pine.3.89.9508130932.B26320-0100000@queen>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On Sun, 13 Aug 1995, Andy Church wrote:

> >Greetings one and all
> >
> >I want to map a picture of 320x320 pixels onto a polygon of horizontal
> >top and bottom edges, kinda like this:
> >
> >     X1_________________X2        Y1
> >      /                 \
> >     /                   \
> >    /                     \
> >   /                       \
> > X3~~~~~~~~~~~~~~~~~~~~~~~~~X4    Y2
> >
> >If you know the four x,y coords, (X1,Y1 X2,Y1 X3,Y2 X4,Y2) how can this be
> >best achieved? I've tried for an hour or so, but I can't get it to work :(
> >and I'm doing A level maths! I bet I'm missing something really obvious ;)
> 
>   Wow.  I remember this stuff from graphics class.  Real messy for the
> general case, at least as far as I got in it... I never actually finished
> implementing it.  I'll try to explain as best I can... but it's going to
> use some advanced math.  (Anyone else who has time and knows this, feel
> free to explain further, or correct me as necessary, or write up code.  I'm
> way too busy for any of that. <sigh>)
> 
>   First off, you have the mapping direction backwards.  Although it's
> counter-intuitive at first, you have to map *from* the polygon *to* the
> 320x320 bitmap.  This is so that you draw each pixel on the polygon exactly
> once.  If you go the other way, then you'll either draw the same pixel
> multiple times (if the polygon is smaller than the bitmap) or you'll have
> spaces between pixels (if the polygon is larger).
> 
>   Second, those have to be 3D coordinates, not 2D.  You'll need a Z
> coordinate to go with each of the Y coordinates.  I usually have Z increase
> going away from the viewer, with the screen being a plane of the form z=c
> (c is a constant).
> 
>   Anyway, this is the algorithm:
> 
> - Pick one corner of the polygon to be your origin.  (Let's use X1,Y1,Z1.)
> 
> - Let the two edges containing the origin be vectors p and q.  (I told you
>   this was going to use advanced math...)  Keep in mind that these will be
>   3D vectors.  For this example, p is (X1,Y1,Z1)-(X2,Y1,Z1) and q is
>   (X1,Y1,Z1)-(X3,Y2,Z2).
> 
> - Let the two edges containing the matching corner of the bitmap be vectors
>   p' and q'.  Ugh, that was a messy sentence.  Let me use a diagram:
> 
>        ________p________             __p'__
>       /.................\           |......|
>    q /.    .......       \          |..    |
>     /.            ......  \       q'|. .   |
>    /.                   ...\        |.  .  |
>    ~~~~~~~~~~~~~~~~~~~~~~~~~        |.   . |
>                                     |.    .|
>                                      ~~~~~~
> - For each point M:
> 
>     - Find values of a and b such that ap + bq = M.  For the general case,
>       this gets tricky; if you know that one of the vectors is horizontal,
>       though, it becomes easier.  Smething like this should work:
> 
> A#=((M(x)-X1)*1.0)/(X2-X1)
> B#=((M(y)-Y1)*1.0)/(Y2-Y1)
> 
>       That may look like it won't work because X3-X4 seems longer than
>       X1-X2.  But in 3D coordinates, those are actually the same size.
>       Those two lines are obviously not the most efficient way of doing
>       things; they're merely pseudocode.  (I use the M(x) notation to mean
>       "the x component of M".)
> 
>     - Find the corresponding point M' on the bitmap; M' = ap' + bq'.
> 
>     - Get the color of that pixel on the bitmap and plot it in the polygon.
> 
> 
>   It's late at night, so I might have missed something, gotten something
> completely wrong, etc... again, anyone else who knows this stuff, just
> correct me as necessary. <yawn>
> 
>   --Andy Church (achurch@binx.mbhs.edu)
>     WWW: http://mmm.mbhs.edu/~achurch/
>     AMOS Web Site: http://mmm.mbhs.edu/~achurch/amos/
> 
	That was very good Andy. I am always running into such problems.
Get the old Geometry book out. But sometimes it does not help. Right now 
I am stuck on what is probably a simple problem. Trying to get a bearing
angle. I'll try to explain.
	I am trying to write a tank game. It is in 2D (For now). I can 
get the range from point x,y to x1,y1 on a grid. But how do I get the bearing
angle between the two points. The books says angle 0 = tan -1 y/x. But 
this does not seem to work when I apply it in my program.

	Any help will be appreciated.

Another Question To All.

		I have Amos 1.36 and the Compiler 1.36. I also have Amos3d.
Is there any way to compile a program with Amos3d commands in it.

			Thanks...
					Joe.


From amos-request@svcs1.digex.net Sun Aug 13 16:12:35 1995
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          id AA37974; Sun, 13 Aug 1995 12:18:44 -0600
Message-Id: <9508131818.AA37974@acs3.acs.ucalgary.ca>
Subject: Bearing Angle
To: amos-list@access.digex.net
Date: Sun, 13 Aug 95 12:18:44 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
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Joseph Muscat was asking about calculating a bearing angle:

	What is this bearing angle that you are trying to
calculate. Is it the angle between the directions of two tanks?
Is it simple the direction of one of the tanks? Regardless, I
don't know how you plan to determine direction only using a
single point?!? Assuming that tthe coordinates are the
coordinates of opposite corners of a tank figure then you will
have to let x'=x1-x and y'=y1-y and then calculate the angle
using:

	Degree 	            'To set AMOS into degree mode
	ANGLE=Atan(y'/x')   'y' and x' should be float type

I haven't experimented with this so there may be a sign problem
that you will have to deal with. If I'm way off base then please
explain the problem in a bit more detail.

			Robert Currie
 

From amos-request@svcs1.digex.net Sun Aug 13 12:38:06 1995
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re: 3D Mapping
Status: RO
X-Status: 

Greetings, Joseph.

<SNIP> all that very difficult geometry

> That was very good Andy. I am always running into such problems.

Did you include all that just to say it was very good (which it was) :)

> Get the old Geometry book out. But sometimes it does not help. Right now 
> I am stuck on what is probably a simple problem. Trying to get a bearing
> angle. I'll try to explain.
> 	I am trying to write a tank game. It is in 2D (For now). I can 
> get the range from point x,y to x1,y1 on a grid. But how do I get the bearing
> angle between the two points. The books says angle 0 = tan -1 y/x. But 
> this does not seem to work when I apply it in my program.
> 
> 	Any help will be appreciated.

I've invented my own way to find an angle as you describe, it's not the
"offical" way, but it works just as well :)

 DIST = Sqr((X-X1)^2+(Y-Y1)^2)  <=Distance between the points
ANGLE = Acos((Y-Y1)/(DIST*1.0))
IF (X-X1)<0 Then ANGLE=360-ANGLE <=Change the 360 if you're using rads

This can be made faster by replacing (X-X1)^2 with (X-X1)*(X-X1), as with
(Y-Y1). Sqr can be replaced by F Sqr for Turbo ext or whatever it is in
AMCAF (I think there's a command).

If this doesn't work, it'll be because I've got the X/X1's and Y/Y1's the
wrong way round, simply swap them around if need be.

> Another Question To All.
> 
> 		I have Amos 1.36 and the Compiler 1.36. I also have Amos3d.
> Is there any way to compile a program with Amos3d commands in it.

I've had this problem with any extension commands being compiled. The only
way round it is to compile from the Pro compiler in AMOS Pro. Sorry!
Does anyone know a way around this?

Also, can anyone compile programs with Include statements in them???
    _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Aug 14 04:59:50 1995
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Comments: Authenticated sender is <paulhi@pop3serv>
From: Paul Hickman <paul.hickman@ecl.etherm.co.uk>
Organization: Eurotherm Controls Limited
To: amos-list@access.digex.net
Date: Mon, 14 Aug 1995 08:47:15 0
Subject: Re: Sprite -> Screen
Reply-To: paul.hickman@ecl.etherm.co.uk
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.01)
Status: RO
X-Status: 


> Does anyone know how to do this? I've tried altering the addresses
> at Screen Base with values from Sprite Base() but nothing much really
> happened (except AmosPro crashed when I quit it!)
> 
> Comments are requested, but not required :)
This is not possible, as there is a lot of information in the screen
base structure (Screen size, bitplane pointers for
double buffered screens, etc.) that is used by most drawing commands 
that simply isn't in the sprite base structure.
--------------------------------------------------------
 WORK: Eurotherm Controls, Worthing                     
 Email: paul.hickman@controls.eurotherm.co.uk           
                                                        
 UNIVERSITY: Imperial College, London                      
 Email: ph@doc.ic.ac.uk                                 
--------------------------------------------------------
The opinions expressed above to not represent the views of
Eurotherm Controls plc, or Imperial College, or in fact Paul
Hickman, but are in fact the views of a small furry alien from
the planet zorg (called fred), so if you don't like them, sue 
him/her/whatever. Death to all tennis players.

From amos-request@svcs1.digex.net Mon Aug 14 05:39:44 1995
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Comments: Authenticated sender is <paulhi@pop3serv>
From: Paul Hickman <paul.hickman@ecl.etherm.co.uk>
Organization: Eurotherm Controls Limited
To: amos-list@access.digex.net
Date: Mon, 14 Aug 1995 08:50:53 0
Subject: Re: Sprite -> Screen
Reply-To: paul.hickman@ecl.etherm.co.uk
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.01)
Status: RO
X-Status: 


Sorry, I miss read that one - If you are poking the sprite base
addresses into the screen base, make sure the screen & sprite
are the same size, and that you keep the old screen base pointers
so you can put screen & sprite back to normal before you exit, or you'll
get memory freed twice/ or corrupt memory list errors. Also, remember
that there are 2 sets of bitplane pointers in screen base (And 3 for
a double buffered screen). The first are at the start of the 
structure, the 2nd are at screen base + 48.

--------------------------------------------------------
 WORK: Eurotherm Controls, Worthing                     
 Email: paul.hickman@controls.eurotherm.co.uk           
                                                        
 UNIVERSITY: Imperial College, London                      
 Email: ph@doc.ic.ac.uk                                 
--------------------------------------------------------
The opinions expressed above to not represent the views of
Eurotherm Controls plc, or Imperial College, or in fact Paul
Hickman, but are in fact the views of a small furry alien from
the planet zorg (called fred), so if you don't like them, sue 
him/her/whatever. Death to all tennis players.

From amos-request@svcs1.digex.net Mon Aug 14 08:59:25 1995
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Date: Mon, 14 Aug 95 16:27:21 GMT
Message-Id: <9508141627.AA0008t@paston.co.uk.uucp>
In-Reply-To: <27873.9508140748@osprey.controls.eurotherm.co.uk>
             (from paul.hickman@ecl.etherm.co.uk)
             (on Mon, 14 Aug 95 08:50:53)
Lines: 17
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re: Sprite -> Screen
Status: RO
X-Status: 

Greetings, Paul.

> Sorry, I miss read that one - If you are poking the sprite base
> addresses into the screen base, make sure the screen & sprite
> are the same size, and that you keep the old screen base pointers
> so you can put screen & sprite back to normal before you exit, or you'll
> get memory freed twice/ or corrupt memory list errors. Also, remember
> that there are 2 sets of bitplane pointers in screen base (And 3 for
> a double buffered screen). The first are at the start of the 
> structure, the 2nd are at screen base + 48.

*HOW* is all the screen data stored at Screen Base, I've scanned the Pro
manual but couldn't find a thing :(
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Aug 14 09:54:37 1995
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Message-Id: <9508141646.AA0008y@paston.co.uk.uucp>
In-Reply-To: <wLFbUMD261aRz1@p22.sixpack.pfalz.org>
             (from chris@sixpack.pfalz.org (Chris Hodges))
             (on Sat, 12 Aug 95 06:23:00)
Lines: 27
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re: Inverted Objects
Status: RO
X-Status: 

Greetings, Chris.

> I just have to load the sprite bank (which I manually created using
> Get Sprite) and start the program a few times... suddenly, some
> sprites are upside-down or currupted (I never used bobs in this
> program nor flipped ones).

I *never* save banks along with the program. It makes AMOS need more
memory to edit with and to compile with and I am always short of memory
with 2Mb :(

If you save your sprites separatly, you can get some *really* high
compression ratios using Powerpacker (mid 90s) and save millions of
"k"s :-) Then you can scramble/encode them so no cheeky buggers get
their hands on them. And if you end all the filenames with .bin then
everyone will think that you programmed it with m/c and they'll be
really impressed ;-)

> I don't use the object editor aswell ;-) I hate all of the supplied
> programs ;-)

So do I! I draw all the sprites in Dpaint and write a program to
automatically grab them off the screen for me :)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Aug 14 13:30:49 1995
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To: amos-list@access.digex.net
Reply-To: CRSO.Amos@canrem.com
Sender: CRSO.Amos@canrem.com
Subject: Re: 3D Compiling
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.2934.6587.0C1EFB0F@canrem.com>
In-Reply-To: <Pine.3.89.9508130932.B26320-0100000@queen>
Date: Mon, 14 Aug 1995 11:31:00 -0400
Organization: CRS Online  (Toronto, Ontario)
Status: RO
X-Status: 

Compiled programs with amos 3d are tricky for one simple reason:

The c3d.lib does not get compiled in!

So, just put the c3d.lib in the same dir as your program and the compiled
version will work fine.

It would have been nice if the makers had put this little tidbit in the manual,
eh?  I spent days trying to figure out why my prgs would run uncompiled but
fail when compiled.  I finally got out SnoopDOS and found the problem.

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Mon Aug 14 14:55:19 1995
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Date: Mon, 14 Aug 1995 12:23:49 -0400 (EDT)
From: Michael Cox of EDS <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@access.digex.net>
Subject: APME not working?
Message-ID: <Pine.SUN.3.91.950814122227.14149B-100000@access5.digex.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

I tried using APME 1.3 and it does not seem to work.  I get the requester
and double-click on a .config file but it still loads what is in my
S:AMOSPro_interpreter file.  If I remove that file it won't load AMOSPro.
Any ideas or did I miss something?

Thanks.

Michael
--
Michael Cox                                Work:   mcox@access.digex.net
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
	       AMOS WWW:  http://mmm.mbhs.edu/~achurch/amos/


From amos-request@svcs1.digex.net Tue Aug 15 06:28:50 1995
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Date: Mon, 14 Aug 1995 14:21:44 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re:
To: Darryl Lewis <Darryl_Lewis@comlink.mpx.com.au>
cc: amos-list@access.digex.net
In-Reply-To: <9508050102.AA022b3@comlink.mpx.com.au>
Message-ID: <Pine.3.89.9508141419.A8863-0100000@freenet3.scri.fsu.edu>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

      Well, the problem I had with sprites was obviously because I had
a 32 colour IFF and 4 color sprites.  Thanks for the answers explaining
why the sprites took background colors. I'm dissapointed that Amos
handles them like that, but I'm going to try from now on to grab the
sprites from an Iff screen made in Dpaint.
 Q1: is there a limit in size on a pic (iff)that you will grab to make into
     a sprite?
 Q2: I'm working now on a roleplay adventure, Ntsc with lowres graphs. I 
just decided to instead change the graphics to hires to have something 
bettter and I was thinking to just use PAL to get the extra size.
 Q= do more people prefer pal than ntsc if you get better graphics this
   way?  is it hard for some ntsc users to switch to pal screen before 
loading a game? what do you want to see in a roleplay adventure game?
 do you prefer hires graphs to lowres?
 Q3: how do you upload a file to aminet? just use ftp and put file in a
    partititon (how will people know the file is there?)?
   
    Fernando Bartra

---------------------------------------------------------------------------
  Paranoia: if when you watch a football game and the players huddle
            you think that the quarterback is talking about you, then
            you have paranoia.


From amos-request@svcs1.digex.net Mon Aug 14 14:17:47 1995
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Lines: 15
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@ACCESS.DIGEX.NET
Subject: amos in pal (again)
Status: RO
X-Status: 

Sorry to bring up the subject of amos in pal again, but I have a question
(which has probably already been answered ;-) )

I am programming a "thing" that uses screens of 256 pixels in height. All
space is being used fully so I can't shrink the screen to Ntsc size. My
question is this: can Ntsc screens be squashed to Pal, like Pal screens
can be streched to Ntsc? Does the AMCAF command Set Pal, set ntsc machines
to pal, or is it just when pal machines have been set to ntsc, to go back
to pal?

Thanks
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Tue Aug 15 06:29:18 1995
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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9508150807.AA03148@diamond.bton.ac.uk>
Subject: AGA Ext.
To: amos-list@access.digex.net
Date: Tue, 15 Aug 1995 09:07:37 +0100 (BST)
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Hello all,

    I have a feeling that my mailer has screwed up and unsubscribed me again,
so:
    Subscribe

    Anyway.  I was glancing through AF just the other day and noticed an ad.
by Amiganuts.  They are selling an AGA extension to AMOS!!! :-)  All though I
don't own an AGA machine, I thought I'd pass the info. on, on the slim chance
that none of you had heard the news yet!
    I have no idea how it works or the features it has, but it is cheap.

    I hope this is useful info. !!!!

Tim.

From amos-request@svcs1.digex.net Tue Aug 15 22:21:21 1995
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Lines: 16
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: New name ;-)
Status: RO
X-Status: 

No, I have not changed my name, I am still Benedict Wyatt and I still live
at bwyatt@paston.co.uk, I've just edited a few of the files in AmiTCP as
I prefer Ben, as any person with an IQ of more than 100 would do. ;-)

I've only received one reply for my parser/command interpreter problem.
Did you all get it? The problem again:

I want a routine that will take a string and work out if it matches any
of the commands (including syntax) in it's dictionnary (an array) and
returns the number of it. Is that so much to ask.

Thanks
 _________________________________________
/                                         \
> Benedict ;) Wyatt - bwyatt@paston.co.uk <
\_________________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Tue Aug 15 11:55:05 1995
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From: Mark Wellington <mark@ratby.demon.co.uk>
Newsgroups: comp.sys.amiga.programmer
Subject: Amos crashes!
Date: Sun, 13 Aug 95 08:06:40 GMT
Organization: Home
Lines: 21
Message-ID: <9508130806.AA000pz@ratby.demon.co.uk>
Summary: Amos, A1200, and 2Mb memory expansion.
Keywords: Amos, Amiga, memory.
X-NNTP-Posting-Host: ratby.demon.co.uk
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ReSent-Date: Tue, 15 Aug 1995 07:46:13 -0400 (EDT)
ReSent-From: Michael Cox of EDS <mcox@access.digex.net>
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Hi,

I'm currently struggling to make Amos Pro work on a 4Mb A1200. It works fine on 
the unexpanded machine, but crashes randomly when the memory is installed. 
There also seems to be a problem with Amos compiled programmes running with the 
memory expansiion installed.

It is very important that I get Amos Pro running with the extra memory because 
I currently have a very large program written in Amos which could benefit from 
the use of extra memory. For this reason using C or assembler is not an option. 

I've never heard of anyone else complaining about this problem, would it be 
solved by using a 4Mb expansion instead of the two, with proper 32-bit memory?

Is it possible that there is a patch to fix this problem? Europress are not 
producing any further upgrades to Amos or Amos Pro.

Has anyone else experienced a similar problem? Can anyone help? I'd appreciate 
it.




From amos-request@svcs1.digex.net Tue Aug 15 10:33:33 1995
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Date: Tue, 15 Aug 1995 09:55:26 +0300 (EET DST)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: SUBSCRIBE
To: Amos list <amos-list@access.digex.net>
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I'm back on the net after the summer, so could you put me back to the list,
please.

If somebody has seen the results of the Amiga Format Amos programming
competition, could you tell me if there was any mention about
Bloodfest, please?

- Petri H{kkinen / mystic@tlti.tokem.fi -




From amos-request@svcs1.digex.net Tue Aug 15 10:32:32 1995
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Date: Tue, 15 Aug 1995 08:07:09 -0400 (EDT)
From: Michael Cox of EDS <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@access.digex.net>
Subject: Updated Bug Report Form (BETA)
Message-ID: <Pine.SUN.3.91.950815080416.29151A-100000@access5.digex.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

If you have a bug, use this form until I finish the Bug Report Program.
Comments are still welcome.

                   AMOS BUG REPORT - Updated August 15, 1995

Personal Info
-------------
Name:		Start here
EMail:		Start Here

Hardware
--------
Amiga:		Start Here
FAST RAM:	Start Here
CHIP RAM:	Start Here
CPU:		Start Here
FPU:		Start Here
OS:		(1.3,2.x,3.0,3.1)
Kickstart:	(version)
Workbench:	(version)
Peripherals:	(modem, printer, scanner, digitizer, etc.)

AMOS
----
AMOS:		Start here (Pro, Creator, Easy)
Version:	Start here
Compiler:	Start Here (Pro, Creator)
Version:	Start here
Extensions:	Start here (Include version # and slot #)
		Start here
		Start here
		etc.
Startup:	CLI or Workbench
Background:	What other programs are you running in background?

BUG Description
---------------
Command:	The command you think/know is the problem
Serverity: (Crashes Amiga / Crashes AMOS / Crashes Program /
	Causes Program To Go Wrong / Minor Annoyance /
	Undocumented Feature)

Describe the bug, include part of code.  Append startup-sequence if you
have a lot of background tasks running as part of your setup.  Include the
guru number if it gurus.

From T.Lewis@bton.ac.uk Tue Aug 15 08:31:48 1995
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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9508151230.AA14952@diamond.bton.ac.uk>
Subject: Re: AGA Ext.
To: mcox@access.digex.net (Michael Cox of EDS)
Date: Tue, 15 Aug 1995 13:30:50 +0100 (BST)
In-Reply-To: <Pine.SUN.3.91.950815073943.27107K-100000@access5.digex.net> from "Michael Cox of EDS" at Aug 15, 95 07:41:00 am
X-Mailer: ELM [version 2.4 PL22]
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X-Status: 

>
> Your email address is: tl14@diamond.bton.ac.uk but when replying to you it
> sets it as T.Lewis@bton.ac.uk which comes back as an unknown host.
>
	Thats odd!  I receive all the list mail until I send something up.  In the
past this has not been a problem and have received replies and the updates on
the list.  It's only recently that this problem has started occuring!  It's
probably our mail system!!
	Any suggestions on a way round this?

> How much is the AGA extension?
>
	I don't remember off the top of my head.  I'll post it to the list
tommorrow or thursday.  If you get the mail!

Tim.

From amos-request@svcs1.digex.net Tue Aug 15 14:37:43 1995
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          id AA92070; Tue, 15 Aug 1995 10:48:40 -0600
Message-Id: <9508151648.AA92070@acs3.acs.ucalgary.ca>
Subject: Re:
To: fer007@freenet.scri.fsu.edu (fernando Bartra)
Date: Tue, 15 Aug 95 10:48:40 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.3.89.9508141419.A8863-0100000@freenet3.scri.fsu.edu>; from "fernando Bartra" at Aug 14, 95 2:21 pm
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> 
>       Well, the problem I had with sprites was obviously because I had
> a 32 colour IFF and 4 color sprites.  Thanks for the answers explaining
> why the sprites took background colors. I'm dissapointed that Amos
> handles them like that, but I'm going to try from now on to grab the
> sprites from an Iff screen made in Dpaint.
>  Q1: is there a limit in size on a pic (iff)that you will grab to make into
>      a sprite?
Yes. But I'll let someone that uses sprites more often tell you
exactly the limits.
>  Q2: I'm working now on a roleplay adventure, Ntsc with lowres graphs. I 
> just decided to instead change the graphics to hires to have something 
> bettter and I was thinking to just use PAL to get the extra size.
>  Q= do more people prefer pal than ntsc if you get better graphics this
>    way?  is it hard for some ntsc users to switch to pal screen before 
> loading a game? what do you want to see in a roleplay adventure game?
>  do you prefer hires graphs to lowres?
Most North American Amigas are NTSC only and although they can
view PAL images, the bottom 1 inch of the screen is unveiwable.
There is a small program that I found that switches the screen
into interlace mode when it detects a PAL screen but I am not
sure if it works at all with AMOS programs. PAL screens do not
offer in any way better graphics, the only difference is the
extra 50 pixels that can be viewed. Unless you are using
interlace mode, HiRes looks kinda stupid with it's rectangular
pixels but if you use interlace then any animations that you have
will not look very good(due to the flicker). I myself am using 64
color lowres graphics and have created many nice animations and
3D backdrops. What sort of role playing game are you thinking of?
Text- graphic, top down view, 3D perspective?
>  Q3: how do you upload a file to aminet? just use ftp and put file in a
>     partititon (how will people know the file is there?)?
>    
>     Fernando Bartra
> 
> ---------------------------------------------------------------------------
>   Paranoia: if when you watch a football game and the players huddle
>             you think that the quarterback is talking about you, then
>             you have paranoia.
> 
> 

			Robert Currie

From amos-request@svcs1.digex.net Wed Aug 16 03:57:54 1995
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Date: Tue, 15 Aug 1995 13:03:50 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re:
To: Robert Andrew Currie <racurrie@acs.ucalgary.ca>
cc: amos-list@access.digex.net
In-Reply-To: <9508151648.AA92070@acs3.acs.ucalgary.ca>
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     This is what the role-play game I started looks like:
   It is based on the mud's (which I used to be addicted to) that plague
   various colleges and many people play on the lab, only difference
   this is like a grphic mud (ntsc lowres) and I plan to have a plot
   with many puzzles and locations to do things. The screen has a window
  in the middle where you see the graphic of the current room (2d lowres 
  iff 32 colors) ans you can see 5 lines of text for each room. You won't
  input text strings as commands (but I liked the past msgs about commands
  interpreters), instead you use command keys (like n=north, a=attack, etc)
  for whatever action you want to take.  I just started to work on this few
  weeks ago, and got like 12 different rooms w graphs/text so far, (but the
  skeleton of the game is there, just have to add more rooms and the 
puzzles) and professions like ninja,samurai,fighter,ranger etc, regular
  races like dwarf,elf,human,giant and 'manimal'.
  I really want to work on this game but I can see it will take a long time
  to finish. I prefer the lowres ntsc becuasde otherwise the gfx will 
take long time to make and I just want to get something done to learn
to make roleplay games as I make them. The story is something like
an evil wizard transformed the land in a desolate place and there is
no one to stand up to him, that's where the player (one-man fantasy army)
comes in and tries to save the world :)
  I'm using icon get/paste to get the pics from iff and paste on game 
screen, planning to make a bank when all gfx are done, and just load the 
bank with all gfx in when game is ready.
  Hope I finish it soon :)
    and someone likes it
  
      Fernando
    

 
 



From amos-request@svcs1.digex.net Tue Aug 15 11:20:18 1995
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In-Reply-To: <9508150807.AA03148@diamond.bton.ac.uk>
             (from T.Lewis@bton.ac.uk (Eddie))
             (on Tue, 15 Aug 95 09:07:37)
Lines: 16
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re: AGA Ext.
Status: RO
X-Status: 

Greetings, Eddie/Everyone else

>     Anyway.  I was glancing through AF just the other day and noticed an ad.
> by Amiganuts.  They are selling an AGA extension to AMOS!!! :-)  All though I
> don't own an AGA machine, I thought I'd pass the info. on, on the slim chance
> that none of you had heard the news yet!

I sent a mail, telling of the very same thing. Did anyone get this?

>     I have no idea how it works or the features it has, but it is cheap.

Did it say the price? I didn't see it...
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Tue Aug 15 12:06:47 1995
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In-Reply-To: <Pine.3.89.9508141419.A8863-0100000@freenet3.scri.fsu.edu>
             (from fernando Bartra <fer007@freenet.scri.fsu.edu>)
             (on Mon, 14 Aug 95 14:21:44)
Lines: 34
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re:
Status: RO
X-Status: 

Greetings, fernando.

>       Well, the problem I had with sprites was obviously because I had
> a 32 colour IFF and 4 color sprites.  Thanks for the answers explaining
> why the sprites took background colors. I'm dissapointed that Amos
> handles them like that, but I'm going to try from now on to grab the
> sprites from an Iff screen made in Dpaint.
>  Q1: is there a limit in size on a pic (iff)that you will grab to make into
>      a sprite?

I haven't come across one. I think it can be up to 65536x65536 but you
can't open a screen of that size :(

>  Q2: I'm working now on a roleplay adventure, Ntsc with lowres graphs. I 
> just decided to instead change the graphics to hires to have something 
> bettter and I was thinking to just use PAL to get the extra size.
>  Q= do more people prefer pal than ntsc if you get better graphics this
>    way?  is it hard for some ntsc users to switch to pal screen before 
> loading a game? what do you want to see in a roleplay adventure game?
>  do you prefer hires graphs to lowres?

Try to make it compatible with both types, open a bigger screen on Pal.

>  Q3: how do you upload a file to aminet? just use ftp and put file in a
>     partititon (how will people know the file is there?)?

Look for a file called README.BEFORE.UPLOAD (I think). It's in new/ or
recent/ (I think). If you can't find it, tell me and I'll email it to
you :) People won't know it's there :) Tell all us if it's amos related,
we'll download it :-)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Tue Aug 15 13:54:40 1995
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Message-Id: <9508152128.AA000ar@paston.co.uk.uucp>
In-Reply-To: <9508151614.AA23073@red.paston.co.uk>
             (from Maarten D. de Jong <dejong@cpt6.stm.tudelft.nl>)
             (on Tue, 15 Aug 95 18:28:06)
Lines: 32
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re:
Status: RO
X-Status: 

> > >       Well, the problem I had with sprites was obviously because I had
> > > a 32 colour IFF and 4 color sprites.  Thanks for the answers explaining
> > > why the sprites took background colors. I'm dissapointed that Amos
> > > handles them like that, but I'm going to try from now on to grab the
> > > sprites from an Iff screen made in Dpaint.
> > >  Q1: is there a limit in size on a pic (iff)that you will grab to make into
> > >      a sprite?
> > 
> > I haven't come across one. I think it can be up to 65536x65536 but you
> > can't open a screen of that size :(
> 
> Wrong -- there's a hardware restriction on the size of a sprite. You may be
> able to 'grab' it, but there's no way you can display it entirely. Since a
> sprite (under ECS) can only be 16 pixels wide (in 4 colors), the maximum
> you can obtain is 128 pixels wide: 8 sprites times 16 pixels.
> If you use attaching-tricks, you increase
> the number of colors to 16, but the maximum width halves. There are no 
> restrictions to the height of a sprite, however.

Sorry, I was thinking of bobs ;) I didn't read the question very carefully.

> Since the dataflow has been increased with a factor 4 under AGA, my guess iP.
> that you could use a 512 pixel wide sprite... Hmm. Has anyone ever seen this?

Not on Amos ;-)

I think the factor is actually 2, so it's a 256 pixels wide sprite. But maybe
this is wrong too :-)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Tue Aug 15 14:42:23 1995
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Message-Id: <9508152136.AA000aw@paston.co.uk.uucp>
In-Reply-To: <9508151614.AA23073@red.paston.co.uk>
             (from )
             (on Tue, 15 Aug 95 18:28:06)
Lines: 43
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Benedict Wyatt)
To: amos-list@access.digex.net
Subject: Re:
Status: RO
X-Status: 

Greetings Maarten, and all. You sent this mail to me directly, but I think
it was meant to be sent to amos-list, judging by the content. I know exactly
how it happened, you were replying to my message and forgot to change the To:
email address to the amos-list one. I've done that many times :-)

So here it is:

------------------------------------------------------------------------
> Greetings, fernando.
> 
> >       Well, the problem I had with sprites was obviously because I had
> > a 32 colour IFF and 4 color sprites.  Thanks for the answers explaining
> > why the sprites took background colors. I'm dissapointed that Amos
> > handles them like that, but I'm going to try from now on to grab the
> > sprites from an Iff screen made in Dpaint.
> >  Q1: is there a limit in size on a pic (iff)that you will grab to make into
> >      a sprite?
> 
> I haven't come across one. I think it can be up to 65536x65536 but you
> can't open a screen of that size :(

Wrong -- there's a hardware restriction on the size of a sprite. You may be
able to 'grab' it, but there's no way you can display it entirely. Since a
sprite (under ECS) can only be 16 pixels wide (in 4 colors), the maximum
you can obtain is 128 pixels wide: 8 sprites times 16 pixels.
If you use attaching-tricks, you increase
the number of colors to 16, but the maximum width halves. There are no 
restrictions to the height of a sprite, however.

Since the dataflow has been increased with a factor 4 under AGA, my guess iP.
that you could use a 512 pixel wide sprite... Hmm. Has anyone ever seen this?

BTW, AMOS is in no way to blame for allocating 'background' colours to the
sprite -- it's a built-in feature of the hardware.

Maarten
------------------------------------------------------------------------

And here's my sig:
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Tue Aug 15 21:46:46 1995
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Received: by pamp005.olympus.net (Amiga SMTPpost 1.04 December 9, 1994)
        id AA01; Tue, 15 Aug 95 17:35:55 PDT
From: dons@olympus.net (Don Schmelling)
Message-Id: <21249bf5.u7t157e.763a2-dons@olympus.net>
Subject: menu-item ghosting
Reply-To: dons@olympus.net
Cc: amos-list@access.digex.net
Date: Tue, 15 Aug 95 17:35:55 PDT
Status: RO
X-Status: 

So how do I ghost menu-items in Am-tuition,
or any other Amos Pro product (or extension) for that matter?




-------------------------------------
Don Schmelling   Port Angeles, WA USA
    A1200/540/CD + A1230 50/50/8
           OMNIA EXTARES
-------------------------------------



From amos-request@svcs1.digex.net Wed Aug 16 00:28:45 1995
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Message-Id: <9508160746.AA000bv@paston.co.uk.uucp>
In-Reply-To: <9308181947.AA000bg@paston.co.uk.uucp>
             (from bwyatt@paston.co.uk (Ben Wyatt))
             (on Wed, 18 Aug 93 19:47:04)
Lines: 32
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Parser/Interpreter
Status: RO
X-Status: 

I wrote this:

> I want a routine that will take a string and work out if it matches any
> of the commands (including syntax) in it's dictionnary (an array) and
> returns the number of it. Is that so much to ask.

But I meant this:

> I want a routine that will take a string and work out if it matches any
> of the commands (including *parameters*) in it's dictionnary (an array)
> and returns the number of it. Is that so much to ask.

See the difference, right in the middle.

Sorry if you've already replied, telling me to use the Match command. I'll
know better next time. <I've just slapped my wrist>

The parameters are either string ($) or integer(#), so a typical, made-up
command might be this:

Load $ Into #
or
Execute $ As Task #

These are just examples, and are not in the program, so don't ask me what
they do.

Thanks again
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug 16 06:33:51 1995
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          Wed, 16 Aug 95 09:30:20 BST
From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9508160830.AA26764@diamond.bton.ac.uk>
Subject: Re: AGA Ext.
To: amos-list@access.digex.net
Date: Wed, 16 Aug 1995 09:30:18 +0100 (BST)
X-Mailer: ELM [version 2.4 PL22]
Content-Type: text
Content-Length: 1248      
Status: RO
X-Status: 

>     Anyway.  I was glancing through AF just the other day and noticed an ad.
> by Amiganuts.  They are selling an AGA extension to AMOS!!! :-)  All though I
> don't own an AGA machine, I thought I'd pass the info. on, on the slim chance
> that none of you had heard the news yet!

I sent a mail, telling of the very same thing. Did anyone get this?

>     I have no idea how it works or the features it has, but it is cheap.

Did it say the price? I didn't see it...
---------------------------------------------------------------------------

    I'm pretty certain the price was shown!  I did not make a mental note of
it though!  Sorry everyone!  I was talking to M. Cox about it yesterday.  I
promised to post it here soon.  I forgot to look last night, sorry <cringe>.

    Also, as a by the by, my mailer demon (at the Uni. of Brighton) seems to
be having troublr recognising T.Lewis@bton.ac.uk!  I've spoken to the systems
manager and he seems to think that should work.  Could someone try it and see
what happens.  My full E-Mail address is - tl14@diamond.bton.ac.uk.

    I appreciate it.

Tim.

PS - If no one hears from me in the near future it's bacause everyone has
replied and I'll have 100's of mail items to sift through!!!!! :-$

From amos-request@svcs1.digex.net Wed Aug 16 07:16:02 1995
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 	id AA29481; Wed, 16 Aug 1995 11:42:35 +0200
Date: Wed, 16 Aug 1995 11:42:35 +0200 (METDST)
From: Branko Collin <bcollin@mpi.nl>
X-Sender: bcollin@mpih17
To: Amos Discussion List <amos-list@access.digex.net>
Subject: Re: New name ;-)
In-Reply-To: <9308181947.AA000bg@paston.co.uk.uucp>
Message-Id: <Pine.HPP.3.91.950816105600.29081B-100000@mpih17>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On Wed, 18 Aug 1993, Ben Wyatt wrote:

> I want a routine that will take a string and work out if it matches any
> of the commands (including syntax) in it's dictionnary (an array) and
> returns the number of it. Is that so much to ask.
> 

Well, mr. Named Again, it is too much to ask. Nevertheless, since it will 
not take up too much of my precious time:

If the dictionary is not too large, you can match it against the 
input-string. Suppose we have two input-strings:
A$="A=0"
B$="Set Colour A"

And suppose the dictionary is:
D$[1]="="
D$[2]="Set"
D$[3]="Set Colour"

Now, what you first want to know is whether you have a command as the first 
token or a parameter/argument to a command. You only know in advance what a 
command looks like, so you look for a command first; everything else is a 
parameter/argument:

MAXLL=0
INDEX=0
MAXLL2=0
INDEX2=Len(A$)+1
For I=1 to ARRAYLENGTH
  A=Instr(A$,D$[I])
  Rem Assuming the format is Instr(HAYSTACK$,NEEDLE$)
  If A=1                   '\
    LL=Len(D$[I])          ' \
    If LL>MAXLL            '  \
       INDEX=I             '   } 1
       MAXLL=LL            '  /
    Endif                  ' /
  Endif                    '/
  If A>1                   '\
    LL=Len(D$[I])          ' \
    If LL>MAXll2           '  \
      INDEX2=I             '   } 2
      MAXLL=LL             '  /
    Endif                  ' /
  Endif                    '/
Next I                     

Block 1 checks for commands at the beginning of the input.
Block 2 checks for commands somewhere in the middle.
Of course you can split this routine in two, as some commands will not 
appear at the beginning (=), or for your purposes there will never be an 
argument/parameter at the beginning (as in adventures) or there will 
never be a command at the beginning (postscript interpreter).

If after this routine both INDEX and INDEX2 evaluate to zero, you have 
invalid input.

The parsing you will have to do yourself, as this is completely 
implementation dependant.

If there can be more commands on one line, it is easiest to reduce the 
input-string by taking of the recognised part. This is partly dependant 
on how and when you parse the input, so I won't deal with that matter 
here. It is simple enough anyway.

So how does it work for the example-strings?
A$ will be recognised by the second block, because a terminal from the 
D$[] array is at position two. '=' Takes arguments on both sides, so 
you store 'A' as a variable name (or a constant, depending on the 
application) and depending on your parsing method you parse what you have 
got and reduce the input, or you tokenise further from position 3 onwards.
B$ will be recognised by the first block. It will single out the longest 
token (that's what LL and MAXLL do), as you probably do not want 'Colour' 
to be recognised as the argument/parameter with 'Set'.

Supposing you have commands that come in this shape: 'func(VAR$)', where 
VAR$ can be anything, but 'func(' must be closed with a ')'. You could 
put 'func(VAR$)' as 'func(' in the D$ array and then implement a 
rule somewhere in the tokeniser or parser that the parentheses must be 
closed again, before parsing can be continued. An other method would be 
to use regular expressions. EasyLife promises great handling of regular 
expressions, and has some other tricks up its sleeves, so I suggest you 
check that out too.

Good luck,
.......................................................................
.       Branko Collin          .  'Zij ontmoetten elkaar in Gent,     .
.                              .   parel van de Belgische Ardennen    .
.   //  u249026@vm.uci.kun.nl  .   en overbekend om zijn prachtige    .
. \X/   bcollin@mpi.nl         .   tulpenvelden.' - Wereld Nonsens    .
.......................................................................


From amos-request@svcs1.digex.net Wed Aug 16 06:39:43 1995
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	(1.37.109.4/16.2) id AA14590; Wed, 16 Aug 95 10:19:28 +0200
Subject: Re: parser
To: amos-list@access.digex.net (Amos-Mailing-List)
Date: Wed, 16 Aug 95 10:19:28 METDST
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 


>I've only received one reply for my parser/command interpreter problem.
>Did you all get it? The problem again:

I got it allright.

>I want a routine that will take a string and work out if it matches any
>of the commands (including syntax) in it's dictionnary (an array) and
>returns the number of it. Is that so much to ask.

First: yes it is much to ask because it is very much work to do it
properly (or at least: intelligent)
If you 'just' want to know the 'number in the array' for each word
in the input, you will find that the described method is probably the
only one!

You could make use of an array (single index) which contains the
words you want to be reconized.
This array must be sorted with 'Sort' and therefore the array
must either be fully used or you will get all the empty elements in
front.
The sorted array can be 'searched' with the 'Match' command and
this will give you (quite fast) the element you wanted or the
element most closely like it. (see manual or 'help' in amospro)

You should know that 'Easylife' also contains commands to search in
the Easylife-structured variabeles and do so using a wildcard
(*,? and the like). Read the Easylife-manual for it!

The rountine would then be (and this is as described earlier!)
-------------------------------------------------------------

Input a$
a$=a$+" "
'if not terminated by a space, the last word will not be found
a=0
Do
   va=a
   a=Instr(a$," ",a+1)
   Exit If a=0
'the " " is what the words are separated by
   b$=Mid$(a$,va+1,Max(0,a-va-1))
'the Max is needed to keep out of errors in case of two spaces   
   c=Match(array,b$)
'do something with the c...
'maybe put it in an array or so, so you'll get the numbers of
'the words for all of a$
'I don't know the exact format for 'Match' !
Loop

--------------------------------------------------------------
Hope this helps.

---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Wed Aug 16 05:58:11 1995
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From: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
To: amos-list@access.digex.net
Date:          Wed, 16 Aug 1995 10:54:08 0100
Subject:       AMOS and genlock (Bugs ?)
Priority: normal
X-Mailer:     Pegasus Mail v3.1 (R1)
Message-Id: <3EE7CC73A26@ch.wssk.am.wroc.pl>
Status: RO
X-Status: 

 
I`m using AMOS to writing programable graphical presentations for 
CATV studio (teletext, timer, weather report, etc).

My problem (I thing,not only my)is :
 
To display screen from AMOS (compiled and nocomp.)programs using 
genlock ,I must always connect external synchro - signal source (from 
camera or video) , otherwise only colour 0 is displayed on monitor 
(contected via genlock to Amiga).  
I`m searching in AMOS Cooper list, but all looks OK (genlock bit is 
set) , so where is solution !

Other (not AMOS) programs works fine with my genlock.  


                                                  Jacek Kubica

Personal Info
-------------
Name      : Jacek Kubica
EMail     : KUBICA@ch.wssk.am.wroc.pl
Geographic: Poland

Hardware
--------
Amiga   :   500     3000/25 MHz
FAST RAM:   3       8       MB
CHIP RAM:   1       2   
CPU     :   68000   68030
FPU     :        -
OS      :   1.3     1.3/2.04     
PAL system

AMOS
----
AMOS      : Pro, Creator
Version   : 2.0,  1.3
Compiler  : Pro, Creator
Version   : 2.0,  1.1   

Miscellaneous
-------------
Genlock-AX-PRO (Electronic Design genlock equivalent)

From amos-request@svcs1.digex.net Wed Aug 16 18:58:52 1995
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From: wraith@WOM.gun.de (Marco Smetz)
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Subject: Re: 3D Compiling
Date: 15 Aug 1995 16:47:27 +0200
To: amos-list@access.digex.net
Status: RO
X-Status: 

MP> Compiled programs with amos 3d are tricky for one simple reason:
MP> 
MP> The c3d.lib does not get compiled in!
MP> 
MP> So, just put the c3d.lib in the same dir as your program and the compiled
MP> version will work fine.
MP> 
MP> It would have been nice if the makers had put this little tidbit in the manual,
MP> eh?  I spent days trying to figure out why my prgs would run uncompiled but
MP> fail when compiled.  I finally got out SnoopDOS and found the problem.
MP> 
MP> Well met and godspeed,
MP>                       Giark

 So I have a Question about that.. the trick of you above this works fine,
 but WHY isn`t it possible that the 3D routines will be compiled like ALL
 other extensions?? This would be MUCH better,or?? Is it possible that the
 extension would be compiled,too???

 And I have something about the APro Compiler:
 I can switch CREATE DEFAULT SCREEN on or off... I can select ANYTHING!
 but always the screen flashes when my program starts.Isn`t it possible to
 patch (or something like that) the compiler so this would NOT m flash ??
 It is VERY nerving for MultiSync users !!

 >WRAITH<
 (Sorry about my english!!)


From amos-request@svcs1.digex.net Wed Aug 16 08:28:51 1995
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Date: Wed, 16 Aug 1995 07:14:00 -0400 (EDT)
From: Michael Cox of EDS <mcox@access.digex.net>
To: Don Schmelling <dons@olympus.net>
cc: amos-list@access.digex.net
Subject: Re: menu-item ghosting
In-Reply-To: <21249bf5.u7t157e.763a2-dons@olympus.net>
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On Tue, 15 Aug 1995, Don Schmelling wrote:
> So how do I ghost menu-items in Am-tuition,
> or any other Amos Pro product (or extension) for that matter?
Well, in the regular AMOS Pro menus, you do: Menu Inactive, which is listed
on page 06.05.08 of the User's Guide.

Michael
--
Michael Cox                                Work:   mcox@access.digex.net
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
	       AMOS WWW:  http://mmm.mbhs.edu/~achurch/amos/


From amos-request@svcs1.digex.net Wed Aug 16 15:49:22 1995
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Sender: CRSO.Amos@canrem.com
Subject: AMOS and genlock (Bugs ?)
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.2959.6587.0C1F001A@canrem.com>
In-Reply-To: <3EE7CC73A26@ch.wssk.am.wroc.pl>
Date: Wed, 16 Aug 1995 12:31:00 -0400
Organization: CRS Online  (Toronto, Ontario)
Status: RO
X-Status: 

I really don't understand the problem.  Maybe it's the genlock you are using.
Almost every program I write has been used with the genlock at one point or
another and AMOS sends everything fine.

How can a genlock tell amos not to send information?

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Wed Aug 16 16:30:33 1995
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From: dons@olympus.net (Don Schmelling)
Message-Id: <21258ea3.u7t157e.e1bc8-dons@olympus.net>
Subject: Re: menu-item ghosting
In-Reply-To: <Pine.SUN.3.91.950816071232.1387D-100000@access5.digex.net>
        (from Michael Cox of EDS <mcox@access.digex.net>)
        (at Wed, 16 Aug 1995 07:14:00 -0400 (EDT))
Cc: amos-list@access.digex.net
Date: Wed, 16 Aug 95 10:52:39 PDT
Status: RO
X-Status: A

Hi Michael,

> On Tue, 15 Aug 1995, Don Schmelling wrote:
> > So how do I ghost menu-items in Am-tuition,
> > or any other Amos Pro product (or extension) for that matter?
> Well, in the regular AMOS Pro menus, you do: Menu Inactive, which is listed
> on page 06.05.08 of the User's Guide.
That really does not do what I want.  When you look at a menu
on the workbench for instance, that is what I mean
not the way Menu Inactive does things.



-------------------------------------
Don Schmelling   Port Angeles, WA USA
    A1200/540/CD + A1230 50/50/8
           OMNIA EXTARES
-------------------------------------



From amos-request@svcs1.digex.net Wed Aug 16 16:18:18 1995
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Date: Wed, 16 Aug 1995 13:53:30 -0400 (EDT)
From: Chris Wysocki <synth@io.org>
To: fernando Bartra <fer007@freenet.scri.fsu.edu>
cc: Darryl Lewis <Darryl_Lewis@comlink.mpx.com.au>, amos-list@access.digex.net
Subject: Re:
In-Reply-To: <Pine.3.89.9508141419.A8863-0100000@freenet3.scri.fsu.edu>
Message-ID: <Pine.BSI.3.91.950816135045.14457A-100000@wink.io.org>
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On Mon, 14 Aug 1995, fernando Bartra wrote:

>       Well, the problem I had with sprites was obviously because I had
> a 32 colour IFF and 4 color sprites.  Thanks for the answers explaining
> why the sprites took background colors. I'm dissapointed that Amos
> handles them like that, but I'm going to try from now on to grab the
> sprites from an Iff screen made in Dpaint.
Hold on, a while ago I had the same problem when I was working on a 
Saboteur style game. Back then I wrote a routine to "promote" sprite 
banks to more bitplanes. It also saves current hotspots!

Rem **** Bob to more colors promoter ***** 
Rem **** (c)1993 Chris Wysocki <synth@io.org> *****
Load "work:saboteur/icons.abk"
Screen Open 0,320,200,32,Lowres
Get Sprite Palette 
For C=1 To Length(1)
   Cls 0
   AD=Sprite Base(C)
   X=Deek(AD)*16
   Y=Deek(AD+2)
   BIT=Deek(AD+4)
   If BIT=2 Then Inc FUCK
   XHOT=Deek(AD+6)
   YHOT=Deek(AD+8)
   Paste Bob 70,70,C
   Get Bob C,70,70 To X+70,Y+70
   AD=Sprite Base(C)
   Doke AD+6,XHOT
   Doke AD+8,YHOT
Next 
Cls 0
Ink 31
Print X,Y,BIT,XHOT,YHOT,Q,W
Bar 50,50 To 100,100
Bob 1,70,70,4
Bob Update 
AD=Sprite Base(4)
X=Deek(AD)*16
Y=Deek(AD+2)
BIT=Deek(AD+4)
XHOT=Deek(AD+6)
YHOT=Deek(AD+8)
Q=Deek(AD+10)
W=Deek(AD+12)
Print X,Y,BIT,XHOT,YHOT,Q,W


Chris "Synth" Wysocki <synth@io.org> Toronto, Canada

This messy was Synthesized by Synth.
Things that rule: Yanni, Jarre, AMIGA. (end of official entries)


From amos-request@svcs1.digex.net Wed Aug 16 12:39:23 1995
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Date: Wed, 16 Aug 95 18:10:54 GMT
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In-Reply-To: <9508160746.AA000bv@paston.co.uk.uucp>
             (from bwyatt@paston.co.uk (Ben Wyatt))
             (on Wed, 16 Aug 95 07:46:51)
Lines: 37
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Parser/Interpreter
Status: RO
X-Status: 

I wrote this:

> I want a routine that will take a string and work out if it matches any
> of the commands (including syntax) in it's dictionnary (an array) and
> returns the number of it. Is that so much to ask.

I thought I meant this:

> I want a routine that will take a string and work out if it matches any
> of the commands (including *parameters*) in it's dictionnary (an array)
> and returns the number of it. Is that so much to ask.

But I actually meant this:

> I want a routine that will take a string and work out if it matches any
> of the commands (including parameters) in it's dictionnary (an array)
> and adds the code to A$ as Chr$(CODE), with the parameters following.
> Numbers as two Chr$() and strings as the Chr$(length), followed by the
> string.

I'll get it right soon ;-)

Here are examples from the *actual* program, which will be a point and
click adventure creator (maybe one day) :

IncVar # - eg IncVar 57
Character # Walk To #,# - eg Character 2 Walk To 160,100
Character # Say $ - eg Character 11 Say "I've got nothing to say"
Exit On #
etc
Get the idea?

Thanks
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug 16 19:57:19 1995
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From: achurch@dragon.mbhs.edu (Andy Church)
To: amos-list@access.digex.net
Subject: Re: 3D Compiling
Date: Wed Aug 16 18:44:56 1995
Message-ID: <199508161844.AA06987@dragon.mbhs.edu>
X-Mailer: MMail v4.23
Status: RO
X-Status: 

> And I have something about the APro Compiler:
> I can switch CREATE DEFAULT SCREEN on or off... I can select ANYTHING!
> but always the screen flashes when my program starts.Isn`t it possible to
> patch (or something like that) the compiler so this would NOT m flash ??
> It is VERY nerving for MultiSync users !!

  Sure - just add the "wb" option to the compiler command line, or select
"Send AMOS to back on booting" from the Compiler Shell.

  --Andy Church (achurch@binx.mbhs.edu)
    WWW: http://mmm.mbhs.edu/~achurch/

From amos-request@svcs1.digex.net Wed Aug 16 16:49:27 1995
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Subject: Re: Parser/Interpreter
To: bwyatt@paston.co.uk (Ben Wyatt)
Date: Wed, 16 Aug 95 12:46:48 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <9508161810.AA000c0@paston.co.uk.uucp>; from "Ben Wyatt" at Aug 16, 95 6:10 pm
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> 
> I wrote this:
> 
> > I want a routine that will take a string and work out if it matches any
> > of the commands (including syntax) in it's dictionnary (an array) and
> > returns the number of it. Is that so much to ask.
> 
> I thought I meant this:
> 
> > I want a routine that will take a string and work out if it matches any
> > of the commands (including *parameters*) in it's dictionnary (an array)
> > and returns the number of it. Is that so much to ask.
> 
> But I actually meant this:
> 
> > I want a routine that will take a string and work out if it matches any
> > of the commands (including parameters) in it's dictionnary (an array)
> > and adds the code to A$ as Chr$(CODE), with the parameters following.
> > Numbers as two Chr$() and strings as the Chr$(length), followed by the
> > string.
> 
> I'll get it right soon ;-)
> 
> Here are examples from the *actual* program, which will be a point and
> click adventure creator (maybe one day) :
> 
> IncVar # - eg IncVar 57
> Character # Walk To #,# - eg Character 2 Walk To 160,100
> Character # Say $ - eg Character 11 Say "I've got nothing to say"
> Exit On #
> etc
> Get the idea?
> 
> Thanks
>      _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ 1995 Very Interesting Signatures
> 

	Why don't you take your command string and turn all
numbers into a # sign and then all non-recognised text strings
within the command string into $ signs(storing the values and
text strings in two arrays indexed by their appearance in the
command line.) Once the new command line is formed you can check
it against the possible combinations that appear in your command
list simply using the match command in amos. If match returns a
-1 then you have an error in your parsing routine. Otherwise you
simply use the index returned along with the variables stored in
the number and text arrays to either run a procedure or a gosub(I
guess) using On INDEX Whatever....

So what you would need is a procedure or routine that would take
the command string and traverse it using the Instr command.
Identify each sub string(Using match and a sorted list of all
command substrings) as either Command Portion, Number or
Unidentified Text Portion. The Command Portion simply gets added
to the new string. The Number portion gets a # added into the
string, the number is stored in the NUMVAR array and the index
for that array is incremented. The Unidentified Text Portion gets
a $ added to the new command string and the text gets stored in
the STRVAR$ array with it's index being incremented.

After this parsing, simply match the new command string to a
sorted array of command possibilities and use the index to jump
to a procedure. The NUMVAR and STRVAR$ should be global or shared
arrays so that your routine can access the values and use them.

The error routines for each of the command routines could check
that all values are less than 256 or whatever.

			Robert Currie
 



From amos-request@svcs1.digex.net Wed Aug 16 14:41:51 1995
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	id AA000cv; Wed, 16 Aug 95 19:15:03 GMT
Date: Wed, 16 Aug 95 19:15:03 GMT
Message-Id: <9508161915.AA000cu@paston.co.uk.uucp>
Lines: 86
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Parser/Interpreter
Status: RO
X-Status: 

I wrote this:

> I want a routine that will take a string and work out if it matches any
> of the commands (including syntax) in it's dictionnary (an array) and
> returns the number of it. Is that so much to ask.

I thought I meant this:

> I want a routine that will take a string and work out if it matches any
> of the commands (including *parameters*) in it's dictionnary (an array)
> and returns the number of it. Is that so much to ask.

But I actually meant this:

> I want a routine that will take a string and work out if it matches any
> of the commands (including parameters) in it's dictionnary (an array)
> and adds the code to A$ as Chr$(CODE), with the parameters following.
> Numbers as two Chr$() and strings as the Chr$(length), followed by the
> string.

And I then added this:

> I'll get it right soon ;-)

> Here are examples from the *actual* program, which will be a point and
> click adventure creator (maybe one day) :

> IncVar # - eg IncVar 57
> Character # Walk To #,# - eg Character 2 Walk To 160,100
> Character # Say $ - eg Character 11 Say "I've got nothing to say"
> Exit On #
> etc
> Get the idea?

But now, I've remembered that I've already solved half this problem. My
solution is using semi-Bacus Naur notation, to match the command with
parameters. Sorry, I forgot that I'd done this much, I hadn't got
round to implimenting it in my program. The method used involves pattern
matching with Easylife or AMCAF commands. A command could be written as

"Character "+(0-255)+" Say "+(Text) (Character # Say $)

The (0-255) isn't recognised as a number from 0-255 so a bit of logic
is involved, to work out what it should be. This could be done as this:

(0-255) = "([0-2][0-9][0-9])"

But this takes any number from 0 to 299, and all the numbers that are
inputted have to have leading 0s, eg 001, 064, 242, etc

To cut a long story short, this is basically what I got (it could be
wrong 'cos I re-working it out as I'm writing this) :

([0-9]) | ([0-9][0-9]) | ([0-1][0-9][0-9]) | ([2][0-4][0-9]) | ([2][5][0-5])
^^^^^^^   ^^^^^^^^^^^^   ^^^^^^^^^^^^^^^^^   ^^^^^^^^^^^^^^^   ^^^^^^^^^^^^^
  0-9   or     0-99    or      0-199       or    200-249     or   250-255

I know it looks ugly, but if you follow it through it all makes sense.
And leading 0s don't have to be added. Even if they are added, it should
be able to cope with them. Every possible integer between 0-255 should work
with the above. If you think otherwise, please tell me :) Of course, they
can easily be altered to cope with other ranges of numbers.

The (Text) part is *much* easier. It's done like this:

(Text) = Chr$(34)+"[*]"+Chr$(34) (where Chr$(34) is a speech mark)

So, with this, a function can be constructed to check that it is right:

=Pattern Match(SOURCE$,COMMAND$) in AMCAF    \ I think these are right
=Elpat NoCase(SOURCE$,COMMAND$)  in Easylife / Swap parameters if not

Where SOURCE$ is the inputted command, and COMMAND$ is the current command
being checked for. Obviously, I have to check through each command until
I find the matching one, but there are only 30ish commands.

Anyway, that's the first part of the problem done for you/me. Now you/I
have to work out what the parameters are, given that you/I know what the
command is. That's much easier, but I want a universal function that
will work for all commands.

Thanks
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug 16 18:14:59 1995
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	id AA16953; Wed, 16 Aug 95 16:33:40 EDT
Date: Wed, 16 Aug 1995 16:33:40 -0400 (EDT)
From: Clay LaBalle <claballe@pioneer.uspto.gov>
To: amos-list@access.digex.net
Subject: platforms
Message-Id: <Pine.SUN.3.91.950816162924.16691A-100000@pioneer.uspto.gov>
Mime-Version: 1.0
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Status: RO
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	Can anyone explain a way to program platforms for an amos game.  
Is it easiest to check for bob collisions or is it better to check bobs 
and zones?  It may be a simple procedure, but I am stumped.


                <<<<<<<    Clay LaBalle     >>>>>>>>>>
	Any comments or opinions made herein are my own and do not reflect
    the beliefs, political positions or policies of my employer. 

From amos-request@svcs1.digex.net Wed Aug 16 20:16:19 1995
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          id AA67837; Wed, 16 Aug 1995 16:45:18 -0600
Message-Id: <9508162245.AA67837@acs3.acs.ucalgary.ca>
Subject: Re: menu-item ghosting
To: dons@olympus.net (Don Schmelling)
Date: Wed, 16 Aug 95 16:45:17 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <21258ea3.u7t157e.e1bc8-dons@olympus.net>; from "Don Schmelling" at Aug 16, 95 10:52 am
X-Mailer: ELM [version 2.3 PL11B]
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> 
> Hi Michael,
> 
> > On Tue, 15 Aug 1995, Don Schmelling wrote:
> > > So how do I ghost menu-items in Am-tuition,
> > > or any other Amos Pro product (or extension) for that matter?
> > Well, in the regular AMOS Pro menus, you do: Menu Inactive, which is listed
> > on page 06.05.08 of the User's Guide.
> That really does not do what I want.  When you look at a menu
> on the workbench for instance, that is what I mean
> not the way Menu Inactive does things.
> 
> 
> 
> -------------------------------------
> Don Schmelling   Port Angeles, WA USA
>     A1200/540/CD + A1230 50/50/8
>            OMNIA EXTARES
> -------------------------------------
> 
> 
> 

	What I think you have to do is when you define your menu,
each item that can be deactivated must include as the third
option the shaded version of itself.

For example:

Menu$(1,2)="An Option",,"(Shade On)An Option"
...

Menu On

...

Then when you want to shade it you use:

Menu Inactive(1,2)

To unshade it use:

Menu Active(1,2)

---
The Menu$ function uses the following:

Menu$(,,)=normal$,[selected$],[inactive$],[background$]

any of the items in []'s can be left out. To remove a definition,
simply set it to "". Commas should be used to hold options that
you don't want to change.
I am not 100% sure that you can use Shade On as an imbedded
command but if you can't then you can call a procedure as an
imbedded command and within that procedure you could set the
Shade On. Normally if the inactive$ is left out, italics is used
to show that the item is inactive.

			Robert Currie

From amos-request@svcs1.digex.net Wed Aug 16 18:43:35 1995
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Date: Thu, 17 Aug 95 01:27:27 GMT
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In-Reply-To: <21258ea3.u7t157e.e1bc8-dons@olympus.net>
             (from dons@olympus.net (Don Schmelling))
             (on Wed, 16 Aug 95 10:52:39)
Lines: 23
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: menu-item ghosting
Status: RO
X-Status: 

Greetings Don, you wrote some text on the subject Re: menu-item ghosting, and
now I'm going to answer it.

> Hi Michael,
> 
> > On Tue, 15 Aug 1995, Don Schmelling wrote:
> > > So how do I ghost menu-items in Am-tuition,
> > > or any other Amos Pro product (or extension) for that matter?
> > Well, in the regular AMOS Pro menus, you do: Menu Inactive, which is listed
> > on page 06.05.08 of the User's Guide.
> That really does not do what I want.  When you look at a menu
> on the workbench for instance, that is what I mean
> not the way Menu Inactive does things.

I never use menus, and I doubt I ever will, but I do know that menus can
call procedures, whilst they're being drawn with inbedded commands. If
you did this, you could print the ghosted items with the Shade On command.
I don't know how, because I've never used either command, but that's how
I reckon it can be done in AMOS.
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug 16 21:01:16 1995
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Date: Thu, 17 Aug 95 03:53:52 GMT
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In-Reply-To: <Pine.SUN.3.91.950816162924.16691A-100000@pioneer.uspto.gov>
             (from Clay LaBalle <claballe@pioneer.uspto.gov>)
             (on Wed, 16 Aug 95 16:33:40)
Lines: 128
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: platforms
Status: RO
X-Status: 

Greetings Clay, you wrote some text on the subject platforms, and now I'm
going to answer it.

> 	Can anyone explain a way to program platforms for an amos game.  
> Is it easiest to check for bob collisions or is it better to check bobs 
> and zones?  It may be a simple procedure, but I am stumped.

You shouldn't use zones for platforms, nor bobs. They slow the game down
and it's "unprofessional". This is the way it should be done, which
happens to be the way commerical m/c programmers do it :-)

Use a two dimensional array, say LEV() to hold the map details. You have
to break the map down into 16 by 16 pixel blocks and draw icons of this
size, containing all the graphics needed. Make sure that they fit together
nicely. Then you'll have to create a map editor. There are a few on aminet
but I always prefer to create my own. This code ought to do the trick:

---------------------------------------------------------------------------
Screen Open 0,320,192,32,lowres
Flashoff:Cursoff:Cls 0

Load "Icons.abk"
Get Icon Palette
' B=Block/Icon to draw with
B=1

Repeat

   XM=Xscreen(Xmouse):YM=Yscreen(Ymouse):MK=Mousekey
   XB=XM/16:YB=YM/16

   ' Place a block
   If MK=1
      Paste Icon XB*16,YB*16,B
      LEV(XB,YB)=B
   Endif

   ' Delete a block
   If MK=2
      Cls 0,XB*16,YB*16 To XB*16+16,YB*16+16
   Endif

   ' You could insert a bit of code in here to alter the block that you
   ' are currently using, maybe using the left and right arrow keys?

Until Keystate(69) : Rem Press escape to save the level

' Save the map
Openout 1,"Level"
For x=0 to 320/16-1
   For y=0 to 192/16-1
      Print #1,LEV(x,y)
   Next y
Next x
Close 1
---------------------------------------------------------------------------

That will save your map as a sequential file, not the best way to do it,
but the easiest ;-)

Now, the game:
---------------------------------------------------------------------------
Screen Open 0,320,192,32,lowres
Flashoff:Cursoff:Cls 0

Load "Icons.abk"
Get Icon Palette
Load "Sprites.abk"

' Load the map
Openin 1,"Level"
For x=0 to 320/16-1
   For y=0 to 192/16-1
      Input #1,LEV(x,y)
      If LEV(x,y)>0 Then Paste Icon x*16,y*16,LEV(x,y)
   Next y
Next x
Close 1

X=x pos of sprite (Sprite is 16 by 16 pixels)
Y=y pos of sprite (and the hot spot is in the top left)

XSP=0:YSP=0 : Rem Speed of sprite

Repeat

   Add X,XSP:Add Y,YSP
   XSP=XSP/1.1

   ' Look directly under the sprites feet
   If LEV(X/16,(Y+16)/16)=0 and LEV((X+15)/16,(Y+16)/16)=0
      ' Nothing there so drop
      Inc YSP
   Else
      YSP=0
      ' Jump if push up, it's on land
      If Jup(1):YSP=-10:Endif
   Endif

   If Jleft(1):Add XSP,-2:Endif
   If Jright(1):Add XSP,2:Endif

   ' Place Sprite, not animated, you can do that yourself :-)
   Sprite 0,XHard(X),Yhard(Y),1

   Wait vbl

Until KeyState(69)

End
---------------------------------------------------------------------------

This *should* do it, but I've probably missed out something really
obvious, as I often do ;-) It will probably be more slippery and slidey
than Technoventure, but that can be altered by increasing the 1.1 in
XSP=XSP/1.1

I hope this has helped, I hope you can follow my code. I can never follow
other people's, but this is pretty simple. To check if the sprite has
walked into a wall, it is pretty much the same thing as looking under
the sprites feet, except you look left or right. Tell me if you want a
better explaination, a more complex explaination or a more confusing
explaination if you need to.

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug 16 20:40:26 1995
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: 3D extension
Status: RO
X-Status: 

Why does everyone apart from me have problems with the 3D extension. I know
it's a crappy extension and OM is a terrible piece of software, but it
doesn't need WB1.3. It works fine on my A600 (WB2.something) and my
A1200 (WB3.something). I don't have to use degrader, fake fast, Relokick
etc to get it to work, it just does.

Can't anyone else get OM to run on anything more than a 1.3 Amiga?
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Thu Aug 17 05:40:06 1995
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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9508170819.AA15910@diamond.bton.ac.uk>
Subject: AGA ext. pt 2
To: amos-list@access.digex.net
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X-Status: 


    OK all.  I checked the ad. for the AGA extension last night.  I was in
fact wrong!  The price is not listed.  You will have to get in touch with
AmigaNuts themselves to find out more details!

    Sorry about that.  I don't have the time to find out more myself at the
moment.  There is only one other company that are distributing the extension
but I don't know who they are.  Any one else know?

    If someone does get hold of it then let us know what it's like!!!!!

Tim.

From amos-request@svcs1.digex.net Thu Aug 17 06:35:16 1995
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From: "Richard Stitson (Genetics)" <rnms@mole.bio.cam.ac.uk>
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On Thu, 17 Aug 1995, Ben Wyatt wrote:

> Why does everyone apart from me have problems with the 3D extension. I know
> it's a crappy extension and OM is a terrible piece of software, but it
> doesn't need WB1.3. It works fine on my A600 (WB2.something) and my
> A1200 (WB3.something). I don't have to use degrader, fake fast, Relokick
> etc to get it to work, it just does.
> 
> Can't anyone else get OM to run on anything more than a 1.3 Amiga?

I haven't tried for a while but my A500+ will only run OM if I switch to 
1.3 ROM - someone did tell me the way to get Amos3D working with AmosPro 
but accepted that OM only works with WB1.3

Richard

>      _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ )1995 Very Interesting Signatures
> 



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Subject: Re: Amos crashes!
Date: 16 Aug 1995 14:10:00 +0200
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MW> Hi,
MW> 
MW> I'm currently struggling to make Amos Pro work on a 4Mb A1200. It works fine on 
MW> the unexpanded machine, but crashes randomly when the memory is installed. 
MW> There also seems to be a problem with Amos compiled programmes running with the 
MW> memory expansiion installed.
MW> 
MW> It is very important that I get Amos Pro running with the extra memory because 
MW> I currently have a very large program written in Amos which could benefit from 
MW> the use of extra memory. For this reason using C or assembler is not an option. 
MW> 
MW> I've never heard of anyone else complaining about this problem, would it be 
MW> solved by using a 4Mb expansion instead of the two, with proper 32-bit memory?
MW> 
MW> Is it possible that there is a patch to fix this problem? Europress are not 
MW> producing any further upgrades to Amos or Amos Pro.
MW> 
MW> Has anyone else experienced a similar problem? Can anyone help? I'd appreciate 
MW> it.
MW> 
MW> 
MW> 
 I am using Amos Pro with a 68030 Turbo Board and 4 MB of 32 Bit Fast RAM.
 I never had any problems... Amos pro plus the compiler are running fine.
 Do you anly have this Memory Crad or is it a Turbo Board,too ??

 >WRAITH<


From amos-request@svcs1.digex.net Thu Aug 17 12:36:13 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Sprite -> Screen
Date: Wed, 16 Aug 1995 17:48:30 +0200
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bwyatt@paston.co.uk (Benedict Wyatt) wrote on 18.08.1993 some text
under the subject Sprite -> Screen. I can't leave this uncommentated
;-)

BW> Is there was a way of treating a sprite as a screen, so the graphical
BW> operations would work directly to it?

Well, if you do some risky and tricky operations on the screen base
and the sprite bank, it would work (I think).

However, you could lower the crash-risk by just copying the screen
memory into the sprite image (if you copy the right amount and the
sprite size is fixed).

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Balemartine (n.)
  The look which says, 'Stop talking to that woman at once.'
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Thu Aug 17 13:42:22 1995
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Subject: Re: 
Date: Wed, 16 Aug 1995 19:17:39 +0200
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fer007@freenet.scri.fsu.edu (fernando Bartra) wrote on 14.08.1995
some text under the subject Re:. I can't leave this uncommentated ;-)

fB>       Well, the problem I had with sprites was obviously because I had
fB> a 32 colour IFF and 4 color sprites.  Thanks for the answers explaining
fB> why the sprites took background colors. I'm dissapointed that Amos
fB> handles them like that, but I'm going to try from now on to grab the
fB> sprites from an Iff screen made in Dpaint.

It's simply the way the Amiga Custim Chips handle sprites. However,
you can create really fancy effects etc using sprites. Sprites hardly
need any cpu power, but they have their limitations.

fB>  Q1: is there a limit in size on a pic (iff)that you will grab to make into
fB>      a sprite?

One Sprite always 16 pixels wide. Using all eight sprites will allow
you to use a 128 pixel wide sprite in 4 colour mode, or an 64 pixel
wide sprite in 16 colours mode.

fB>  Q2: I'm working now on a roleplay adventure, Ntsc with lowres graphs. I 
fB> just decided to instead change the graphics to hires to have something 
fB> bettter and I was thinking to just use PAL to get the extra size.
fB>  Q= do more people prefer pal than ntsc if you get better graphics this
fB>    way?

I'd prefer PAL, but there are many people out there which prefere
NTSC screens because of the higher refresh rate.

fB>  is it hard for some ntsc users to switch to pal screen before

You can switch to pal yourself in your program...

fB> loading a game? what do you want to see in a roleplay adventure game?
fB>  do you prefer hires graphs to lowres?

Hires gfx would be neat, but you can only use 16 colours on a hires
screen on ECS Amigas.

fB>  Q3: how do you upload a file to aminet? just use ftp and put file in a
fB>     partititon (how will people know the file is there?)?

I upload my files in a special bbs, which sends the files to the main
ftp server... This way is not very reliable. I've tried to upload
Tubes there 4 times (3 times it didn't came to U.Mller and the last
one he told me, that he accidentially had erased the Tubes archive
:-(((( ).

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Balzan (n.)
  The noise of a dustbin lid coming off in the middle of the night.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Thu Aug 17 13:42:44 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Inverted Objects
Date: Wed, 16 Aug 1995 19:24:23 +0200
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bwyatt@paston.co.uk (Benedict Wyatt) wrote on 14.08.1995 some text
under the subject Re: Inverted Objects. I can't leave this
uncommentated ;-)

BW> > I just have to load the sprite bank (which I manually created using
BW> > Get Sprite) and start the program a few times... suddenly, some
BW> > sprites are upside-down or currupted (I never used bobs in this
BW> > program nor flipped ones).
BW> 
BW> I *never* save banks along with the program.

I like one-file programs more than programs loading thousands of
files after its start. :-)

BW> It makes AMOS need more
BW> memory to edit with

No!?

BW> and to compile

Yes.

BW> with and I am always short of memory
BW> with 2Mb :(

That's quite true ;-) I usually have 3.5 megs of ram free after
starting AMOS... this is sufficient for working with programs having
really big banks ;-)

BW> If you save your sprites separatly, you can get some *really* high
BW> compression ratios using Powerpacker (mid 90s) and save millions of
BW> "k"s :-)

I can crunch my sprites along with the program using any packer. (I
don't like PowerPacker very much).

BW> Then you can scramble/encode them so no cheeky buggers get
BW> their hands on them.

If they really want to get the data, they can get it, even if it's
scrambled. I don't care if the 'cheeky buggers' steal my datas.
Erm... at least, most times ;-)

BW> And if you end all the filenames with .bin then
BW> everyone will think that you programmed it with m/c and they'll be
BW> really impressed ;-)

I stopped using the silly .abk endings long time ago ;-)

BW> > I don't use the object editor aswell ;-) I hate all of the supplied
BW> > programs ;-)
BW> 
BW> So do I! I draw all the sprites in Dpaint and write a program to
BW> automatically grab them off the screen for me :)

I grab them by hand in the direct mode ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Banff (adj.)
  Pertaining to, or descriptive of, that kind of facial expression
  which is impossible to achieve except when having a passport
  photograph taken, which results in happas (q.v).
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Thu Aug 17 13:42:53 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Amos crashes!
Date: Wed, 16 Aug 1995 19:29:34 +0200
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mark@ratby.demon.co.uk (Mark Wellington) wrote on 13.08.1995 some
text under the subject Amos crashes!. I can't leave this
uncommentated ;-)

MW> I'm currently struggling to make Amos Pro work on a 4Mb A1200. It works fine on 
MW> the unexpanded machine, but crashes randomly when the memory is installed. 
MW>
MW> There also seems to be a problem with Amos compiled programmes running with the
MW> memory expansiion installed.

There's the chance that your program wants to use chip memory but
does not demand a memory chunk of chip-ram type, so it crashes the
machine, when it get's fast memory?

In fact, I never have such problems (well at least not in conjunction
with expansion ram et al).

MW> It is very important that I get Amos Pro running with the extra memory because 
MW> I currently have a very large program written in Amos which could benefit from 
MW> the use of extra memory.

What are the main memory allocations you do in your program, what are
you generally doing in memory, which extensions do you have (and
use)?

MW> I've never heard of anyone else complaining about this problem, would it be 
MW> solved by using a 4Mb expansion instead of the two, with proper 32-bit memory?

Note that it is pretty discouraged to use 16 bit memory and 32 bit
memory at the same time.

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Banteer (n.)
  (Archaic) A lusty and raucous old ballad sung after a particularly
  spectacular araglin (q.v) has been pulled off.
(from: "The Deeper Meaning of Liff")


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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: 3D Mapping
Date: Wed, 16 Aug 1995 19:31:07 +0200
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as369@freenet.toronto.on.ca (Joseph Muscat) wrote on 13.08.1995 some
text under the subject Re: 3D Mapping. I can't leave this
uncommentated ;-)

JM>     I am trying to write a tank game. It is in 2D (For now). I can 
JM> get the range from point x,y to x1,y1 on a grid. But how do I get the bearing
JM> angle between the two points. The books says angle 0 = tan -1 y/x. But 
JM> this does not seem to work when I apply it in my program.

Try out something like this:

Screen Open 0,320,200,2,0
Curs Off : Flash Off : Paper 0 : Pen 1
Degree 
Do 
  MX=X Screen(X Mouse)
  MY=Y Screen(Y Mouse)
  Wait Vbl 
  Cls 
  DX=160-MX
  DY=100-MY
  If DX<>0
    W=Atan(((DY*256)/DX)/256.0)
  Else 
    If DY<0
      W=90
    Else 
      W=270
    End If 
  End If 
  If DX>0 Then Add W,180
  W=(W+360) mod 360
  Draw 160,100 To 160+Cos(W)*16,100+Sin(W)*16
  Locate 0,20 : Print W
Loop 

Not very optimized, but it works ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Barstibley (n.)
  A humorous Device such as a china horse or a small naked porcelain
  infant which jocular hosts use to piss water into your Scotch with.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Thu Aug 17 14:19:35 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Sprite -> Screen
Date: Wed, 16 Aug 1995 19:42:13 +0200
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bwyatt@paston.co.uk (Benedict Wyatt) wrote on 14.08.1995 some text
under the subject Re: Sprite -> Screen. I can't leave this
uncommentated ;-)

BW> *HOW* is all the screen data stored at Screen Base, I've scanned the Pro
BW> manual but couldn't find a thing :(

(See +equ.s file on some disk).

		RsReset
* Bitmap address
EcLogic:        rs.l 6      ;0
EcPhysic        rs.l 6      ;24
EcCurrent:      rs.l 6      ;48

* Datas!
EcCon0:         rs.w 1      ;72
EcCon2:         rs.w 1
EcTx:           rs.w 1
EcTy:           rs.w 1
EcNPlan:        rs.w 1
EcWX:           rs.w 1
EcWY:           rs.w 1
EcWTx:          rs.w 1
EcWTy:          rs.w 1
EcVX:           rs.w 1
EcVY:           rs.w 1

EcColorMap      rs.w 1
EcNbCol         rs.w 1
EcPal           rs.w 32
EcDEcran:       rs.l 1

EcTPlan:        rs.l 1
EcWindow:       rs.l 1
EcTxM:          rs.w 1
EcTyM:          rs.w 1
EcTLigne:       rs.w 1
EcFlags:        rs.w 1
EcDual:         rs.w 1
EcWXr:          rs.w 1
EcWTxr:         rs.w 1
EcNumber:       rs.w 1
EcAuto:         rs.w 1

* Link with AMAL
EcAW:           rs.w 1
EcAWX:          rs.w 1
EcAWY:          rs.w 1
EcAWT:          rs.w 1
EcAWTX:         rs.w 1
EcAWTY:         rs.w 1
EcAV:           rs.w 1
EcAVX:          rs.w 1
EcAVY:          rs.w 1
* Zone table
EcAZones:       rs.l 1
EcNZones:       rs.w 1
* Save the background for window
EcWiDec:        rs.w 1
* Graphic functions
EcInkA:         rs.b 1
EcInkB:         rs.b 1
EcMode:         rs.b 1
EcOutL:         rs.b 1
EcLine:         rs.w 1
EcCont:         rs.w 1
EcX:            rs.w 1
EcY:            rs.w 1
EcPat:          rs.l 1
EcPatL:         rs.w 1
EcPatY:         rs.w 1
EcClipX0:       rs.w 1
EcClipY0:       rs.w 1
EcClipX1:       rs.w 1
EcClipY1:       rs.w 1
EcFontFlag:     rs.w 1
EcText:         rs.b 14 
EcFInkA:        rs.b 1
EcFInkB:        rs.b 1
EcFInkC:        rs.b 1
EcIInkA:        rs.b 1
EcIInkB:        rs.b 1
EcIInkC:        rs.b 1
EcFPat:         rs.w 1
EcIPat:         rs.w 1
* Cursor saving
EcCurS:         rs.b 8*6

;               Donnees ecran intuition
; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ec_LayerInfo    rs.l    1
Ec_Layer        rs.l    1
Ec_RastPort     rs.l    1
Ec_Region       rs.l    1
Ec_BitMap       rs.l    1 

Note for non-asm programmers:

rs is a counter which is increased by a specific value:

rs.l adds 4 to the counter. Used for longword values (read out with Leek)
rs.w adds 2 to the counter. Used for word values (read out with Deek
			    (or if it is 'signed' use Sdeek))
rs.b adds 1 to the counter. Used for byte values (read out with Peek).

The number behind the rs.x statement tells you how many of these
longwords/words/bytes are stored there.

Examples:

EcLogic  - begins at offset 0. Contains (only) 6 longword pointers to
	   the current=logic bitplanes (Lionet suxx! ;-(((( ).
			      .----------------^
EcPhysic - begins at offset 0+6*4=24. Contains 6 longword pointers to
	   the physic bitplanes.

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bathel (vb.)
  To pretend to have read the book under discussion when in fact
  you've only seen the TV series.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Thu Aug 17 13:15:30 1995
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Message-Id: <wMlzwMD261azz9@p22.sixpack.pfalz.org>
From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: amos in pal (again)
Date: Wed, 16 Aug 1995 20:02:40 +0200
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bwyatt@paston.co.uk (Benedict Wyatt) wrote on 14.08.1995 some text
under the subject amos in pal (again). I can't leave this
uncommentated ;-)

BW> My
BW> question is this: can Ntsc screens be squashed to Pal, like Pal screens
BW> can be streched to Ntsc?

(The other way round? Ntsc->Pal stretched, Pal->Ntsc squashed?)

BW> Does the AMCAF command Set Pal, set ntsc machines
BW> to pal,

It just set's the screen to a 50 Hz display, so it's a PAL type
screen. Moreover, the execbase is altered to think it's a PAL system.

BW> or is it just when pal machines have been set to ntsc, to go back
BW> to pal?

No. It will work the otherway round aswell... so you can set any NTSC
machine to PAL with this command.

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bealings (pl.n.)
  (Archaic) The unsavoury parts of a moat which a knight has to pour
  out of his armour after being the victim of an araglin (q.v.). In
  medieval Flanders, soup made from bealings was a very slightly
  sought-after delicacy.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Thu Aug 17 12:57:26 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: 3D Mapping
Date: Wed, 16 Aug 1995 21:08:15 +0200
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bwyatt@paston.co.uk (Benedict Wyatt) wrote on 13.08.1995 some text
under the subject 3D Mapping. I can't leave this uncommentated ;-)

BW>    I was using Vec Rot X(x,y,z) earier in this program, and it says
BW>    "Illegal Function Call" whenever x=0 ??? It doesn't say anything
BW>    about this condition in the AMCAF.guide, or help file. Is it a bug?

I tried it myself and couldn't reproduce this bug. (I tried again at
this moment and know what's wrong)

You have forgotten to precalculate the vector matrix and/or to set
the camera to the right values (that means, that the z distance is
not ZERO).

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bepton (n.)
  One who beams benignly after burping.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Thu Aug 17 07:53:21 1995
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Date: Thu, 17 Aug 1995 06:45:19 -0400 (EDT)
From: Michael Cox of EDS <mcox@access.digex.net>
To: Don Schmelling <dons@olympus.net>
cc: amos-list@access.digex.net
Subject: Re: menu-item ghosting
In-Reply-To: <21258ea3.u7t157e.e1bc8-dons@olympus.net>
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On Wed, 16 Aug 1995, Don Schmelling wrote:
> That really does not do what I want.  When you look at a menu
> on the workbench for instance, that is what I mean
> not the way Menu Inactive does things.
Have you tried setting the inactive$ parameter of the Menu$ command?  Maybe
I am not sure what you are trying to do?  If you mean have it look eactly
the style of the WB inactive menu items, I am not sure how you would forma
it to get the same results.  But, 6.5.3 talks about inactive$ and it says
you can change the appearance with it.

Michael
--
Michael Cox                                Work:   mcox@access.digex.net
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
	       AMOS WWW:  http://mmm.mbhs.edu/~achurch/amos/


From amos-request@svcs1.digex.net Thu Aug 17 08:25:45 1995
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Date: Thu, 17 Aug 1995 07:07:50 -0400 (EDT)
From: Michael Cox of EDS <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@access.digex.net>
Subject: AMOS Pro Interface ?'s
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Well, I am finally starting to grasp the AMOS Pro interface language.  I
don't know why it has taken so long but it has!  Thanks to Mr. Hickman for
his improved Resource bank and his guide to what images are good for what.

I am using the interface language to create the interface for the AMOS Bug
report program.  Coming along quite nicely, except that I want to use radio
buttons.  Making the buttons turn off and on when another is selected is
very simple.  However, how do I know WHICH radio button is on when the user
wants to save the information?  I am using radio buttons for Amiga model,
CPU, OS, and a couple other things.  I thought I had the answer when I
found the RDIALOG command on page 9.3.4.  It basically says each button is
also an object and is numbered from 0 to whatever.  However, if I have 4
buttons numbered 1,2,3,3 (with button 3 being radio buttons) then the
object numbers are 0,1,2,3, respectively.  However, when the command
rdialog(1,3,2) is executed it says Interface Channel not defined or
something like that.

Anyone familiar with this?

Michael
--
Michael Cox                                Work:   mcox@access.digex.net
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
	       AMOS WWW:  http://mmm.mbhs.edu/~achurch/amos/


From amos-request@svcs1.digex.net Thu Aug 17 09:20:28 1995
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From: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
To: mike.pelletier@canrem.com (Mike Pelletier), CRSO.Amos@canrem.com,
        amos-list@access.digex.net
Date:          Thu, 17 Aug 1995 14:06:59 0100
Subject:       Re: AMOS and genlock (Bugs ?)
Priority: normal
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> I really don't understand the problem.  Maybe it's the genlock you are using.
> Almost every program I write has been used with the genlock at one point or
> another and AMOS sends everything fine.
> 
> How can a genlock tell amos not to send information?
> 
> Well met and godspeed,
>                       Giark
>

Maybe it's genlock, but why ALL others programs (like Scala ,DPaint, 
games (not AMOS games) works fine ,only AMOS programs & interpreter 
not ???. It's not a big problem because in tv studio I have always
external synchro source, but problem WHY ?.  
What a genlock are you using ?

                                                 Jacek

From amos-request@svcs1.digex.net Thu Aug 17 11:59:56 1995
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Subject: Re: 3D extension
To: bwyatt@paston.co.uk (Ben Wyatt)
Date: Thu, 17 Aug 1995 15:13:08 +0100 (BST)
From: "Ludwig" <pl@soton.ac.uk>
Cc: amos-list@access.digex.net (Amos List)
In-Reply-To: <9508170404.AA000dt@paston.co.uk.uucp> from "Ben Wyatt" at Aug 17, 95 04:04:29 am
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> 
> Why does everyone apart from me have problems with the 3D extension. I know
> it's a crappy extension and OM is a terrible piece of software, but it
> doesn't need WB1.3. It works fine on my A600 (WB2.something) and my
> A1200 (WB3.something). I don't have to use degrader, fake fast, Relokick
> etc to get it to work, it just does.
> 
> Can't anyone else get OM to run on anything more than a 1.3 Amiga?
>      _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ 1995 Very Interesting Signatures

Works fine on my A1200 2 meg, running of HD.

Lud
 


-- 
(*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*)
(*-  Email: pl@soton.ac.uk               *  "If you want to Immortalise -*)
(*-  WWW:   http://www.soton.ac.uk/~pl/  *   Digitise" -Apollo 440      -*)  
(*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*)  



From amos-request@svcs1.digex.net Thu Aug 17 12:13:16 1995
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From: "C.J.COULSON" <C.J.Coulson@newcastle.ac.uk>
To: amos-list@access.digex.net
Date:          Thu, 17 Aug 1995 14:50:11 GMT0BST
Subject:       Re: 3D extension
Priority: normal
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X-Status: 

> > Why does everyone apart from me have problems with the 3D extension. I know
> > it's a crappy extension and OM is a terrible piece of software, but it
> > doesn't need WB1.3. It works fine on my A600 (WB2.something) and my
> > A1200 (WB3.something). I don't have to use degrader, fake fast, Relokick
> > etc to get it to work, it just does.
> > 
> > Can't anyone else get OM to run on anything more than a 1.3 Amiga?
> 
> I haven't tried for a while but my A500+ will only run OM if I switch to 
> 1.3 ROM - someone did tell me the way to get Amos3D working with AmosPro 
> but accepted that OM only works with WB1.3

The original version of OM just would NOT work on my A4000/030, only
on my 1.3 A500.  However, the version of OM that one of the Amiga
mags gave away a while ago DOES work on my A4000.

Therefore, you might like to check the version of OM you have, if
you are having probs with running on anything more than a 1.3 Amy.

Regards
Chris

---------------------------------------------------------------------
Chris Coulson			| A4000/EC030/882 - 18MB/530MB
Robotics Postgraduate		| Pentium 60 - 16MB/1.4GB/CD-ROM
				| 
E-Mail:				|    The Best of Both Worlds
c.j.coulson@ncl.ac.uk		|
---------------------------------------------------------------------

From T.Lewis@bton.ac.uk Thu Aug 17 11:17:46 1995
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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9508171516.AA01289@diamond.bton.ac.uk>
Subject: Re: Updated Bug Report Form (BETA)
To: mcox@access.digex.net (Michael Cox of EDS)
Date: Thu, 17 Aug 1995 16:16:41 +0100 (BST)
In-Reply-To: <Pine.SUN.3.91.950815080416.29151A-100000@access5.digex.net> from "Michael Cox of EDS" at Aug 15, 95 08:07:09 am
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>                    AMOS BUG REPORT - Updated August 15, 1995
>
> Personal Info
> -------------
> Name:			Tim Lewis
> EMail:		tl14@diamond.bton.ac.uk
>
> Hardware
> --------
> Amiga:		500
> FAST RAM:		512K
> CHIP RAM:		512K
> CPU:			68000
> FPU:			N/A
> OS:			(1.3)
> Kickstart:	1.3?
> Workbench:	(1.3.2)
> Peripherals:	Midi Interface, printer - not always connected!
>
> AMOS
> ----
> AMOS:			Creator
> Version:		1.3.(I think)
> Compiler:		creator
> Version:		?
> Extensions:	None
> Startup:		CLI
> Background:	None
>
> BUG Description
> ---------------
> Command:		dim(x,x) - problem with large arrays
> Severity:		Crashes Amiga!

	When using large 2d arrays, declaring them does not cause an error!  Even
when you set the variable buffer to large amounts of memory (e.g. 50 - 100!!).
The problem occurs when you try and write to the array at a position some way
into the array.
EXAMPLE: Declaring a 100*100 array, trying to write to location 100,81 causes
the machine to freeze.  Reset time.  I did some checking myself and found that
the machine location for the array is not continuous!!!
	Varptr(a(0,0)) = 254000   // rough example!
	Varptr(a(0,1)) = 254004   // or equivalent step (maybe not a Long Word)
	.
	.
	.
	Varptr(a(0,79)) = 26xxx   // rough...
	Varptr(a(0,81)) = 16000	  // !!!!!!!!!!!

	The editor is reserving enough memory for the array, but because of the
memory chunk management is not actually reserving it as a continuous block!
The referencing functions however, reckon it is!!  So when you write to where
the array storage should be but isn't.........  you get the picture.  A whole
manner of different crashes can be obtained!!!
	This is obviously NOT GOOD!!  Problem can be got round by using data banks
and (P/D/L)oke & (P/D/L)eek commands!

From amos-request@svcs1.digex.net Thu Aug 17 14:35:01 1995
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Date: Thu, 17 Aug 1995 12:37:01 -0400 (EDT)
From: Chris Wysocki <synth@io.org>
To: Jacek Kubica <KUBICA@ch.wssk.am.wroc.pl>
cc: Mike Pelletier <mike.pelletier@canrem.com>, CRSO.Amos@canrem.com,
        amos-list@access.digex.net
Subject: Re: AMOS and genlock (Bugs ?)
In-Reply-To: <409B4306DBC@ch.wssk.am.wroc.pl>
Message-ID: <Pine.BSI.3.91.950817123409.3695A-100000@wink.io.org>
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On Thu, 17 Aug 1995, Jacek Kubica  wrote:
> 
> Maybe it's genlock, but why ALL others programs (like Scala ,DPaint, 
> games (not AMOS games) works fine ,only AMOS programs & interpreter 
> not ???. It's not a big problem because in tv studio I have always
> external synchro source, but problem WHY ?.  
> What a genlock are you using ?
> 
>                                                  Jacek
>
TV studio in Wroclaw?
Hey, I am from Wroclaw.  Send me a private letter and tell me how it is 
going in that beautiful city. :)
"Hey, what's on TV?!" :)
 

Chris "Synth" Wysocki <synth@io.org> Toronto, Canada

This messy was Synthesized by Synth.
Things that rule: Yanni, Jarre, AMIGA. (end of official entries)


From amos-request@svcs1.digex.net Thu Aug 17 13:57:26 1995
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From: dons@olympus.net (Don Schmelling)
Message-Id: <2126ced0.u7t157e.6d4eb-dons@olympus.net>
Subject: Re: menu-item ghosting
In-Reply-To: <199508171135.LAA04853@mail.enterprise.net>
	     (from "Semprini" <semprini@enterprise.net>)
	     (at Thu, 17 Aug 1995 11:23:00 +0000)
Reply-To: dons@olympus.net
Cc: amos-list@access.digex.net
Date: Thu, 17 Aug 95 09:37:29 PDT
Status: RO
X-Status: 

Hi Semprini,

> Can you edit the particular menu item and put in the code to switch 
> text shading on?  I'm sure there is one...!!  Is this what you mean, 
> though?  Just a physical difference?
Well, I dunno perhaps I am expecting too much? :)
I know that in AmigaBASIC (gasp) you could actually use
the same structure or whatever to ghost menu items.

I think that perhaps turning text shading on is
the best I will get...


-------------------------------------
Don Schmelling   Port Angeles, WA USA
    A1200/540/CD + A1230 50/50/8
           OMNIA EXTARES
-------------------------------------



From amos-request@svcs1.digex.net Thu Aug 17 15:00:39 1995
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From: dons@olympus.net (Don Schmelling)
Message-Id: <2126d318.u7t157e.e50ec-dons@olympus.net>
Subject: Re: menu-item ghosting
In-Reply-To: <9508162245.AA67837@acs3.acs.ucalgary.ca>
	     (from "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>)
	     (at Wed, 16 Aug 95 16:45:17 MDT)
Reply-To: dons@olympus.net
Cc: amos-list@access.digex.net
Date: Thu, 17 Aug 95 09:55:45 PDT
Status: RO
X-Status: 

Hi Robert,

>  What I think you have to do is when you define your menu,
> each item that can be deactivated must include as the third
> option the shaded version of itself.
> 
> For example:
> 
> Menu$(1,2)="An Option",,"(Shade On)An Option"
I will have to try this, it is probably as close
to what I want as I will get.


-------------------------------------
Don Schmelling   Port Angeles, WA USA
    A1200/540/CD + A1230 50/50/8
           OMNIA EXTARES
-------------------------------------



From amos-request@svcs1.digex.net Thu Aug 17 12:48:40 1995
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Date: Thu, 17 Aug 95 18:29:58 GMT
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In-Reply-To: <9508170819.AA15910@diamond.bton.ac.uk>
             (from T.Lewis@bton.ac.uk (Eddie))
             (on Thu, 17 Aug 95 09:19:15)
Lines: 33
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: AGA ext. pt 2
Status: RO
X-Status: 

Greetings Eddie, you wrote some text on the subject AGA ext. pt 2, and now
I'm going to answer it.

>     OK all.  I checked the ad. for the AGA extension last night.  I was in
> fact wrong!  The price is not listed.  You will have to get in touch with
> AmigaNuts themselves to find out more details!
> 
>     Sorry about that.  I don't have the time to find out more myself at the
> moment.  There is only one other company that are distributing the extension
> but I don't know who they are.  Any one else know?
> 
>     If someone does get hold of it then let us know what it's like!!!!!

I might get it soon, but buying AMCAF has left me a bit short on money :)

I'll ring up and ask some really hard questions about it ;) like:

   Will the packing routines work with AGA screens?
   Which extension slot does it take? (Are there any free slots?)
   Is it an extension, or a patch on the AMOSPro.library?
   Has the object editor been altered/rewriten? (Never use it anyway)
   Can hires sprites be used?
   Is it compatible with my A600? ;-)))
   Can 8 layer dual playfields be created? :)
   Can the bi-tripilator be made to work with the hormet 442 chip? ;)

Anyone got any other questions to ask? Make them really technical! I hope
there's a really thick bloke on the phones, or even better, a *woman* who's
doesn't even know what an Amiga 1200 is, let alone AMOS! ;-)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From semprini@mail.enterprise.net Thu Aug 17 15:24:03 1995
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: Michael Cox of EDS <mcox@access.digex.net>
Date:          Thu, 17 Aug 1995 20:21:32 +0000
Subject:       Re: AMOS Pro Interface ?'s
Reply-to: semprini@enterprise.net
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> Well, I am finally starting to grasp the AMOS Pro interface language.  I
> don't know why it has taken so long but it has!  Thanks to Mr. Hickman for
> his improved Resource bank and his guide to what images are good for what.

Yeah, it's quite crap, but also quite useful!
> 
> I am using the interface language to create the interface for the AMOS Bug
> report program.  Coming along quite nicely, except that I want to use radio
> buttons.  Making the buttons turn off and on when another is selected is
> very simple.  However, how do I know WHICH radio button is on when the user
> wants to save the information?  I am using radio buttons for Amiga model,
> CPU, OS, and a couple other things.  I thought I had the answer when I
> found the RDIALOG command on page 9.3.4.  It basically says each button is
> also an object and is numbered from 0 to whatever.  However, if I have 4
> buttons numbered 1,2,3,3 (with button 3 being radio buttons) then the
> object numbers are 0,1,2,3, respectively.  However, when the command
> rdialog(1,3,2) is executed it says Interface Channel not defined or
> something like that.
> 
> Anyone familiar with this?

Good news... yes I'm familiar with this!
Bad news... God knows what to do with it!
 
--
hello

From amos-request@svcs1.digex.net Thu Aug 17 17:21:31 1995
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date:          Thu, 17 Aug 1995 20:21:32 +0000
Subject:       Extensions
Reply-to: semprini@enterprise.net
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1) I have tried to patch the Amos Pro help file with both AMCAF and 
EasyLife, but neither seems to actually do anything!  What am I doing 
wrong!?

2) I got that program on Aminet (can't remember the name, something 
like APME or something starting with AP) which lets you choose 
between different configurations when you load so you can load 
without extensions if you like, so I created two config files, one 
with all the extensions, one with none, but both do the same and load 
up with all of them.  Is there something obvious I'm doing wrong here 
too?

3) Also, I've asked this before, but how do I compile outside the 
Amos Pro Editor program using extensions?

Thanks!

Bibi
--
hello

From amos-request@svcs1.digex.net Thu Aug 17 18:54:23 1995
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Date: Fri, 18 Aug 95 01:06:01 GMT
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In-Reply-To: <wMlzwMD261azz9@p22.sixpack.pfalz.org>
             (from chris@sixpack.pfalz.org (Chris Hodges))
             (on Wed, 16 Aug 95 20:02:40)
Lines: 24
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: amos in pal (again)
Status: RO
X-Status: 

Greetings Chris, you wrote some text on the subject Re: amos in pal (again),
and now I'm going to answer it.

> BW> Does the AMCAF command Set Pal, set ntsc machines
> BW> to pal,
> 
> It just set's the screen to a 50 Hz display, so it's a PAL type
> screen. Moreover, the execbase is altered to think it's a PAL system.

Does it wobble? When I put my Pal amiga in Ntsc, bottom of the screen
wobbles a bit (not when changing, all the time)

And, is the picture clear?

Do Ntsc users "mind" if I change the mode (and change it back when
finished) ?

How about this... the program I am writing is mouse operated and there is
no room to make the screen any smaller, so how about having the screen
scroll up and down, so Ntsc users can use all the icons, etc?
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Thu Aug 17 19:03:01 1995
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Date: Fri, 18 Aug 95 02:20:52 GMT
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In-Reply-To: <199508172033.UAA15308@mail.enterprise.net>
             (from semprini@enterprise.net)
             (on Thu, 17 Aug 95 20:21:32)
Lines: 49
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Extensions
Status: RO
X-Status: 

Greetings Semprini, you wrote some text on the subject Extensions, and now
I'm going to answer it.



First, can you stop putting loads of spaces before the subject. Or is it
the mailer you are using? Try to get it to stop.



Now, what seems to be the matter...

> 1) I have tried to patch the Amos Pro help file with both AMCAF and 
> EasyLife, but neither seems to actually do anything!  What am I doing 
> wrong!?

No idea

> 2) I got that program on Aminet (can't remember the name, something 
> like APME or something starting with AP) which lets you choose 
> between different configurations when you load so you can load 
> without extensions if you like, so I created two config files, one 
> with all the extensions, one with none, but both do the same and load 
> up with all of them.  Is there something obvious I'm doing wrong here 
> too?

No idea

> 3) Also, I've asked this before, but how do I compile outside the 
> Amos Pro Editor program using extensions?

An idea!

Use the command line version, unlike the shell, it loads the extensions.
Something which I've only just found out :)

eg. ApCmp Program.AMOS TO Program

> Thanks!
> 
> Bibi
> --
> hello
hello

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Thu Aug 17 21:45:54 1995
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Date: Thu, 17 Aug 1995 20:36:57 -0400 (EDT)
From: Michael Cox of EDS <mcox@access.digex.net>
To: Semprini <semprini@enterprise.net>
cc: amos-list@access.digex.net
Subject: Re: Extensions
In-Reply-To: <199508172033.UAA15308@mail.enterprise.net>
Message-ID: <Pine.SUN.3.91.950817203511.8919D-100000@access5.digex.net>
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On Thu, 17 Aug 1995, Semprini wrote:
> 2) I got that program on Aminet (can't remember the name, something 
> like APME or something starting with AP) which lets you choose 
> between different configurations when you load so you can load 
> without extensions if you like, so I created two config files, one 
> with all the extensions, one with none, but both do the same and load 
> up with all of them.  Is there something obvious I'm doing wrong here 
> too?
I had the same problem.  What I have done is edit the AMOS script that is
put in the same directory as AMOSPro.  Add a line where it copies
T:AMOSPro_Interpreter_Config to S:

> 3) Also, I've asked this before, but how do I compile outside the 
> Amos Pro Editor program using extensions?
Well, you use the command line compiler, apcmp (I think it is).

Michael
--
Michael Cox                                Work:   mcox@access.digex.net
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
	       AMOS WWW:  http://mmm.mbhs.edu/~achurch/amos/


From amos-request@svcs1.digex.net Fri Aug 18 03:18:09 1995
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Date: Thu, 17 Aug 1995 23:02:12 -0700 (PDT)
From: Greg Cox <gcox@cts.com>
To: amos-list@access.digex.net
Subject: ppACCESSORY
Message-ID: <Pine.SCO.3.91.950817222911.29223A-100000@crash.cts.com>
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Looks like ppACCESSORY has finally made it to Amiga Shopper magazine
Issue #52, August 1995 !! :)

Welp to keep ya all posted I have been working for quite sometime on the 
next version and is about 3/4 complete. I have added a whole new interface
that is much better/professional looking with all new requesters as well. 
Not only have I added a new look, but have added the ability to crunch 
your source code using IMPLODER as well as PowerPacker. ARexx will also 
be suppported in the registered version.

This version which will be known as ppACCESSORY v2.0 will now be considered 
SHAREWARE as well as being a unregistered version. Not to fear because 
I have not disabled any functions and it is fully workable, but has a few 
irritating requesters that the unregistered version will not have.

ppACCESSORY has come along way since I first started work on it and I 
hope that someone has found some use for it. I know that I use it all the 
time to save on the disc space :)


 

From amos-request@svcs1.digex.net Thu Aug 17 21:08:37 1995
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Exclusive Or
Status: RO
X-Status: 

I've just found out Amos has an exclusive or!!! I'd been trying to program
it, as I found nothing in the manual or help system about it, when I had the
sudden urge to try "xor".

Is this *a* discovery, or is it common knowledge?
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Fri Aug 18 03:42:57 1995
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Date: Fri, 18 Aug 1995 00:38:31 -0600 (MDT)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
To: Ben Wyatt <bwyatt@paston.co.uk>
Cc: amos-list@access.digex.net
Subject: Re: amos in pal (again)
In-Reply-To: <9508180106.AA000en@paston.co.uk.uucp>
Message-Id: <Pine.HPP.3.91.950818003225.18874B-100000@nyquist.ee.ualberta.ca>
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Status: RO
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On Fri, 18 Aug 1995, Ben Wyatt wrote:

[..]
>=20
> Do Ntsc users "mind" if I change the mode (and change it back when
> finished) ?
>=20

=09I do :)... WHen my multisynch monitor re-synch's it makes a
=09sound that drives me loopy :)  Sometimes, for days after
=09a re-synching, I find that I am very attracted to penguins.

=09Plus, my monitor has no memory, and I can't set the stupid
=09knobs in one position that works for all screen modes
=09so I have to play with V-shift/V-Size/H-Phase.. this
=09means that I would have to adjust my knobs :) at the
=09beginning and end of running the program, which means
=09that I just won't bother running the program because it
=09is just too much of a hassle :)

> How about this... the program I am writing is mouse operated and there is
> no room to make the screen any smaller, so how about having the screen
> scroll up and down, so Ntsc users can use all the icons, etc?

=09this solution is much sweeter :)  And safer for the penguins :)

=09=09=09=09=09=09mike

>      _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ =A91995 Very Interesting Signatur=
es
>=20

From amos-request@svcs1.digex.net Fri Aug 18 05:27:14 1995
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	(1.37.109.16/15.6) id AA131111167; Fri, 18 Aug 1995 01:32:47 -0600
Date: Fri, 18 Aug 1995 01:32:47 -0600 (MDT)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
To: Greg Cox <gcox@cts.com>
Cc: amos-list@access.digex.net
Subject: Re: ppACCESSORY
In-Reply-To: <Pine.SCO.3.91.950817222911.29223A-100000@crash.cts.com>
Message-Id: <Pine.HPP.3.91.950818013131.19262E-100000@nyquist.ee.ualberta.ca>
Mime-Version: 1.0
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Status: RO
X-Status: 

On Thu, 17 Aug 1995, Greg Cox wrote:

> 
> Looks like ppACCESSORY has finally made it to Amiga Shopper magazine
> Issue #52, August 1995 !! :)
>

	thats great!
 
[...]

	I have a suggestion... :)  What would be cool is to also
	interface with RCS... what do you think ?


					mike

From amos-request@svcs1.digex.net Fri Aug 18 06:26:44 1995
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Date: Fri, 18 Aug 1995 18:30:47 +1000 (GMT+1000)
From: Stuart Matthews <co314519@student.uq.edu.au>
To: Discussion List <amos-list@access.digex.net>
Subject: >> ULTIMATUM << New Amos3D game!
Message-ID: <Pine.ULT.3.91.950818182518.9901A-100000@student.uq.edu.au>
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Hi everyone!

I just uploaded my new game ULTIMATUM to Aminet, so if you're interested 
in a 3d tank sort of game (programmed in Amos3D) then check it out. You 
can find it at:

	phoenix.doc.ic.ac.uk
	ftp.wustl.edu
	ftp.luth.se

...in the /pub/aminet/game/shoot directory.

Here's the .readme file if you want some more info about the game:

Short:    Great 3D Tank Game!
Uploader: co314519@student.uq.edu.au
Author:   co314519@student.uq.edu.au
Type:     game/shoot


NOTE: ULTIMATUM IS A SHAREWARE GAME - SEE DOCUMENTATION FOR MORE INFO.
                     ^^^^^^^^^

Version 1.2 - Release Date: 16/8/95

   Ultimatum is a 3D tank game in the vein of Battlezone and Cybersled.
You play the Vindicator Rick Murphy and must fight Eight opponents -
Seven Transgressors and their leader Traxxion. Each fight is one on one
and takes place within the city's Battle Arena. The game is very fast
and furious and includes:

   - A full 3D arena
   - Intelligent and varied opponents
   - Standard Laser and Missile weapons
   - Over 10 special Power-Ups and Extra-Weapons
   - Digitised Speech for the Opponent, Commentators and Crowd
   - Digitised Sound Effects
   - Full Music score
   - Practice mode
   - In-game Help Screens
   - AmigaGuide documentation
   - Options to suit your playing preferences.

New stuff in Version 1.2:
   - options are saved and restored automatically
   - skip the intro by pressing any key
   - exit to WB by pressing <ESC> at the Main Menu
   - specials can be destroyed with your missiles.

Enjoy the game!  Let us know what you think of our game.
It doesn't take much effort to send some email :))


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
          |\     
      /\__| \    Stuart Matthews : co314519@student.uq.edu.au
     /       \
     \  __   /   Brisbane, Queensland, AUSTRALIA.
      \/  \_/
     


From amos-request@svcs1.digex.net Fri Aug 18 05:53:42 1995
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Comments: Authenticated sender is <paulhi@pop3serv>
From: Paul Hickman <paul.hickman@ecl.etherm.co.uk>
Organization: Eurotherm Controls Limited
To: amos-list@access.digex.net
Date: Fri, 18 Aug 1995 08:43:49 0
Subject: Re: Exclusive Or
Reply-To: paul.hickman@ecl.etherm.co.uk
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.01)
Status: RO
X-Status: 


> I've just found out Amos has an exclusive or!!! I'd been trying to program
> it, as I found nothing in the manual or help system about it, when I had the
> sudden urge to try "xor".
> 
> Is this *a* discovery, or is it common knowledge?
It has been mentioned before, but not for a while. This was back in
the pre AMOSPro days, and the problem when was that although
AMOS supported Xor, the compiler didn't. That may well have been
fixed with the pro compiler.
 
--------------------------------------------------------
 WORK: Eurotherm Controls, Worthing                     
 Email: paul.hickman@controls.eurotherm.co.uk           
                                                        
 UNIVERSITY: Imperial College, London                      
 Email: ph@doc.ic.ac.uk                                 
--------------------------------------------------------
The opinions expressed above to not represent the views of
Eurotherm Controls plc, or Imperial College, or in fact Paul
Hickman, but are in fact the views of a small furry alien from
the planet zorg (called fred), so if you don't like them, sue 
him/her/whatever. Death to all tennis players.

From amos-request@svcs1.digex.net Fri Aug 18 06:34:26 1995
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From: Paul Hickman <paul.hickman@ecl.etherm.co.uk>
Organization: Eurotherm Controls Limited
To: amos-list@access.digex.net
Date: Fri, 18 Aug 1995 08:51:21 0
Subject: Re: Extensions
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> 1) I have tried to patch the Amos Pro help file with both AMCAF and 
> EasyLife, but neither seems to actually do anything!  What am I doing 
> wrong!?
I don't know what AMCAF does, but easylife doesn't change the
help file - it creates an amigaguide file from it. The original help
file shouldn't be changed. Also, easylife expects an AMOSPro2.0
help file to patch from.
 
> 2) I got that program on Aminet (can't remember the name, something 
> like APME or something starting with AP) which lets you choose 
> between different configurations when you load so you can load 
> without extensions if you like, so I created two config files, one 
> with all the extensions, one with none, but both do the same and load 
> up with all of them.  Is there something obvious I'm doing wrong here 
> too?
APME I admit is not that nice - I was fed up with constantly 
installing various versions of easylife when I was developing it, so
I changed 2 bytes in the AMOSPro executable with a hex editor so
it look for the AMOSPro_Config file in T: instead of S:, and wrote a
program to copy a selected config file to T: then run AMOSPro. It
does check the AMOSPro version number before changing it, but I
suppose its possible that there are different real versions of 
AMOSPro with the same version number. Mike solution should work,
copy the config file from T: to S: in the shell script, but this 
means if you use AMOSPro without APME, you'll get the last APME
configuration, not the default one.
 
--------------------------------------------------------
 WORK: Eurotherm Controls, Worthing                     
 Email: paul.hickman@controls.eurotherm.co.uk           
                                                        
 UNIVERSITY: Imperial College, London                      
 Email: ph@doc.ic.ac.uk                                 
--------------------------------------------------------
The opinions expressed above to not represent the views of
Eurotherm Controls plc, or Imperial College, or in fact Paul
Hickman, but are in fact the views of a small furry alien from
the planet zorg (called fred), so if you don't like them, sue 
him/her/whatever. Death to all tennis players.

From amos-request@svcs1.digex.net Fri Aug 18 20:30:48 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: 
Date: Thu, 17 Aug 1995 22:17:39 +0200
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racurrie@acs.ucalgary.ca ("Robert Andrew Currie") wrote on 15.08.1995
some text under the subject Re:. I can't leave this uncommentated ;-)

RC> There is a small program that I found that switches the screen
RC> into interlace mode when it detects a PAL screen but I am not
RC> sure if it works at all with AMOS programs.

It won't.

RC> PAL screens do not offer in any way better graphics, the only
RC> difference is the extra 50 pixels that can be viewed.

56 pixels without overscan.

RC> interlace mode, HiRes looks kinda stupid with it's rectangular
RC> pixels

If you DRAW the graphics in the right aspect ratio, you won't see
this little problem... ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Berry Pomeroy (n.)
  1. The shape of a gourmet's lips.
  2. The droplet of saliva which hangs from them.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Aug 18 07:55:45 1995
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From: Paul Hickman <paul.hickman@ecl.etherm.co.uk>
Organization: Eurotherm Controls Limited
To: amos-list@access.digex.net
Date: Fri, 18 Aug 1995 11:12:17 0
Subject: Re: ppACCESSORY / RCS
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> 	I have a suggestion... :)  What would be cool is to also
> 	interface with RCS... what do you think ?

I don't know if an amiga version exists, but there is something 
called 'cvs' which sits on top of RCS and provides a much better
less tedious interface, particularly if a group of people are working
on a file. If it exists it would be better to interface cvs than rcs. 

And as a general note to anyone doing group projects on unix/windows,
get cvs and use it instead of rcs.
--------------------------------------------------------
 WORK: Eurotherm Controls, Worthing                     
 Email: paul.hickman@controls.eurotherm.co.uk           
                                                        
 UNIVERSITY: Imperial College, London                      
 Email: ph@doc.ic.ac.uk                                 
--------------------------------------------------------
The opinions expressed above to not represent the views of
Eurotherm Controls plc, or Imperial College, or in fact Paul
Hickman, but are in fact the views of a small furry alien from
the planet zorg (called fred), so if you don't like them, sue 
him/her/whatever. Death to all tennis players.

From amos-request@svcs1.digex.net Fri Aug 18 10:07:45 1995
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From: Paul Hickman <paul.hickman@ecl.etherm.co.uk>
Organization: Eurotherm Controls Limited
To: amos-list@access.digex.net
Date: Fri, 18 Aug 1995 13:01:33 0
Subject: Re: >> ULTIMATUM << New Amos3D game!
Reply-To: paul.hickman@ecl.etherm.co.uk
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> I just uploaded my new game ULTIMATUM to Aminet, so if you're interested 
> in a 3d tank sort of game (programmed in Amos3D) then check it out. You 
> can find it at:
> 
> 	phoenix.doc.ic.ac.uk
Use sunsite.doc.ic.ac.uk, or src.doc.ic.ac.uk - phoenix is a machine
name and is subject to change.

[....]

>    - A full 3D arena
>    - Intelligent and varied opponents
>    - Standard Laser and Missile weapons
>    - Over 10 special Power-Ups and Extra-Weapons
>    - Digitised Speech for the Opponent, Commentators and Crowd
Nice touch.
>    - Digitised Sound Effects
>    - Full Music score
>    - Practice mode
>    - In-game Help Screens
>    - AmigaGuide documentation
>    - Options to suit your playing preferences.

Sounds like fun. 
--------------------------------------------------------
 WORK: Eurotherm Controls, Worthing                     
 Email: paul.hickman@controls.eurotherm.co.uk           
                                                        
 UNIVERSITY: Imperial College, London                      
 Email: ph@doc.ic.ac.uk                                 
--------------------------------------------------------
The opinions expressed above to not represent the views of
Eurotherm Controls plc, or Imperial College, or in fact Paul
Hickman, but are in fact the views of a small furry alien from
the planet zorg (called fred), so if you don't like them, sue 
him/her/whatever. Death to all tennis players.

From amos-request@svcs1.digex.net Fri Aug 18 11:49:31 1995
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Subject: Re: Exclusive Or
To: bwyatt@paston.co.uk (Ben Wyatt)
Date: Fri, 18 Aug 95 8:21:12 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <9508180431.AA000f7@paston.co.uk.uucp>; from "Ben Wyatt" at Aug 18, 95 4:31 am
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> 
> I've just found out Amos has an exclusive or!!! I'd been trying to program
> it, as I found nothing in the manual or help system about it, when I had the
> sudden urge to try "xor".
> 
> Is this *a* discovery, or is it common knowledge?
>      _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ 1995 Very Interesting Signatures
> 

No, not at all. If you have a manual it implies it quite plainly
by simply not talking about it at all. Of course AND and OR are
commands that are in AMOS and they are left out of the manual so
logically you would have to assume the existence of XOR based on
it NOT being referenced in the manual :).

Other commands that do not appear in my manual... Chip Free, Fast
Free, Squash, UnSquash andI'm sure there are many others yet to
be discovered!

			Robert Currie
				     \
				      Very boring signature! :)


From amos-request@svcs1.digex.net Fri Aug 18 20:28:19 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: 3D extension
Date: Fri, 18 Aug 1995 17:26:20 +0200
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rnms@mole.bio.cam.ac.uk ("Richard Stitson (Genetics)") wrote on
17.08.1995 some text under the subject Re: 3D extension. I can't
leave this uncommentated ;-)

R(> > Can't anyone else get OM to run on anything more than a 1.3 Amiga?
R(> 
R(> I haven't tried for a while but my A500+ will only run OM if I switch to 
R(> 1.3 ROM - someone did tell me the way to get Amos3D working with AmosPro 
R(> but accepted that OM only works with WB1.3

I heard you can get OM running on WB2.0, if you close the WB screen
first... but I'm not sure about this ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Blitterlees (pl.n.)
  The little slivers of bamboo picked off a cane chair by a nervous
  guest which litter the carpet beneath and tell the chair's owner
  that the whole piece of furniture is about to uncoil terribly and
  slowly until it resembles a giant pencil sharpening.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Aug 18 19:43:13 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
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Subject: Re: Extensions
Date: Fri, 18 Aug 1995 17:29:47 +0200
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semprini@enterprise.net ("Semprini") wrote on 17.08.1995 some text
under the subject Extensions. I can't leave this uncommentated ;-)

Se> 1) I have tried to patch the Amos Pro help file with both AMCAF and 
Se> EasyLife, but neither seems to actually do anything!  What am I doing 
Se> wrong!?

My patch only changes one byte, which only affects the rainbows (and
not really visibly).

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bodmin (n.)
  The irrational and inevitable discrepancy between the amount pooled
  and the amount needed when a large group of peoply try to pay a
  bill together after a meal.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Aug 18 13:24:03 1995
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Date: Fri, 18 Aug 1995 10:56:59 -0500 (CDT)
Subject: buttons
To: amos-list@access.digex.net
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Hello,


Doese anyone know how to make Amos creator support either genesis joystick
buttons or the 2nd mouse button in the joystick port.
I have a library for using genesis game pads, but I dont know how to use
it with AMOS.

This is of course using AMAL.

Stingrai

From amos-request@svcs1.digex.net Fri Aug 18 08:30:55 1995
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In-Reply-To: <Pine.SCO.3.91.950817222911.29223A-100000@crash.cts.com>
             (from Greg Cox <gcox@cts.com>)
             (on Thu, 17 Aug 95 23:02:12)
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: ppACCESSORY
Status: RO
X-Status: 

Greetings Greg, you wrote some text on the subject ppACCESSORY, and now I'm
going to answer it.

> Looks like ppACCESSORY has finally made it to Amiga Shopper magazine
> Issue #52, August 1995 !! :)

That is good news. It's good that they still support Amos. Have they paid you
vast amounts of money ;)

> Welp to keep ya all posted I have been working for quite sometime on the 
> next version and is about 3/4 complete. I have added a whole new interface
> that is much better/professional looking with all new requesters as well. 
> Not only have I added a new look, but have added the ability to crunch 
> your source code using IMPLODER as well as PowerPacker. ARexx will also 
> be suppported in the registered version.
> 
> This version which will be known as ppACCESSORY v2.0 will now be considered 
> SHAREWARE as well as being a unregistered version. Not to fear because 
> I have not disabled any functions and it is fully workable, but has a few 
> irritating requesters that the unregistered version will not have.
> 
> ppACCESSORY has come along way since I first started work on it and I 
> hope that someone has found some use for it. I know that I use it all the 
> time to save on the disc space :)

I haven't got it yet! I shall download it immediately :)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Fri Aug 18 19:20:50 1995
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Subject: Upcoming RPG's
To: fer007@freenet.scri.fsu.edu (fernando Bartra)
Date: Fri, 18 Aug 95 15:20:30 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.3.89.9508151223.A15251-0100000@freenet3.scri.fsu.edu>; from "fernando Bartra" at Aug 15, 95 1:03 pm
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> 
>      This is what the role-play game I started looks like:
>    It is based on the mud's (which I used to be addicted to) that plague
>    various colleges and many people play on the lab, only difference
>    this is like a grphic mud (ntsc lowres) and I plan to have a plot
>    with many puzzles and locations to do things. The screen has a window
>   in the middle where you see the graphic of the current room (2d lowres 
>   iff 32 colors) ans you can see 5 lines of text for each room. You won't
>   input text strings as commands (but I liked the past msgs about commands
>   interpreters), instead you use command keys (like n=north, a=attack, etc)
>   for whatever action you want to take.  I just started to work on this few
>   weeks ago, and got like 12 different rooms w graphs/text so far, (but the
>   skeleton of the game is there, just have to add more rooms and the 
> puzzles) and professions like ninja,samurai,fighter,ranger etc, regular
>   races like dwarf,elf,human,giant and 'manimal'.
>   I really want to work on this game but I can see it will take a long time
>   to finish. I prefer the lowres ntsc becuasde otherwise the gfx will 
> take long time to make and I just want to get something done to learn
> to make roleplay games as I make them. The story is something like
> an evil wizard transformed the land in a desolate place and there is
> no one to stand up to him, that's where the player (one-man fantasy army)
> comes in and tries to save the world :)
>   I'm using icon get/paste to get the pics from iff and paste on game 
> screen, planning to make a bank when all gfx are done, and just load the 
> bank with all gfx in when game is ready.
>   Hope I finish it soon :)
>     and someone likes it
>   
>       Fernando
> 

	Sounds pretty good for a first crack at it. I started a
similar game many years ago using Amiga Basic but temporarily
abandoned it due to the slowness of Amiga Basic. I go AMOS and
have since put that program through 3 or 4 metamorphoses before I
arrived at my present product. Currently it is an entirely 3D RPG
which is totally modular so that I can effortessly tack on or
update the maps and graphics at any point. It is essentially a
large relational database which include graphics, that way I
don't have to continually reinvent the wheel. Once a graphic is
made I can use it anywhere at anytime. I have included a large(an
increasing every day) number of animations as well as the ability
to play huge sound files so that hopefully I can add speach to it
later. The music I have can be different for each map segment so
that the mood is set correctly( I have a friend in Regina making
them for me and he seems to be really skilled at making RPG
music.) In all I have 17 subraces and over 30 subclasses, 50
skills, 20 or so weapon classes, only about 20 spells now and a
meager 40 or so items. All of these are stored relationally 
so that I can continually add to them even after the game is 
released! Each skill, spell , item is meticulously detailed to
add to the adventuring atmosphere, you can virtually tailor-make
you characters to make thousands of significantly different
character types which I might add are not hard to create in the
game( about 6 clicks or so). The player screen includes a page
where you can see the equipment actually on the body of your
character and this is where you do all your equipment actions.
everything is point and click, unless I need the characters to
type a certain word or type in the characters name for
generation, the keyboard does not have to be touched. All in all
I think it's a pretty good RPG... If only I could stop myself
from continually adding features then I maight actually release
it. Seriously though once the combat for the game gets fixed I
will be giving it to the beta testers that volunteered a while
back and it should (barring unforseen massive bugs) be out very
soon.

			Robert Currie

P.S. Let me know when you release yours. I always love to play
new RPG games.
 


From amos-request@svcs1.digex.net Sat Aug 19 02:24:44 1995
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Date: Fri, 18 Aug 1995 14:30:04 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: weekend
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9508181413.A13502-0100000@freenet3.scri.fsu.edu>
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  Just thought I take little time and tell you all how much I enjoy
my subscription to this list!!!! I LOVE IT !!!!!
  With all the messgaes I'm printing out full of code and explanations 
(humorous too :)  I will soon have a second manual!!! not bad :)
  Have a nice weekend you all,

     <<<< Fernando >>>>



From amos-request@svcs1.digex.net Sat Aug 19 02:40:50 1995
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	id m0sjgCP-0001JvC; Fri, 18 Aug 95 22:12 PDT
Date: Fri, 18 Aug 1995 22:12:00 -0700 (PDT)
From: Greg Cox <gcox@cts.com>
To: Tim Gunn <timgunn@eastwind.livewire.com.au>
cc: amoslist <amos-list@access.digex.net>
Subject: Re: Editor commands
In-Reply-To: <Pine.LNX.3.91.950819122741.1094A-100000@eastwind.livewire.com.au>
Message-ID: <Pine.SCO.3.91.950818220803.18738A-100000@crash.cts.com>
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On Sat, 19 Aug 1995, Tim Gunn wrote:

> 
> Does have a list of the 'call editor' functions for amos pro, the user 
> guide tells me that they can be found in help, however they are not. Can 
> anybody help?

Look on the AMOSPro_Productivity1 Disk in the Equates directory it's 
under the filename: Editor_Commands.Doc 

You need a text reader to view it as it is not in the AMOSPro Help menu.

Greg


From amos-request@svcs1.digex.net Fri Aug 18 23:44:14 1995
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Date: Sat, 19 Aug 1995 12:34:01 +1000 (EST)
From: Tim Gunn <timgunn@eastwind.livewire.com.au>
To: amoslist <amos-list@access.digex.net>
Subject: Editor commands
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Does have a list of the 'call editor' functions for amos pro, the user 
guide tells me that they can be found in help, however they are not. Can 
anybody help?

Thanks

Tim	

 __________________________________________________________
|Tim Gunn        | email: timg@wonderland.apana.org.au    |
|AMIGA 1200 2MB  |        timgunn@eastwind.livewire.com.au|
|PENTIUM 60 8MB  |                                        |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

From amos-request@svcs1.digex.net Sat Aug 19 02:58:27 1995
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Message-Id: <9508190604.AA46754@acs3.acs.ucalgary.ca>
Subject: Re: Upcoming RPG's
To: achurch@dragon.mbhs.edu (Andy Church)
Date: Sat, 19 Aug 95 0:04:29 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <199508190044.AA07757@dragon.mbhs.edu>; from "Andy Church" at Aug 19, 95 12:44 am
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> 
> [stuff snipped]
> 
>   Your game looks quite interesting.  I'd love to beta-test it (like I
> think I mentioned before), but at this point I don't really have time
> anymore... <sigh>
> 
>   Incidentally, though, I'm working on an RPG of my own (that, in fact, is
> what takes up quite a bit of my time).  It doesn't focus as much on details
> (class, race, etc.) as yours does; instead, it's more story-oriented, the
> idea being that the player can play the game without having to worry about
> lots of little details, even if they're just one-time things like selecting
> the character's race.  I guess you could look at it as more of a
> story-telling RPG than things like NetHack or the game you're working on
> (although I'm carefully keeping away from "railroading" the player into
> anything); I somewhat prefer those, because you can make it so much more
> than just a "hack-and-slash"-type game.  Anyway, if you're
> interested in

Actually due to the very powerful script language that I have
written for the game, I hope to make the game much more than a
hack and slash. With the script language I can customise each and
every encounter or trap so that it requires true role-playing to
reach the end of each quest. I will avoid railroading by having
several alternate routes planned and available for the characters
to explore. My goal is to have as open an evironment as possible,
so much that the players do not detect manipulation. Also most of
the skills and abilities come into play without the slightest
effort of the player. If a hallway is sloping downwards and you
have a player with mining skill, he or she will helpfully chime
in informing the player of this event(of course this will only
happen once so that it does not become annoying :) ) Anyways I'm
sure you can see how excited I am that I should be able to
release it soon, it's too bad you are too busy.

> testing it once I have a working version (maybe a few months), let me know.
> 
>   --Andy Church (achurch@binx.mbhs.edu)
>     WWW: http://mmm.mbhs.edu/~achurch/
> 

	I would be happy to test it out for you.

		Robert Currie

From amos-request@svcs1.digex.net Fri Aug 18 23:13:23 1995
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	id AA000gw; Sat, 19 Aug 95 06:53:15 GMT
Date: Sat, 19 Aug 95 06:53:15 GMT
Message-Id: <9508190653.AA000gv@paston.co.uk.uucp>
In-Reply-To: <wNNtMMD261agz5@p22.sixpack.pfalz.org>
             (from chris@sixpack.pfalz.org (Chris Hodges))
             (on Fri, 18 Aug 95 17:26:20)
Lines: 25
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: 3D extension
Status: RO
X-Status: 

Greetings Chris, you wrote some text on the subject Re: 3D extension, and
now I'm going to answer it.

> rnms@mole.bio.cam.ac.uk ("Richard Stitson (Genetics)") wrote on
> 17.08.1995 some text under the subject Re: 3D extension. I can't
> leave this uncommentated ;-)
> 
> R(> > Can't anyone else get OM to run on anything more than a 1.3 Amiga?
> R(> 
> R(> I haven't tried for a while but my A500+ will only run OM if I switch to 
> R(> 1.3 ROM - someone did tell me the way to get Amos3D working with AmosPro 
> R(> but accepted that OM only works with WB1.3
> 
> I heard you can get OM running on WB2.0, if you close the WB screen
> first... but I'm not sure about this ;-)

It works fine on my WB2.x and WB3.x with no problems (with AmosPro)
It was the Amiga Computing coverdisk version... but that wasn't without
it's problems, I had to send it back 'cos it was corrupt :( Amos3D *had*
to be awkward in at least one way... ;-)

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From KUBICA@ch.wssk.am.wroc.pl Sat Aug 19 03:57:25 1995
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From: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
To: amos-list@access.digex.net, paul.hickman@ecl.etherm.uk,
        mcox@access.digex.net
Date:          Sat, 19 Aug 1995 10:02:47 0100
Subject:       AMOS and genlock (Bugs ?)
Return-Receipt-To: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
Priority: normal
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Status: RO
X-Status: 


 
I`m using AMOS to writing programable graphical presentations for TV 
studio (teletext,quiz, timer, wheather report, etc).
My problem (I thing,not only my)is : 

To display screen from AMOS (Pro and Creator)programs using genlock ,I 
must always connect external synchro - signal source (from camera or 
video) , otherwise only colour 0 is displayed on monitor (contected 
via genlock to Amiga). Is not e big problem because in tv studio 
always we can to get external syncho source, but problem ... 
 I`m searching in AMOS Cooper list, but all looks OK (genlock bit is 
set) , so where is solution ?!
Other programs(like Scala, DPaint etc) works fine with my genlock.  

                                                  Jacek Kubica

A500/4 MB RAM/OS 1.3/40 MB HD, A3000/4 MB RAM/OS 2.04/500 MB, 
Genlock-AX-PRO (Electronic Design genlock equivalent)

FYI AMIGA+GENLOCK (AX-PRO)+Amos is most popular configuration in 
polish little TV and CaTV stations

From amos-request@svcs1.digex.net Sat Aug 19 13:41:04 1995
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From: achurch@dragon.mbhs.edu (Andy Church)
To: amos-list@access.digex.net
Subject: Re: Aminet
Date: Sat Aug 19 12:45:55 1995
Message-ID: <199508191245.AA07757@dragon.mbhs.edu>
X-Mailer: MMail v4.23
Status: RO
X-Status: 

  Oops, looks like I forgot to send my reply to the list...

[problems with 8.3 PC filenames]

>> Is there anything I can do about this?
[...]
>Apart from that... no.

  On the contrary - just do "put file.txt file.readme" and it'll store the
local file "file.txt" on the remote site as "file.readme".

  --Andy Church (achurch@binx.mbhs.edu)
    WWW: http://mmm.mbhs.edu/~achurch/

From amos-request@svcs1.digex.net Sun Aug 20 01:53:52 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: things that go ping
Status: RO
X-Status: 


 S> 1) How do I compile using extension commands?

Just click on compile. Any extension commands you use will magically be
used.

 S> 2) Wahey!  Going to upload my first program to Aminet soon and it's 
 S> hugely fun although presumably I get into trouble if I advertise 
 S> here.  But it's called SCROTAX and it's very original.  Anyway, 

I don't know why you'd get in trouble. I personally like to hear about
others programs and play them. BTW, everyone check out a game called
"moosedriving" on aminet. It's done in amos and is as good as skidmarks.

Darryl

-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Sat Aug 19 10:21:31 1995
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From: Mark Carter <Mark@westmead.demon.co.uk>
To: amos-list@access.digex.net
Date:          Sat, 19 Aug 1995 13:51:02 +0000
Subject:       Re: 3D Compiling (Amos To Back, really)
Priority: normal
X-mailer: Pegasus Mail/Windows (v1.22)
Message-ID:  <9508191401.aa06052@post.demon.co.uk>
Status: RO
X-Status: 

> > And I have something about the APro Compiler:
> > I can switch CREATE DEFAULT SCREEN on or off... I can select ANYTHING!
> > but always the screen flashes when my program starts.Isn`t it possible to
> > patch (or something like that) the compiler so this would NOT m flash ??
> > It is VERY nerving for MultiSync users !!
> 
>   Sure - just add the "wb" option to the compiler command line, or select
> "Send AMOS to back on booting" from the Compiler Shell.

I too, have been trying to get rid of the annoying screen flash when 
the compiled program starts:

I had a go at using "Send AMOS to back on booting", with "Create 
Default Screen" turned off and so long as the "Amos To Front" command 
is called after the first screen is opened, the flashing no longer 
occurs. However, now I get a white hollow rectangle spanning the 
width of the visible display (not the screen) at the top of the 
display about 10 pixels deep. This flashes on and then disappears, 
but makes the startup look quite unprofessional. (I setup my screen at 
startup with all colours on screen set to black).

In short, what appears to be a blank menu bar, appears just after the 
Amos To Front command, and then disappears - I do not use any menus
or menu commands in my program.

Any ideas?

Cheers,

Mark

From amos-request@svcs1.digex.net Sun Aug 20 01:10:55 1995
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Date: Sat, 19 Aug 95 13:53:38 1100
Message-Id: <9508191953.AA0231h@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: Inverted Objects
Status: RO
X-Status: 


> I don't use the object editor aswell ;-) I hate all of the supplied
> programs ;-)

 BW> So do I! I draw all the sprites in Dpaint and write a program to
 BW> automatically grab them off the screen for me :)

Why not use my anim2bob converter.
The latest version (now under beta testing - to be released in a week) now
handles anims, single iff's and Imagine 3D files.
It's automatically finds the smallest area to grab the graphic, useful if
you keep running low on memory.

Darryl

-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Sat Aug 19 15:31:55 1995
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From: achurch@dragon.mbhs.edu (Andy Church)
To: amos-list@access.digex.net
Subject: Re: Functions and Structures
Date: Sat Aug 19 14:00:58 1995
Message-ID: <199508191400.AA07757@dragon.mbhs.edu>
X-Mailer: MMail v4.23
Status: RO
X-Status: 

>	1/ Does AMOS or AMOS Pro support functions like C or Ada?

  In the strictest sense, no.  However, you can return values from a
proceudre:

Procedure _MIN[A,B]
    If A<B
	RET=A
    Else
	RET=B
    End If
End Proc[RET]
..
_MIN[X1,X2] : X0=Param

and similarly for floats and strings.

>	2/ Does AMOS or AMOS Pro support structures/records?

  Not directly.  I believe Paul Hickman's Easylife extension has some
support for them, though.

  --Andy Church (achurch@binx.mbhs.edu)
    WWW: http://mmm.mbhs.edu/~achurch/

From amos-request@svcs1.digex.net Sun Aug 20 02:24:55 1995
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Message-Id: <9508192000.AA0231r@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: APME not working?
Status: RO
X-Status: 

 MCE> I tried using APME 1.3 and it does not seem to work.  I get the
 MCE> requester
 MCE> and double-click on a .config file but it still loads what is in my
 MCE> S:AMOSPro_interpreter file.  If I remove that file it won't load
 MCE> AMOSPro.
 MCE> Any ideas or did I miss something?


I have also had the same problem. I fist thought it was working. Now I know
it doesn't. 
I've run snoopdos (now that is a neat program-don't know how I did without
it) and it doesn't seem to copy the files to the S: or T: directories. 
Perhaps we should make a standalone (compiled) program in amos that would
do it. The source is in APME, so all we really have to do is convert it.

Darryl

-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Sun Aug 20 02:10:51 1995
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Date: Sat, 19 Aug 95 14:14:27 1100
Message-Id: <9508192014.AA02321@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: AMOS Pro Interface ?'s
Status: RO
X-Status: 


I thought you might all like to see this, so:

 MCE> report program.  Coming along quite nicely, except that I want to
 MCE> use radio
 MCE> buttons.  Making the buttons turn off and on when another is
 MCE> selected is
 MCE> very simple.  However, how do I know WHICH radio button is on when
 MCE> the user
 MCE> wants to save the information?  I am using radio buttons for Amiga
 MCE> model,
 MCE> CPU, OS, and a couple other things.  I thought I had the answer when

This is from my anim2bob interface.
You'll first need to load the Default resouce bank that's in the interface
tutorial directory. I have another prcedure that searches the harddisk to
find it, to keep memory usage low for the converter.

Do
 _Buttons
Loop

Procedure _BUTTONS
   'erase resource bank to savechip ram. This means that the resource bank
must be  
   'loaded each time the program is run.
   Resource Bank 16
   Resource Screen Open 0,640,200,0
   'Wait Vbl  
   'each indented box uses the BAse command. Each ellement in the box is  
   'offset relative to the BAse. Thus, by changing the co-ordinates of the
   'Base, every elliment is moved correctly aswell.   
   A$=A$+"BAse     0,0;"
   A$=A$+"BOx     0,0,1,640,200;"
   A$=A$+"BUtton   1,0,0,58,14,0,0,1;[UN 0,0,BP3*43+;PR
12,4,'Quit',16;][BQ;]KY 128 69+,0;"
   A$=A$+"POutline 258,7,'ANIM2BOB CONVERTER',0,6;"
   A$=A$+"LIne     132,16,10,538;"
   
   A$=A$+"BAse     32,37;"
   A$=A$+"BOx      0,0,82,260,55;"
   A$=A$+"POutline XA80+,YA10-,'LOAD OPTIONS',0,6;"
   A$=A$+"BUtton   2,XA70-,YA12+,32,16,1,0,1;[UN 0,0,BP22+;][BC 3,0;]"
   A$=A$+"PRint    XA34+,YA5+,'Grab Single IFF',7;"
   A$=A$+"BUtton   3,XA34-,YA12+,32,16,0,0,1;[UN 0,0,BP22+;][BC 2,0;]"
   A$=A$+"PRint    XA34+,YA5+,'Grab Anim',7;"
   A$=A$+"BUtton   11,XA34-,YA12+,32,16,0,0,0;[UN 0,0,BP22+;][BC 11,0;]"
   A$=A$+"PRint    XA34+,YA5+,'Imagine Raytraced Files',7;"
   
   
   A$=A$+"BAse     32,110;"
   A$=A$+"BOx      0,0,82,260,71;"
   A$=A$+"POutline XA80+,YA10-,'GRAB METHOD',0,6;"
   A$=A$+"BUtton   4,XA70-,YA12+,32,16,1,0,1;[UN 0,0,BP22+;][BC 5,0;BC
6,0;]"
   A$=A$+"PRint    XA34+,YA5+,'Overlay Size',7;"
   A$=A$+"BUtton   5,XA34-,YA12+,32,16,0,0,1;[UN 0,0,BP22+;][BC 4,0;BC
6,0;]"
   A$=A$+"PRint    XA34+,YA5+,'Fixed centre',7;"
   A$=A$+"BUtton   6,XA34-,YA12+,32,16,0,0,0;[UN 0,0,BP22+;][BC 4,0;BC
5,0;]"
   A$=A$+"PRint    XA34+,YA5+,'Minimum Size',7;"
   A$=A$+"BUtton   13,XA34-,YA12+,32,16,0,0,1;[UN 0,0,BP22+;][BC 10,0;]"
   A$=A$+"PRint    XA34+,YA5+,'Option: Equal Sides',7;"
   
   A$=A$+"BAse     332,37;"
   A$=A$+"BOx      0,0,82,260,55;"
   A$=A$+"POutline XA80+,YA10-,'VIEW',0,6;"
   A$=A$+"BUtton   7,XA70-,YA12+,32,16,0,0,1;[UN 0,0,BP30+;][BC 7,0;]"
   A$=A$+"PRint    XA34+,YA5+,'IFF/Animation',7;"
   A$=A$+"BUtton   12,XA34-,YA12+,32,16,0,0,1;[UN 0,0,BP30+;][BC 12,0;]"
   A$=A$+"PRint    XA34+,YA5+,'Bank(.abk)',7;"
   A$=A$+"BUtton   8,XA34-,YA12+,32,16,0,0,1;[UN 0,0,BP30+;][BC 8,0;]"
   A$=A$+"PRint    XA34+,YA5+,'Instructions',7;"
   A$=A$+"BUtton   14,XA120+,YA22-,32,16,0,0,1;[UN 0,0,BP22+;][BC 14,0;]"
   A$=A$+"PRint    XA34+,YA5+,'Mirror',7;"
   A$=A$+"BUtton   15,XA34-,YA22-,32,16,0,0,0;[UN 0,0,BP22+;][BC 15,0;]"
   A$=A$+"PRint    XA34+,YA5+,'Lock',7;"
   
   A$=A$+"BAse     332,110;"
   A$=A$+"BOx      0,0,82,260,71;"
   A$=A$+"POutline XA80+,YA10-,'START',0,6;"
   A$=A$+"BUtton   9,XA70-,YA12+,32,16,0,0,1;[UN 0,0,BP30+;][BC 9,0;]"
   A$=A$+"PRint    XA34+,YA5+,'Load and process',7;"
   A$=A$+"BUtton   10,XA34-,YA12+,32,16,0,0,0;[UN 0,0,BP22+;][BC 10,0;]"
   A$=A$+"PRint    XA34+,YA5+,'AREXX',7;"
   A$=A$+"BUtton   10,XA34-,YA12+,32,16,0,0,0;[UN 0,0,BP22+;][BC 10,0;]"
   A$=A$+"PRint    XA34+,YA5+,'DXF file',7;"
   A$=A$+"BUtton   10,XA34-,YA12+,32,16,0,0,0;[UN 0,0,BP22+;][BC 10,0;]"
   A$=A$+"PRint    XA34+,YA5+,'Imagine Object Convert',7;"
   
   A$=A$+"EXit;"
   '  Monitor 
   Dialog Open 1,A$
   X=Dialog Run(1)
   ' make sure that there is some initial settings. These will be 
   'changed inside the Do Loop as buttons are pressed.  
   _FILE_OPTION=1
   _METHOD=1
   Do 
      D=Dialog(1)
      If D<0 Then BYE=1 : Exit : Rem end  
      If D=2 Then _FILE_OPTION=1 : Rem Iff
      If D=3 Then _FILE_OPTION=2 : Rem Anim 
      If D=4 Then _METHOD=1 : Rem Overlay  
      If D=5 Then _METHOD=2 : Rem Fixed centre   
      If D=6 Then _METHOD=3 : Rem Minimum    
      If D=7 Then _METHOD=4 : _FILE_OPTION=0 : Exit : Rem Test View iff
/anim  
      If D=8 Then _METHOD=5 : _FILE_OPTION=0 : Exit : Rem Instructions   
      If D=12 Then _METHOD=6 : _FILE_OPTION=0 : Exit : Rem veiw bank
      If D=13 Then _EQUALISE=1 : Rem equalise sides 
      If D=14 Then _MIRROR=1 : Rem MIRROR DISPLAY OF Bob BANK 
      If D=9 Then Exit : Rem start button 
      'if d=10 then nothing, because arrex not written yet.
   Loop 
   Dialog Close 
   'Screen Close 0
   Erase All 
   If BYE=1 Then End 
End Proc

The only problem I've had is that when using radio buttons, you can
deselect all buttons by selecting an already selected button. Any
solutions? 

Darryl

-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Sat Aug 19 13:29:46 1995
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From: Clarence Bakirtzidis  <s9506574@yallara.cs.rmit.edu.au>
Message-Id: <199508191533.BAA12305@yallara.cs.rmit.edu.au>
Subject: Functions and Structures
To: amos-list@access.digex.net
Date: Sun, 20 Aug 1995 01:33:57 +1000 (EST)
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	I have recently been put off programming in AMOS because of the need
to resort to "bad" or "unnecessarily long" programming.
	What I want to know is:

	1/ Does AMOS or AMOS Pro support functions like C or Ada?
        
        One line functions which AMOS supports is not very useful.  
        Here is a C/C++ example to clarify what I'm talking about:

	int NAND(int x,int y) 
        {    if (x==1 && y==1)
                 return 0;
             else
                 return 1;
        }

	Or in Ada:

        function NAND(x: integer; y: integer) return integer is
        begin
            if x=1 and y=1 then
                return 0;
            else
                return 1;
            end if;
        end;

        Even though the NAND function can be achieved in AMOS with
not(x and y), that is not my point, as you can see, having functions with
mulitple statements which can be used in expression is a powerful tool.

	I needed something like this when I was working on my game in AMOS
recently, but I have almost lost faith in AMOS because of it's lack of
function support.

	2/ Does AMOS or AMOS Pro support structures/records?

	This is something else which I needed for my game.  It can prove
extremely useful when keeping track of players etc...  Without these,
programming becomes messy and it is hard to keep track of all those
variables.   An example of what I mean in the Ada language is:

	type PLAYER is
            record
                x_pos : integer;
                y_pos : integer;
                lives : natural;
                weapon: weapon_type;  -- Where weapon_type can be an	 
                                      -- an enumerated type with values
                                      -- like laser, bomb, bazooka etc...
            end record;

        ...and the players can be declared in this way:

           player1, player2 : PLAYER;

        ...and each component of the record (structure in C) can be used
in the following way:

	player1.lives=player1.lives-1;
or
	player2.weapons=laser;
or
	if player1.x_pos<0 then
            player1.x_pos=0;
         end if;

etc etc...I think you get the idea... It would be so much easier to program
if AMOS supported functions and structures...  I know that blitz does, but
I am so used to AMOS and I would love to continue using it.  So i anyone
knows of any extensions or if AMOS Pro (which I haven't got) supports these
then please let me know!  Thank you for your time :-)

						Clarence "Majere"

 
-- 
+----------------------+-------------------------------------------------+
| Clarence Bakirtzidis | Email -> s9506574@minyos.xx.rmit.edu.au         |
| RMIT Uni. Melbourne  |  WWW  -> http://minyos.xx.rmit.EDU.AU/~s9506574 |
+----------------------+-------------------------------------------------+

From amos-request@svcs1.digex.net Sun Aug 20 13:13:45 1995
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Date: Sun, 20 Aug 95 17:35:36 GMT
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In-Reply-To: <9508191953.AA0231h@comlink.mpx.com.au>
             (from Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis))
             (on Sat, 19 Aug 95 13:53:38)
Lines: 22
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Inverted Objects
Status: RO
X-Status: 

Greetings Darryl, you wrote some text on the subject Re: Inverted Objects,
and now I'm going to answer it.

> > I don't use the object editor aswell ;-) I hate all of the supplied
> > programs ;-)
> 
> BW> So do I! I draw all the sprites in Dpaint and write a program to
> BW> automatically grab them off the screen for me :)
> 
> Why not use my anim2bob converter.
> The latest version (now under beta testing - to be released in a week) now
> handles anims, single iff's and Imagine 3D files.
> It's automatically finds the smallest area to grab the graphic, useful if
> you keep running low on memory.

I've written a program that grabs an entire screen of bobs, in under five
seconds. And it returns the width and heights into a bank, which is why
I wrote it. I'll have a look at the latest version, though... :)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Sun Aug 20 14:36:23 1995
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 	id AA17917; Sun, 20 Aug 1995 19:00:11 +0200
Date: Sun, 20 Aug 1995 19:00:11 +0200 (METDST)
From: Branko Collin <bcollin@mpi.nl>
X-Sender: bcollin@mpih17
To: Amos Discussion List <amos-list@access.digex.net>
Subject: Re: Functions and Structures
In-Reply-To: <199508191400.AA07757@dragon.mbhs.edu>
Message-Id: <Pine.HPP.3.91.950820185820.17903A-100000@mpih17>
Mime-Version: 1.0
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Status: RO
X-Status: 

On Sat, 19 Aug 1995, Andy Church wrote:

> >	1/ Does AMOS or AMOS Pro support functions like C or Ada?
> 
>   In the strictest sense, no.  However, you can return values from a
> procedure:
> 
> Procedure _MIN[A,B]
>     If A<B
> 	RET=A
>     Else
> 	RET=B
>     End If
> End Proc[RET]
> ..
> _MIN[X1,X2] : X0=Param
> 
> and similarly for floats and strings.
> 

Are not Amos procedures not just wrongly functions?

> >	2/ Does AMOS or AMOS Pro support structures/records?
> 
>   Not directly.  I believe Paul Hickman's Easylife extension has some
> support for them, though.

It does. Easylife is only for AmosPro, though.

.......................................................................
.       Branko Collin          .  'Zij ontmoetten elkaar in Gent,     .
.                              .   parel van de Belgische Ardennen    .
.   //  u249026@vm.uci.kun.nl  .   en overbekend om zijn prachtige    .
. \X/   bcollin@mpi.nl         .   tulpenvelden.' - Wereld Nonsens    .
.......................................................................


From amos-request@svcs1.digex.net Sun Aug 20 20:18:23 1995
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Subject: Re: Functions and Structures
To: bcollin@mpi.nl (Branko Collin)
Date: Sun, 20 Aug 95 17:28:00 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.HPP.3.91.950820185820.17903A-100000@mpih17>; from "Branko Collin" at Aug 20, 95 7:00 pm
X-Mailer: ELM [version 2.3 PL11B]
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Status: RO
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> 
> On Sat, 19 Aug 1995, Andy Church wrote:
> 
> > >	1/ Does AMOS or AMOS Pro support functions like C or Ada?
> > 
> >   In the strictest sense, no.  However, you can return values from a
> > procedure:
> > 
> > Procedure _MIN[A,B]
> >     If A<B
> > 	RET=A
> >     Else
> > 	RET=B
> >     End If
> > End Proc[RET]
> > ..
> > _MIN[X1,X2] : X0=Param
> > 
> > and similarly for floats and strings.
> > 
> 
> Are not Amos procedures not just wrongly functions?

No, functions can be used within lines of other code. So for
instance you could do this:

	Text CenterTextX(Sometext$),Y,Sometext$

Where CenterTextX is a function defined by the user. To do the
follow ing in AMOS, you would either have to call CenterTextX
and then use the Param value from the return or put the
calculations that CenterTextX does directly into the line
above. The only true functions within AMOS are the commands that
you can use such as Sin, Abs and so forth... any command that
returns a single argument.

> 
> > >	2/ Does AMOS or AMOS Pro support structures/records?
> > 
> >   Not directly.  I believe Paul Hickman's Easylife extension has some
> > support for them, though.
> 
> It does. Easylife is only for AmosPro, though.
>
Actually there is an Easylife available for Amos Creator users
and it does have some support for structures(I believe) otherwise
there was another program called ADT for Amos Creator that
claimed it could do the same. Regardless, there is support for
structures within AMOS.

> .......................................................................
> .       Branko Collin          .  'Zij ontmoetten elkaar in Gent,     .
> .                              .   parel van de Belgische Ardennen    .
> .   //  u249026@vm.uci.kun.nl  .   en overbekend om zijn prachtige    .
> . \X/   bcollin@mpi.nl         .   tulpenvelden.' - Wereld Nonsens    .
> .......................................................................
> 
> 

			Robert Currie










From amos-request@svcs1.digex.net Sun Aug 20 21:32:28 1995
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Questionnaire
Status: RO
X-Status: 

Hello all

I need your help/advice on one of my Amos projects.

It's all about a point and click adventure creator (PACAC :-) ) that I'm
writing, for a computing course. The course requires that I question
potential users about it :(

I know that some of the questions have really obvious replies, but my
teacher suggested them so I can't chop them out. ;-) These questions are
marked with a "*" :)

I'd be very grateful if as many of you as possible could answer this, and
mail the replies to me before the end of 1995 (that includes anyone who's
reading this amos-list archive on Aminet). :)

Thanks muchly, here's the questionnaire...

1. Would you prefer that there is no programming at all, even if they are
*  very simple commands?

2. PACAC will be able to control many characters, as they wander about from
   screen to screen, doing jobs, talking to people, getting distracted, etc.
   (like in Beneath the Steel Sky)
*  Do you think that the script for these characters, should be programmed
   or built up using the mouse (takes longer)?

3. At the moment, the system uses variables to hold the current state of the
   game. These are called Var1, Var2, e.t.c. Would you prefer to have
   real names (such as "animstate", "count", "timesmet", etc) instead of the
   above? This would mean quite a bit more programming for me. Otherwise, a
   list of all the var numbers could come up, with their meanings beside
   them and the final game would also execute faster.

4. Complex conversations will be possible, with characters taking actions
   simply because of something you said, and the possibility of giving your
   character a good or bad reputation. To do this, commands will have to be
   built into the conversation. For example, "*T{1} How are you? *T{2}
   I'm very well, *N how about you? *T{1} *C{*O1 I'm great
   *O2 Life stinks and so do you} *T{2} *1{ [IncVar1] That's nice} *2{
   [DecVar1] I know}"

   In the above conversation between you *T(1) and another character *T(2),
   this happened:
         You:How are you?
   Character:I'm very well, (on next line) how about you?
         You:(A choice between "I'm great" and "Life stinks and so do you")
   Character:(If you said "I'm great", then say "That's nice" and
             increase Var1. If you said "Life stinks and so do you", then
              say "I know" and decrease Var1)

*  Do you think this is too complicated? If so, can you suggest a better
   approach? Or should I cut it out all together?

5. Music can be played on certain screens, or when a character comes on to
*  screen (like in Monkey Island 2). Do you think that PACAC should use
   Tracker files, or its own music editor that isn't compatible with
   anything?

6. The interface will be quite like the one on Beneath the Steel Sky. It
   goes on the principle that there are only two things you can do with an
   object. These being, look at it and use it.
   Anyway, do you prefer this method to the standard method using icons
   along the bottom (Look at, Open, Use, Push, etc) for PACAC games to use?

7. Should the data files be encrypted, so that only the programmer can edit
*  them? Or should the files be available to everyone, to look at/change?

8. Should I split the system into three separate parts, Screen Editor,
   Character Editor, Game Editor? Or should I try to keep it all in one
   editor?

9. In the script language that I have created, commands can get quite long.
   For example:

   Character Walk To / Char Walk To

   Animation On / Anim On

   ...and so on, do you prefer the shorter versions, although they make
   it slightly less "readable"?

10.Any comments or questions, put 'em here:

                              <THE END>

Phew! It was hard to keep that under 4k. Opps, I've just gone over the
limit ;-)

> Ben Wyatt - bwyatt@paston.co.uk < 1995 Low Memory Sigs :

From amos-request@svcs1.digex.net Mon Aug 21 03:59:28 1995
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Date: Mon, 21 Aug 1995 09:07:44 +0300 (EET DST)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Exclusive Or & documentation
To: Robert Andrew Currie <racurrie@acs.ucalgary.ca>
cc: Ben Wyatt <bwyatt@paston.co.uk>, amos-list@access.digex.net
In-Reply-To: <9508181421.AA85467@acs3.acs.ucalgary.ca>
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- Petri H{kkinen / mystic@tlti.tokem.fi -


> >  [XOR]
> > Is this *a* discovery, or is it common knowledge?
> >      _________________________________
> >     /                                 \
> >     > Ben Wyatt - bwyatt@paston.co.uk <
> >     \_________________________________/ =A91995 Very Interesting Signat=
ures
> >=20
>=20
> No, not at all. If you have a manual it implies it quite plainly
> by simply not talking about it at all. Of course AND and OR are
> commands that are in AMOS and they are left out of the manual so
> logically you would have to assume the existence of XOR based on
> it NOT being referenced in the manual :).
>=20
> Other commands that do not appear in my manual... Chip Free, Fast
> Free, Squash, UnSquash andI'm sure there are many others yet to
> be discovered!

Sorry to butt in, but Squash & Unsquash are in the amospro compiler
extension, so they're documented in the compiler manual. :)

There are other handy instructions too in the compiler extension,
maybe you should check them out. (like Comp Test Off etc.)

- Pete

>=20
> =09=09=09Robert Currie
> =09=09=09=09     \
> =09=09=09=09      Very boring signature! :)
>=20
>=20


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Date: Mon, 21 Aug 1995 09:01:31 +0059 (BST)
From: "Richard Stitson (Genetics)" <rnms@mole.bio.cam.ac.uk>
Subject: Re: 3D extension
To: Ben Wyatt <bwyatt@paston.co.uk>
Cc: amos-list@access.digex.net
In-Reply-To: <9508190653.AA000gv@paston.co.uk.uucp>
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On Sat, 19 Aug 1995, Ben Wyatt wrote:

> Greetings Chris, you wrote some text on the subject Re: 3D extension, and
> now I'm going to answer it.
> 
> > rnms@mole.bio.cam.ac.uk ("Richard Stitson (Genetics)") wrote on
> > 17.08.1995 some text under the subject Re: 3D extension. I can't
> > leave this uncommentated ;-)
> > 
> > R(> > Can't anyone else get OM to run on anything more than a 1.3 Amiga?
> > R(> 
> > R(> I haven't tried for a while but my A500+ will only run OM if I switch to 
> > R(> 1.3 ROM - someone did tell me the way to get Amos3D working with AmosPro 
> > R(> but accepted that OM only works with WB1.3
> > 
> > I heard you can get OM running on WB2.0, if you close the WB screen
> > first... but I'm not sure about this ;-)
> 
> It works fine on my WB2.x and WB3.x with no problems (with AmosPro)
> It was the Amiga Computing coverdisk version... but that wasn't without
> it's problems, I had to send it back 'cos it was corrupt :( Amos3D *had*
> to be awkward in at least one way... ;-)
> 
> Bye  _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ )1995 Very Interesting Signatures
> 
I think that the consensus now is that the original commercial OM is 1.3 
only  (or 2.0 with WB closed) and that the AC Coverdisk works fine on all 
machines.

Richard



From amos-request@svcs1.digex.net Mon Aug 21 10:07:04 1995
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From: pelle@ludd.luth.se (P[r Ligander)
Newsgroups: comp.sys.amiga.programmer
Subject: AMOS Sprite Collision problem
Date: 20 Aug 1995 23:11:41 +0200
Organization: Lulea University Computer Society - Ludd
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Summary: I need help with sprite collisions i Amos
Keywords: amos sprite collision
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Hi All !!!

I am trying to detect collisions between sprites and the background or bobs
in Amos pro. I can get sprite to sprite collison to work but thats it.
Has anybody done this ?? Any example source anywhere ??

Is it possible that this has anything to do with the screenoffset command or
any other screenoperation command ? I have used makemask which is supposed to
be the only command necessery to detect collisions with spritebobcol.

Any help would be great !!!

/Pelle







From amos-request@svcs1.digex.net Mon Aug 21 11:56:33 1995
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Re: Sprite to Bob Collisions

Pelle: I also had some frustrating problems with sprite to bob collision
detection, namely it didn't work! I typed in examples straight from the
manual and they didn't work!

Must be a bug huh? Maybe they fixed it for Amos Pro. You say you got
sprite/sprite collision detection to work. I settled on bob/bob CD a 
long time ago because you don't run into the aggravating color shifts
and size limitations that sprites have.

I recommend using something like:

C=bob col(1,2 to 9):If c=-1 then HIT

It works for me, Daniel.


From amos-request@svcs1.digex.net Mon Aug 21 13:23:52 1995
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Subject: Re: 3D extension
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.3047.6587.0C1F0B14@canrem.com>
In-Reply-To: <1D24623DDA@TOWN4.ncl.ac.uk>
Date: Mon, 21 Aug 1995 11:26:00 -0400
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re: Coverdisk OM

Can you tell me what mag?  Is there anywhere on the Internet that I could get a
copy of that disk?

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Mon Aug 21 14:19:14 1995
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Subject: Re: amos in pal (again)
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.3048.6587.0C1F0B15@canrem.com>
In-Reply-To: <9508180106.AA000en@paston.co.uk.uucp>
Date: Mon, 21 Aug 1995 11:33:00 -0400
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re: PAL switch

I, for one, would be thrilled if AMOS prgs switched to PAL if they were written
in PAL.  I hate getting a prg and running it only to find I have to exit and
start again in PAL mode.

Can someone put up the bit of code to switch the Amiga to PAL and back again?

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Mon Aug 21 13:51:58 1995
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Sender: CRSO.Amos@canrem.com
Subject: >> ULTIMATUM << New Amos3D game!
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.3049.6587.0C1F0B16@canrem.com>
In-Reply-To: <Pine.ULT.3.91.950818182518.9901A-100000@student.uq.edu.au>
Date: Mon, 21 Aug 1995 11:36:00 -0400
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Re: Ultimatum

Well done.  Neat game and very smooth game play.  My hat is off to you, sir.

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Mon Aug 21 13:01:32 1995
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             (from pelle@ludd.luth.se (P[r Ligander))
             (on Sun, 20 Aug 95 23:11:41)
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: AMOS Sprite Collision problem
Status: RO
X-Status: 

Greetings P[r, you wrote some text on the subject AMOS Sprite Collision
problem, and now I'm going to answer it.

> Hi All !!!

Greetings

> I am trying to detect collisions between sprites and the background or bobs
> in Amos pro. I can get sprite to sprite collison to work but thats it.
> Has anybody done this ?? Any example source anywhere ??

I'm not too sure what the problem is here... bobs colliding with Sprites
is easily done...

=BobSprite Col(bobnumber,firstspr To lastspr)

Make sure that the sprites have screen coords before doing this. Do something
like this in your main loop:

  For n=0 to 7
    ' Give screen coords
    Sprite n,Xhard(X(n)),Yhard(Y(n)),image
  Next n
  Col=BobSprite Col(0,0 To 7)
  For n=0 to 7
    ' Return to normal position, relative to the screen offset
    Sprite n,Xhard(X(n))-xoffset,Yhard(Y(n))-yoffset,image
  Next n
  Sprite Update

Also, if you are having problems with sprites on background, have a look
at my reply to the platform problem that someone asked about.
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Aug 21 13:58:33 1995
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From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Amos Datatype
Status: RO
X-Status: 

Does anyone have an Amos datatype, so you can read Amos programs through
Multiview? If not, can any of you clever people write one?
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Aug 21 14:57:09 1995
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Subject: Re: 3D Compiling
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.3044.6587.0C1F0B11@canrem.com>
In-Reply-To: <wMOu$MD38BaRz1@wraith.wom.gun.de>
Date: Mon, 21 Aug 1995 11:17:00 -0400
Organization: CRS Online  (Toronto, Ontario)
Status: RO
X-Status: 

Re: c3d.lib

I've never found a way to get it to compile in with everything else.  It's very
annoying, but that's the way it is.

By screen flash you mean a brief one, right?  That. too, seems to be `the way
it is'.  I know that I always turn default screen off when compiling, mostly
because without it, it's very difficult to tell that the program was written in
amos.  That brief flash seems to always be there.  If you think the flash is
bad, try using the close workbench command.  If you haven't already opened an
amos screen when you do so, workbench goes really funky.

Well met and godspeed,
                      Giark
(aka joehick@ophelia.waterloo.net)

From amos-request@svcs1.digex.net Mon Aug 21 14:30:40 1995
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Sender: CRSO.Amos@canrem.com
Subject: Re: AMOS and genlock (Bugs ?)
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.3045.6587.0C1F0B12@canrem.com>
In-Reply-To: <409B4306DBC@ch.wssk.am.wroc.pl>
Date: Mon, 21 Aug 1995 11:22:00 -0400
Organization: CRS Online  (Toronto, Ontario)
Status: RO
X-Status: 

re: genlock

I'm using the RocGen plus.  Not the top of the line, but quite acceptable for
my applications.  You aren't the first one who's had this problem.  I wonder
why as well.

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Mon Aug 21 14:50:54 1995
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To: amos-list@access.digex.net
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Sender: CRSO.Amos@canrem.com
Subject: Re: 3D extension
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.3046.6587.0C1F0B13@canrem.com>
In-Reply-To: <199508171413.PAA20731@alder.soton.ac.uk>
Date: Mon, 21 Aug 1995 11:25:00 -0400
Organization: CRS Online  (Toronto, Ontario)
Status: RO
X-Status: 

re: OM

Ahh, but which version of Modeler do you have.  The later version was 2.+
compatible.  The original version was not.  Upgrading from one to the other is
pretty close to impossible, considering the amount of official support for
amos.  If you have a version that works with 2.+, you are lucky.  I wish I had
one.

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Mon Aug 21 15:29:07 1995
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Subject: buttons
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.3050.6587.0C1F0B17@canrem.com>
In-Reply-To: <01HU7SBTX65E8WVZ4K@Jetson.UH.EDU>
Date: Mon, 21 Aug 1995 11:41:00 -0400
Organization: CRS Online  (Toronto, Ontario)
Status: RO
X-Status: 

Can't say for AMAL, but for AMOS:

Do
   Proc SEGAFIRE[0]
   Print Bin$(Param,4)
   Proc SEGAFIRE[1]
   Print Bin$(Param,4)
Loop

Procedure SEGAFIRE[BUTTON]
   '  Amiga 4-button joystick code...
   '
   '  Stick discovery by Ed Bamber
   '  Code created by Anthony Ball
   '  Converted to AMOS by Brad Gust
   '
   '  (C)1992 Anthony Ball & Edmund Bamber
   '  (C)1994 Brad Gust
   '
   '  Requires a SEGA joystick with wires 5 & 7 swapped
   '
   REG=$0
   If BUTTON
      If Fire(1)
       REG=REG+$4
      End If
      If Not Btst(6,$DFF016)
         REG=REG+$2
      End If
      Doke $DFF034,$E000
      If Fire(1)
         REG=REG+$8
      End If
      If Not Btst(6,$DFF016)
         REG=REG+$1
      End If
   Else
      If Fire(0)
         REG=REG+$4
      End If
      If Not Btst(2,$DFF016)
         REG=REG+$2
      End If
      Doke $DFF034,$E00
      If Fire(0)
         REG=REG+$8
      End If
      If Not Btst(2,$DFF016)
         REG=REG+$1
      End If
   End If
End Proc[REG]

That was up here a while back.  Hope it helps.

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Mon Aug 21 14:31:47 1995
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Subject: Questionnaire
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.3051.6587.0C1F0B18@canrem.com>
In-Reply-To: <9508210515.AA000hz@paston.co.uk.uucp>
Date: Mon, 21 Aug 1995 11:53:00 -0400
Organization: CRS Online  (Toronto, Ontario)
Status: RO
X-Status: 

Questionnaire Answers

1. No

2. Built with the mouse

3. List of ALL variables and functions sould be ok

4. Doesn't seem too complicated to me.

5. Tracker files!

6. If the icons are clear, sure.

7. Wouldn't encryption slow down loading?

8. Split!  Then the loading is less.

9. Short forms

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Mon Aug 21 15:32:42 1995
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Message-Id: <9508211717.AA83254@acs3.acs.ucalgary.ca>
Subject: Re: Exclusive Or & documentation
To: mystic@tlti.tokem.fi (Petri Hakkinen)
Date: Mon, 21 Aug 95 11:17:36 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.3.87.9508210944.B9171-0100000@tlti>; from "Petri Hakkinen" at Aug 21, 95 9:07 am
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> - Petri H{kkinen / mystic@tlti.tokem.fi
>
> > > Is this *a* discovery, or is it common knowledge?
> > >      _________________________________
> > >     /                                 \
> > >     > Ben Wyatt - bwyatt@paston.co.uk <
> > >     \_________________________________/ =A91995 Very Interesting Signat=
> ures
> > 
> >
> > No, not at all. If you have a manual it implies it quite plainly
> > by simply not talking about it at all. Of course AND and OR are
> > commands that are in AMOS and they are left out of the manual so
> > logically you would have to assume the existence of XOR based on
> > it NOT being referenced in the manual :).
> >
> > Other commands that do not appear in my manual... Chip Free, Fast
> > Free, Squash, UnSquash andI'm sure there are many others yet to
> > be discovered!
> 
> Sorry to butt in, but Squash & Unsquash are in the amospro compiler
> extension, so they're documented in the compiler manual. :)
> 
> There are other handy instructions too in the compiler extension,
> maybe you should check them out. (like Comp Test Off etc.)
> 
> - Pete
> 
	Sure, just fire your Amos Pro Manual over here and I'll
have a look at them. Y'know some of us still use Amos Creator. :)


			Robert Currie
 


From amos-request@svcs1.digex.net Mon Aug 21 15:02:32 1995
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Message-Id: <9508211722.AA70356@acs3.acs.ucalgary.ca>
Subject: Re: Functions and Structures
To: paul.hickman@ecl.etherm.co.uk
Date: Mon, 21 Aug 95 11:22:13 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <21863.9508210905@osprey.controls.eurotherm.co.uk>; from "Paul Hickman" at Aug 21, 95 10:08 am
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> 
> 
> > > >   Not directly.  I believe Paul Hickman's Easylife extension has some
> > > > support for them, though.
> > > 
> > > It does. Easylife is only for AmosPro, though.
> > >
> > Actually there is an Easylife available for Amos Creator users
> > and it does have some support for structures(I believe) otherwise
> > there was another program called ADT for Amos Creator that
> > claimed it could do the same. Regardless, there is support for
> > structures within AMOS.
> 
> The AMOS Creator version of easylife doesn't support structures.
> They are AMOSPro only, as they require the use of the ask/call
> editor functions.

Yes, I found that out when I read the manual again. However the ADT
does provide some support for structures.
 
> --------------------------------------------------------
>  WORK: Eurotherm Controls, Worthing                     

			Robert Currie



From amos-request@svcs1.digex.net Mon Aug 21 15:02:25 1995
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From: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
To: amos-list@access.digex.net
Date:          Mon, 21 Aug 1995 19:03:49 0100
Subject:       Other AMOS-List?
Priority: normal
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I'm listning in Issue 88 (July 95) AMIGA Computing about Internet.
Feature "The do's and don'ts of surfin".
In chapter 'Mailing lists' author wrote AMOS -
subscribe@xamiga.linet.org ....#amos username@domain

Is it other AMOS-list and if yes; who is her administrator ?
Please more informations.

                     Jacek Kubica <kubica@ch.wssk.am.wroc.pl>

                          A 500 /OS 1.3/4 MB RAM/40 MB ALF HD
                    A 3000/OS 1.3 & 2.04/ 9MB RAM/500 MB SCSI HDD
                     AMIGA Fun/AMOS Coder/ profession MD <surgery>

 

From amos-request@svcs1.digex.net Mon Aug 21 19:19:49 1995
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Date: Mon, 21 Aug 1995 14:21:56 -0600 (MDT)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
To: CRSO.Amos@canrem.com
Cc: amos-list@access.digex.net
Subject: Re: amos in pal (again)
In-Reply-To: <60.3048.6587.0C1F0B15@canrem.com>
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On Mon, 21 Aug 1995, Mike Pelletier wrote:

> re: PAL switch
> 
> I, for one, would be thrilled if AMOS prgs switched to PAL if they were written
> in PAL.  I hate getting a prg and running it only to find I have to exit and
> start again in PAL mode.
> 
> Can someone put up the bit of code to switch the Amiga to PAL and back again?
>

Procedure _TO_PAL
'
   Doke $DFF1DC,32
'
End Proc
Procedure _TO_NTSC
'
   Doke $DFF1DC,0
'
End Proc

						mike
 
> Well met and godspeed,
>                       Giark
> 

From amos-request@svcs1.digex.net Mon Aug 21 18:46:35 1995
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	(1.38.193.4/16.2) id AA16093; Mon, 21 Aug 1995 22:27:21 +0200
From: "Maarten D. de Jong" <dejong@cpt6.stm.tudelft.nl>
Subject: >> ULTIMATUM << New Amos3D game!
To: amos-list@access.digex.net
Date: Mon, 21 Aug 95 22:27:21 METDST
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Status: RO
X-Status: 

> 
> Re: Ultimatum
> 
> Well done.  Neat game and very smooth game play.  My hat is off to you, sir.
> 
> Well met and godspeed,
>                       Giark
> 

Has Ultimatum been tested on a 4000 now? Last time, the game was unplayable
due to numerous 'delay loops' (no doubt caused by the error handler in Exec).

Maarten


From amos-request@svcs1.digex.net Mon Aug 21 17:08:51 1995
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In-Reply-To: <60.3047.6587.0C1F0B14@canrem.com>
             (from CRSO.Amos@canrem.com)
             (on Mon, 21 Aug 95 11:26:00)
Lines: 26
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: 3D extension
Status: RO
X-Status: 

Greetings Mike, you wrote some text on the subject Re: 3D extension, and now
I'm going to answer it.

> re: Coverdisk OM
> 
> Can you tell me what mag?  Is there anywhere on the Internet that I could get a
> copy of that disk?

The magazine was Amiga Computing, November 1993. I doubt it's on the internet
as it's copyrighted. You can probably order a back-issue from the magazine,
published by Europress at:

		Europa House
		Adlington Park
		Macclesfield SK10 4NP
		UK

	Or:	Tel: +44 01625 878888

That's out of the most recent issue I've brought (Nov 1993 :) )

That is, if you *really* want OM, which many of us don't ;)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Aug 21 17:07:22 1995
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: amos in pal (again)
Status: RO
X-Status: 

Greetings Mike, you wrote some text on the subject Re: amos in pal (again),
and now I'm going to answer it.

> re: PAL switch
> 
> I, for one, would be thrilled if AMOS prgs switched to PAL if they were written
> in PAL.  I hate getting a prg and running it only to find I have to exit and
> start again in PAL mode.
> 
> Can someone put up the bit of code to switch the Amiga to PAL and back again?

There are AMCAF commands to do this, or you can do it this way:

	to NTSC - Doke $DFF1DC,0
	to PAL  - Doke $DFF1DC,32
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Aug 21 15:39:49 1995
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Date: Mon, 21 Aug 95 23:59:19 1100
Message-Id: <9508220559.AA0233s@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: Exclusive Or
Status: RO
X-Status: 

 PH> AMOS supported Xor, the compiler didn't. That may well have been
 PH> fixed with the pro compiler.

Yep. The AmosProCompiler handles it.
Darryl

-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Mon Aug 21 16:25:55 1995
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Date: Tue, 22 Aug 95 00:05:38 1100
Message-Id: <9508220605.AA02342@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: >> ULTIMATUM << New Amos3D game!
Status: RO
X-Status: 


 SM> I just uploaded my new game ULTIMATUM to Aminet, so if you're
 SM> interested 
 SM> in a 3d tank sort of game (programmed in Amos3D) then check it out.
 SM> You 
 SM> can find it at:

Bug report:

It keeps looking in my fonts. In an endless loop. I checked it out with
snoopdos(a wonderful little program).
What font is it looking for?

Darryl

-- Via DLG Pro v1.0

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               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Mon Aug 21 17:11:53 1995
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Date: Tue, 22 Aug 95 00:11:07 1100
Message-Id: <9508220611.AA02347@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: APME BUG
Status: RO
X-Status: 

 PH> suppose its possible that there are different real versions of 
 PH> AMOSPro with the same version number. Mike solution should work,
 PH> copy the config file from T: to S: in the shell script, but this 
 PH> means if you use AMOSPro without APME, you'll get the last APME
 PH> configuration, not the default one.

Using Snoopdos (my program choice of the month) I got the following results
when loading using APME:

SnoopDos 1.7. Copyright  Eddy Carroll, December 1992. Freely distributable.

Process name          Func  Filename                                Mode
Res.
------------          ----  --------                                ----
----
Workbench             Load  c:iconx                                     
Okay
c:iconx               CD    Workbench:
c:iconx               Open  NIL:                                    OLD 
Okay
c:iconx               CD    Workbench:Expansion/Languages/AMOS_Pro
c:iconx               Open  Amos.info                               OLD 
Okay
c:iconx               Open  NIL:                                    OLD 
Okay
c:iconx               Open  Amos                                    OLD 
Okay
c:iconx               Exec  cd "Workbench:Expansion/Languages/AMOS_Pro"
Failat 100
Execute Amos  
endcli >NIL:

GetAMOSProEnv         CD    Workbench:libs
GetAMOSProEnv         Load  reqtools.library                            
Okay
GetAMOSProEnv         CD    Workbench:Expansion/Languages/AMOS_Pro
GetAMOSProEnv         Open 
AMOSPro_System:APSystem/Interpreter_Configs/Turbo_craft.Config OLD  Okay
GetAMOSProEnv         Open  T:AMOSPro_Interpreter_Config            NEW 
Okay
AMOSPro_System:AMOSPro Load  APSystem/amos.library                       
Fail
AMOSPro_System:AMOSPro Load  libs/amos.library                           
Fail
AMOSPro_System:AMOSPro Load  libs:amos.library                           
Okay
AMOSPro_System:AMOSPro Open  AMOSPro_Interpreter_Config              OLD 
Fail
AMOSPro_System:AMOSPro Open  T/AMOSPro_Interpreter_Config            OLD 
Fail
AMOSPro_System:AMOSPro Open  S:AMOSPro_Interpreter_Config            OLD 
Okay
AMOSPro_System:AMOSPro Open 
Workbench:Expansion/Languages/AMOS_Pro/APSystem/AMOSPro.Lib OLD  Okay
AMOSPro_System:AMOSPro Open 
Workbench:Expansion/Languages/AMOS_Pro/APSystem/AMOSPro_Music.Lib OLD  Okay
AMOSPro_System:AMOSPro Open 
Workbench:Expansion/Languages/AMOS_Pro/APSystem/AMOSPro_Compact.Lib OLD 
Okay
AMOSPro_System:AMOSPro Open 
Workbench:Expansion/Languages/AMOS_Pro/APSystem/AMOSPro_Request.Lib OLD 
Okay
AMOSPro_System:AMOSPro Open 
Workbench:Expansion/Languages/AMOS_Pro/APSystem/AMOSPro_Compiler.Lib OLD 
Okay
AMOSPro_System:AMOSPro Open 
Workbench:Expansion/Languages/AMOS_Pro/APSystem/AMOSPro_IOPorts.Lib OLD 
Okay
AMOSPro_System:AMOSPro Open 
Workbench:Expansion/Languages/AMOS_Pro/APSystem/AMOSPro_CRAFT.Lib OLD  Okay
AMOSPro_System:AMOSPro Open 
Workbench:Expansion/Languages/AMOS_Pro/APSystem/AMOSPro_MusiCRAFT.Lib OLD 
Okay
AMOSPro_System:AMOSPro Open 
Workbench:Expansion/Languages/AMOS_Pro/APSystem/AMOSPro_Default_Resource.Abk
OLD  Okay
AMOSPro_System:AMOSPro Open  NIL:                                    R/W 
Okay
AMOSPro_System:AMOSPro Exec  c:assign AMOSPro_Accessories:
"Workbench:Expansion/Languages/AMOS_Pro/APSystem//Accessories"
AMOSPro_System:AMOSPro Exec  c:assign AMOSPro_Productivity1:
"Workbench:Expansion/Languages/AMOS_Pro/APSystem//Productivity1"
AMOSPro_System:AMOSPro Exec  c:assign AMOSPro_Productivity2:
"Workbench:Expansion/Languages/AMOS_Pro/APSystem//Productivity2"
AMOSPro_System:AMOSPro Exec  c:assign AMOSPro_Tutorial:
"Workbench:Expansion/Languages/AMOS_Pro/APSystem//Tutorial"
AMOSPro_System:AMOSPro Exec  c:assign AMOSPro_Examples:
"Workbench:Expansion/Languages/AMOS_Pro/APSystem//Examples"
AMOSPro_System:AMOSPro Exec  c:assign AMOSPro_Compiler:
"Workbench:Expansion/Languages/AMOS_Pro/APSystem//Compiler"
AMOSPro_System:AMOSPro Exec  c:assign AMOSPro_Extras:
"Workbench:Expansion/Languages/AMOS_Pro/APSystem//Extras"
AMOSPro_System:AMOSPro Open  AutoExec.AMOS                           OLD 
Fail
AMOSPro_System:AMOSPro Load 
Workbench:Expansion/Languages/AMOS_Pro/APSystem/AMOSPro_Editor Okay
AMOSPro_System:AMOSPro Open 
Workbench:Expansion/Languages/AMOS_Pro/APSystem/AMOSPro_Editor_Config OLD 
Okay
AMOSPro_System:AMOSPro Open 
Workbench:Expansion/Languages/AMOS_Pro/APSystem/AMOSPro_Editor_Resource.Abk
OLD  Okay
AMOSPro_System:AMOSPro Open 
Workbench:Expansion/Languages/AMOS_Pro/APSystem/AMOSPro_Editor_Macros OLD 
Okay
c:iconx               CD    Workbench:

SnoopDos terminated.

Sorry for including the hole listing, but I thought it best incase someone
wanted to trace through the entire procedure.
APME loads my TURBO_Craft file, but does not save it to the T: or S:
directory. That seems to be the fault.

Darryl

-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Mon Aug 21 16:10:59 1995
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Date: Tue, 22 Aug 95 00:14:37 1100
Message-Id: <9508220614.AA0234c@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: Exclusive Or
Status: RO
X-Status: 


 RAC> Other commands that do not appear in my manual... Chip Free, Fast
 RAC> Free, Squash, UnSquash andI'm sure there are many others yet to
 RAC> be discovered!

Perhaps they should be put in the bug report. They are a bug - a bug in the
manual. 
Or are they a bug in the language since the manual doesn't mention them?

Darryl

-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Mon Aug 21 16:42:29 1995
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Date: Tue, 22 Aug 95 00:30:41 1100
Message-Id: <9508220630.AA0234m@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: A Brief Apology
Status: RO
X-Status: 


 DM> I was reminded by someone that my technical problems with my computer
 DM> have no place in the mailboxes of 50 or so amos-list subscribers.
 DM> Sorry
 DM> about that. This post however is necessary to put some of the
 DM> questions
 DM> I raised to rest; I'll make it short.

I didn't think that there was anything wrong with it. Amos runs on an
Amiga, and many of us ask amiga related questions.
You thought the fault was caused by software. Without experiencing that
type of fault before, you came to a conclusion and asked about it. The amos
list is for helping people. We all have problem at one time or amother ,
and for many of us, this list is our only link to the wider Amiga users out
there. Where I live there is only one type of computer sold (PC) and
software only for it.
Darryl




-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Mon Aug 21 19:50:16 1995
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	with ZConnect; 20 Aug 1995 20:33:12 +0200
From: wraith@WOM.gun.de (Marco Smetz)
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Message-ID: <wN7goMD38BaRz1@wraith.wom.gun.de>
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Subject: Re: AMIPS v1.05
Date: 20 Aug 1995 20:33:12 +0200
To: amos-list@access.digex.net
Status: RO
X-Status: 

DL> In a message dated Sat 19 Aug 95  4:21, wraith@WOM.gun.de (Marco Smetz)
DL> wrote:
DL> 
DL>  WOM> From cristal!svcs1.digex.net!amos-request Fri, 18 Aug 95 08:00:19
DL>  WOM> 1100
DL>  WOM> Date: 10 Aug 1995 22:42:07 +0200
DL>  WOM> From: wraith@WOM.gun.de (Marco Smetz)
DL>  WOM> Subject: Re: AMIPS v1.05
DL> 
DL> 
DL> 
DL> GC> Could you mail me a uuencoded copy of this extension as long as it is 
DL> GC> shareware, ect.. as I have never heard of this extension before ?
DL> GC> 
DL> GC> > I bought this extension from a company (??) called Software Society
DL> GC> > here in Germany (they sold the AMCAF extension,too).
DL> GC> > Sorry,but it is no PD and I don`t know how or where to get a
DL> GC> > shareware version (like the AMCAF ext. is now!)
DL> GC> >
DL> GC> >     THE WRAITH
DL> 
DL> 
DL> what's AMIPS?
DL> Darryl
DL>

 Well,AMIPS is an Amos Pro extension which lets you use intuition graphics
 and screens elso on WB Screen and so on....
 It is a great extension which lets you write Tools in original OS2.0/3.0
 Ituition style with buttons,sliders,windows,cgadgets etc...
 I bought it (as mentioned above) together with the (great!!!!!) AMCAF
 extension from this `software society` ... but I don`t know how to get
 this extension now,maybe the address of the coder could help you ???
 I only have to say that this extension was a little bit expensive:((
 I had to pay 150,- DM .But it was worth it!

  THE WRAITH



From amos-request@svcs1.digex.net Mon Aug 21 20:13:01 1995
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From: wraith@WOM.gun.de (Marco Smetz)
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Subject: Re: 3D Compiling (Amos To Back, really)
Date: 20 Aug 1995 20:39:40 +0200
To: amos-list@access.digex.net
Status: RO
X-Status: 

MC> > > And I have something about the APro Compiler:
MC> > > I can switch CREATE DEFAULT SCREEN on or off... I can select ANYTHING!
MC> > > but always the screen flashes when my program starts.Isn`t it possible to
MC> > > patch (or something like that) the compiler so this would NOT m flash ??
MC> > > It is VERY nerving for MultiSync users !!
MC> > 
MC> >   Sure - just add the "wb" option to the compiler command line, or select
MC> > "Send AMOS to back on booting" from the Compiler Shell.
MC> 
MC> I too, have been trying to get rid of the annoying screen flash when 
MC> the compiled program starts:
MC> 
MC> I had a go at using "Send AMOS to back on booting", with "Create 
MC> Default Screen" turned off and so long as the "Amos To Front" command 
MC> is called after the first screen is opened, the flashing no longer 
MC> occurs. However, now I get a white hollow rectangle spanning the 
MC> width of the visible display (not the screen) at the top of the 
MC> display about 10 pixels deep. This flashes on and then disappears, 
MC> but makes the startup look quite unprofessional. (I setup my screen at 
MC> startup with all colours on screen set to black).
MC> 
MC> In short, what appears to be a blank menu bar, appears just after the 
MC> Amos To Front command, and then disappears - I do not use any menus
MC> or menu commands in my program.
MC> 
MC> Any ideas?
MC> 
MC> Cheers,
MC> 
MC> Mark


 Well I do not need to open any AMOS Screen! I am using AMIPS only for
 screen commands so ALL I do is running on my WB Screen... but I am not
 able to get rid of this nerving flashing... not compiled as WB and using
 the `amos to front` would make my screen black and the wb would be
 overlayed by the amos screen ! Hope anybody could help to get rid of this
 nerving compiler bug (??) !!

   THE WRAITH



From amos-request@svcs1.digex.net Mon Aug 21 21:06:57 1995
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Date: Mon, 21 Aug 1995 19:24:53 -0400 (EDT)
From: Michael Cox of EDS <mcox@access.digex.net>
To: Jacek Kubica <KUBICA@ch.wssk.am.wroc.pl>
cc: amos-list@access.digex.net
Subject: Re: Other AMOS-List?
In-Reply-To: <46EA92B277C@ch.wssk.am.wroc.pl>
Message-ID: <Pine.SUN.3.91.950821192409.1044B-100000@access5.digex.net>
MIME-Version: 1.0
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Status: RO
X-Status: 

On Mon, 21 Aug 1995, Jacek Kubica  wrote:
> In chapter 'Mailing lists' author wrote AMOS -
> subscribe@xamiga.linet.org ....#amos username@domain
> Is it other AMOS-list and if yes; who is her administrator ?
No, that was the original mailing list.  it was replaced by the one you are
on now.

Michael
--
Michael Cox                                Work:   mcox@access.digex.net
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
	       AMOS WWW:  http://mmm.mbhs.edu/~achurch/amos/


From amos-request@svcs1.digex.net Mon Aug 21 23:07:57 1995
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Subject: Re: Functions and Structures
To: sikorsky@ee.ualberta.ca (Mike Sikorsky)
Date: Mon, 21 Aug 95 19:12:57 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.HPP.3.91.950821132745.15824A-100000@nyquist.ee.ualberta.ca>; from "Mike Sikorsky" at Aug 21, 95 1:33 pm
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> 
> On Mon, 21 Aug 1995, Robert Andrew Currie wrote:
> 
> [..]
> > 
> > Yes, I found that out when I read the manual again. However the ADT
> > does provide some support for structures.
> >
> 
> 	just a quick question... is that ADT program your talking about
> 	the one from AMinet ?  If it is, I wrote it, but it is really
> 	really bad :)  I wrote it in one afternoon, because of all
> 	talk on the Amos List about link lists and whatnot... I'm
> 	embarassed I uploaded it.. :)
> 
> 		

Yes, I believe it is one and the same. I personally havn't used
it so I can't comment one way or another on it's usefullness. I
simply read some of the documents and filed it away until I find
a use for it. However I thought it was a good attempt at
structures, especially within a language that doesn't support
many datatypes.

			Robert Currie
 









From amos-request@svcs1.digex.net Mon Aug 21 22:36:42 1995
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          id AA54852; Mon, 21 Aug 1995 19:23:03 -0600
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Subject: Ultimatum
To: amos-list@access.digex.net
Date: Mon, 21 Aug 95 19:23:02 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
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I have a stock Amiga 1200 with 2MB Chip, Harddrive etc... The
game does not want to load up. I have used Snoop Dos and found
that it crashes shortly after it gets the fonts. This corresponds
to the point just after the titlepage gets flashed and then
scrolled onto the screen. From the SnoopDos messages I am unable
to determine what exactly the problem is. 

			Robert Currie

From amos-request@svcs1.digex.net Mon Aug 21 22:54:35 1995
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Subject: pointer sprite
To: amos-list@access.digex.net
Date: Mon, 21 Aug 95 19:30:30 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
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I was wondering if anyone has figured out how to change the
sprites for the mouse pointer. I have Amos Creator 1.36 and wish
to use my own graphics for the mouse pointers. I have tried
editing the original mouse.abk file and Amos then refuses to load
up. I have tried the Change Mouse command which supposedly if you
set a number higher than 3 it will use the sprites n-3 but the
compiled and non-comiled versions seem to simply shrug the change
off(it flickers slightly). It won't even change the mouse pointer
to one of it's alternate forms such as the wait pointer. I am at
a total loss. Does anyone have a solution?

			Robert Currie

From amos-request@svcs1.digex.net Mon Aug 21 19:30:26 1995
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Date: Tue, 22 Aug 95 02:30:14 GMT
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In-Reply-To: <9508220611.AA02347@comlink.mpx.com.au>
             (from Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis))
             (on Tue, 22 Aug 95 00:11:07)
Lines: 18
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: APME BUG
Status: RO
X-Status: 

Greetings Darryl, you wrote some text on the subject APME BUG, and now I'm
going to answer it.

> Using Snoopdos (my program choice of the month) I got the following results
> when loading using APME:
> 
> SnoopDos 1.7. Copyright  Eddy Carroll, December 1992. Freely distributable.

Thought you might like to know, Snoopdos 3.0 is out, it has been for ages.
It's on Aminet somewhere... if you can't find it, I can email it to you :)

I agree with the "program choice of the month" award... it's one of those
programs you can't live without ;-)

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Aug 21 23:23:11 1995
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From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Another Questionnaire
Status: RO
X-Status: 

Thanks to all those who answered my previous questionnaire about PACAC...
but it's still not to late for those who haven't ;-)

I have a few more questions for anyone to answer...

1. Do you want the game to be controlled by one script, or would you
   prefer that each object in the game contains its own piece of
   programming. For example, imagine this in a game:

      There is a door, that can only be opened if the player turns two
      switches to "on". The two switches start in the "off" position.

      For this example,
         Var1=switch 1 state (0=off, 1=on)
         Var2=switch 2 state
         Var3=both the switches state (2=both on)
         Exit 1 is the door.
         Comments are shown in brackets.

      Switch 1:
         If Use and Var1=0 Then IncVar1 : IncVar3 : Animate (using switch)
         If Use and Var1=1 Then DecVar1 : DecVar3 : Animate

      Switch 2:
         If Use and Var2=0 Then IncVar2 : IncVar3 : Animate
         If Use and Var2=1 Then IncVar2 : DecVar3 : Animate

      Door:
         If Use and Var3=2 Then Animate (door opening) : Exit On 1

   Otherwise. if it were a single script:

      Object 1 is switch 1
      Object 2 is switch 2
      Object 3 is the door

         If Use1 and Var1=0 Then IncVar1 : IncVar3 : Animate (using switch)
         If Use1 and Var1=1 Then DecVar1 : DecVar3 : Animate

         If Use2 and Var2=0 Then IncVar2 : IncVar3 : Animate
         If Use2 and Var2=1 Then IncVar2 : DecVar3 : Animate

         If Use3 and Var3=2 Then Animate (door opening) : Exit On 1

      Notice that the only difference is that the object number is
      specified. Also, this code would be surrounded by the rest of the
      code for the current screen/game.

   Which method do you prefer?

2. PACAC will support some kind of Animation. Which would you prefer this
   to be; Anim5 (Dpaint) or er... PACAC type :)

   PACAC type animations would have extra things which Anim5 doesn't have,
   eg. Fading, sound effects, the outlined text, etc. but it would
   probably be harder to make your animations. Maybe it could import
   Anim5 animations and allow you to edit them. Anyway, which do you
   prefer?

3. Perspective is going to be tricky, zooming of sprites is generally
   pretty slow, especially with Amos. It could be pre-draw for extra
   speed, but this could only really be done on the main character. So
   basically, no other characters in the game will be able to move in
   and out of the perspective screens. The two options are: Pre-defined
   only for the main character, or do the zooming in real time.

4. Any more comments/ideas/suggestions you wish to add, then here's the
   spot to put them in:

 <END>

Thanks for all your help (again).
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Tue Aug 22 06:21:49 1995
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Date: Tue, 22 Aug 1995 09:41:48 +0200
From: Dennis <D.Michels@dia.eur.nl>
Subject: My programs on AMINET
To: amos-list@access.digex.net
Reply-to: d.michels@dia.eur.nl
Message-id: <5BA476C0712@NS1.uca.imb.eur.nl>
Organization: Erasmus Universiteit Rotterdam (NL)
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Hello everyone!

I just want to tell you all that I uploaded my first three programs 
to Aminet, they're in dev/amos/morbith.lha and should be very funny 
for dutch people because two of them have some digitized dutch 
celebrities in them. 

The programs are not compiled and all graphix are included in the 
files. No extensions are used, so you can load them into amos, hit F1 
and try them out...

Let me know what you think,

/Dennis 


  
.----------------------------.--------------------------------------.
|                            | Talk to me on IRC in #amiga          |
| I write between the lines  |                                      |
| I deal with fantasy        |                                      |
| I am the PRESSMAN          | Aminet/pix/misc/pressman.lha         |
| acknowledge me.            | Aminet/pix/misc/pressman2.lha        |  
|                            | Aminet/games/misc/pressman_seuck.lha |
`----------------------------^--------------------------------------'

From amos-request@svcs1.digex.net Tue Aug 22 06:22:59 1995
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From: Paul Hickman <paul.hickman@ecl.etherm.co.uk>
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To: amos-list@access.digex.net
Date: Tue, 22 Aug 1995 08:34:40 0
Subject: Re: APME BUG
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> APME loads my TURBO_Craft file, but does not save it to the T: or S:
> directory. That seems to be the fault.
> 
Yes it does - this part of the output is it saving it to the T: 
directory:

> GetAMOSProEnv         Open 
> AMOSPro_System:APSystem/Interpreter_Configs/Turbo_craft.Config OLD  Okay
> GetAMOSProEnv         Open  T:AMOSPro_Interpreter_Config            NEW 
> Okay

The problem lies with these next two lines - the T/ should be a T:. If you 
load your AMOSPro program into a hex editor (FileX on aminet is 
good), and search for T/AMOSPro, then change the '/' to a ':'. The
patch program must either not be run, or not work. I'd go back to
an unpatched version for safety. (Not that it won't crash anyway -
its AMOS :)

> AMOSPro_System:AMOSPro Open  T/AMOSPro_Interpreter_Config            OLD 
> Fail
> AMOSPro_System:AMOSPro Open  S:AMOSPro_Interpreter_Config            OLD 
> Okay
 
--------------------------------------------------------
 WORK: Eurotherm Controls, Worthing                     
 Email: paul.hickman@controls.eurotherm.co.uk           
                                                        
 UNIVERSITY: Imperial College, London                      
 Email: ph@doc.ic.ac.uk                                 
--------------------------------------------------------
The opinions expressed above to not represent the views of
Eurotherm Controls plc, or Imperial College, or in fact Paul
Hickman, but are in fact the views of a small furry alien from
the planet zorg (called fred), so if you don't like them, sue 
him/her/whatever. Death to all tennis players.

From amos-request@svcs1.digex.net Tue Aug 22 05:44:17 1995
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Date: Tue, 22 Aug 1995 02:38:35 -0600 (MDT)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
To: Robert Andrew Currie <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
Subject: Re: pointer sprite
In-Reply-To: <9508220130.AA54766@acs3.acs.ucalgary.ca>
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On Mon, 21 Aug 1995, Robert Andrew Currie wrote:

> I was wondering if anyone has figured out how to change the
> sprites for the mouse pointer. I have Amos Creator 1.36 and wish
> to use my own graphics for the mouse pointers. I have tried
> editing the original mouse.abk file and Amos then refuses to load
> up. I have tried the Change Mouse command which supposedly if you
> set a number higher than 3 it will use the sprites n-3 but the
> compiled and non-comiled versions seem to simply shrug the change
> off(it flickers slightly). It won't even change the mouse pointer
> to one of it's alternate forms such as the wait pointer. I am at
> a total loss. Does anyone have a solution?
>

	I have gotten this to work... I have Pro v2.00/A4000/OS3.x
	and it works compiled or not... Basically I do this:

		Get Bob _BOB_NUMBER,0,0 to 0+16,0+16
		Wait Vbl
		Wait Vbl
		Change Mouse 3+_BOB_NUMBER

		// where _BOB_NUMBER > 0


	If you want, I have an old program that I wrote a couple
	of years ago or so, that reads devs:system-configuration, 
	and uses it to create the Amos Mouse ptr (Paul Hickman
	fixed it up for use in his Editor)

	This is outdated for 2.x/3.x systems... but if it doesn't
	work on your system, then at least we can narrow down
	the problem... :)

					mike 

 
> 			Robert Currie
> 

From amos-request@svcs1.digex.net Tue Aug 22 05:39:10 1995
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From: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
To: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>,
        amos-list@access.digex.net
Date:          Tue, 22 Aug 1995 10:05:02 0100
Subject:       Re: pointer sprite
X-Pmrqc:       1
Priority: normal
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> I was wondering if anyone has figured out how to change the
> sprites for the mouse pointer. I have Amos Creator 1.36 and wish
> to use my own graphics for the mouse pointers. I have tried
> editing the original mouse.abk file and Amos then refuses to load
> up. I have tried the Change Mouse command which supposedly if you
> set a number higher than 3 it will use the sprites n-3 but the
> compiled and non-comiled versions seem to simply shrug the change
> off(it flickers slightly). It won't even change the mouse pointer
> to one of it's alternate forms such as the wait pointer. I am at
> a total loss. Does anyone have a solution?
> 
>             Robert Currie
> 
Try this short procedure:

Load "your own mouse.abk":Rem 3 elements sprite bank
Bank Swap 1,9: Rem oryginal Sprite Bank is now free for another work
......
Proc _MOUSE[MOUSE_NR]: Rem mouse_nr <1-3>

Procedure _MOUSE[MOUSE_NR]
Bank Swap 9,1:Change Mouse MOUSE_NR+3:Bank Swap 1,9
End Proc

It work fine in all my programs (Creator and Pro)

                                            Jacek Kubica

From amos-request@svcs1.digex.net Tue Aug 22 07:26:05 1995
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Date: Tue, 22 Aug 1995 19:37:50 +1000 (GMT+1000)
From: Stuart Matthews <co314519@student.uq.edu.au>
To: "Maarten D. de Jong" <dejong@cpt6.stm.tudelft.nl>
cc: amos-list@access.digex.net
Subject: Re: >> ULTIMATUM << New Amos3D game!
In-Reply-To: <199508212020.QAA27364@mail1.access.digex.net>
Message-ID: <Pine.ULT.3.91.950822193608.23465G-100000@student.uq.edu.au>
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On Mon, 21 Aug 1995, Maarten D. de Jong wrote:

> > Re: Ultimatum
> > Well done.  Neat game and very smooth game play.  My hat is off to you, sir.
> 
> Has Ultimatum been tested on a 4000 now? Last time, the game was unplayable
> due to numerous 'delay loops' (no doubt caused by the error handler in Exec).

Yes. Ultimatum has been tested on an A4000/040 with 8meg memory and 2meg 
graphics board. It worked perfectly and did not require any degrading or 
fiddling. I'm not sure about '030's though.

*wave*
Stuart.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
          |\     
      /\__| \    Stuart Matthews : co314519@student.uq.edu.au
     /       \
     \  __   /   Brisbane, Queensland, AUSTRALIA.
      \/  \_/
     


From amos-request@svcs1.digex.net Tue Aug 22 08:20:38 1995
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Date: Tue, 22 Aug 1995 19:43:27 +1000 (GMT+1000)
From: Stuart Matthews <co314519@student.uq.edu.au>
To: Robert Andrew Currie <racurrie@acs.ucalgary.ca>
cc: amos-list@access.digex.net
Subject: Re: Ultimatum
In-Reply-To: <9508220123.AA54852@acs3.acs.ucalgary.ca>
Message-ID: <Pine.ULT.3.91.950822193838.23465H@student.uq.edu.au>
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On Mon, 21 Aug 1995, Robert Andrew Currie wrote:

> I have a stock Amiga 1200 with 2MB Chip, Harddrive etc... The
> game does not want to load up. I have used Snoop Dos and found
> that it crashes shortly after it gets the fonts. This corresponds
> to the point just after the titlepage gets flashed and then
> scrolled onto the screen. From the SnoopDos messages I am unable
> to determine what exactly the problem is. 

I programmed ULTIMATUM on a stock A1200 with 2meg chip so it should work 
fine. Hmm...  Does the game get the fonts successfully? or is that what 
is causing the crash? Note that the fonts contained in the Ultimatum 
archive DO NOT need to be copied to the main system FONTS: directory. The 
game only searches for the fonts in the Ultimatum directory. Ultimatum 
was designed to run without any additional installation other than simply 
unarchiving the archive.

Has anyone else had Robert's problem?

*wave*
Stuart.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
          |\     
      /\__| \    Stuart Matthews : co314519@student.uq.edu.au
     /       \
     \  __   /   Brisbane, Queensland, AUSTRALIA.
      \/  \_/
     


From amos-request@svcs1.digex.net Tue Aug 22 08:34:46 1995
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Date: Tue, 22 Aug 1995 07:11:25 -0400 (EDT)
From: Clay LaBalle <claballe@pioneer.uspto.gov>
To: Stuart Matthews <co314519@student.uq.edu.au>
Cc: "Maarten D. de Jong" <dejong@cpt6.stm.tudelft.nl>,
        amos-list@access.digex.net
Subject: Re: >> ULTIMATUM << New Amos3D game!
In-Reply-To: <Pine.ULT.3.91.950822193608.23465G-100000@student.uq.edu.au>
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	I tried to run Ultimatum on my A500(A530, 1meg chip, 4 meg fast, 
2.04 OS) and it crashed once and hung up the other time.  I played one 
complete practice round and then tried to go into the campaign mode.  When 
the preview map of the campaign mode came up it was upside down and the 
game proceeded to freeze.


                <<<<<<<    Clay LaBalle     >>>>>>>>>>
	Any comments or opinions made herein are my own and do not reflect
    the beliefs, political positions or policies of my employer. 
On Tue, 22 Aug 1995, Stuart Matthews wrote:

> On Mon, 21 Aug 1995, Maarten D. de Jong wrote:
> 
> > > Re: Ultimatum
> > > Well done.  Neat game and very smooth game play.  My hat is off to you, sir.
> > 
> > Has Ultimatum been tested on a 4000 now? Last time, the game was unplayable
> > due to numerous 'delay loops' (no doubt caused by the error handler in Exec).
> 
> Yes. Ultimatum has been tested on an A4000/040 with 8meg memory and 2meg 
> graphics board. It worked perfectly and did not require any degrading or 
> fiddling. I'm not sure about '030's though.
> 
> *wave*
> Stuart.
> 
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
>           |\     
>       /\__| \    Stuart Matthews : co314519@student.uq.edu.au
>      /       \
>      \  __   /   Brisbane, Queensland, AUSTRALIA.
>       \/  \_/
>      
> 
> 

From amos-request@svcs1.digex.net Tue Aug 22 11:01:39 1995
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In-Reply-To: <9508220130.AA54766@acs3.acs.ucalgary.ca>
             (from "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>)
             (on Mon, 21 Aug 95 19:30:30)
Lines: 21
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: pointer sprite
Status: RO
X-Status: 

Greetings Robert, you wrote some text on the subject pointer sprite, and now
I'm going to answer it.

> I was wondering if anyone has figured out how to change the
> sprites for the mouse pointer. I have Amos Creator 1.36 and wish
> to use my own graphics for the mouse pointers. I have tried
> editing the original mouse.abk file and Amos then refuses to load
> up. I have tried the Change Mouse command which supposedly if you
> set a number higher than 3 it will use the sprites n-3 but the
> compiled and non-comiled versions seem to simply shrug the change
> off(it flickers slightly). It won't even change the mouse pointer
> to one of it's alternate forms such as the wait pointer. I am at
> a total loss. Does anyone have a solution?

You've had a few replies already, but I thought I'd better point out
that the sprite has to have 4 colours (I don't think anyone mentioned that)

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Tue Aug 22 14:11:38 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Exclusive Or
Date: Sun, 20 Aug 1995 08:44:35 +0200
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bwyatt@paston.co.uk (Ben Wyatt) wrote on 18.08.1995 some text under
the subject Exclusive Or. I can't leave this uncommentated ;-)

BW> Is this *a* discovery, or is it common knowledge?

Ehhhhm... common knowledge to /me/ ;)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Botusfleming (n.)
  (Medical) A small, long-handled steel trowel used by surgeon to
  remove the contents of a patient's nostrils prior to a sinus
  operation.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Tue Aug 22 13:51:13 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
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Subject: Re: Exclusive Or
Date: Sun, 20 Aug 1995 08:46:12 +0200
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racurrie@acs.ucalgary.ca ("Robert Andrew Currie") wrote on 18.08.1995
some text under the subject Re: Exclusive Or. I can't leave this
uncommentated ;-)

RC> Other commands that do not appear in my manual... Chip Free, Fast
RC> Free, Squash, UnSquash andI'm sure there are many others yet to
RC> be discovered!

My old AMOS Creator manual did not mention Amos Lock, Amos Unlock,
Set Hardcol and many other commands... :-(

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Brabant (abj.)
  Very much inclinded to see how far you can push someone.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Tue Aug 22 14:32:01 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: amos in pal (again)
Date: Mon, 21 Aug 1995 07:36:36 +0200
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bwyatt@paston.co.uk (Ben Wyatt) wrote on 18.08.1995 some text under
the subject Re: amos in pal (again). I can't leave this uncommentated
;-)

BW> > It just set's the screen to a 50 Hz display, so it's a PAL type
BW> > screen. Moreover, the execbase is altered to think it's a PAL system.
BW> 
BW> Does it wobble? When I put my Pal amiga in Ntsc, bottom of the screen
BW> wobbles a bit (not when changing, all the time)

It depends on the quality of your TV system/monitor.

BW> And, is the picture clear?

Pal pictures flicker more than Ntsc ones.

BW> Do Ntsc users "mind" if I change the mode (and change it back when
BW> finished) ?

YES! ;-))

BW> How about this... the program I am writing is mouse operated and there is
BW> no room to make the screen any smaller, so how about having the screen
BW> scroll up and down, so Ntsc users can use all the icons, etc?

That would be better ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Brecon (n.)
  The part of the noenail which is designed to snag on nylon sheets.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Tue Aug 22 13:53:52 1995
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Message-Id: <wOEccMD261aez4@p22.sixpack.pfalz.org>
From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: buttons
Date: Mon, 21 Aug 1995 07:43:08 +0200
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JCT19458@jetson.uh.edu wrote on 18.08.1995 some text under the
subject buttons. I can't leave this uncommentated ;-)

J8> Doese anyone know how to make Amos creator support either genesis joystick
J8> buttons or the 2nd mouse button in the joystick port.

Not directly... perhaps there are some extension which do this
already?

Anyone interested in a CD32 joypad (or at least, second fire button)
support for AMCAF?

The second mouse thingie will come to AMCAF soon ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Brithdir (n.)
  (Old Norse) The first day of the winter on which your breath
  condenses in the air.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Tue Aug 22 14:51:19 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: >> ULTIMATUM << New Amos3D game!
Date: Mon, 21 Aug 1995 08:07:55 +0200
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co314519@student.uq.edu.au (Stuart Matthews) wrote on 18.08.1995 some
text under the subject >> ULTIMATUM << New Amos3D game!. I can't
leave this uncommentated ;-)

SM> I just uploaded my new game ULTIMATUM to Aminet, so if you're interested 
SM> in a 3d tank sort of game (programmed in Amos3D) then check it out. You 
SM> can find it at:
SM>     ftp.wustl.edu

Goody ;-)

SM>    - A full 3D arena
SM>    - Intelligent and varied opponents
SM>    - Standard Laser and Missile weapons
SM>    - Over 10 special Power-Ups and Extra-Weapons
SM>    - Digitised Speech for the Opponent, Commentators and Crowd
SM>    - Digitised Sound Effects
SM>    - Full Music score
SM>    - Practice mode
SM>    - In-game Help Screens
SM>    - AmigaGuide documentation
SM>    - Options to suit your playing preferences.

Seems to be great fun ;-)

SM>      \  __   /   Brisbane, Queensland, AUSTRALIA.

Brisbane (n.)
  A perfectly reasonable explanation. (Such as one offered a person
  with gurgling cough which has nothing to do with the fact that they
  smoke fifty cigarettes a day.)

(From 'The Deeper Meaning of Liff' ;-) )

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/



From amos-request@svcs1.digex.net Tue Aug 22 14:26:23 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: 3D Compiling (Amos To Back, really)
Date: Tue, 22 Aug 1995 06:12:08 +0200
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Mark@westmead.demon.co.uk (Mark Carter) wrote on 19.08.1995 some text
under the subject Re: 3D Compiling (Amos To Back, really). I can't
leave this uncommentated ;-)

MC> However, now I get a white hollow rectangle spanning the
MC> width of the visible display (not the screen) at the top of the 
MC> display about 10 pixels deep. This flashes on and then disappears, 
MC> but makes the startup look quite unprofessional. (I setup my screen at 
MC> startup with all colours on screen set to black).

Although AMOS tries to avoid the system copper list to get active, on
an intuition screen opening process the system copper list is shown
for a very short time (and in a very small area).

Moreover, on AGA machines AMOS must open a small PAL screen to reset
the amiga hardware registers to ECS values so there won't be any
display corruptions.

No fixes for both problems :-(

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Budle (vb.)
  To fart underwater.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Tue Aug 22 16:01:23 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: AMOS Sprite Collision problem
Status: RO
X-Status: 

y
 PL> I am trying to detect collisions between sprites and the background
 PL> or bobs
 PL> in Amos pro. I can get sprite to sprite collison to work but thats
 PL> it.
 PL> Has anybody done this ?? Any example source anywhere ??

Tried and failed

 PL> Is it possible that this has anything to do with the screenoffset
 PL> command or
 PL> any other screenoperation command ? I have used makemask which is
 PL> supposed to
 PL> be the only command necessery to detect collisions with spritebobcol.

The only command that does it is Hardcol. I could never get it to work.
Darryl



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From amos-request@svcs1.digex.net Tue Aug 22 12:11:30 1995
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Date: Tue, 22 Aug 1995 09:49:21 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: your mail
To: DM9200@conrad.appstate.edu
cc: amos-list@access.digex.net
In-Reply-To: <01HUBYFEYE728WXQPM@conrad.appstate.edu>
Message-ID: <Pine.3.89.9508220949.A11034-0100000@freenet3.scri.fsu.edu>
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  Bob to sprite collision:
    Actually this is how I cheated, I had one sprite and one bob in my karate
game, instead of using collision i just read the coordinates for each 
everytime they kicked,punched, etc, then by knowing the coordinates I know
if they were in a distance in which collision was present :)
  Not very classy heh??  but it worked!!

     Fernando


From amos-request@svcs1.digex.net Tue Aug 22 17:18:19 1995
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          id AA88336; Tue, 22 Aug 1995 10:08:02 -0600
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Subject: Re: Ultimatum
To: co314519@student.uq.edu.au (Stuart Matthews)
Date: Tue, 22 Aug 95 10:08:02 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.ULT.3.91.950822193838.23465H@student.uq.edu.au>; from "Stuart Matthews" at Aug 22, 95 7:43 pm
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> 
> On Mon, 21 Aug 1995, Robert Andrew Currie wrote:
> 
> > I have a stock Amiga 1200 with 2MB Chip, Harddrive etc... The
> > game does not want to load up. I have used Snoop Dos and found
> > that it crashes shortly after it gets the fonts. This corresponds
> > to the point just after the titlepage gets flashed and then
> > scrolled onto the screen. From the SnoopDos messages I am unable
> > to determine what exactly the problem is. 
> 
> I programmed ULTIMATUM on a stock A1200 with 2meg chip so it should work 
> fine. Hmm...  Does the game get the fonts successfully? or is that what 
> is causing the crash? Note that the fonts contained in the Ultimatum 
> archive DO NOT need to be copied to the main system FONTS: directory. The 
> game only searches for the fonts in the Ultimatum directory. Ultimatum 
> was designed to run without any additional installation other than simply 
> unarchiving the archive.
> 
> Has anyone else had Robert's problem?
> 
> *wave*
> Stuart.
>

	No, it appears to get the fonts OK. Does anything have to
be done with the c3d.lib file? What version of the diskfont and
mathtrans libraries does it require? Could the problem be that I
use NTSC? I have tried switching to PAL before loading but it
does not get me any further. Basically, the program runs fine up
until it shows the titlescreen UTIMATUM which occurs after the
brief storyline. Does the program require any devices such as
joysticks to be plugged in(not that it seems likely to crash
software but...).!?!

			Robert Currie



From amos-request@svcs1.digex.net Tue Aug 22 14:36:08 1995
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Date: Tue, 22 Aug 1995 12:54:12 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: sounds in Amos
To: amos-list@ACCESS.DIGEX.NET
Message-ID: <Pine.3.89.9508221257.A9080-0100000@freenet3.scri.fsu.edu>
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    I recently ordered an audio digitizer so I can digitize speech/sound
to use in my amos games. Question is are there limitations in what amos
can use? Ex I tried this raw sound (68k) and I couldnt get the sound bank 
maker to convert it to amos, just didnt work. I tried a different sound that
was 50k and it worked fine, so are big sounds impossible to use in amos?

      Fernando

Ps: maybe besides changing the buffer size you also need to change it 
when saving in the sound maker?


From amos-request@svcs1.digex.net Tue Aug 22 15:17:35 1995
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In-Reply-To: <wOEccMD261aez4@p22.sixpack.pfalz.org>
             (from chris@sixpack.pfalz.org (Chris Hodges))
             (on Mon, 21 Aug 95 07:43:08)
Lines: 15
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: buttons
Status: RO
X-Status: 

Greetings Chris, you wrote some text on the subject Re: buttons, and now I'm
going to answer it.

> Anyone interested in a CD32 joypad (or at least, second fire button)
> support for AMCAF?

I am :)

> The second mouse thingie will come to AMCAF soon ;-)

That's a good idea ;-)))
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug 23 01:19:17 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Exclusive Or & documentation
Date: Tue, 22 Aug 1995 21:24:43 +0200
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mystic@tlti.tokem.fi (Petri Hakkinen) wrote on 21.08.1995 some text
under the subject Re: Exclusive Or & documentation. I can't leave
this uncommentated ;-)

PH> maybe you should check them out. (like Comp Test Off etc.)

I've heard that the Comp Test [On/Off] commands are only dummies.
They all point to the same routine doing nothing. (?)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bures (pl.n.)
  (Medical) The scabs on the knees and elbows formed by a compulsion
  to make love on cheap floor-matting.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Wed Aug 23 02:37:25 1995
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From: jokivuori@joyl.joensuu.fi
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On Mon, 21 Aug 1995, Chris Hodges wrote:

> Anyone interested in a CD32 joypad (or at least, second fire button)
> support for AMCAF?

Yes! Second fire is too easy ;-) so please do CD32 joypad support.
 
> The second mouse thingie will come to AMCAF soon ;-)

Goody, goody....

Jari Jokivuori

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Date: Wed, 23 Aug 1995 12:27:16 +0300 (EET DST)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Exclusive Or & documentation
To: Chris Hodges <chris@sixpack.pfalz.org>
cc: amos-list@access.digex.net
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On Tue, 22 Aug 1995, Chris Hodges wrote:

> mystic@tlti.tokem.fi (Petri Hakkinen) wrote on 21.08.1995 some text
> under the subject Re: Exclusive Or & documentation. I can't leave
> this uncommentated ;-)
> 
> PH> maybe you should check them out. (like Comp Test Off etc.)
> 
> I've heard that the Comp Test [On/Off] commands are only dummies.
> They all point to the same routine doing nothing. (?)

Really? I haven't tested it, but it seems that my programs do run
smoother if I use Comp Test Off. It should disable amos's garbage
collection and such, I'm not sure though... Maybe I should do some speed
comparing...

- Petri H{kkinen / mystic@tlti.tokem.fi -


> 
> Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
> A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
> GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
> E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
> tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/
> 
> Bures (pl.n.)
>   (Medical) The scabs on the knees and elbows formed by a compulsion
>   to make love on cheap floor-matting.
> (from: "The Deeper Meaning of Liff")
> 
> 


From amos-request@svcs1.digex.net Wed Aug 23 11:23:58 1995
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From: Paul Hickman <paul.hickman@ecl.etherm.co.uk>
Organization: Eurotherm Controls Limited
To: amos-list@access.digex.net
Date: Wed, 23 Aug 1995 13:30:55 0
Subject: Re: Exclusive Or & documentation
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> I've heard that the Comp Test [On/Off] commands are only dummies.
> They all point to the same routine doing nothing. (?)
> 
They are until you compile the program. Then they stop it checking
keyboard/mouse input. I had a database program which sorted
a huge array 10% faster with comp test off, and copper off. (It went
so slowly, 10% could be measured in minutes - then I changed it
to a quicksort).
 
--------------------------------------------------------
 WORK: Eurotherm Controls, Worthing                     
 Email: paul.hickman@controls.eurotherm.co.uk           
                                                        
 UNIVERSITY: Imperial College, London                      
 Email: ph@doc.ic.ac.uk                                 
--------------------------------------------------------
The opinions expressed above to not represent the views of
Eurotherm Controls plc, or Imperial College, or in fact Paul
Hickman, but are in fact the views of a small furry alien from
the planet zorg (called fred), so if you don't like them, sue 
him/her/whatever. Death to all tennis players.

From amos-request@svcs1.digex.net Wed Aug 23 11:59:39 1995
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Date: Wed, 23 Aug 1995 07:20:12 -0700 (PDT)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Need an AmosPro Manual
To: Amos List <amos-list@access.digex.net>
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I've owned the AP compiler for over a year now, and after
coming on the list, I've laerned I'm missing out on alot
of neat commands, as I program in Creator.  Does anyone
have an AP manual that I can buy, or can I get it somewhere
mail order, cheap?

On a semi-related note, does anyone have an IDE hard drive
controller for the A500, or know where I can get it somewhere
mail order, cheap? 8^)

Thanks.

John C. Bintz - uv334@freenet.victoria.bc.ca
WWW:  http://www.lookup.com/Homepages/10794/home.html
"If at first you don't succeed, blame it on your parents!"
                                                 -Yakko Warner


From amos-request@svcs1.digex.net Wed Aug 23 16:20:05 1995
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	with ZConnect; 22 Aug 1995 13:27:43 +0200
From: wraith@WOM.gun.de (Marco Smetz)
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Date: 22 Aug 1995 13:27:43 +0200
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MP> re: OM
MP> 
MP> Ahh, but which version of Modeler do you have.  The later version was 2.+
MP> compatible.  The original version was not.  Upgrading from one to the other is
MP> pretty close to impossible, considering the amount of official support for
MP> amos.  If you have a version that works with 2.+, you are lucky.  I wish I had
MP> one.
MP> 
MP> Well met and godspeed,
MP>

 For Germans it is really impossible to get those Version `coz here are no
 magazines with AMOS support !!!

    THE WRAITH
    WRAITH@WOM.gun.de


From amos-request@svcs1.digex.net Wed Aug 23 15:23:42 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AMIPS v1.05
Date: Tue, 22 Aug 1995 22:20:10 +0200
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wraith@WOM.gun.de (Marco Smetz) wrote on 20.08.1995 some text under
the subject Re: AMIPS v1.05. I can't leave this uncommentated ;-)

MS>  this extension now,maybe the address of the coder could help you ???

Thomas Nlker
Grtnerreihstrae 7
D-67657 Kaiserslautern
Germany

Phone: +49-631/470274

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Abert (vb.)
  To change a baby's name at the last possible moment.
(from: "The Deeper Meaning of Liff")


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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: amos in pal (again)
Date: Wed, 23 Aug 1995 07:04:58 +0200
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mike.pelletier@canrem.com (Mike Pelletier) wrote on 21.08.1995 some
text under the subject Re: amos in pal (again). I can't leave this
uncommentated ;-)

MP> Can someone put up the bit of code to switch the Amiga to PAL and back again?

OLDSTATE=Peek(Leek(4)+530)
If OLDSTATE=60 Then Set Pal
[...your program...]
If OLDSTATE=60 Then Set Ntsc

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Abilene (adj.)
  Description of the pleasing coolness on the reverse side of the
  pillow.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Wed Aug 23 15:30:54 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: amos in pal (again)
Date: Wed, 23 Aug 1995 07:06:34 +0200
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bwyatt@paston.co.uk (Ben Wyatt) wrote on 21.08.1995 some text under
the subject Re: amos in pal (again). I can't leave this uncommentated
;-)

BW> There are AMCAF commands to do this, or you can do it this way:
BW> 
BW>     to NTSC - Doke $DFF1DC,0
BW>     to PAL  - Doke $DFF1DC,32

Don't forget to tell the system that the display has been set to
NTSC/PAL. So it would be better to write:

to NTSC: Doke $DFF1DC,0 : Poke Leek(4)+530,60
to PAL : Doke $DFF1DC,$20 : Poke Leek(4)+530,50

;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Abinger (n.)
  One who washes up everything except the frying pan, the
cheese-grate
  and the saucepan which the chocolate sauce has been made in.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Wed Aug 23 14:37:16 1995
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Subject: pointer sprite
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.3111.6587.0C1F107C@canrem.com>
In-Reply-To: <9508220130.AA54766@acs3.acs.ucalgary.ca>
Date: Wed, 23 Aug 1995 12:38:00 -0400
Organization: CRS Online  (Toronto, Ontario)
Status: RO
X-Status: 

To change the mouse pointer to something else, you need to define a BOB 16 X
16.  It must be four colors.  Then the change mouse 4 command will switch to
your definitions.  If the bob bank is not 4 colour, or the bob is not 16X16 it
will not work.

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Wed Aug 23 15:24:57 1995
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Subject: Another Questionnaire
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.3112.6587.0C1F107D@canrem.com>
In-Reply-To: <9508220614.AA000l1@paston.co.uk.uucp>
Date: Wed, 23 Aug 1995 12:41:00 -0400
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Status: RO
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1. Second option

2. Anim5!

3. Zoom real time

4. Umm, not until I actually SEE the prg.

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Wed Aug 23 15:25:36 1995
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Sender: CRSO.Amos@canrem.com
Subject: sounds in Amos
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.3113.6587.0C1F107E@canrem.com>
In-Reply-To: <Pine.3.89.9508221257.A9080-0100000@freenet3.scri.fsu.edu>
Date: Wed, 23 Aug 1995 12:46:00 -0400
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Status: RO
X-Status: 

Nope, there are no size limitations for AMOS samples (aside from your amount of
chip memory) but it does need samples in IFF format, not RAW.

I've used samples of over 500k in size with no problem.

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Wed Aug 23 15:48:42 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: SnoopDos
Status: RO
X-Status: 

 JKK>   What is Snoopdos? This program looks very interisting.
 JKK>   Can you e-mail my uuencoded file of SnoopDos, or tell my where is
 JKK> it
 JKK>   available.

Snopdos lets you see which files/libraries are being used by a program. You
can output the contents to the screen or a file.
There are many different versions available. The later versions have a lot
more features, but require WB2+ (one of these days I've gotta install those
2.1 roms sitting on my desk).

They are availabe on Aminet. Simply go into Search when your on aminet,
press S then snoop
It will return a whole list of versions.
Happy Snooping.
Darryl


-- Via DLG Pro v1.0

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From amos-request@svcs1.digex.net Wed Aug 23 17:23:32 1995
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From: wraith@WOM.gun.de (Marco Smetz)
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Subject: Re: AMIPS v1.05
Date: 22 Aug 1995 13:13:11 +0200
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Status: RO
X-Status: 

JK>  
JK> >  Well,AMIPS is an Amos Pro extension which lets you use intuition graphics
JK> >  and screens also on WB Screen and so on....
JK> 
JK>     Also on AMOS screen ?   

       You can open an own AMIPS Screen on wich the gadgets will be drawed.
       On normal AMOS Screens it is not possible,I think.But this is not
       important for me `coz I only want to open intuition windows on
       the WB Screen.If you want to make buttons etc.. on AMOS Screens
       the AMOS Pro Interface is better (and no more expensive :-) )

JK> 
JK> >  It is a great extension which lets you write Tools in original OS2.0/3.0
JK> >  Ituition style with buttons,sliders,windows,cgadgets etc...
JK>    
JK>    and what is with 1.3 Intuition ?  

       Sorry,only 2.04+ is supported by AMIPS.Are there still so many
       people not using OS2.0 or above ??
JK> 
JK> >  I bought it (as mentioned above) together with the (great!!!!!) AMCAF
JK> >  extension from this `software society` ... but I don`t know how to get
JK> >  this extension now,maybe the address of the coder could help you ???
JK> >  I only have to say that this extension was a little bit expensive:((
JK> >  I had to pay 150,- DM .But it was worth it!
JK>    
JK>    In fact "a little bit expensive";-)

       Yeah,that`s right.. but how to do if you cannot get any other
       extension of this kind?And for really professional looking tools
       `real` intuition windows and gadgets are very important(I think).

    >THE WRAITH<
    WRAITH@WOM.gun.de

From amos-request@svcs1.digex.net Wed Aug 23 17:12:13 1995
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From: wraith@WOM.gun.de (Marco Smetz)
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Subject: Re: 3D Compiling
Date: 22 Aug 1995 13:25:58 +0200
To: amos-list@access.digex.net
Status: RO
X-Status: 

MP> Re: c3d.lib
MP> 
MP> I've never found a way to get it to compile in with everything else.  It's very
MP> annoying, but that's the way it is.

    That`s very sad!Arrgghh.. it is so nerving that there is no more
    support.Won`t Europress support AMOS (Pro) again `coz of the Amiga`s
    future is saved ?????
    An update would be great (maybe texture mapping for AMOS 3D ????)
MP> 
MP> By screen flash you mean a brief one, right?  That. too, seems to be `the way
MP> it is'.  [SNIP]

    For less than a second a new screen that is layed to front is opened.
    And then straightly closed again. I think that then the compiler
    reads out the chosen configuration with `NO DEFAULT SCREEN` and
    `AMOS TO BACK UPON BOOTING` . But this is too late.This should be
    done before opening any screen (coz there is no amos screen needed!)
  
    AMOS is great (Yes I really think so).Without this nerving flash
    and some major bugs fixed it could be really the best basic for AMIGA.
    Won`t there be ANY support? When was the last statement of the
    Europress Software?Are there no plans for future?


MP> because without it, it's very difficult to tell that the program was written in
MP> amos.  That brief flash seems to always be there.  If you think the flash is
MP> bad, try using the close workbench command.  [SNIP]

    I really NEED the WB Screen !

MP> amos screen when you do so, workbench goes really funky.
MP>

             THE WRAITH
             WRAITH@WOM.gun.de


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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: 3D extension
Status: RO
X-Status: 

 BW> The magazine was Amiga Computing, November 1993. I doubt it's on the
 BW> internet
 BW> as it's copyrighted. You can probably order a back-issue from the
 BW> magazine,
 BW> published by Europress at:

In Australia, magazine coverdisks become Public Domain after 6 months after
their date of publishing. I would assume that this is worldwide, as
Australia tends to do what everyone else does as does nothing orginal or
sensational.

I'd personally think that it should be offered as an free upgrade as the
first one was written regardless of commodore guidelines. It must have been
if it didn't work under 2.x . 
I've also heard that the OM does not work in AmosPro. I've not tried it,
since getting Pro, I've not used 3D. Does anyone know?


 BW> That is, if you *really* want OM, which many of us don't ;)

What else can we use? Anyone written a better one? In amos :-)
Darryl

-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Wed Aug 23 16:53:48 1995
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Date: Wed, 23 Aug 95 23:31:06 GMT
Message-Id: <9508232331.AA000n4@paston.co.uk.uucp>
In-Reply-To: <6229.9508231228@osprey.controls.eurotherm.co.uk>
             (from paul.hickman@ecl.etherm.co.uk)
             (on Wed, 23 Aug 95 13:30:55)
Lines: 22
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Exclusive Or & documentation
Status: RO
X-Status: 

Greetings Paul, you wrote some text on the subject Re: Exclusive Or &
documentation, and now I'm going to answer it.

> > I've heard that the Comp Test [On/Off] commands are only dummies.
> > They all point to the same routine doing nothing. (?)
> > 
> They are until you compile the program. Then they stop it checking
> keyboard/mouse input. I had a database program which sorted
> a huge array 10% faster with comp test off, and copper off. (It went
> so slowly, 10% could be measured in minutes - then I changed it
> to a quicksort).

If you want a fast sort, I've got a method which takes less than a second
for 5000 numbers. They have to be integers and they have to lie in a
defined range, but it's *very* fast, and it doesn't use the "Sort" command.
It also takes less programming than a bubble sort, but more memory :(

Tell me if you want to hear more...
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug 23 19:18:06 1995
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Date: Tue, 22 Aug 95 23:51:36 EST
Message-Id: <9508230451.07d2@dcpro.com>
From: mcgahey@dcpro.com (Larry Mcgahey)
To: amos-list@access.digex.net
Subject: Random Palettes
Status: RO
X-Status: 

I would like to have a random palette everytime my program loops. I can't
figure out how to do this with AMOSPro. I have done it before by giving each
color a name and then giving that variable a random value with each loop.
I can not get this idea to work with AMOSPro.

thanks,
Larry

mcgahey@dcpro.com

From amos-request@svcs1.digex.net Wed Aug 23 19:24:28 1995
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Date: Wed, 23 Aug 95 00:05:23 EST
Message-Id: <9508230505.07d7@dcpro.com>
From: mcgahey@dcpro.com (Larry Mcgahey)
To: amos-list@access.digex.net
Subject: PAL Remains
Status: RO
X-Status: 

I am using an NTSC system so I was wondering what would happen if someone ran
the game I am working on on a PAL machine. I booted in PAL mode and found that
I needed to and the extra lines to my screens to get rid of some unwanted
stuff showing up at the bottom of the screen. I still have a problem though
that I can't fix. My character running about the game keeps leaving images of
the top of his head at seemingly random places. Any ideas?

In the USA we need to boot to PAL to run a lot of software since it isn't
written here. I have used manny different PAL boot disks and I wondered if
anyone using a PAL system ever uses a NTSC boot disk. I mean other than the
3.0 boot option.

thanks,
Larry

mcgahey@dcpro.com

From amos-request@svcs1.digex.net Wed Aug 23 18:17:57 1995
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Date: Thu, 24 Aug 95 01:14:23 GMT
Message-Id: <9508240114.AA000nj@paston.co.uk.uucp>
In-Reply-To: <wOfdvMD38BaLz3@wraith.wom.gun.de>
             (from wraith@WOM.gun.de (Marco Smetz))
             (on Tue, 22 Aug 95 13:27:43)
Lines: 25
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: 3D extension
Status: RO
X-Status: 

Greetings Marco, you wrote some text on the subject Re: 3D extension, and
now I'm going to answer it.

> MP> re: OM
> MP> 
> MP> Ahh, but which version of Modeler do you have.  The later version was 2.+
> MP> compatible.  The original version was not.  Upgrading from one to the other is
> MP> pretty close to impossible, considering the amount of official support for
> MP> amos.  If you have a version that works with 2.+, you are lucky.  I wish I had
> MP> one.
> MP> 
> MP> Well met and godspeed,
> MP>
> 
>  For Germans it is really impossible to get those Version `coz here are no
>  magazines with AMOS support !!!
> 
>     THE WRAITH
>     WRAITH@WOM.gun.de

They don't support Amos alot here either... that coverdisk was from 1993 :(
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug 23 19:40:27 1995
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Message-Id: <9508240231.AA000nt@paston.co.uk.uucp>
In-Reply-To: <9508240230.AA0239a@comlink.mpx.com.au>
             (from Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis))
             (on Wed, 23 Aug 95 20:30:06)
Lines: 33
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: 3D extension
Status: RO
X-Status: 

Greetings Darryl, you wrote some text on the subject Re: 3D extension, and
now I'm going to answer it.

> In Australia, magazine coverdisks become Public Domain after 6 months after
> their date of publishing. I would assume that this is worldwide, as
> Australia tends to do what everyone else does as does nothing orginal or
> sensational.

Haven't heard of anything like that over here...

> I'd personally think that it should be offered as an free upgrade as the
> first one was written regardless of commodore guidelines. It must have been
> if it didn't work under 2.x . 
> I've also heard that the OM does not work in AmosPro. I've not tried it,
> since getting Pro, I've not used 3D. Does anyone know?

Yes, it does work... (coverdisk version anyway)

>  BW> That is, if you *really* want OM, which many of us don't ;)
> 
> What else can we use? Anyone written a better one? In amos :-)

I thought that just the other day... why doesn't anyone else write a
better 3D extension. OM is utter plop, and it doesn't provide any commands
to make objects :( The commands that it does have are impossible to use,
especially to write games :( However, it is fast.

I've got so many 3D game ideas in my head... I've started to program them,
but as soon as I start on OM, I stop ;-)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug 23 22:59:32 1995
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	id m0slRRv-0002AeC; Wed, 23 Aug 95 18:51 PDT
Date: Wed, 23 Aug 1995 18:51:18 -0700 (PDT)
From: Greg Cox <gcox@cts.com>
To: amos-list@access.digex.net
Subject: Sega Joypads
Message-ID: <Pine.SCO.3.91.950823184336.6442A-100000@crash.cts.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 


To the person who posted that code a little while back on reading a Sega 
4 button joypad, thanx! 

I just had a DB-9 adapter made at the local Computer cable company in 
town in 1 day they made me one with pins 5 & 7 switched for only $10 a 
liitle expensive, but worth it to me now that I can read all the buttons 
A, B, C and the Start button it can also read if the A + B, A + C buttons 
ect.. are pressed simultaneously :) Those procedures that were posted 
works great so anyone interested in doing it well, it does work :)

Just think of all the options you can put into your games now that you 
have many more buttons at your disposal.

Greg


From amos-request@svcs1.digex.net Thu Aug 24 00:53:47 1995
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Date: Thu, 24 Aug 1995 14:03:17 +1000 (GMT+1000)
From: Stuart Matthews <co314519@student.uq.edu.au>
To: Clay LaBalle <claballe@pioneer.uspto.gov>
cc: amos-list@access.digex.net
Subject: Re: >> ULTIMATUM << New Amos3D game!
In-Reply-To: <Pine.SUN.3.91.950822070807.20197B-100000@pioneer.uspto.gov>
Message-ID: <Pine.ULT.3.91.950824135917.25762A-100000@student.uq.edu.au>
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> 	I tried to run Ultimatum on my A500(A530, 1meg chip, 4 meg fast, 
> 2.04 OS) and it crashed once and hung up the other time.  I played one 
> complete practice round and then tried to go into the campaign mode.  When 
> the preview map of the campaign mode came up it was upside down and the 
> game proceeded to freeze.
> 
>                 <<<<<<<    Clay LaBalle     >>>>>>>>>>

The only thing I can think of, is that you need a bit more than 1M chip 
(probably 1.5M chip). I'm not sure what else it could be. The problem 
with the preview map being upside down is (IMO) an Amos3d-type bug, but 
it only happens about 5% of the time and won't interfere with the 
operation of the game.

*wave*
Stuart

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
          |\     
      /\__| \    Stuart Matthews : co314519@student.uq.edu.au
     /       \
     \  __   /   Brisbane, Queensland, AUSTRALIA.
      \/  \_/
     


From amos-request@svcs1.digex.net Thu Aug 24 01:40:42 1995
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Date: Thu, 24 Aug 1995 14:17:08 +1000 (GMT+1000)
From: Stuart Matthews <co314519@student.uq.edu.au>
To: Robert Andrew Currie <racurrie@acs.ucalgary.ca>
cc: amos-list@access.digex.net
Subject: Re: Ultimatum
In-Reply-To: <9508221608.AA88336@acs3.acs.ucalgary.ca>
Message-ID: <Pine.ULT.3.91.950824140505.25762C-100000@student.uq.edu.au>
MIME-Version: 1.0
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X-Status: 


> 	No, it appears to get the fonts OK. Does anything have to
> be done with the c3d.lib file? 

The c3d.lib should be left in the same directory as "Ultimatum_1.2"

> What version of the diskfont and
> mathtrans libraries does it require? 

I'm not sure what versions these 2 libs are, but they came with my A1200 
and WB3.0.  The diskfont lib is 15340bytes and the mathtrans lib is 
4280bytes long.

> Could the problem be that I
> use NTSC? I have tried switching to PAL before loading but it
> does not get me any further. 

Unfortunately, Ultimatum is PAL game, though it should run fine on an 
NTSC Amiga. To clarify, I've heard from another NTSC user that the game 
did run, but the bottom 50 or so pixels of the screen were cut out. So 
its playable, but you'll miss out on the instrumentation at the bottom of 
the screen while playing :(

> Basically, the program runs fine up
> until it shows the titlescreen UTIMATUM which occurs after the
> brief storyline. 

I've heard a similar problem from someone else, who subsequently found 
out that if you press ESC during the intro sequence to skip the intro, 
then it will go straight to the menu and you should be able to play ok 
then. (Thanks for that Semprini :) ). I'm not sure why it does this, but 
try out pressing ESC.

> Does the program require any devices such as
> joysticks to be plugged in(not that it seems likely to crash
> software but...).!?!

No. :)

I hope this helped.

*wave*
Stuart.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
          |\     
      /\__| \    Stuart Matthews : co314519@student.uq.edu.au
     /       \
     \  __   /   Brisbane, Queensland, AUSTRALIA.
      \/  \_/
     


From amos-request@svcs1.digex.net Wed Aug 23 20:55:23 1995
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In-Reply-To: <9508230451.07d2@dcpro.com>
             (from mcgahey@dcpro.com (Larry Mcgahey))
             (on Tue, 22 Aug 95 23:51:36)
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Random Palettes
Status: RO
X-Status: 

Greetings Larry, you wrote some text on the subject Random Palettes, and now
I'm going to answer it.

> I would like to have a random palette everytime my program loops. I can't
> figure out how to do this with AMOSPro. I have done it before by giving each
> color a name and then giving that variable a random value with each loop.
> I can not get this idea to work with AMOSPro.

Do you mean like this:

Palette Rnd(4095),Rnd(4095),Rnd(4095)... etc

That will give each colour a random colour (?)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug 23 21:32:27 1995
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             (on Wed, 23 Aug 95 00:05:23)
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: PAL Remains
Status: RO
X-Status: 

Greetings Larry, you wrote some text on the subject PAL Remains, and now
I'm going to answer it.

> I am using an NTSC system so I was wondering what would happen if someone ran
> the game I am working on on a PAL machine. I booted in PAL mode and found that
> I needed to and the extra lines to my screens to get rid of some unwanted
> stuff showing up at the bottom of the screen. I still have a problem though
> that I can't fix. My character running about the game keeps leaving images of
> the top of his head at seemingly random places. Any ideas?

There could be loads of reasons why "the top of his head" is left everywhere.
It wouldn't happen to sprites, so I'm assuming you're using a bob. Unless
you are printing the image, and deleting it - that could easily cause problems

Are you drawing on the screen with graphics commands, eg. Plot, Bar, etc?
If you are, that could be the reason, if you're not using Autoback 2 or
Bob Clear/Bob Draw.

Otherwise, it could be Amos "playing around"... ;-)

> In the USA we need to boot to PAL to run a lot of software since it isn't
> written here. I have used manny different PAL boot disks and I wondered if
> anyone using a PAL system ever uses a NTSC boot disk. I mean other than the
> 3.0 boot option.

No.

Some games put it into Ntsc mode automatically, but that's about it. If a
program is written on an Ntsc machine, Pal machines can see all of the
screen anyway (with a black bit at the bottom) so there's no real reason
to alter the screen mode.

Bye
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Thu Aug 24 05:32:54 1995
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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9508240839.AA29448@diamond.bton.ac.uk>
Subject: Re: Random Palettes
To: mcgahey@dcpro.com (Larry Mcgahey)
Date: Thu, 24 Aug 1995 09:39:23 +0100 (BST)
Cc: amos-list@access.digex.com
In-Reply-To: <9508230451.07d2@dcpro.com> from "Larry Mcgahey" at Aug 22, 95 11:51:36 pm
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>
> I would like to have a random palette everytime my program loops. I can't
> figure out how to do this with AMOSPro. I have done it before by giving each
> color a name and then giving that variable a random value with each loop.
> I can not get this idea to work with AMOSPro.

    Assuming a 16 colour pallette:

    For f = 0 to 15
        red = rnd(15)
        green = rnd(15)
        blue = rnd(15)
        colour f,(blue+green*15+red*15*15)
    next f

    This looks a bit complicated BUT this means you can randomly adjust one or
more of the three colour registers (preset the colours you don't wish to
randomly change).  The colour f,... bit should be the right calculation but
I'm not 100% sure :-?

    You can try it anyway.  Hope it helps :-)

Tim.

From amos-request@svcs1.digex.net Thu Aug 24 04:36:47 1995
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	(1.37.109.4/16.2) id AA29866; Thu, 24 Aug 95 09:30:36 +0200
Subject: about sorts
To: amos-list@access.digex.net (Amos-Mailing-List)
Date: Thu, 24 Aug 95 9:30:35 METDST
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

About this sorting thing,

I would like to see the methods mentioned, Ben Wyatt says
he can sort 5000 numbers in one second. Now I would like to
see that.
Also, my quickest sort is a bucketsort. I would like to see the
code for the quicksort by Paul Hickman.

I do have a need for a fast sorter (alphanumeric!)

Would you, Paul and Ben, care to send them to the list (not to
big!)

---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Thu Aug 24 07:23:24 1995
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From: Paul Hickman <paul.hickman@ecl.etherm.co.uk>
Organization: Eurotherm Controls Limited
To: amos-list@access.digex.net
Date: Thu, 24 Aug 1995 10:01:31 0
Subject: Re: about sorts
Reply-To: paul.hickman@ecl.etherm.co.uk
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> Would you, Paul and Ben, care to send them to the list (not to
> big!)

My quicksort routine is in the procedure library on andy's WWW
site, and on aminet. 
--------------------------------------------------------
 WORK: Eurotherm Controls, Worthing                     
 Email: paul.hickman@controls.eurotherm.co.uk           
                                                        
 UNIVERSITY: Imperial College, London                      
 Email: ph@doc.ic.ac.uk                                 
--------------------------------------------------------
The opinions expressed above to not represent the views of
Eurotherm Controls plc, or Imperial College, or in fact Paul
Hickman, but are in fact the views of a small furry alien from
the planet zorg (called fred), so if you don't like them, sue 
him/her/whatever. Death to all tennis players.

From amos-request@svcs1.digex.net Thu Aug 24 07:59:49 1995
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Date: Thu, 24 Aug 1995 12:16:53 +0200 (METDST)
From: Branko Collin <bcollin@mpi.nl>
X-Sender: bcollin@mpih17
To: Darryl Lewis <Darryl_Lewis@comlink.mpx.com.au>
Cc: amos-list@access.digex.net
Subject: Re: 3D extension
In-Reply-To: <9508240230.AA0239a@comlink.mpx.com.au>
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On Wed, 23 Aug 1995, Darryl Lewis wrote:

>  BW> The magazine was Amiga Computing, November 1993. I doubt it's on the
>  BW> internet
>  BW> as it's copyrighted. You can probably order a back-issue from the
>  BW> magazine,
>  BW> published by Europress at:
> 
> In Australia, magazine coverdisks become Public Domain after 6 months after
> their date of publishing. I would assume that this is worldwide, as
> Australia tends to do what everyone else does as does nothing orginal or
> sensational.
> 

Not so in the Netherlands and I doubt it is any different in the rest of 
the western world. Do you know this for a fact, or is it just hearsay? I 
remember that one of the British mags once said that after a decent 
amount of time their disks could be freely distributed, EXCEPT for 
software that clearly stated otherwise, i.e. commercial software. 
Europress still holds all copyrights to the 3d-stuff and even if it was 
on a coverdisk, you cannot distribute that coverdisk.


.... .  .    .      .           .            .      .    .  . ....
   Branko Collin                                 bcollin@mpi.nl

From amos-request@svcs1.digex.net Thu Aug 24 06:36:16 1995
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From: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
To: amos-list@access.digex.net
Date:          Thu, 24 Aug 1995 10:55:28 0100
Subject:       Amos & clock
Priority: normal
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Message-Id: <4AE86FC5AFB@ch.wssk.am.wroc.pl>
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I'm writing programs with time display using get time/date
procedures (or makelib ext. equivalent). It work good but 
internal (system) AMIGA Clock is not too accurate (+/- 5 min.per day).
So, to get hardware time/date from clock mounted on memory expansion 
board (more accurate,quarz controled) I copy  DOS setclock to Ram: 
and execute from AMOS: 
Exec "ram:setclock load" 
It work, but on OS 1.3 very slowly and I can't to do it <Every 50>
On A3000 it is OK (OS 2.x/3.x setclock is short and speedy).
Maybe it's another solution of this problem. Is it possible to get
time/date directly from ext.clock from AMOS (AMOS equivalent 
procedure of DOS seclock load command) ? Any ideas welcome

                          Jacek Kubica <kubica@ch.wssk.am.wroc.pl>

                        A 500 /OS 1.3/4 MB RAM/40 MB ALF HD
                     A 3000/OS 1.3 & 2.04/ 9MB RAM/500 MB SCSI HDD

                     AMIGA Fun/AMOS Coder/ profession MD <surgery>

 

From amos-request@svcs1.digex.net Thu Aug 24 08:36:26 1995
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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9508241103.AA01836@diamond.bton.ac.uk>
Subject: Re: Random Palettes
To: mystic@tlti.tokem.fi (Petri Hakkinen)
Date: Thu, 24 Aug 1995 12:03:08 +0100 (BST)
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.3.87.9508241320.B24564-0100000@tlti> from "Petri Hakkinen" at Aug 24, 95 01:49:20 pm
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> >     For f = 0 to 15
> >         red = rnd(15)
> >         green = rnd(15)
> >         blue = rnd(15)
> >         colour f,(blue+green*15+red*15*15)
> >     next f
> >
>
> I think you mean:
>
> for f=0 to 15
>   r=rnd(15)
>   g=rnd(15)
>   b=rnd(15)
>   colour f,r*16*16+g*16+b
> next
>
    That is indeed what I meant!  My maths was never that good ;-)
>
> Though,
>
> for f=0 to 15
>   rgb=rnd($fff)
>   colour f,rgb
> next
>
> does the same, and it's faster and simple too. :)

    Yeh, I know.  The version I gave allows you to adjust just one of the
colours randomly though (well with a bit of tinkering).  Variety is the spice
of life :-)

Tim.

From amos-request@svcs1.digex.net Thu Aug 24 09:28:09 1995
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Date: Thu, 24 Aug 1995 13:49:20 +0300 (EET DST)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Random Palettes
To: Eddie <T.Lewis@bton.ac.uk>
cc: Larry Mcgahey <mcgahey@dcpro.com>, amos-list@access.digex.com
In-Reply-To: <9508240839.AA29448@diamond.bton.ac.uk>
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On Thu, 24 Aug 1995, Eddie wrote:

> >
> > I would like to have a random palette everytime my program loops. I can't
> > figure out how to do this with AMOSPro. I have done it before by giving each
> > color a name and then giving that variable a random value with each loop.
> > I can not get this idea to work with AMOSPro.
> 
>     Assuming a 16 colour pallette:
> 
>     For f = 0 to 15
>         red = rnd(15)
>         green = rnd(15)
>         blue = rnd(15)
>         colour f,(blue+green*15+red*15*15)
>     next f
> 

I think you mean:

for f=0 to 15
  r=rnd(15)
  g=rnd(15)
  b=rnd(15)
  colour f,r*16*16+g*16+b
next


Though,

for f=0 to 15
  rgb=rnd($fff)
  colour f,rgb
next

does the same, and it's faster and simple too. :)

- Petri H{kkinen / mystic@tlti.tokem.fi -


>     This looks a bit complicated BUT this means you can randomly adjust one or
> more of the three colour registers (preset the colours you don't wish to
> randomly change).  
> The colour f,... bit should be the right calculation but
> I'm not 100% sure :-?
> 
>     You can try it anyway.  Hope it helps :-)
> 
> Tim.
> 


From amos-request@svcs1.digex.net Thu Aug 24 10:11:38 1995
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          Thu, 24 Aug 95 12:16:14 BST
From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9508241116.AA02065@diamond.bton.ac.uk>
Subject: AMOS Eval.
To: amos-list@access.digex.net
Date: Thu, 24 Aug 1995 12:16:14 +0100 (BST)
X-Mailer: ELM [version 2.4 PL22]
Content-Type: text
Content-Length: 1259      
Status: RO
X-Status: A

Hello all,
    You're going to all hate me for this but I need to ask a favour of you
all? :-)

    It's another questionaire!!!  Sorry, but I need an evaluation of the User
Interface for AMOS.  It's for some coursework (re-submission).  If I don't
pass it I get kicked off my course!!!  <FX: sound of straining violins>

    Thanks for your co-operation and understanding, I'll love you all for
ever!!!

OK - here goes:-

1:  Do you find the AMOS User Interface easy to use? (Y/N)

2:  Do you think the menu bar is good? (1 - 5 [1-excellent, 5-awful])

3:  How would you improve on it? (comments)

4:  Would you prefer AMOS to work directly through a Workbench Window? (Y/N)

5:  There are bugs in AMOS!  How annoying do you find them?
                                        (1 - 5 [1-Very, 5-minor irritation])

6:  How do you rate the User Interface (1 - 5 [1-good, 5-poor])

7:  How would you improve it? (comments)

8:  How do you find the Help Accessory?  (1 - 5 [1-good, 5-useless])

9:  What other features would you like to see in the AMOS development system?

10: How does the User Interface compare to that of other languages on any
platform?

11: Any other comments on the User Interface


    Thanks everyone in advance.  I appreciate it!

Tim.

From amos-request@svcs1.digex.net Thu Aug 24 09:26:03 1995
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Date: Thu, 24 Aug 1995 07:21:37 -0400 (EDT)
From: Tim Wright <tewright@mailbox.syr.edu>
X-Sender: tewright@kong.syr.edu
To: amos-list@access.digex.com
Subject: Re: Random Palettes
In-Reply-To: <9508240839.AA29448@diamond.bton.ac.uk>
Message-Id: <Pine.SUN.3.91.950824071439.14464A-100000@kong.syr.edu>
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On Thu, 24 Aug 1995, Eddie wrote:
>     Assuming a 16 colour pallette:
> 
>     For f = 0 to 15
>         red = rnd(15)
>         green = rnd(15)
>         blue = rnd(15)
>         colour f,(blue+green*15+red*15*15)
>     next f

5th line should use 16 instead of 15, yielding:

	colour f,(blue+green*16+red*256)

,---------------------------------------------------------------------------.
| Tim Wright                                       tewright@mailbox.syr.edu |
| "Argh!"                                              tewright@usa.nai.net |
| BFA Art Media Studies, Computer Graphics    http://www.nai.net/~tewright/ |
`---------------------------------------------------------------------------'



From amos-request@svcs1.digex.net Thu Aug 24 10:39:23 1995
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Date: Thu, 24 Aug 95 13:29:28 +0200
From: jp_dejong@hgl.signaal.nl (Jong J.P. de)
Message-Id: <9508241129.AA10533@suns8c2.signaal>
To: amos-list@access.digex.net
Subject: AMPE1.3
Classification: Unclassified
Reply-To: jp_dejong@hgl.signaal.nl
Status: RO
X-Status: 


A few days ago someone said he couldn't get AMPE1.3 to do
what it is supposed to do. I also had that problem, and I found
out what the problem was (using snoopdos ;-)). The problem was
that AMPE1.3 patched AMOSPro to get the configuration from
T/...... but saved the configuration to T:.
So I wrote a program that replaced the "PatchAMOSPro"
program supplied with AMPE1.3. This is the program :

' Ask filename of AMOSPro
F$=Fsel$("","","Please select your AMOSPro file")

' Load AMOSPro in bank 10
' If you have the AMCAF extension than you can replace 
' the 3 lines to load AMOSPro by :
' Wload F$,10  
Open In 1,F$ : L=Lof(1) : Close 1
Reserve As Work 10,L
Bload F$,10

' Search for the string in the AMOSPro file where the
' Interpreter_Config is to be found... 
POS=Hunt(Start(10) To Start(10)+Length(10),"s:AMOSPro_Interpreter_Config")
If POS=0 Then Print "Not found. Wrong version of AMOSPro ?" : End 

' and change it
Poke$ POS,"T:AMOSPro_Interpreter_Config"

' And then save it 
Bsave F$,Start(10) To Start(10)+Length(10)
' or with AMCAF
'Wsave F$,10 

written by:
	Mark de Jong

mailed by:
 Joop  de Jong              department: R&D-Systems/IF
 jp_dejong@hgl.signaal.nl   Hollandse Signaalapparaten B.V.
======================[ Unclassified ]======================

From amos-request@svcs1.digex.net Thu Aug 24 09:58:09 1995
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Date: Thu, 24 Aug 1995 08:35:17 -0400 (EDT)
From: Michael Cox of EDS <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@access.digex.net>
Subject: AMOS PD Library
Message-ID: <Pine.SUN.3.91.950824083300.24793A-100000@access5.digex.net>
MIME-Version: 1.0
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Status: RO
X-Status: 

This is just a reminder that I have the entire AMOS PD Library from the UK
on CD.  If you want a specific disk, just let me know.  I will use ZIP to
archive it if I send it to you directly because I will be at work, more
than likely, when I read your mail.

I am almost finished with the AMOS Bug Report program.  Basically, you
enter your personal and system configuration and it saves that.  Then, you
enter all the bug information.  This will be saved in a seperate file that
you can email to me.

Michael
--
Michael Cox                                Work:   mcox@access.digex.net
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
	       AMOS WWW:  http://mmm.mbhs.edu/~achurch/amos/


From amos-request@svcs1.digex.net Thu Aug 24 11:21:14 1995
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Date: Thu, 24 Aug 1995 06:57:01 -0700 (PDT)
From: Greg Cox <gcox@cts.com>
To: amos-list@access.digex.net
Subject: BRun and AMOS
Message-ID: <Pine.SCO.3.91.950824064436.23821A-100000@crash.cts.com>
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Just to let ya all know that when using the C: command "BRun" from within 
the Exec command, you will have a multi-tasking Exec command. When you use 
BRun (example: Exec "C:BRun DF0:Amoeba_Invaders") it will load and run your 
program, plus return control back to amos immediately. Without the BRun 
(example: Exec "DF0:Amoeba_Invaders") control won't return to amos until 
you quit the program you executed. So if your looking for a much needed 
type function from within AMOS until someone writes a better command that 
will do the same thing, then I suggest gettin a hold of BRun which is 
available on Aminet.

Note: That when using the BRun command, you will need to use Amos To Back 
command if you want to see and use that application.

Greg


From amos-request@svcs1.digex.net Thu Aug 24 11:55:15 1995
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	(1.37.109.4/16.2) id AA02672; Thu, 24 Aug 95 16:32:28 +0200
Subject: Re: AMOS Eval.
To: T.Lewis@bton.ac.uk (Eddie) (Eddie)
Date: Thu, 24 Aug 95 16:32:27 METDST
Cc: amos-list@access.digex.net (Amos-Mailing-List)
In-Reply-To: <9508241116.AA02065@diamond.bton.ac.uk>; from "Eddie" at Aug 24, 95 12:16 (noon)
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

>You're going to all hate me for this but I need to ask
>a favour of you all? :-)
Well... ok. 

> 1:  Do you find the AMOS User Interface easy to use? (Y/N)
N
> 2:  Do you think the menu bar is good? (1 - 5 [1-excellent, 5-awful])
2 good
> 3:  How would you improve on it? (comments)
More WB-like in item-spacing and coloring
> 4:  Would you prefer AMOS to work directly through a Workbench Window? (Y/N)
N (to slow) 
> 5:  There are bugs in AMOS!  How annoying do you find them?
2 annoying
> 6:  How do you rate the User Interface (1 - 5 [1-good, 5-poor])
3 acceptable
> 7:  How would you improve it? (comments)
only good if used good!
> 8:  How do you find the Help Accessory?  (1 - 5 [1-good, 5-useless])
2 ok 
> 9:  What other features would you like to see in the AMOS
	development system?
Do you realy want to ask this? AGA and intuition support
> 10: How does the User Interface compare to that of other languages
> on any platform?
Not as good as Visual C, to mention one: no match for
Borland C++ windows (on computer same speed as1200: much better!)
Close to TurboPascal5
> 11: Any other comments on the User Interface
Looks nifty. Not so when in interlace. Idea with resource stinks because
now it is not possible to adapt the 'dialogs' (which in itself are a
good idea) to things like gadtools!
 
Martijn Wehrens

From amos-request@svcs1.digex.net Thu Aug 24 12:59:32 1995
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             (from m.g.d.wehrens@chem.ruu.nl)
             (on Thu, 24 Aug 95 09:30:35)
Lines: 121
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: about sorts
Status: RO
X-Status: 

Greetings Martijn, you wrote some text on the subject about sorts, and now
I'm going to answer it.

> I would like to see the methods mentioned, Ben Wyatt says
> he can sort 5000 numbers in one second. Now I would like to
> see that.

Er... that's *less* than one second ;-)

This is my "invented" method, I call it the My Sort ;-)

-----------------------------------------------------------------------
Set Buffer a_heck_of_a_lot ;-) (Depends on the max values and repeats)

Input "Numbers:";NUMBERS
' LIST() holds each of the values
Dim LIST(NUMBERS)

' Give each element a random value
For N=0 To NUMBERS
   LIST(N)=Rnd(MXVALUE)
Next N

Proc_MYSORT[100,NUMBERS/10]

' Here's the actual sort... short eh? ;)
'   MXVALUE=End of range eg.0-100
' MXREPEATS=Max number of elements with the same value in the list
Procedure _MYSORT[MXVALUE,MXREPEATS]
   ' Reserve some large arrays
   Dim APOINTER(MXVALUE,MXREPEATS),ACOUNT(MXVALUE),NEWLIST(NUMBERS)
   ' Err.... can't explain this bit, look below for full explaination
   For N=0 To NUMBERS
      APOINTER(LIST(N),ACOUNT(LIST(N)))=N
      Inc ACOUNT(LIST(N))
   Next N
   ' Pointers stuff (look below)
   ELEMENT=0
   For N=0 To MXVALUE
      If ACOUNT(N)>0
         For PLACE=0 To ACOUNT(N)-1
            NEWLIST(ELEMENT)=LIST(APOINTER(N,PLACE))
            Inc ELEMENT
         Next PLACE
      End If 
   Next N
End Proc
-----------------------------------------------------------------------

Okay, now the explaination:

But first, a diagram to confuse you... ;)

Element no.         Your list           Pointers           New list
                    +--------+          +--------+         +--------+
    0               |    4   |          |    9   |         |    0   |
                    +--------+          +--------+         +--------+
    1               |   10   |          |    5   |         |    1   |
                    +--------+          +--------+         +--------+
    2               |    3   |          |   -1   |         |    3   |
                    +--------+          +--------+         +--------+
    3               |   15   |          |    2   |         |    4   |
                    +--------+          +--------+         +--------+
    4               |    8   |          |    0   |         |    5   |
                    +--------+          +--------+         +--------+
    5               |    1   |          |    7   |         |    8   |
                    +--------+          +--------+         +--------+
    6               |   12   |          |   -1   |         |    9   |
                    +--------+          +--------+         +--------+
    7               |    5   |          |   -1   |         |   10   |
                    +--------+          +--------+         +--------+
    8               |    9   |          |    4   |         |   12   |
                    +--------+          +--------+         +--------+
    9               |    0   |          |   -1   |         |   14   |
                    +--------+          +--------+         +--------+
   10               |   14   |          |    1   |         |   15   |
                    +--------+          +--------+         +--------+
   11                                   |   -1   |
                                        +--------+
   12                                   |    6   |
                                        +--------+
   13                                   |   -1   |
                                        +--------+
   14                                   |   10   |
                                        +--------+
   15                                   |    3   |
                                        +--------+
Maximum value in Your list, LIST(), is 15, so the number of elements
in Pointers, APOINTER(), is 15. It then scans through Your list, looks
at each value and puts it's index into Pointers, element "value". Can
you make any sense of that? I struggled to! ;-)

For example, lets take element 0 of Your list, it holds "4". So, in
element 4 of Pointers, a pointer to the element in Your list, ie 0.
Follow???

Now, each element in the pointers is gone through and the pointer is
read. Then the value of your list, element "Pointer", is put into the
next free space in New list. Another confusing paragraph... ;-)

For example, the first element in Pointers is 9, pointing to element
9 of Your list. This element holds a 0. So the next free element of
New list holds the value 0.

Another example, it's up to element 12 in pointers, pointing to element
6 in Your list. which is a 12, so the next free element in New list is
a 12. Understand???

If you can't understand all this, I understand, just use the procedure
and don't worry about it. ;-)

If you do understand it, congratulations, it's easy to program, and it
would be quite easy to alter it to cope with text. It could also be
made to take *much* less memory with a linked list, or some sort of
stack...

Does this sort sound familiar to anyone?
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Thu Aug 24 13:54:56 1995
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From: Mark Carter <Mark@westmead.demon.co.uk>
To: amos-list@access.digex.net
Date:          Thu, 24 Aug 1995 16:18:48 +0000
Subject:       Compiling Problems
Priority: normal
X-mailer: Pegasus Mail/Windows (v1.22)
Message-ID:  <9508241617.aa02752@post.demon.co.uk>
Status: RO
X-Status: 

Here are a couple of problems I had after I compiled my very large game:

1. It seems that when I use Set Font very soon after the Get Disc 
Fonts command, I get an error return code 20 (divide by zero?). This 
does not happen with the AMOS program.
I use the Set Font command straight away,  for all the fonts in my 
program, so that I do not get unwanted disk acceses later on.

2. When I choose the Squash program option and then try to load the 
compiled program, it simply refuses to load (no problem with 
powerpacker library).  I guess this must be a memory problem, 
although my A1200 is fitted with an extra 4Mb of Fast RAM (the codes 
about 200K long).

Are these problems known bugs, or am I doing something wrong :-( ?

Cheers,

Mark

From amos-request@svcs1.digex.net Thu Aug 24 14:25:08 1995
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From: Mark Carter <Mark@westmead.demon.co.uk>
To: amos-list@access.digex.net
Date:          Thu, 24 Aug 1995 16:06:10 +0000
Subject:       Comp Test
Priority: normal
X-mailer: Pegasus Mail/Windows (v1.22)
Message-ID:  <9508241617.aa02623@post.demon.co.uk>
Status: RO
X-Status: 

I've tried out this Comp Test Off command, and it does appear to 
speed up programs by about 10% when compiled.  In fact, if you've 
written an "interesting" program like:
Comp Test Off
For A=1 to 1000000
Next A

then the speed difference is about 30% (hurrah!).

However, if like me, your program is based around calling the Synchro 
command every 50th of a second or so, then you'll realise that there 
is no speed difference whatsoever.

It seems that the Synchro command calls the "Comp Test" code - is 
this true? If, so is there any way around it?

If anyone's interested (although I doubt it ;-) ) the Comp Test command is 
normally automatically called every time there is a 
loop/goto/wait/print etc in the program, and it takes about 5 micro 
seconds (on a bog standard A1200).

Cheers,

Mark

From amos-request@svcs1.digex.net Thu Aug 24 14:32:53 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: buttons
Date: Wed, 23 Aug 1995 21:40:22 +0200
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bwyatt@paston.co.uk (Ben Wyatt) wrote on 22.08.1995 some text under
the subject Re: buttons. I can't leave this uncommentated ;-)

BW> > Anyone interested in a CD32 joypad (or at least, second fire button)
BW> > support for AMCAF?
BW> 
BW> I am :)

Let's see what can be done... probably it will require the
lowlevel.library...

BW> > The second mouse thingie will come to AMCAF soon ;-)
BW> 
BW> That's a good idea ;-)))

It's in it now, at least the movement functions... The commands are:

x=X Smouse
y=Y Smouse
Smouse X x
Smouse Y y

Smouse Speed value

Limit Smouse [x1,y1 To x2,y2]

To come:

=Smouse Key

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Abwong (vb.)
   To bounce cheerfully on a bed.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Thu Aug 24 14:51:36 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: sounds in Amos
Date: Wed, 23 Aug 1995 21:43:25 +0200
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fer007@freenet.scri.fsu.edu (fernando Bartra) wrote on 22.08.1995
some text under the subject sounds in Amos. I can't leave this
uncommentated ;-)

fB>     I recently ordered an audio digitizer so I can digitize speech/sound
fB> to use in my amos games. Question is are there limitations in what amos
fB> can use? Ex I tried this raw sound (68k) and I couldnt get the sound bank 
fB> maker to convert it to amos, just didnt work.

The hardware restriction to the maximum sample length is 65535 words
= 131070 bytes. Longer samples can be played using a swapping
interrupt as it's used within the music extension. But most of the
sample replayers only allow 64KB long samples.

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Acklings (pl.n.)
  The odd twinges you get in parts of your body when you scratch
  other parts.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Thu Aug 24 15:06:04 1995
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Date: Thu, 24 Aug 1995 11:43:30 -0400 (EDT)
From: Tim Wright <tewright@mailbox.syr.edu>
X-Sender: tewright@gamera.syr.edu
To: amos-list@access.digex.net
Subject: Re: AMOS Eval.
In-Reply-To: <9508241116.AA02065@diamond.bton.ac.uk>
Message-Id: <Pine.SOL.3.91.950824112513.18410A-100000@gamera.syr.edu>
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On Thu, 24 Aug 1995, Eddie wrote:

> 1:  Do you find the AMOS User Interface easy to use? (Y/N)

	yes

> 2:  Do you think the menu bar is good? (1 - 5 [1-excellent, 5-awful])

	3

> 3:  How would you improve on it? (comments)

	Uses a lot of 'non-standard' keyboard shortcuts,
	Make it easier to move things around on the user menu,

> 4:  Would you prefer AMOS to work directly through a Workbench Window? (Y/N)

	N - I think I'd rather it be an intuition screen, but I LIKE 
	    having programs open up on seperate screens.

> 5:  There are bugs in AMOS!  How annoying do you find them?
>                                         (1 - 5 [1-Very, 5-minor irritation])

	1

> 6:  How do you rate the User Interface (1 - 5 [1-good, 5-poor])

	3

> 7:  How would you improve it? (comments)

	It works, but I'd make it more intuition standard.  (I think 
	that's one of the best parts of Mac applications, everything is 
	OS standardized.)

> 8:  How do you find the Help Accessory?  (1 - 5 [1-good, 5-useless])

	3 - it's a good attempt, but I'd rather use an Amiguide-like Help
	    Accessory.  (Unfortunately the Easylife Amiguide Accessory 
	    crashes on me so I can't use that)

> 9:  What other features would you like to see in the AMOS development system?

	Um...

> 10: How does the User Interface compare to that of other languages on any
> platform?

	Despite it's drawbacks it does make everything easily accessible 
	especially accessory programs.

> 11: Any other comments on the User Interface

	don't think so...

,---------------------------------------------------------------------------.
| Tim Wright                                       tewright@mailbox.syr.edu |
| "Argh!"                                              tewright@usa.nai.net |
| BFA Art Media Studies, Computer Graphics    http://www.nai.net/~tewright/ |
`---------------------------------------------------------------------------'

From amos-request@svcs1.digex.net Thu Aug 24 15:57:31 1995
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Date: Thu, 24 Aug 1995 14:37:40 -0400 (EDT)
From: Michael Cox of EDS <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@access.digex.net>
Subject: AMOS PD Library Catalog
Message-ID: <Pine.SUN.3.91.950824143651.18492A@access5.digex.net>
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Status: RO
X-Status: 

I have uploaded the AMOS PD Library Catalog disk to Aminet.  It may not be
accepted as it has C= files on it.  If you want it, email me.  Let me know
if you can do MIME, also.

Michael
--
Michael Cox                                Work:   mcox@access.digex.net
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
	       AMOS WWW:  http://mmm.mbhs.edu/~achurch/amos/


From amos-request@svcs1.digex.net Thu Aug 24 16:30:35 1995
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Date: Thu, 24 Aug 95 09:13:24 1100
Message-Id: <9508241513.AA023d2@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: sounds in Amos
Status: RO
X-Status: 

 MP> Nope, there are no size limitations for AMOS samples (aside from your
 MP> amount of
 MP> chip memory) but it does need samples in IFF format, not RAW.

 MP> I've used samples of over 500k in size with no problem.

 MP> Well met and godspeed,
 MP>                       Giark


The sample bank maker can load,play and save RAW.
You are limited to the amount of samples by your chip ram. Try upgrading to
2MB if you don't already have it.
The other thing it could be is that the sample is corrupt, causing Amos a
headache.
Try closing all other tasks, to see if that frees up some memory.

Darryl

-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Thu Aug 24 16:30:29 1995
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In-Reply-To:  <9508241617.aa02752@post.demon.co.uk>
             (from Mark Carter <Mark@westmead.demon.co.uk>)
             (on Thu, 24 Aug 95 16:18:48)
Lines: 40
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Compiling Problems
Status: RO
X-Status: 

Greetings Mark, you wrote some text on the subject Compiling Problems, and
now I'm going to answer it.

> Here are a couple of problems I had after I compiled my very large game:
> 
> 1. It seems that when I use Set Font very soon after the Get Disc 
> Fonts command, I get an error return code 20 (divide by zero?). This 
> does not happen with the AMOS program.
> I use the Set Font command straight away,  for all the fonts in my 
> program, so that I do not get unwanted disk acceses later on.

I've never had this problem... but I have another suggestion...

Before doing the Get Disc Fonts, do an Assign "Fonts:" To "Fonts/".
This will make it so it doesn't load *all* the fonts on disk, only
your one in the program directory. When you end the program, do
something like:

If Exist("Sys:Fonts") Then Assign "Fonts:" To "Sys:Fonts"

This *might* fix your problem, as Amos could be clearing the fonts
from memory. This method takes far less memory and is faster.

Or get Easylife or Amcaf for better font support :)

> 2. When I choose the Squash program option and then try to load the 
> compiled program, it simply refuses to load (no problem with 
> powerpacker library).  I guess this must be a memory problem, 
> although my A1200 is fitted with an extra 4Mb of Fast RAM (the codes 
> about 200K long).
> 
> Are these problems known bugs, or am I doing something wrong :-( ?

It is a bug. A very obvious one, that Europress *should* have noticed :(

Maybe they just didn't bother checking that it worked...
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Thu Aug 24 19:00:09 1995
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From: Mikko Makela <mmmakela@cc.helsinki.fi>
Message-Id: <199508242123.AAA20503@karhu.Helsinki.FI>
Subject: All developers of programming environments, please read
To: amigae@bkhouse.cts.com, amos-list@ACCESS.DIGEX.NET, blitz-list@helsinki.fi
Date: Fri, 25 Aug 1995 00:23:59 +0300 (EETDST)
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There is a _change_ (no promises here, but I have changed some
messages), that AT could support developing of programming
languages & environments.

If you are developer (or think that you could be potential developer)
of programming environments, please tell me, what would
be the best way to courage you to start/continue to 
develope programming frontends, debuggers, optimizers,
help-utilitites etc., everything which would make the Amiga
easier to program with using all of it's capabilities.

I will collect all these ideas together and make the summary out
of them. After that I'll mail it to comp.sys.amiga.programmer
for further discussion. I'll also forward it to atleast one
person working in AT.

Please feel free to forward this message to all mailinglists
concerned (I only knew addresses of Blitz, E and AMOS lists).

-- 
|==============================================================
| Mikko Makela, University of Helsinki, Computer Science      |
| email:mmmakela@helsinki.fi                                  |
| I model chaostheory on my desk.                             |
|==============================================================


From amos-request@svcs1.digex.net Thu Aug 24 20:46:32 1995
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Date: Fri, 25 Aug 1995 11:26:19 +1200 (NZST)
From: Mike Crowl <mcrowl@earthlight.co.nz>
To: amos-list@access.digex.net
Subject: TURBO plus extension
Message-ID: <Pine.SUN.3.91.950825112412.21471C-100000@sol.earthlight.co.nz>
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Giday all,

Does anyone know anything about getting hold of a copy of the TURBO plus 
extension for AMOS. Any help would be much appreciated.

Thanks,
BEN CROWL

mcrowl@earthlight.co.nz


From amos-request@svcs1.digex.net Fri Aug 25 06:29:57 1995
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From: Paul Hickman <paul.hickman@ecl.etherm.co.uk>
Organization: Eurotherm Controls Limited
To: amos-list@access.digex.net
Date: Fri, 25 Aug 1995 08:53:01 0
Subject: Re: Compiling Problems
Reply-To: paul.hickman@ecl.etherm.co.uk
Priority: normal
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Status: RO
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> 1. It seems that when I use Set Font very soon after the Get Disc 
> Fonts command, I get an error return code 20 (divide by zero?). This 
> does not happen with the AMOS program.
> I use the Set Font command straight away,  for all the fonts in my 
> program, so that I do not get unwanted disk acceses later on.
> 
Easylife has a better way of dealing with fonts. If you want font
ruby 15,

RUBY=Elopen Font("ruby",15)
Elset Font RUBY
.
.
.
.
Elclose Font RUBY 

You can mix Elset Font with a normal set font, and reuse the font
handle RUBY as much as you like. I'd also recomend everyone
get cachefont from aminet - it reduces font search time to 
practically zero even if like me you have megabytes of them.
--------------------------------------------------------
 WORK: Eurotherm Controls, Worthing                     
 Email: paul.hickman@controls.eurotherm.co.uk           
                                                        
 UNIVERSITY: Imperial College, London                      
 Email: ph@doc.ic.ac.uk                                 
--------------------------------------------------------
The opinions expressed above to not represent the views of
Eurotherm Controls plc, or Imperial College, or in fact Paul
Hickman, but are in fact the views of a small furry alien from
the planet zorg (called fred), so if you don't like them, sue 
him/her/whatever. Death to all tennis players.

From amos-request@svcs1.digex.net Fri Aug 25 06:10:05 1995
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	(1.37.109.4/16.2) id AA08833; Fri, 25 Aug 95 10:09:47 +0200
Subject: Re: about sorts
To: bwyatt@paston.co.uk (Ben Wyatt) (Ben Wyatt)
Date: Fri, 25 Aug 95 10:09:47 METDST
Cc: amos-list@access.digex.net (Amos-Mailing-List)
In-Reply-To: <9508241756.AA000oi@paston.co.uk.uucp>; from "Ben Wyatt" at Aug 24, 95 5:56 pm
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

> > I would like to see the methods mentioned, Ben Wyatt says
> > he can sort 5000 numbers in one second. Now I would like to
> > see that.
> 
> Er... that's *less* than one second ;-)
You probably own a 1200...

> This is my "invented" method, I call it the My Sort ;-)
Modesty adorns the human being.
> -----------------------------------------------------------------------
[fast sort]
> -----------------------------------------------------------------------
[explanation]
> If you can't understand all this, I understand, just use the procedure
> and don't worry about it. ;-)
I do understand. Quite nice indeed.
You only go through the list twice to achive full sort. Fast.
However, on the 'memory'-thing you mention: this is a far greater pro-
blem than you make it appear. Usually one will have to go through the
list another time in order to find the 'maxnumbers'

Furthermore: I do not see quite what you mean by using a linked list or
the stack. Try to explain. 

I used a method to get fill the 'bucketsort'-buckets in two goes like
your program. It also needs the extra memory for a list in which it
will contain the start and end of each bucket. 
Maybe this sort can be combined with the 'fast-bucket' so the first goal
is to sort all in buckets and the second goal is to sort the buckets
so the memory needed is quite less.

> Does this sort sound familiar to anyone?
Not to me anyway. I don't know much about sorts of sorts ;-)

---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------
I suppose my signature is NOT very interesting?

From amos-request@svcs1.digex.net Fri Aug 25 11:18:55 1995
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Lines: 27
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: AGA extension
Status: RO
X-Status: 

Greetings all

I've rang up Amiganuts, who are distrubuting an Aga extension, and asked
many questions.

The price is 10 (english) pounds (about 15-20 dollars - I think)

Can't do Aga bobs or sprites *yet*

Load iff doesn't work, you have to, Load iff into a convertor, which changes
it to a bitmap (and packs it) and then use a procedure/extension command
to load that into Amos.

It comes with some "Dialogue Procedures" which are "really good" he says.
It doesn't use Aga though :(

However, it does get better...

An upgrade to this extension, is due at about Christmas, and that will
cost 20 pounds. It will have aga bobs/sprites, better iff loading and
something else that I've forgotten now... :-/

Hope this is of interest to someone...
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Fri Aug 25 09:29:29 1995
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             (from m.g.d.wehrens@chem.ruu.nl)
             (on Fri, 25 Aug 95 10:09:47)
Lines: 42
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: about sorts
Status: RO
X-Status: 

Greetings Martijn, you wrote some text on the subject Re: about sorts, and
now I'm going to answer it.

<SNIP The My Sort> :)

> You only go through the list twice to achive full sort. Fast.
> However, on the 'memory'-thing you mention: this is a far greater pro-
> blem than you make it appear. Usually one will have to go through the
> list another time in order to find the 'maxnumbers'

It's an advantage if you know the maxnumbers in advance. Otherwise it's
okay to use the maximum possible value that the numbers could hold.

> Furthermore: I do not see quite what you mean by using a linked list or
> the stack. Try to explain. 

With "My Sort" if two or more elements in the array have the same value,
they'll have to be put elsewhere. Each element of the Pointers could have
a linked list, each using the same bit of memory to hold the data. That
way, a lot less memory is used... At the moment, it just uses a two
dimensional array, with large "buckets" to hold the overflowing data
for each pointer (look at the program). This is a scrappy explaination,
sorry... I'll explain it again if it doesn't make sense ;-)

> I used a method to get fill the 'bucketsort'-buckets in two goes like
> your program. It also needs the extra memory for a list in which it
> will contain the start and end of each bucket. 
> Maybe this sort can be combined with the 'fast-bucket' so the first goal
> is to sort all in buckets and the second goal is to sort the buckets
> so the memory needed is quite less.

Yes, this sounds a bit like my sort, how fast is it?

> > Does this sort sound familiar to anyone?
> Not to me anyway. I don't know much about sorts of sorts ;-)

I've only done a bit at school...

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Sat Aug 26 19:46:18 1995
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In-Reply-To: <199508262056.UAA26755@mail.enterprise.net>
             (from semprini@enterprise.net)
             (on Sat, 26 Aug 95 20:41:33)
Lines: 20
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Sounds
Status: RO
X-Status: 

Greetings Semprini, you wrote some text on the subject Sounds, and now I'm
going to answer it.

> Is there any way to change the volume of a sample?  What would be 
> nice is to be able to play a sample using SAM LOOP then fade it out 
> or something?

Try the Volume command.

> Also, is there a way to tell if a sample has finished playing or not?

I think =Pt Vu() from Amcaf returns the volume, but I'm not sure...

> Thanks!

That's okay!
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Fri Aug 25 15:04:46 1995
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From: wraith@WOM.gun.de (Marco Smetz)
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Subject: Re: Need an AmosPro Manual
Date: 24 Aug 1995 15:09:32 +0200
To: amos-list@access.digex.net
Status: RO
X-Status: 

JB> I've owned the AP compiler for over a year now, and after
JB> coming on the list, I've laerned I'm missing out on alot
JB> of neat commands, as I program in Creator.  Does anyone
JB> have an AP manual that I can buy, or can I get it somewhere
JB> mail order, cheap?
JB> 
JB> On a semi-related note, does anyone have an IDE hard drive
JB> controller for the A500, or know where I can get it somewhere
JB> mail order, cheap? 8^)
JB>

 There is an Amiga Guide version of the AP Compiler Manual,but I think
 it`s only in german (I am not sure!!).It should be available on Aminet.

 THE WRAITH


 

From amos-request@svcs1.digex.net Fri Aug 25 13:08:25 1995
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To: amos-list@access.digex.net
Message-Id: <wPPunMD261aez4@p22.sixpack.pfalz.org>
From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: pointer sprite
Date: Thu, 24 Aug 1995 21:22:31 +0200
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Status: RO
X-Status: 

mike.pelletier@canrem.com (Mike Pelletier) wrote on 23.08.1995 some
text under the subject pointer sprite. I can't leave this
uncommentated ;-)

MP> To change the mouse pointer to something else, you need to define a BOB 16 X
MP> 16.  It must be four colors.  Then the change mouse 4 command will switch to
MP> your definitions.  If the bob bank is not 4 colour, or the bob is not 16X16 it
MP> will not work.

IMHO the height is not fixed to 16 pixels?

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Affpuddle (n.)
  A puddle which is hidden under a pivoted paving stone. You only
  know it's there when you step on the paving stone and the puddle
  shoots up your leg.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Aug 25 13:38:36 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: buttons
Date: Fri, 25 Aug 1995 09:19:49 +0200
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Status: RO
X-Status: 

jokivuori@JOYL.JOENSUU.FI wrote on 23.08.1995 some text under the
subject Re: buttons. I can't leave this uncommentated ;-)

ji> > Anyone interested in a CD32 joypad (or at least, second fire button)
ji> > support for AMCAF?
ji> 
ji> Yes! Second fire is too easy ;-) so please do CD32 joypad support.

Gotta get the documentations to the lowlevel.library first... anyone
got the includes&autodocs&lvos?

ji> > The second mouse thingie will come to AMCAF soon ;-)
ji> 
ji> Goody, goody....

It's implemented... if the new version is ready, it will be sent to
all registered users. There won't be a new demoversion.

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Amlwch (n.)
  A British Rail sandwich which has been kept soft by being regularly
  washed and resealed in clingfilm.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Aug 25 16:18:58 1995
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From: Mark Carter <Mark@westmead.demon.co.uk>
To: amos-list@access.digex.net
Date:          Fri, 25 Aug 1995 14:30:39 +0000
Subject:       Re: Compiling Problems
Priority: normal
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Message-ID:  <9508251802.aa03250@post.demon.co.uk>
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> Greetings Mark, you wrote some text on the subject Compiling Problems, and
> now I'm going to answer it.
> 
> > Here are a couple of problems I had after I compiled my very large game:
> > 
> > 1. It seems that when I use Set Font very soon after the Get Disc 
> > Fonts command, I get an error return code 20 (divide by zero?). This 
> > does not happen with the AMOS program.
> > I use the Set Font command straight away,  for all the fonts in my 
> > program, so that I do not get unwanted disk acceses later on.
> 
> I've never had this problem... but I have another suggestion...
> 
> Before doing the Get Disc Fonts, do an Assign "Fonts:" To "Fonts/".
> This will make it so it doesn't load *all* the fonts on disk, only
> your one in the program directory. When you end the program, do
> something like:
> 
> If Exist("Sys:Fonts") Then Assign "Fonts:" To "Sys:Fonts"
> 
> This *might* fix your problem, as Amos could be clearing the fonts
> from memory. This method takes far less memory and is faster.
> 

I always do this anyway, thanks all the same ;-).

I've now found out the problem: When I compiled my program I was 
using the NODEF option, and since I get my fonts before I open my 
screens, I was trying to use Set Font when there were no screens 
openned - you just can't do this - what a shame :-(.

Looks like I'm going to have to get my fonts after I open my screens, 
since by using Set Font straight after Get Fonts, I prevent nasty 
disk accessing for fonts later on.

> Or get Easylife or Amcaf for better font support :)
> 

Yhis would be a good idea!

> > 2. When I choose the Squash program option and then try to load the 
> > compiled program, it simply refuses to load (no problem with 
> > powerpacker library).  I guess this must be a memory problem, 
> > although my A1200 is fitted with an extra 4Mb of Fast RAM (the codes 
> > about 200K long).
> > 
> > Are these problems known bugs, or am I doing something wrong :-( ?
> 
> It is a bug. A very obvious one, that Europress *should* have noticed :(
> 
> Maybe they just didn't bother checking that it worked...

I tried powerpacking my compiled program into a self decompressing 
executable using the powerpacker program - but no luck :-(. I can 
powerpack it, fine, but I cannot make it self decompressing.  I guess 
doing this properly is blatently obvious - please help!

I know this last bit should be posted  to
comp.sys.powerpacking.thickshits but it is a problem for amos users 
:-)

>      _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ 1995 Very Interesting Signatures
> 

From amos-request@svcs1.digex.net Fri Aug 25 12:02:43 1995
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	(1.37.109.4/16.2) id AA12661; Fri, 25 Aug 95 16:51:21 +0200
Subject: Re: about sorts
To: bwyatt@paston.co.uk (Ben Wyatt) (Ben Wyatt)
Date: Fri, 25 Aug 95 16:51:20 METDST
Cc: amos-list@access.digex.net (Amos-Mailing-List)
In-Reply-To: <9508251631.AA000q1@paston.co.uk.uucp>; from "Ben Wyatt" at Aug 25, 95 4:31 pm
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

Hi Ben.

> This is a scrappy explaination,
> sorry... I'll explain it again if it doesn't make sense ;-)
Makes perfect sense (to me at least :-) I don't find it very scrappy.

But you suggest to have 'realtime-sizing' buckets by using a linked
list (easylife ?)
This will indeed use less memory but not that much. Anyway, using a
linked list using easylife would indeed make the memory need smaller
because you could take smaller integers (I think).
> 
> > I used a method to get fill the 'bucketsort'-buckets in two goes like
> > your program. It also needs the extra memory for a list in which it
> > will contain the start and end of each bucket. 
> > Maybe this sort can be combined with the 'fast-bucket' so the first goal
> > is to sort all in buckets and the second goal is to sort the buckets
> > so the memory needed is quite less.
> 
> Yes, this sounds a bit like my sort, how fast is it?
I didn't do that (yet). I only suggested a pre-sort (bucket type).
The bucketsort I do needs a copy of the array like yours. Also, it
needs an array the size of the number of buckets.
For numbers, one would decide the bucketsize and then go through the
list and increase bucket in which the entry fits.
Now you have the sizes for the buckets and you can go through the list
once more to put the numbers in the right bucket of which you know the
'starting point' in the array you go to. Follow me still ?
I think this explanation is bad but it shows your routine is better
if just a little more memory hungry.

Bye,
---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Fri Aug 25 16:18:42 1995
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Date: Fri, 25 Aug 1995 12:51:26 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: sounds in Amos
To: Chris Hodges <chris@sixpack.pfalz.org>
cc: amos-list@access.digex.net
In-Reply-To: <wO68NMD261aez2@p22.sixpack.pfalz.org>
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On Wed, 23 Aug 1995, Chris Hodges wrote:

> fer007@freenet.scri.fsu.edu (fernando Bartra) wrote on 22.08.1995
> some text under the subject sounds in Amos. I can't leave this
> uncommentated ;-)
> 
> fB>     I recently ordered an audio digitizer so I can digitize speech/sound
> fB> to use in my amos games. Question is are there limitations in what amos
> fB> can use? Ex I tried this raw sound (68k) and I couldnt get the sound bank 
> fB> maker to convert it to amos, just didnt work.
> 
> The hardware restriction to the maximum sample length is 65535 words
> = 131070 bytes. Longer samples can be played using a swapping
> interrupt as it's used within the music extension. But most of the
> sample replayers only allow 64KB long samples.
> 
> Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __

FB > Thanks for answering my question, that was the problem allright. I
 found out that when you try a sound longer than 64k in the sample
 bank maker, it will not load all and will store in memory a sound of 64k
  which I could say is corrupt, so that means I can either just use
  64k or less sounds, or upgrade to amosPro.
    
    Fernando Bartra


From amos-request@svcs1.digex.net Fri Aug 25 15:23:14 1995
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Date: Fri, 25 Aug 1995 12:58:13 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: AMOS Eval.
To: Martijn Wehrens <m.g.d.wehrens@chem.ruu.nl>
cc: Eddie <T.Lewis@bton.ac.uk>, Amos-Mailing-List <amos-list@access.digex.net>
In-Reply-To: <199508241429.KAA15076@mail1.access.digex.net>
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2

On Thu, 24 Aug 1995, Martijn Wehrens wrote:

> >You're going to all hate me for this but I need to ask
> >a favour of you all? :-)
> Well... ok. 
> 
> > 1:  Do you find the AMOS User Interface easy to use? (Y/N)
> Y
> > 2:  Do you think the menu bar is good? (1 - 5 [1-excellent, 5-awful])
> 2 good
> > 3:  How would you improve on it? (comments)
> would like to see the pretty colors that you get in Pal mode
> > 4:  Would you prefer AMOS to work directly through a Workbench Window? (Y/N)
> No 
> > 5:  There are bugs in AMOS!  How annoying do you find them?
> I hate the bug that makes sprites take the background colors :)
> > 6:  How do you rate the User Interface (1 - 5 [1-good, 5-poor])
> 2 - good
> > 7:  How would you improve it? (comments)
> more online help
> > 8:  How do you find the Help Accessory?  (1 - 5 [1-good, 5-useless])
> 3 average
> > 9:  What other features would you like to see in the AMOS
> 	development system?
> AGA and support for bigger sounds in The creator 1.3, also support for 
using C programs'call them' from Amos.
> > 10: How does the User Interface compare to that of other languages
> > on any platform?
> Better than all other Basics I have seen on any machine.
> > 11: Any other comments on the User Interface
> I prefer how it looks in Pal than in Ntsc.
>  
 Fernando Bartra
> 

From amos-request@svcs1.digex.net Sat Aug 26 14:55:39 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Exclusive Or & documentation
Date: Fri, 25 Aug 1995 19:33:01 +0200
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paul.hickman@ecl.etherm.co.uk (Paul Hickman) wrote on 23.08.1995 some
text under the subject Re: Exclusive Or & documentation. I can't
leave this uncommentated ;-)

PH> > I've heard that the Comp Test [On/Off] commands are only dummies.
PH> > They all point to the same routine doing nothing. (?)
PH>
PH> They are until you compile the program. Then they stop it checking
PH> keyboard/mouse input. I had a database program which sorted
PH> a huge array 10% faster with comp test off, and copper off.

Did you use a screen with more than 16 lowres or 4 hires colours?

Thx for this information ;-))) I'll use it in my next productions
;-))

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Ardelve (vb.)
  To make a big display of searching all your pockets when approached
  by a charity collector.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Sat Aug 26 15:17:31 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AMOS Eval.
Date: Fri, 25 Aug 1995 19:43:26 +0200
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T.Lewis@bton.ac.uk (Eddie) wrote on 24.08.1995 some text under the
subject AMOS Eval.. I can't leave this uncommentated ;-)

Ed> 1:  Do you find the AMOS User Interface easy to use? (Y/N)

N

Ed> 2:  Do you think the menu bar is good? (1 - 5 [1-excellent, 5-awful])

3

Ed> 3:  How would you improve on it? (comments)

Euh... no idea without thinking about too much ;-)

Ed> 4:  Would you prefer AMOS to work directly through a Workbench Window? (Y/N)

Y

Ed> 5:  There are bugs in AMOS!  How annoying do you find them?
Ed>                                         (1 - 5 [1-Very, 5-minor irritation])

1, but I'm a ext-coder and probably normal amos users won't find too
much of the bugs ;-)

Ed> 6:  How do you rate the User Interface (1 - 5 [1-good, 5-poor])

3

Ed> 7:  How would you improve it? (comments)

The buttons should have the ability to be canceled after you have
clicked on it (so you can move the mouse away from the button and
there's no action).

Ed> 8:  How do you find the Help Accessory?  (1 - 5 [1-good, 5-useless])

2... there could be more links between the commands...

Ed> 9:  What other features would you like to see in the AMOS development system?

Full intuition support coming along with AGA, no hardware hacking
anymore, /real/ user definable functions...

Ed> 10: How does the User Interface compare to that of other languages on any
Ed> platform?

In comparision to Blitz it's very good... but the Devpac/Asm editor
is IMHO much better ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Ardslignish (adj.)
  Descriptive of the behaviour of Sellotape when you are tired.
(from: "The Deeper Meaning of Liff")


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jp_dejong@hgl.signaal.nl (Jong J.P. de) wrote on 24.08.1995 some text
under the subject AMPE1.3. I can't leave this uncommentated ;-)

Jd> So I wrote a program that replaced the "PatchAMOSPro"
Jd> program supplied with AMPE1.3. This is the program :

Seemed quite familiar to me... how comes? ;-)))

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Articlave (n.)
  A clever architectural construction designed to give the illusion
  from the top deck of a bus that is far to big for the road.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Sat Aug 26 15:12:14 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Compiling Problems
Date: Fri, 25 Aug 1995 19:49:05 +0200
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Mark@westmead.demon.co.uk (Mark Carter) wrote on 24.08.1995 some text
under the subject Compiling Problems. I can't leave this
uncommentated ;-)

MC> 1. It seems that when I use Set Font very soon after the Get Disc 
MC> Fonts command, I get an error return code 20 (divide by zero?). This 
MC> does not happen with the AMOS program.
MC> I use the Set Font command straight away,  for all the fonts in my 
MC> program, so that I do not get unwanted disk acceses later on.

Try out the AMCAF extensions Change Font (or even better the Make
Bank Font/Change Bank Font) commands. ;-)

MC> 2. When I choose the Squash program option and then try to load the 
MC> compiled program, it simply refuses to load (no problem with 
MC> powerpacker library).

The powerpacker.library is NOT needed for the SQUASH program.

MC>  I guess this must be a memory problem,
MC> although my A1200 is fitted with an extra 4Mb of Fast RAM (the codes 
MC> about 200K long).

The problem is: The APCompiler doesn't check if the bank squashing is
successful, so the corrupt memory bank is simply left out of the
compiled program.

Squash mostly fails on music or sound banks... in general, the
squashing routines are not as efficient as the ones with other
packers as PowerPacker, Crunchmania, Imploder etc...

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Ashdod (n.)
  Any object against which a smoker habitually knocks out his pipe.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Sat Aug 26 14:36:45 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Compiling Problems
Date: Fri, 25 Aug 1995 19:52:33 +0200
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bwyatt@paston.co.uk (Ben Wyatt) wrote on 24.08.1995 some text under
the subject Re: Compiling Problems. I can't leave this uncommentated
;-)

BW> If Exist("Sys:Fonts") Then Assign "Fonts:" To "Sys:Fonts"

Ieeekkk! I've got my fonts in DH1:Fonts due to disk space reasons.
;-)

Haven't tried this before but:

ODIR$=Dir$
Dir$="FONTS:"
OFONTS$=Path$(Dir$)
Dir$=ODIR$

at the beginning and:

Assign "FONTS:" To OFONTS$

should work no matter where the user has located his fonts normally
;-)

BW> Or get Easylife or Amcaf for better font support :)

;-)))

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Aubusson (n.)
  The hairstyle a girl adopts for a special occasion which suddenly
  gives you a sense of what she will look like in twenty years' time.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Sat Aug 26 14:59:33 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Amos & clock
Date: Fri, 25 Aug 1995 19:56:35 +0200
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KUBICA@ch.wssk.am.wroc.pl ("Jacek Kubica  ") wrote on 24.08.1995 some
text under the subject Amos & clock. I can't leave this uncommentated
;-)

J"> I'm writing programs with time display using get time/date
J"> procedures (or makelib ext. equivalent). It work good but 
J"> internal (system) AMIGA Clock is not too accurate (+/- 5 min.per day).

I thought the internal CIA-timers are VERY accurate.

J"> So, to get hardware time/date from clock mounted on memory expansion 
J"> board (more accurate,quarz controled) I copy  DOS setclock to Ram: 
J"> and execute from AMOS: 
J"> Exec "ram:setclock load" 

Ieeeek again :-)

J"> It work, but on OS 1.3 very slowly and I can't to do it <Every 50>

Once at the start of the program would be enough but I think the user
will keep track of his wrong time hisself ;-)

J"> Maybe it's another solution of this problem. Is it possible to get
J"> time/date directly from ext.clock from AMOS (AMOS equivalent 
J"> procedure of DOS seclock load command) ?

It is, but it's very discuraged as there are so many different
external clocks and some users even don't have one. Just use the
system time, it's accurate enough I think ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Aynho (vb.)
  Of waiters, never to have a pen.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Aug 25 16:08:37 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: 3D extension
Status: RO
X-Status: 

> In Australia, magazine coverdisks become Public Domain after 6 months
after
> their date of publishing. I would assume that this is worldwide, as
> Australia tends to do what everyone else does as does nothing orginal or
> sensational.
> 
 BC> the western world. Do you know this for a fact, or is it just
 BC> hearsay? I 

I'm on a number of PD boards (not WARZ boards), and they all have a section
of files of Coverdisks.

Darryl

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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Wishlist for Amos
Status: RO
X-Status: 

How about we come up with a "wishlist" for extension coders, so they know
what we'd like to see.

Heres mine:

1) Better anim playback features. Some that allow you to play looping anims
with out hassels.

2) A way of making radio buttons (interface language) unselectable if it's
the only one pressed. For example you can deselect radio buttons by
clicking on it again.
Darryl


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From amos-request@svcs1.digex.net Fri Aug 25 16:29:38 1995
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From: "C.J.COULSON" <C.J.Coulson@newcastle.ac.uk>
To: amos-list@access.digex.net
Date:          Fri, 25 Aug 1995 20:02:59 GMT0BST
Subject:       Re: Need an AmosPro Manual
Priority: normal
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Message-ID: <E25F6B25FE@TOWN4.ncl.ac.uk>
Status: RO
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On the subject of AmosPro manuals...

Amiga Format are advertising APro manuals in
their mail-order section.  I can`t remember
any more at the moment.....

Regards
Chris

---------------------------------------------------------------------
Chris Coulson			| A4000/EC030/882 - 18MB/530MB
Robotics Postgraduate		| Pentium 60 - 16MB/1.4GB/CD-ROM
				| 
E-Mail:				|    The Best of Both Worlds
c.j.coulson@ncl.ac.uk		|
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From amos-request@svcs1.digex.net Fri Aug 25 17:43:15 1995
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 Fri, 25 Aug 1995 16:48:10 -0400 (EDT)
Date: Fri, 25 Aug 1995 16:48:10 -0400 (EDT)
Subject: CD-32/SX-1 Viability as an Amos Programming Environment?
To: amos-list@access.digex.net
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I am becoming resigned to the death of my Amiga 500 and have begun to
check comp.sys.amiga.marketplace pretty regularly for replacement
options.

The CD32/SX-1 combination seems to appear there regularly and reasonably
and I wonder if anyone has heard good/bad things about that sort of
system as far as compatibility, reliability, and PC emulation.

Also some advice: I had not backed up my Amos efforts to floppy for almost
3 months and now I'm looking at a LOT of lost effort, barring a successful
transplant of the hard drive. So go back up your files, eh?

-Daniel


From amos-request@svcs1.digex.net Sat Aug 26 10:12:05 1995
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From: Mark Carter <Mark@westmead.demon.co.uk>
To: amos-list@access.digex.net
Date:          Fri, 25 Aug 1995 22:33:17 +0000
Subject:       Re: Wishlist for Amos
Priority: normal
X-mailer: Pegasus Mail/Windows (v1.22)
Message-ID:  <9508261344.aa23058@post.demon.co.uk>
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> Date:          Fri, 25 Aug 95 19:16:17 1100
> From:          Darryl Lewis <Darryl_Lewis@comlink.mpx.com.au>
> To:            amos-list@access.digex.net
> Subject:       Wishlist for Amos

> How about we come up with a "wishlist" for extension coders, so they know
> what we'd like to see.
> 
> Heres mine:
> 
> 1) Better anim playback features. Some that allow you to play looping anims
> with out hassels.
> 
> 2) A way of making radio buttons (interface language) unselectable if it's
> the only one pressed. For example you can deselect radio buttons by
> clicking on it again.
> Darryl

There is an easy way round this (although not ideal).  The button 
definition below should explain it:

BU1,xpos,ypos,xsize,ysize,startval,0,1;[UN0,0,imageBP+;][BC1,0;BR1;]
and repeat for other radio buttons...

Sorry if this is totally obvious but I'm sure someone might find it 
useful :-)

Cheers,

Mark

From amos-request@svcs1.digex.net Fri Aug 25 23:14:16 1995
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Subject: Re: about sorts
To: bwyatt@paston.co.uk (Ben Wyatt)
Date: Fri, 25 Aug 95 19:39:24 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <9508251631.AA000q1@paston.co.uk.uucp>; from "Ben Wyatt" at Aug 25, 95 4:31 pm
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> 
> Greetings Martijn, you wrote some text on the subject Re: about sorts, and
> now I'm going to answer it.
> 
> <SNIP The My Sort> :)
> 
> > You only go through the list twice to achive full sort. Fast.
> > However, on the 'memory'-thing you mention: this is a far greater pro-
> > blem than you make it appear. Usually one will have to go through the
> > list another time in order to find the 'maxnumbers'
> 
> It's an advantage if you know the maxnumbers in advance. Otherwise it's
> okay to use the maximum possible value that the numbers could hold.
> 
> > Furthermore: I do not see quite what you mean by using a linked list or
> > the stack. Try to explain. 
> 
> With "My Sort" if two or more elements in the array have the same value,
> they'll have to be put elsewhere. Each element of the Pointers could have
> a linked list, each using the same bit of memory to hold the data. That
> way, a lot less memory is used... At the moment, it just uses a two
> dimensional array, with large "buckets" to hold the overflowing data
> for each pointer (look at the program). This is a scrappy explaination,
> sorry... I'll explain it again if it doesn't make sense ;-)
> 
> > I used a method to get fill the 'bucketsort'-buckets in two goes like
> > your program. It also needs the extra memory for a list in which it
> > will contain the start and end of each bucket. 
> > Maybe this sort can be combined with the 'fast-bucket' so the first goal
> > is to sort all in buckets and the second goal is to sort the buckets
> > so the memory needed is quite less.
> 
> Yes, this sounds a bit like my sort, how fast is it?
> 
> > > Does this sort sound familiar to anyone?
> > Not to me anyway. I don't know much about sorts of sorts ;-)
> 
> I've only done a bit at school...
> 
> Bye  _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ 1995 Very Interesting Signatures
> 

Why even go to all that trouble?!? If you are going to define an
array with as many elements as 0 to maxnumber then why not ditch
all that other stuff and simply increment the array element,
counting the number of 1's ,2's 3's...and so forth and then
create the new list using these values.

For I=0 To NUMBERS
        Inc SORTARRAY(LIST(I))
Next I
POS=0
For I=0 To MAXNUMBER
	If SORTARRAY(I)>0
           For J=1 To SORTARRAY(I)
              NEWLIST(POS)=I
              Inc POS
           Next J
        End If
Next I

Where NUMBERS contains the number of numbers to be sorted
LIST contains the unsorted numbers
SORTARRAY is an array that stores the frequency of each number
MAXNUMBER is the largest number to be sorted
NEWLIST stores the new array(and you could use LIST to store
this)

This uses far less resources and is just as quick.


			Robert Currie

P.S. This type of sort is VERY limited and memory hungry but
useful for small sorts or very tightly packed data.

From amos-request@svcs1.digex.net Fri Aug 25 18:27:11 1995
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In-Reply-To:  <9508251802.aa03250@post.demon.co.uk>
             (from Mark Carter <Mark@westmead.demon.co.uk>)
             (on Fri, 25 Aug 95 14:30:39)
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Compiling Problems
Status: RO
X-Status: 

Greetings Mark, you wrote some text on the subject Re: Compiling Problems,
and now I'm going to answer it.

> > > 2. When I choose the Squash program option and then try to load the 
> > > compiled program, it simply refuses to load (no problem with 
> > > powerpacker library).  I guess this must be a memory problem, 
> > > although my A1200 is fitted with an extra 4Mb of Fast RAM (the codes 
> > > about 200K long).
> > > 
> > > Are these problems known bugs, or am I doing something wrong :-( ?
> > 
> > It is a bug. A very obvious one, that Europress *should* have noticed :(
> > 
> > Maybe they just didn't bother checking that it worked...
> 
> I tried powerpacking my compiled program into a self decompressing 
> executable using the powerpacker program - but no luck :-(. I can 
> powerpack it, fine, but I cannot make it self decompressing.  I guess 
> doing this properly is blatently obvious - please help!

Er... have you got it set to data file? It should be command file if you
want it to be self executing.

See what's happening when it's loading with Snoopdos. :)

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Fri Aug 25 18:06:44 1995
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In-Reply-To: <9508260116.AA023hm@comlink.mpx.com.au>
             (from Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis))
             (on Fri, 25 Aug 95 19:16:17)
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Wishlist for Amos
Status: RO
X-Status: 

Greetings Darryl, you wrote some text on the subject Wishlist for Amos, and
now I'm going to answer it.

> How about we come up with a "wishlist" for extension coders, so they know
> what we'd like to see.
> 
> Heres mine:
>
> 1) Better anim playback features. Some that allow you to play looping anims
> with out hassels.

And saving of animations...

> 2) A way of making radio buttons (interface language) unselectable if it's
> the only one pressed. For example you can deselect radio buttons by
> clicking on it again.

Interface language stinks. I just program my own user interface.

There's not much I want... it's already been done, or in progress...
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Fri Aug 25 22:59:24 1995
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Date: Sat, 26 Aug 1995 14:05:49 +1200 (NZST)
From: Mike Crowl <mcrowl@earthlight.co.nz>
To: amos-list@access.digex.net
Subject: TURBO plus extension
Message-ID: <Pine.SUN.3.91.950826140405.18748A-100000@sol.earthlight.co.nz>
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Hey everyone,

Could someone please give me some information on how to get this 
extension. It's very important to a game I'm trying to make. Please reply 
if you can help in ANY way.

Thanks in advance,
Ben Crowl

mcrowl@earthlight.co.nz


From amos-request@svcs1.digex.net Sat Aug 26 04:22:51 1995
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Subject: Re: sounds in Amos
To: fer007@freenet.scri.fsu.edu (fernando Bartra)
Date: Sat, 26 Aug 95 0:58:56 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.3.89.9508251212.A15877-0100000@freenet3.scri.fsu.edu>; from "fernando Bartra" at Aug 25, 95 12:51 pm
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> 
> 
> 
> On Wed, 23 Aug 1995, Chris Hodges wrote:
> 
> > fer007@freenet.scri.fsu.edu (fernando Bartra) wrote on 22.08.1995
> > some text under the subject sounds in Amos. I can't leave this
> > uncommentated ;-)
> > 
> > fB>     I recently ordered an audio digitizer so I can digitize speech/sound
> > fB> to use in my amos games. Question is are there limitations in what amos
> > fB> can use? Ex I tried this raw sound (68k) and I couldnt get the sound bank 
> > fB> maker to convert it to amos, just didnt work.
> > 
> > The hardware restriction to the maximum sample length is 65535 words
> > = 131070 bytes. Longer samples can be played using a swapping
> > interrupt as it's used within the music extension. But most of the
> > sample replayers only allow 64KB long samples.
> > 
> > Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
> 
> FB > Thanks for answering my question, that was the problem allright. I
>  found out that when you try a sound longer than 64k in the sample
>  bank maker, it will not load all and will store in memory a sound of 64k
>   which I could say is corrupt, so that means I can either just use
>   64k or less sounds, or upgrade to amosPro.
>     
>     Fernando Bartra
> 
>

	Or as someone else pointed out earlier, you can load the
sound sample into a bank in segments of say 10K using (I believe)
the command SLoad and then using another command you can use
interrupts to load the following segments and play them. Using
this technique you can load sounds as large as your storage
medium can hold. I will be testing a routine that I have been
building very soon. Ifyou want, after I have finished testing, I
will send you the procedure. It should only be 10 lines at most.

			Robert Currie





From amos-request@svcs1.digex.net Sat Aug 26 05:01:20 1995
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From: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
To: Mark Carter <Mark@westmead.demon.co.uk>, amos-list@access.digex.net
Date:          Sat, 26 Aug 1995 10:17:57 0100
Subject:       Re: Compiling Problems
Priority: normal
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 Mark Carter wrote:
 
> I tried powerpacking my compiled program into a self decompressing 
> executable using the powerpacker program - but no luck :-(. I can 
> powerpack it, fine, but I cannot make it self decompressing.  I guess 
> doing this properly is blatently obvious - please help!

So, I'm always using PP (v.3.0) to packing my Amos programs , and
without any problems (200-250 kB code) on OS 1.3 and 2.x.
(self decompressing, executable, efficiency - best,)
It works fine.

                                              Jacek Kubica  

                                  A 3000/25Mhz/9 MB RAM/500 MB HDD 
                                  A500/4 MB RAM/40 MB HDD Alf   

From amos-request@svcs1.digex.net Sat Aug 26 10:55:30 1995
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             (from "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>)
             (on Fri, 25 Aug 95 19:39:24)
Lines: 43
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: about sorts
Status: RO
X-Status: 

Greetings Robert, you wrote some text on the subject Re: about sorts, and
now I'm going to answer it.

> Why even go to all that trouble?!? If you are going to define an
> array with as many elements as 0 to maxnumber then why not ditch
> all that other stuff and simply increment the array element,
> counting the number of 1's ,2's 3's...and so forth and then
> create the new list using these values.
> 
> For I=0 To NUMBERS
>         Inc SORTARRAY(LIST(I))
> Next I
> POS=0
> For I=0 To MAXNUMBER
> 	If SORTARRAY(I)>0
>            For J=1 To SORTARRAY(I)
>               NEWLIST(POS)=I
>               Inc POS
>            Next J
>         End If
> Next I
> 
> Where NUMBERS contains the number of numbers to be sorted
> LIST contains the unsorted numbers
> SORTARRAY is an array that stores the frequency of each number
> MAXNUMBER is the largest number to be sorted
> NEWLIST stores the new array(and you could use LIST to store
> this)
> 
> This uses far less resources and is just as quick.

It's brilliant. Why didn't I think of that? ;-)

Now make it work with strings and floating point numbers ;-D

> P.S. This type of sort is VERY limited and memory hungry but
> useful for small sorts or very tightly packed data.

I know :( or I know :-)))))
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Sat Aug 26 19:26:29 1995
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From: Andy Church <achurch@binx.mbhs.edu>
Message-Id: <199508262227.SAA03372@binx.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: Sounds
Date: Sat Aug 26 18:27:08 1995
X-Mailer: MMail v4.31
Status: RO
X-Status: 

>Is there any way to change the volume of a sample?  What would be 
>nice is to be able to play a sample using SAM LOOP then fade it out 
>or something?

  Use the Volume command: Volume voice-bit-mask,volume

>Also, is there a way to tell if a sample has finished playing or not?

  Probably, but I can't think of it at the moment.

  --Andy Church (achurch@binx.mbhs.edu)
    WWW: http://mmm.mbhs.edu/~achurch/

From amos-request@svcs1.digex.net Sat Aug 26 16:48:53 1995
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From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date:          Sat, 26 Aug 1995 20:41:33 +0000
Subject:       Sounds
Reply-to: semprini@enterprise.net
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Is there any way to change the volume of a sample?  What would be 
nice is to be able to play a sample using SAM LOOP then fade it out 
or something?

Also, is there a way to tell if a sample has finished playing or not?

Thanks!
--
hello

From amos-request@svcs1.digex.net Sat Aug 26 19:55:37 1995
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Subject: Re: Sounds
To: semprini@enterprise.net
Date: Sat, 26 Aug 95 16:47:09 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <199508262056.UAA26755@mail.enterprise.net>; from "Semprini" at Aug 26, 95 8:41 pm
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> 
> Is there any way to change the volume of a sample?  What would be 
> nice is to be able to play a sample using SAM LOOP then fade it out 
> or something?
> 
> Also, is there a way to tell if a sample has finished playing or not?
> 
> Thanks!
> --
> hello
> 

	Yes, simply use the Volume [v,]intensity command where v
is a bitmap that can be set to change the volume of only the
channels that are playingthe sample. This of  course will not
work with Tracker music because samples can't be used in
conjunction with this set of commands. So supposing that you have
a sample playing on the 1st and 2nd voice and you want to fade it
out:

For VOL=63 To 0 Step -1
	Volume %0001,VOL
Next VOL

	There is a command that will tell you when a sample is
finished playing but I cannot remember it's full name. It is one
of the Sam ???? commands. Maybe someone else will remember it or
meybe there is a command in one of the extensions that you could
use.

			Robert Currie









From amos-request@svcs1.digex.net Sat Aug 26 15:31:52 1995
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In-Reply-To: <wPjgRMD261aaz6@p22.sixpack.pfalz.org>
             (from chris@sixpack.pfalz.org (Chris Hodges))
             (on Fri, 25 Aug 95 19:52:33)
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X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Compiling Problems
Status: RO
X-Status: 

Greetings Chris, you wrote some text on the subject Re: Compiling Problems,
and now I'm going to answer it.

> bwyatt@paston.co.uk (Ben Wyatt) wrote on 24.08.1995 some text under
> the subject Re: Compiling Problems. I can't leave this uncommentated
> ;-)
> 
> BW> If Exist("Sys:Fonts") Then Assign "Fonts:" To "Sys:Fonts"
> 
> Ieeekkk! I've got my fonts in DH1:Fonts due to disk space reasons.
> ;-)

So have I... but most people don't :)

I had a list of possible places where Fonts: could be, eg SYS:Fonts/
DH1:Fonts/ DF0:Fonts/ etc and I scanned through them until an "Exist()"
was true. :)

> Haven't tried this before but:
> 
> ODIR$=Dir$
> Dir$="FONTS:"
> OFONTS$=Path$(Dir$)
> Dir$=ODIR$

Funny that, only today I found out that Amos expands assigns to full
pathnames :-)))

Too late anyway... I don't use this trampy old method any more. ;-)

> BW> Or get Easylife or Amcaf for better font support :)
> 
> ;-)))

Eh? what's funny about that? ;-)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Sun Aug 27 16:20:25 1995
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From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date:          Sun, 27 Aug 1995 20:11:36 +0000
Subject:       lha
Reply-to: semprini@enterprise.net
Priority: normal
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Status: RO
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I know this is strctly speaking not an AMOS related question, BUT how 
do I LHA and include all directories etc?

If I am in a directory and want to archive all files inside the 
directory TEMP, I type:

LHA a ARCHIVE.lha TEMP

and it archives all files, but it doesn't create a directory TEMP and 
put all files in it when I dearchive it (if you see what I mean).

I can dearchive other LHAs with paths (downloaded from Aminet).

HEELLPP!!  (Please...)
--
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

From amos-request@svcs1.digex.net Sun Aug 27 16:59:11 1995
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From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: PACAC
Status: RO
X-Status: 

Greetings all

For all you lot interested in my Point and Click Adventure Creator, I've
just uploaded a small demo of it to Aminet:

PACAC.lha   in   dev/misc

It's got some piccies in it, so you can see what it looks like. :)

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Aug 28 03:45:48 1995
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From: jokivuori@joyl.joensuu.fi
Subject: Re: buttons
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On Fri, 25 Aug 1995, Chris Hodges wrote:

> ji> Yes! Second fire is too easy ;-) so please do CD32 joypad support.
> 
> Gotta get the documentations to the lowlevel.library first... anyone
> got the includes&autodocs&lvos?

Hmm...i have 40.xx includes... i have to check it out,. i let
you know soon.. 
Btw, in aminet you will find Oberon language archive, it contains
v40.xx includes ( not in real Commodore format..)
 

From amos-request@svcs1.digex.net Mon Aug 28 03:00:56 1995
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From: jokivuori@joyl.joensuu.fi
Subject: Re: TURBO plus extension
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On Sat, 26 Aug 1995, Mike Crowl wrote:

> Hey everyone,
> 
> Could someone please give me some information on how to get this 
> extension. It's very important to a game I'm trying to make. Please reply 
> if you can help in ANY way.

I got mine from AF or CU many many months ago....it was v.1.9+ or
2.0 i think....it contained "map" commands and editor...



From amos-request@svcs1.digex.net Mon Aug 28 09:18:57 1995
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From: salim@panoramix.sdv.fr (Salim GASMI)
Message-Id: <9508281139.AA65665@panoramix.sdv.fr>
To: amos-list@access.digex.net
Subject: Sources
Status: RO
X-Status: 


Hi to all AMOS Users,

Some years ago I was doing demos with AMOS (yes yes demos)
Now I stopped using Amos since it's not an AGA language and Im Using C
But I have around 10MB of Amos Sources on my HD and I wonder if someone
are interrested with them.

They include :

	- 3D (filled,glentz,mapped)
	- Scrolls (3D,Vector balls,sinus,standard,strange ..)
	- Blitter Scalling
	- Shade Bobs, Glenz effect,Unlimited bobs
	- real time fractals and a lot of other stuff

If someone wants some or ALL sources , just email me , I will send them
to him , I just dont want to put them on Aminet since I would like to know
how many users are interested .

those source will be public domain , use them at will .

You can find some demos I have done in Amos (old ones 2 years old now)
under the names : Plasmicubes,Back to the roots and SoftWave.
Of course the full sources of thoses demos are now free and available.

Okay , just email me if needed source, Help , anything .

Salim


From amos-request@svcs1.digex.net Mon Aug 28 16:31:37 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: sounds in Amos
Date: Mon, 28 Aug 1995 06:47:38 +0200
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racurrie@acs.ucalgary.ca ("Robert Andrew Currie") wrote on 25.08.1995
some text under the subject Re: sounds in Amos. I can't leave this
uncommentated ;-)

RC>     Or as someone else pointed out earlier, you can load the
RC> sound sample into a bank in segments of say 10K using (I believe)
RC> the command SLoad and then using another command you can use
RC> interrupts to load the following segments and play them. Using
RC> this technique you can load sounds as large as your storage
RC> medium can hold. I will be testing a routine that I have been
RC> building very soon. Ifyou want, after I have finished testing, I
RC> will send you the procedure. It should only be 10 lines at most.

Long time ago, I've written such a routine... but it only works fine
with samples on HD ;-)

They are very old, but do support multiple sfx 'multitasking'
loading...

The SAMLP[] routine just load the sample and replays it within the
procedure. The SETSAM routine however, plays the first part and then
jumps back to your routines, so you can do your stuff inbetween.

' SamLongPlay Procedures V1.0
'
' Written by Christopher Hodges
'
Screen Open 0,320,200,2,0
Curs Off 
Palette 0,$FFF
Dim SDAT(3,8)
Global SDAT()
'SAMLP["sound6",1,15000,12748,3,16,32]
'SAMLP["sound5",1,7000,0,3,16,16]
SETSAM["sound4",1,7000,12748,16,32]
Timer=0
Repeat 
  Multi Wait
  MANLP[1]
Until(Inkey$<>"") or(Mouse Key>0)
FINSAM[1]
End 
' F$=Filename, V=VoiceMask, FREQ=Frequency,
' LOP=Looppoint or -1 for no loop,
' QUIT=QuitMask (1=AnyKey, 2=MouseClick, 3=Both)
' BANK=Bank to use for sample swapping
' BUF=Chip mem buffer size.
Procedure SAMLP[F$,V,FREQ,LOP,QUIT,BANK,BUF]
  VV=1 : If V Then For A=1 To V : Add VV,VV : Next 
  Erase BANK : Reserve As Chip Work BANK,BUF*1048
  Open In V+1,F$
  LS=Lof(V+1) : LB=BUF*512
  B=0 : FL=0 : S=Start(BANK) : L=LS
  Repeat 
    LL=Min(L,LB)
    If L-LL>0 and L-LL<LB/2 Then LL=LB/2
    Sload V+1 To S+B*LB,LL
    If FL
      Sam Swap VV To S+B*LB,LL
      While Sam Swapped(V)=0
	If((Inkey$<>"") and(QUIT and 1)) or((Mouse Key>0) and(QUIT and 2))
	  Sam Stop VV
	  Close V+1
	  Erase BANK
	  Pop Proc
	End If 
      Wend 
    Else 
      Sam Raw VV,S+B*LB,LL,FREQ
      FL=1
    End If 
    B=1-B
    Add L,-LL
    If L=0 and LOP>-1 Then Pof(V+1)=LOP : L=LS-LOP+1
  Until L=0
  Fill S+B*LB To S+B*LB+LB,0
  Sam Swap VV To S+B*LB,LB
  While Sam Swapped(V)=0 : Wend 
  Sam Stop VV
  Close V+1
  Erase BANK
End Proc
Procedure SETSAM[F$,V,FREQ,LOP,BANK,BUF]
  VV=1 : If V Then For A=1 To V : Add VV,VV : Next 
  SDAT(V,0)=VV
  SDAT(V,1)=BANK
  Erase BANK : Reserve As Chip Work BANK,BUF*1048
  Open In V+1,F$
  SDAT(V,2)=Lof(V+1) : SDAT(V,3)=BUF*512
  SDAT(V,4)=SDAT(V,2) : SDAT(V,5)=0 : SDAT(V,6)=0
  SDAT(V,7)=LOP : SDAT(V,8)=FREQ
End Proc
Procedure MANLP[V]
  If Sam Swapped(V)=0 or SDAT(V,4)=0 Then Pop Proc
  S=Start(SDAT(V,1))
  L=SDAT(V,4) : LB=SDAT(V,3)
  LL=Min(L,LB) : VV=SDAT(V,0)
  If L-LL>0 and L-LL<LB/2 Then LL=LB/2
  A=SDAT(V,5)*LB
  Sload V+1 To S+A,LL
  If SDAT(V,6)
    Sam Swap VV To S+A,LL
  Else 
    Sam Raw VV,S+A,LL,SDAT(V,8)
    SDAT(V,6)=1
  End If 
  SDAT(V,5)=1-SDAT(V,5)
  Add L,-LL
  If L=0 and SDAT(V,7)>-1 Then Pof(V+1)=SDAT(V,7) : L=SDAT(V,2)-SDAT(V,7)
  SDAT(V,4)=L
End Proc[SDAT(V,4)]
Procedure FINSAM[V]
  Sam Stop SDAT(V,0)
  Close V+1
  Erase SDAT(V,1)
End Proc
Procedure WAISAM[V]
  S=Start(SDAT(V,1))
  LB=SDAT(V,3)
  A=SDAT(V,5)*LB
  Fill S+A To S+A+LB,0
  Sam Swap SDAT(V,0) To S+A,LB
  While Sam Swapped(V)=0 : Wend 
End Proc

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bauple (n.)
  An indeterminate pustule which could be either a spot or a bite.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Aug 28 16:29:26 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Compiling Problems
Date: Mon, 28 Aug 1995 06:59:30 +0200
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bwyatt@paston.co.uk (Ben Wyatt) wrote on 26.08.1995 some text under
the subject Re: Compiling Problems. I can't leave this uncommentated
;-)

BW> So have I... but most people don't :)
BW> 
BW> I had a list of possible places where Fonts: could be, eg SYS:Fonts/
BW> DH1:Fonts/ DF0:Fonts/ etc and I scanned through them until an "Exist()"
BW> was true. :)

I used some similar messing routine in the AMCAF-Installer... it will
search each device for the APSystem drawer being in the root
directory automatically :-) But if it's not found there, you can
select it manually.

BW> Funny that, only today I found out that Amos expands assigns to full
BW> pathnames :-)))

;-)))

BW> Too late anyway... I don't use this trampy old method any more. ;-)

;-)))

BW> > BW> Or get Easylife or Amcaf for better font support :)
BW> > 
BW> > ;-)))
BW> 
BW> Eh? what's funny about that? ;-)

;-)))

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Beaulieu Hill (n.)
  The optimum vantage point from which to view people undressing in
  the bedroom across the street.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Tue Aug 29 01:06:56 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: amos in pal (again)
Date: Mon, 28 Aug 1995 08:27:29 +0200
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Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis) wrote on 25.08.1995
some text under the subject Re: amos in pal (again). I can't leave
this uncommentated ;-)

DL>  CH> to NTSC: Doke $DFF1DC,0 : Poke Leek(4)+530,60
DL>  CH> to PAL : Doke $DFF1DC,$20 : Poke Leek(4)+530,50
DL> 
DL> Why would you need to tell the system what mode it's in. 

Because AMOS refers to it when it creates it's copperlist... you'll
get some gfx dump at the top of the display on a NTSC display...

DL> (In case your wondering I only ever use PAL, so I've never gotten into
DL> these switching debates before )

Me too... But as many people asked for NTSC compatibility for games
like MegaTron... ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Belding (n.)
  The technical name for a stallion after its first ball has been cut
  off. Any notice which reads 'Beware of the Belding' should be taken
  very, very seriously.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Aug 28 17:06:42 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Sounds
Date: Mon, 28 Aug 1995 08:32:34 +0200
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semprini@enterprise.net ("Semprini") wrote on 26.08.1995 some text
under the subject Sounds. I can't leave this uncommentated ;-)

Se> Is there any way to change the volume of a sample?

Sure.

Se>  What would be
Se> nice is to be able to play a sample using SAM LOOP then fade it out 
Se> or something?

Try out the following:

Doke $DFF0A8+CH*16,NEWVOL

whereas CH is the channelnumber (not the voicemask), and NEWVOL is
the new volume from 0 to 64.

Se> Also, is there a way to tell if a sample has finished playing or not?

Normally, an interrupt is needed to check for this event. But you can
estimate the number of VBLs the sample will be played using the
following formula:

T=(SAMLENGTH*(50-Ntsc*10))/SAMFREQUENCE+1

Se> hello

Hello

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Belper (n.)
  A knob of someone else's chewing gum which you unexpectedly find
  your hand resting on under the passenger seat of your car or on
  somebody's tight under their skirt.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Aug 28 21:05:59 1995
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Date: Mon, 28 Aug 1995 10:19:37 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Compiling Problems
To: Jacek Kubica <KUBICA@ch.wssk.am.wroc.pl>
cc: Mark Carter <Mark@westmead.demon.co.uk>, amos-list@access.digex.net
In-Reply-To: <4DDE8BE6A1C@ch.wssk.am.wroc.pl>
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     Is the powerpacker included in the workbench, and if not where can I 
get it please,

      Fernando


From amos-request@svcs1.digex.net Mon Aug 28 16:36:51 1995
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 Mon, 28 Aug 1995 11:30:06 -0400 (EDT)
Date: Mon, 28 Aug 1995 11:30:06 -0400 (EDT)
Subject: Questions for outside-US Users
To: amos-list@access.digex.net
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I notice the majority of posters here are from the UK, and we have
at least one Aussie as well. And so I was wondering:

Are new Amigas available o'er yonder? Has ESCOM reintroduced anything
_at all_ yet? Does the near-monopolist computer system have %90 of the
personal computer market there like it does here?

Is Amiga Format etc still cranking out those slick mags with marvelous
coverdisks? Does anyone know about the Amiga's status in continental
Europe? What is Francois Lionet doing these days? ...and what is mankind's
greater role in the universe? And how do those tibetan monks hike 30
miles through the mountains each day while eating only a handful of nuts
and berries?

Let me know, -Daniel


From amos-request@svcs1.digex.net Tue Aug 29 00:42:44 1995
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Sender: CRSO.Amos@canrem.com
Subject: Re: 3D extension
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.3206.6587.0C1F1CC1@canrem.com>
In-Reply-To: <9508240230.AA0239a@comlink.mpx.com.au>
Date: Mon, 28 Aug 1995 12:58:00 -0400
Organization: CRS Online  (Toronto, Ontario)
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I'm using 3D with APro and have had no problems.  Yo do have to copy the
AmosPro 3D lib out of where it is kept to use it, but that's in the manual.

My only problem is having to switch to my 1,3 rom to use the object modeller.

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Mon Aug 28 15:51:46 1995
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Subject: Random Palettes
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.3207.6587.0C1F1CC2@canrem.com>
In-Reply-To: <9508230451.07d2@dcpro.com>
Date: Mon, 28 Aug 1995 13:02:00 -0400
Organization: CRS Online  (Toronto, Ontario)
Status: RO
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This is off the top of my head.

For E=0 To MAX_COLORS
A=Rnd(15)
B=(Rnd(15))*16
C=(Rnd(15))*256
D=C+B+A
Colour E,D
Next E

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Mon Aug 28 16:27:34 1995
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Subject: Sega Joypads
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.3208.6587.0C1F1CC3@canrem.com>
In-Reply-To: <Pine.SCO.3.91.950823184336.6442A-100000@crash.cts.com>
Date: Mon, 28 Aug 1995 13:06:00 -0400
Organization: CRS Online  (Toronto, Ontario)
Status: RO
X-Status: 

Re: 4 button procs

Glad it helped.  I got if from this list myself some time ago.  I'm glad I
could help out another user.

Well met and godspeed,
                      Giark

CoSys of CyberSpace BBS
(519)579-0072  28.8
(519)579-0173  14.4

From amos-request@svcs1.digex.net Mon Aug 28 16:26:20 1995
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Subject: Re: >> ULTIMATUM << New Amos3D game!
From: mike.pelletier@canrem.com (Mike Pelletier)
Message-Id: <60.3209.6587.0C1F1CC4@canrem.com>
In-Reply-To: <Pine.ULT.3.91.950824135917.25762A-100000@student.uq.edu.au>
Date: Mon, 28 Aug 1995 13:07:00 -0400
Organization: CRS Online  (Toronto, Ontario)
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Re: Ultimatum

I'm running an A500/020 14MHz  with 1C/5F memory.  I had no problems with it at
all off my hard drive.

Well met and godspeed,
                      Giark

From amos-request@svcs1.digex.net Mon Aug 28 16:46:04 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: Wishlist for Amos
Status: RO
X-Status: 

> How about we come up with a "wishlist" for extension coders, so they know
> what we'd like to see.
>
-keep adding to the list......
 
 1) Better anim playback features. Some that allow you to play looping
anims
 with out hassels. <DL>

 2) And saving of animations... <BW>

 2) A way of making radio buttons (interface language) unselectable if it's
 the only one pressed. For example you can deselect a radio button by
 clicking on it again, but this should not happen if it's the only one
chosen . <DL>

3) A screen save command. So we can make our own screen savers and have
them executed. Such as Swarm or play anims, music, what ever <DL>


-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Mon Aug 28 20:31:34 1995
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From: DM9200@conrad.appstate.edu
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 Mon, 28 Aug 1995 18:19:06 -0400 (EDT)
Date: Mon, 28 Aug 1995 18:19:06 -0400 (EDT)
Subject: "Klick'n'Play?!"
To: amos-list@access.digex.net
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Lionet is programming for Windows now? Well that at least I can understand;
it pays the rent. But why couldn't he port Amos over instead <sigh>, I guess
he is catering to that market's tastes.

I certainly did not mean to overlook amos-list's Dutch or New Zealand 
subscribers. We also have a german, nicht wahr? Matter of fact, I spent
an entire evening last week translating a Dutch tax return for an IRS
friend of mine. Without a dictionary even and I don't even speak the
language, just some german, and a few dutch swear words (enough to start a
fight in a bar). That's why it took the entire evening.

Because this post should have Amos content besides its programmer's name I
must add that Amos has been quite satisfactory to me regarding animations.
I normally use bobs and the zoom command to size them. Or for the larger
stuff a succession of screen to fronts; that's memory friendly.

-Daniel


From amos-request@svcs1.digex.net Mon Aug 28 20:25:18 1995
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Subject: Re: sounds in Amos
To: chris@sixpack.pfalz.org (Chris Hodges)
Date: Mon, 28 Aug 95 17:28:34 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <wQXSaMD261agz5@p22.sixpack.pfalz.org>; from "Chris Hodges" at Aug 28, 95 6:47 am
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Chris:
	Thanks for the routine but I managed to make my own that
requires 40 or so less lines. There is also (I discovered this
afterwards) a routine that came with my amos called
Sample_Double_Buffering.AMOS which appears to do the same thing
(Doh!) and in much the same way that I did it.

Fernando:
	If your still interested I'll give you the routine soon
as I upload it to my account.

			Robert Currie

From amos-request@svcs1.digex.net Mon Aug 28 20:35:37 1995
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Date: Tue, 29 Aug 1995 09:14:19 +1200 (NZST)
From: Mike Crowl <mcrowl@earthlight.co.nz>
To: DM9200@conrad.appstate.edu
cc: amos-list@access.digex.net
Subject: Re: Questions for outside-US Users
In-Reply-To: <01HULS14JXIQ9BVKT5@conrad.appstate.edu>
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On Mon, 28 Aug 1995 DM9200@conrad.appstate.edu wrote:

> I notice the majority of posters here are from the UK, and we have
> at least one Aussie as well. And so I was wondering:

And one from New Zealand!!!!
> 
> Are new Amigas available o'er yonder? Has ESCOM reintroduced anything
> _at all_ yet? Does the near-monopolist computer system have %90 of the
> personal computer market there like it does here?
> 
There are practically no Amiga computers for sale here in shops. But you 
can still get them second hand in newspapers etc. I take it you mean PC's 
rule the market over there, because that's the way it is here.

> Is Amiga Format etc still cranking out those slick mags with marvelous
> coverdisks? Does anyone know about the Amiga's status in continental
> Europe? What is Francois Lionet doing these days? ...and what is mankind's
> greater role in the universe? And how do those tibetan monks hike 30
> miles through the mountains each day while eating only a handful of nuts
> and berries?

All the Amiga magazines, (including AMIGA format) still are sold over 
here still with brilliant coverdisks, giveaways etc. None of the new 
Amigas from ESCOM are being sold here yet. (That's about all I know!) 
 
> Let me know, -Daniel

Well there you go.

Seeya,
Ben Crowl

mcrowl@earthlight.co.nz


From amos-request@svcs1.digex.net Mon Aug 28 21:05:30 1995
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Date: Tue, 29 Aug 1995 09:22:23 +1200 (NZST)
From: Mike Crowl <mcrowl@earthlight.co.nz>
To: Darryl Lewis <Darryl_Lewis@comlink.mpx.com.au>
cc: amos-list@access.digex.net
Subject: Re: Wishlist for Amos
In-Reply-To: <9508290106.AA023my@comlink.mpx.com.au>
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1) How about an eight way scroller?

All I can think of. He He

Ben Crowl

mcrowl@earthlight.co.nz




From amos-request@svcs1.digex.net Mon Aug 28 19:52:55 1995
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             (from Mike Crowl <mcrowl@earthlight.co.nz>)
             (on Tue, 29 Aug 95 09:22:23)
Lines: 14
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Wishlist for Amos
Status: RO
X-Status: 

Greetings Mike, you wrote some text on the subject Re: Wishlist for Amos,
and now I'm going to answer it.

> 
> 1) How about an eight way scroller?
> 
> All I can think of. He He

Please... some commands to actually enable 8 way (tile) scrolling games.
Turbo Plus isn't good/fast enough! :)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Tue Aug 29 11:57:33 1995
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Date: Mon, 28 Aug 1995 22:17:52 -0700 (PDT)
From: Greg Cox <gcox@cts.com>
To: amos-list@access.digex.net
Subject: AMOS 3-D & OM
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OM (Object Modeller) works great on my A600Hd using 2.05 and 1.3 ROM :)

Greg


From amos-request@svcs1.digex.net Tue Aug 29 21:41:41 1995
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From: Greg Cox <gcox@cts.com>
To: amos-list@access.digex.net
Subject: Programs
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I forgot who posted about having some source code on their hard drive, 
because I accidentally erased all my mail, but If that person reads this 
then I am interested in your source codes of Scrollers and Fractals :)

Greg


From amos-request@svcs1.digex.net Wed Aug 30 00:21:46 1995
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From: Paul Hickman <paul.hickman@ecl.etherm.co.uk>
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Date: Tue, 29 Aug 1995 08:57:19 0
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> But you suggest to have 'realtime-sizing' buckets by using a linked
> list (easylife ?)
> This will indeed use less memory but not that much. Anyway, using a
> linked list using easylife would indeed make the memory need smaller
> because you could take smaller integers (I think).

No it won't. You'd need 4 bytes for the pointer to the next 
structure, at least 1 for the integer, and easylife adds 4 bytes per
structure for internal use. Therefore the total size is 9 bytes, but 
the amiga OS only lets you allocate in multiples of 8 so it actually
takes 16 bytes per element. But if you want memory efficiency,
this is the wrong sort to use - it is more speed orientated. 

Easylife's structures are more efficient when the amount of data
contained in each instance is quite large, especially with booleans
which are packed into a single bit.
--------------------------------------------------------
 WORK: Eurotherm Controls, Worthing                     
 Email: paul.hickman@controls.eurotherm.co.uk           
                                                        
 UNIVERSITY: Imperial College, London                      
 Email: ph@doc.ic.ac.uk                                 
--------------------------------------------------------
The opinions expressed above to not represent the views of
Eurotherm Controls plc, or Imperial College, or in fact Paul
Hickman, but are in fact the views of a small furry alien from
the planet zorg (called fred), so if you don't like them, sue 
him/her/whatever. Death to all tennis players.

From amos-request@svcs1.digex.net Tue Aug 29 15:53:10 1995
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 	id AA05464; Tue, 29 Aug 1995 11:29:44 +0200
Date: Tue, 29 Aug 1995 11:29:44 +0200 (METDST)
From: Branko Collin <bcollin@mpi.nl>
X-Sender: bcollin@mpih17
To: Amos Discussion List <amos-list@access.digex.net>
Subject: Re: 3D extension
In-Reply-To: <9508260035.AA023gx@comlink.mpx.com.au>
Message-Id: <Pine.HPP.3.91.950829112837.5411A-100000@mpih17>
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On Fri, 25 Aug 1995, Darryl Lewis wrote:

> > In Australia, magazine coverdisks become Public Domain after 6 months
> after
> > their date of publishing. I would assume that this is worldwide, as
> > Australia tends to do what everyone else does as does nothing orginal or
> > sensational.
> > 
>  BC> the western world. Do you know this for a fact, or is it just
>  BC> hearsay? I 
> 
> I'm on a number of PD boards (not WARZ boards), and they all have a section
> of files of Coverdisks.

All files? The 3d extension for example?


.... .  .    .      .           .            .      .    .  . ....
   Branko Collin                                 bcollin@mpi.nl

From amos-request@svcs1.digex.net Tue Aug 29 15:56:29 1995
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Date: Tue, 29 Aug 1995 14:23:01 +0200
From: salim@panoramix.sdv.fr (Salim GASMI)
Message-Id: <9508291223.AA19486@panoramix.sdv.fr>
To: amos-list@access.digex.net
Subject: sources
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To ALL people replyed to my sources offer :

I've got so many request that I will not be able to do that by hand
I will uploaded them on Aminet and let you know when it is done
Simply I would like that u let me know you have uploaded it
I just like to know how many people are interested

I will upload them before the end of the week

Okay 

Salim

ps : Check /pub/aminet/util/wb/ClassAction (a great program)


From amos-request@svcs1.digex.net Tue Aug 29 15:57:12 1995
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Date: Tue, 29 Aug 1995 10:22:54 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: sounds in Amos
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9508291040.A22700-0100000@freenet3.scri.fsu.edu>
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     Ok I finally know that the creator cannot use a sound more tha 65k long
under normal conditions but I found another problem.  The sound digitizer 
comes with 4 samples, all less than 40k long so I said wooww Amos can do this
so i tried them in the sample maker, result: 3 of the sounds which are not
digitized voice but are digitized sounds work perfectly and amos plays 
them back, the fourth sample is digitized voice (30k long) and when you try
to convert it to amos sound bank it won't work.  I also digitized my own
voice for an iff sample about 30k which also won't work on the sample maker.
   What is wrong pls,

    Fernando Bartra
    Georgia, USA


From amos-request@svcs1.digex.net Tue Aug 29 15:38:03 1995
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          id AA54278; Tue, 29 Aug 1995 11:08:39 -0600
Message-Id: <9508291708.AA54278@acs3.acs.ucalgary.ca>
Subject: Re: Wishlist for Amos
To: bwyatt@paston.co.uk (Ben Wyatt)
Date: Tue, 29 Aug 95 11:08:39 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <9508290341.AA000vr@paston.co.uk.uucp>; from "Ben Wyatt" at Aug 29, 95 3:41 am
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> 
> Greetings Mike, you wrote some text on the subject Re: Wishlist for Amos,
> and now I'm going to answer it.
> 
> > 
> > 1) How about an eight way scroller?
> > 
> > All I can think of. He He
> 
> Please... some commands to actually enable 8 way (tile) scrolling games.
> Turbo Plus isn't good/fast enough! :)
>      _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ 1995 Very Interesting Signatures
> 

What is so difficult about an eight way scroller. Is it the
speed? Is it the size of the screen? The way that I do scrollers
all you ever update is the edge graphics and so you don't wind up
redrawing x*y graphic tiles. I find it is extremely fast that way
and don't know why this is such a problem for Amos. Perhaps you
are talking about an extremely large screen or graphics done
without tiles... please let me know!

			Robert Currie



From amos-request@svcs1.digex.net Tue Aug 29 18:12:15 1995
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Date: Tue, 29 Aug 1995 11:01:40 -0700 (PDT)
From: Greg Cox <gcox@cts.com>
To: amos-list@access.digex.net
Subject: ppACCESSORY v2.0
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I have completed work on the source code and have tested it and all 
appears to be working great !

So all I need to do now is write up the docs. Soon as I do that I'll be 
uploading it to Aminet (dev/amos).

Greg


From amos-request@svcs1.digex.net Tue Aug 29 19:22:05 1995
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date:          Tue, 29 Aug 1995 20:24:33 +0000
Subject:       Re: Questions for outside-US Users
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.0-WB3)
Status: RO
X-Status: 

> I notice the majority of posters here are from the UK, and we have
> at least one Aussie as well. And so I was wondering:
> 
> Are new Amigas available o'er yonder? Has ESCOM reintroduced anything
> _at all_ yet? Does the near-monopolist computer system have %90 of the
> personal computer market there like it does here?
> 
> Is Amiga Format etc still cranking out those slick mags with marvelous
> coverdisks? Does anyone know about the Amiga's status in continental
> Europe? What is Francois Lionet doing these days? ...and what is mankind's
> greater role in the universe? And how do those tibetan monks hike 30
> miles through the mountains each day while eating only a handful of nuts
> and berries?

Well, there are still Amiga magazines available, but I don't know if 
they're good cos I don't buy them!  (Too expensive!)  Francois Lionet 
now does things on the PC (I think).  I had a small brochure thing 
from Europress (oh God, is that what they're called?  I forget now) 
about POINT'n'CLICK or something, some sort of Game designre on the 
PC.  I think he's done that, the traitor b'stard (or something 
equally harsh)

Tibetan monks do nothing except smoke cannabis, hence their 
oblivious, yet deliriously content lifestyle.
 
> Let me know, -Daniel

Now you know everything, yet so much more!
--
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

From amos-request@svcs1.digex.net Tue Aug 29 19:24:01 1995
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	id AA000x1; Tue, 29 Aug 95 23:09:32 GMT
Date: Tue, 29 Aug 95 23:09:32 GMT
Message-Id: <9508292309.AA000x0@paston.co.uk.uucp>
In-Reply-To: <9508291708.AA54278@acs3.acs.ucalgary.ca>
             (from "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>)
             (on Tue, 29 Aug 95 11:08:39)
Lines: 33
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Wishlist for Amos
Status: RO
X-Status: 

Greetings Robert, you wrote some text on the subject Re: Wishlist for
Amos, and now I'm going to answer it.

RAC>> 
RAC>> Greetings Mike, you wrote some text on the subject Re: Wishlist for Amos,
RAC>> and now I'm going to answer it.
RAC>> 
RAC>> > 
RAC>> > 1) How about an eight way scroller?
RAC>> > 
RAC>> > All I can think of. He He
RAC>> 
RAC>> Please... some commands to actually enable 8 way (tile) scrolling games.
RAC>> Turbo Plus isn't good/fast enough! :)
RAC>
RAC>What is so difficult about an eight way scroller. Is it the
RAC>speed? Is it the size of the screen? The way that I do scrollers
RAC>all you ever update is the edge graphics and so you don't wind up
RAC>redrawing x*y graphic tiles. I find it is extremely fast that way
RAC>and don't know why this is such a problem for Amos. Perhaps you
RAC>are talking about an extremely large screen or graphics done
RAC>without tiles... please let me know!

Doing 8 way scrolling in a vbl is the problem. All my latest games run in
a vbl otherwise it looks jerky and crap. I know exactly how to program
it, but when I try, it is always too slow. :(

Can you do it? Maybe you've got a A900000/50 230Hz that can do it faster,
I've only got a bog-standard A1200. :(
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Tue Aug 29 18:13:20 1995
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Date: Tue, 29 Aug 95 23:15:00 GMT
Message-Id: <9508292315.AA000x5@paston.co.uk.uucp>
In-Reply-To: <9508291223.AA19486@panoramix.sdv.fr>
             (from salim@panoramix.sdv.fr (Salim GASMI))
             (on Tue, 29 Aug 95 14:23:01)
Lines: 20
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: sources
Status: RO
X-Status: 

Greetings Salim, you wrote some text on the subject sources, and now I'm
going to answer it.

SG>To ALL people replyed to my sources offer :
SG>
SG>I've got so many request that I will not be able to do that by hand
SG>I will uploaded them on Aminet and let you know when it is done
SG>Simply I would like that u let me know you have uploaded it
SG>I just like to know how many people are interested
SG>
SG>I will upload them before the end of the week

Everyone :

Take a leaf out of this chaps book... upload your mouldy old source code
to Aminet. As he says, we all like to look at it. :)
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug 30 02:29:07 1995
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Date: Wed, 30 Aug 1995 15:40:06 +1200 (NZST)
From: Mike Crowl <mcrowl@earthlight.co.nz>
To: Robert Andrew Currie <racurrie@acs.ucalgary.ca>
cc: Ben Wyatt <bwyatt@paston.co.uk>, amos-list@access.digex.net
Subject: Re: Wishlist for Amos
In-Reply-To: <9508291708.AA54278@acs3.acs.ucalgary.ca>
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On Tue, 29 Aug 1995, Robert Andrew Currie wrote:
> 
> What is so difficult about an eight way scroller. Is it the
> speed? Is it the size of the screen? The way that I do scrollers
> all you ever update is the edge graphics and so you don't wind up
> redrawing x*y graphic tiles. I find it is extremely fast that way
> and don't know why this is such a problem for Amos. Perhaps you
> are talking about an extremely large screen or graphics done
> without tiles... please let me know!
> 
> 			Robert Currie

Could you please send me some code maybe, of how you do a fast 8 way 
scroller. Whenever I try to do it it will scroll 1 tile in the direction, 
jerk, and then scroll again!!

Later,
Ben Crowl

mcrowl@earthlight.co.nz


From amos-request@svcs1.digex.net Wed Aug 30 04:02:57 1995
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Message-Id: <9508300610.AA122008@acs3.acs.ucalgary.ca>
Subject: Re: sounds in Amos
To: fer007@freenet.scri.fsu.edu (fernando Bartra)
Date: Wed, 30 Aug 95 0:10:06 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.3.89.9508291040.A22700-0100000@freenet3.scri.fsu.edu>; from "fernando Bartra" at Aug 29, 95 10:22 am
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> 
>      Ok I finally know that the creator cannot use a sound more tha 65k long
> under normal conditions but I found another problem.  The sound digitizer 
> comes with 4 samples, all less than 40k long so I said wooww Amos can do this
> so i tried them in the sample maker, result: 3 of the sounds which are not
> digitized voice but are digitized sounds work perfectly and amos plays 
> them back, the fourth sample is digitized voice (30k long) and when you try
> to convert it to amos sound bank it won't work.  I also digitized my own
> voice for an iff sample about 30k which also won't work on the sample maker.
>    What is wrong pls,
> 
>     Fernando Bartra
>     Georgia, USA
> 
> 

	Does the sound not convert at all? Or does it convert it
and then when it is playyed it sounds like
sooooommmmeeeeooooonnnne talking real slow in a real deep
voice. If it's the first then I am not sure what the problem is,
if it is the second then you just have to crank up the samples
per second which can be changed using the Sam Play command and
setting the third parameter to something around 10000 or so which
is usually about normal for speech. By the way, you are aware
that you can play raw, unformatted (non-iff) sounds as
well. Simply Bload (or Sload) the sound data into a bank large
enough to hold that data and use the Sam Raw command.

Sam Raw voice%,start address,length of sample,frequency

voice- bitmap pattern of voices to use
start address-if stored in bank, should be Start(Bank#)
length-size of the data in bytes
frequency-playback bytes /sec

			Robert Currie

















From amos-request@svcs1.digex.net Wed Aug 30 03:59:06 1995
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Subject: Re: Wishlist for Amos
To: bwyatt@paston.co.uk (Ben Wyatt)
Date: Wed, 30 Aug 95 0:24:15 MDT
From: "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <9508292309.AA000x0@paston.co.uk.uucp>; from "Ben Wyatt" at Aug 29, 95 11:09 pm
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> RAC>What is so difficult about an eight way scroller. Is it the
> RAC>speed? Is it the size of the screen? The way that I do scrollers
> RAC>all you ever update is the edge graphics and so you don't wind up
> RAC>redrawing x*y graphic tiles. I find it is extremely fast that way
> RAC>and don't know why this is such a problem for Amos. Perhaps you
> RAC>are talking about an extremely large screen or graphics done
> RAC>without tiles... please let me know!
> 
> Doing 8 way scrolling in a vbl is the problem. All my latest games run in
> a vbl otherwise it looks jerky and crap. I know exactly how to program
> it, but when I try, it is always too slow. :(
> 
> Can you do it? Maybe you've got a A900000/50 230Hz that can do it faster,
> I've only got a bog-standard A1200. :(
>      _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ 1995 Very Interesting Signatures
> 

Nope, same as you. Are you using the eight-way scroller on the
whole screen or simply a smaller segment? How are you going about
the movement--there are a few ways of going about it, which way
do you use?

			Robert Currie

From amos-request@svcs1.digex.net Wed Aug 30 04:53:35 1995
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Date: Wed, 30 Aug 1995 09:15:21 +0200
From: Dennis <D.Michels@dia.eur.nl>
Subject: Re: sources
To: amos-list@access.digex.net
Reply-to: d.michels@dia.eur.nl
Message-id: <679DB3B3B78@NS1.uca.imb.eur.nl>
Organization: Erasmus Universiteit Rotterdam (NL)
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Hi all,

> Take a leaf out of this chaps book... upload your mouldy old source code
> to Aminet. As he says, we all like to look at it. :)

I uploaded three small programs a few day s ago, and send a message 
through this list with the request that people dl it. I haven't heard 
a thing afterwards, guess noone is interested in the work of an 
absolute beginner.. I beg everyone to dl my work afterall and flame 
me about releasing such crap, or maybe give a few hints on how to do 
it better.

Thanx,
   Dennis (from Holland!) 


  
                             .--------------------------------------.
.---------------------------<' Talk to me on IRC in #amiga          |
| I write between the lines `|                                      |
| I deal with fantasy        | Aminet/dev/amos/morbith.lha          |
| I am the PRESSMAN          | Aminet/pix/misc/pressman.lha         |
| acknowledge me.            | Aminet/pix/misc/pressman2.lha        |
`---------------------------<' Aminet/pix/misc/morbith1.lha         | 
                            `| Aminet/games/misc/pressman_seuck.lha |
                             | Aminet/pix/irc/pressman.lha          |
                             `--------------------------------------'

From amos-request@svcs1.digex.net Wed Aug 30 11:54:52 1995
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Date: Wed, 30 Aug 1995 16:12:20 +0200
From: salim@panoramix.sdv.fr (Salim GASMI)
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To: amos-list@access.digex.net
Subject: Sources
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To close this chapter of the source I give
I have uploaded very few of them on Aminet 
they are in dev/amos under the name ExampleSrc1.lha (287373 bytes)

If someone need more or help, just email me personnaly .

Salim


From amos-request@svcs1.digex.net Wed Aug 30 12:40:47 1995
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Date: Wed, 30 Aug 1995 10:21:22 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: sounds in Amos
To: Robert Andrew Currie <racurrie@acs.ucalgary.ca>
cc: amos-list@access.digex.net
In-Reply-To: <9508300610.AA122008@acs3.acs.ucalgary.ca>
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On Wed, 30 Aug 1995, Robert Andrew Currie wrote:

> > 
> >      Ok I finally know that the creator cannot use a sound more tha 65k long
> > under normal conditions but I found another problem.  The sound digitizer 
> > comes with 4 samples, all less than 40k long so I said wooww Amos can do this
> > so i tried them in the sample maker, result: 3 of the sounds which are not
> > digitized voice but are digitized sounds work perfectly and amos plays 
> > them back, the fourth sample is digitized voice (30k long) and when you try
> > to convert it to amos sound bank it won't work.  I also digitized my own
> > voice for an iff sample about 30k which also won't work on the sample maker.
> >    What is wrong pls,
> > 
> >     Fernando Bartra
> >     Georgia, USA
> > 
> > 
> 
> 	Does the sound not convert at all? Or does it convert it
> and then when it is playyed it sounds like
> sooooommmmeeeeooooonnnne talking real slow in a real deep
> voice. If it's the first then I am not sure what the problem is,
   yes it will not convert at all :(
> if it is the second then you just have to crank up the samples
> per second which can be changed using the Sam Play command and
> setting the third parameter to something around 10000 or so which
> is usually about normal for speech. By the way, you are aware
> that you can play raw, unformatted (non-iff) sounds as
> well. Simply Bload (or Sload) the sound data into a bank large
> enough to hold that data and use the Sam Raw command.
> 
> Sam Raw voice%,start address,length of sample,frequency
> 
> voice- bitmap pattern of voices to use
> start address-if stored in bank, should be Start(Bank#)
> length-size of the data in bytes
> frequency-playback bytes /sec
> 
> 			Robert Currie
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 

From amos-request@svcs1.digex.net Wed Aug 30 12:33:49 1995
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From: S93044370@acs.saultc.on.ca
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 id <01HUOKU5RNAO00042C@ACS.SAULTC.ON.CA>; Wed, 30 Aug 1995 11:26:58 -0400 (EDT)
Date: Wed, 30 Aug 1995 11:26:58 -0400 (EDT)
Subject: 8-way scrolling
To: amos-list@access.digex.net
Message-id: <01HUOKU5TISY00042C@ACS.SAULTC.ON.CA>
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In response to previous messages about 8 way scrolling, I'd also like to see
some code on how people do this, I've tried several methods and I always get
jerky movement in betweeen tiles. This is on a half size screen(320x150), and
using the turbo extension which has faster icon pastes(16x16 pixel icons), I
still don't think its possible to do all the icon pastes in a VBL especially
in the diagonals because they have to draw on two sides of the screen. I hope
someone can prove me wrong.

Cori Skagen
(s


93044370@acs.saultc.on.ca)


From amos-request@svcs1.digex.net Wed Aug 30 11:45:12 1995
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Date: Wed, 30 Aug 95 18:33:00 GMT
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In-Reply-To: <9508300624.AA118574@acs3.acs.ucalgary.ca>
             (from "Robert Andrew Currie" <racurrie@acs.ucalgary.ca>)
             (on Wed, 30 Aug 95 00:24:15)
Lines: 35
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Wishlist for Amos
Status: RO
X-Status: 

Greetings Robert, you wrote some text on the subject Re: Wishlist for Amos,
and now I'm going to answer it.

> 
> > RAC>What is so difficult about an eight way scroller. Is it the
> > RAC>speed? Is it the size of the screen? The way that I do scrollers
> > RAC>all you ever update is the edge graphics and so you don't wind up
> > RAC>redrawing x*y graphic tiles. I find it is extremely fast that way
> > RAC>and don't know why this is such a problem for Amos. Perhaps you
> > RAC>are talking about an extremely large screen or graphics done
> > RAC>without tiles... please let me know!
> > 
> > Doing 8 way scrolling in a vbl is the problem. All my latest games run in
> > a vbl otherwise it looks jerky and crap. I know exactly how to program
> > it, but when I try, it is always too slow. :(
> > 
> > Can you do it? Maybe you've got a A900000/50 230Hz that can do it faster,
> > I've only got a bog-standard A1200. :(
> 
> Nope, same as you. Are you using the eight-way scroller on the
> whole screen or simply a smaller segment? How are you going about
> the movement--there are a few ways of going about it, which way
> do you use?

I'm using various sizes, I can't actually remember the last time I tried
to program it (I gave up a long time ago), but the biggest was probably
320x256x16. Hard to explain my method, but it basically uses a double
width and height screen, and draws the tites along the edges in the
direction that you scroll, then copying them to the opposite side of the
screen - sound familiar? I've tried a few other ways, but this was the
fastest... but still too slow :(
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug 30 17:20:41 1995
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	with ZConnect; 29 Aug 1995 12:30:24 +0200
From: wraith@wom.gun.de (Marco Smetz)
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Subject: Re: Questions for outside-US Users
Date: 29 Aug 1995 12:30:24 +0200
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X-Status: 

D0> I notice the majority of posters here are from the UK, and we have
D0> at least one Aussie as well. And so I was wondering:
D0> 
D0> Are new Amigas available o'er yonder?
    New Amigas are available NOW! :-)))

D0> Has ESCOM reintroduced anything
D0> _at all_ yet? Does the near-monopolist computer system have %90 of the
D0> personal computer market there like it does here?

    1.) There will be very good support for the Amiga by AT.
        Amigas will be sold in many different distribution channels.

    2.) The PC is here (in Germany) the Computer with still the biggest
        makets,but AMIGA has still 2nd Place just before Apple ( :) )
        I think with a good commecial presentation in TV etc.. the Amiga`s
        Market will grow again.Many Software Producers told,that they
        will continue or restart producing Amiga Soft/Hardware.
D0> 
D0> Is Amiga Format etc still cranking out those slick mags with marvelous
D0> coverdisks?

    I am from Germany,I cannot tell anything about that.  :-(

D0> Does anyone know about the Amiga's status in continental Europe?

    See above.

D0> What is Francois Lionet doing these days?

    I hope he`s thinking about fixing those AMOS-Bugs and make a great
    Update for Amos(Pro) ... this would be great.I think there will be
    an Update while Amiga Technologies (AT) will start a great commercial
    Project about our beloved machine ! :-)))

    There are very interesting new hardware products out ... like an
    68060 - 50 MHz card for the Amiga 1200 !! :-)))))))))

 Greetings,

        WRAITH



From amos-request@svcs1.digex.net Wed Aug 30 16:31:24 1995
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Subject: Re: "Klick'n'Play?!"
Date: 29 Aug 1995 12:44:59 +0200
To: amos-list@access.digex.net
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D0> Lionet is programming for Windows now? Well that at least I can understand;
D0> it pays the rent. But why couldn't he port Amos over instead <sigh>, I guess
D0> he is catering to that market's tastes.

  I am sorry,but: XXXX HIM!
  If he`s coding for what we here in germany call "WINDRECK" then WHY (????)
  he doesn`t release the source of AMOS Pro to some competent coders
  (e.g. some extension coders) to fix that amos bugs and the Update could
  be sold for a small amount by the update-coder as shareware!!!
  I cannot understand this.Is my idea so unrealistic??
  If Europress ans/or Mr.Lionet will NEVER release any update.. so why???
  
D0> 
D0> I certainly did not mean to overlook amos-list's Dutch or New Zealand 
D0> subscribers. We also have a german, nicht wahr?

    Well,if you mean me.. YES! ... if not: We`re two german AMOS-fans.

  WRAITH  

From amos-request@svcs1.digex.net Wed Aug 30 20:16:49 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
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Subject: Re: buttons
Date: Wed, 30 Aug 1995 10:49:40 +0200
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jokivuori@JOYL.JOENSUU.FI wrote on 28.08.1995 some text under the
subject Re: buttons. I can't leave this uncommentated ;-)

ji> > Gotta get the documentations to the lowlevel.library first... anyone
ji> > got the includes&autodocs&lvos?
ji> 
ji> Hmm...i have 40.xx includes... i have to check it out,. i let
ji> you know soon.. 

Thx for it... Mike has already sent me the required docs :-)

The only thing that's missing now are the LibraryVectorOffsets
(_LVOs)...

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Blandford Forum (n.)
  Any Radio 4 chat show.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Wed Aug 30 21:43:17 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Sounds
Date: Wed, 30 Aug 1995 10:52:03 +0200
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bwyatt@paston.co.uk (Ben Wyatt) wrote on 18.08.1993 some text under
the subject Re: Sounds. I can't leave this uncommentated ;-)

BW> > Also, is there a way to tell if a sample has finished playing or not?
BW> 
BW> I think =Pt Vu() from Amcaf returns the volume, but I'm not sure...

Not quite right. =Pt Vu returns the VuMeter state of a channel of the
protracker music ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
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Blithbury (n.)
  A look someone gives you which indicates that they're much too
  drunk to have understood anything you've said to them in the last
  twenty minutes.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Wed Aug 30 21:17:42 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
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Subject: Re: Questions for outside-US Users
Date: Wed, 30 Aug 1995 11:02:57 +0200
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DM9200@conrad.appstate.edu wrote on 28.08.1995 some text under the
subject Questions for outside-US Users. I can't leave this
uncommentated ;-)

D0> Are new Amigas available o'er yonder?

In germany at least, new A4000T are available (in the old tower
design, though).

I've heard some rumours that AT has problems assembling the A1200...

D0> Has ESCOM reintroduced anything _at all_ yet?

Escom? Escom has introduced a multimedia PC P60 with Commodore label
for 1999 DM.

D0> Is Amiga Format etc still cranking out those slick mags with marvelous
D0> coverdisks?

I think so... but I haven't bought one for months...

D0> Does anyone know about the Amiga's status in continental Europe?

Well, what do you like know? ;-)

D0> What is Francois Lionet doing these days?

Is he really still living? I think he's trying to get rid of the
little bugs in Klik&Play [sic!].

D0> and what is mankind's greater role in the universe?

That's worth a "Deep Thought" ;-))

D0> And how do those tibetan monks hike 30
D0> miles through the mountains each day while eating only a handful of nuts
D0> and berries?

Well, these are high-energy berries! ;-) Moreover, these monks have
some fusion power implants in their bodies. They take two nuts and
crash them together, creating some anti-matter reaction ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bodmin (n.)
  The irrational and inevitable discrepancy between the amount pooled
  and the amount needed when a large group of peoply try to pay a
  bill together after a meal.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Wed Aug 30 21:43:24 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
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Subject: Re: Sources
Date: Wed, 30 Aug 1995 11:05:18 +0200
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salim@panoramix.sdv.fr (Salim GASMI) wrote on 28.08.1995 some text
under the subject Sources. I can't leave this uncommentated ;-)

SG>     - 3D (filled,glentz,mapped)

8-O The 3D mapped vectors look quite interesting.

SG>     - Blitter Scalling

88-] These too ;-)

SG>     - Shade Bobs, Glenz effect,Unlimited bobs

Unlimited bobs stuff=Multiple screen buffers for fake thousands of
bobs?

SG>     - real time fractals and a lot of other stuff

Very neat ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
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tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bogue (n.)
  The expanse of skin that appears between the top of your socks and
  the bottom of your trousers when you sit down.
    'The Duke of Ilford threw himself onto the chesterfield, brazenly
  displaying his bogues to the downager Lady Ingatestone.'
  (Come Soon, Strange Horseman, by Barbara Cartland)
(from: "The Deeper Meaning of Liff")


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From: chris@sixpack.pfalz.org (Chris Hodges)
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Subject: Re: "Klik'n'Play?!" [Sic!]
Date: Wed, 30 Aug 1995 11:13:42 +0200
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DM9200@conrad.appstate.edu wrote on 28.08.1995 some text under the
subject "Klick'n'Play?!". I can't leave this uncommentated ;-)

D0> Lionet is programming for Windows now?

He tries to... :-)

D0> Well that at least I can understand; it pays the rent.

If it sells... Klik&Play is *very* expensive and you may not create
commercial games with it (remember AMOS creator days) without special
licence.

D0> But why couldn't he port Amos over instead <sigh>,

What *could* he really port? The old code from the ST again? ;-))

D0> I guess he is catering to that market's tastes.

Sure! :-(

D0> We also have a german, nicht wahr?

At least two ;-)))

D0> Because this post should have Amos content besides its programmer's name I
D0> must add that Amos has been quite satisfactory to me regarding animations.

You don't mean IFF-animations do you? ;-))

OFFTOPIC: Has anyone encountered problems on saving/loading IFF
pictures? Regularily I get corrupted iff files when I use Save Iff...
;-(

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Boothby Graffoe (n.)
  The man in the pub who slaps people on the back as if they were old
  friends, when in fact he has no friends, largely on account of this
  habit.
(from: "The Deeper Meaning of Liff")


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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: sounds in Amos
Date: Wed, 30 Aug 1995 11:33:01 +0200
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fer007@freenet.scri.fsu.edu (fernando Bartra) wrote on 29.08.1995
some text under the subject sounds in Amos. I can't leave this
uncommentated ;-)

fB>    What is wrong pls,

??? but I've written my own sound converter long time ago, which did
work rather well that time... However, it needs to be reworked a
lot...

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
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tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Brabant (abj.)
  Very much inclinded to see how far you can push someone.
(from: "The Deeper Meaning of Liff")


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Lines: 25
Status: RO
X-Status: 

semprini@enterprise.net ("Semprini") wrote on 29.08.1995 some text
under the subject Re: Questions for outside-US Users. I can't leave
this uncommentated ;-)

Se> about POINT'n'CLICK or something, some sort of Game designre on the 

Klik&Play [sic!] ;-)

Se> PC.  I think he's done that, the traitor b'stard (or something 
Se> equally harsh)

Together with somebody called Yves Lamoureux... and he is really a
b'stard... ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/40/5MB/400HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bradford (n.)
  A schoolteacher's old hairy jacket, now severely discoloured by
  chalk, dust, ink, egg and the precipitations of unedifying chemical
  reactions.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Wed Aug 30 21:20:39 1995
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Date: Thu, 31 Aug 1995 01:52:51 +0200
From: salim@panoramix.sdv.fr (Salim GASMI)
Message-Id: <9508302352.AA57073@panoramix.sdv.fr>
To: amos-list@access.digex.net, bwyatt@paston.co.uk
Subject: Re: Questions for outside-US Users
Status: RO
X-Status: 


> D0> Is Amiga Format etc still cranking out those slick mags with marvelous
> D0> coverdisks?
> 

Yep,

I have The October one before everybody since David Hopper sent me a copy
(he included ClassAction on the cover disks)

The October release include a demo of "TimeKeepers"
and a lot of sharewares (including mine)

Salim

From amos-request@svcs1.digex.net Wed Aug 30 21:43:57 1995
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From: DM9200@conrad.appstate.edu
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 Wed, 30 Aug 1995 20:42:43 -0400 (EDT)
Date: Wed, 30 Aug 1995 20:42:43 -0400 (EDT)
Subject: Brilliance on Amiga Format?!
To: amos-list@access.digex.net
Message-id: <01HUP46M1QI6A0UFMV@conrad.appstate.edu>
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I am surprised to hear that the Brilliance paint program that got such
heavy advertising last year will be on a Format coverdisk.

I will have to track a copy down... hope they do not do a cripple job on
it though. That's what they did with the Amos coverdisk, I heard they
inhibited the saved source from being compiled.

-Daniel


From amos-request@svcs1.digex.net Wed Aug 30 22:34:58 1995
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 Wed, 30 Aug 1995 20:59:26 -0400 (EDT)
Date: Wed, 30 Aug 1995 20:59:26 -0400 (EDT)
Subject: Animations/IFF Corruption
To: amos-list@access.digex.net
Message-id: <01HUP4K8ID02A0UFMV@conrad.appstate.edu>
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Regarding the problems with "IFF animations:"

I don't know exactly what an IFF animation is. Is that some format that
saves a data file and then you have to read it with some special reader?

When I do an animation (I've done a few with a rather primitive DigiView
and a clunky VCR) I simply: LOAD IFF the iff pic
                            ZOOM the wanted portion (or all of it) into
                                 another screen which I have 
                            FADE d to the palette of the source iff and
                            GET  the bob which has been resized to my
                                 preferences.

And so on. I actually did something like a 48 frame animation this way
which wasn't so tedious actually; I just procedured everything up.

This way you can just BOB 1,x,y,t and it goes really fast.

-Daniel


From amos-request@svcs1.digex.net Thu Aug 31 03:57:52 1995
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From: racurrie@acs.ucalgary.ca
Received: by acs3.acs.ucalgary.ca (AIX 4.1/UCB 5.64/4.03)
          id AA66490; Wed, 30 Aug 1995 22:59:19 -0600
Date: Wed, 30 Aug 1995 22:59:19 -0600
Message-Id: <9508310459.AA66490@acs3.acs.ucalgary.ca>
To: amos-list@access.digex.net
Status: RO
X-Status: 

This is a program that does 8 way scrolling using generic colored blocks 
as the map icons. It manages around 1 screen every 4/50ths of a second and
I do not notice any flickering. There are other ways to do this but I did
not have time to test them all. One other possibility is to use a single
screen and the Horizontal and Vertical Scroll commands in conjunction with
the Clip command. This may speed things up but I am not sure.


'Example program by Robert Currie
'----------------------------8 way scroller--------------------------- 
'
Set Buffer 50
Dim MAP(100,100)
Global MAP()
Global POX,POY
'
'!!MAP could have a third index which could tell information about speed ' 
'of travel over that type of background or impassibility.!!'   
'
INITIALIZE
Repeat 
   Repeat 
       COM$=Inkey$
   Until COM$<>""
   If COM$="7"
      NEWSCREEN[-1,-1,True,False,True,False]
   End If 
   If COM$="8"
      NEWSCREEN[0,-1,True,False,False,False]
   End If 
   If COM$="9"
      NEWSCREEN[1,-1,True,False,False,True]
   End If 
   If COM$="4"
      NEWSCREEN[-1,0,False,False,True,False]
   End If 
   If COM$="6"
      NEWSCREEN[1,0,False,False,False,True]
   End If 
   If COM$="1"
      NEWSCREEN[-1,1,False,True,True,False]
   End If 
   If COM$="2"
      NEWSCREEN[0,1,False,True,False,False]
   End If 
   If COM$="3"
      NEWSCREEN[1,1,False,True,False,True]
   End If 
Until COM$="e"
'
'
Procedure INITIALIZE
For I=0 To 100
   For J=0 To 100
       MAP(I,J)=Rnd(5)+5
   Next J
Next I
' Initializes map with random map pieces that correspond to icon indexes'  
Screen Open 1,320,200,16,Lowres
Screen Hide 1
' This is the work screen' 
Screen Open 2,320,200,16,Lowres
Screen To Front 2
' This is the show screen' 
Screen 1
For I=0 To 15
   Ink I,,
   Bar 0,0 To 15,15
   Get Icon 1,I+1,0,0 To 15,15
Next I
' Creates the map peices--icons 1-16'  
POX=50
POY=50
' Set the player start location
For X=0 To 16
   For Y=0 To 8
       Paste Icon 24+X*16,28+Y*16,MAP(X+POX-8,Y+POY-4)
   Next Y
Next X
' Initialize the background
Get Icon 1,17,24,28 To 295,171
Screen 2
Paste Icon 24,28,17
' Put the background on the front screen 
End Proc
Procedure NEWSCREEN[XMOV,YMOV,TP,BT,LT,RT]
'----------------------
'Procedure NEWSCREEN 
'XMOV--x direction player movement 
'YMOV--y direction player movement 
'TP--Boolean, true if top should be drawn
'BT--Boolean, true if bottom should be drawn 
'LT--Boolean, true if left should be drawn 
'RT--Boolean, true if right should be drawn
'----------------------
Timer=0
'                                    Initialize timer to 0'
Screen 1
'                                    Flip to work screen'  
Paste Icon 24+XMOV*(-16),28+YMOV*(-16),17
'                                    Paste old screen at new position' 
'                                    !!Could check movement here!! 
POX=POX+XMOV
POY=POY+YMOV
'                                    Update player position' 
If TP
'                                    Draw top icons' 
   For X=0 To 16
       Paste Icon 24+X*16,28,MAP(X+POX-8,POY-4)
   Next X
End If 
If BT
'                                    Draw bottom icons'  
   For X=0 To 16
       Paste Icon 24+X*16,156,MAP(X+POX-8,POY+4)
   Next X
End If 
If LT
'                                    Draw left edge icons' 
   For Y=0 To 8
      Paste Icon 24,28+Y*16,MAP(POX-8,Y+POY-4)
   Next Y
End If 
If RT
'                                    Draw right edge icons'
   For Y=0 To 8
      Paste Icon 280,28+Y*16,MAP(POX+8,Y+POY-4)
   Next Y
End If 
Get Icon 1,17,24,28 To 295,171
'                                    Get new background' 
Screen 2
Paste Icon 24,28,17
'                                    Put new background on show screen'
Locate 0,0 : Print Timer
'                                    Show # of VTLs' 
'                                    !!Could place image of player here!!  
End Proc


				Robert Currie
			(Be back in about a week!)

From amos-request@svcs1.digex.net Thu Aug 31 03:18:54 1995
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From: racurrie@acs.ucalgary.ca
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Date: Wed, 30 Aug 1995 23:03:54 -0600
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To: amos-list@access.digex.net
Status: RO
X-Status: 

Fernando:

	This should be able to play any raw sample and any iff sample
with a tiny tic at the beginning. You can change the buffers to something
bigger and you'll have to set the FREQ value for every sample. If you can
determine where the iff sample stores its frequency value you can use that
instead--it should be located somewhere in the first 20 or so bytes of
the iff file(the header is what causes the tic).


Reserve As Chip Work 10,5000
Reserve As Chip Work 11,5000
DBL_PLAY["Work:Amos/Manual/King"]
Erase 10
Erase 11
Procedure DBL_PLAY[FILE$]
   MASK=%1010
   FREQ=7000
   'MASK is the voice mask used to play the samples--in this case voices 1 and 3
   'FREQ is the speed in samples/sec with which the sample gets played
   Open In 1,FILE$
   LGTH=Lof(1)
   Volume 63
   Sload 1 To Start(10),Length(10)
   Sam Raw MASK,Start(10),Length(10),FREQ
   LGTH=LGTH-Length(10)
   CURRENT_BANK=11
   'While there is still a sample portion to load'
   While LGTH>0
      Repeat 
         'repeat until voice 1 finishes playing its sample segment'   
      Until Sam Swapped(1)
      L=Min(LGTH,Length(CURRENT_BANK))
      'L is the amount left to load--either the length of the bank 
      ' or whats remaining in the file   
      Sload 1 To Start(CURRENT_BANK),L
      'Load next portion of the sample 
      Sam Swap MASK To Start(CURRENT_BANK),L
      LGTH=LGTH-L
      Add CURRENT_BANK,1,10 To 11
      'Switch banks to play' 
   Wend 
   Close 1
End Proc

				Robert Currie
			(Be back in about a week!)




From amos-request@svcs1.digex.net Wed Aug 30 17:08:44 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: APME BUG
Status: RO
X-Status: 


 PH> Personally , I don't like the AMOS file requestor much, and also the 
 PH> E program loads quicker. If you fix it in whatever language, feel 
 PH> free to release a new version. 
 PH> --------------------------------------------------------
 PH>  WORK: Eurotherm Controls, Worthing                     
 PH>  Email: paul.hickman@controls.eurotherm.co.uk           

Well, using the patch that Mark deJong wrote seems to work. Since Paul has
agreed to a new release, if Mark also agrees, I'll tidy up his code,
compile it and add it to the APME archive on aminet.

Darryl

-- Via DLG Pro v1.0

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               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Wed Aug 30 18:41:25 1995
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Date: Thu, 31 Aug 95 00:16:14 1100
Message-Id: <9508310616.AA023t0@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: 3D extension
Status: RO
X-Status: 


> > In Australia, magazine coverdisks become Public Domain after 6 months
> after
> > their date of publishing. I would assume that this is worldwide, as
> > Australia tends to do what everyone else does as does nothing orginal
or
> > sensational.

 BC> All files? The 3d extension for example?

If it was on a coverdisk we got out here. I'm still looking for it on the
boards.
Darryl

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From amos-request@svcs1.digex.net Wed Aug 30 23:47:39 1995
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Date: Thu, 31 Aug 1995 13:11:33 +1200 (NZST)
From: Mike Crowl <mcrowl@earthlight.co.nz>
To: Ben Wyatt <bwyatt@paston.co.uk>
cc: amos-list@access.digex.net
Subject: Re: Wishlist for Amos
In-Reply-To: <9508301833.AA000xu@paston.co.uk.uucp>
Message-ID: <Pine.SUN.3.91.950831130633.18570A-100000@sol.earthlight.co.nz>
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On Wed, 30 Aug 1995, Ben Wyatt wrote:

> Greetings Robert, you wrote some text on the subject Re: Wishlist for Amo=
s,
> and now I'm going to answer it.
>=20
> >=20
> > > RAC>What is so difficult about an eight way scroller. Is it the
> > > RAC>speed? Is it the size of the screen? The way that I do scrollers
> > > RAC>all you ever update is the edge graphics and so you don't wind up
> > > RAC>redrawing x*y graphic tiles. I find it is extremely fast that way
> > > RAC>and don't know why this is such a problem for Amos. Perhaps you
> > > RAC>are talking about an extremely large screen or graphics done
> > > RAC>without tiles... please let me know!
> > >=20
> > > Doing 8 way scrolling in a vbl is the problem. All my latest games ru=
n in
> > > a vbl otherwise it looks jerky and crap. I know exactly how to progra=
m
> > > it, but when I try, it is always too slow. :(
> > >=20
> > > Can you do it? Maybe you've got a A900000/50 230Hz that can do it fas=
ter,
> > > I've only got a bog-standard A1200. :(
> >=20
> > Nope, same as you. Are you using the eight-way scroller on the
> > whole screen or simply a smaller segment? How are you going about
> > the movement--there are a few ways of going about it, which way
> > do you use?
>=20
> I'm using various sizes, I can't actually remember the last time I tried
> to program it (I gave up a long time ago), but the biggest was probably
> 320x256x16. Hard to explain my method, but it basically uses a double
> width and height screen, and draws the tites along the edges in the
> direction that you scroll, then copying them to the opposite side of the
> screen - sound familiar? I've tried a few other ways, but this was the
> fastest... but still too slow :(
>      _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ =A91995 Very Interesting Signatur=
es
>=20

I believe that the TURBO plus extension (would everybody please stop=20
mixing it up with the TURBO extension 1.9 which is on Aminet.) has scene=20
commands which let you draw up a scene of tiles, and apparently, it has=20
commands to scroll them around smoothly and fast. The only problem I've=20
had is locating the Turbo PLUS extension (PLUS, plus). I have also seen a=
=20
very fast scrolling demo which was made using the extension. It's only=20
the aminet named TURBOplusDemo.lha or something like that.=20

If ANYBODY can tell me where to get the Turbo PLUS extension from=20
ANYWHERE, I would be very grateful,

Thanks for reading this,

               ???????????????????
               ?    ??     ? ??  ?
               ? ?? ??  ????  ?  ?
               ?     ?    ??     ?  <-- (BLUR YOUR EYES
               ? ??? ?  ????  ?  ?          AT THIS)
               ?    .?     ?  ?? ?
               ???????????????????


                 B  ?  E  ?  N

                C ? R ? O ? W ? L

         EMAIL : mcrowl@earthlight.co.nz

From amos-request@svcs1.digex.net Wed Aug 30 21:44:53 1995
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	id AA000yk; Thu, 31 Aug 95 02:29:35 GMT
Date: Thu, 31 Aug 95 02:29:35 GMT
Message-Id: <9508310229.AA000yj@paston.co.uk.uucp>
In-Reply-To: <wQySAMD38BaRz1@wraith.wom.gun.de>
             (from wraith@wom.gun.de (Marco Smetz))
             (on Tue, 29 Aug 95 12:30:24)
Lines: 11
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Questions for outside-US Users
Status: RO
X-Status: 

> D0> Is Amiga Format etc still cranking out those slick mags with marvelous
> D0> coverdisks?
> 
>     I am from Germany,I cannot tell anything about that.  :-(

Amiga Format is going to have Brilliance on it's coverdisk this month :)
That's a marvellous coverdisk - last few haven't been that good though...
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug 30 23:18:01 1995
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	id AA000zo; Thu, 31 Aug 95 05:57:51 GMT
Date: Thu, 31 Aug 95 05:57:51 GMT
Message-Id: <9508310557.AA000zn@paston.co.uk.uucp>
In-Reply-To: <wRFX2MD261aezA@p22.sixpack.pfalz.org>
             (from chris@sixpack.pfalz.org (Chris Hodges))
             (on Wed, 30 Aug 95 11:13:42)
Lines: 48
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: "Klik'n'Play?!" [Sic!]
Status: RO
X-Status: 

Greetings Chris, you wrote some text on the subject Re: "Klik'n'Play?!"
[Sic!], and now I'm going to answer it.

> DM9200@conrad.appstate.edu wrote on 28.08.1995 some text under the
> subject "Klick'n'Play?!". I can't leave this uncommentated ;-)
> 
> D0> Lionet is programming for Windows now?
> 
> He tries to... :-)

:-)))

> D0> Well that at least I can understand; it pays the rent.
> 
> If it sells... Klik&Play is *very* expensive and you may not create
> commercial games with it (remember AMOS creator days) without special
> licence.

I had a look in my local software shop and they're selling it for 35
pounds (60-80 dollars). That's cheaper than Amos Pro.

Doesn't matter though - 'cos it's crap. :)

> D0> But why couldn't he port Amos over instead <sigh>,
> 
> What *could* he really port? The old code from the ST again? ;-))

;-)))) Rewrite Amos on the PCs - except not by F.Lionet ;-)

> D0> Because this post should have Amos content besides its programmer's name I
> D0> must add that Amos has been quite satisfactory to me regarding animations.
> 
> You don't mean IFF-animations do you? ;-))

I hope not... :-)))

> OFFTOPIC: Has anyone encountered problems on saving/loading IFF
> pictures? Regularily I get corrupted iff files when I use Save Iff...
> ;-(

I got corrupted iffs for a while, but that was because I was putting a
screen parameter after the Save Iff command. The parameter isn't for the
screen though, it's for compression type or something. Could this be your
problem?
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug 30 23:47:43 1995
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	id AA000zy; Thu, 31 Aug 95 06:36:01 GMT
Date: Thu, 31 Aug 95 06:36:01 GMT
Message-Id: <9508310636.AA000zx@paston.co.uk.uucp>
In-Reply-To: <Pine.SUN.3.91.950831130633.18570A-100000@sol.earthlight.co.nz>
             (from Mike Crowl <mcrowl@earthlight.co.nz>)
             (on Thu, 31 Aug 95 13:11:33)
Lines: 43
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Wishlist for Amos
Status: RO
X-Status: 

Greetings Mike, you wrote some text on the subject Re: Wishlist for Amos,
and now I'm going to answer it.

> > > > Doing 8 way scrolling in a vbl is the problem. All my latest games run in
> > > > a vbl otherwise it looks jerky and crap. I know exactly how to program
> > > > it, but when I try, it is always too slow. :(

> > I'm using various sizes, I can't actually remember the last time I tried
> > to program it (I gave up a long time ago), but the biggest was probably
> > 320x256x16. Hard to explain my method, but it basically uses a double
> > width and height screen, and draws the tites along the edges in the
> > direction that you scroll, then copying them to the opposite side of the
> > screen - sound familiar? I've tried a few other ways, but this was the
> > fastest... but still too slow :(

> I believe that the TURBO plus extension (would everybody please stop 
> mixing it up with the TURBO extension 1.9 which is on Aminet.) has scene 
> commands which let you draw up a scene of tiles, and apparently, it has 
> commands to scroll them around smoothly and fast.

That's what they want you to believe... it's actually crap. I haven't
seen this demo, but I've got the full extension (waste of money) and it's
absolutly impossible. There were only two scrolling demos and they jerked
when scrolling, and they didn't have any bobs/sprites/anything moving on
them. Just imagine what it would be like in a game...?

> The only problem I've 
> had is locating the Turbo PLUS extension (PLUS, plus). I have also seen a 
> very fast scrolling demo which was made using the extension. It's only 
> the aminet named TURBOplusDemo.lha or something like that. 
> 
> If ANYBODY can tell me where to get the Turbo PLUS extension from 
> ANYWHERE, I would be very grateful,

Try Ryan Scott at rscott@gate.net

DON'T buy it though, the PD version is good enough.

Hope this has given you an insight into how crap Turbo -=>PLUS<=- is.
     _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Aug 30 23:10:12 1995
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In-Reply-To: <01HUP46M1QI6A0UFMV@conrad.appstate.edu>
             (from DM9200@conrad.appstate.edu)
             (on Wed, 30 Aug 95 20:42:43)
Lines: 28
X-Mailer: ADMail version 1.04 (c) 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Brilliance on Amiga Format?!
Status: RO
X-Status: 

Greetings DM9200@conrad.appstate.edu, you wrote some text on the subject
Brilliance on Amiga Format?!, and now I'm going to answer it.

> I am surprised to hear that the Brilliance paint program that got such
> heavy advertising last year will be on a Format coverdisk.

Brilliance 2 is out now... they'll probably have an upgrade offer in the
magazine:

    Upgrade your Brilliance coverdisk version to Brilliance 2.01
    for only [lots of money] This is [tiny amount of money] less
    than the normal price. Buy now. This offer only lasts until
    the end of the week.

> I will have to track a copy down... hope they do not do a cripple job on
> it though. That's what they did with the Amos coverdisk, I heard they
> inhibited the saved source from being compiled.

I hope they're actually telling the truth. They have often advertised
a great thing the month before and then not put it on the coverdisk :(

The Amos Pro coverdisk was very limited - I don't think it allowed any
extensions to be added... but I'm not sure :-\

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Thu Aug 31 02:42:39 1995
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Date: Thu, 31 Aug 1995 08:15:56 GMT+2
From: jokivuori@joyl.joensuu.fi
Subject: Re: "Klik'n'Play?!" [Sic!]
In-reply-to: <wRFX2MD261aezA@p22.sixpack.pfalz.org>
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To: Chris Hodges <chris@sixpack.pfalz.org>
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On Wed, 30 Aug 1995, Chris Hodges wrote:

> OFFTOPIC: Has anyone encountered problems on saving/loading IFF
> pictures? Regularily I get corrupted iff files when I use Save Iff...

Yep, small ham pictures (212*170, converted with Imagestudio) did
show some strange "color leeks",... about 1/3 of pictures showed that.
Other programs showed these pictures OK.

 

From amos-request@svcs1.digex.net Thu Aug 31 05:28:18 1995
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	(1.37.109.4/16.2) id AA07510; Thu, 31 Aug 95 09:43:59 +0200
Subject: 8-wayscrolling
To: amos-list@access.digex.net (Amos-Mailing-List)
Date: Thu, 31 Aug 95 9:43:59 METDST
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

In response to previous messages about 8 way scrolling:

I used the (described) method of a screen twice as heigh and
twice as wide as the visible part (320x200x32) and achieved with
32x32 tiles (note: smaller tiles won't do) a slow yet smooth scroll.
(on a standard A500).
I'll post the code when I find it (still have, sure about that).

Note: the scroller takes all time there is, any program would have to
be in amal, I think.
I am under the impression it is not possible to create a smooth 8-way
in a game. Just as a demo is possible.

---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Thu Aug 31 05:53:19 1995
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	(1.37.109.4/16.2) id AA07576; Thu, 31 Aug 95 09:55:39 +0200
Subject: Re: 8-way scrolling
To: S93044370@acs.saultc.on.ca
Date: Thu, 31 Aug 95 9:55:39 METDST
Cc: amos-list@access.digex.net (Amos-Mailing-List)
In-Reply-To: <01HUOKU5TISY00042C@ACS.SAULTC.ON.CA>; from "S93044370@acs.saultc.on.ca" at Aug 30, 95 11:26 am
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

>(16x16 pixel icons), I
> still don't think its possible to do all the icon pastes in a VBL especially
> in the diagonals because they have to draw on two sides of the screen. I hope
> someone can prove me wrong.

You should not try to paste all icons in one VBL, you should take a border
of 16 pixels outside your screen. This 16pixels will scroll into the visible
part while in easy scroll-movement you past *one* icon. This way all icons
(16 of them max) will be pasted (maybe even two icons in *one* vbl)
and when you have pasted them the column of icons just pasted will scroll
into view. Using the fast-paste of turbo might even allow for more
icons to paste. 

Note that this will cost very much chipmem: screen twice as heigh and
twice as wide increased with an extra strip of the tile-width and 
tile-height. You'd need 4*screen+extra strip!
For eight way, you need that 'strip' to be on all sides like a border.
While scrolling you have to paste in the scrolling direction(s) a strip
of icons *while* scrolling.
Even then the maximum is not very fast and will take all time available.


---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Thu Aug 31 11:21:08 1995
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Date: Thu, 31 Aug 1995 10:01:35 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Animations/IFF Corruption
To: DM9200@conrad.appstate.edu
cc: amos-list@access.digex.net
In-Reply-To: <01HUP4K8ID02A0UFMV@conrad.appstate.edu>
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    Well I don't really think bobs measure up to the name of animations
eveb though you could call them like that.  I have Aladdin 4d and did
a few IFF animations that really kick (over 2meg though) but since I have
not AMOSPRO (got amos 1.3) I cannot incorporate them in a program, I think
they would make nice demos.  Yesterday I called a place to order AmosPro
but is out of stock and they never have the compiler anyways so I don't
know if I will be able to get it.

   Fernando Bartra


From amos-request@svcs1.digex.net Thu Aug 31 12:31:07 1995
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Date: Thu, 31 Aug 1995 10:18:11 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: wishlist extension
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9508311052.C26649-0100000@freenet3.scri.fsu.edu>
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  This is my wishlist for an extension that works with Amos 1.3 (the 
Creator):

  - AGA support

  - Iff animations playback

  - ability to load large sound samples with one command

  - a way to move icons across screen if possible


   If you can get this in an extension I'll BUY it !!!!!!

  Fernando Bartra



From amos-request@svcs1.digex.net Thu Aug 31 13:03:07 1995
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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9508311454.AA15935@diamond.bton.ac.uk>
Subject: Thanks
To: amos-list@access.digex.net
Date: Thu, 31 Aug 1995 15:54:02 +0100 (BST)
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Thankyou to all who answered my AMOS_Eval questionnaire.  I really do
appreciate it!! :-)

    The assignments now been handed in, and it's loads better than my original
5 minute attempt!!!

Cheers,

ON TOPIC:
    This may sound a little crazy, BUT .........
    I have this idea for a rather storming program concept!  Personally I
don't have a great deal of time to spend on AMOS programming and, I susspect,
neither do quite a few of you out there. So ..... why don't we all get
together and come up with a good game concept, then assign little bits of it
to everyone.  This would then allow us to produce a large game, quickly!
    I know this is not going to be as easy as I've made it out to be - alot of
managing would have to be done.  But people could be assigned tasks to their
strengths etc.  We couls all uuencode our individual procs and mail them to
whoever the central manager for the project will be then she/he can then put
them together.

crazy idea? .. anyone got any views on this?
--
***************************************************************************
*      Tim Lewis (a.k.a Eddie)      *   "You think I'm crazy!             *
*      tl14@diamond.bton.ac.uk      *    You wouldn't know what crazy was *
*      T.Lewis@bton.ac.uk           *    if Charles Manson was eating     *
*                                   *    fruit loops on your front porch!"*
*  No Car, No money, No prospects   *                                     *
*        NO WORRIES!!!              *    You can't bring me down -        *
*                                   *                Suicidal Tendancies  *
***************************************************************************

From amos-request@svcs1.digex.net Thu Aug 31 14:15:29 1995
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Message-Id: <199508311833.SAA02027@mail.enterprise.net>
Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date:          Thu, 31 Aug 1995 18:18:28 +0000
Subject:       Scrotax II
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.0-WB3)
Status: RO
X-Status: 

SCROTAX II - Now on Aminet for download!!

It's in GAME/SHOOT

So, go and get it now please.

;-)

(Please note, that it's in the second erm... bit of Aminet... you 
know it goes through A-Z twice.  It's under the second S if you see 
what I mean!)
--
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

From amos-request@svcs1.digex.net Thu Aug 31 16:35:48 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: Wishlist for Amos
Status: RO
X-Status: 

 RAC> What is so difficult about an eight way scroller. Is it the
 RAC> speed? Is it the size of the screen? The way that I do scrollers
 RAC> all you ever update is the edge graphics and so you don't wind up
 RAC> redrawing x*y graphic tiles. I find it is extremely fast that way
 RAC> and don't know why this is such a problem for Amos. Perhaps you
 RAC> are talking about an extremely large screen or graphics done
 RAC> without tiles... please let me know!

Why not uploadthen? I'm sure we'd all love to see one!
Darryl


-- Via DLG Pro v1.0

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From amos-request@svcs1.digex.net Thu Aug 31 16:16:16 1995
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Date: Thu, 31 Aug 1995 11:22:28 -0700 (PDT)
From: Garrett Moon <gmoon@blaze.bc.ca>
To: amos-list@access.digex.net
Subject: Hello There!
Message-Id: <Pine.LNX.3.91.950831112145.5081A-100000@flame.blaze.bc.ca>
Mime-Version: 1.0
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Hey everyone, I just signed up to the mailing list. I use AmosPro2.0 and
 am really into graphics and animation. Plus, I also have a lot of
questions!

	I'm working on a Monkey-Island (SCUMM) type interface for an
adventure game, but I can't seem to get it quite right. I thought I would
use AMAL to control him, and I've been partially successful. I'm not real
good with Amal, but I can make him move, I can animate his movement, but I
can't make him stop animating when the walk is done.  
	Anone out there done this? Have any good ideas?

Thanks a pantload!
Garrett Moon. gmoon@blaze.bc.ca
 

From amos-request@svcs1.digex.net Thu Aug 31 15:47:24 1995
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Date: Thu, 31 Aug 1995 11:24:23 -0700 (PDT)
From: Garrett Moon <gmoon@blaze.bc.ca>
To: amos-list@access.digex.net
Subject: Green 5
Message-Id: <Pine.LNX.3.91.950831112239.5081B-100000@flame.blaze.bc.ca>
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Can anybody tell me where I can FTP the demo of Green 5 from? I've heard 
it fantastic.  What's it like?
 
Garrett Moon
gmoon@blaze.bc.ca


From amos-request@svcs1.digex.net Thu Aug 31 16:57:11 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: sources
Status: RO
X-Status: 

> Take a leaf out of this chaps book... upload your mouldy old source code
> to Aminet. As he says, we all like to look at it. :)

 DDM> I uploaded three small programs a few day s ago, and send a message 
 DDM> through this list with the request that people dl it. I haven't
 DDM> heard 
 DDM> a thing afterwards, guess noone is interested in the work of an 
 DDM> absolute beginner.. I beg everyone to dl my work afterall and flame 

I had a look at it. 

 DDM> me about releasing such crap, or maybe give a few hints on how to do

I wouldn't say crap, but because it used pictures of people I didn't know,
it mean't very little to me (perhaps if it let us shoot our Prime Minister
Paul Keating or the French PM for the Murora Nuke testing.......)

It's good to see any amos code being released. Keep trying.
Darryl

-- Via DLG Pro v1.0

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From amos-request@svcs1.digex.net Thu Aug 31 16:45:42 1995
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Date: Thu, 31 Aug 95 18:43:45 1100
Message-Id: <9509010043.AA023w2@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: Wishlist for Amos
Status: RO
X-Status: 

In a message dated Sun 27 Aug 95  6:16, Mark Carter <Mark@westmead.demon.co
wrote:

> 2) A way of making radio buttons (interface language) unselectable if
it's
> the only one pressed. For example you can deselect radio buttons by
> clicking on it again.
> Darryl

 MCM> There is an easy way round this (although not ideal).  The button 
 MCM> definition below should explain it:

 MCM> BU1,xpos,ypos,xsize,ysize,startval,0,1;[UN0,0,imageBP+;][BC1,0;BR1;]
 MCM> and repeat for other radio buttons...

No, that's not it. You can still deselect all radio buttons. There should
be a way of only deselecting a button if another is pressed.
Darryl

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From amos-request@svcs1.digex.net Thu Aug 31 18:19:52 1995
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date:          Thu, 31 Aug 1995 21:48:18 +0000
Subject:       Scrotax II - extra bit
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.0-WB3)
Status: RO
X-Status: 

Hmm... sorry about this... I've just found a bug in Scrotax 2 (well, 
I would only go and find it the day they put it on Aminet, wouldn't 
I?)

If you get it, and I hope you do because it's taken me a couple of 
years in total (if you include Scrotax v1 in that) to write it and 
it's quite original, then do NOT use SAVE on the Options menu to save 
your scores etc.  This stupidly crashes it!!!

Instead, use SAVE when you quit the game, that still works fine.

It's just something I added 2 days before uploading it, making all 
the screens appear in nice ways, but I didn't notice that it closed 
one screen that SAVE needed to print up the message "Everything saved 
OK!" (or whatever).  Come to think of it, it will still save your 
scores etc, just crash a second later!

Sorry!

Anyway, please download it and tell me what you think!  I've 
corrected the bug now, but it won't appear until version 2.01 which 
will be some time now (probably).

Thanks...
--
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

From amos-request@svcs1.digex.net Thu Aug 31 18:46:10 1995
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From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date:          Thu, 31 Aug 1995 21:56:47 +0000
Subject:       Amos Pro Sound Editor
Reply-to: semprini@enterprise.net
Priority: normal
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I think I have sent this message before, but I have a nasty feeling 
it went into someone's private mailbox , never to be seen again!

Anyway, does anyone know why Amos Pro Sample Editor puts an annoying 
little click at the beginning of every single sample in my sample 
bank when I just load it up!?  It's really odd!

Also, on the same subject, are there any good PD sample editors 
available (I can't find anything really good and PD on Aminet) that 
allow me just to cut out things like the Amos Pro one?  Possibly one 
that adds fades and things too?

And finally, what is the command in Amos to add an IFF sample to a 
bank?  Say I have 4 samples in a bank, how would I load up a new 
sample 5 straight in without using the horrible Amos Pro Sample 
Editor?  And would the same method work if I also wanted to load up a 
new sample 2?


<<<Hmmm>>>

Another way of phrasing it.... can anyone come up with a solution so 
that I need never use that bl**dy program again!?

Thanks!
--
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

From amos-request@svcs1.digex.net Thu Aug 31 20:15:08 1995
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From: S93044370@acs.saultc.on.ca
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Date: Thu, 31 Aug 1995 19:02:46 -0400 (EDT)
Subject: 8 way scrolling
To: amos-list@access.digex.net
Message-id: <01HUQF0W8IO20006G2@ACS.SAULTC.ON.CA>
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When I previously wrote about 8 way scrolling, I may have forgot to mention
I mean smooth 8 way scrolling and fast(I forgot to mention that too)
I tried the sample program written by Robert Currie, and on my computer
it flickers alot, does it do this on anybody elses computer?( I have a 1 meg
500 with a supra 28 accelerator)I could do what Robert Currie did and have
(and much simpler, sorry Robert)done it in the past, but I'd rather have
smooth movement opposed to chunky.

Cori Skagen
(s




93044370@acs.saultc.on.ca)


From amos-request@svcs1.digex.net Thu Aug 31 20:57:28 1995
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Date: Thu, 31 Aug 95 23:33:13 GMT
From: mxm@bom.gov.au (Max Monahan)
Message-Id: <9508312333.AA17249@aviation1.ho.BoM.GOV.AU>
To: T.Lewis@bton.ac.uk, mcrowl@earthlight.co.nz
Subject: Re: Thanks
Cc: amos-list@access.digex.net, M.Monahan@bom.gov.au
Status: RO
X-Status: 

> 
> On Thu, 31 Aug 1995, Eddie wrote:
> 
> > ON TOPIC:
> >     This may sound a little crazy, BUT .........
> >     I have this idea for a rather storming program concept!  Personally I
> > don't have a great deal of time to spend on AMOS programming and, I susspect,
> > neither do quite a few of you out there. So ..... why don't we all get
> > together and come up with a good game concept, then assign little bits of it
> > to everyone.  This would then allow us to produce a large game, quickly!
> >     I know this is not going to be as easy as I've made it out to be - alot of
> > managing would have to be done.  But people could be assigned tasks to their
> > strengths etc.  We couls all uuencode our individual procs and mail them to
> > whoever the central manager for the project will be then she/he can then put
> > them together.
> > 
> > crazy idea? .. anyone got any views on this?
> 
> I think this is a possible idea if a lot of people wanted to help. Only 
> thing is people on this list have their own games, demos and projects 
> which they are already doing, and may not be able to find the time even 
> for a wee bit of extra programming. I don't know. Personally, I have 
> quite a lot of time and would be interested - if there was some more support 
> by others.
> 
>          EMAIL : mcrowl@earthlight.co.nz
> 

  I have also thought about this "crazy" idea in the past but have said nothing.
Count me in as being "interested". There would be a lot of people out there who
have great intentions and great game ideas but lack possibly in game design, and coding
skill in all the areas necessary and often don't get round to finishing the game. 
Then they get bored and disenchanted with it and start the cycle all over again on a new
project. (Well speaking from my experiences, anyway.)

  I'm currently working on a Yahtzee (dice) game but would like to participate.

Max Monahan
Melbourne,Australia
(A500:CD32:AMOS CREATOR:AMOS PRO+COMPILER)


From amos-request@svcs1.digex.net Fri Sep  1 03:05:47 1995
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	(1.37.109.16/15.6) id AA200802441; Thu, 31 Aug 1995 23:14:01 -0600
Date: Thu, 31 Aug 1995 23:14:01 -0600 (MDT)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
To: Salim GASMI <salim@panoramix.sdv.fr>
Cc: amos-list@access.digex.net
Subject: Re: Sources
In-Reply-To: <9508301412.AA29116@panoramix.sdv.fr>
Message-Id: <Pine.HPP.3.91.950831231302.20031A-100000@nyquist.ee.ualberta.ca>
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Status: RO
X-Status: 

On Wed, 30 Aug 1995, Salim GASMI wrote:

> 
> To close this chapter of the source I give
> I have uploaded very few of them on Aminet 
> they are in dev/amos under the name ExampleSrc1.lha (287373 bytes)
> 
> If someone need more or help, just email me personnaly .
>

	I got these and I thought they were great!  I especially liked
	the 'unlimated bobs' demos myself :)

					mike 

 
> Salim
> 
> 

