From amos-request@svcs1.digex.net Tue Apr  1 11:16:31 1997
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From: Matt Ward <mattw@netsoc.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: Scancodes and Ascii
Message-ID: <Pine.LNX.3.96.970401152945.7826B-100000@orca>
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Hi
Does anybody know an elegant way of converting a scancode value to the
equivalent ascii char? eg 64=" " (space). It would need to take into
account the current keymap.

Ive resisted the urge to join in on the big file debate (mark 2 or is it
3?) and the bickering that followed but Ive decided to add my say now.

I think the perfect solution is that of Mr. Giark who said he had a 500k
file if anyone was interested. No huge mailings and no messing around with
ordering lists.

Secondly actually typing in the real subject would be a great help.
"Silly bickering thread between Collins and Hyland" (no offence meant)
would have saved me reading about 5 messages instead of "Re:Twinz_Pro...."

That`s all ,Thanks in advance to anyone who can help with the keys
problem,

    ____   ____  _______ _______        """
   /    \ /    \/__  __//__  __/        @ @
  / / / // __  /  / /     / /    ---oOO-(_)-OOo---
 / / / // /_/ /  / /     / /     mattw@orca.ucd.ie
/ /\/ // /\  /  / /     / /      |__|__|__|__|__|_
\/  \/ \/  \/   \/      \/       __|__|__|__|__|__


From amos-request@svcs1.digex.net Tue Apr  1 15:24:15 1997
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From: Lee S Howarth <L.S.Howarth@cms.salford.ac.uk>
To: amos-list@access.digex.net
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Date: Tue, 1 Apr 1997 16:18:43 +0100
Subject: Re:Any raycasting routines?
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I will try and get my raycaster onto my web page, but because I am at home
for easter(the computers are at UNI) then it will have to wait another 1 or
so till I come back.  I will give the address then... Hopefully I will also
be able to upload someother of my programs, including a couple of top down
games and some vector stuff :-)

I have also written a bump mapping routine in amos, you`ve probably seen
the effect in amigademos, it sort of runs a light accross a picture that
shines at different values at each pixel depending on its orientation to
the light (check out the demo called "The Gate" (probably on Aminet /demo)
, it has some amazing use of bumpmapping :-)
I will post that as well, and hopefully the much faster ASM version and the
AMOS tools that are used to create the bump map.

C U in a couple-o-weeks :-)

Lee Howarth/Salford Uni Student
030/50 18Mb
850mg hd/2spd CD
and STILL NO amospro compiler :-(



From amos-request@svcs1.digex.net Wed Apr  2 05:03:21 1997
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From: " Ragnar  Fyri" <ragnar_fyri@hotmail.com>
To: amos-list@access.digex.net
Subject: Transition effects part 5 etc.
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---------------------------------------------------------
Get Your *Web-Based* Free Email at http://www.hotmail.com
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--====================987654321_0==_
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  Here we go again. Another month has come  to an end, and soon I can down-
load the March archive and see if anyone ignored what I said about contact-
ing me directly because I'm not  on  the  list.  [And  don't tell me how to
subscribe, I have chosen not to because  downloading and processing all the
induvidual messages is to much hassle. The only problem with what I'm doing
now is that attached files come  out  as  Base64,  whatever THAT is. Anyone
know how to convert those  cryptic  text  chunks  back  into their original
form? (And if it can't be done, what's the point with including them in the
archive in the first place?)
  Talking of archives, here's a little  batch  file I put together for pro-
cessing them.

;Type f.ex. "ual 06 96" to unpack 0696.lhz to 9606

lha e <mo><ye>.lzh AMOSLIST
rename AMOSLIST <ye><mo>
ask "Delete <mo><ye>.lzh? "
if warn
delete <mo><ye>.lzh
endif

This unpacks just the main file from  the  archive,  renames it and deletes
the archive after asking just to be sure.  Renaming it means I can keep all
the monthlies in the same directory (and  won't have to check the file date
to see which is which either), and  switching  year  and month around means
the files will get listed in  chronological  order  when sorted "alphabeti-
cally" (On Aminet all the January  files  are  grouped together followed by
all the February files and so on.).
  BTW, because I use a PC to download  the  files  and MessyDos to transfer
then to AmigaDOS, I have to shorten the filenames to month/year/suffix as I
download them, and this file is  madeto  handle those shortened file names.
If you download the files  directly  to  your  Amiga  under their  original
names, change all references to "<mo><ye>.lzh" to "Amoslist-<mo><ye>.lzh".

  One of the things I found out while going  through last winter's mail was
that one of the questions I  asked  recently  has  been asked twice before.
Hey, does that make it a Frequently  Asked  Question?  At least it has been
asked more frequently than "What is AMOS?",  which is the first question in
the FAQ. (Look Mike, if we didn't  know  what Amos was we wouldn't be here,
right?)

  But now it's time for a  Completely  Useless  Program.  Everyone  (with a
manual) knows Amos has  a  command  called  Load  IFF  that  will load most
pictures in a jiffy or two. Here's a  program  that  does the job in half a
minute (wih a lo-res pic).

'Load-ILBM by Mac Larsson 1988 
' AMOSized by Ragnar Fyri 1997 
DEMOPIC:
A$=Fsel$("") : Rem filename 
B=1 : Rem screen number  
T=Timer
LPICILBM[A$,B]
TD=Timer-T
 Wait Key 
Screen Close B
Print "Operation took";TD;" clicks."
End 
Procedure LPICILBM[FILENAME$,SCRN]
   Open In 1,FILENAME$
   If Input$(1,4)<>"FORM" Then Goto FAIL
   A$=Input$(1,4) : If Input$(1,8)<>"ILBMBMHD" Then Goto FAIL
   A$=Input$(1,4) : CVI[Input$(1,2)] : WINDX=Param
   CVI[Input$(1,2)] : WINDY=Param : A$=Input$(1,4)
   DEEP=Asc(Input$(1,1)) : A$=Input$(1,1)
   COMP=Asc(Input$(1,1)) : A$=Input$(1,5)
   CVI[Input$(1,2)] : MXX=Param : CVI[Input$(1,2)] : MXY=Param
   If Input$(1,4)<>"CMAP" Then Goto FAIL
   CVL[Input$(1,4)] : NUMCOL=Param : RES=0
   If MXX>320 Then Add RES,Hires
   If MXY>256 Then Add RES,Laced
   Screen Open SCRN,MXX,MXY,2^DEEP,RES
   Curs Off : Flash Off : Hide On 
   Dim CMAP(2),PLANE(DEEP-1)
   For A=0 To NUMCOL/3-1
      For B=0 To 2
         CMAP(B)=(Asc(Input$(1,1)) and 240)
      Next 
      Colour A,(CMAP(0)*16)+CMAP(1)+(CMAP(2)/16)
   Next 
   For A=0 To DEEP-1
      PLANE(A)=Leek(Screen Base+A*4)
   Next 
   While BODY<>4
      If Instr("BODY",Input$(1,1)) Then BODY=BODY+1 Else BODY=0
   Wend : A$=Input$(1,4)
   If COMP=0
      For A=1 To WINDY
         For P=0 To DEEP-1
            For B=0 To MXX/8-1 Step 4
               CVL[Input$(1,4)] : Loke PLANE(P)+B,Param
            Next 
            PLANE(P)=PLANE(P)+MXX/8
         Next 
         Gosub BREAK
      Next 
   Else 
      For A=0 To WINDY-1
         For B=0 To DEEP-1
            SCRROW=PLANE(B)+(A*MXX/8) : C=0
            While C<MXX/8
               CODEIN=Asc(Input$(1,1))
               If CODEIN<128
                  SCRDATA$=Input$(1,CODEIN+1)
                  For J=1 To Len(SCRDATA$)
                     Poke SCRROW+C+J-1,Asc(Mid$(SCRDATA$,J,1))
                  Next 
                  C=C+CODEIN+1
               Else 
                  If CODEIN>128
                     INBYTE=Asc(Input$(1,1))
                     For J=C To C+257-CODEIN
                        Poke SCRROW+J,INBYTE
                     Next 
                     C=C+257-CODEIN
                  End If 
               End If 
            Wend 
         Next 
         Gosub BREAK
      Next 
   End If 
   Close 
   Pop Proc
   BREAK:
   A$=Inkey$ : If A$<>"q" Then Return 
   FAIL:
   Cls : Print "Can't load picture!"
   Wait Key 
   Screen Close SCRN
   Edit 
End Proc
'
Procedure CVI[BYTES$]
   NUMBER=Asc(BYTES$)*256
   Add NUMBER,Asc(Right$(BYTES$,1))
End Proc[NUMBER]
'
Procedure CVL[BYTES$]
   CVIove" action="http://207.82.250.251/cgi-bin/nextprev">
<input type="hidden" name="disk" value="207.82.250.104_d0">
<input type="hidden" name="login" value="ragnar_fyri">
<input type="hidden" name="f" value="1025">
<input type="hidden" name="curmbox" value="ACTIVE">
<input type="hidden" name="msg" value="MSG09712192">
<input type="hidden" name="js" value="">
<table border=0 cellpadding=0 cellspacing=0 width=498>
<tr>
<td width=76><input type=image name="Move To"
src="http://207.82.250.8/do_move.gif" [Left$(BYTES$,2)] : NUMBER=Param*256^2
   CVI[Right$(BYTES$,2)] : Add NUMBER,Param
End Proc[NUMBER]

  Those who have been around for a while  may remember that AmigaBasic came
with a couple of demo programs that  showed  how  to load and save pictures
using library routines. A bit later  one  Mac  Larsson (see comment line 1)
showed how it could be done entirely in Basic without libraries. I typed in
the programs and  experimented  a  bit  with  them,  then  I filed the disk
somewhere and forgot  about  it.  Recently  I  came  across  the disk while
looking for someone else and decided to try to convert the programs to Amos
just for fun and to see how fast it would  be. AmigaBasic has two functions
called CVI and CVL (ConVert Integer and ConVert Long) that I had to emulate
with procedures. [I tried using Def Fn, but that didn't work!]
  As I said, it takes half a minute to  do  a plain 320*200*16 picture, and
compiling only halves that,  so  what's  the  point?  Well, you can see the
picture loading and learn a bit  about  how it's stored (and figure out why
it's called InterLeaved BitMap), and figuring out how it works may help you
understand the file format if you have  need for that. (Someone asked about
that once, I think.)
  Mac also wrote a  couple  of  programs  for  saving  ILBM  files, and for
laoding and saving  ACBM  (Amiga  Continous  BitMap),  but  I haven't tried
converting them yet. One problem  with  LoadACBM is that it seems to load a
whole bitplane at a time into one st  Hi. Just checked  out  Elevators  after 
I  noticed  the  title in an old
Amoslist archive. (That's right, it  was  the  name that first attracted my
attention...) It's a nice  twist  on  an  old  theme  with some pretty good
graphics, but there are some details I can't say I like.
  It's been ages since I saw a S&L board,  but as far as I remember, snakes
would always take you at least  one  level  down  and  ladders at least one
level up. In your game you move  the  counters  sideways  and call itring, and
Amos it looks like Amos can't
handle that, so it needs a major rewrite.  BTW, it may be possible to write
faster versions of all the programs simply  by loading files into banks and
moving data around with *eek and  Copy.  Probably is - it's all that string
handling that slows things down...

  Talking of things Amos can't handle, I have this big file I tried reading
as a random file, but the program crashed  when trying to read record 32769
- that is 32K+1. Can't Amos  handle
--====================987654321_0==_
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--====================987654321_0==_--

From amos-request@svcs1.digex.net Tue Apr  1 14:22:22 1997
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From: neil Bramwell <bramwell@thenet.co.uk>
To: amoslist <amos-list@access.digex.net>
Date: Wed, 02 Apr 1997 17:24:14 -0000
Message-ID: <yam7031.748.2939920@mailhost.thenet.co.uk>
In-Reply-To: <yam7028.2669.3826448@pop.golden.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: AB3DII
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Mr. Giark To You wrote:
>I've got the samples converted to iff (standard) format. I've got a bunch of
>the creatures and backdrops and such converted to hires 16 color (in 4
>different palettes, to match the backdrops). I've got the esxplosions and
>weapons converted too. As is, you could make a zombies type game with these
>graphics. Anyone want the result of my conversions?

Yep, You can send them to me please.

      bramwell@thenet.co.uk


From amos-request@svcs1.digex.net Wed Apr  2 09:58:29 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: AMOS Mailing List <amos-list@access.digex.net>
Date: 	Tue, 01 Apr 1997 18:47:56 -0000
Message-ID: <yam7030.2822.3878728@194.129.188.3>
In-Reply-To: <Pine.LNX.3.96.970401152945.7826B-100000@orca>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Scancodes and Ascii
MIME-Version: 1.0
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On 01-Apr-97, Matt Ward sat on a keyboard and produced this mess:

> Does anybody know an elegant way of converting a scancode value to the
> equivalent ascii char? eg 64=" " (space). It would need to take into
> account the current keymap.

The best way is to use Scanstr$(scancode) from the AMCAF extension. Apart
from that, you'd have to write your own conversion procedure as there is no
direct link between scancode and ASCII value.

Bye ____________________________________________________
   /                                                    \
  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
  \   http://www.paston.co.uk/users/bwyatt/index.html    /
   \____________________________________________________/
        (c)1995-97 Very Interesting Signatures Ltd.


From amos-request@svcs1.digex.net Wed Apr  2 10:44:41 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 02 Apr 1997 16:50:34 +0100
Message-ID: <yam7031.1726.137569424@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: The Next Generation
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Hi, I'm new on the list, so I thought you might wanted to hear something about
me!

I'm a happy 18-year old student from Denmark, who has been using Amiga since
1988 and AMOS since 1990. I'm currently using AMOSPro 2.00 (who isn't?)
including most extensions, of which AMCAF is my favourite one.

I've being coding (at least starting on) a huge numbers of demos and games, of
which you might have seen 'X-Mas Time' from the late 17-Bit collection. I've
recently uploaded 'rjkpro_1.lha' to the aminet/dev/amos which includes some of
my stuff, just so you can get an idea of my work.

I'll end this message with a little question:
There's quite a lot of those intuition extensions, of which I haven't tried
anyone. Can you tell me if one of them is really worth using? How much are
they and where can I get them?

Thanks...
-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
-my mommy always said there were no monsters... no real ones... but there are!


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From: Pietro Ghizzoni <ghizzo@galactica.it>
Reply-To: ghizzo@galactica.it
To: Amos-List <amos-list@access.digex.net>
Date: Wed, 02 Apr 1997 20:05:29 +0100
Message-ID: <yam7031.1476.2014861592@galactica.it>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: GUI Extension v1.61!
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

 > Hi, I'm new on the list, so I thought you might wanted to hear something
 > about
 > me!

Hi!

_CUT_

 > I'll end this message with a little question:
 > There's quite a lot of those intuition extensions, of which I haven't tried
 > anyone. Can you tell me if one of them is really worth using? How much are
 > they and where can I get them?

Today i've uploaded the latest version of my extension (GUI Extension v1.61)
on Aminet in dev/amos/GuiExt.lha 

Try it! ....and let me know your opinions :)


The archive includes the NEW version of the GUI Compiler! Get it now :)))


Bye!





-- 

                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |    E-Mail: ghizzo@galactica.it                \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - HD17O   |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+



From amos-request@svcs1.digex.net Thu Apr  3 02:09:39 1997
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Date: Thu, 3 Apr 97 06:06:57 GMT
Message-Id: <9704030606.AA00698@mirex.demon.co.uk>
Message-Id: <243709fe.u8t20e.89fcb-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7031.1726.137569424@vip.cybercity.dk>
	     (from "Rune J. Keller" <keller@vip.cybercity.dk>)
	     (at Wed, 02 Apr 1997 16:50:34 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: keller@vip.cybercity.dk
Cc: amos-list@access.digex.net
Subject: Re: The Next Generation
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id AAA04454
Status: RO
X-Status: 

To the one known as Rune,
> There's quite a lot of those intuition extensions, of which I haven't tried
> anyone. Can you tell me if one of them is really worth using? How much are
> they and where can I get them?

..that'd probably be Ghizzo's GUI extension, whcih converts drawn GUI's into
something usable easily from amos.  It's on aminet,
http://www.uni-paderborn.de/aminet or any of the aminet mirrors.

 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #27
|_> |_| |_| |\ | |_ |  | | /   |  |  
|_> | \ | | | \| |_ |_ |_| \_  .  |  There's nothing more dangerous than an
                                  |  honest businessman.
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Thu Apr  3 02:35:22 1997
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X-Authentication-Warning: sol.labein.es: ean set sender to angel@labein.es using -f
Date:  3 Apr 97  8:29 +0200
From: Angel Alvarez <angel@labein.es>
To: <amos-list@access.digex.net>
Message-ID: <704*angel@labein.es>
Subject: Re: GUI Extension v1.61!
Status: RO
X-Status: 

On Wed Apr  2 21:48:07 1997, Pietro Ghizzoni <ghizzo@galactica.it> wrote
> Today i've uploaded the latest version of my extension (GUI Extension v1.61)
> on Aminet in dev/amos/GuiExt.lha 
>
> Try it! ....and let me know your opinions :)

I've downloaded your extension but before installing it I've read the doc and
it says that ... It's not compatible with Amos Pro!!!! The doc says that you
has to save in ASCII mode all our AMOS programs in order to use them. There
is not any other way to uses it?

==============================================================================
                     _/_/_/ _/     _/_/  _/_/_/    _/_/_/ _/_/_/ _/_/_/ _/_/_/
 Angel Alvarez      _/  _/ _/     _/ _/   _/      _/     _/  _/ _/       _/
  (Aldi Soft)      _/_/_/ _/     _/  _/  _/      _/_/_/ _/  _/ _/_/     _/
angel@labein.es   _/  _/ _/     _/ _/   _/          _/ _/  _/ _/       _/
                 _/  _/ _/_/_/ _/_/  _/_/_/    _/_/_/ _/_/_/ _/       _/
==============================================================================

From amos-request@svcs1.digex.net Thu Apr  3 09:49:06 1997
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From: "Jamie B" <jamieb5@hotmail.com>
To: amos-list@access.digex.net
Subject: Just plain Subjects
Content-Type: text/plain
Date: Thu, 03 Apr 1997 04:25:11 PST
Status: RO
X-Status: 

Okay, I'm not going to brag on about anything... All I want to know
is how to use normaly inputs and take "BITS" from it, and make it
NON case sensative...
 
  So if I took say this:

 Eat the cow

 And the cow didn't exist, it should say:

 There is no cow to eat.

 I don't know ho to do that normally...
 Also: Case sensetive etc:

 I want this:

     HELLO

 To be the same as this:
    
     HeLlO

 (No case discrimination)...

 Please help...

 Jamie Bentley
 JamieB5@Hotmail.com

Thanks for your time!
   
 Jamie Bentley
 JamieB5@Hotmail.com


---------------------------------------------------------
Get Your *Web-Based* Free Email at http://www.hotmail.com
---------------------------------------------------------

From amos-request@svcs1.digex.net Thu Apr  3 08:58:19 1997
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Message-ID: <3343A2AA.4135@chapman.karlskrona.se>
Date: Thu, 03 Apr 1997 14:29:30 +0200
From: Goran Cengic <gorane@chapman.karlskrona.se>
Reply-To: gorane@chapman.karlskrona.se
Organization: None
X-Mailer: Mozilla 3.01 (WinNT; I)
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To: amoslist <amos-list@access.digex.net>
Subject: Extension question
Content-Type: text/plain; charset=us-ascii
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Status: RO
X-Status: 

Hi everyone,

I have some questions (dah, otherwise I wouldn't write this:)
Wher can I get information about AMOSPro extension programming except
AMOSPro_Tutorial:Extensions? Where does it stand about equates in equ.s?
Thanx in advance

Goran

From amos-request@svcs1.digex.net Thu Apr  3 11:30:43 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 03 Apr 1997 09:22:22 -0500
Message-ID: <yam7032.1113.3694592@pop.golden.net>
In-Reply-To: <yam7031.1476.2014861592@galactica.it>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: GUI Extension v1.61!
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 02-Apr-97, Pietro Ghizzoni wrote:
>Today i've uploaded the latest version of my extension (GUI Extension v1.61)
>on Aminet in dev/amos/GuiExt.lha 
>Try it! ....and let me know your opinions :)

There's one problem with your extension: To use it, you need another program
which is NOT included.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Thu Apr  3 12:08:52 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 03 Apr 1997 09:28:31 -0500
Message-ID: <yam7032.1586.3694592@pop.golden.net>
In-Reply-To: <yam7031.748.2939920@mailhost.thenet.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: AB3DII
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

>>Mr. Giark To You wrote:
>>I've got the samples converted to iff (standard) format. I've got a bunch of
>>the creatures and backdrops and such converted to hires 16 color (in 4
>>different palettes, to match the backdrops). I've got the esxplosions and
>>weapons converted too. As is, you could make a zombies type game with these
>>graphics. Anyone want the result of my conversions?

parrottsoft@geocities.com
lonestar@kulmbach.baynet.de
bramwell@thenet.co.uk
hugor@foreigner.class.udg.mx
kubica@ch.wssk.wroc.pl
mcrowl@earthlight.co.nz
mattw@netsoc.ucd.ie

These are the addresses who reuqested it. Which of you didn't receive it? When
it returns undeliverable copies, it returns the whole 1.3meg file, so I don't
know who didn't get it.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Thu Apr  3 11:40:23 1997
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Date: Thu, 03 Apr 1997 15:59:14 +0100
From: Richard Michael Smith <rms@abingdon.geoquest.slb.com>
Organization: Geoquest
X-Mailer: Mozilla 3.01 (WinNT; I)
Mime-Version: 1.0
To: Jamie B <jamieb5@hotmail.com>
Cc: amos-list@access.digex.net
Subject: Re: Just plain Subjects
References: <199704031225.EAA08388@f9.hotmail.com>
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: RO
X-Status: 

>  Also: Case sensetive etc:
>  I want this: HELLO
>  To be the same as this: HeLlO

Hi Jamie,

   The easiest way to achieve this is to treat all input strings with
either UPPER$ or LOWER$ in other words - convert everything to either
uppercase or lowercase depending on your taste.

Then you can compare and contrast knowing that everything is upper/lower
case!

Hope this helps.

Rich

From amos-request@svcs1.digex.net Fri Apr  4 12:12:53 1997
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From: Branko Collin <collin@xs4all.nl>
To: Jamie B <jamieb5@hotmail.com>
CC: Amos Discussion List <amos-list@access.digex.net>
Date: Thu, 03 Apr 1997 17:46:41 +0100
Message-ID: <yam7032.2088.3048856@smtp.xs4all.nl>
In-Reply-To: <199704031225.EAA08388@f9.hotmail.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Just plain Subjects
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 03-apr-97 Jamie B wrote:

>Okay, I'm not going to brag on about anything... All I want to know
>is how to use normaly inputs and take "BITS" from it, and make it
>NON case sensative...
> 
>  So if I took say this:
>
> Eat the cow
>
> And the cow didn't exist, it should say:
>
> There is no cow to eat.

Split the input into words, using Instr() to find the spaces.

Your parser must know about 'eat' and 'the' of course.

Compare 'cow' with the list of possible nouns. If it is not there, print the
message (i.e. Print "There is no ";NOUN$;" to eat").

If you are making a text adventure, you might as well take a look at the
several adventure development systems there are. A whole bunch of them can be
found at ftp://ftp.gmd.de/if-archive/.

> I don't know ho to do that normally...
> Also: Case sensetive etc:
>
> I want this:
>
>     HELLO
>
> To be the same as this:
>    
>     HeLlO
>
> (No case discrimination)...

Have the test words in memory in upper case only. So:
VERB$(1) = "EAT"
VERB$(2) = "HELLO"
VERB$(3) = "NORTH", etc.

Now, before you test, convert the input to uppercase:

UPIN$ = Upper$(IN$)

Hello, HEllO, HELLO, hello, etc. will all be converted to uppercase and can so
be tested against the list of test words.

-----
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.htm
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Thu Apr  3 17:43:52 1997
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From: Pietro Ghizzoni <ghizzo@galactica.it>
Reply-To: ghizzo@galactica.it
To: Amos-List <amos-list@access.digex.net>
Date: Thu, 03 Apr 1997 22:57:21 +0100
Message-ID: <yam7032.1079.2014835264@galactica.it>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Extension question
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

 > Hi everyone,

Hi!

 > 
 > I have some questions (dah, otherwise I wouldn't write this:)
 > Wher can I get information about AMOSPro extension programming except
 > AMOSPro_Tutorial:Extensions? Where does it stand about equates in equ.s?
 > Thanx in advance
 > 
 > Goran
 > 
 
These are the only information available! :( See the Music extension source
code for infos.


Bye!

-- 

                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |    E-Mail: ghizzo@galactica.it                \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - HD17O   |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+











From amos-request@svcs1.digex.net Fri Apr  4 12:14:02 1997
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Message-Id: <9704040133.AA006a2@mirex.demon.co.uk>
Message-Id: <24381b71.u8t20e.d9cf2-Braneloc@mirex.demon.co.uk>
In-Reply-To: <199704031225.EAA08388@f9.hotmail.com>
	     (from "Jamie B" <jamieb5@hotmail.com>)
	     (at Thu, 03 Apr 1997 04:25:11 PST)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: jamieb5@hotmail.com
Cc: amos-list@access.digex.net
Subject: Re: Just plain Subjects
Status: RO
X-Status: 

To the one known as Jamie,

> Okay, I'm not going to brag on about anything... All I want to know
> is how to use normaly inputs and take "BITS" from it, and make it
> NON case sensative...
>   So if I took say this:
>  Eat the cow
>  And the cow didn't exist, it should say:
>  There is no cow to eat.
>  I don't know ho to do that normally...
>  Also: Case sensetive etc:
>  I want this:
>      HELLO
>  To be the same as this:
>      HeLlO

Case sensitive is the easy bit, use Upper$ to convert it to upper case for
manageability, then split them into different words.  Now things get really
difficult.  EAT & COW is fairly straight forward, but you need to take into
account all your objects that are edible, and all the command words you are
using, related to other command words and objects, so each thing relates to
another thing, so to EAT your COW, you would probably need a FORK or a
DEAD-COW.  

There are two main ways of working out EAT the COW, one is extensive
programming on a per-location basis, and the other is with huge databases,
but to start you off, here is some code to split up your input.

dim split$(10):rem 10 words max.
line input a$ :rem nasty input.
a$=upper$(a$)
c=1
for n=1 to len(a$)
	z$=mid$(a$,n,1)
	if z$=" "
		c=c+1
	else
		split$(c)=split$(c)+z$
	end if
next

(end of code)

split$(1)="EAT"
split$(2)="THE"
split$(3)="COW"

..let me know if you  need more help/code.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Would you like a Jellybaby ?"
|_> | \ | | | \| |_ |_ |_| \_  .  |        - The Doctor
                                  |
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Fri Apr  4 06:54:50 1997
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Date: Fri, 4 Apr 1997 19:14:26 +1000 (EST)
From: Darryl Lewis <darryl@cafu.fl.net.au>
To: Jamie B <jamieb5@hotmail.com>
cc: amos-list@access.digex.net
Subject: Re: Just plain Subjects
In-Reply-To: <199704031225.EAA08388@f9.hotmail.com>
Message-ID: <Pine.BSF.3.95q.970404191120.15336B-100000@cafu.fl.net.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On Thu, 3 Apr 1997, Jamie B wrote:

> Okay, I'm not going to brag on about anything... All I want to know
>  I want this:
> 
>      HELLO
> 
>  To be the same as this:
>     
>      HeLlO
> 
>  (No case discrimination)...

I don't have my manual infront of me, but this is a method:
The ascii code difference between upper and lover case is always fixed. Ie
the difference between a and A is the same as the difference between b and
B.

if charcater read is greater than 64 (I dunno, look up the highest ascii
value for lowercase) then subtract the difference.



Darryl
Australia
IMAGINE INFO   #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
             Profession- Disk Jockey/System Administrator
                http://www.dragonfire.net/~daz/home.htm



From amos-request@svcs1.digex.net Fri Apr  4 05:42:37 1997
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Date: Fri, 4 Apr 1997 19:39:01 +1000 (EST)
From: Darryl Lewis <darryl@cafu.fl.net.au>
To: Adam Wilkinson <AW@null.net>
cc: amos-list@access.digex.net
Subject: Re: Other Things.
In-Reply-To: <19970404.8382EE0.EB36@club.aristocrat.com.au>
Message-ID: <Pine.BSF.3.95q.970404193814.19431B-100000@cafu.fl.net.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On Fri, 4 Apr 1997, Adam Wilkinson wrote:

> While I'm writing to the List...
> 2. A gutsy little splatter game 'MEAT HEADS' Mouse pointin', Pump action,
> Head Splattin' fun.
> 3. A 'voxel' engine. As seen in the PC helicopter game 'Comanche'
> Needs more work, crashes a lot, but it has all the stuff you need to make
> 3D outdoor fly-around games. I do need a faster command than Bar for
> this, maybe someone with extension advice or Asm knowledge could get in
> contact...

Are you going to put them on aminet? Or a web page?

Darryl
Australia
IMAGINE INFO   #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
             Profession- Disk Jockey/System Administrator
                http://www.dragonfire.net/~daz/home.htm



From amos-request@svcs1.digex.net Fri Apr  4 08:20:26 1997
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Message-Id: <199704041145.NAA03804@star.flashnet.it>
From: M.Berionne@ppp-240.flashnet.it (Berionne)
Date: Ven, 04 Apr 97 13:39:24
Reply-To: berionne@flashnet.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re: GUI Extension v1.61!
Status: RO
X-Status: 


Hi!

 AA> I've downloaded your extension but before installing it I've read the
 AA> doc and it says that ... It's not compatible with Amos Pro!!!!
 AA> The doc says that you has to save in ASCII mode all our AMOS programs
 AA> in order to use them.
 AA> There is not any other way to uses it?

I haven't got GuiExt 1.61 yet, but I'm sure it means: It's not compatible
with older versions of GuiExt. This means that if you have any program
written with GuiExt v1.5 and you installed v1.61, you must save in ASCII and
then reload them.

Bye

    berionne@flashnet.it                        >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Fri Apr  4 11:03:40 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: Jamie B <jamieb5@hotmail.com>, AMOS List <amos-list@access.digex.net>
Date: Fri, 04 Apr 1997 09:13:24 -0500
Message-ID: <yam7033.1215.3725952@pop.golden.net>
In-Reply-To: <199704031225.EAA08388@f9.hotmail.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Just plain Subjects
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 03-Apr-97, Jamie B wrote:
> Eat the cow
> And the cow didn't exist, it should say:
> There is no cow to eat.
> I don't know ho to do that normally...
> Also: Case sensetive etc:
> I want this:
>     HELLO
> To be the same as this:
>     HeLlO
(No case discrimination)...
> Please help...

A$="Your string entered."
B$=Lower$(A$)
C=Instr(B$,"the cow")
If C>0 Then Print "No cows here, you Boob!"

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Fri Apr  4 02:24:28 1997
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From: AW@null.net (Adam Wilkinson)
Reply-To: AW@null.net (Adam Wilkinson)
Subject: Just plain Subjects (fwd)
Lines: 34
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
To: amos-list@access.digex.net
Date: Fri, 4 Apr 1997 16:06:00 
Message-ID: <19970404.8383258.E284@club.aristocrat.com.au>
Status: RO
X-Status: 

On Thu, 03 Apr 97, Jamie B wrote:

*** Start of forwarded message
Okay, I'm not going to brag on about anything... All I want to know
is how to use normaly inputs and take "BITS" from it, and make it
NON case sensative...
*** End of forwarded message 

For Jamie, and anyone else who is interested...
I wrote a prog once that splits a string into it's words using something
like...

For LETTER_NUMBER = 1 To Len(TEXT$)
  LETTER$=Mid$(TEXT$,LETTER_NUMBER,1)
  WORD$=WORD$+LETTER$
  If LETTER$=' ':Rem Found a space must have a whole word
    Proc DO_SOMETHING_WITH [WORD$]
  End If
Next

For Case non sensitivity use either Upper$(WORD$) or Lower$(WORD$)

If Anyone wants source, which takes an input, extracts the words, searches
for them in a vocabulary or adds to the current vocab if the word doesn't
exist, and builds a list of words you can use after other words and then
spits out random samplings of the words it knows in orders it knows...
<phew>
Then let me know.

It was based on a prog called DANI- Dynamic Artificial Non-Intelligence,
Although I renamed my version ELLE- English Language Linkage Editor.

-- 
Adam.



From amos-request@svcs1.digex.net Fri Apr  4 01:48:31 1997
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From: AW@null.net (Adam Wilkinson)
Reply-To: AW@null.net (Adam Wilkinson)
Subject: Other Things.
Lines: 23
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
To: amos-list@access.digex.net
Date: Fri, 4 Apr 1997 16:22:25 
Message-ID: <19970404.8382EE0.EB36@club.aristocrat.com.au>
Status: RO
X-Status: 

While I'm writing to the List...

Did some things over Easter.

1. A Quake .MAP file generator, takes height map IFF's and builds lovely
Hills and rivers for Quake. Very rough. No front end.

2. A gutsy little splatter game 'MEAT HEADS' Mouse pointin', Pump action,
Head Splattin' fun.

3. A 'voxel' engine. As seen in the PC helicopter game 'Comanche'
Needs more work, crashes a lot, but it has all the stuff you need to make
3D outdoor fly-around games. I do need a faster command than Bar for
this, maybe someone with extension advice or Asm knowledge could get in
contact...

Again, the source is available for anyone who wants to see it.

BTW, anyone seen Quake on the Amiga yet? I heard it was actually out there
for those of us with CyberGfx cards...

-- 
Adam.



From amos-request@svcs1.digex.net Fri Apr  4 19:15:14 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Sat, 22 Mar 1997 13:01:01 +0500
Message-ID: <yam7020.56.233232@relay.eunet.yu>
In-Reply-To: <yam7032.2088.3048856@smtp.xs4all.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Just plain Subjects
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 03-Apr-97, Branko Collin wrote:
>If you are making a text adventure, you might as well take a look at the
>several adventure development systems there are. A whole bunch of them can be
>found at ftp://ftp.gmd.de/if-archive/.

I have one done in amos, but it is on serbian. Anyone interested?

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu

 * *** NOVI SAAAAAAAAAD!!!!!!!!!!!!!!!!!!!!!!!!! *** *



From amos-request@svcs1.digex.net Fri Apr  4 19:27:47 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Sat, 22 Mar 1997 13:08:51 +0500
Message-ID: <yam7020.2566.233232@relay.eunet.yu>
In-Reply-To: <19970404.8383258.E284@club.aristocrat.com.au>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Just plain Subjects (fwd)
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 04-Apr-97, Adam Wilkinson wrote:
>For Jamie, and anyone else who is interested...
>I wrote a prog once that splits a string into it's words using something
>like...

>For LETTER_NUMBER = 1 To Len(TEXT$)
>  LETTER$=Mid$(TEXT$,LETTER_NUMBER,1)
>  WORD$=WORD$+LETTER$
>  If LETTER$=' ':Rem Found a space must have a whole word
>    Proc DO_SOMETHING_WITH [WORD$]
     WORD$=""
>  End If
>Next

This can`t deal with multiple spaces. I`ve made ARGV[] and ARGC procedures
I`ve talked about, does anyone want them here? Or on aminet? They both could
be used for such things.

>If Anyone wants source, which takes an input, extracts the words, searches
>for them in a vocabulary or adds to the current vocab if the word doesn't

Pretty good text compressor could be made with this. What do you think?

>exist, and builds a list of words you can use after other words and then
>spits out random samplings of the words it knows in orders it knows...
><phew>
>Then let me know.

This sounds interesting:) How does it works? How good it is?

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu

 * *** NOVI SAAAAAAAAAD!!!!!!!!!!!!!!!!!!!!!!!!! *** *



From amos-request@svcs1.digex.net Fri Apr  4 20:47:38 1997
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Date: Fri, 04 Apr 1997 00:11:12 +0800
From: Andrew Hawkins <geosync@ozemail.com.au>
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I am interested in the subscription for the AMOS list, hints, tips etc.
I am also interested in buying AMOS PRO, however I have a few questions.
1)  Is AMOS 3d useable in AMOS PRO, and will it compile?
2)  Is TURBO extension useable and will it compile?
3)  How much is the AGA extension?
4)  What other extensions are there for AMOS PRO?
Please help...
Andy 
geosync@ozemail.com.au


From amos-request@svcs1.digex.net Sat Apr  5 00:48:03 1997
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From: Pietro Ghizzoni <ghizzo@galactica.it>
Reply-To: ghizzo@galactica.it
To: Amos-List <amos-list@access.digex.net>
Date: Fri, 04 Apr 1997 20:45:18 +0100
Message-ID: <yam7033.909.2014767584@galactica.it>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: GUI Extension v1.61!
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

 > >Today i've uploaded the latest version of my extension (GUI Extension
v1.61)
 > >on Aminet in dev/amos/GuiExt.lha 
 > >Try it! ....and let me know your opinions :)
 > 
 > There's one problem with your extension: To use it, you need another
program
 > which is NOT included.


I haven't included the GadToolsBox because:

1 - i can't spread it without the author permission

2 - the gadtoolsbox archive is 300k! + 120k (GUI extension) = 420k! Too big
    for lazy/slow users :)

3 - you can easly download it from aminet!

4 - a lots of people have the gadtoolsbox installed on their computer



Bye!


-- 

                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |    E-Mail: ghizzo@galactica.it                \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - HD17O   |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+



From amos-request@svcs1.digex.net Sat Apr  5 01:09:10 1997
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From: Pietro Ghizzoni <ghizzo@galactica.it>
Reply-To: ghizzo@galactica.it
To: Amos-List <amos-list@access.digex.net>
Date: Fri, 04 Apr 1997 20:46:19 +0100
Message-ID: <yam7033.969.2014767584@galactica.it>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: GUI Extension v1.61!
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

 > >Today i've uploaded the latest version of my extension (GUI Extension
v1.61)
 > >on Aminet in dev/amos/GuiExt.lha 
 > 
 > >Try it! ....and let me know your opinions :)
 > 
 > First of all: I think your extension is great! Everything seems to work
fine
 > and being just the thing I was looking for.

Thanks :)

 > I have one problem though: Once starting a compiled AMOS-GUI program I get
 > the
 > noisy AMOS screen opening stuff before the program is launched. Isn't this
 > possible to remove somehow?!?


Two solutions:


1 - Use the GUI Compiler instead of the standard AmosPro compiler

2 - Using the standard AmosPro compiler you must set these parameters in the
compiled program setup of the compiler shell:


- Create default screen?              No
- Send AMOS to back upon Booting?     Yes


 > I tend not to like the GUI Editor, are there any others available?


Why??? The GadToolsBox is one of the best GUI Editor! Actually the GuiConv
accessory supports the GadToolsBox only.


Bye!

-- 

                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |    E-Mail: ghizzo@galactica.it                \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - HD17O   |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+



From amos-request@svcs1.digex.net Fri Apr  4 22:58:42 1997
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Message-Id: <199704050222.SAA00025@geocities.com>
Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@mail.geocities.com>
Organization: Parrottsoft, Ltd.
To: amos-list@access.digex.net
Date: Fri, 4 Apr 1997 20:22:35 -0600
MIME-Version: 1.0
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Content-transfer-encoding: 7BIT
Subject: More questions and comments.
Reply-to: parrottsoft@geocities.com
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.53)
Status: RO
X-Status: 

Greetings.

I'm back with more questions and comments in another "digest". For 
those who don't know, I only have access to my mail on weekends (that 
is, until summer).

Again, as in the previous digest, I don't have much to comment on 
except for one or two things I've seen pop up lately, and I feel led 
to throw my two cents worth in..

On the subject of LaRgE, HuGe, or EnOrMoUs files, Mr. Collin and Mr. 
Hyland seem to have been the leaders of this latest hair-pulling 
star-hot debate. I have something to say about their arguing:

Mr. Collin:
>> This all sounds a bit fascist to me is your name really Branko 
>> Collin or is it Branko Hitler?

> No, fascist is when I try to impose my will by force. What I am 
> doing is trying to impose my will by trying to get people on my 
> side, which is called democracy, and by trying to influence the 
> people that matter, which is how the Internet works.

Well, I'm on Mr. Collin's side. There should be a limit. No, not to 
small, such as 4k, which in my opinion is TOTALLY ridiculous (except 
for those with slower connections, mind you, I'm not one of them.) I 
have no problem with large files, >500k, as I have a fast connection 
(like alot of people on this list) that is 28.8 or 14.4+.

Now, Mr. Hyland:
> Hard drive space is not unlimited you know.

No one said it was.

> According to Bem Crowl "Nobody is stuck with a 4K limite.. this was
> just the opinion of ONE person" This one person wouldn't be you by 
> any chance?

Well, the opinion of ONE person may not be able to do anything, but 
the opinion of TWO or more may be able to change things. And, by the 
way, there is ONE person who has more POWER than any of our OPINIONS, 
and he's the Administrator of this list, Michael Cox.

> I do not remember any one appointing you as the AmosList Gestapo.
Like I said, Mr. Collin may not be, but Mr. Cox IS.

One more thing, Mr. Hyland, if your going to continue to complain
and continue to raise heck over the issue itself, why don't you just 
UNSUBSCRIBE yourself from this list, because I know that I can do 
without your bickering.

Now that that's over with..

Mr. Giark asked in regard to his query to anyone
that wanted his 500k .lha file of Alien Breed data:

> Which of you didn't receive it? When it returns undeliverable copies,
> it returns the whole 1.3meg file, so I don't know who didn't get it.

I have yet to recieve the file. Please go ahead and resend it if you 
already have not. Thanks.

That's about it. I just thought everyone would be happy to know (and 
for those who haven't already checked my pages or have not been by to 
check my pages lately), they're FINALLY FINISHED! YES! Well, 
actually, at the time of this writing, I still have yet to do these:

1. About pages
2. Download area
3. Information page
4. News pages

The Information and News pages will take the longest, but, 
nonetheless, I finally have all of the graphics done, I did finally 
decided on a new look (after about a month or two), and the pages 
preivously listed should be finished over the weekend. If you stop 
by, I'm setting up a guest book, so I would appreciate it if you 
would either sign IT or mail me and tell me what you think.

Btw, for those of you who use Amiga browser, tell me what you think 
of the frames/noframes difference and how well all of the pages are 
displayed on an Amiga and Amiga browser. I would like to know. Thanks

One more thing, for those who don't know, there are two Adam's on 
this list (maybe more I don't know of), but the one to whom I'm 
referring is Adam Wilkinson. Please don't get us mixed up.

Thanks again for reading another of my digests.

Long live the Amiga!

         ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
        ||P |||a |||r |||r |||o |||t |||t |||s |||o |||f |||t ||
        ||__|||__|||__|||__|||__|||__|||__|||__|||__|||__|||__||
        |/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|

                               Adam Parrott
                    General Manager and Lead Programmer

                     http://www.parrottsoft.base.org
                    http://www.parrottsoft.home.ml.org
           http://www.geocities.com/SiliconValley/Heights/6116

                     mailto: parrottsoft@geocities.com

         ______________________________________________________

             At Parrottsoft, we specialize in Amiga software,
         using Amos and the latest Graphics and Sound software. 

           Our current project: A 3D gaming engine similar to 
         Build and leaner than Quake. Check out the Parrottsoft 
                       website for more details!

                        Now there's an idea. (r)

From amos-request@svcs1.digex.net Sat Apr  5 01:27:41 1997
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From: Pietro Ghizzoni <ghizzo@galactica.it>
Reply-To: Pietro Ghizzoni <ghizzo@galactica.it>
To: Amos-List <amos-list@access.digex.net>
Date: Sat, 05 Apr 1997 06:47:57 +0100
Message-ID: <yam7034.2873.2014739456@galactica.it>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Gui Extension v1.61!
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Status: RO
X-Status: 

On Wed Apr  3 21:48:07 1997, Angel Alvarez (angel@labein.es) wrote

 > > Today i've uploaded the latest version of my extension (GUI Extension
 > v1.61)
 > > on Aminet in dev/amos/GuiExt.lha 
 > >
 > > Try it! ....and let me know your opinions :)
 > 
 >
 > I've downloaded your extension but before installing it I've read the doc
and
 > it says that ... It's not compatible with Amos Pro!!!! The doc says that
you
 > has to save in ASCII mode all our AMOS programs in order to use them. There
 > is not any other way to uses it?
 > 
 >
=============================================================================
 > 
 >                      _/_/_/ _/     _/_/  _/_/_/    _/_/_/ _/_/_/ _/_/_/
 > _/_/_/
 >  Angel Alvarez      _/  _/ _/     _/ _/   _/      _/     _/  _/ _/       _/
 >   (Aldi Soft)      _/_/_/ _/     _/  _/  _/      _/_/_/ _/  _/ _/_/     _/
 > angel@labein.es   _/  _/ _/     _/ _/   _/          _/ _/  _/ _/       _/
 >                  _/  _/ _/_/_/ _/_/  _/_/_/    _/_/_/ _/_/_/ _/       _/
 >
=============================================================================

Hi!

What's??? The GUI extension is perfectly compatible with AmosPro! :) My
extension isn't compatible with the OLD Amos the Creator :() 

You must save your Amos program in ASCII ONLY if you have written a program
using the OLD BETA version of my extension! (GUI extension v1.5 beta) due
to the several changes and improvements of the new version.


ALL the other programs DOESN'T needs to be converted.... read carefully the
doc ;) 


Don't worry, be happy.... install the extension without problem and you
will be surprised! :)


Bye!



-- 

                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |    E-Mail: ghizzo@galactica.it                \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - HD17O   |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+



From amos-request@svcs1.digex.net Sat Apr  5 00:27:32 1997
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From: Pietro Ghizzoni <ghizzo@galactica.it>
Reply-To: Pietro Ghizzoni <ghizzo@galactica.it>
To: Amos-List <amos-list@access.digex.net>
Date: Sat, 05 Apr 1997 06:48:23 +0100
Message-ID: <yam7034.1161.2014739456@galactica.it>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Extension question
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

 > Hi everyone,

Hi!

 > 
 > I have some questions (dah, otherwise I wouldn't write this:)
 > Wher can I get information about AMOSPro extension programming except
 > AMOSPro_Tutorial:Extensions? Where does it stand about equates in equ.s?
 > Thanx in advance
 > 
 > Goran
 > 
 
These are the only information available! :( See the Music extension source
code for infos.


Bye!

-- 

                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |    E-Mail: ghizzo@galactica.it                \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - HD17O   |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+



From amos-request@svcs1.digex.net Sat Apr  5 02:21:21 1997
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From: Benjamin Asen <Lonestar@kulmbach.baynet.de>
Reply-To: Lonestar@kulmbach.baynet.de
To: AoD <amos-list@access.digex.net>
Date: Sat, 05 Apr 1997 07:22:18 +0100
Message-ID: <yam7034.910.4404056@www.kulmbach.baynet.de>
In-Reply-To: <Pine.BSF.3.95q.970404193814.19431B-100000@cafu.fl.net.au>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Organization: ODIN Entertainment Productions
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On 04-Apr-97 Darryl Lewis wrote:

>>On Fri, 4 Apr 1997, Adam Wilkinson wrote:

>>> While I'm writing to the List...
>>> 2. A gutsy little splatter game 'MEAT HEADS' Mouse pointin', Pump action,
>>> Head Splattin' fun.
>>> 3. A 'voxel' engine. As seen in the PC helicopter game 'Comanche'
>>> Needs more work, crashes a lot, but it has all the stuff you need to make
>>> 3D outdoor fly-around games. I do need a faster command than Bar for
>>> this, maybe someone with extension advice or Asm knowledge could get in
>>> contact...

Please mail them to me! I will put them in my "AMOS-LIST FILES" directory!

Thanx, Lonestar.

-- 
############################################################################
# +--------------------------------+ # +---------------------------------+ #
# | ODIN ENTERTAINMENT PRODUCTIONS | # |      WWW.LONESTAR.BASE.ORG      | #
# +-+----------------------------+-+ # +-+-----------------------------+-+ #
# | | HARD & SOFTWARE PRODUCTION | | # | | LONESTAR@KULMBACH.BAYNET.DE | | #
# | +----------------------------+ | # | +-----------------------------+ | #
# +--------------------------------+ # +---------------------------------+ #
############################################################################


From amos-request@svcs1.digex.net Sat Apr  5 03:46:31 1997
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From: Benjamin Asen <Lonestar@kulmbach.baynet.de>
Reply-To: Lonestar@kulmbach.baynet.de
To: AoD <amos-list@access.digex.net>
Date: Sat, 05 Apr 1997 08:43:55 +0100
Message-ID: <yam7034.2748.4419040@www.kulmbach.baynet.de>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Organization: ODIN Entertainment Productions
Subject: AMOS-LIST FILES
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Status: RO
X-Status: 

###############################################################

                ###   #      #####
               #   #  #      #
               #####  #      ####    AMOS LIST FILES
               #   #  #####  #
 
############################################################### 
 
>> THIS IS A SERVICE BY ODIN ENTERTAINMENT PRODUCTIONS << 
 
              *** UPDATED: 05.04.1997 *** 
 
############################################################### 
 
To order a file just write the number of it and your
e-mail adress into an e-mail to me: Lonestar@kulmbach.baynet.de

For example:     
---------------------------
0025
0003
0189
person@test.test.com
--------------------------- 

If YOU have some new AMOS files, that are NOT in this list,
please e-mail them to ME! Thanx!

###############################################################

NUMBER : PROGRAM-NAME
         DESCRIPTION OF PROGRAM
         SIZE IN BYTES = IN KBYTES - DOWNLOAD TIME 1600 BYTE/S

###############################################################

0001 : Abk2Mod (v2.1)
       Converts AMOS Music Banks into Protracker Mods
       Size: 102982 Bytes = 100.6 KBytes - Download:  64.4 secs

0002 : Tank Duel
       Alien Breed III clone with Amos source code
       Size:  15077 Bytes =  14.7 KBytes - Download:   9.4 secs
       
0003 : ALotto win (v1.0)
       Generates random Lotto numbers
       Size:  70627 Bytes =  68.9 KBytes - Download:  44.1 secs

0004 : Alt.religion.amos Newsgroup FAQ
       Frequently asked questions about AMOS
       Size:   5321 Bytes =   5.2 KBytes - Download:   3.3 secs

0005 : Examples for the AMCAF extension (v1.4)
       Archive with all examples for the AMCAF extension v1.40
       Size: 743584 Bytes = 726.2 KBytes - Download: 464.7 secs
       
0006 : Demoversion of AMCAF extension GERMAN (v1.4)
       Ueber 200 neue Befehle fuer AMOS Pro
       Size: 519338 Bytes = 507.2 KBytes - Download: 324.6 secs

0007 : Demoversion of AMCAF extension ENGLISH (v1.4)
       Over 200 new commands for AMOS Pro
       Size: 511374 Bytes = 499.4 KBytes - Download: 319.6 secs

0008 : AMOS geil
       Some great AMOS procedures
       Size:  93863 Bytes =  91.7 KBytes - Download:  58.7 secs

0009 : AMOSPro Multi ENV (v1.3)
       Select an .Env file on loading AMOSPro
       Size:  40144 Bytes =  39.2 KBytes - Download:  25.1 secs
       
0010 : Two AMOS accessories       
       Show Mouse coordinates + Get zone coordinates easy
       Size:   6935 Bytes =   6.8 KBytes - Download:   4.3 secs

0011 : Demo of AMOSZine
       AMOS magazine from F1 Licenseware
       Size: 272017 Bytes = 265.6 KBytes - Download: 170.0 secs  

0012 : Abstract datatype support
       Use C type structures with AMOS
       Size:  31978 Bytes =  31.2 KBytes - Download:  19.9 secs
        
0013 : AMOS guide
       An amigaguide helpfile for AMOS
       Size:  64978 Bytes =  63.5 KBytes - Download:  40.6 secs

0014 : AMOSPro MUI Demo
       Use MUI from AMOSPro
       Size:  66220 Bytes =  64.7 KBytes - Download:  41.4 secs
       
0015 : Anim to Bob
       Grab *.anim files like bobs using rubber banding
       Size:   9859 Bytes =   9.6 KBytes - Download:   6.2 secs
       
0016 : Art Coder
       Paint program that writes AMOS graphics code       
       Size:  71761 Bytes =  70.1 KBytes - Download:  44.9 secs

0017 : Beast scroll
       3 layered parallay scroll like "Shadow of the Beast"
       Size:  37101 Bytes =  36.2 KBytes - Download:  23.2 secs

0018 : CD32 Joypad
       Reads CD32 joypad from AMOS
       Size:   5484 Bytes =   5.4 KBytes - Download:   3.4 secs

0019 : EAN-13 code
       Calculates checksum in EAN13-codes
       Size:    730 Bytes =   0.7 KBytes - Download:   0.5 secs 

0020 : Choose ENV
       Select an .Env file on loading AMOS 1.36
       Size:   7585 Bytes =   7.4 KBytes - Download:   4.7 secs

0021 : Dairymen Soft Demos
       2 nice szene-demos by Dairymen Soft
       Size: 120049 Bytes = 117.2 KBytes - Download:  75.0 secs

0022 : Deluxe Map Demo (v1.12)
       Demo of a new Screen-editor for AMOS
       Size: 169883 Bytes = 165.9 KBytes - Download: 106.2 secs

0023 : DFunc AMOS
       Many procedures using dfunc.library (v37.14)
       Size:   3146 Bytes =   3.1 KBytes - Download:   1.9 secs

0024 : Dizzy-Clone
       Game similar to "Dizzy" with full source code
       Size:  47440 Bytes =  46.3 KBytes - Download:  29.7 secs
       
0025 : Easy Life (v1.4)
       Extension with XPK & Powerpacker, etc.
       Size:  33456 Bytes =  32.7 KBytes - Download:  20.9 secs
       
0026 : Ercole Extension (v1.6)
       Extension with 10 new commands              
       Size:   2923 Bytes =   2.9 KBytes - Download:   1.8 secs

0027 : FSel Extension
       Some "File Requester" procedures
       Size:    897 Bytes =   0.9 KBytes - Download:   0.6 secs 

0028 : Galax
       Vertical scrolling arcade shooter like "Battle Squadron"
       Size: 110429 Bytes = 107.8 KBytes - Download:  69.0 secs
        
0029 : GTT
       Get tool types in AMOS
       Size:   2033 Bytes =   1.9 KBytes - Download:   1.3 secs
       
0030 : GUIExtension (v1.5)
       Very GOOD intuition extension using GadToolsbox editor
       Size: 119413 Bytes = 116.6 KBytes - Download:  74.6 secs       

0031 : GUIExtension compiler patch (v1.1)
       Compiler patch for using GUIExtension
       Size:  66048 Bytes =  64.5 KBytes - Download:  41.3 secs

0032 : Havoc rainbows
       AMOS rainbow designer with nice interface, many features
       Size:  75731 Bytes =  73.9 KBytes - Download:  47.3 secs
       
0033 : IDCMP
       Example how to open an intuition window trough AMOS
       Size:   6578 Bytes =   6.4 KBytes - Download:   4.1 secs
       
0034 : User-interface-designer
       Just draw and paint your user-interface an the screen
       Size:  47005 Bytes =  45.9 KBytes - Download:  29.4 secs
       
0035 : Intelligent Screen Manager System
       ISMS stores screens intelligent in memory.
       Size:  10789 Bytes =  10.5 KBytes - Download:   6.7 secs
             
0036 : J-Windows
       Preview of intuition/AGA-Extension
       Size: 410824 Bytes = 401.2 KBytes - Download: 256.8 secs

0037 : Huge enemies
       Code for controlling huge animated enemies
       Size:  29748 Bytes =  29.1 KBytes - Download:  18.6 secs 

0038 : NTSC<>PAL
       NTSC to PAL switcher accessory for AMOSPro
       Size:   4985 Bytes =   4.9 KBytes - Donwload:   3.1 secs

0039 : Optimisation tips
       Some optimisation tips for AMOS programmers
       Size:   4256 Bytes =   4.2 KBytes - Download:   2.7 secs

0040 : PH-programs
       Five short and usefull AMOS sources
       Size:  11088 Bytes =  10.8 KBytes - Download:   6.9 secs

0041 : PowerBobs
       HIGH-speed AMOS/Pro extension, adding many new commands
       Size: 166172 Bytes = 162.3 KBytes - Download: 103.9 secs

0042 : ppAccessory
       Crunch and decrunch the SOURCE CODE + MEMORY BANKS!!!
       Size:  43826 Bytes =  42.8 KBytes - Download:  27.4 secs

0043 : AMOS Procedure library (v3.0)
       Many good and usefull AMOS procedures
       Size:  65394 Bytes =  63.9 KBytes - Download:  40.9 secs

0044 : POWER Procedures (v1.3)
       Give your programs intuition look!
       Size: 223018 Bytes = 217.8 KBytes - Download: 139.4 secs

0045 : Storm Screen Editor (v2.2)
       Map editor, new icon system, 80 screens in one bank,...
       Size:  93616 Bytes =  91.4 KBytes - Download:  58.5 secs
       
0046 : Storm Icon Image Tool
       Very good and fast icon editor
       Size:  87500 Bytes =  85.4 KBytes - Download:  54.7 secs
       
0047 : Space Fighter
       "Street Fighter" clone including SOURCE code!!!
       Size:  55608 Bytes =  54.3 KBytes - Download:  34.8 secs        

0048 : Sprite grabber
       A cool one-click sprite grabber
       Size:  68423 Bytes =  66.8 KBytes - Download:  42.8 secs

0049 : Resource Bank Maker (v2.2) -UPDATE-
       An upgrade to the Resource Bank Maker
       Size:  17320 Bytes =  16.9 KBytes - Download:  10.8 secs

0050 : Storm Amos Cruncher (v2.0b)
       AMOS cruncher for files/executables (AMOS!)
       Size:  92948 Bytes =  90.8 KBytes - Download:  58.1 secs

0051 : Supra Procedures (v1.0)
       A collection of AMOS/AMOSPro procedures
       Size:  20338 Bytes =  19.9 KBytes - Download:  12.7 secs

0052 : Swarm!
       Lines fly to mouse pointer - very configurable
       Size:  57723 Bytes =  56.4 KBytes - Download:  36.1 secs

0053 : The Bob Shop -Demo-
       15 minutes working AMOS Bob/Sprite editor
       Size: 109052 Bytes = 106.5 KBytes - Download:  68.2 secs

0054 : THX-Modules extension (v0.6)
       AMOSPro extension to play THX-Modules
       Size:  20814 Bytes =  20.3 KBytes - Download:  13.0 secs

0055 : Scene/Map editor
       Demo of scene/map editor with TURBO Plus
       Size: 150505 Bytes = 146.9 KBytes - Download:  94.1 secs

0056 : TURBO Plus extension
       Demo of TURBO Plus extension (GFX,map/szene,color text)
       Size: 105186 Bytes = 102.7 KBytes - Download:  65.7 secs

0057 : AmosPro Packers
       Bob squasher + XPK packer
       Size:  14061 Bytes =  13.7 KBytes - Download:   8.8 secs

0058 : Unlocker
       Unlocks AMOS locked procedures (v1.0a)
       Size:   5046 Bytes =   4.9 KBytes - Download:   3.2 secs

0059 : Easylife variable checker -UPDATE-
       Bugfixed version for Easylife14b.
       Size:  11284 Bytes =  11.0 KBytes - Download:   7.1 secs

0060 : Dungeon Walk
       Source for dungeon walk like in "Eye of the Beholder"
       Size: 192555 Bytes = 188.0 KBytes - Download: 120.3 secs 

0061 : Zone Editor (v3.0)
       New Zone-editor for AMOSPro only.
       Size:  66207 Bytes =  64.7 KBytes - Download:  41.4 secs 

***************************************************************


From amos-request@svcs1.digex.net Sun Apr  6 15:40:36 1997
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From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: gbenjam@ix.netcom.com
To: amos-list@access.digex.net
Date: Sun, 06 Apr 1997 13:39:34 +0500
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         TO:  Skid

          I don't know if you are still on the list but, back in January I 
   read your letters stating you were attempting to write a game by
   June.

         How have things progressed since that time?

         
         If you need a few routines or anything just let me know and I'll
   do what I can to see that you win that bet!!


            Garfield (Unlimited Design)     email: gbenjam@ix.netcom.com


From amos-request@svcs1.digex.net Sun Apr  6 19:31:47 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: AMOS Mailing List <amos-list@access.digex.net>
Date: 	Sun, 06 Apr 1997 16:03:56 -0000
Message-ID: <yam7035.2816.3743384@194.129.188.3>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Optimisation Tips
MIME-Version: 1.0
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Status: RO
X-Status: 

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support MIME. Some parts of this message will be readable as plain text.
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Content-Type: text/plain

Hello all!

Some of the long standing members of the AMOS list will remember this. It's
the Optimisation Tips list. I've made a few additions and modifications
recently and I'm going to upload it to Aminet soon. I've included it with
this email because I'm sure it will be of interest to a lot of the AMOS
users here.

Sorry if the file is too big for anyone, but it's only 5k. :)

Bye ____________________________________________________
   /                                                    \
  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
  \   http://www.paston.co.uk/users/bwyatt/index.html    /
   \____________________________________________________/
        (c)1995-97 Very Interesting Signatures Ltd.

--BOUNDARY.7035.2816.3743384.3
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end
size 5268

--BOUNDARY.7035.2816.3743384.3--



From amos-request@svcs1.digex.net Mon Apr  7 06:44:30 1997
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Date: Mon, 7 Apr 1997 11:28:35 +0200 (MET DST)
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Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
To: amos-list@access.digex.net
From: til96sdn@mds.mdh.se (Svante Danielsson)
Subject: Platform game scroll
Status: RO
X-Status: 

Hello everybody!

I am a swedish AMOS-programmer (and new in the mailing list!) and I wonder
if anyone out there has made a decent platform game scroll (like "Super
Mario") in this language.
I have tried, but it moves very jerky (on a 1200). The screen is built up
with 20*14
icons with the size of 16*16 pixels each that are drawn using "Paste Icon".
The scroll is achieved using "Screen Offset". I know the thing that slows
everything down is
when the icons are drawn, but does anyone know how to make this procedure
faster?
Or are there any extensions for scrolls like this?

Bye bye!

Svante Danielsson
til96sdn@mds.mdh.se
http://www.mds.mdh.se/~til96sdn
016-143902



From amos-request@svcs1.digex.net Tue Apr  8 01:34:46 1997
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Message-ID: <33488906.3917@foreigner.class.udg.mx>
Date: Sun, 06 Apr 1997 22:41:26 -0700
From: Manuel Tonatiuh Moreno <hugor@foreigner.class.udg.mx>
Reply-To: hugor@foreigner.staff.udg.mx
X-Mailer: Mozilla 3.01 (Win16; I)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: Re: Platform game scroll
References: <v01540b00af6e884d14d7@[130.238.252.205]>
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Status: RO
X-Status: 

Svante Danielsson wrote:
> 
> Hello everybody!
> 
> I am a swedish AMOS-programmer (and new in the mailing list!) and I wonder
> if anyone out there has made a decent platform game scroll (like "Super
> Mario") in this language.
> I have tried, but it moves very jerky (on a 1200). The screen is built up
> with 20*14
> icons with the size of 16*16 pixels each that are drawn using "Paste Icon".
> The scroll is achieved using "Screen Offset". I know the thing that slows
> everything down is
> when the icons are drawn, but does anyone know how to make this procedure
> faster?
> Or are there any extensions for scrolls like this?
> 
> Bye bye!

Try the TurboPlus Extension. Its very fast and it comes with a map
editor. Contact Chris Evans!
-- 
*******************************
Be excellent to each other!
*******************************

From amos-request@svcs1.digex.net Mon Apr  7 13:19:09 1997
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From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: gbenjam@ix.netcom.com
To: amos-list@access.digex.net
Date: Mon, 07 Apr 1997 10:57:53 +0500
Message-ID: <yam7036.2642.2868112@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: GREETINGS!!
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         Hello Everyone,

         I am a new user of this list (just gained Internet access in the 
   past month) but, I do have a bit of programming experience.

         Should have two games appearing on a CU Amiga magazine
   CD-ROM sometime in the near future.

         If you want to check out some of my work then the two titles
   are StarStrike2000 and TurboInvaders but, the latter is written
   in BLITZ.

         Anyway, they should be up on Aminet by the end of this month.
   I will post a message once I've confirmed their placement.


         BEN,

         You may find StarStrike2000 of interest as it illustrates the
   result of code-optimization quite effectively.

         Also, I have taken a look at the Optimization Tips. There are a
   couple bits I will add to it although, I must say it is a pretty
   comprehensive list at the moment!!

         Anyway, should have this done tonight (late night for you as I
   live in the USA) and will E-mail you directly.



               See Ya!!


               Garfield (Unlimited Design)            gbenjam@ix.netcom.com



From amos-request@svcs1.digex.net Mon Apr  7 15:21:38 1997
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	id sma018399; Mon Apr  7 11:43:21 1997
From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: Svante Danielsson <amos-list@access.digex.net>
Date: Mon, 07 Apr 1997 11:49:41 +0500
Message-ID: <yam7036.2061.2783296@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: Platform game scroll
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 07-Apr-97, Svante Danielsson wrote:

>I wonder if anyone out there has made a decent platform game 
>scroll (like "Super Mario") in this language.

>I have tried, but it moves very jerky (on a 1200). The screen is 
>built up with 20*14 icons with the size of 16*16 pixels each that
>are drawn using "Paste Icon".

>The scroll is achieved using "Screen Offset". I know the thing
>that slows everything down is when the icons are drawn, but
>does anyone know how to make this procedure faster?


   
   Well, that word ("faster") always gets my attention as like Ben I
   am a bit of an optimization-nut!! (No offense meant, Ben!)

   Perhaps a bit more info is in order.  What is the structure of the
   current scroll-module?

   You say that the scroll is achieved using "Screen Offset". I 
   assume you mean you are using a hybrid hardware/software
   scroll correct?

   Also, what are the requirements of this scroll-module? Do you
   simply need horizontal scrolling or do you need to allow vertical
   scrolling as well?

   Give an example of the specific scrolling requirements as well as
   your current scroll-module.

   It'll be fun to see just how fast we can get it to GOOOOOO!!




>Or are there any extensions for scrolls like this?

   Someone else will have to address this as I have heard of some
   extensions but, personally, I never use them!!




      Garfield (Unlimited Design)         gbenjam@ix.netcom.com




From amos-request@svcs1.digex.net Mon Apr  7 14:15:25 1997
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From: chrisevans@cubic.xg.com
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Subject: Platform game scroll
To: amos-list@access.digex.net
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Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
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> From: til96sdn@mds.mdh.se (Svante Danielsson)
> if anyone out there has made a decent platform game scroll
> (like "Super Mario") in this language.

Check out "Dizzy Clone" on the Aminet, just uploaded by one of our Listers.

-Chris.



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Tue Apr  8 05:04:54 1997
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From: Laurie Curwood <falcons@ihug.co.nz>
Reply-To: falcons@ihug.co.nz
To: AMOS Mailing List <amos-list@access.digex.net>
Date: Tue, 08 Apr 1997 16:27:44 +1200
Message-ID: <yam7037.2214.131846848@smtp.ihug.co.nz>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
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Subject: HELLO!
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Hello to everyone!

I am a new user to this list! I just got internet access a couple of
weeks ago, and it took me this long to find an AMOS list :)

Anyway, I am 15 years old, I come from New Zealand, and I have been
programming in AMOS for about 4 years. I have been learning assembler
for about 3 months.

So basically, I write my programs in AMOS, then convert whatever I can
to assembler, and use it as `extensions', which speeds things up.

I have been working for a very long time on `Map Editors', and have
begun written very nice ones, because of all my experience! I use my
own tile pasting routines (a little faster than the Turbo Paste ones)
and I use the CPU for all operations (it is faster than the blitter 
for almost anything).

Anyway! I read an old (about March, I think) AMOS list on a CD-ROM, and
discovered some people talking about `fast reducing operations' that 
acted like Zoom. Well, I can code one just for you if you want! Mail me
and tell me what you need! 

I am writing a WarCraft-2 game (hence the tile-pasting and reducing) and
I wish to have an Interlaced option, for greater detail. However, AMOS
does not seem to interlace the screens properly on my system!
(A3000, OS 3.1, 2mb Chip, 4mb Fast) Does anyone know why, and how to get
around it? I would be most appreciative!

Thankyou!
            Laurie Curwood.


From amos-request@svcs1.digex.net Tue Apr  8 09:12:59 1997
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	     (from Laurie Curwood <falcons@ihug.co.nz>)
	     (at Tue, 08 Apr 1997 16:27:44 +1200)
Organization: Mirex Software
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Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: falcons@ihug.co.nz
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Subject: Re: HELLO!
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To the one known as Laurie,

> Hello to everyone!

Hi !
 
> I am writing a WarCraft-2 game (hence the tile-pasting and reducing) and
> I wish to have an Interlaced option, for greater detail. However, AMOS
> does not seem to interlace the screens properly on my system!
> (A3000, OS 3.1, 2mb Chip, 4mb Fast) Does anyone know why, and how to get
> around it? I would be most appreciative!

..well, I know why.  It is one of the many known bugs of Amos, and only
occurs on 3.1 - unfortunately, no known solution exists.  Apart from
changing your ROM chip that is.  :(

 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #34
|_> |_| |_| |\ | |_ |  | | /   |  |  Peace is good for business.
|_> | \ | | | \| |_ |_ |_| \_  .  |  Ferengi Rule of Acquisition #35
                                  |  War is good for business.
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Tue Apr  8 10:30:31 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 08 Apr 1997 14:07:47 +0100
Message-ID: <yam7037.2372.137040736@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Optimisation
MIME-Version: 1.0
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Status: RO
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I am writing to the list about the Optimisation Tips written by Ben Wyatt.

This very good file explains different ways to improve speed in your
AMOS-programs.

However some of the tips really surprised me. Ben states that A=A+1 should be
faster than both Inc A and Add A,1. He also writes that Repeat ... Inc ...
Until should be faster than For ... Next. I have been doing some tests on my
system and it clearly proves that this is WRONG!

I can not believe that Ben Wyatt has not checked his tips, so I must conclude
that the difference in speed is different on different system (I do not think
that Ben has a 68060?).

Anyway I am working on a small program that will test the speed of different
commands, and I am thinking that it should be run on different systems, so we
could clear out which commands is fastest on which system. The rest of the
message is an output of my not-yet-finished speed tester.

Do anyone has some comments on this?

--------------------------------------------------------------------------------

                  AMOS Speed Test v1.0 performed Tue 08-Apr-97

--------------------------------------------------------------------------------

CPU                                                                       
68060

FPU                                                                    
Built-in

Fast Free                                                              
37242408

Chip Free                                                               
1821344

Program State                                                          
Compiled

--------------------------------------------------------------------------------

Command                                 Origin              Repeats      
Blanks

--------------------------------------------------------------------------------

                                      Plot

--------------------------------------------------------------------------------

Plot                                    -                   100000          
123

Ink : Plot                              -                   100000          
142

F Plot                                  Turbo               100000           
40

Turbo Plot                              AMCAF               100000           
40

--------------------------------------------------------------------------------

                                      Draw

--------------------------------------------------------------------------------

Draw                                    -                   2000            
198

Turbo Draw                              AMCAF               2000            
195

--------------------------------------------------------------------------------

                                     Circle

--------------------------------------------------------------------------------

Circle : Paint                          -                   100             
514

F Circle                                AMCAF               100              
10

--------------------------------------------------------------------------------

                                      Point

--------------------------------------------------------------------------------

Point                                   -                   100000           
78

F Point                                 AMCAF               100000           
39

--------------------------------------------------------------------------------

                                Increase Variable

--------------------------------------------------------------------------------

Inc X                                   -                   500000           
64

Add X,1                                 -                   500000           
68

X=X+1                                   -                   500000           
73

--------------------------------------------------------------------------------

                          Increase Dimensioned Variable

--------------------------------------------------------------------------------

Inc X()                                 -                   500000           
93

Add X(),1                               -                   500000           
99

X()=X()+1                               -                   500000          
120

--------------------------------------------------------------------------------

                             Heavy Increase Variable

--------------------------------------------------------------------------------

Add X,1000                              -                   500000           
89

X=X+1000                                -                   500000           
93

--------------------------------------------------------------------------------

                       Heavy Increase Dimensioned Variable

--------------------------------------------------------------------------------

Add X(),1000                            -                   500000          
114

X()=X()+1000                            -                   500000          
136

--------------------------------------------------------------------------------

                                 Countable Loops

--------------------------------------------------------------------------------

For : Next                              -                   5000000         
173

Repeat : Inc : Until                    -                   5000000         
322

While : Inc : Wend                      -                   5000000         
322

Do : Inc : Exit : Loop                  -                   5000000         
332

--------------------------------------------------------------------------------

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
-my mommy always said there were no monsters... no real ones... but there are!


From amos-request@svcs1.digex.net Tue Apr  8 22:08:54 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: AMOS Mailing List <amos-list@access.digex.net>
Date: 	Tue, 08 Apr 1997 15:04:50 -0000
Message-ID: <yam7037.2525.3975360@194.129.188.3>
In-Reply-To: <yam7037.2372.137040736@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Optimisation
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 08-Apr-97, Rune J. Keller sat on a keyboard and produced this mess:

> This very good file explains different ways to improve speed in your
> AMOS-programs.

Thanks!

> However some of the tips really surprised me. Ben states that A=A+1 should be
> faster than both Inc A and Add A,1. He also writes that Repeat ... Inc ...
> Until should be faster than For ... Next. I have been doing some tests on my
> system and it clearly proves that this is WRONG!

Whoops!

> I can not believe that Ben Wyatt has not checked his tips, so I must conclude
> that the difference in speed is different on different system (I do not think
> that Ben has a 68060?).

You're right. I tested most of the routines on an 020 and some on an 030 and
they were faster on them. I think these are probably more average systems.

> Anyway I am working on a small program that will test the speed of different
> commands, and I am thinking that it should be run on different systems, so we
> could clear out which commands is fastest on which system. The rest of the
> message is an output of my not-yet-finished speed tester.

I'd like a copy of this program when you finish it. I'll try it on my system.
Does the program take CPU caches into account? That causes some wierd results
on my 030.

> Do anyone has some comments on this?

Sounds good to me. I'd like to see some results for the > and >= comparision
tests. I can't believe the one is slower than the other.

> [SNIP]

I'll add these test results to the list.

Bye ____________________________________________________
   /                                                    \
  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
  \   http://www.paston.co.uk/users/bwyatt/index.html    /
   \____________________________________________________/
        (c)1995-97 Very Interesting Signatures Ltd.


From amos-request@svcs1.digex.net Tue Apr  8 15:32:09 1997
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Date: Tue, 8 Apr 1997 19:21:15 +0000
To: amos-list@access.digex.net
From: til96sdn@mds.mdh.se (Svante Danielsson)
Status: RO
X-Status: 

Hello everybody!

It feels really great to get so much respons about my question about the
"Super Mario"-scroll. Yes, I didn't give you much to go by, but I will
probably rewrite the scroll and put it in the mailing list or on Aminet
next week, allright? Right now, I'm REALLY busy (school...), so
unfortunately I don't have any time at all to program. But I will try to
have the scroll-example finished next week. Until then, you can check out
some of my older AMOS-programs. They can be found on Aminet, in dev/amos
(oh yeah?!). They are called "BESTOFSD.LHA" and
"MPLASMA.LHA". If you want a laugh, download "VARGOLLE.LHA". It's a
platform game that a friend of mine made ages ago. It's quite playable, on
a 060...;-) If you like that form of really lame game, please tell me. I
have about 50 disks with tons of old crap games...
CU!


Svante Danielsson
til96sdn@mds.mdh.se
http://www.mds.mdh.se/~til96sdn (in swedish only)
016-143902



From amos-request@svcs1.digex.net Tue Apr  8 21:42:19 1997
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From: grok@karkis.canit.se (Hakan Venderlof)
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Subject: serial
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X-Status: 

>>>amos-list@access.digex.net

Is there some way an amosprogram can detect if
other programs are using the serial port?

_______________________________________
|                                     |
| greets..............................|
|                                     |
| grok@karkis.canit.se  +46+08+7529323|
|_____________________________________|



From amos-request@svcs1.digex.net Wed Apr  9 00:29:28 1997
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Message-ID: <334B08D6.125A@ozemail.com.au>
Date: Wed, 09 Apr 1997 11:11:18 +0800
From: Andrew Hawkins <geosync@ozemail.com.au>
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To: amos-list@access.digex.net
Subject: The AMOS Deception
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I remember reading someones comments on hiding AMOS programs when
executed by renaming .abk files and hiding the orange screen to start.
How can you change the way AMOS starts up.
For example, when you do a directory listing on an AMOS stand-alone
disk containing your distributable software, lo and behold, there,
screaming in bright colours and agonizing sounds is a directory
called AMOS_System...
How can this be changed so that 
A) AMOS starts up and works using a new folder called say SYSTEM
B) All programs compile
C) The distributable disk also works with the new folder SYSTEM.
(SYSTEM of course is the renamed AMOS_SYSTEM drawer)
Anyone out there got any ideas?
Andy
geosync@ozemail.com.au

From amos-request@svcs1.digex.net Wed Apr  9 01:37:44 1997
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From: Laurie Curwood <falcons@ihug.co.nz>
Reply-To: falcons@ihug.co.nz
To: AMOS Mailing List <amos-list@access.digex.net>
Date: Wed, 09 Apr 1997 16:24:05 +1200
Message-ID: <yam7038.276.130938376@smtp.ihug.co.nz>
In-Reply-To: <Pine.LNX.3.96.970408161442.2135B-100000@orca>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: IHUG
Subject: Re: An asm zoom bank!
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On 09-Apr-97, Matt Ward wrote:
>On Tue, 8 Apr 1997, Laurie Curwood wrote:

>That was me. I`m nearly finished a game (with no name yet) which started
>to be a Hired Guns clone (remember it?) but kind of mutated. It`s now a
>poor man`s Alien Breed 3d - it`s graphics are orthogonal. (Unfortunately)
>What I wanted was a fast method to zoom a 128x100 section of one screen to
>half it`s size onto another screen. I have one to enlarge but not to
>reduce. Can you do it? If so or you need more info drop me a line,
>Any help would be really appreciated! 

Right. Reduction: Turning 4 pixels to 1. Can be done, fast, but probably
not fast enough for an arcade game.

Answer these simple questions and I will try and get to work on it:

1. Generalised routine, or specialised?
   (I.E. Do you want a routine written SPECIFICALLY for this project,
   which will be a bit faster, or a general one, that can be used for
   other stuff. More parameters, etc. would be the main difference).

2. How big an area do you want to reduce?
   (It needs to be a multiple of 8 horizontally, and 2 vertically.)

3. How many colours does your screen have?
   (Obviously, the less the faster!)

4. Is it double buffered?
   (Double buffering makes screen operations harder to code!)

5. Qualitative, quantitive or fast reduction?
   (Qualititive will create a palette table with all combinations of the
   four pixels, and search the palette for best matches, which it will
   use),(Quantitive is MUCH faster than qualitative, it just counts 
   the pixels in use. The most of any colour will be used.),(Fast is the
   fastest of all. It chucks out the other three pixels, and just uses
   one. This method is the only one that could be used realtime on a
   standard processor.)

By the way everyone, how can I tell if a message was addressed to everyone or
ALL??? It is very confusing!

-- 
***************
Falcon Software
***************

WHAT A BRILLIANT SIGNATURE I HAVE!


From amos-request@svcs1.digex.net Wed Apr  9 06:11:38 1997
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Date: Wed, 09 Apr 1997 09:07:26 +0200
From: Goran Cengic <gorane@chapman.karlskrona.se>
Reply-To: gorane@chapman.karlskrona.se
Organization: None
X-Mailer: Mozilla 3.01 (WinNT; I)
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To: AMOS List <amos-list@access.digex.net>
Subject: TOME Map Editor
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Status: RO
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Hi

Some time ago someone posted two AMOSPro accessories (AMOSPro_TOME.Lib
and AMOSPro_Range.Lib)I examined extensions with one program (if any one
needs it write to me it's very little and shows so much :) and saw that
extension need some banks like Map bank, Tail Typ Bank, Map Anim Bank...

Now does anyone have a program that creates thease banks, or at least
one bank of each type that I can use to make my one program.
Thanx in advace 
Goran

From amos-request@svcs1.digex.net Wed Apr  9 06:40:32 1997
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	Wed, 09 Apr 1997 01:15:44 PDT
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From: "Ragnar Fyri" <ragnar_fyri@hotmail.com>
To: amos-list@access.digex.net
Cc: tilbake@htmail.com
Subject: Monthly retrospect and announcement (?)
Content-Type: multipart/mixed; boundary="====================987654321_0==_"
Date: Wed, 09 Apr 1997 01:15:44 PDT
Status: RO
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--====================987654321_0==_
Content-Type: text/plain; charset="us-ascii"

A little footnote (at the top?) to the enclosed article: The filename for the 
stuff I uploaded to the private directory at Aminet should be all upper case, 
i.e. BETAEVEN.LZH. And no, it wasn't packed on a PC - I just changed the suffix 
to minimize the risk of colliding with someone else's .lha filename. (Actually I 
tried uploading it as Betatest.lha first, but got rejected.))

For the curious,the new filename is short for Betatest Eventyr, which is 
Norwegian for B. Adventure. Share And Enjoy, or Go Stick Your Head In A Pig.


---------------------------------------------------------
Get Your *Web-Based* Free Email at http://www.hotmail.com
---------------------------------------------------------
--====================987654321_0==_
Content-Type: text/plain; name="TEXTFILE.txt"
Content-Disposition: attachment; filename="TEXTFILE.txt"

  Just got the March archive from  Aminet  and  found a couple of things to
comment on. In the beginning of  the  month  there  was a little discussion
about folding loops, and I noticed one thing nobody mentioned.
  The special thing about Procedure  and  End  Proc is that they have to be
alone on a line. So when you fold up  a  procedure everything from the line
below Procedure down to and including End Proc becomes invisible. Loop (and
other block) commands can be anywhere on a line, e.g.

a$="":Repeat: A$=Inkey$:Until A<>""

This is a block all on one line; how  would  you  fold that? Some languages
only permit one command on each line, who would  want that?

  Closer to the middle of the  month  someone  asked  for information about
A\Box. Try  www.phase5.de/news/projectinfo/aboxe.  (The  final e stands for
English, leave it out and you get  everything  in  German.) There is also a
Norwegian amigite who's  got  a  great  site  with  lots of Amiga stuff (in
English) including information about the 'box (and a picture of a prototype
that looks really cool). I haven't  got  the  address here, but you may try
searching for his name, which is Alf Inge Wang.

  There was also yet another  discussion  about long files. *sigh* What the
"No limits" people seem to keep overlooking is that we're not talking about
one big file or a few big files. I checked the March archive and found that
there were 57 different  contributors.  Let's say there were no size limits
and one tenth of them mailed a 100K file  - that's half a meg just from six
people!  Not  to  mention  that  the  monthly  archives  grow  way  out  of
proportion, which causes lots  of  trouble  for  "back  issue" readers like
yours truly. Sure, to the  majority  (?)  who's  connected  at home and can
download straightto the hard disk  it's  "only" a question of how much time
and money they are willing to spend, but  to those who have to use floppies
to bring stuff home it's a question  of  Can  or Can't! (I use a PC for net
access which means the limit is 720K.)

Time to get a bit more personal...

  I noticed that one of my messages  got  a  bit messed up, with a chunk of
Hotmail HTML code in the middle (!).  If  you got it that way too, all that
got lost was the end of the last program line printing out the timing info.
You can copy that from one of the other programs in the series. None of the
following text was lost.

  *One* subscriber has asked for the betatest version of my text adventure.
Well, now I've figured out some of the secrets of uploading stuff [and if I
can do it, so can you... :\], so I'll put the file in the private directory
on Aminet (at wustl.edu) where it  should  remain  long enough for everyone
who's interested to download it and see  what they think about it. Look for
Betaeven.lzh.  I'm  also  planning to upload  some "official" stuff.  Watch
this space for further news.

  No, no, THIS space! :<)

  That was supposed to  be  a  snub-nosed  smiley,  in  case  anyone here's
keeping track of these things.

           &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

           "I'm on a seafood diet. When I see food - I eat it!"
                                                (Buster Bunny)
           &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

--====================987654321_0==_
Content-Type: text/plain; charset="us-ascii"

--====================987654321_0==_--

From amos-request@svcs1.digex.net Wed Apr  9 22:38:18 1997
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	id sma009023; Wed Apr  9 19:50:30 1997
From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Wed, 09 Apr 1997 15:27:07 +0500
Message-ID: <yam7038.351.2872208@popd.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: The AMOS Deception
MIME-Version: 1.0
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Status: RO
X-Status: 

On 09-Apr-97, Andrew Hawkins wrote:

>I remember reading someones comments on hiding AMOS programs >when executed by renaming .abk files and hiding the orange
>screen to start.

   YES, use the Default Palette command to set all colors to say 
   black or grey like this:

   Default Palette $0,0,0,0,0,0,0,0,0,0,0,0,0,0,0   

   which will prevent the orange (signal-flare) Amos start-up!!


>How can you change the way AMOS starts up.
>For example, when you do a directory listing on an AMOS stand-alone
>disk containing your distributable software, lo and behold, there,
>screaming in bright colours and agonizing sounds is a directory
>called AMOS_System...

   WHY?  If you have compiled your AMOS program then you do not
   need any drawers on your distributable disk EXCEPT the S, LIBS
   and FONTS drawers.

   LIBS drawer needs the mathtrans.library and diskfont.library.  As
   long as you compile with the include AMOS library you do not
   need the AMOS.library on your distribution-disk.

   FONTS does not need ANYTHING unless you are NOT using the
   standard ROM fonts, in that case you will need to place the fonts
   required by your program in this FONTS drawer on your
   distribution-disk.
   Actually, if you ARE using the ROM fonts I do not think you even
   need to include the FONTS drawer at all.

   S drawer, of course, needs your Startup-Sequence.


   There is NO need to include an AMOS_System drawer, at least as 
   far as I know.  I have NEVER included it on a distribution-disk.



>How can this be changed so that 
>A) AMOS starts up and works using a new folder called say SYSTEM
      
        Why do you need to change your actual AMOS program? No one
        will see this but you anyway.


>B) All programs compile

        ???

>The distributable disk also works with the new folder SYSTEM.
>(SYSTEM of course is the renamed AMOS_SYSTEM drawer)

         See Above!!



      Well, I hope this has been of some help, perhaps I do not fully
      understand what you are trying to do?

      Are you actually compiling you AMOS programs for stand-alone
      distribution or are you trying to use RAMOS for the distribution?




         Garfield (Unlimited Design)      gbenjam@ix.netcom.com





From amos-request@svcs1.digex.net Wed Apr  9 12:33:03 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: Hakan Venderlof <grok@karkis.canit.se>,
        AMOS List <amos-list@access.digex.net>
Date: Wed, 09 Apr 1997 10:48:23 -0500
Message-ID: <yam7038.1185.3737280@pop.golden.net>
In-Reply-To: <334a9fe4@karkis.canit.se>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: serial
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 08-Apr-97, Hakan Venderlof wrote:
>Is there some way an amosprogram can detect if
>other programs are using the serial port?

This falls in line with a lot of other things as well. First, use Request Off
to turn off the AMOS requesters. Then use Trap Serial Open
Channel,Port,Shared,XMode,7Wires : If Errtrap Then <serial port unavailable>

Use similar code for opening files, etc. and you will put more control in your
program's hands as well as hiding the AMOSness of the program.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Apr  9 19:17:06 1997
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Date: 09 Apr 97 18:51:22 CET
Organization: Karkis BBS, Stockholm, Sweden
X-Mailer: AmiGate 1.6a (22.12.95)
From: grok@karkis.canit.se (Hakan Venderlof)
To: amos-list@access.digex.net
Subject: div
Status: RO
X-Status: 

amos-list@access.digex.net


When I divide something like this:

1717680/1000000

I get answer 1 but I want it to be 1.7

How?



_______________________________________
|                                     |
| greets..............................|
|                                     |
| grok@karkis.canit.se  +46+08+7529323|
|_____________________________________|



From amos-request@svcs1.digex.net Wed Apr  9 19:42:17 1997
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Date: 09 Apr 97 18:51:48 CET
Organization: Karkis BBS, Stockholm, Sweden
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From: grok@karkis.canit.se (Hakan Venderlof)
To: amos-list@access.digex.net
Subject: date
Status: RO
X-Status: 

amos-list@access.digex.net

I want to read the date in my computer with amos  without using 'copy date to
ram'

I did get some answer before but I couldn't get it to work.

That example used things like this:

Dreg(1)=Varptr(T$) : R=Doscall(-192) : NJ=Leek(Varptr(T$)) 
...and that's parts of Amos I know nothing about... 


_______________________________________
|                                     |
| greets..............................|
|                                     |
| grok@karkis.canit.se  +46+08+7529323|
|_____________________________________|



From amos-request@svcs1.digex.net Wed Apr  9 21:48:53 1997
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Date: Thu, 10 Apr 1997 02:13:47 +0200 (MET DST)
From: Branko Collin <collin@xs4all.nl>
To: Hakan Venderlof <grok@karkis.canit.se>
cc: amos-list@access.digex.net
Subject: Re: div
In-Reply-To: <334be52a@karkis.canit.se>
Message-ID: <Pine.SUN.3.93.970410021201.810A-100000@xs2.xs4all.nl>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On 9 Apr 1997, Hakan Venderlof wrote:

> When I divide something like this:
> 
> 1717680/1000000
> 
> I get answer 1 but I want it to be 1.7

Use floats in the calculation:
1717680.0/1000000.0

If your numbers are integers to begin with, multiply them with 1.0 or add
0.0.

-- 

Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.html
   "Quote removed for safety reasons"


From amos-request@svcs1.digex.net Wed Apr  9 23:09:30 1997
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Date: Wed, 9 Apr 1997 21:48:11 -0400 (EDT)
Received: from h170.redrose.net ([208.7.248.170]) by relay-9.mail.demon.net
           id aa0917757; 10 Apr 97 2:12 BST
X-Sender: mushy-pd@pop3.demon.co.uk
X-Mailer: Windows Eudora Version 2.1.1
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Im back
Message-ID: <860634738.0917757.0@h170.redrose.net>
Status: RO
X-Status: 

Hey there peeples. Im back in USA. I will try and answer all 135 webforms
for games etc. as soon as I possibly can.

All the best for now!

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
            mushy_pd@hotmail.com

                   Look for Mush now on IPhone!!


From amos-request@svcs1.digex.net Thu Apr 10 06:18:08 1997
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From: Laurie Curwood <falcons@ihug.co.nz>
Reply-To: falcons@ihug.co.nz
To: AMOS Mailing List <amos-list@access.digex.net>
Date: Thu, 10 Apr 1997 19:52:34 +1200
Message-ID: <yam7039.1716.131828656@smtp.ihug.co.nz>
In-Reply-To: <yam7038.351.2872208@popd.ix.netcom.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: IHUG
Subject: Re: The AMOS Deception
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 09-Apr-97, Garfield Benjamin wrote:
>On 09-Apr-97, Andrew Hawkins wrote:

>   WHY?  If you have compiled your AMOS program then you do not
>   need any drawers on your distributable disk EXCEPT the S, LIBS
>   and FONTS drawers.

I must agree on this. Releasing an uncompiled program is unthinkable to me!

>   LIBS drawer needs the mathtrans.library and diskfont.library.  As
>   long as you compile with the include AMOS library you do not
>   need the AMOS.library on your distribution-disk.

It also need mathieedoubtrans.library if you use double precision, and certain
extensions need libraries as I recall, like the CD32 joypad reader needs
lowlevel.library.

>   FONTS does not need ANYTHING unless you are NOT using the
>   standard ROM fonts, in that case you will need to place the fonts
>   required by your program in this FONTS drawer on your
>   distribution-disk.
>   Actually, if you ARE using the ROM fonts I do not think you even
>   need to include the FONTS drawer at all.

I could be wrong but I think you still need a FONTS drawer. Otherwise
diskfont.library (on WB2 and back definately) will not recall and the Get
Fonts function will quit the program (Even Get Rom Fonts! Stupid, Eh?)

>   There is NO need to include an AMOS_System drawer, at least as 
>   far as I know.  I have NEVER included it on a distribution-disk.

That is like asking for a beating :) I would rather NOT RELEASE any software,
than admit `look I made this in AMOS'.

>>B) All programs compile

>        ???


-- 
******************************************
Falcon Software  Email: falcons@ihug.co.nz
******************************************


From amos-request@svcs1.digex.net Thu Apr 10 14:56:10 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Sat, 22 Mar 1997 12:32:25 +0500
Message-ID: <yam7020.1295.233232@relay.eunet.yu>
In-Reply-To: <yam7039.1716.131828656@smtp.ihug.co.nz>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: The AMOS Deception
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 10-Apr-97, Laurie Curwood wrote:
>I could be wrong but I think you still need a FONTS drawer. Otherwise
>diskfont.library (on WB2 and back definately) will not recall and the Get
>Fonts function will quit the program (Even Get Rom Fonts! Stupid, Eh?)

I`m not 100% sure, but I think that OS assigns fonts: to sys: if there is no
sys:fonts .

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu


From amos-request@svcs1.digex.net Thu Apr 10 15:00:49 1997
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	id sma019708; Thu Apr 10 11:27:44 1997
From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Thu, 10 Apr 1997 11:33:25 +0500
Message-ID: <yam7039.1238.2873272@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: GamesOnAminet!!
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 


         Hello Everyone,


         I have uploaded my games to Aminet:

   

         game/action/SS2000.lha         which is StarStrike2000
         game/shoot/Tinvaders.lha      which is TurboInvaders


         They should be in the RecentUploads section until next 
      Monday or so.




         StarStrike2000 is written in AMOS and TurboInvaders is written
      in BLITZ.


         Both games are quite simple but, I think you will find them to 
      be solid and playable as well.


         Let me know what you think.  I am particulary interested in
      hearing from anyone who has trouble running the games.


         If you do encounter any crashes or lock-ups PLEASE let me 
      know what system you have (ie how much RAM, CPU, etc).



            THANKS!!


               Garfield Benjamin  (Unlimited Design)


















From amos-request@svcs1.digex.net Thu Apr 10 16:18:19 1997
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	id sma009942; Thu Apr 10 12:21:47 1997
From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Thu, 10 Apr 1997 12:26:29 +0500
Message-ID: <yam7039.1456.2919912@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: The AMOS Deception
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 10-Apr-97, Matt Ward wrote:


>After seeing so many Amos programs released that LOOK like Amos
>programs I think AMOS has got a bad name in some people`s eyes.
>My attitude is write something in Amos and tell the people it IS 
>amos so they think "Amos? Wow!
>You can make something this good in AMOS?"



         I AGREE completely with Matt on this. 

         WHY spend so much time trying to HIDE the fact your program
      was written using AMOS?  Instead spend that time tweaking your
      code, polishing up the graphics, etc.

         Recently, I was "talking" with Paul Carrington of Vulcan
      Software and I think he put it best when he said It does not
      matter what language the game is written in as long as it is good
      or to be precise...

      "If the game is good, it is good.  It does not matter what
      language you  wrote it in."





 Also, in response to the various people who responded to MY
 RESPONSE...


       YES, I realize that you MAY need a FONTS drawer but, I have 
      released disks without it. For example, if you slap my AMOS game
      StarStrike2000 on a boot-disk you do not need a FONTS drawer
      for the game to work.  At least I have not heard from anyone
      having problems with it.


      Of course, you need any additional libraries your program 
      requires in the LIBS drawer.  I was simply giving the
      "bare-bones" requirements to illustrate that you do not need 
      the AMOS_System drawer for a compiled program to work.
 

     


               Garfield Benjamin  (Unlimited Design)


From amos-request@svcs1.digex.net Thu Apr 10 07:55:28 1997
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From: Paul Hickman <paul.hickman@mycom-media.com>
To: "'AMOS List'" <amos-list@access.digex.net>
Subject: RE: The AMOS Deception
Date: Thu, 10 Apr 1997 11:33:30 +0100
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>
>>   There is NO need to include an AMOS_System drawer, at least as 
>>   far as I know.  I have NEVER included it on a distribution-disk.
>
>That is like asking for a beating :) I would rather NOT RELEASE any software,
>than admit `look I made this in AMOS'.

Technically, it is illegal to distribute an compiled AMOS Program unless
you include the 'this program was written with AMOS' logo screen that
comes with the compiler.... Not that I've ever heard of Europress suing
anyone.

From amos-request@svcs1.digex.net Thu Apr 10 09:25:05 1997
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Date: Thu, 10 Apr 1997 11:40:15 +0100 (BST)
From: Matt Ward <mattw@netsoc.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: Re: The AMOS Deception
In-Reply-To: <yam7039.1716.131828656@smtp.ihug.co.nz>
Message-ID: <Pine.LNX.3.96.970410113421.22404C-100000@orca>
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On Thu, 10 Apr 1997, Laurie Curwood wrote:

> On 09-Apr-97, Garfield Benjamin wrote:
> >On 09-Apr-97, Andrew Hawkins wrote:
> 
> >   WHY?  If you have compiled your AMOS program then you do not
> >   need any drawers on your distributable disk EXCEPT the S, LIBS
> >   and FONTS drawers.
> 
> I must agree on this. Releasing an uncompiled program is unthinkable to me!

Apart from anything else S L O W !

> I could be wrong but I think you still need a FONTS drawer. Otherwise
> diskfont.library (on WB2 and back definately) will not recall and the Get
> Fonts function will quit the program (Even Get Rom Fonts! Stupid, Eh?)

I think it`s AMCAF that can take a font and save it as an ABK bank, thus
no need for FONTS:
 
> That is like asking for a beating :) I would rather NOT RELEASE any software,
> than admit `look I made this in AMOS'.

After seeing so many Amos programs released that LOOK like Amos programs I
think AMOS has got a bad name in some people`s eyes. My attitude is write
something in Amos and tell the people it IS amos so they think "Amos? Wow!
You can make something this good in AMOS?" Besides I hate to say it but no
matter how may hiding tricks you use an amos program is always an amos
program. I you use sprites or icons etc the file will have AmIc or AmSp
near it`s begining if you view the file in a hex editor. Similarly
compiled programs have a tag too.

    ____   ____  _______ _______        """
   /    \ /    \/__  __//__  __/        @ @
  / / / // __  /  / /     / /    ---oOO-(_)-OOo---
 / / / // /_/ /  / /     / /     mattw@orca.ucd.ie
/ /\/ // /\  /  / /     / /      |__|__|__|__|__|_
\/  \/ \/  \/   \/      \/       __|__|__|__|__|__


From amos-request@svcs1.digex.net Thu Apr 10 10:21:30 1997
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Date: Thu, 10 Apr 1997 08:25:12 -0400 (EDT)
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To: Garfield Benjamin <gbenjam@ix.netcom.com>, amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: The AMOS Deception
Message-ID: <860672387.0511343.0@h147.redrose.net>
Status: RO
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>>How can you change the way AMOS starts up.
>>For example, when you do a directory listing on an AMOS stand-alone
>>disk containing your distributable software, lo and behold, there,
>>screaming in bright colours and agonizing sounds is a directory
>>called AMOS_System...
>
>   WHY?  If you have compiled your AMOS program then you do not
>   need any drawers on your distributable disk EXCEPT the S, LIBS
>   and FONTS drawers.
>
>   LIBS drawer needs the mathtrans.library and diskfont.library.  As
>   long as you compile with the include AMOS library you do not
>   need the AMOS.library on your distribution-disk.
>
>   FONTS does not need ANYTHING unless you are NOT using the
>   standard ROM fonts, in that case you will need to place the fonts
>   required by your program in this FONTS drawer on your
>   distribution-disk.
>   Actually, if you ARE using the ROM fonts I do not think you even
>   need to include the FONTS drawer at all.
>
>   S drawer, of course, needs your Startup-Sequence.
>
>
>   There is NO need to include an AMOS_System drawer, at least as 
>   far as I know.  I have NEVER included it on a distribution-disk.

If you use the RAMOS program (Its like the AMOS editor, but with no GUI) to
run your AMOS listings, you need an AMOS_System drawer.

I always use the compiler, and have never had to use the system drawer.

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
            mushy_pd@hotmail.com

                   Look for Mush now on IPhone!!


From amos-request@svcs1.digex.net Thu Apr 10 12:35:27 1997
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Date: Thu, 10 Apr 1997 09:43:09 -0400 (EDT)
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To: Lonestar@kulmbach.baynet.de, AoD <amos-list@access.digex.net>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: ALF - AMOS LIST FILES
Message-ID: <860673314.0516612.0@h147.redrose.net>
Status: RO
X-Status: 

At 02:08 PM 3/30/97 +0100, Benjamin Asen wrote:
>###############################################################
>
>                ###   #      #####
>               #   #  #      #
>               #####  #      ####    AMOS LIST FILES
>               #   #  #####  #
> 
>############################################################### 
> 
>>> THIS IS A SERVICE BY ODIN ENTERTAINMENT PRODUCTIONS << 
> 
>############################################################### 
> 
>To order a file just write the number of it and your
>e-mail adress into an e-mail to me: Lonestar@kulmbach.baynet.de

Why not go to my homepages at http://www.mushy-pd.demon.co.uk and order all
the games/utilities/source you want in the same way. I have a lot more stuff
than this, plus my library is split into categorys.

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
            mushy_pd@hotmail.com

                   Look for Mush now on IPhone!!


From amos-request@svcs1.digex.net Thu Apr 10 13:15:12 1997
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Date: Thu, 10 Apr 1997 14:52:22 +0100 (BST)
From: Matt Ward <mattw@netsoc.ucd.ie>
X-Sender: mattw@orca
cc: "'AMOS List'" <amos-list@access.digex.net>
Subject: RE: The AMOS Deception
In-Reply-To: <c=US%a=_%p=Eyretel_Limited%l=MAILGATE-970410103330Z-18074@mailgate.eyretel.com>
Message-ID: <Pine.LNX.3.96.970410144446.220A-100000@orca>
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On Thu, 10 Apr 1997, Paul Hickman wrote:

> >
> >>   There is NO need to include an AMOS_System drawer, at least as 
> >>   far as I know.  I have NEVER included it on a distribution-disk.
> >
> >That is like asking for a beating :) I would rather NOT RELEASE any software,
> >than admit `look I made this in AMOS'.
> 
> Technically, it is illegal to distribute an compiled AMOS Program unless
> you include the 'this program was written with AMOS' logo screen that
> comes with the compiler.... Not that I've ever heard of Europress suing
> anyone.
> 
This used to be the case but not now. 
As far as I can remember:
{
   Europress originally said but later realising that this could actually
   hinder your chances of getting your game published changed the legal
   issue so that if you were releasing a game you didn`t need to mention
   Amos anywhere, only send them a copy. Then after a month if they chose
   they could say that Amos was used to make your game
   ; or they could keep quiet ;-) 
}

Mind you as Europress have now given up completely on Amos and Amigans I
don`t think you`d be in trouble if you didn`t bother.

    ____   ____  _______ _______        """
   /    \ /    \/__  __//__  __/        @ @
  / / / // __  /  / /     / /    ---oOO-(_)-OOo---
 / / / // /_/ /  / /     / /     mattw@orca.ucd.ie
/ /\/ // /\  /  / /     / /      |__|__|__|__|__|_
\/  \/ \/  \/   \/      \/       __|__|__|__|__|__


From amos-request@svcs1.digex.net Thu Apr 10 17:43:16 1997
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Date: Thu, 10 Apr 1997 15:13:10 -0400 (EDT)
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Extreme AMOS 4 - Update
Message-ID: <860693107.0519657.0@h141.redrose.net>
Status: RO
X-Status: 

Well, a proper hello to everyone on the list now that im back from UK into
the USA - an almost "not to be" as the woman in customs spotted my entire
AMOS library, books, and my raycaster notes, and she tried for 45 minutes to
prove I was making money on the side in this country, but she couldnt, and I
was let in. Good thing really, as I wasnt, as everyone knows Mushroom PD is
a non-profit library.

Anyhow, back to the purpose of this email. Im really considering postponing
extreme AMOS 4 again, as I onbly received 6 articles from the last calls for
help. According to logs, I have emailed 46 copies of EAIssue3, 23 of issue
2, and 20 of issue 1. Surely someone can do a review of an AMOS game, or get
someone to review the game that you wrote, and send it with some screenshots.

I didnt receive a single IFF or Text advert for any AMOS extensions,
programs, or sites. This is a shame, as I have a list of nearly 65 email
address` who are waiting to receive issue 4 when its received.

I have also only had one or two offers for coverdisk games/utilities and
would like to see a few more.

If I dont get much more of a response, ill leave the mag for another 6
months, and do what I did with issue 3 and just do every single article
myself, and do the articles over that period. the engine I wish to use is
finished, and just needs the articles included,m and it could be ready in a
weeks time. I realy realy want to get it out before or on Aprill 22, which
will result in Extreme AMOS 3 being one year old.

Well, I best get off, as I have a few more raycasting routines to try out.
Its looking ok at the moment. see ya later. Thanks for reading.

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
            mushy_pd@hotmail.com

                   Look for Mush now on IPhone!!


From amos-request@svcs1.digex.net Fri Apr 11 01:24:50 1997
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Date: Wed, 09 Apr 1997 22:05:32 -0700
From: Manuel Tonatiuh Moreno <hugor@foreigner.class.udg.mx>
Reply-To: hugor@foreigner.staff.udg.mx
X-Mailer: Mozilla 3.01 (Win16; I)
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To: amos-list@access.digex.net
Subject: Re: The AMOS Deception
References: <yam7039.1456.2919912@smtp.ix.netcom.com>
Content-Type: text/plain; charset=iso-8859-1
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Status: RO
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Garfield Benjamin wrote:


>          WHY spend so much time trying to HIDE the fact your program
>       was written using AMOS?  Instead spend that time tweaking your
>       code, polishing up the graphics, etc.
> 
>          Recently, I was "talking" with Paul Carrington of Vulcan
>       Software and I think he put it best when he said It does not
>       matter what language the game is written in as long as it is good


I agree with you. We must admit to everyone our games are made with Amos
and feel proud.
Except that the starting orange screen is horrible! And the requesters
too!
We dont have to hide the fact our programs are made in Amos, but we
have to work to make them look cool!

*******************************
Be excellent to each other!
*******************************

From amos-request@svcs1.digex.net Thu Apr 10 22:06:26 1997
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From: Mark Brinkman <brinkman@southwind.net>
To: Paul Hickman <paul.hickman@mycom-media.com>
cc: "'AMOS List'" <amos-list@access.digex.net>
Subject: RE: The AMOS Deception
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On Thu, 10 Apr 1997, Paul Hickman wrote:

> >
> >>   There is NO need to include an AMOS_System drawer, at least as 
> >>   far as I know.  I have NEVER included it on a distribution-disk.
> >
> >That is like asking for a beating :) I would rather NOT RELEASE any software,
> >than admit `look I made this in AMOS'.
> 
> Technically, it is illegal to distribute an compiled AMOS Program unless
> you include the 'this program was written with AMOS' logo screen that
> comes with the compiler.... Not that I've ever heard of Europress suing
> anyone.
> 
I thought that the removed that stipulation when publishers were rejecting
products that WERE programmed with AMOS...




From amos-request@svcs1.digex.net Thu Apr 10 22:34:22 1997
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Message-ID: <334D8700.179@ozemail.com.au>
Date: Fri, 11 Apr 1997 08:34:08 +0800
From: Andrew Hawkins <geosync@ozemail.com.au>
X-Mailer: Mozilla 3.0Gold (Win95; I)
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To: amos-list@access.digex.net
Subject: AMOS is ALIVE!!!
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Thanks to all of you that helped me on the AMOS Deception.
Thanks to...
	Garfield Benjamin :)
	Ben Wyatt	  :)
	Laurie Curwood	  :)
	Paul Hickman	  :)
	Matt Ward	  :)
	Mr. Giark	  :)
	Nikola Smolenski  :)
You have all provided some valuable information for me, but it was
Garfield Benjamin who said...
	"It does not matter what language the game is written in
	 as long as it is good"
...that made the most sense to me.  
Again thankyou all, I haven't doubted the technical ability of this
newsgroup since I joined.
On a technical note, after much experimentation I found that to execute
a stand alone AMOS3d program you actually have to have the file...
	c3d.lib
...in the root folder of your distributable software.  Does anyone use
AMOS3d in AMOSPro?  If so Id like some optimisation tips.
Oh,  I wrote a 4part tutorial on writing your own 3d tank game in AMOS
using AMOS3d for an Ozy mag called the AUSTRALIA AMIGA REVIEW.  In
return for my services they gave me cash and a 1200/40HDD.
If anyone is interested I could upload the tutorials and heavily REMed
and of course commented code.
Anyway, Cheers Guys & Gals, you`ve made a friend.
Andy
Geosync@ozemail.com.au

From amos-request@svcs1.digex.net Thu Apr 10 21:46:34 1997
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Message-ID: <334D87B2.261F@ozemail.com.au>
Date: Fri, 11 Apr 1997 08:37:06 +0800
From: Andrew Hawkins <geosync@ozemail.com.au>
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Subject: MUSH...AMOS is ALIVE II
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Sorry MUSH I just got your stuff after I mailed a thankyou letter
to the people that helped me with the AMOS Deception.

So I extend a warm :) and a heartfelt thankyou to you.  The advice has
been extremely helpful. Yet another friend. Wonderful!!!

From amos-request@svcs1.digex.net Fri Apr 11 00:19:41 1997
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From: mordecai@freenet.edmonton.ab.ca
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Date: Thu, 10 Apr 1997 21:38:54 -0600 (MDT)
To: AMOS Mailing List <amos-list@access.digex.net>
Subject: AMOS Programs
Message-Id: <Pine.A41.3.95.970410213431.44334A-100000@fn2.freenet.edmonton.ab.ca>
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I have heard about programs that come with an older version of AMOS. I
have only used AMOS Pro and have never seen these, but they sound somewhat
interesting.

I was wondering if someone could e-mail them to me?

Thanks in advance!

PS. pay NO attention to the line at the end, my brother put it to that,
and I'm too lazy to change it! 8)

/// 
mordecai@freenet.edmonton.ab.ca
 
    "Fulfilled a promise made of tin...." - Soma



From amos-request@svcs1.digex.net Fri Apr 11 00:41:58 1997
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From: Rod Whiteley <rwhiteley@magnet.com.au>
Reply-To: Rod Whiteley <Rod@mail.mel.aone.net.au>
To: ghizzo@galactica.it, AMOS Mailing List <amos-list@access.digex.net>
Date: Fri, 11 Apr 1997 14:11:50 +1000
Message-ID: <yam7040.2538.270001512@mail01.mel.magnet.com.au>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mitchell & Whiteley Physiotherapy
Subject: GUI Extension v1.61
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Bongiorno Petro!
   Thanks indeed for the fantastic GUI extension. This is exactly what AMOSPro
needs; what's more it's easy to use and it works! 
   I notice that it's freeware and I congratulate you for this. (I will send
you a postcard of course.) 
   I think that your project (including AGA, screen promotion, etc.) is the
most important task facing the Amiga. The reason that the PC is popular is
because there's lots of software, and the reason there's lots of software is
that the PC is easy to write for (eg visual C etc). AMOSPro has always had the
best environment to write in - the editor's just a joy to use; but the
non-standard way it works, and the (previous) problems with using Intuition
have always held it back (in my opinion). With your extension these problems
are largely addressed.
   I have two questions:
   i) apart from the three demos that are included in your archive, are there
any more examples that I could look at?
and,
   ii) MUI seems to be becoming something of a de facto standard OS (in the
absence of further Commodore development). Paul Hickman did show a 'proof of
concept' to use AMOS and MUI, but felt he that this wasn't a useful thing, and
discouraged me from using it. How difficult would it be to port your extension
to support MUI, and MUIBuilder?
   Thanks again for some great work
   Ciau
   Rod
-- 
 _________________________________________________

 Rod Whiteley.
 rwhiteley@magnet.com.au
 rwhitele@ozemail.com.au
 phone: (61 2) 9879 7466
        35 Pittwater Road Gladesville, NSW, 2111
        Australia
 _________________________________________________


From amos-request@svcs1.digex.net Fri Apr 11 04:31:44 1997
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From: Ben Crowl <bcrowl@es.co.nz>
To: "Mr. Giark To You" <joehick@golden.net>,
        Paul Hickman <paul.hickman@mycom-media.com>,
        AMOS List <amos-list@access.digex.net>
Date: Fri, 11 Apr 1997 16:07:54 +0500
Message-ID: <yam7040.2726.3308496@mail.es.co.nz>
In-Reply-To: <yam7039.1711.3809656@pop.golden.net>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Subject: RE: The AMOS Deception
MIME-Version: 1.0
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Status: RO
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On 10-Apr-97, Mr. Giark To You wrote:
>On 10-Apr-97, Paul Hickman wrote:
>>Technically, it is illegal to distribute an compiled AMOS Program unless
>>you include the 'this program was written with AMOS' logo screen that
>>comes with the compiler.... Not that I've ever heard of Europress suing
>>anyone.

>Technically, Europress no longer supports the AMOS system, so screw `em!
> 
Good call! =)  I second that. IMHO if you made it.. then you get to decide 
whether to show how you did it.. (But personally, if you've made something 
impressive, show that it is made in amos, like someone else said, and let
the Amiga community know that AMOS is better than it's reputation seems to
show..

L8r all.. 

Ben
             .
             !
         *-<=|============>-*
           # | +_)--|\ || #
           # | (_ --||\|| #
           # |_+_)--|| \| #
         *-<=========|====>-*
                     :
 
      ==(<= bcrowl@es.co.nz =>)==


From amos-request@svcs1.digex.net Sat Apr 12 01:48:34 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Sat, 22 Mar 1997 12:31:46 +0500
Message-ID: <yam7020.2331.233232@relay.eunet.yu>
In-Reply-To: <334E2080.37AE@chapman.karlskrona.se>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: AMOS Orange screen
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On 11-Apr-97, Goran Cengic wrote:
>I hear so much of you complaining about AMOS default orang screen, and I
>can't belive that I am the first person to think of this, but why don't
>just change the color of it in the interpreter prefs. :)

A) Amos 1.3 don`t have interpretter prefs (as far as I remember)
b) Even if we do, there`s still this-is-amos cursor flashing top left
B) It`s easier to change palette with Palette 0,0,0,0,0...

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu


From amos-request@svcs1.digex.net Mon Apr 14 02:52:56 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Sat, 22 Mar 1997 12:32:40 +0500
Message-ID: <yam7020.2002.233232@relay.eunet.yu>
In-Reply-To: <199704131512.RAA05688@star.flashnet.it>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: AMOS Orange screen
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On 13-Apr-97, Berionne wrote:
> > B) It`s easier to change palette with Palette 0,0,0,0,0...

>Try Screen Hide N where N stands for your screen number...

Grrrrrr.. now there are so many ways to hide that stupid screen that I don`t
know which to choose... :))

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu


From amos-request@svcs1.digex.net Fri Apr 11 17:03:48 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Sat, 22 Mar 1997 13:21:01 +0500
Message-ID: <yam7020.98.233224@relay.eunet.yu>
In-Reply-To: <Pine.LNX.3.96.970410113421.22404C-100000@orca>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: The AMOS Deception
MIME-Version: 1.0
Content-Type: text/plain
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On 10-Apr-97, Matt Ward wrote:
>You can make something this good in AMOS?" Besides I hate to say it but no
>matter how may hiding tricks you use an amos program is always an amos
>program. I you use sprites or icons etc the file will have AmIc or AmSp

And, even worse, call for amos.library, even if it`s merged in program!

>near it`s begining if you view the file in a hex editor. Similarly
>compiled programs have a tag too.

But this could be easily avoided by compressing a program :) I used some
CrunchProtector in combination with PP or Imploder, but now I see it could be
broken quite easily. Does someone knows which is easiest way to crunch files
so they couldn`t be decrunched?

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu


From amos-request@svcs1.digex.net Fri Apr 11 09:21:41 1997
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Message-ID: <334E2080.37AE@chapman.karlskrona.se>
Date: Fri, 11 Apr 1997 13:29:04 +0200
From: Goran Cengic <gorane@chapman.karlskrona.se>
Reply-To: gorane@chapman.karlskrona.se
Organization: None
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To: amos-list@access.digex.net
Subject: AMOS Orange screen
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Status: RO
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Hi to you all,

I hear so much of you complaining about AMOS default orang screen, and I
can't belive that I am the first person to think of this, but why don't
just change the color of it in the interpreter prefs. :)

Bye

From amos-request@svcs1.digex.net Fri Apr 11 10:33:13 1997
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Message-ID: <334E21DB.1F03@chapman.karlskrona.se>
Date: Fri, 11 Apr 1997 13:35:28 +0200
From: Goran Cengic <gorane@chapman.karlskrona.se>
Reply-To: gorane@chapman.karlskrona.se
Organization: None
X-Mailer: Mozilla 3.01 (WinNT; I)
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To: amos-list@access.digex.net
Subject: Europress support
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Status: RO
X-Status: 

Hi to you all,

I don't know what you mean by Europress support but, couple months ago I
spoke to them about bug in =Equ() for loading the equation file and they
send me a completely new AMOSPro_System disk. Even though the bug wasn't
fixed they tried to help me. You can also get a new AMOSPro User Guide
if yours is like mine in several parts after browsing it. IMHO this is
pretty good support even though I have no expiriance of any other kind
of suppport.

Bye
Goran

From amos-request@svcs1.digex.net Fri Apr 11 10:16:46 1997
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Message-ID: <334E2AEE.46D3@chapman.karlskrona.se>
Date: Fri, 11 Apr 1997 14:13:34 +0200
From: Goran Cengic <gorane@chapman.karlskrona.se>
Reply-To: gorane@chapman.karlskrona.se
Organization: None
X-Mailer: Mozilla 3.01 (WinNT; I)
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To: amos-list@access.digex.net
Subject: AMOSPro Music banks
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Status: RO
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Hi to you all

I have on little question. How do one make music banks in AMOS Pro. Do
one have to have a special converter like in classic AMOS or what ?

Thanx in advace for an answer

Goran

From amos-request@svcs1.digex.net Fri Apr 11 13:51:21 1997
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To: "amos-list" <amos-list@access.digex.net>
From: "Jon Aslund" <jooon@hem1.passagen.se>
Date: Fri, 11 Apr 1997 15:49:54 +0100
Reply-To: "Jon Aslund" <jooon@hem1.passagen.se>
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
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Subject: Western Gun
Message-ID: <6432203%jooon@hem1.passagen.se>
Organization: Something Else
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Status: RO
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Hello!

I made an AMOS (Easy AMOS) game last summer. It is an old arcade game called
Western Gun, made by Taito in 1976. It's a two player only game, where each
player controls a cowboy. The idea is to shoot your opponent. There are also
cactuses and rocks which can help you avoid shots or can be used to steer
your shots at your opponent. The graphics are very green. :)

If you want to have a look at it, you can point your browser to
http://hem1.passagen.se/jooon/western.html and download the game, binary and
source + .abk files. Please note that the variables in the source is mostly
Swedish.

When I made the game, I thought it was very buggy (the shots didn't always
ricochet on rocks). When I bought a new computer the game worked fine though.
It requires at least 020 and some fast mem to work okay. But the game itself
is so simple so it can be made on a standard A500 with only 0.5 MB chip
although I don't know how (or don't have the time) to optimize it.

--
___\  Jon slund   http://hem1.passagen.se/jooon

From amos-request@svcs1.digex.net Fri Apr 11 16:35:53 1997
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Message-Id: <24421a70.u8t20e.5dfd8-braneloc@mirex.demon.co.uk>
In-Reply-To: <334E2080.37AE@chapman.karlskrona.se>
	     (from Goran Cengic <gorane@chapman.karlskrona.se>)
	     (at Fri, 11 Apr 1997 13:29:04 +0200)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <braneloc@mirex.demon.co.uk>
To: gorane@chapman.karlskrona.se
Cc: amos-list@access.digex.net
Subject: Re: AMOS Orange screen
Status: RO
X-Status: 

To the one known as Goran,

> I hear so much of you complaining about AMOS default orang screen, and I
> can't belive that I am the first person to think of this, but why don't
> just change the color of it in the interpreter prefs. :)

Bizzare huh, that and the fact that when comipled, unless you do graphics
BEFORE you open a screen, you never see anything orange.

 _   _   _        _     _   _     |  I'm rather busy actually.  I've just
|_> |_| |_| |\ | |_ |  | | /   |  |  succeeded in computer generating a
|_> | \ | | | \| |_ |_ |_| \_  .  |  parrot onto the screen. - Bryce Lynch
                                  |  Whatever next ? - Grosberg
                                  |  It squarks. -Bryce.
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Fri Apr 11 15:17:09 1997
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Date: Fri, 11 Apr 1997 12:02:40 -0400 (EDT)
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To: gorane@chapman.karlskrona.se, amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: AMOS Orange screen
Message-ID: <860762406.0917751.0@h136.redrose.net>
Status: RO
X-Status: 

At 01:29 PM 4/11/97 +0200, Goran Cengic wrote:
>Hi to you all,
>
>I hear so much of you complaining about AMOS default orang screen, and I
>can't belive that I am the first person to think of this, but why don't
>just change the color of it in the interpreter prefs. :)

If we all had sensible thoughts like that, then people like Bill Gates would
go out of business, as we woundnt be mindless enough to buy any Microsoft
products! hahaha.

I still dont know how he manages to sell a product for nearly 200 dollars,
which does nowhere near as much as our LoadWB command (which is only a few
K) and his stuff takes 200Mb!! I must be going wrong somewhere...

All the best

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Fri Apr 11 17:01:09 1997
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Message-Id: <199704111638.SAA01278@star.flashnet.it>
From: M.Berionne@ppp-310.flashnet.it (Berionne)
Date: Ven, 11 Apr 97 18:31:56
Reply-To: berionne@flashnet.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re:Optimisation
Status: RO
X-Status: 


Hello!

 > This very good file explains different ways to improve speed in your
 > AMOS-programs.

Yes it is!! Thank you Ben!!!

 > However some of the tips really surprised me. Ben states that A=A+1
 > should be faster than both Inc A and Add A,1. He also writes that
 > Repeat ... Inc ... Until should be faster than For ... Next. I have
 > been doing some tests on my system and it clearly proves that this
 > is WRONG!

Well, you probably did your test from the amos editor, using the Amos
interpreter and your tests are right. But if you try to compile your code,
you'll see that Ben is right. It's strange but for example For Next is much
faster (about 300%) than Repeat Until when interpreted, but far slower (about
50%) when compiled. So now, since you release all your software compiled,
it's better using Repeat Until and A=A+1. Of course, sometimes you will still
use For Next since it's easier to read, but limit it for small loops or where
speed isn't important.

 > I can not believe that Ben Wyatt has not checked his tips, so I must
 > conclude that the difference in speed is different on different system

I have got a 030 and Ben's tricks work well.

Bye


    berionne@flashnet.it                        >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Fri Apr 11 14:31:32 1997
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Message-Id: <199704111638.SAA01282@star.flashnet.it>
From: M.Berionne@ppp-310.flashnet.it (Berionne)
Date: Ven, 11 Apr 97 18:31:59
Reply-To: berionne@flashnet.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re:date
Status: RO
X-Status: 


Hello!

 > I want to read the date in my computer with amos  without using 'copy
 > date to ram'
 > I did get some answer before but I couldn't get it to work.

Get AMCAF extension from Aminet: it has a very useful set of commands to
handle dates.

=Current Date : returns the date. It's a number counting days from 1-1-78.
=Cd Day(x)    : returns the day.
=Cd Month(x)  : returns the month.
=Cd Year(x)   : returns the year.

So try:
X=Current Date
Print Cd Day(X);"/";Cd Month(X);"/";Cd Year(X)

to have the whole date.

Bye


    berionne@flashnet.it                        >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Fri Apr 11 16:45:02 1997
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Message-Id: <199704111638.SAA01287@star.flashnet.it>
From: M.Berionne@ppp-310.flashnet.it (Berionne)
Date: Ven, 11 Apr 97 18:32:02
Reply-To: berionne@flashnet.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re: The AMOS Deception
Status: RO
X-Status: 


Hello!

 GB> FONTS does not need ANYTHING unless you are NOT using the
 GB> standard ROM fonts, in that case you will need to place the fonts
 GB> required by your program in this FONTS drawer on your
 GB> distribution-disk.

Or even better you can create a memory bank to store the font.
AMCAF extension has got a set of commands for store in banks and use fonts.
I think it's the best way if you want to protect your own fonts.

 GB> Actually, if you ARE using the ROM fonts I do not think you even
 GB> need to include the FONTS drawer at all.

Right.

Bye


    berionne@flashnet.it                        >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Fri Apr 11 16:06:50 1997
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Message-Id: <199704111638.SAA01293@star.flashnet.it>
From: M.Berionne@ppp-310.flashnet.it (Berionne)
Date: Ven, 11 Apr 97 18:32:05
Reply-To: berionne@flashnet.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re: The AMOS Deception
Status: RO
X-Status: 


Hello All!

 > diskfont.library (on WB2 and back definately) will not recall and the
 > Get Fonts function will quit the program (Even Get Rom Fonts! Stupid,)

Do NOT use Get Fonts: it's a very stupid command and if you have a large
FONTS: drawer on your hd, you can see the disk looking for fonts for a long
while.

Use AMCAF extension or Easylife (better AMCAF since it doesn't need any
external library!!): it has got a command to load fonts from disk directly,
just telling the name and the size.

Or even better, store fonts in banks!

Bye



    berionne@flashnet.it                        >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Fri Apr 11 19:05:58 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: Keith Hill <Braneloc@mirex.demon.co.uk>,
        AMOS List <amos-list@access.digex.net>
Date: Fri, 11 Apr 1997 16:48:01 -0500
Message-ID: <yam7040.99.3892928@pop.golden.net>
In-Reply-To: <24421a70.u8t20e.5dfd8-braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: AMOS Orange screen
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 11-Apr-97, Keith Hill wrote:
>To the one known as Goran,
>Bizzare huh, that and the fact that when comipled, unless you do graphics
>BEFORE you open a screen, you never see anything orange.

Wrong. When you start a compiled program, the orange screen shows up until you
open your own screen

UNLESS!

You don't use screen 0 (open your own screen, you lazy buggers!) and, when
compiling, change the `open default screen' option to NO

See my article in EA4 (sooner or later) and you'll find a whole bunch of tips
to hide amosity and keep track of a lot of the system.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Fri Apr 11 20:50:28 1997
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Message-Id: <199704112300.QAA15002@geocities.com>
Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@mail.geocities.com>
Organization: Parrottsoft, Ltd.
To: amos-list@access.digex.net
Date: Fri, 11 Apr 1997 18:00:54 -0600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT
Subject: Weekly questions and comments digest.
Reply-to: parrottsoft@geocities.com
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.53)
Status: RO
X-Status: 

Greetings.

Another weekly digest of questions and comments from yours truly.

As everyone knows, due to my studies, I usually don't have time to
access my mail and do any programming except on Friday nights and
weekends (If you want a fast response to mail sent to me (usu.
personally), you more than likely to get the fastest response from me
on the weekend, namely Saturday).

Okay, now it's time to get down to some business.

Firstly, I would like to welcome Laurie Curwood, Garfield Benjamin, 
and I believe Andrew Hawkins on board to the List. I know, I'm not 
the official welcoming committee, but, big deal? Anyhow, greetings!

Secondly, on the issue of "orange screens" in AMOS. Stupid or what? 
Goran testified to the fact that you could use the Interpreter config 
to change the orange color (which is exactly what I did several 
months ago after I got tired of that boring and bright color). 
However, typing from my PC here at the moment, I can't recall whether 
it matters or not if you changed the orange color or not on the 
Interpreter palette when you compile a program (e.g. you change the 
orange to a misty gray, like I did, and compile a program; I can't 
recall as to whether or not AMOS will momentarily bring up an 
grey screen, like you told it in the Editor, or the standard 
default orange screen.) Anyhow, who really cares? If your that scared 
about what someone thinks about what LANGUAGE you program in, then 
DON'T PROGRAM IN THAT LANGUAGE! (Namely, AMOS!)

Personally, I think that AMOS is a wonderful high-level Interpreter 
language that almost anyone can use (Pro being the most 
user-interfacial in my opinion), and if someone is experienced in 
programming, then you can crank out some *ReaLLy* cool programs in 
AMOS, games being the most obvious. Also, another advantage to AMOS 
is that if you ever wanted to port your program to another platform, 
let's say, a PC (*AhhHH*), then you could readily convert the source 
to a language like C or C++ (given the fact that you know the 
language, of course. Goes without saying.)

Ben Crowl remarked on this subject:
> ..I second that. IMHO if you made it.. then you get to decide
> whether to show how you did it.. (But personally, if you've made
> something impressive, show that it is made in amos, like someone
> else said, and let the Amiga community know that AMOS is better than
> it's reputation seems to show..

I second that as well. As most of you know, I'm programming a 
*Doom-like* engine (well, who doesn't know by now?) in AMOS, and it 
has come to my attention that Mush has recently being trying his hand 
at writing a raycaster (nice work). It CAN be done, both on the Amiga 
AND in AMOS. I started my 3D engine under the project name..

The Cafe Engine

..several months ago (conceived last Fall, programming commenced this 
Spring) and it has been coming along. Already breaking the 
limitations of a standard Wolf level, using my own method of 
"modified" raycasting. Much more efficient than standard methods 
(many thanks, btw, go out to Mr. John Bintz for providing some 
pointers on the subject and a some bits of code. Thanks!) Anyways, it 
is coming along, and you'll have to check my newly redone site for 
more details (if you haven't already). But, like I said, it can and 
WILL be done, on, yes the Amiga. And, I'm not a bit ashamed to say 
that I program in AMOS. It's by far the best language for the Amiga.

Btw, the word "Cafe" IS an acronym, however, the actual abbreviated 
words have been undecided, even though Mr. Fyri did have an idea:

> How about Calculation And Figuration Engine?
Eh, a little too technical, however, I'll keep it in mind.

Well, that's about it. Thanks again for reading.

Long live the Amiga!

         ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
        ||P |||a |||r |||r |||o |||t |||t |||s |||o |||f |||t ||
        ||__|||__|||__|||__|||__|||__|||__|||__|||__|||__|||__||
        |/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|

                               Adam Parrott
                    General Manager and Lead Programmer

                     http://www.parrottsoft.base.org
                    http://www.parrottsoft.home.ml.org
           http://www.geocities.com/SiliconValley/Heights/6116

                     mailto: parrottsoft@geocities.com

         ______________________________________________________

             At Parrottsoft, we specialize in Amiga software,
         using Amos and the latest Graphics and Sound software. 

           Our current project: A 3D gaming engine similar to 
         Build and leaner than Quake. Check out the Parrottsoft 
                       website for more details!

                        Now there's an idea. (r)

From amos-request@svcs1.digex.net Sat Apr 12 02:34:34 1997
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Date: Sat, 12 Apr 1997 00:01:57 -0400 (EDT)
From: Eric Hyland <a007193t@bc.seflin.org>
Sender: Eric Hyland <a007193t@bc.seflin.org>
Reply-To: Eric Hyland <a007193t@bc.seflin.org>
Subject: Some stuff
To: amos-list@access.digex.net
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Hello: AmosListers

On the sub of the orange screen in my CPC program the first line is
CLS 0, and the compiled version shows no sine of the orange screen.
Not that I am ashamed of Amos or any thing I gust think it is ugly.

On the sub of Star Strike 2000 I remember the original game being more
color full, and the ships being smaller.
Congratulations on your mastery of CPC especially in Blitz.


Mushy did you get the PAL TV max overscan size ?

Lastly the Genetic Species demo 2.0 can run in NTSC. You need to get
rid of the Intro, set your WB to Full overscan, and set multi-tasking
on. 
    Ok have fun.


Eric Hyland
a007193t@bc.seflin.org




From amos-request@svcs1.digex.net Sat Apr 12 11:45:10 1997
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From: chrisevans@cubic.xg.com
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Subject: Europress support
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Status: RO
X-Status: 

                                
[Europress Support]
> From: Goran Cengic <gorane@chapman.karlskrona.se>
> You can also get a new AMOSPro User Guide
> if yours is like mine in several parts after browsing it.

What was the price for the User Guide?  (Strange they would still sell the book
but not the disks).
-Chris.



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Sun Apr 13 21:30:49 1997
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Message-Id: <24434da3.u8t20e.6f616-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7040.99.3892928@pop.golden.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Fri, 11 Apr 1997 16:48:01 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: joehick@golden.net
Cc: amos-list@access.digex.net
Subject: Re: AMOS Orange screen
Content-Transfer-Encoding: 8bit
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To the one known as Mr.,

> On 11-Apr-97, Keith Hill wrote:
> >Bizzare huh, that and the fact that when comipled, unless you do graphics
> >BEFORE you open a screen, you never see anything orange.
> Wrong. When you start a compiled program, the orange screen shows up until you
> open your own screen
> UNLESS!
> You don't use screen 0 (open your own screen, you lazy buggers!) and, when
> compiling, change the `open default screen' option to NO

..I've had that set for so long, I forgot ;-)


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Time and tide melts the snowman"
|_> | \ | | | \| |_ |_ |_| \_  .  |   (The 7th Doctor)
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Sun Apr 13 22:27:47 1997
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In-Reply-To: <yam7040.99.3892928@pop.golden.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Fri, 11 Apr 1997 16:48:01 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: joehick@golden.net
Cc: amos-list@access.digex.net
Subject: Re: AMOS Orange screen
Content-Transfer-Encoding: 8bit
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Status: RO
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To the one known as Mr.,

> On 11-Apr-97, Keith Hill wrote:
> >Bizzare huh, that and the fact that when comipled, unless you do graphics
> >BEFORE you open a screen, you never see anything orange.
> Wrong. When you start a compiled program, the orange screen shows up until you
> open your own screen
> UNLESS!
> You don't use screen 0 (open your own screen, you lazy buggers!) and, when
> compiling, change the `open default screen' option to NO

..I've had that set for so long, I forgot ;-)


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Time and tide melts the snowman"
|_> | \ | | | \| |_ |_ |_| \_  .  |   (The 7th Doctor)
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Sat Apr 12 22:21:13 1997
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X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: CLI Arguments
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On 13-Apr-97, Mush wrote:
>At 09:52 AM 4/13/97 +1200, Laurie Curwood wrote:
>>Is there any way to get CLI arguments into AMOS???
...<SNIP>...
>You can use the COMMAND LINE$ command in AMOSPro, and am not too sure if
>classic AMOs has it. When you compile and run, with this in the first line

>A$=Command Line$
>... and your prog

COMMAND LINE$ is available in AMOS the Creator (classic) if the
compiler is installed, and works just as Mush described.

-Richard              http://home.sprynet.com/sprynet/ragriffi/


From amos-request@svcs1.digex.net Sat Apr 12 16:36:38 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 12 Apr 1997 21:30:42 +0100
Message-ID: <yam7041.2101.136896496@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
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To Berionne

> > However some of the tips really surprised me. Ben states that A=A+1
> > should be faster than both Inc A and Add A,1. He also writes that
> > Repeat ... Inc ... Until should be faster than For ... Next. I have
> > been doing some tests on my system and it clearly proves that this
> > is WRONG!

> Well, you probably did your test from the amos editor, using the Amos
> interpreter and your tests are right. But if you try to compile your code,
> you'll see that Ben is right. It's strange but for example For Next is much
> faster (about 300%) than Repeat Until when interpreted, but far slower
(about
> 50%) when compiled. So now, since you release all your software compiled,
> it's better using Repeat Until and A=A+1. Of course, sometimes you will
still
> use For Next since it's easier to read, but limit it for small loops or
where
> speed isn't important.

NO! I did NOT do the test from the editor. As _written_ it was done from a
stand-alone COMPILED executable file. If you won't believe please go buy an
'060 and try for yourself.

> > I can not believe that Ben Wyatt has not checked his tips, so I must
> > conclude that the difference in speed is different on different system

> I have got a 030 and Ben's tricks work well.

Okay, so has anyone tried them on a '040, or is it just the '060 who is acting
"funny"!?

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
     -you broke my arm! -there's 215 bones in the human body. that's one!


From amos-request@svcs1.digex.net Sat Apr 12 19:36:59 1997
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From: Laurie Curwood <falcons@ihug.co.nz>
Reply-To: falcons@ihug.co.nz
To: AMOS Mailing List <amos-list@access.digex.net>
Date: Sun, 13 Apr 1997 09:52:17 +1200
Message-ID: <yam7042.859.131460456@smtp.ihug.co.nz>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: IHUG
Subject: CLI Arguments
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Is there any way to get CLI arguments into AMOS???

E.G. At a CLI, I type

Run CoolProg RAM:Test

Is there any way I can get "RAM:Test" into AMOS?

I need to do it for both AMOSPro and AMOS Classic.
Thankyou.
-- 
***************
Falcon Software
***************


From amos-request@svcs1.digex.net Sat Apr 12 20:34:11 1997
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To: falcons@ihug.co.nz, AMOS Mailing List <amos-list@access.digex.net>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: CLI Arguments
Message-ID: <860887351.094443.0@h171.redrose.net>
Status: RO
X-Status: 

At 09:52 AM 4/13/97 +1200, Laurie Curwood wrote:
>Is there any way to get CLI arguments into AMOS???
>
>E.G. At a CLI, I type
>
>Run CoolProg RAM:Test
>
>Is there any way I can get "RAM:Test" into AMOS?
>
>I need to do it for both AMOSPro and AMOS Classic.
>

You can use the COMMAND LINE$ command in AMOSPro, and am not too sure if
classic AMOs has it. When you compile and run, with this in the first line

A$=Command Line$
... and your prog


If you compiled and did:

Run Program Ram:Test

A$ would conatin the string Ram:Test


You can also do anything after the command, and it will appear in A$.

Hope this helps

Mush


  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Sat Apr 12 21:53:22 1997
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To: Eric Hyland <a007193t@bc.seflin.org>, amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Some stuff
Message-ID: <860889590.0914474.0@h171.redrose.net>
Status: RO
X-Status: 

A
>
>Mushy did you get the PAL TV max overscan size ?
>
>Lastly the Genetic Species demo 2.0 can run in NTSC. You need to get
>rid of the Intro, set your WB to Full overscan, and set multi-tasking
>on. 

Bugger, i forgot all about that. I didnt take my miggie with me. Its in the
twinz V3 source somewhere, ill dig it off. You want the SCREEN DISPLAY synatax?

Genetic species has to be the best raycaster ive seen on the amiga yet,
although with baddies and stuff, it still needs a hell of a lot of work

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Sun Apr 13 03:31:20 1997
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From: Laurie Curwood <falcons@ihug.co.nz>
Reply-To: falcons@ihug.co.nz
To: AMOS Mailing List <amos-list@access.digex.net>
Date: Sun, 13 Apr 1997 18:14:30 +1200
Message-ID: <yam7042.1507.132580024@smtp.ihug.co.nz>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: IHUG
Subject: EHB Extension
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If you use EHB (64 colour) mode and would like some fast commands get the
Falcon extension (0.37) from this address:

http://www.geocities.com/SiliconValley/Lakes/6291/Index.Html

Features:

* Draw `Dark / Light Bars' that only affect the 6th plane (light/dark).

* Use tiles as templates for dark pattern. I.E. your tile shape is   
  stamped down on the screen, but instead of overwriting what was there
  before, it `darkens' it.

* VERY FAST Tile Paste command. 5-10% faster than Turbo version!

* VERY FAST Plot command. The fastest yet for an EHB screen!

* NO ERROR CHECKING! Dangerous, but VERY FAST!!!! Read docs carefully.

It is only 40k. Get it from the `AMOS' section. It contains full 
AmigaGuide documentation of all the commands, as well as a big example
program. Here is that EHB extension you wanted to see, Ben!

-- 
********************
*Falcon Software   *
*falcons@ihug.co.nz*
********************


From amos-request@svcs1.digex.net Sun Apr 13 04:27:01 1997
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From: Eric Hyland <a007193t@bc.seflin.org>
Sender: Eric Hyland <a007193t@bc.seflin.org>
Reply-To: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: Some stuff
To: amos-list@access.digex.net
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On Sat, 12 Apr 1997, Mush wrote:

> A
> >
> >Mushy did you get the PAL TV max overscan size ?
> >
> >Lastly the Genetic Species demo 2.0 can run in NTSC. You need to get
> >rid of the Intro, set your WB to Full overscan, and set multi-tasking
> >on. 
> 
> Bugger, i forgot all about that. I didnt take my miggie with me. Its in the
> twinz V3 source somewhere, ill dig it off. You want the SCREEN DISPLAY synatax?

Yes where 0 is the first visible line on a PAL TV, and I also want the last
visible line number.

Screen Open 0,320,283,4,Lowres
Screen Display 0,,27,,
NTSC TV 0 to 229 

Eric Hyland
a007193t@bc.seflin.org

From amos-request@svcs1.digex.net Sun Apr 13 08:39:38 1997
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From: "Mike Hiltunen" <mikael.hiltunen@ostersund.mail.telia.com>
To: "AMOS-list" <amos-list@access.digex.net>
Subject: NTSC
Date: Sun, 13 Apr 1997 13:08:46 +0200
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Hi!

I am wondering if there's anyone who would like to help me
straighten out this NTSC-problem I have.....

Let's say I have a screen using 320x256 pixels in PAL.
Now, everyone with a PAL screen would see the whole
screen display, but....

If you have an NTSC screen, what would you see?
Would you loose some at the top and some at the bottom
,
or would you just loose some at the bottom?

I have made two little test-progs which I would appreciate if
anyone with a NTSC screen could run and mail me your
observations.
The two programs are lha-packed and the size is 18 KB.

Please send me a mail if your interested in helping me out!

Reagards,             Mike


mikael.hiltunen@ostersund.mail.telia.com



From amos-request@svcs1.digex.net Sun Apr 13 19:17:34 1997
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TO:  EVERYBODY!!


On 13-Apr-97, Mike Hiltunen wrote:

>Let's say I have a screen using 320x256 pixels in PAL.
>Now, everyone with a PAL screen would see the whole
>screen display, but....

>If you have an NTSC screen, what would you see?
>Would you loose some at the top and some at the bottom,
>or would you just loose some at the bottom?

   PLEASE NOTE that the following info is based on my system. It
   should be correct for ALL systems but, I cannot guarantee it.
   Anyway, this is the basis for my NTSC-PAL support routines...


   Generally speaking, your PAL screen will appear "lowered".  This
   combined with the fact that NTSC cannot show the entire 256-
   line PAL screen means you will indeed lose a good chunk of the
   bottom.


   I cannot give you an EXACT number of lines for a maximum NTSC
   display as it depends on the monitor or television. For example,
   my brother's television can display 228 lines at maximum while
   my television can display 232 lines and my monitor (which is what
   I now use) can handle 241 lines in NTSC.

   Theoretically, NTSC overscan should easily show 241 lines but 
   this is for the Amiga's hardware and does not take into account
   the actual viewing-device.


   I have never heard from any PAL users so, actually I do not even
   know if this looks fine to them or not so, bearing in my mind that
   this is all based on theory this is how StarStrike2000 handles it...

        
1. First, I define maximum NTSC display at 239 lines and maximum 
    PAL display at 252 lines (better to be on the safe-side and narrow
    the differences). Please note that I am coming from the angle of
    an NTSC-user offering PAL support. Certainly, use 256-pixels as
    your PAL display size because you know it will work and exactly
    where to position the screen!!

2. Next, (and this does not pertain to NTSC support but, I figure I 
     might as well cover everything at once) use
     Default Palette 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 which will tell
     AMOS to open it's screens with an all-black palette instead of 
     the default-orange.

3. The screen(s) are opened and immediately Flash Off and Curs Off
     are used.  

     NOTE that the screen(s) are opened at their maximum size which
     in this case is 16 lines for the Status-screen and 232 lines for the
     Game-screen.


4.  Now, keep in mind that SS2000's in-game display uses two
      screens (kind of like most other games). One for the Status-
      Bar at the top and a second for the actual play-field, this is how
      they are "centered" for PAL and NTSC...

      YOFFSET1=0 : YOFFSET2=0 : Rem Default for NTSC
      If Not(NTSC) then YOFFSET1=7 : YOFFSET2=19 : Rem Pal Adjust.

      Screen Display STATUSSCREEN,128,34+YOFFSET1,,
      Screen Display GAMESCREEN,128,40+YOFFSET2,,

      where the xx+YOFFSETx is the bit you're interested in.

 
                   
      
      Again, I'm not saying this is THE way to handle it but, I hope it
      helps...




                     Garfield (Unlimited Design)



   BTW - If my games do NOT look right in a PAL display then I would
                certainly appreciate someone telling me.  So, if you think
                they should be moved up or down a bit then just let me 
                know and I will adjust my routines accordingly.

                                                                                                          THANKS!!




From amos-request@svcs1.digex.net Sun Apr 13 12:57:23 1997
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Message-Id: <199704131512.RAA05684@star.flashnet.it>
From: M.Berionne@ppp-303.flashnet.it (Berionne)
Date: Dom, 13 Apr 97 17:06:31
Reply-To: berionne@flashnet.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re: The AMOS Deception
Status: RO
X-Status: 


Hi there!

 >> Use AMCAF extension or Easylife (better AMCAF since it doesn't need

 > I would like this, but I don't have AMCAF. And my version of Easylife is
 > very very old!

 >> Or even better, store fonts in banks!

 > How do I do this??? I am very interested in this technique.

Get AMCAF!! :-)))

It can seem strange, but AMCAF is your solution and it worths its price.

Bye


    berionne@flashnet.it                        >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Sun Apr 13 12:34:50 1997
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Message-Id: <199704131512.RAA05688@star.flashnet.it>
From: M.Berionne@ppp-303.flashnet.it (Berionne)
Date: Dom, 13 Apr 97 17:06:34
Reply-To: berionne@flashnet.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re: AMOS Orange screen
Status: RO
X-Status: 


Hello!

 > B) It`s easier to change palette with Palette 0,0,0,0,0...

Try Screen Hide N where N stands for your screen number...




    berionne@flashnet.it                        >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Sun Apr 13 14:37:31 1997
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Date: Sun, 13 Apr 1997 13:51:07 -0400 (EDT)
Received: from h174.redrose.net ([208.7.248.174]) by relay-9.mail.demon.net
           id aa0923702; 13 Apr 97 18:14 BST
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Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: AMOS stuff on Aminet
Message-ID: <860951670.0923702.0@h174.redrose.net>
Status: RO
X-Status: 

I would like for everyone on Aminet to post me all the
games/utilities/demo`s that they have done in AMOS, and posted onto Aminet,
in sections other than DEV/AMOS

I have Berione`s list (from his signature) and that is about it, and would
like to include them all in my library. Thanks.

Andrew "Mushroom" Kellett

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Sun Apr 13 15:23:48 1997
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Date: Sun, 13 Apr 1997 14:07:45 -0400 (EDT)
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Twinz V3 source code
Message-ID: <860951929.0924964.0@h174.redrose.net>
Status: RO
X-Status: 

Anyone want the source code for this game? I wrote it a while back, and only
ever had one register from it, so I may as well release it, in all its badly
written form. Let me know, or I can post it to the list.

The source is 80K (no banks) and packs down with LZX to about 15K. The full
version of the compiled game can be downloaded from my page in the DOWNLOADS
section, as the source will need the banks that come with the archive. If
you download it, please register a vote.

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Sat Apr 12 18:06:13 1997
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From: neil Bramwell <bramwell@thenet.co.uk>
To: amoslist <amos-list@access.digex.net>
Date: Sun, 13 Apr 1997 20:50:00 -0000
Message-ID: <yam7042.40.2935976@mailhost.thenet.co.uk>
In-Reply-To: <08608392050023cbe9@bbs.multiboard.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: User Guides
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 12-Apr-97, chrisevans@cubic.xg.com wrote:
>                                
>[Europress Support]
>> From: Goran Cengic <gorane@chapman.karlskrona.se>
>> You can also get a new AMOSPro User Guide
>> if yours is like mine in several parts after browsing it.

>What was the price for the User Guide?  (Strange they would still sell the
>book
>but not the disks).
>-Chris.

Direct Software in Northampton (UK) are selling copies of the Creator 
user guide for 6 uk pounds for anyone intrested?
They may be able to help with Pro user guides, I'm not sure

Tel 01604 722499

I could find out thier address and or Email if anyone needs them

Neil

P.S  Remember change is inevitable, except from a vending machine 
 




From amos-request@svcs1.digex.net Tue Apr 15 17:23:29 1997
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	Tue, 15 Apr 1997 19:26:06 +0200 (MET DST)
From: Marcel Toele <toelem@worldonline.nl>
To: Manuel Tonatiuh Moreno <hugor@foreigner.staff.udg.mx>,
        amos-list@access.digex.net
Date: Mon, 14 Apr 1997 00:07:10 +0100
Message-ID: <yam7043.525.1747797432@mail.worldonline.nl>
In-Reply-To: <33488906.3917@foreigner.class.udg.mx>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Platform game scroll
MIME-Version: 1.0
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Status: RO
X-Status: 

Op 06-apr-97 schreef Manuel Tonatiuh Moreno:

>Svante Danielsson wrote:
>> 
>> Hello everybody!
>> 
>> I am a swedish AMOS-programmer (and new in the mailing list!) and I wonder
>> if anyone out there has made a decent platform game scroll (like "Super
>> Mario") in this language.
>> I have tried, but it moves very jerky (on a 1200). The screen is built up
>> with 20*14
>> icons with the size of 16*16 pixels each that are drawn using "Paste Icon".
>> The scroll is achieved using "Screen Offset". I know the thing that slows
>> everything down is
>> when the icons are drawn, but does anyone know how to make this procedure
>> faster?
>> Or are there any extensions for scrolls like this?
>> 
>> Bye bye!

>Try the TurboPlus Extension. Its very fast and it comes with a map
>editor. Contact Chris Evans!
>-- 
>*******************************
>Be excellent to each other!
>*******************************

Does anybody know how to do a decent multi-directional parallax scrolling in
Turbo Plus...

Please mail me any code through private e-mail (Some people here don't want
those things to be sent through the Mailing list)

GrtZ
Marcel


From amos-request@svcs1.digex.net Sun Apr 13 18:31:07 1997
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From: "j.p. de jong" <dejong@tip.nl>
Reply-To: dejong@tip.nl
To: amos-list@access.digex.net
Date: Sun, 13 Apr 1997 23:02:36 cst-1	
Message-ID: <yam7042.1845.131045496@pop1.tip.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Joop, Marian, Mark, Bart
Subject: Quake, SKID's music
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 


This text contains some reactions on some
questions that were asked some weeks ago,
but better late than never :).

SKID asked for artists (for his games I presume).
Well, besides programming in AMOSPro V2 I can make
music in OCTAMed (and if needed convert it to
protracker). So if anyone needs some songs,
just ask me :).

Also, someone asked whether it was true that there is an
Amiga version of Quake. Well, it's indeed true. Actually
I saw it on a BBS some weeks before it appeared in the
Amiga Magazines. As you probably have read, it's converted
to the Amiga by a hacker so it's not sold by a company :(.
It consists of 4 lha archives of 2 megs. To run the game
you'll need an AGA Amiga, a 030 and 8 megs of memory.
To run it on a decent speed you'll need a
Cybergraphics card and a 040.

I havn't tried Amiga Quake because I've only got 6 mb of
RAM, but the sysop of the BBS I found it on ensured me
that it looked and played the same as the PC version.

Last but not least, to the people that live in Holland
(or do not mind driving a long distance ;)); there will be
small gameparty for Amiga's and PC's that I'll be going to.
(last year the were about 65 people)...
It will be held in June and the city it will be held in
is Haaksbergen. So if you want to know more about it look
at the drome party homepage: http://www.drome.demon.nl
or just email questions to me, because
I know some of the organisers.

----------------------------.--------------------------------
This message was written by | A1200/030/882/6meg/1gighd/1438S
:-)     Mark de Jong    (-: | AMOSPro V2/DPaint IV/OCTAMed SS
-- 
dejong@tip.nl


From amos-request@svcs1.digex.net Mon Apr 14 01:56:45 1997
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Date: Mon, 14 Apr 1997 00:23:43 -0400 (EDT)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: NTSC
To: Mike Hiltunen <mikael.hiltunen@ostersund.mail.telia.com>
cc: AMOS-list <amos-list@access.digex.net>
In-Reply-To: <199704131109.NAA23658@d1o10.telia.com>
Message-ID: <Pine.3.89.9704140022.A22322-0100000@bc>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On Sun, 13 Apr 1997, Mike Hiltunen wrote:

> Hi!
> 
> I am wondering if there's anyone who would like to help me
> straighten out this NTSC-problem I have.....
> 
> Let's say I have a screen using 320x256 pixels in PAL.
> Now, everyone with a PAL screen would see the whole
> screen display, but....
> 
> If you have an NTSC screen, what would you see?
> Would you loose some at the top and some at the bottom
> ,
> or would you just loose some at the bottom?
> 
> I have made two little test-progs which I would appreciate if
> anyone with a NTSC screen could run and mail me your
> observations.
> The two programs are lha-packed and the size is 18 KB.

Ok send your file.

I am curious can you PAL people use the boot options menu to run your
amigas in NTSC.

If so this may help. (info relevant to PAL screens running in NTSC)

Max NTSC overscan:    Screen Display 0,,26,,  0 to 233  234 lines

Max NTSC TV overscan: Screen Display 0,,27,,  0 to 229  230 lines

You can see each line if you look closely so the first line is not
visible but should have something on it, and the last 3 lines are not
visible but should have something on them. Using the full area will 
loss info at the edges as they are not square.

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Mon Apr 14 01:26:18 1997
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From: Rod Whiteley <rwhiteley@magnet.com.au>
Reply-To: Rod.Whiteley@mail.mel.aone.net.au
To: AMOS Mailing List <amos-list@access.digex.net>
Date: Mon, 14 Apr 1997 14:25:11 +1000
Message-ID: <yam7043.587.269555848@mail01.mel.magnet.com.au>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mitchell & Whiteley Physiotherapy
Subject: AMOS and printers
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Hi all,
   Who knows about using AMOSPro and printers? 
   I use our A1200 '030 here at work with an HP Laserjet 5L (using a LaserJet
driver) and it doesn't seem possible to use embedded commands to alter, for
example, output from elite to pica, or double strike, etc.. Printer Send
(after printer open) works a little better than Lprint, but not much (ie it
only variably pays attention to the printer preferences). There also seem to
be some really strange bugs; eg :

printer open
a$="Test" : printer send A$

works, but:
printer open : printer send "Test"

doesn't, it prints nothing to the screen. Further,

printer open : printer send test$ : printer send test$ : printer send test$
:...

only prints the first string!

P.S. I just downloaded and tried the Jd extension; alas to no avail, similar
problems exist. Is this just my printer/driver combination? 
Thanks in advance
Rod
 

-- 
 _________________________________________________

 Rod Whiteley.
 rwhiteley@magnet.com.au
 rwhitele@ozemail.com.au
 phone: (61 2) 9879 7466
        35 Pittwater Road Gladesville, NSW, 2111
        Australia
 _________________________________________________


From amos-request@svcs1.digex.net Mon Apr 14 00:42:47 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: Mike Hiltunen <mikael.hiltunen@ostersund.mail.telia.com>,
        AMOS List <amos-list@access.digex.net>
Date: Sun, 13 Apr 1997 23:41:21 -0500
Message-ID: <yam7042.1087.3928496@pop.golden.net>
In-Reply-To: <199704131109.NAA23658@d1o10.telia.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: NTSC
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 13-Apr-97, Mike Hiltunen wrote:
>Let's say I have a screen using 320x256 pixels in PAL.
>If you have an NTSC screen, what would you see?
>Would you loose some at the top and some at the bottom
>or would you just loose some at the bottom?

You would LOSE some at the bottom. The biggest NTSC screen is 234 lines.

Screen Open 1,640,234,16,Hires
Screen Display 1,128,26,640,234

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Mon Apr 14 01:30:29 1997
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Date: Mon, 14 Apr 1997 00:43:06 -0400 (EDT)
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To: Mike Hiltunen <mikael.hiltunen@ostersund.mail.telia.com>,
        AMOS-list <amos-list@access.digex.net>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: NTSC
Message-ID: <860992430.0510206.0@h155.redrose.net>
Status: RO
X-Status: 

At 01:08 PM 4/13/97 +0200, Mike Hiltunen wrote:
>Hi!
>
>I am wondering if there's anyone who would like to help me
>straighten out this NTSC-problem I have.....
>
>Let's say I have a screen using 320x256 pixels in PAL.
>Now, everyone with a PAL screen would see the whole
>screen display, but....
>
>If you have an NTSC screen, what would you see?
>Would you loose some at the top and some at the bottom
>,

you would lose the 56 pixels at the bottom of the screen. Plus, the stuff
already on the screen would be slightly magnified vertically to fit the
entire screen area (or at least my PAL does that when i turn it to NTSC)

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Mon Apr 14 03:35:04 1997
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Date: Mon, 14 Apr 1997 02:04:35 -0400 (EDT)
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Raycaster progress
Message-ID: <860997183.0522283.0@h155.redrose.net>
Status: O
X-Status: 

Ive put a page on my homepage (http://www.mushy-pd.demon.co.uk/ray.htm)
which will document the progress of my raycaster.

At the moment, I am messing around with various techniques and have uploaded
a small demo I did, which rotates a picture of arnie around 360 degrees,
each frame texture mapped before being displayed.

Any comments/suggestions would be appreciated.

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Mon Apr 14 04:35:24 1997
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Line problems
Message-ID: <860997425.0522996.0@h155.redrose.net>
Status: O
X-Status: 

Im having a spot of bother. Im trying to work out the top and bottom
coordinates for an irregular shape box. Heres what I mean:

    top left:   5,5                      top right:  75,20



   bot left    5,105                    bot right:  75,90


As you can probably work out, the box is not the same height on both sides.
I would like to know how to find the top and bottom line coords (where the
pixel is) in the fastest possible way, using an algorythm that can work this
out no matter what size the other sides are.

The routine I have at the moment uses IF...ENDIF to find it, but it is way
too slow.

Thanks in advance

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Mon Apr 14 20:10:39 1997
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Date: Mon, 14 Apr 97 11:45:39 GMT
Message-Id: <9704141145.AA006ft@mirex.demon.co.uk>
Message-Id: <2445d9e1.u8t20e.b182e-Braneloc@mirex.demon.co.uk>
In-Reply-To: <Pine.3.89.9704140022.A22322-0100000@bc>
	     (from Eric Hyland <a007193t@bc.seflin.org>)
	     (at Mon, 14 Apr 1997 00:23:43 -0400 (EDT))
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: NTSC
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Status: O
X-Status: 

To the one known as Eric,
> I am curious can you PAL people use the boot options menu to run your
> amigas in NTSC.

..for the Americans without PAL, it's really easy for us to use NTSC.  The
machine can be forced into NTSC mode, which effectively stretches the
display to fit on a PAL screen giving us a full-screen-NTSC display.  The
boot options merely forces the chipset into stretched mode.  Most PAL
display screens (TV or Monitor) are capable of handling the stretched
output.

Normally we just get everything in letterbox format.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "We are your friends - do not run"
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
If you have the 'Daggers' episode of SeaQuest on video, please contact me !

From amos-request@svcs1.digex.net Mon Apr 14 10:53:50 1997
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Date: Mon, 14 Apr 1997 08:44:00 -0400 (EDT)
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: ZOOM
Message-ID: <861019279.0914352.0@h169.redrose.net>
Status: O
X-Status: 

Does anyone know of an ASM bank which increases the speed of the ZOOM
command? I have one at the moment which  you have to set a magnification of
either 2,4,6, or 8 times, which is no good for me, as I need to set the
second set of parameters.

If anyone wants this bank, please say and I will send it

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Mon Apr 14 13:17:04 1997
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From: Branko Collin <collin@xs4all.nl>
To: Adam Wilkinson <AW@null.net>,
        Amos Discussion List <amos-list@access.digex.net>
Date: Mon, 14 Apr 1997 15:40:43 +0100
Message-ID: <yam7043.2154.3064344@smtp.xs4all.nl>
In-Reply-To: <19970414.8597FC8.13108@club.aristocrat.com.au>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Weekly questions and comments digest. (fwd)
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 14-apr-97 Adam Wilkinson wrote:

>On Fri, 11 Apr 97, Adam Parrott wrote:

>>AMOS, games being the most obvious. Also, another advantage to AMOS 
>>is that if you ever wanted to port your program to another platform, 
>>let's say, a PC (*AhhHH*), then you could readily convert the source 
>>to a language like C or C++ (given the fact that you know the 
>>language, of course. Goes without saying.)

>Anyone ever considered writing an AMOS to C convertor?

Yes, Mike Sikorsky has (BTW, a converter for computer languages is called a
compiler :-)).

You can read a bit about it on my Future of Amos Homepage: 
http://www.xs4all.nl/~collin/amiga/foah.html

I suggest you first read the html-digest.

I haven't had the time to do additional work on these pages, so you won't
learn a lot, I am afraid. 

-- 
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.html
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Mon Apr 14 12:36:19 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: Rod Whiteley <Rod.Whiteley@mail.mel.aone.net.au>,
        AMOS List <amos-list@access.digex.net>
Date: Mon, 14 Apr 1997 10:14:03 -0500
Message-ID: <yam7043.184.3802584@pop.golden.net>
In-Reply-To: <yam7043.587.269555848@mail01.mel.magnet.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: AMOS and printers
MIME-Version: 1.0
Content-Type: text/plain
Status: O
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On 14-Apr-97, Rod Whiteley wrote and I replied:
Throw the custom printer commands away. They are unreliable.

Open Port 1,"PRT:"
Print #1,<your text, commands, whatever>
Close 1

This will take the preferences set in workbench for your printer and will
allow embedded commands, etc. with no problems. Remember, when in doubt, go
back to basics.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Mon Apr 14 16:10:06 1997
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From: "Mike Hiltunen" <mikael.hiltunen@ostersund.mail.telia.com>
To: "AMOS-list" <amos-list@access.digex.net>
Subject: Fonts
Date: Mon, 14 Apr 1997 20:15:49 +0200
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Hi fellow Amos-users!

Does anyone know how to make your own fonts?

Is there some sort of editor for this?
I have drawn my own font i DPaint and
 would like 
to 
make a font file like those found in the
 SYS:Fonts-drawer
.


Also, can it be more than 2 colors?
(I would like to have an outlined font too..)

                    /Mike  -The Swede -

mikael.hiltunen@ostersund.mail.telia.com



From amos-request@svcs1.digex.net Mon Apr 14 09:22:53 1997
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From: AW@null.net (Adam Wilkinson)
Reply-To: AW@null.net (Adam Wilkinson)
Subject: Weekly questions and comments digest. (fwd)
Lines: 12
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
To: amos-list@access.digex.net
Date: Mon, 14 Apr 1997 21:20:25 
Message-ID: <19970414.8597FC8.13108@club.aristocrat.com.au>
Status: O
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On Fri, 11 Apr 97, Adam Parrott wrote:

>AMOS, games being the most obvious. Also, another advantage to AMOS 
>is that if you ever wanted to port your program to another platform, 
>let's say, a PC (*AhhHH*), then you could readily convert the source 
>to a language like C or C++ (given the fact that you know the 
>language, of course. Goes without saying.)

Anyone ever considered writing an AMOS to C convertor?

-- 
(the other) Adam.



From amos-request@svcs1.digex.net Mon Apr 14 09:22:53 1997
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From: AW@null.net (Adam Wilkinson)
Reply-To: AW@null.net (Adam Wilkinson)
Subject: Weekly questions and comments digest. (fwd)
Lines: 12
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
To: amos-list@access.digex.net
Date: Mon, 14 Apr 1997 21:20:25 
Message-ID: <19970414.8597FC8.13108@club.aristocrat.com.au>
Status: O
X-Status: 

On Fri, 11 Apr 97, Adam Parrott wrote:

>AMOS, games being the most obvious. Also, another advantage to AMOS 
>is that if you ever wanted to port your program to another platform, 
>let's say, a PC (*AhhHH*), then you could readily convert the source 
>to a language like C or C++ (given the fact that you know the 
>language, of course. Goes without saying.)

Anyone ever considered writing an AMOS to C convertor?

-- 
(the other) Adam.



From amos-request@svcs1.digex.net Mon Apr 14 10:18:56 1997
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From: AW@null.net (Adam Wilkinson)
Reply-To: AW@null.net (Adam Wilkinson)
Subject: Re: The AMOS Deception Font Banks
Lines: 19
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
To: amos-list@access.digex.net
Date: Mon, 14 Apr 1997 22:35:22 
Message-ID: <19970414.87179A8.14202@club.aristocrat.com.au>
Status: O
X-Status: 

On Sun, 13 Apr 97, Berionne wrote:

>>> Or even better, store fonts in banks!
>> How do I do this??? I am very interested in this technique.
> Get AMCAF!! :-)))

Or you  could do it yourself by drawing your own font on a hidden
2 colour screen which you Screen Copy from. This gives you better control
over how the 'print' command works, eg. printing only a single character
each refresh, or using a small random for the y coord for each letter,
whatever...
Screen Copy masking is quite usefull allowing transparent backgtrounds,
inverse text etc.
Scrolltexts work very well like this too. 

Anyone want example source?

-- 
Adam.



From amos-request@svcs1.digex.net Tue Apr 15 01:33:28 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: Mike Hiltunen <mikael.hiltunen@ostersund.mail.telia.com>,
        AMOS List <amos-list@access.digex.net>
Date: Tue, 15 Apr 1997 06:52:08 +0100
Message-ID: <yam7044.439.138172936@vip.cybercity.dk>
In-Reply-To: <199704141820.UAA12480@d1o10.telia.com>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Fonts
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On 14-Apr-97, Mike Hiltunen wrote:

>Does anyone know how to make your own fonts?
>Is there some sort of editor for this?

I personally use the very old Fed from WB1.3. It's very easy to use, takes up
13k of diskspace and works fine even on WB3.1, 68060 and CyberGFX.
I can mail it to you, if you want to.

>Also, can it be more than 2 colors?
>(I would like to have an outlined font too..)

For this purpose, you will need some other program, which name I can't
remember at the moment, sorry.

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
     -you broke my arm! -there's 215 bones in the human body. that's one!


From amos-request@svcs1.digex.net Wed Apr 16 02:36:03 1997
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To: amos-list@access.digex.net
In-Reply-To: <199704111638.SAA01282@star.flashnet.it> 
X-Mailer: MicroDot 1.14 [REGISTERED 000261]
X-Gateway: ZCONNECT UE hotline.pfalz.de [PolyNet zTOr V4.93 (11.3.1996) Serie: "spy"]
X-ZC-VIA: 19970416000000S+2@hotline.pfalz.de
Subject: Re: date
Message-ID: <zU0zHMD261aUz1@p42.hotline.pfalz.de>
Date: Mon, 15 Apr 97  7:39:19 GMT
X-FTN-TO: Berionne
X-ZC-PGP-KEY-AVAIL: PGP-Key auf Anfrage.
Organization: Cybreeze Systems
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From: platon@hotline.pfalz.de (Chris Hodges)
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M.Berionne@ppp-310.flashnet.it (Berionne) wrote on 11.04.1997 some words
under the subject Re:date:

> So try:
> X=Current Date
> Print Cd Day(X);"/";Cd Month(X);"/";Cd Year(X)

Or just Cd Date$(Current Date) ;)

Bye,ChrisHodges (http://www.cum.de/user/platon/) ____
A4000/60, 24MB, 420HD, CD-ROM, CV64, FliFix   __/////_____
GCSdHs-:++!gp?!aua20w++v?C+++   \\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?   \XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+   AMIGARULEZ! \/


From amos-request@svcs1.digex.net Tue Apr 15 06:49:05 1997
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Date: Tue, 15 Apr 1997 08:56:50 +0100 (BST)
From: Matt Ward <mattw@netsoc.ucd.ie>
X-Sender: mattw@orca
cc: AMOS-list <amos-list@access.digex.net>
Subject: Re: Fonts
In-Reply-To: <199704141820.UAA12480@d1o10.telia.com>
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Status: O
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On Mon, 14 Apr 1997, Mike Hiltunen wrote:

> Hi fellow Amos-users!
> 
> Does anyone know how to make your own fonts?
> 
> Is there some sort of editor for this?
> I have drawn my own font i DPaint and
>  would like 
> to 
> make a font file like those found in the
>  SYS:Fonts-drawer
> .
Years ago a font make came with WB1.3 (gasp that thing?)
I don`t know of any equivalent.

> Also, can it be more than 2 colors?
Not this one.
    ____   ____  _______ _______        """
   /    \ /    \/__  __//__  __/        @ @
  / / / // __  /  / /     / /   ----oOO-(_)-OOo----
 / / / // /_/ /  / /     / /    mattw@netsoc.ucd.ie
/ /\/ // /\  /  / /     / /     _|__|__|__|__|__|__
\/  \/ \/  \/   \/      \/      |__|__|__|__|__|__|


From amos-request@svcs1.digex.net Tue Apr 15 14:25:16 1997
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From: Laurie Curwood <falcons@ihug.co.nz>
Reply-To: Laurie Curwood <falcons@ihug.co.nz>
To: AMOS Mailing List <amos-list@access.digex.net>
CC: theone@ihug.co.nz
Date: Wed, 16 Apr 1997 02:26:36 +1200
Message-ID: <yam7045.1829.132158680@smtp.ihug.co.nz>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: IHUG
Subject: Multi Plot Command
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Status: O
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If anyone is interested, I have almost finished coding a Multi Plot 
command, to add to my Falcon Extension (Available from my web page, read
a previous message). This command has the following capabilites:

Syntax:

Multi Plot X,Y,N,A

X=Starting X Coordinate of where you want to plot to.
Y=Y coordinate of where you want to plot to.
N=Number of pixels you want to plot.
A=Starting address of `colour data' in memory.

Let me explain excatly what it does!

Say you are doing some sort of minimap. 32x32 pixels for example. Normal code:

S=Start(10)      ; Bank 10 will contain your colour data (0-63, example)

For Y=0 to 31
   For X=0 to 31
      Plot X,Y,S+Y*32+X
   Next X
Next Y

Okay. I know you could optomise that multiplication, and change the plot
command for F Plot, Turbo Plot, Falcon Plot or whatever, but that is not the
point! Using the Multi Plot command, it would be like this:

For Y=0 to 31
   Multi Plot X,Y,32,S+Y*32
Next Y

Advantages of this method:

* Less code = easier to read.
* Don't have to worry about optomisation.
* Since you only call the command once (per line), it only has to find the
screen address once, only has to work out where to start from once, etc.
Rather than 32 times. This simple fact alone, triples the speed!!!!!

Interested? Good. It will be available VERY SHORTLY! First, though, I want to
know what features you think I should put in it! (Nothing too difficult). Tell
me if it is worth making the same command, but going down instead of accross
etc. And what you think the syntax should be.

Thankyou.

-- 
***************
Falcon Software
***************


From amos-request@svcs1.digex.net Tue Apr 15 18:20:59 1997
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To: Laurie Curwood <falcons@ihug.co.nz>,
        AMOS Mailing List <amos-list@access.digex.net>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Multi Plot Command
Cc: theone@ihug.co.nz
Message-ID: <861127459.098176.0@h144.redrose.net>
Status: O
X-Status: 

At 02:26 AM 4/16/97 +1200, Laurie Curwood wrote:
>If anyone is interested, I have almost finished coding a Multi Plot 
>command, to add to my Falcon Extension (Available from my web page, read
>a previous message). This command has the following capabilites:

Oooh, about time someone did one.


>Okay. I know you could optomise that multiplication, and change the plot
>command for F Plot, Turbo Plot, Falcon Plot or whatever, but that is not the
>point! Using the Multi Plot command, it would be like this:
>
>For Y=0 to 31
>   Multi Plot X,Y,32,S+Y*32
>Next Y
>
>Advantages of this method:
>
>* Less code = easier to read.
>* Don't have to worry about optomisation.
>* Since you only call the command once (per line), it only has to find the
>screen address once, only has to work out where to start from once, etc.
>Rather than 32 times. This simple fact alone, triples the speed!!!!!
>
>Interested? Good. It will be available VERY SHORTLY! First, though, I want to
>know what features you think I should put in it! (Nothing too difficult). Tell
>me if it is worth making the same command, but going down instead of accross
>etc. And what you think the syntax should be.

One or 2 points. It would be nice to do like MultiplotH or MultiplotV for
both horizontal and vertical, and also, it would be nice to have another
parameter, like S, for STEP in points between each dot it makes, as im sure
that not everyone wants the points next to each other all the time. For example

For Y=0 to 31
   Multi Plot X,Y,32,S+Y*32,16
Next Y

And before execution, the extension works out where the points should be
placed equally.

Hope this helps

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

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From amos-request@svcs1.digex.net Tue Apr 15 17:20:52 1997
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To: Ben Wyatt <bwyatt@paston.co.uk>, amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Line problems
Message-ID: <861132606.098313.0@h144.redrose.net>
Status: RO
X-Status: 

OK, ill try and explain this problem again. Im making a perspective
box/rectangle, so naturally, one end will be close, and the other end
smaller, so simulate the depth of the box. Here is an example: (crap ASCII art)


                       |
                       |
                       |                                  |
                       |                                  |
                       |
                       |

Now, the tops would also be joined (buit the characters look crap on this
PC). Im trying to find the quickest possible way, to find the top and bottom
Y coordinates of these lines quickly and effectively, no matter how big or
small the sides are in accordance to each other.

Its very important that I try to find a quick way of doiing this, as at the
moment, I am using IF...ENDIF moving one pixel at a time, which is very time
consuming to my programs.

I hope that this explains the problem a little better this time

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Tue Apr 15 19:59:03 1997
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To: Geoff Milnes <geoff@geemil.demon.co.uk>, bwyatt@paston.co.uk,
        amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Line problems
Message-ID: <861139415.0918137.0@h144.redrose.net>
Status: O
X-Status: 

At 10:04 PM 4/15/97 GMT, Geoff Milnes wrote:
>Hi Mush
>
>> OK, ill try and explain this problem again. Im making a perspective
>> box/rectangle, so naturally, one end will be close, and the other end
>> smaller, so simulate the depth of the box. Here is an example: (crap
ASCII art)
>> 
>> 
>>                        |
>>                        |
>>                        |                                  |
>>                        |                                  |
>>                        |
>>                        |
>> 

>Surely, if you have already drawn the vertical lines on screen, all the
>necessary co-ords will be contained within the variables that set them?
>
>Or have I mis-understood?
>

I know the top coords of the 2 lines drawn, but it is the top and bottom Y
coordinates on the actual SLOPES that I need to know quickly

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Wed Apr 16 12:39:14 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: amos-list@access.digex.net
Date: 	Wed, 16 Apr 1997 00:17:15 -0000
Message-ID: <yam7045.792.3829552@194.129.188.3>
In-Reply-To: <861139415.0918137.0@h144.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Line problems
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On 15-Apr-97, Mush sat on a keyboard and produced this mess:

> >> OK, ill try and explain this problem again. Im making a perspective
> >> box/rectangle, so naturally, one end will be close, and the other end
> >> smaller, so simulate the depth of the box. Here is an example: (crap
> ASCII art)
> >> 
> >>                        |
> >>                        |
> >>                        |                                  |
> >>                        |                                  |
> >>                        |
> >>                        |

> >Surely, if you have already drawn the vertical lines on screen, all the
> >necessary co-ords will be contained within the variables that set them?
> >
> >Or have I mis-understood?

> I know the top coords of the 2 lines drawn, but it is the top and bottom Y
> coordinates on the actual SLOPES that I need to know quickly

OK, I think I understand this problem now. Hopefully, this program
should solve your problem...

X1=10     : X2=95     : Rem Left and right edge x positions
YTOP1=30  : YTOP2=50  : Rem Top coordinates
YBOT1=150 : YBOT2=115 : Rem Bottom coordinates 

' Draw verticle sides  
Draw X1,YTOP1 To X1,YBOT1
Draw X2,YTOP2 To X2,YBOT2

' Get gradients of lines (*256 so it is int and power of 2 for speed)
GRADTOP=(256*(YTOP2-YTOP1))/(X2-X1)
GRADBOT=(256*(YBOT2-YBOT1))/(X2-X1)

For X=X1 To X2
   ' Get coordinates at current x position
   YTOP=YTOP1+((X-X1)*GRADTOP)/256
   YBOT=YBOT1+((X-X1)*GRADBOT)/256
   ' Plot the top and bottom points 
   Plot X,YTOP
   Plot X,YBOT
Next X

Bye ____________________________________________________
   /                                                    \
  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
  \   http://www.paston.co.uk/users/bwyatt/index.html    /
   \____________________________________________________/
        (c)1995-97 Very Interesting Signatures Ltd.


From amos-request@svcs1.digex.net Wed Apr 16 14:11:43 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: amos-list@access.digex.net
Date: 	Wed, 16 Apr 1997 00:33:07 -0000
Message-ID: <yam7045.388.3829552@194.129.188.3>
In-Reply-To: <yam7045.1829.132158680@smtp.ihug.co.nz>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Multi Plot Command
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On 15-Apr-97, Laurie Curwood sat on a keyboard and produced this mess:

> If anyone is interested, I have almost finished coding a Multi Plot 
> command, to add to my Falcon Extension (Available from my web page, read
> a previous message). This command has the following capabilites:

> Multi Plot X,Y,N,A

Sounds excellent. A very useful command.

> Interested? Good. It will be available VERY SHORTLY! First, though, I want to
> know what features you think I should put in it! (Nothing too difficult). Tell
> me if it is worth making the same command, but going down instead of accross
> etc. And what you think the syntax should be.

How about a multi plot that can do a whole box? Say, something like:

Multi Plot x1,y1 To x2,y2,A

And how about commands which can insert and delete elements in an array
quickly. Obviously not resize it, just shift the data about. It would
be far more efficient and less cumbersome than the normal AMOS method.
The command could be:

Array Insert Array(n()),n

Or something like that. I'm not totally sure about the AMOS Array()
function, but it seems to be the only way of doing such things with
extensions.

A command I would find occasionally useful would be something that pastes
a bob image down, at a zoomed down ratio. eg

Paste Zoomed Bob n,x1,y1 To x2,y2

So this:

Paste Zoomed Bob 4,100,100 To 120,130

Would paste bob 4, resizing it to fit into the specified box. With support
for masks if possible.

The current alternative method to this is to open a new screen, Paste Bob
on to it, Zoom it down, Get Bob it and Paste Bob it on the original screen.
Rather a messy and slow method, I'm sure you'll agree.

Bye ____________________________________________________
   /                                                    \
  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
  \   http://www.paston.co.uk/users/bwyatt/index.html    /
   \____________________________________________________/
        (c)1995-97 Very Interesting Signatures Ltd.

From amos-request@svcs1.digex.net Thu Apr 17 02:47:59 1997
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Subject: Re: Multi Plot Command
Message-ID: <zVHxuMD261aUz1@p42.hotline.pfalz.de>
Date: Tue, 16 Apr 97  5:14:54 GMT
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falcons@ihug.co.nz (Laurie Curwood ) wrote on 16.04.1997 some words under
the subject Multi Plot Command:

> Advantages of this method:
> 
> * Less code = easier to read.
> * Don't have to worry about optomisation.
> * Since you only call the command once (per line), it only has to find the
> screen address once, only has to work out where to start from once, etc.
> Rather than 32 times. This simple fact alone, triples the speed!!!!!

Disadvantages:
* Still a bit slow. :)

Try this (undocumentated) AMCAF command if you like (only in the registered
version  though),  but  it only works on 32 coloured screens. And remember,
that the chunky buffer is destroyed, so copy it to a temporary place first.

C2p Convert chkbuf,wx,wy To screen,ox,oy

Bye,ChrisHodges (http://www.cum.de/user/platon/) ____
A4000/60, 24MB, 420HD, CD-ROM, CV64, FliFix   __/////_____
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From amos-request@svcs1.digex.net Wed Apr 16 05:12:26 1997
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Date: Wed, 16 Apr 1997 03:22:05 -0400 (EDT)
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Downloaded Aminet files
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Status: O
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Ive downloaded the files that were listed to me here on the list, and I
would appreciate it if you would look and see if I have included all of your
programs.

If you have any programs which aren`t on here, then I would be gratefull if
you would email them to me, or the location of them on aminet

If the lists dont look any different, try hitting the RELOAD button on your
browser. Thank-you

Andrew "Mushroom" Kellett

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Wed Apr 16 08:11:03 1997
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From: Lee S Howarth <L.S.Howarth@cms.salford.ac.uk>
To: amos-list@access.digex.net
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Date: Wed, 16 Apr 1997 11:12:58 +0100
Subject: Re:Line Problems
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Reply to Mush...

I think I know what you are trying to do in your box-line thing so I will
try and explain two methods I know...
To get the Y position of the slope as you go from one point to another can
be solved by using either a linedraw routine or calculating the difference
of Y position on the slope and adding it (negative gradients as well) to
the current Y position...

The first method can be done by using a Bresnham (i think thats how you
spell it ;-) line draw, this basically is a line draw routine that uses
only integer numbers... you give the line routine the start and end (the
top and bottom of you box) and for every increment in the x position, you
will be able to get the y position, and becoz the box can probably be
reflected horizontally you can just use -ypos+screenheight to get the
bottom of the box Y co-ord.

The second method means getting the gradient of the slope and doing a loop
from the start X to the end X of the box and for every point inbetween,
increment the y position by the difference in heght between each pixel,
this does mean using floating point numbers thought so it`s VERY slow, but
then again, so was the first method(slow I mean...) but at least they work
:-)

I will try and post the bresenham linedraw routine... I use it for
raycasting at the moment(that will soon change though)

Lee Howarth



From amos-request@svcs1.digex.net Tue Apr 15 23:48:32 1997
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From: AW@null.net (Adam Wilkinson)
Reply-To: AW@null.net (Adam Wilkinson)
Subject: Re: Line problems
In-Reply-To: <861139415.0918137.0@h144.redrose.net>
             (from Mush <mpd@mushy-pd.demon.co.uk>)
             (on Tue, 15 Apr 97 17:31:18)
Lines: 42
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
To: amos-list@access.digex.net
Date: Wed, 16 Apr 1997 12:13:23 
Message-ID: <19970416.86CD3D8.B055@club.aristocrat.com.au>
Status: O
X-Status: 

Hi Mush,

> >> OK, ill try and explain this problem again. Im making a perspective
> >> box/rectangle, so naturally, one end will be close, and the other end
> >> smaller, so simulate the depth of the box. Here is an example: (crap
> ASCII art)
> 
> I know the top coords of the 2 lines drawn, but it is the top and bottom Y
> coordinates on the actual SLOPES that I need to know quickly

It sounds like you are already using run length slicing.
This is just about the fastest way of drawing a line IF you are coding in
assembly.

You could speed up the inner loop by checking for the gradient before you
start the loop and branching to four seperate routines depending on the
gradient.


    /<--45%
|1 /
| / 2    
|/____
|\  
| \ 3
|4 \

You probably know that already, can you be a little more specific about
what you need? what are you actually doing with the result, and how is this
function to be called? do you calc every value from left to right? do you
need multiple y values for a single x in quadrants 1 and 4.

I guess you use 'If' to avoid a divide?

Division is slow. The bitwise Ror is a faster way to divde by 2. that would
at least give you the centre of the line, I think AMOSPro auto converts
those divisions, but the point is to divide by 2 or 4, not 5...

Hope this helps...

-- 
Adam.



From amos-request@svcs1.digex.net Wed Apr 16 21:22:57 1997
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From: Branko Collin <collin@xs4all.nl>
To: Amos Discussion List <amos-list@access.digex.net>
Date: Thu, 17 Apr 1997 00:54:22 +0100
Message-ID: <yam7046.1122.3374680@smtp.xs4all.nl>
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Someone asked for fontmakers a few days ago.

The fontmaker Typesmith, excellent for outline fonts, was given away some time
ago on the coverdisks of Amiga Format (British) and Amiga Plus (German). The
Amiga Plus was issue 7 of 1996.

Hope this helps.

-- 
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.html
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Wed Apr 16 20:49:13 1997
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From: MarkSchuette@T-Online.de (Mark Schtte)
Status: RO
X-Status: 

Hi to all!

I just want to know, where I can get the AMCAF extension. I guess there's
someone who knows.

Thanks in advance,
Mark



-- 

Mark Schtte
Hamburg, Germany

Phone:  +49/40/4807541
eMail:  MarkSchuette@T-Online.de



From amos-request@svcs1.digex.net Wed Apr 16 21:13:13 1997
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Subject: 68060 Problems?
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From: MarkSchuette@T-Online.de (Mark Schtte)
Status: RO
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Hi to everyone!

I just changed from an old A2000 (orig CPU) to an A4000/30, and was more than
happy to find out, that there's definetely no problem with the software I use
(Happy compatible Amiga). There's no difference at all except the speed. Now I
wonder, if anyone on the list has made some expierence with AMOS Pro and a 060
CPU. Does AMOS work without problems (not only the code but also the editor
environment). What about extensions?

Thank you all, it's a great list (except that I had to read more than a
hundred mails since I wasn't online for more than 10 days I think..)

:-)

Bye, Mark


-- 

Mark Schtte
Hamburg, Germany

Phone:  +49/40/4807541
eMail:  MarkSchuette@T-Online.de



From amos-request@svcs1.digex.net Thu Apr 17 06:26:13 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 17 Apr 1997 10:27:10 +0100
Message-ID: <yam7046.516.138207824@vip.cybercity.dk>
In-Reply-To: <19970417.7930520.4EF@MarkSchuette.T-Online.de>
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Subject: Re: Where to get?
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On 17-Apr-97, Mark Schtte wrote:

>I just want to know, where I can get the AMCAF extension. 

Well, try out the authors, Chris Hodges, homepage. It is at
http://www.cum.de/user/platon/

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
     -you broke my arm! -there's 215 bones in the human body. that's one!


From amos-request@svcs1.digex.net Thu Apr 17 07:44:02 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 17 Apr 1997 10:25:05 +0100
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In-Reply-To: <19970417.7930520.354@MarkSchuette.T-Online.de>
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Subject: Re: 68060 Problems?
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On 17-Apr-97, Mark Schtte wrote:

>Now I wonder, if anyone on the list has made some expierence with AMOS Pro
>and a 060 CPU. Does AMOS work without problems (not only the code but also
>the editor environment). What about extensions?

Sure, AMOS Pro runs fine and smooth on a 68060. There's no problems at all!

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
     -you broke my arm! -there's 215 bones in the human body. that's one!


From amos-request@svcs1.digex.net Thu Apr 17 10:13:41 1997
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From: "Chris Coulson" <C.J.Coulson@newcastle.ac.uk>
Organization: is something alien to me...
To: amos-list@access.digex.net
Date: Thu, 17 Apr 1997 13:42:20 GMT0BST
Subject: Re: 68060 Problems?
Priority: normal
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MarkSchuette@T-Online.de wrote:

> I just changed from an old A2000 (orig CPU) to an A4000/30, and 
> was more than happy to find out, that there's definetely no problem 
> with the software I use (Happy compatible Amiga). There's no 
> difference at all except the speed. 

Lovely, isn`t it.  I still remember the moment when I first
powered up my new 4000/030 after having used an A500 for 4 years...

> Now I wonder, if anyone on the list has made some expierence with 
> AMOS Pro and a 060 CPU. Does AMOS work without problems (not only 
> the code but also the editor environment). What about extensions?

Well, I don`t use many extensions here, so I leave that part of the
answer to someone else, but the APro editor/interpreter/compiler
itself seems to work just fine - I certainly can`t recall any
problems occurring after I swapped the 030 for the 060.


Chris
+- The Best of Both Worlds...
|Amiga 4000/060 50MB/1.2GB/CV64    P150 32MB/1.7GB/Stealth64VRAM    |
| CyberSCSI/Zip/Vlab YC/4xCDROM     8xCDROM/Zip/TM PFCS+WCS2/AWE32  |
                                      http://www.ncl.ac.uk/~n0afx/ -+


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X-Authentication-Warning: kruuna.Helsinki.FI: palaste owned process doing -bs
Date: Thu, 17 Apr 1997 21:03:38 +0300 (EET DST)
From: Joona I Palaste <palaste@cc.helsinki.fi>
X-Sender: palaste@kruuna.Helsinki.FI
To: amos-list@access.digex.net
Subject: Problems with AMOSpro Compiler
Message-ID: <Pine.SOL.3.96.970417210216.28841A-100000@kruuna.Helsinki.FI>
MIME-Version: 1.0
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Hello everyone.

I've been experiencing problems with my AMOSpro Compiler. If I try to
compile a program that has memory banks in it, the compiler says "Not
an AMOS program". However, bankless programs compile fine. Is there
something wrong with my AMOSpro Compiler or is it supposed to function
that way?


/----------------------------------------------------------------------\
| Joona Palaste                             |      |  |                |
| palaste@cc.helsinki.fi                    |      |  |                |
| G++ FR FW+ M- #20 D+ ADA N+++ W++ B OP+   |-------  -----------------|
|                                           |-------  -----------------|
|                                           |      |  |                |
| Finland rules! =>                         |      |  |                |
\----------------------------------------------------------------------/


From amos-request@svcs1.digex.net Thu Apr 17 17:25:34 1997
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Date: Thu, 17 Apr 1997 15:26:01 -0400 (EDT)
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Account Mess-up
Message-ID: <861298531.0520143.0@h172.redrose.net>
Status: RO
X-Status: 

Seems that good ol` Demon back in the UK have messed my account up. If
anyone wishes to send me stuff to place in the library, then please send
them to polyestr@redrose.net with [Mush] in the title header. Thanks.

The last mails I received were Adam`s 4 demo`s.

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Thu Apr 17 18:53:35 1997
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From: Leszek Borkowski <borek@ubique.com.pl>
To: amos-list@access.digex.net
Date: Thu, 17 Apr 1997 22:20:12 +0100
Message-ID: <yam7046.616.1746447144@ns.ubique.com.pl>
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Hi to all!!!
I just want to know, where i can get the AMOS INTUITION extension.

Thanks!!!

Leszek Borkowski
Szczecin, Poland
tel. 091 891-933
e-mail  borek@ubique.com.pl


From amos-request@svcs1.digex.net Sun Apr 20 09:32:10 1997
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Date: 17 Apr 97 22:33:21 +0100
From: fbazzo@quark.it (Fabrizio Bazzo)
Subject: Re: date
To: amos-list@access.digex.net (AMOS list)
In-Reply-To: <334be544@karkis.canit.se>
Message-ID: <1834.7046T1353T1070@quark.it>
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>I want to read the date in my computer with amos  without using 'copy date to
>ram'

>I did get some answer before but I couldn't get it to work.

This is a ready-to-use procedure that was originally on
the Extras disk of Amos1.3: cut,paste and enjoy ;)

'----------------------------------
' How to get TIME and DATE in AMOS
'----------------------------------
'
_DATE$ : Print Param$
_TIME$ : Print Param$
'
Procedure _DATE$
   '
   ' Call DOS DateStamp function
   T$=Space$(12)
   Dreg(1)=Varptr(T$)
   RIEN=Doscall(-192)
   NJ=Leek(Varptr(T$))
   '
   ' Find this year's first day
   A=1978 : JOUR=7
   Do
      BIS=0 : If(A and 3)=0 : BIS=1 : End If
      Exit If NJ-365-BIS<0
      Add JOUR,1+BIS : If JOUR>7 : Add JOUR,-7 : End If
      Add NJ,-365-BIS
      Inc A
   Loop
   '
   ' Find month
   M=1
   Do
      Read N
      Exit If NJ-N<0
      Add NJ,-N : Inc M
   Loop
   Inc NJ
   '
   ' Fabrique la chaine
      J$=Mid$(Str$(NJ),2) : If Len(J$)<2 : J$="0"+J$ : End If
      M$=Mid$(Str$(M),2) : If Len(M$)<2 : M$="0"+M$ : End If
      A$=Mid$(Str$(A),2)
      DATE$=J$+"-"+M$+"-"+A$
   '
   ' Length of each month
   Data 31,28+BIS,31,30,31,30,31,31,30,31,30,31
   '
End Proc[DATE$]
Procedure _TIME$
   '
   ' Call DOS function
   T$=Space$(12)
   Dreg(1)=Varptr(T$)
   RIEN=Doscall(-192)
   MN=Leek(Varptr(T$)+4)
   SEC=Leek(Varptr(T$)+8)
   '
   ' Minutes calculation
   H=MN/60 : H$=Mid$(Str$(H),2) : If Len(H$)<2 : H$="0"+H$ : End If
   M=MN mod 60 : M$=Mid$(Str$(M),2) : If Len(M$)<2 : M$="0"+M$ : End If
   '
   ' Seconds calculation
   S=SEC/50 : S$=Mid$(Str$(S),2) : If Len(S$)<2 : S$="0"+S$ : End If
   '
   ' Final string
   TIME$=H$+":"+M$+":"+S$
   '
End Proc[TIME$]




     ________________
  __//______________
  \// abrizio Bazzo   /* fbazzo@quark.it */

Where can I fnid a spell chequer for taglines?


From amos-request@svcs1.digex.net Thu Apr 17 18:46:31 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 17 Apr 1997 23:27:50 +0100
Message-ID: <yam7046.2528.140213728@vip.cybercity.dk>
In-Reply-To: <Pine.SOL.3.96.970417210216.28841A-100000@kruuna.Helsinki.FI>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Problems with AMOSpro Compiler
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 17-Apr-97, Joona I Palaste wrote:

>I've been experiencing problems with my AMOSpro Compiler. If I try to
>compile a program that has memory banks in it, the compiler says "Not
>an AMOS program". However, bankless programs compile fine. Is there
>something wrong with my AMOSpro Compiler or is it supposed to function
>that way?

I can't quite renenber it, but either you can't compile a program with Icon
banks or you can't compile a program with odd banks (ie. the length of the
bank is odd).
Try both things to work it out...

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
     -you broke my arm! -there's 215 bones in the human body. that's one!


From amos-request@svcs1.digex.net Thu Apr 17 11:20:42 1997
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From: AW@null.net (Adam Wilkinson)
Reply-To: AW@null.net (Adam Wilkinson)
Subject: Re: 68060 Problems? (fwd)
Lines: 15
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
To: amos-list@access.digex.net
Date: Thu, 17 Apr 1997 23:41:25 
Message-ID: <19970417.838C638.1521C@club.aristocrat.com.au>
Status: RO
X-Status: 

On Thu, 17 Apr 97, Rune J. Keller wrote:
>On 17-Apr-97, Mark Schtte wrote:
>
>>Now I wonder, if anyone on the list has made some expierence with AMOS Pro
>>and a 060 CPU. Does AMOS work without problems (not only the code but also
>>the editor environment). What about extensions?
>
>Sure, AMOS Pro runs fine and smooth on a 68060. There's no problems at all!

There is no problem at all with AMOSPro and 060's, although the speed
difference between a 1200/030 and a 4000/060 is not that much when you start
throwing a lot of bobs around. 

-- 
Adam.



From amos-request@svcs1.digex.net Thu Apr 17 12:52:32 1997
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From: AW@null.net (Adam Wilkinson)
Reply-To: AW@null.net (Adam Wilkinson)
Subject: FOAH
In-Reply-To: <yam7043.2154.3064344@smtp.xs4all.nl>
             (from Branko Collin <collin@xs4all.nl>)
             (on Mon, 14 Apr 97 15:40:43)
Lines: 31
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
To: amos-list@access.digex.net
Date: Fri, 18 Apr 1997 00:24:30 
Message-ID: <19970418.83A0C18.B90@club.aristocrat.com.au>
Status: RO
X-Status: 

Hi Branko (& list),

> >Anyone ever considered writing an AMOS to C convertor?
> 
> Yes, Mike Sikorsky has (BTW, a converter for computer languages is called a
> compiler :-)).
> 
> You can read a bit about it on my Future of Amos Homepage: 
> http://www.xs4all.nl/~collin/amiga/foah.html
> 
> I suggest you first read the html-digest.
> 
> I haven't had the time to do additional work on these pages, so you won't
> learn a lot, I am afraid. 

Thanks for the info. (here was I thinking that compilers compiled
interpreted code into machine code) :/

I read the short list, but what happened to these things between 1994 and
now? Given that these topics still appear on the list (AGA etc..) and
people still write AMOS extensions it seems nothing ever came of it?

Please tell me differently.

PS is Mike Sikorski still on the list?

------------------------------------ 
Adam.

Go on, say something interesting....



From amos-request@svcs1.digex.net Thu Apr 17 22:45:05 1997
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Message-ID: <3356CB4A.4CE1@ozemail.com.au>
Date: Fri, 18 Apr 1997 09:15:54 +0800
From: Andrew Hawkins <geosync@ozemail.com.au>
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To: amos-list@access.digex.net
Subject: GeoSync Blues :(
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Hello all!!!

I apologise to any of you that have tried to download STAR FIGHTER but
I'm having a problem with my service provider.
It seems that when I upload the LHAs to my homepage somewhere they are
tampered with either by my FTP program or my service providers FTP.
The result is that the LHA files are compromised and rendered useless.
However, I have notice that some of your have dropped by (OR IS IT JUST
THE SAME PERSON???) and I am very appreciative for the interest :)
Anyway, please be patient.  I am sure that when I solve this problem
there`ll be no hassle downloading in the future.

Long Live Amiga,
Andy
geosync@ozemail.com.au

From amos-request@svcs1.digex.net Fri Apr 18 08:55:10 1997
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Subject: Re: 68060 Problems?
Message-ID: <zVw$iMD261aCz4@p42.hotline.pfalz.de>
Date: Thu, 18 Apr 97  4:08:34 GMT
X-FTN-TO: Mark Schtte
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Organization: Cybreeze Systems
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MarkSchuette@T-Online.de (Mark Schtte) wrote on 17.04.1997 some words
under the subject 68060 Problems?:

> wonder, if anyone on the list has made some expierence with AMOS Pro and a 060
> CPU. Does AMOS work without problems (not only the code but also the editor
> environment). What about extensions?

AFAIK in AMOS Pro everything works ok (except  for  lots  of  Enforcer-Hits
from  the  Editor,  but  they don't harm a lot). AMOS Creator however might
make problems -depending on the version.

Bye,ChrisHodges (http://www.cum.de/user/platon/) ____
A4000/60, 24MB, 420HD, CD-ROM, CV64, FliFix   __/////_____
GCSdHs-:++!gp?!aua20w++v?C+++   \\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?   \XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+   AMIGARULEZ! \/


From amos-request@svcs1.digex.net Fri Apr 18 10:15:09 1997
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	(Smail-3.2 1996-Jul-4 #20 built 1996-Oct-4)
To: amos-list@access.digex.net
In-Reply-To: <Pine.SOL.3.96.970417210216.28841A-100000@kruuna.Helsinki.FI> 
X-Mailer: MicroDot 1.14 [REGISTERED 000261]
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X-ZC-VIA: 19970418000000S+2@hotline.pfalz.de
Subject: Re: Problems with AMOSpro Compiler
Message-ID: <zVxA$MD261aoz5@p42.hotline.pfalz.de>
Date: Thu, 18 Apr 97  4:10:07 GMT
X-FTN-TO: Joona I Palaste 
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Organization: Cybreeze Systems
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palaste@cc.helsinki.fi (Joona I Palaste ) wrote on 17.04.1997 some words
under the subject Problems with AMOSpro Compiler:

> I've been experiencing problems with my AMOSpro Compiler. If I try to
> compile a program that has memory banks in it, the compiler says "Not
> an AMOS program". However, bankless programs compile fine. Is there
> something wrong with my AMOSpro Compiler or is it supposed to function
> that way?

One or more of your memory banks has an uneven length. Use the Bank Stretch
command to make the size of the banks even and then try again.

Bye,ChrisHodges (http://www.cum.de/user/platon/) ____
A4000/60, 24MB, 420HD, CD-ROM, CV64, FliFix   __/////_____
GCSdHs-:++!gp?!aua20w++v?C+++   \\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?   \XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+   AMIGARULEZ! \/


From amos-request@svcs1.digex.net Fri Apr 18 17:06:53 1997
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Date: Fri, 18 Apr 1997 15:16:27 -0400 (EDT)
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To: "Rune J. Keller" <keller@vip.cybercity.dk>,
        AMOS List <amos-list@access.digex.net>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Problems with AMOSpro Compiler
Message-ID: <861385953.0920765.0@h143.redrose.net>
Status: RO
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>I can't quite renenber it, but either you can't compile a program with Icon
>banks or you can't compile a program with odd banks (ie. the length of the
>bank is odd).
>Try both things to work it out...
>

The pro-compiler doesnt like a lot of DATA lines either!!

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Fri Apr 18 17:40:22 1997
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Date: Fri, 18 Apr 1997 20:59:53 +0000
To: amos-list@access.digex.net
From: Peter Storey <he31@dial.pipex.com>
Subject: Octamed v5 (MMD2) Modules
Status: RO
X-Status: 

Hi all!

Can anyone shed some light on a little programming problem please?

AMOS Pro (v2.00) supports med through Med Load, Med Play etc. but only works
with Octamed MMD0 and MMD1 modules (and Not MMD2 as used by Octamed 5 up)
can anyone help? I think It (The solution) would probably involve library
calls, but I can't figure them out.

Cheers all,

Peter.


From amos-request@svcs1.digex.net Fri Apr 18 19:45:10 1997
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Date: Fri, 18 Apr 1997 18:47:02 -0400 (EDT)
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To: Peter Storey <he31@dial.pipex.com>, amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Octamed v5 (MMD2) Modules
Message-ID: <861398609.0527034.0@h143.redrose.net>
Status: RO
X-Status: 

At 08:59 PM 4/18/97 +0000, Peter Storey wrote:
>Hi all!
>
>Can anyone shed some light on a little programming problem please?
>
>AMOS Pro (v2.00) supports med through Med Load, Med Play etc. but only works
>with Octamed MMD0 and MMD1 modules (and Not MMD2 as used by Octamed 5 up)
>can anyone help? I think It (The solution) would probably involve library
>calls, but I can't figure them out.

You can make calls to the Medplayer.library (in the music section of my
library, there is a MEDPlayer.Lha file), and I think that uses library
calls, im not too sure.

If anyone knows of a good ripper to get MMD2 modules, I would be gratefull
of its name.

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Fri Apr 18 23:47:30 1997
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Date: Fri, 18 Apr 1997 19:30:08 -0700 (PDT)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Extension Creation Question
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9704181901.A4516-0100000@vifa1>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

I want to know how I can have blank areas of data for storage within my 
extension.  Something like:

Memspot        dc.l 0

               move.l d0,(Memspot)

I've tried everything I know to make my assembler do something like 
that.  Will it?  Or will I have to reserve areas of memory instead?  Thanks.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Sat Apr 19 00:24:47 1997
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Date: Fri, 18 Apr 1997 21:55:09 -0600 (MDT)
From: "Robin Hood, Prince of Thieves" <cyallop@gpu.srv.ualberta.ca>
X-Sender: cyallop@gpu3.srv.ualberta.ca
To: amos-list@access.digex.net
Subject: AMOS Iff
Message-ID: <Pine.A32.3.93.970418215159.93334E-100000@gpu3.srv.ualberta.ca>
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Status: RO
X-Status: 

Whenever I play Iff/Raw Sound Samples in AMOS Pro, every once in a while
the sample falls into an infinite loop.  (Even after the program is
halted it loops)  Is there a way to fix this?

I use Sam Raw/Sam Play commands.

Thanks.

===========================================================================
Curtis Yallop       "Ms-Dos Sucks Dirt"         cyallop@gpu.srv.ualberta.ca
Amiga 1200 - '030 28MHz, 6MB RAM, 540HD     http://www.ualberta.ca/~cyallop
===========================================================================


From amos-request@svcs1.digex.net Sat Apr 19 02:28:08 1997
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Texture mapping info
Message-ID: <861425891.0512195.0@h143.redrose.net>
Status: RO
X-Status: 

I have been working hard on my texture mapping routines for my future
raycaster. The original file I cretaed, made 58 frames, and completed this
cycle in 31.8 seconds. I have added a few more routines to it, and have now
made it so that it will compute the full 58 fram animation in just, a
staggering 8.1 seconds!!! No AMAL, bobs, or sprites were used, and ZOOM was
used to draw each frame. The original source is a 32 colour 64x64 image,
which is mapped onto a slanted face, at a rate of around 0.15 frames a
second on average, which isnt bad for AMOS, as I still havent added a
chunky2planar routine.

I have no idea how a c2p routine works, so if anyone has any example source,
could they pass it on to me?

This new demo (and lots of info about it) can be gotten from
http://www.mushy-pd.demon.co.uk/ray.htm as well as a texturemapping AMOS
listing. Thanks for reading.

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Sat Apr 19 02:42:13 1997
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Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@mail.geocities.com>
Organization: Parrottsoft, Ltd.
To: amos-list@access.digex.net
Date: Fri, 18 Apr 1997 23:55:59 -0600
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Subject: Questions and comments.
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Status: RO
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Greetings.

Before I start, did everyone get my last digest last week (Friday the 
11th is when I sent it out)? I think everyone probably did, as I saw 
several responses to some comments I had made (Mr. Wilkinson on Amos 
to C converters.) Eh, well, just making sure everyone got it.

I do have one thing to say about the amount of mail I've been 
accumulating over the weeks (since I only check it over the weekend).

Mr. Mark Schntte said:
> Thank you all, it's a great list (except that I had to read more 
> than a hundred mails since I wasn't online for more than 10 days)

Well, that's true, like I said.

On Mush's line drawing problem, Mr. Howarth said:
> I will try and post the bresenham linedraw routine... I use it for
> raycasting at the moment(that will soon change though).

That would be nice just to look at. You do that (post it).

Well, I think that's all for this digest, which was really rather 
small, for those of you who know how long most of mine usually are 
(7 or 8k). Anyhow, be sure and stop by my pages and check out the 
progress on my engine (Mush's as well, he's coming along on his. 
Hopefully, this won't turn into a little friendly competition :) But, 
I'm pushing for mine here, so visit mine first, then his. :)

Btw, for those wondering about those areas (on my Web site) 
that are "under construction", they ARE under construction, and will 
be completed as soon as possible, even though I am NOT rating them 
top on my priority to-do list, so they will be done soon but not 
immediately. There, I said it. THanks.

And thanks again, everyone, for reading this.

Long live the Amiga!

Adam Parrott, http://parrottsoft.base.org, parrottsoft@geocities.com

From amos-request@svcs1.digex.net Sat Apr 19 03:21:36 1997
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Date: Sat, 19 Apr 1997 09:33:51 +0300 (EET DST)
From: Joona I Palaste <palaste@cc.helsinki.fi>
X-Sender: palaste@kruuna.Helsinki.FI
To: "Robin Hood, Prince of Thieves" <cyallop@gpu.srv.ualberta.ca>
cc: amos-list@access.digex.net
Subject: Re: AMOS Iff
In-Reply-To: <Pine.A32.3.93.970418215159.93334E-100000@gpu3.srv.ualberta.ca>
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On Fri, 18 Apr 1997, Robin Hood, Prince of Thieves wrote:

> Whenever I play Iff/Raw Sound Samples in AMOS Pro, every once in a while
> the sample falls into an infinite loop.  (Even after the program is
> halted it loops)  Is there a way to fix this?
> 
> I use Sam Raw/Sam Play commands.
> 
> Thanks.

Use the Sam Loop Off command?

/----------------------------------------------------------------------\
| Joona Palaste                             |      |  |                |
| palaste@cc.helsinki.fi                    |      |  |                |
| G++ FR FW+ M- #20 D+ ADA N+++ W++ B OP+   |-------  -----------------|
|                                           |-------  -----------------|
|                                           |      |  |                |
| Finland rules! =>                         |      |  |                |
\----------------------------------------------------------------------/


From amos-request@svcs1.digex.net Sat Apr 19 05:47:04 1997
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To: Joona I Palaste <palaste@cc.helsinki.fi>
From: cyallop@gpu.srv.ualberta.ca (Curtis Yallop)
Subject: Re: AMOS Iff
Cc: amos-list@access.digex.net
Status: RO
X-Status: 

>On Fri, 18 Apr 1997, Robin Hood, Prince of Thieves wrote:
>
>> Whenever I play Iff/Raw Sound Samples in AMOS Pro, every once in a while
>> the sample falls into an infinite loop.  (Even after the program is
>> halted it loops)  Is there a way to fix this?
>>
>> I use Sam Raw/Sam Play commands.
>>
>> Thanks.
>
>Use the Sam Loop Off command?

I don't think this is the problem.  I never turn Looping on.  I will try
it.  (The bug only happens once in a while which makes it tough to test
anything...)

Also, it only happens once in a while.  Not always.  I never call Sam Loop
On/Off anywhere in my program.  Maybe my problem has to do with if I try to
play another sample before the first one is finished?

Maybe I could make Play16 resident and call it from AMOS?

I noticed this problem being asked in an AMOS-list-archive before I joined
the list.  Unfortunately, the archive ended before anyone replied.

============================================================================
Curtis Yallop       "Ms-Dos Sucks Dirt"      cyallop@gpu.srv.ualberta.ca
Amiga 1200 - '030 28MHz, 6MB RAM, 540HD      http://www.ualberta.ca/~cyallop
============================================================================



From amos-request@svcs1.digex.net Sat Apr 19 11:11:44 1997
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From: Laurie Curwood <falcons@ihug.co.nz>
Reply-To: falcons@ihug.co.nz
To: AMOS Mailing List <amos-list@access.digex.net>
Date: Sun, 20 Apr 1997 00:49:58 +1200
Message-ID: <yam7049.2911.130726488@smtp.ihug.co.nz>
In-Reply-To: <861385953.0920765.0@h143.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: IHUG
Subject: Re: Problems with AMOSpro Compiler
MIME-Version: 1.0
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Status: RO
X-Status: 

On 19-Apr-97, Mush wrote:

>The pro-compiler doesnt like a lot of DATA lines either!!

>Mush

I remember reading something Francois wrote about that in one the source
code for the music extension.

It was something like `if you have a lot of data, put <blah> in front of it.
This tells the compiler that it is data and it won't mess around with it. This
has never happened to me, but if things go wrong, try this'.

I don't have a clue what the command was. It may have been for the assembler
actually, but it was definately there.

Someone else read |Music.s and can clear this up?
-- 

 #######################################################################
 #                                                                     #
 #          ########  #######  ##     ####      ####    ##   ##        #
 #          #######  ########  ##    ######    ######   ##   ##        #
 #         ##        ##   ##  ##     ##  ##   ##   ##  ###  ##         #
 #         ##       ##    ##  ##    ##        ##   ##  ###  ##         #
 #        #######   #######  ##     ##       ##   ##  ## ####          #
 #        ######   ########  ##    ##        ##   ##  ## ####          #
 #       ##        ##   ##  ##     ##       ##   ##  ##  ###           #
 #       ##       ##    ##  ##     ##   ##  ##   ##  ##  ###           #
 #      ##        ##   ##  ####### #######  ######  ##   ##            #
 #      ##       ##    ##  #######  #####    ####   ##   ##            #
 #                                                                     #
 #                    -= S  O  F  T  W  A  R  E =-                     #
 #                                                                     #
 # WWW:   http://www.geocities.com/siliconvalley/lakes/6291/Index.Html #
 #                                                                     #
 # EMAIL: falcons@ihug.co.nz                  white_falcon@hotmail.com #
 #                                                                     #
 #######################################################################


From amos-request@svcs1.digex.net Sat Apr 19 10:41:28 1997
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Message-Id: <244c8dff.u8t20e.697e-Braneloc@mirex.demon.co.uk>
In-Reply-To: <199704190759.BAA24217@henday.hfs.ualberta.ca>
	     (from cyallop@gpu.srv.ualberta.ca (Curtis Yallop))
	     (at Sat, 19 Apr 1997 01:59:23 -0600)
Organization: Mirex Software
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Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: AMOS Iff samples
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To the one known as Curtis,

> >On Fri, 18 Apr 1997, Robin Hood, Prince of Thieves wrote:
> >> Whenever I play Iff/Raw Sound Samples in AMOS Pro, every once in a while
> >> the sample falls into an infinite loop.  (Even after the program is
> >> halted it loops)  Is there a way to fix this?

..this is one of the famous 'known bugs of amos'.  I think if you don't
switch to workbench, the problem reduces somewhat, but don't quote me on
that one.  Overloading the sammple output system with a 'bell' works, as
does quitting amos and reloading.

> Maybe I could make Play16 resident and call it from AMOS?

..sam raw may have better success than sam play.  At least to some extent.

 _   _   _        _     _   _     |  "Hold a chicken in the air, stick a 
|_> |_| |_| |\ | |_ |  | | /   |  |  deckchair up your nose."  (it's too
|_> | \ | | | \| |_ |_ |_| \_  .  |  late, its stuck in your head now...)
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
If you have the 'Daggers' episode of SeaQuest on video, please contact me !

From amos-request@svcs1.digex.net Sat Apr 19 11:46:56 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: Curtis Yallop <cyallop@gpu.srv.ualberta.ca>,
        AMOS List <amos-list@access.digex.net>
Date: Sat, 19 Apr 1997 10:06:33 -0500
Message-ID: <yam7048.1696.3808736@pop.golden.net>
In-Reply-To: <199704190759.BAA24217@henday.hfs.ualberta.ca>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: AMOS Iff
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 19-Apr-97, Curtis Yallop wrote:
>>> Whenever I play Iff/Raw Sound Samples in AMOS Pro, every once in a while
>>> the sample falls into an infinite loop.  (Even after the program is
>>> halted it loops)  Is there a way to fix this?
>>> I use Sam Raw/Sam Play commands.
>>Use the Sam Loop Off command?
>I don't think this is the problem.  I never turn Looping on.  I will try
>it.  (The bug only happens once in a while which makes it tough to test
>anything...)

I've seen this problem many a time. It's an AMOS bug. If you want it to start,
flick to workbench, then back to amos. Bingo, samples loop. You do need to use
sam loop off to stop it.

Also, to loop only one channel, try this:

Sam Loop On
Sam Loop Off %1001

Makes channels 0 and 3 not looping, channels 1 and 2 looping. You can also use
the channel mask to play a sample in only one channel and alter the volume in
only one channel. Just a couple more tidbits the manual neglects to mention.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Apr 19 13:57:06 1997
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Date: Sat, 19 Apr 1997 12:25:04 -0400 (EDT)
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Texture mapping info
Message-ID: <861466563.0928934.0@h134.redrose.net>
Status: RO
X-Status: 

At 01:07 AM 4/19/97 -0400, Mush wrote:
>I have been working hard on my texture mapping routines for my future
>raycaster. The original file I cretaed, made 58 frames, and completed this
>cycle in 31.8 seconds. I have added a few more routines to it, and have now
>made it so that it will compute the full 58 fram animation in just, a
>staggering 8.1 seconds!!! No AMAL, bobs, or sprites were used, and ZOOM was
>used to draw each frame. The original source is a 32 colour 64x64 image,
>which is mapped onto a slanted face, at a rate of around 0.15 frames a
>second on average, which isnt bad for AMOS, as I still havent added a
>chunky2planar routine.

Actually, that sould be "1 frame every .15 second on average". I was
dividing 58/8.1 to get the answer and muddled up the numbers.

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Sat Apr 19 14:32:34 1997
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X-Authentication-Warning: kruuna.Helsinki.FI: palaste owned process doing -bs
Date: Sat, 19 Apr 1997 20:25:43 +0300 (EET DST)
From: Joona I Palaste <palaste@cc.helsinki.fi>
X-Sender: palaste@kruuna.Helsinki.FI
To: amos-list@access.digex.net
Subject: More bugs in AMOS
Message-ID: <Pine.SOL.3.96.970419202249.28123B-100000@kruuna.Helsinki.FI>
MIME-Version: 1.0
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Here's a collection of bugs or other curious things I have found in
AMOS.
- The AMOS classic manual states there is a command called Llist, which
outputs the program code to the printer. This command does not exist.
- Also in AMOS classic, I found that the command On Break Proc doesn't
exist. This might have been fixed in AMOSpro, but I don't remember.
- If you try to use user-defined functions as procedure parameters,
e.g. MYPROC[FnA(123),FnB(456)] you get a "Illegal User Function" error.
- You have to use a Wait Vbl after Dual Playfield to show it properly.
This is not mentioned in the manual, or is it?
Has anyone else experienced similar or other bugs? I'd like to know.


/----------------------------------------------------------------------\
| Joona Palaste                             |      |  |                |
| palaste@cc.helsinki.fi                    |      |  |                |
| G++ FR FW+ M- #20 D+ ADA N+++ W++ B OP+   |-------  -----------------|
|                                           |-------  -----------------|
|                                           |      |  |                |
| Finland rules! =>                         |      |  |                |
\----------------------------------------------------------------------/


From amos-request@svcs1.digex.net Sat Apr 19 18:36:43 1997
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	(1.38.193.4/16.2) id AA24279; Sat, 19 Apr 1997 23:08:10 +0200
From: "Maarten D. de Jong" <dejong@cpt6.stm.tudelft.nl>
Subject: Re: More bugs in AMOS
To: amos-list@access.digex.net
Date: Sat, 19 Apr 97 23:08:10 METDST
In-Reply-To: <Pine.SOL.3.96.970419202249.28123B-100000@kruuna.Helsinki.FI>; from "Joona I Palaste" at Apr 19, 97 8:25 pm
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

> 
> Here's a collection of bugs or other curious things I have found in
> AMOS.
> - The AMOS classic manual states there is a command called Llist, which
> outputs the program code to the printer. This command does not exist.

There was a leaflet in my box of AMOS 1.2 stating that Llist never was imple-
mented, but that for some reason it was written about. The AMOS-way of Llist
is to go to the Blocks menu and select 'Print Block'. I forgot the details;
it's been awhile since I worked with AMOS.

> - Also in AMOS classic, I found that the command On Break Proc doesn't
> exist. This might have been fixed in AMOSpro, but I don't remember.
> - If you try to use user-defined functions as procedure parameters,
> e.g. MYPROC[FnA(123),FnB(456)] you get a "Illegal User Function" error.
> - You have to use a Wait Vbl after Dual Playfield to show it properly.
> This is not mentioned in the manual, or is it?
> Has anyone else experienced similar or other bugs? I'd like to know.

Scores. -2^3 yields 8 instead of -8 -- this was never fixed. Scrolling
DPF's with values which are not a multitude of one another (say, the first 
with 'speed' 4 and the other with 3) leads to a annoying amount of flicker.
The windowing routines are buggy: clicking in an obscured part of a window
brings it to the front, even there is another window in front on that spot.
Print # in 1.36 can only cope with strings. Large arrays will start accessing
random locations if the index exceeds a certain number (I forgot which one).
There exists an off-by-one error in the Get Block command (I think -- it's
been five years at least since I wrote Mandarin about this one) which
requires you to specify a slightly different set of coordinates to get the
block you want. The editor can display erroneous text now and then.
Load Iff fails with large screens (>640x512).

I don't know the situation with AMOSPro, but I'm convinced it has its fair
share of bugs as well.  


Regards,
Maarten


From amos-request@svcs1.digex.net Sun Apr 20 06:45:51 1997
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Received: from stevewil.demon.co.uk ([158.152.226.72]) by relay-5.mail.demon.net
           id aa0516521; 20 Apr 97 9:55 BST
Date: 20 Apr 97 09:52:11 +0000
From: Stephen W Williams <stevewil@stevewil.demon.co.uk>
Subject: Printing to file
To: amos-list@access.digex.net
Message-ID: <1597.7049T592T551@stevewil.demon.co.uk>
MIME-Version: 1.0
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit
X-Mailer: THOR 2.4 (Amiga;TCP/IP)
Status: RO
X-Status: 

To All 
Can someone help me with a small but irritating problem I am having
with a little prog I am trying to get working.
What I want to do is use AmosPro to create a file in Ram called Datapath
and then execute it with Amiga dos.
If you look at the example below it should create a file called Datapath
containing "CD workbench:data".
Now the hard part, the file should change the current directory to 
workbench:data (which does exist on my system).
But What I get is "object not found  CD failed returncode 20",
I think I have found why it doesn't run because there seems to be extra
 characters at the end of the file, I.e. the example below should create a file 
18 characters long including Return
But the actual file is 20 long and its these extra characters that cause the 
problem, If I load the file into a Text Editor and delete the invisible 
characters at the end and resave the file  it runs fine.
So the Question how do I create a file without the extra characters?
I have tryed CHR$(13)/CHR$(10) After A$ but no luck. 
And I can remove any extra characters easily inside Amos.

a$="workbench:data"
C$="CD "
A$=C$+A$
Open Out 3,"Ram:Datapath"
Print #3,A$
Print #3,Chr$(13)
Close 3

Any help would be appreciated
Thanks Steve.
end
--
======== Stephen W Williams - stevewil@stevewil.demon.co.uk ========
*AMIGA A1200 HD 2+24mb Ram - Blizzard 1230IV with SCSI - Ext Floppy*
* Microvitec GPM1701 17" Monitor - SupraFAXmodem288 - SurfSquirrel *
*  HiQ PowerStation-80+720Mb Quantum SCSI HDs ZIP Drive with AFS   *
*     X2 CD Rom - HP DeskJet 693C - Power Mono Hand Scanner        *
--


From amos-request@svcs1.digex.net Sun Apr 20 11:28:08 1997
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Date: Sun, 20 Apr 1997 17:14:40 +0300 (EET DST)
From: Joona I Palaste <palaste@cc.helsinki.fi>
X-Sender: palaste@kruuna.Helsinki.FI
To: Stephen W Williams <stevewil@stevewil.demon.co.uk>
cc: amos-list@access.digex.net
Subject: Re: Printing to file
In-Reply-To: <1597.7049T592T551@stevewil.demon.co.uk>
Message-ID: <Pine.SOL.3.96.970420171245.26536C-100000@kruuna.Helsinki.FI>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On 20 Apr 1997, Stephen W Williams wrote:

> To All 
> Can someone help me with a small but irritating problem I am having
> with a little prog I am trying to get working.
> What I want to do is use AmosPro to create a file in Ram called Datapath
> and then execute it with Amiga dos.
> If you look at the example below it should create a file called Datapath
> containing "CD workbench:data".
> Now the hard part, the file should change the current directory to 
> workbench:data (which does exist on my system).
> But What I get is "object not found  CD failed returncode 20",
> I think I have found why it doesn't run because there seems to be extra
>  characters at the end of the file, I.e. the example below should create a file 
> 18 characters long including Return
> But the actual file is 20 long and its these extra characters that cause the 
> problem, If I load the file into a Text Editor and delete the invisible 
> characters at the end and resave the file  it runs fine.
> So the Question how do I create a file without the extra characters?
> I have tryed CHR$(13)/CHR$(10) After A$ but no luck. 
> And I can remove any extra characters easily inside Amos.
> 
> a$="workbench:data"
> C$="CD "
> A$=C$+A$
> Open Out 3,"Ram:Datapath"
> Print #3,A$
> Print #3,Chr$(13)
> Close 3
> 
> Any help would be appreciated
> Thanks Steve.
> end

The way I see it the fault MUST lie in the EOL chars. AMOS writes CRLF
EOLs, whereas AmigaDOS expects LF EOLS. So you might want to do the
writing this way:

Open Out 3,"ram:datapath"
Print#3,A$;Chr$(10);
Close 3

Remember to ALWAYS use a semicolon (;) in Print# commands if you want
to write AmigaDOS readable files!

/----------------------------------------------------------------------\
| Joona Palaste                             |      |  |                |
| palaste@cc.helsinki.fi                    |      |  |                |
| G++ FR FW+ M- #20 D+ ADA N+++ W++ B OP+   |-------  -----------------|
|                                           |-------  -----------------|
|                                           |      |  |                |
| Finland rules! =>                         |      |  |                |
\----------------------------------------------------------------------/


From amos-request@svcs1.digex.net Sun Apr 20 10:25:13 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: Stephen W Williams <stevewil@stevewil.demon.co.uk>,
        AMOS List <amos-list@access.digex.net>
Date: Sun, 20 Apr 1997 09:42:47 -0500
Message-ID: <yam7049.2389.3807536@pop.golden.net>
In-Reply-To: <1597.7049T592T551@stevewil.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Printing to file
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 20-Apr-97, Stephen W Williams wrote:
 >a$="workbench:data"
>C$="CD "
>A$=C$+A$
>Open Out 3,"Ram:Datapath"
>Print #3,A$
>Print #3,Chr$(13)
>Close 3

First, Amiga uses Chr$(10), not Chr$(13) to terminate a line. Second, AMOS
slaps both to the end of every line when doing things the way you are.

A$="WorkBench:Data/"
C$="CD "
C$=C$+A$+Chr$(10)
Open Out 3,"Ram:Datapath"
Print #3,C$;
Close 3

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sun Apr 20 15:35:41 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Amos-List <amos-list@access.digex.net>
Date: Sun, 20 Apr 1997 20:05:21 +0100
Message-ID: <yam7049.1073.2014386112@mail.agonet.it>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: GUI Extension
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Hi!

Today i've changed my e-mail address... if you have any question or bug
report concerning the GUI Extension send them to:


                             ghizzo@agonet.it


I've also fixed a nasty bug in the GUI Extension 1.61..... tomorrow i'll
upload the bug fixed version on Aminet! Special thanx to Steve Clack and
John C. Binz for the bug reports.


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sun Apr 20 19:30:04 1997
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Date: Mon, 21 Apr 1997 00:10:47 +0200 (MET DST)
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Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
To: amos-list@access.digex.net
From: til96sdn@mds.mdh.se (Svante Danielsson)
Subject: Re: Platform game scroll
Status: RO
X-Status: 

Now I have tested the Turbo Plus scroller. It's fast... So I think I'll
give up my own scrolling routine and go for the Turbo Plus extension
instead.
By the way, are the files that you upload to Aminet checked by someone
before they are put in the archive? Yesterday, I uploaded some mods and
today I saw that they did'nt go into the directories I had suggested, but
the directories were suitable anyway.
Amiga will never die!


Svante Danielsson
til96sdn@mds.mdh.se
http://www.mds.mdh.se/~til96sdn
(it's under construction...)
016-143902



From amos-request@svcs1.digex.net Mon Apr 21 02:50:18 1997
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Date: Mon, 21 Apr 1997 00:59:08 -0400 (EDT)
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Chunky 2 planar
Message-ID: <861598375.056977.0@h143.redrose.net>
Status: RO
X-Status: 

Does anyone have a good example of a Chunky2planar routine I can look at in
source format? My raycaster is being put together, and so I would like to
try and get a c2p, but have no idea of how they look/work

Cheers

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Mush now on IPhone in AMOS!!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Mon Apr 21 03:48:34 1997
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Date: Mon, 21 Apr 1997 02:25:40 -0400 (EDT)
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: AMOS and ASM
Message-ID: <861602189.0526764.0@h143.redrose.net>
Status: RO
X-Status: 

Ive managed to get a copy of devPac, and am not sure on how to integrate any
kind of assembler into AMOS. Someone did explain the basics of Dreg to me,
but I still dont quite get it.

Can someone send me an ASM program, which can be merged into AMOS, and
explain to me how to use it. I would like to write an ASM version of ZOOM,
and would be interested in routines which will draw onto the screen, or draw
to mem for a c2p routine.

Thanks in advance

Mush

  --------******( Extreme AMOS )******--------

            AMOS Raycater completion [####----------------] - 20%

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information, and
                                   info on my raycaster game!!

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Andy Kellett on VDOphone online!
                              ICQ No. - 778243 (talk to me!!)


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From: "Lee." <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Mon, 21 Apr 1997 09:04:44 GMT+0
Subject: libs and stuff!
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.33)
Message-ID: <969E6CB5@mail-gw.uclan.ac.uk>
Status: RO
X-Status: 

Howdy happy people.
Why is it it seems that I am the only person not using Amis.library 
version 2.
Recently downloaded some stuff only to find they require Amis.library 
version 2.  I still have V1.1 where can I get a copy of V2.0?
Also about converting Amos to C.  Converting Amos to AmigaE is much 
easier! since E handles screens and graphics and stuff far more 
simply than C and compiled E programs are usually miniscule in size 
compared with C (and compared with Amos, well they arn't worth 
considering, size wise)

____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK

IRC nick : EMBWBAM
________________________________________
Theres never a frown, with golden brown!
________________________________________

From amos-request@svcs1.digex.net Tue Apr 22 02:34:55 1997
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To: amos-list@access.digex.net
In-Reply-To: <Pine.A32.3.93.970418215159.93334E-100000@gpu3.srv.ualberta.ca> 
X-Mailer: MicroDot 1.14 [REGISTERED 000261]
X-Gateway: ZCONNECT UE hotline.pfalz.de [PolyNet zTOr V4.93 (11.3.1996) Serie: "spy"]
X-ZC-VIA: 19970422000000S+2@hotline.pfalz.de
Subject: Re: AMOS Iff
Message-ID: <zWxJNMD261aUz1@p42.hotline.pfalz.de>
Date: Sun, 21 Apr 97  5:07:57 GMT
X-FTN-TO: "Robin Hood, Prince of Thieves" 
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cyallop@gpu.srv.ualberta.ca ("Robin Hood, Prince of Thieves" ) wrote on
18.04.1997 some words under the subject AMOS Iff:

> Whenever I play Iff/Raw Sound Samples in AMOS Pro, every once in a while
> the sample falls into an infinite loop.  (Even after the program is
> halted it loops)  Is there a way to fix this?
> 
> I use Sam Raw/Sam Play commands.

If you've got the AMCAF Extension, a call to

Extdefault 1

at the beginning of your program should fix this. If this doesn't work, try

Break Off
Extremove 1
Extreinit 1
Extdefault 1
Break On

Anyway, if you got AMCAF, you don't need the buggy Music Extension anymore ;)

Bye,ChrisHodges (http://www.cum.de/user/platon/) ____
A4000/60, 24MB, 420HD, CD-ROM, CV64, FliFix   __/////_____
GCSdHs-:++!gp?!aua20w++v?C+++   \\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?   \XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+   AMIGARULEZ! \/


From amos-request@svcs1.digex.net Mon Apr 21 15:04:16 1997
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From: Branko Collin <collin@xs4all.nl>
To: "Lee." <l.a.atkins@uclan.ac.uk>,
        Amos Discussion List <amos-list@access.digex.net>
Date: Mon, 21 Apr 1997 13:53:30 +0100
Message-ID: <yam7050.1541.3040272@smtp.xs4all.nl>
In-Reply-To: <969E6CB5@mail-gw.uclan.ac.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: libs and stuff!
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 21-apr-97 Lee. wrote:

>Why is it it seems that I am the only person not using 
>Amis.library version 2. Recently downloaded some stuff only to 
>find they require Amis.library version 2.  I still have V1.1 
>where can I get a copy of V2.0?

Do you mean Amis or Amos? The first is a text editor, the second the focus of
this list.

>Also about converting Amos to C.  Converting Amos to AmigaE is much 
>easier! since E handles screens and graphics and stuff far more 
>simply than C and compiled E programs are usually miniscule in size 
>compared with C (and compared with Amos, well they arn't worth 
>considering, size wise)

I once started an Amos2E compiler, but I never got far. I do, however, still
have a handconverted program, in which I tried to write re-useable E-routines
that simulated Amos ones. If anyone is interested, I could put them up for
downloading on my homepage.

I never got around the dynamic string allocation. Once you've got that, you're
on the way home. Also, I had a lot of problems writing a decent parser.

-- 
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.html
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Mon Apr 21 09:38:23 1997
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From: "Maarten D. de Jong" <dejong@cpt6.stm.tudelft.nl>
Subject: Re: AMOS and ASM
To: amos-list@access.digex.net
Date: Mon, 21 Apr 97 13:04:32 METDST
In-Reply-To: <861602189.0526764.0@h143.redrose.net>; from "Mush" at Apr 21, 97 2:25 am
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

> 
> Ive managed to get a copy of devPac, and am not sure on how to integrate any
> kind of assembler into AMOS. Someone did explain the basics of Dreg to me,
> but I still dont quite get it.

It's basically very simple. You first need to code something in PC-relative
code. That means that stuff like jsr and jmp are out of the question; in-
structions like 'lea Data, a3' should be coded as 'lea Data(pc), a3'. If
you neglect these requirements you'd better make sure you have your ticket
to India handy. Your code should also be one segment. Finally, Devpac is
not capable of writing out raw code, it always wraps a set of hunks around
your code. You need to remove these hunks manually before you load the code
into AMOS. (It's not hard, if you stick to PC-relative code and 1 code
segment, you just need to remove the first 32 bytes and the last 4 bytes.)

Of course, you can circumvent these problems, but then you need to call
on LoadSeg() to load your code into memory. I have never tried this, but
I see no reason why this should fail. 

Lets assume an example:

	addq.l #8, d1
 	rts

This code adds 8 to the register d1. You can Poke the code into memory your-
self, it's just four bytes. I've assumed this is done in bank 10. Next you
program in AMOS:

	Dreg(1)=100
	Call Start(10)
	RESULT=Dreg(1)	

which should yield 108 as the answer. I've forgotten whether 'call' is the
right instruction, but you probably get the idea. First you setup d1 to
contain 100, then you call your small program. That simply adds 8 to what-
ever is stored in d1, and then returns. AMOS then reads what is inside
d1 -- 108. 

Using this technique, I've written a small program which converts AMOS'
FFP numbers into IEEE-compliant ones; I could then use my FPU from within
AMOS 1.36. It's not easy to do (AMOS Pro solved this problem on a much
better level) but it worked!

> Can someone send me an ASM program, which can be merged into AMOS, and
> explain to me how to use it. I would like to write an ASM version of ZOOM,
> and would be interested in routines which will draw onto the screen, or draw
> to mem for a c2p routine.

There are plenty of asm-c2p routines available on Aminet; if you change
the screen base to point to the memory region where AMOS stores the bitplanes
you're in business. I believe it's Screen Base or Phybase which gives you
the required addresses. There was a special demo on the Amos Classic Compiler
disk illustrating a certain effect programmed with ML. You should take a look
at this.

However, if you are not familiar with assembly language, I'd advise you to
study that first. There is no point in messing with it if you don't know
the limitations and possibilities.

Hope this helps a bit,
Maarten


From amos-request@svcs1.digex.net Mon Apr 21 15:11:00 1997
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From: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
Organization:  Maths, The University of Nottingham
To: amos-list@access.digex.net
Date:          Mon, 21 Apr 1997 17:35:03 GMT0BST
Subject:       Games and Extensions
X-Confirm-Reading-To: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
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Hello. I`m back after a months break with a few questions at the 
ready.

1. Everyone go and download two of my games (or more if you want).
   Specifically. Banana Islands and Kill Em All. (Nice titles I know)
        http://www.cs.nott.ac.uk/~agm/banana.html
        http://www.cs.nott.ac.uk/~agm/kill.html
 OR link to them at:    http://www.cs.nott.ac.uk/~agm/amiga.html
    I think that both of them are quite reasonable compared to the 
usual standard of AMOS stuff. Admittedly, I knicked SOME gfx of 
people (but not without significant changes to them) and they can slow
down but.....   oh someone just tell me what you think please??!

2. Does anyone use the Turbo extension?
   I have a problem using the faster icon 32 commands. They often 
cause graphical displays to go wrong (especially if memory is low) 
and if you try to display them anywhere near the sides of a screen, 
they are moved so that they fit fully on. I realise that the author 
cut down on clipping to speed them up but what i`d rather is that 
they are simply not pasted at all rather than moved where I don`t 
want them. Any ideas?

3. I don`t suppose that the AMOS source code has been released into 
the PD in the last month? Thought not.

4. Using a combination of the JD extension and the turbo extension, 
there are commands to turn off multi-tasking (Multi No and JD Multi 
off - I think). Well these give a reasonable speed increase but as 
the authors say, it disables the keyboard. One of the extensions (I 
can`t remember which) gives a command - n=Raw Key(x) - which is 
supposed to overcome this, but it is EXTREMELY unreliable and often 
just causes a lock out. Any one have any solutions? I also find that 
these multi tasking off commands will crash AMOS quite often even if 
you turn them off at the end of your program.

5. I`m sure I`ve some other things but I can`t remember right now.
   
Thanks for reading!

    -Murray
    
                \\|//
                (o o)              
~~~~~~~~~~~~oOOo~(_)~oOOo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Alastair Murray :       pmymagm@pmn1.maths.nott.ac.uk
  Web Page :     http://www.cs.nott.ac.uk/~agm/ (inc. AMOS/Trek/Music)
              ***** Please Sign My Guestbook!!!!! *****
---------------------------------------------------------------------

From amos-request@svcs1.digex.net Mon Apr 21 20:10:08 1997
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Date: Mon, 21 Apr 1997 18:10:31 -0400 (EDT)
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Shareware fee`s
Message-ID: <861655363.095271.0@[208.7.248.159]>
Status: RO
X-Status: 

What is an amicable shareware fee in the USA? What I mean is, what is
reasonable, and what isnt. In England, I would have my shareware
registration set at 5 pounds, but what is the common fee amount in the USA?

I dont want to set a ridiculous price, and get no registers, so could
someone in the USA please tell me the prices they have used. I still have no
concept of American money, as to what is expensive, and what isnt.

A worried guy

Mush

  --------******( Extreme AMOS )******--------

            AMOS Raycater completion [####----------------] - 20%

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information, and
                                   info on my raycaster game!!

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Andy Kellett on VDOphone online!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Mon Apr 21 22:44:39 1997
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Message-ID: <335C10DB.7DB8@mhv.net>
Date: Mon, 21 Apr 1997 21:14:03 -0400
From: Michael Drummond <miked@mhv.net>
X-Mailer: Mozilla 3.0 (Win95; U)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: Printing to file
Content-Type: text/plain; charset=us-ascii
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Status: RO
X-Status: 

>
>What I want to do is use AmosPro to create a file in Ram called Datapath
>and then execute it with Amiga dos.
>If you look at the example below it should create a file called Datapath
>containing "CD workbench:data".
>
>a$="workbench:data"
>C$="CD "
>A$=C$+A$
>Open Out 3,"Ram:Datapath"
>Print #3,A$
>Print #3,Chr$(13)
>Close 3

If you write your info to a bank and Bsave from it you eliminate the
extra characters.  But in this case, how about quick & dirty with the
CLI echo command?

A$="CD workbench:data"
exec "echo "+A$+" >ram:Datapath"  :Rem Keep those spaces

Mike

From amos-request@svcs1.digex.net Tue Apr 22 00:48:48 1997
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Date: Mon, 21 Apr 1997 23:16:02 -0400 (EDT)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: Shareware fee`s
To: Mush <mpd@mushy-pd.demon.co.uk>
cc: amos-list@access.digex.net
In-Reply-To: <861655363.095271.0@[208.7.248.159]>
Message-ID: <Pine.3.89.9704212243.B10500-0100000@bc>
MIME-Version: 1.0
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Status: RO
X-Status: 

On Mon, 21 Apr 1997, Mush wrote:

> What is an amicable shareware fee in the USA? What I mean is, what is
> reasonable, and what isnt. In England, I would have my shareware
> registration set at 5 pounds, but what is the common fee amount in the USA?
> 
> I dont want to set a ridiculous price, and get no registers, so could
> someone in the USA please tell me the prices they have used. I still have no
> concept of American money, as to what is expensive, and what isnt.
> 
> A worried guy

What is a reasonable price for PD/SW ? If you ask me I would have to say that
you should go to a game store and look around, and if you find any thing like
what you have created then charge a price similar to that. If not make your
program Gift-Ware.

Eric Hyland
a007193t@bc.seflin.org


From amos-request@svcs1.digex.net Tue Apr 22 03:49:07 1997
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Raycaster source
Message-ID: <861683707.051980.0@[208.7.248.162]>
Status: RO
X-Status: 

Has anyone written, and release any simple raycaster source into PD, as I
have spent 2 days converting a C listing to AMOS, to unfortunately have to
leave it for a short time, due to lots of "division by 0 errors" or nothing
being drawn.

If anyone wants the PC source and Exe files of the raycaster i was
converting, then just shout.

Mush

  --------******( Extreme AMOS )******--------

            AMOS Raycater completion [####----------------] - 20%

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information, and
                                   info on my raycaster game!!

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Andy Kellett on VDOphone online!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Tue Apr 22 12:47:07 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: --==MURRAY==-- <PMYMAGM@pmn1.maths.nott.ac.uk>,
        AMOS Mailing List <amos-list@access.digex.net>
Date: 	Mon, 21 Apr 1997 23:55:16 -0000
Message-ID: <yam7050.838.3849328@194.129.188.3>
In-Reply-To: <3F0BC8D04ED@pmn1.maths.nottingham.ac.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Games and Extensions
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On 21-Apr-97, --==MURRAY==-- sat on a keyboard and produced this mess:

> 2. Does anyone use the Turbo extension?
>    I have a problem using the faster icon 32 commands. They often 
> cause graphical displays to go wrong (especially if memory is low) 
> and if you try to display them anywhere near the sides of a screen, 
> they are moved so that they fit fully on. I realise that the author 
> cut down on clipping to speed them up but what i`d rather is that 
> they are simply not pasted at all rather than moved where I don`t 
> want them. Any ideas?

Don't use that command. It crashes/corrupts for me as well. There are
other fast 32 icon commands, aren't there?

> 3. I don`t suppose that the AMOS source code has been released into 
> the PD in the last month? Thought not.

No. :-(

> 4. Using a combination of the JD extension and the turbo extension, 
> there are commands to turn off multi-tasking (Multi No and JD Multi 
> off - I think). Well these give a reasonable speed increase but as 
> the authors say, it disables the keyboard. One of the extensions (I 
> can`t remember which) gives a command - n=Raw Key(x) - which is 
> supposed to overcome this, but it is EXTREMELY unreliable and often 
> just causes a lock out. Any one have any solutions? I also find that 
> these multi tasking off commands will crash AMOS quite often even if 
> you turn them off at the end of your program.

Umm, don't turn multitasking off. That would seemingly solve all your
problems with crashing and reading the keyboard (with Raw Key, it can't
detect multiple key presses at the same time, which could also be a
problem). Surely you can't be that desperate for the speed? I'm sure
there are better ways to accelerate your code.

Bye ____________________________________________________
   /                                                    \
  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
  \   http://www.paston.co.uk/users/bwyatt/index.html    /
   \____________________________________________________/
        (c)1995-97 Very Interesting Signatures Ltd.


From amos-request@svcs1.digex.net Tue Apr 22 07:43:05 1997
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From: Branko Collin <collin@xs4all.nl>
To: Svante Danielsson <til96sdn@mds.mdh.se>,
        Amos Discussion List <amos-list@access.digex.net>
Date: Tue, 22 Apr 1997 11:07:46 +0100
Message-ID: <yam7051.2308.3049912@smtp.xs4all.nl>
In-Reply-To: <v01540b00af8060d734ba@[130.238.252.205]>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Platform game scroll
MIME-Version: 1.0
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Status: RO
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On 20-apr-97 Svante Danielsson wrote:

>By the way, are the files that you upload to Aminet checked by someone
>before they are put in the archive?

They may be checked for little things, like the correct lay-out of the readme
file, the existance of a readme file and the use of a correct archiving format
(like lha).

However, stuff like 'does it run on my machine?' or 'does it break any
copyright laws?' (I am told mods are great offenders here) cannot be checked
in advance. However, Urban Mueller (the main Aminet administrator) will remove
offending files, and authors may upload newer versions of their stuff. So if
you want something changed, first mail the author personally, and if what you
think is wrong is grave enough, mail Urban.

I think this service works perfectly and has given us not only the largest
collection of freely distributable files in the world (!), but also one of the
best collections. (People who have ever tried to find something on a Wintel
oriented server will know exactly what I mean).

Please consider sending the Aminet people a thank you note.

-- 
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.html
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Tue Apr 22 08:36:44 1997
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From: Laurie Curwood <falcons@ihug.co.nz>
Reply-To: falcons@ihug.co.nz
To: AMOS Mailing List <amos-list@access.digex.net>
Date: Tue, 22 Apr 1997 22:10:02 +1200
Message-ID: <yam7051.129.131857080@smtp.ihug.co.nz>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: IHUG
Subject: Extension list
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Does anyone have an extension list they can send me?
I saw one on a list before I joined, but I stupidly deleted it.

Thankyou!

And on a different note, Adam Parrott suggested to me that the CRAFT
extension uses one .Lib file, but takes up two extension numbers (18 & 19). Is
this possible? If so, how can it be done?

Thanks in advance,

Laurie.

-- 

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 # EMAIL: falcons@ihug.co.nz                  white_falcon@hotmail.com #
 #                                                                     #
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From amos-request@svcs1.digex.net Tue Apr 22 22:02:28 1997
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From: Laurie Curwood <falcons@ihug.co.nz>
Reply-To: falcons@ihug.co.nz
To: AMOS Mailing List <amos-list@access.digex.net>
Date: Wed, 23 Apr 1997 01:28:53 +1200
Message-ID: <yam7052.2697.130815224@smtp.ihug.co.nz>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: IHUG
Subject: Easylife
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Status: RO
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What is the latest version of the Easylife extension?

On Aminet, it seems to be 1.1, but I seem to have 1.44 installed in AmosPro!

Also, where can I get an Amos Classic version of Easylife?
-- 

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 #      ##       ##    ##  #######  #####    ####   ##   ##            #
 #                                                                     #
 #                    -= S  O  F  T  W  A  R  E =-                     #
 #                                                                     #
 # WWW:   http://www.geocities.com/siliconvalley/lakes/6291/           #
 #                                                                     #
 # EMAIL: falcons@ihug.co.nz                masterfalcon@geocities.com #
 #        falcon@valkyrie.co.nz             white_falcon@hotmail.com   # 
 #                                                                     #
 #######################################################################


From amos-request@svcs1.digex.net Tue Apr 22 11:47:00 1997
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From: Matt Ward <mattw@netsoc.ucd.ie>
X-Sender: mattw@orca
To: Laurie Curwood <falcons@ihug.co.nz>
cc: AMOS Mailing List <amos-list@access.digex.net>
Subject: Re: Extension list
In-Reply-To: <yam7051.129.131857080@smtp.ihug.co.nz>
Message-ID: <Pine.LNX.3.96.970422143049.17986A-100000@orca>
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On Tue, 22 Apr 1997, Laurie Curwood wrote:

> And on a different note, Adam Parrott suggested to me that the CRAFT
> extension uses one .Lib file, but takes up two extension numbers (18 & 19). Is
> this possible? If so, how can it be done?

Craft comes in two bits - the main lib and a second extension called
muscraft - an improved sample/music extension. I can`t tell you much
more as I only had them for a few days before I got fed up reseting my
amiga when Amos locked out on me after 5 minutes! (craft and my amiga
didn`t seem to get along)

    ____   ____  _______ _______        """
   /    \ /    \/__  __//__  __/        @ @
  / / / // __  /  / /     / /   ----oOO-(_)-OOo----
 / / / // /_/ /  / /     / /    mattw@netsoc.ucd.ie
/ /\/ // /\  /  / /     / /     _|__|__|__|__|__|__
\/  \/ \/  \/   \/      \/      |__|__|__|__|__|__|


From amos-request@svcs1.digex.net Tue Apr 22 20:49:27 1997
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From: Branko Collin <collin@xs4all.nl>
To: Laurie Curwood <falcons@ihug.co.nz>,
        Amos Discussion List <amos-list@access.digex.net>
Date: Tue, 22 Apr 1997 23:01:37 +0100
Message-ID: <yam7051.1869.2887280@smtp.xs4all.nl>
In-Reply-To: <yam7051.129.131857080@smtp.ihug.co.nz>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Extension list
MIME-Version: 1.0
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On 22-apr-97 Laurie Curwood wrote:

>Does anyone have an extension list they can send me?
>I saw one on a list before I joined, but I stupidly deleted it.

Just to remind everybody: An extension list and a list of all Amos made
programs on Aminet can be found in the FAQ. The FAQ in turn can be found in
all
recent Amos-list archives or requested from 
Michael Cox <amos-request@access.digex.net>.

-- 
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.html
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Wed Apr 23 03:34:16 1997
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Status: RO
X-Status: 

>>What I want to do is use AmosPro to create a file in Ram called Datapath
>>and then execute it with Amiga dos.
>>If you look at the example below it should create a file called Datapath
>>containing "CD workbench:data".
>>
>>a$="workbench:data"
>>C$="CD "
>>A$=C$+A$
>>Open Out 3,"Ram:Datapath"
>>Print #3,A$
>>Print #3,Chr$(13)
>>Close 3
>
>If you write your info to a bank and Bsave from it you eliminate the
>extra characters.  But in this case, how about quick & dirty with the
>CLI echo command?
>
>A$="CD workbench:data"
>exec "echo "+A$+" >ram:Datapath"  :Rem Keep those spaces

This echo thing will only work once, replacing the file each time.  To
enter further commands put '>>' (append file) instead of '>' (replace file)

Better is the Amos way:

Open Out 3,"Ram:Datapath"
Print #3,A$;Chr$(10);
Close 3

Exec "execute ram:Datapath"

Curt

============================================================================
Curtis Yallop       "Ms-Dos Sucks Dirt"      cyallop@gpu.srv.ualberta.ca
Amiga 1200 - '030 28MHz, 6MB RAM, 540HD      http://www.ualberta.ca/~cyallop
============================================================================



From amos-request@svcs1.digex.net Wed Apr 23 11:46:06 1997
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Message-ID: <c=US%a=_%p=Eyretel_Limited%l=MAILGATE-970423133625Z-350@mailgate.eyretel.com>
From: Paul Hickman <paul.hickman@mycom-media.com>
To: "'AMOS Mailing List'" <amos-list@access.digex.net>,
        "'falcons@ihug.co.nz'" <falcons@ihug.co.nz>
Subject: RE: Easylife
Date: Wed, 23 Apr 1997 14:36:25 +0100
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Encoding: 21 TEXT
Status: RO
X-Status: 

>What is the latest version of the Easylife extension?

V1.10

>On Aminet, it seems to be 1.1, but I seem to have 1.44 installed in AmosPro!

Okay I know this seems weird - I started out with the version numbering
scheme v1.0, 1.01, v1.1, v1.1, v1.11, v1.12, v1.2, v1.21 of which I
think v1.2 was the first public release. Then I read about commodore's
(they were still around then) standard numbering scheme so V1.5 became
V1.05 and then I went on from V1.06 to V1.10 which is the latest.

>Also, where can I get an Amos Classic version of Easylife?

I stopped supporting amos classic around version 1.41 I think. It may
still be on aminet.

P.s. Get rid of the huge signature - its bad etiquette on a mailing
list.

>

From amos-request@svcs1.digex.net Wed Apr 23 14:21:24 1997
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Message-ID: <335E2CF0.31DA@ozemail.com.au>
Date: Wed, 23 Apr 1997 23:38:24 +0800
From: Andrew Hawkins <geosync@ozemail.com.au>
X-Mailer: Mozilla 3.0Gold (Win95; I)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: -O- GeoSync Media Notice ***
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Status: RO
X-Status: 

Hello one & all,
                  
Just a little note.  GeoSync Media is on-line as you probably know but I
have also fixed the downloading problem.  So if you`re interested
visit...

        http://www.ozemail.com.au/~geosync

...and click on the DOWNLOAD link.  I would be very appreciative if you 
can try the game out.  Please remember to rename all .ZIP files to .LHA

By the way can everyone see the graphics on my homepage?  I`m just
curious
because they`re GIF format & I wrote the HOMEPAGE on an IBM.
 (sorry but I haven`t got my AMIGA on-line)

And finally, does anyone know of any "HAM(4096) to GIF/JPG" batch
converters
on either IBM or AMIGA?  I have some DPAINT anims that I save out as
separate image files(HAM) and would like a program that does a batch
conversion
(to GIF/JPG) of all files by just clicking on them, rather than having
to use
Photogenics and load in frame-by-frame (saving frame-by-frame Yawn...)

Great to be a part of something BIG (the AMIGA scene...)         
GEOSYNC    
Seeya                                                               -O-
Andy (geosync@ozemail.com.au)                                     
MEDIA

From amos-request@svcs1.digex.net Thu Apr 24 00:22:44 1997
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X-Mailer: MicroDot 1.14 [REGISTERED 000261]
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Subject: Re: AMOS and ASM
Message-ID: <zXGWvMD261asz2@p42.hotline.pfalz.de>
Date: Mon, 22 Apr 97  5:15:59 GMT
X-FTN-TO: Mush 
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From: platon@hotline.pfalz.de (Chris Hodges)
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mpd@mushy-pd.demon.co.uk (Mush ) wrote on 21.04.1997 some words under the
subject AMOS and ASM:

> Ive managed to get a copy of devPac, and am not sure on how to integrate any
> kind of assembler into AMOS. Someone did explain the basics of Dreg to me,
> but I still dont quite get it.

It's  much  easier  to  include  asm-calls  as  procedures.  However,  AMOS
sometimes  seems  to be buggy with lots of asm procedures, so it could give
you trouble. For a procedure, you'll get the parameters on the (a3)-Stack.

> Can someone send me an ASM program, which can be merged into AMOS, and
> explain to me how to use it. I would like to write an ASM version of ZOOM,
> and would be interested in routines which will draw onto the screen, or draw
> to mem for a c2p routine.

Have a look at these routines I've written some time ago...

Message-ID: <138637912.861714779@chris%sixpack.pfalz.de>
Mime-Version: 1.0
Subject: LittleExamples
Content-Type: multipart/mixed; boundary="-"

This is a MIME encoded message.  Decode it with "munpack"
or any other MIME reading software.  Mpack/munpack is available
via anonymous FTP in ftp.andrew.cmu.edu:pub/mpack/
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-----

Sorry about the length of the archive though ;)

Bye,ChrisHodges (http://www.cum.de/user/platon/) ____
A4000/60, 24MB, 420HD, CD-ROM, CV64, FliFix   __/////_____
GCSdHs-:++!gp?!aua20w++v?C+++   \\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?   \XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+   AMIGARULEZ! \/


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Subject: Re: AMOS and ASM
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Date: Mon, 22 Apr 97  5:18:58 GMT
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dejong@cpt6.stm.tudelft.nl ("Maarten D. de Jong" ) wrote on 21.04.1997 some
words under the subject Re: AMOS and ASM:

> Finally, Devpac is
> not capable of writing out raw code, it always wraps a set of hunks around
> your code. You need to remove these hunks manually before you load the code
> into AMOS.

Just use Pload, which will do the trick aswell.

Bye,ChrisHodges (http://www.cum.de/user/platon/) ____
A4000/60, 24MB, 420HD, CD-ROM, CV64, FliFix   __/////_____
GCSdHs-:++!gp?!aua20w++v?C+++   \\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?   \XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+   AMIGARULEZ! \/


From amos-request@svcs1.digex.net Wed Apr 23 23:38:27 1997
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Subject: Erm... yes...
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Hi!

I've uploaded my P61 Music Extension to Aminet, if anyone needs it...

I also sent some MoreUselssPrgs.lha  the  sequel  to  PrgCollection.lha  to
dev/amos btw ;)

-- _____    __   _  __  ______    ___  __  __   __
  |"("  \()/" ) (_)/" )("     \()/\" \(__)/" ) /" )
  |  )   )/  /    /  /| \______)/" \  \  /  /|/  /
  | (___//  /    /  /"|   |" | (  (_\__)/  /"/  /
  |  |  /  /"\  /  /  | _ |  | _\  /  //  /|/  /__
  |__| (__/___)(__/|__|(_)|__|(_)\/__/(__/ (__/(MM)



From amos-request@svcs1.digex.net Wed Apr 23 22:48:41 1997
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Date: Wed, 23 Apr 1997 18:18:49 -0700 (PDT)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: GUI Extension Problem Number Two...
To: ghizzo@galactica.it, amos-list@access.digex.net
Message-ID: <Pine.3.89.9704231858.A13541-0100000@vifa1>
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I'm sending this message to both the list and to you, Pietro, because I 
forget your new EMail address (read: deleted).

I found yet another problem with your Amos String Hack.  I was using some 
fairly long strings in rewriting WebView for forms...about 260 characters 
in length average.  Well, the GUI Extension decided to write a word at 
the beginning of the string, so that the first two characters were hacked 
out of the string, and Amos got all confused (not a difficult task...).  
I removed GUI (lost the neat Tcp commands for the time being!) and 
everything worked fine.  Can you squash this bug, too?  Thanks!

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Thu Apr 24 06:03:32 1997
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Date: Thu, 24 Apr 1997 04:38:18 -0400 (EDT)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Star Fighter
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9704240441.A7996-0100000@bc>
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Hello: Andrew

I found some problems with your game Star Fighter.

#1 I prefer to install things manually you need to account for this 
in your doc.

I put every thing in to one drawer and assigned all the disks to it.

#2 the system partition is not hd0 it is dh0.

I assigned hd0 to dh0:

#3 the game cant fined a file.

I ran snoop dos the file is 3do_dir.l it is probably more that is all
snoop dos shows.

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Thu Apr 24 08:13:01 1997
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From: Staffan Palmroos <crush@lysator.liu.se>
Newsgroups: comp.sys.amiga.announce
Subject: Atlantis 1.0
Followup-To: comp.sys.amiga.programmer
Date: 23 Apr 1997 23:22:13 GMT
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TITLE

   Atlantis

VERSION

   1.0

RELEASE DATE

   23 April 1997

AUTHOR

   Staffan Palmroos (crush@lysator.liu.se)
   (http://www.lysator.liu.se/~crush)

DESCRIPTION

   Atlantis is THE game map editor for two-dimensional multi-
   directional scrolling platform games using the technique
   of block graphics. Atlantis has features rarely or never
   seen in other packages of the same category:

   * Multiple editing windows
   * 'Display cache' for faster redrawing
   * Overview mode
   * Multiple Undos
   * Flood filling with patterns
   * Point out important places with 'marks'
   * Bubble help
   * Arexx Interface
   * Localized
   * Commodities support
   * Screenmodes support
   * Adapts to low-memory situations by disabling various
     features
   * Supports VMM (virtual memory)
   * File notification
   * Optional Auto-save
   * Uses MUI for a powerful and flexible GUI
   * Only requires OS V37 (2.04)
   * Extensive Amigaguide documentation

REQUIREMENTS

   * All Amigas with AmigaOS 2.04 (V37) or higher
   * 68000 processor (A special 68020 version is included
     in the archive)
   * MUI 3.3 (not included)
   * About 500Kb memory (mostly because of MUI)

AVAILABILITY

   Atlantis can be downloaded from:

   * http://www.lysator.liu.se/~crush/Atlantis.lha

   or any Aminet FTP site, such as:

   * ftp://ftp.luth.se/pub/aminet/dev/misc/Atlantis.lha (195382)

PRICE

   Atlantis is SHAREWARE!

   The shareware fee is

   * 15 UKP
   * 20 USD
   * 30 DM
   * 120 FIM
   * 160 SEK

DISTRIBUTION

   Atlantis is Copyright (c) Staffan Palmroos.

   Permission is hereby granted to redistribute the program
   archive as long as the archive itself and all the files
   in the archive is not modified in any way. It is not
   allowed to redistribute parts of the archive.

-- 
Read all the administrative text before sending your announcement.
Mailing List: announce-request@cs.ucdavis.edu  Moderator: casper@innocent.com
http://seclab.cs.ucdavis.edu/~zerkle/announce  Posts: announce@cs.ucdavis.edu





From amos-request@svcs1.digex.net Thu Apr 24 20:59:36 1997
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Subject: Re: -O- GeoSync Media Notice ***
Message-ID: <zXxsqMD261aUz1@p42.hotline.pfalz.de>
Date: Wed, 24 Apr 97  6:34:50 GMT
X-FTN-TO: Andrew Hawkins 
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Organization: Cybreeze Systems
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From: platon@hotline.pfalz.de (Chris Hodges)
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geosync@ozemail.com.au (Andrew Hawkins ) wrote on 23.04.1997 some words
under the subject -O- GeoSync Media Notice ***:

> And finally, does anyone know of any "HAM(4096) to GIF/JPG" batch
> converters on either IBM or AMIGA?

Use a batch script in conjunction with GfxCon (Aminet).

..key source,target
..bra{
..ket}
Stack 30000
Dh1:Grafik/GfxTools/GfxCon {source} TO {target} format gif

And then use

List yourdir LFORMAT "Execute S:GfxCon.batch *"%n*" *":newdir/%m.gif*""
>RAM:ExecuteMe

And finally Execute RAM:ExecuteMe

Bye,ChrisHodges (http://www.cum.de/user/platon/) ____
A4000/60, 24MB, 420HD, CD-ROM, CV64, FliFix   __/////_____
GCSdHs-:++!gp?!aua20w++v?C+++   \\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?   \XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+   AMIGARULEZ! \/


From amos-request@svcs1.digex.net Thu Apr 24 09:34:23 1997
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From: Paul Hickman <paul.hickman@mycom-media.com>
To: "'AMOS List'" <amos-list@access.digex.net>
Subject: RE: Star Fighter
Date: Thu, 24 Apr 1997 12:41:47 +0100
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>> I assigned hd0 to dh0:
>
>That depends on which OS version you`ve got.  My 3.0 A4000 
>defaults to using HDx: for hard drive partitions, so in my
>case HD0: is the system partition.
>
When I installed my harddisk I made 2 partitions code: and data: and I
don't have dh0: or hd0: point being you can't rely on a harddisk
partition being called anying - just use sys:

>

From amos-request@svcs1.digex.net Thu Apr 24 11:31:29 1997
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Date: Thu, 24 Apr 1997 08:05:27 -0400 (EDT)
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: AMOSPro Screens
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Status: RO
X-Status: 

Ive been playing around with the falcon extension, and have been enjoying
some of the commands which it has to offer, especially the Multi Plot
command. Im probbably going to register it within the next wek or so.

The question I have, is how are the screens in AMOS layed out. Im working on
a C2P routine of my own for my raycaster (which I am having problems with
generating rays) but am not sure on the layout of a screen. Are they layed
out in memory, as Screen Width*Screen Height, with each byte of this being
the pixel colour? eg.:


     44444444444444444
     10000044444000004       Each number in memory, is the INK colour of the dot
     44444044444044444       on the visible screen.
     99999999999999999

If this is the case, then cant I assign a massive chunk in memory of the
same size, instead of using PLOT, i can use a POKE to the new data, and then
COPY the entire block to the (i think its Phybase(Screen)) start address of
the physical screen in view??

Mush

  --------******( Extreme AMOS )******--------

            AMOS Raycater completion [####----------------] - 20%

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information, and
                                   info on my raycaster game!!

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Andy Kellett on VDOphone online!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Thu Apr 24 10:46:44 1997
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From: Rob Sibley <Rob.Sibley@dial.pipex.com>
To: "'Amos List'" <amos-list@access.digex.net>
Subject: RE: Star Fighter.
Date: Thu, 24 Apr 1997 13:41:32 +0100
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Chris Coulson wrote:

> That depends on which OS version you`ve got.  My 3.0 A4000 
> defaults to using HDx: for hard drive partitions, so in my
> case HD0: is the system partition.

Why not just use SYS:?  Isn't that the same for all OS versions?

All the best,

Rob.



From amos-request@svcs1.digex.net Thu Apr 24 07:21:39 1997
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From: "Chris Coulson" <C.J.Coulson@newcastle.ac.uk>
Organization: is something alien to me...
To: amos-list@access.digex.net
Date: Thu, 24 Apr 1997 10:36:51 GMT0BST
Subject: Re: Star Fighter
Priority: normal
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Eric Hyland wrote:

> #2 the system partition is not hd0 it is dh0.
> 
> I assigned hd0 to dh0:

That depends on which OS version you`ve got.  My 3.0 A4000 
defaults to using HDx: for hard drive partitions, so in my
case HD0: is the system partition.

Regards
Chris
+- The Best of Both Worlds...
|Amiga 4000/060 50MB/1.2GB/CV64  P150 32MB/1.7GB/Stealth64VRAM |
| CyberSCSI/Zip/Vlab YC/4xCDROM  8xCDROM/Zip/TM PFCS+WCS2/AWE32|
                                 http://www.tornado.pair.com/ -+

From amos-request@svcs1.digex.net Fri Apr 25 02:16:57 1997
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To: amos-list@access.digex.net
In-Reply-To: <zXGcGMD261aCz4@p42.hotline.pfalz.de> 
X-Mailer: MicroDot 1.14 [REGISTERED 000261]
X-Gateway: ZCONNECT UE hotline.pfalz.de [PolyNet zTOr V4.93 (11.3.1996) Serie: "spy"]
X-ZC-VIA: 19970425000000S+2@hotline.pfalz.de
Subject: Re: Erm... yes...
Message-ID: <zX+tiMD261asz2@p42.hotline.pfalz.de>
Date: Wed, 24 Apr 97 21:23:14 GMT
X-FTN-TO: Chris Hodges
X-ZC-PGP-KEY-AVAIL: PGP-Key auf Anfrage.
Organization: Cybreeze Systems
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From: platon@hotline.pfalz.de (Chris Hodges)
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platon@hotline.pfalz.de (Chris Hodges) wrote on 22.04.1997 some words under
the subject Erm... yes...:

> I've uploaded my P61 Music Extension to Aminet, if anyone needs it...

V1.0 war completely broken. I just uploaded V1.1  to  Aminet  (unfortuately
wuarchive was unavailable, so I sent it to paderborn, it may take some time
to appear on wuarchive then), all known bugs fixed.

Bye,ChrisHodges (http://www.cum.de/user/platon/) ____
A4000/60, 24MB, 420HD, CD-ROM, CV64, FliFix   __/////_____
GCSdHs-:++!gp?!aua20w++v?C+++   \\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?   \XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+   AMIGARULEZ! \/


From amos-request@svcs1.digex.net Thu Apr 24 18:57:10 1997
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Date: Thu, 24 Apr 1997 17:32:16 -0400 (EDT)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: RE: Star Fighter
To: Paul Hickman <paul.hickman@mycom-media.com>
cc: "'AMOS List'" <amos-list@access.digex.net>
In-Reply-To: <c=US%a=_%p=Eyretel_Limited%l=MAILGATE-970424114147Z-611@mailgate.eyretel.com>
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On Thu, 24 Apr 1997, Paul Hickman wrote:

> >> I assigned hd0 to dh0:
> >
> >That depends on which OS version you`ve got.  My 3.0 A4000 
> >defaults to using HDx: for hard drive partitions, so in my
> >case HD0: is the system partition.
> >
> When I installed my harddisk I made 2 partitions code: and data: and I
> don't have dh0: or hd0: point being you can't rely on a harddisk
> partition being called anying - just use sys:

Good point about sys:, but you do know that each partition has two names the
one you see like System3.0:, and the one you don't like DH0:.

Eric Hyland
a007193t@bc.seflin.org


From amos-request@svcs1.digex.net Thu Apr 24 22:39:31 1997
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Date: Thu, 24 Apr 1997 21:07:34 -0400 (EDT)
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To: Eric Hyland <a007193t@bc.seflin.org>,
        Paul Hickman <paul.hickman@mycom-media.com>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: RE: Star Fighter
Cc: "'AMOS List'" <amos-list@access.digex.net>
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At 05:32 PM 4/24/97 -0400, Eric Hyland wrote:
>On Thu, 24 Apr 1997, Paul Hickman wrote:
>
>> >> I assigned hd0 to dh0:
>> >
>> >That depends on which OS version you`ve got.  My 3.0 A4000 
>> >defaults to using HDx: for hard drive partitions, so in my
>> >case HD0: is the system partition.
>> >
>> When I installed my harddisk I made 2 partitions code: and data: and I
>> don't have dh0: or hd0: point being you can't rely on a harddisk
>> partition being called anying - just use sys:
>
>Good point about sys:, but you do know that each partition has two names the
>one you see like System3.0:, and the one you don't like DH0:.


SYS: is always referred to by the system, as being the disk that the system
booted up from. 

Mush

  --------******( Extreme AMOS )******--------

            AMOS Raycater completion [####----------------] - 20%

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information, and
                                   info on my raycaster game!!

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Andy Kellett on VDOphone online!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Fri Apr 25 18:13:42 1997
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From: Titlestad <titlesta@online.no>
To: Paul Hickman <paul.hickman@mycom-media.com>,
        "'AMOS Mailing List'" <amos-list@access.digex.net>,
        "'falcons@ihug.co.nz'" <falcons@ihug.co.nz>
Date: Thu, 24 Apr 1997 17:03:34 -0500
Message-ID: <yam7053.1721.136089096@mail.online.no>
In-Reply-To: <c=US%a=_%p=Eyretel_Limited%l=MAILGATE-970423133625Z-350@mailgate.eyretel.com>
X-Mailer: YAM 1.3.3a [040] - Amiga Mailer by Marcel Beck
Subject: RE: Easylife
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The Easylife extension, what does it do, and why have you stopped supporting
Amos Classic. 

I bought Amos Pro whan it was lanched, but it did not work on neither my
A1200HD or A4000HD whithout me having to set ORIGINAL/ENHANCED Chipset and
"Disable CPU chche", so I have never really used it much(it works on disk). 
Also, if there are some skilled AGA programmers out there who LOVE amos, why
not write an AGA-extension that open 256color-screens that can have the
original bobsystem on top? I would if I could!

Then I would like to take this opportunity to "advertise" for my
soon-to-be-released plattformaer(made in AMOS CLASSIC), Squeek, that is a
traditional mid-80s game with mid-90s graphics(luckily not 3D!!!). It
features:

36 levels with 96-colour screens(32+32+32)
levels devided in worlds:
      The Cave
      Egypt Temple
      The Jungle
      The Blue Sea
      Beneath The Earth
      The Evil Temple
End Of world-baddies
No-violance!!!(Squeek cannot be violent no matter what!)
The game has a shareware fee of only 3!!

Get more information on the matter in a short while!

From amos-request@svcs1.digex.net Fri Apr 25 19:19:04 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: John Bintz <uv334@freenet.victoria.bc.ca>, amos-list@access.digex.net
Date: Fri, 25 Apr 1997 09:40:55 +0100
Message-ID: <yam7054.2798.2015818840@mail.agonet.it>
In-Reply-To: <Pine.3.89.9704231858.A13541-0100000@vifa1>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: GUI Extension Problem Number Two...
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 24-Apr-97, John Bintz wrote to me thinking about: GUI Extension Problem
Number Two...:

>I'm sending this message to both the list and to you, Pietro, because I 
>forget your new EMail address (read: deleted).


My new EMail address is: ghizzo@agonet.it


>I found yet another problem with your Amos String Hack.  I was using some 
>fairly long strings in rewriting WebView for forms...about 260 characters 
>in length average.  Well, the GUI Extension decided to write a word at 
>the beginning of the string, so that the first two characters were hacked 
>out of the string, and Amos got all confused (not a difficult task...).  

Yes i know :()... i've already fixed this bug :)


>I removed GUI (lost the neat Tcp commands for the time being!) and 
>everything worked fine.  Can you squash this bug, too?  Thanks!

No problem... i'm a bug-killer :-)) Now the GUI Extension is rock solid as
usual!


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Fri Apr 25 07:34:30 1997
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Subject: Re: -O- GeoSync Media Notice ***
In-Reply-To: <zXxsqMD261aUz1@p42.hotline.pfalz.de>
Message-ID: <Pine.SOL.3.96.970425121703.10702B-100000@kruuna.Helsinki.FI>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=ISO-8859-1
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Status: RO
X-Status: 

On Wed, 24 Apr 1997, Chris Hodges wrote:

> geosync@ozemail.com.au (Andrew Hawkins ) wrote on 23.04.1997 some words
> under the subject -O- GeoSync Media Notice ***:
> 
> > And finally, does anyone know of any "HAM(4096) to GIF/JPG" batch
> > converters on either IBM or AMIGA?
> 
> Use a batch script in conjunction with GfxCon (Aminet).
> 
> ..key source,target
> ..bra{
> ..ket}
> Stack 30000
> Dh1:Grafik/GfxTools/GfxCon {source} TO {target} format gif

No, no. Use a single period before the key, bra, and ket commands like
this:
.key source,target
.bra {
.ket }
This should work.

/----------------------------------------------------------------------\
| Joona Palaste                             |      |  |                |
| palaste@cc.helsinki.fi                    |      |  |                |
| G++ FR FW+ M- #20 D+ ADA N+++ W++ B OP+   |-------  -----------------|
|                                           |-------  -----------------|
|                                           |      |  |                |
| Finland rules! =>                         |      |  |                |
\----------------------------------------------------------------------/


From amos-request@svcs1.digex.net Fri Apr 25 08:55:12 1997
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Date: Fri, 25 Apr 1997 12:56:44 +0200
To: amos-list@access.digex.net
From: Claes Ahlberg <k5claah@ITU.LiU.SE>
Subject: Extensionlist
Status: RO
X-Status: 

Hello fellow Amoscoders!

This morning I have uploaded a tool to Aminet called Extensionlist.lha
into dev/amos.

This tools lists your extensions in AMOSPro by reading the interpreter config.
Quite handy when you want to know if an extensionslot is empty or available.

It's done in AMOSPro (ofcourse) and uses a GUI (thanks to Pietro Ghizzoni's
GUI-Extension).

It's mailware, so write me an E-mail and tell me what you think about it.

- Claes


From amos-request@svcs1.digex.net Fri Apr 25 09:55:41 1997
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From: Lee S Howarth <L.S.Howarth@cms.salford.ac.uk>
To: amos-list@access.digex.net
Message-ID: <80256484.003C4928.00@cms-notes-a.salford.ac.uk>
Date: Fri, 25 Apr 1997 12:23:16 +0100
Subject: re:amospro screens
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Mush...
your logic is a bit awry when you come to talking about your c2p stuff...
when you say about POKEing the colours to your reserved data store, that is
correct BUT then you say to COPY it to the screen, err, why not write to
the screen directly... IF and thats a big IF, the Amiga even had a chunky
screen :-)
Thats the whole point of a c2p routine, it converts the chunky byte per
pixel data to the Amigas planar screen display... The amigas display is
constructed of bitplanes, let me explain:


the amiga has diffrerent screen modes, OK

2 cols = 1 bitplane
4 cols =  2 bitplanes
8 cols = 3 bitplanes
16 cols = 4 bitplanes
32 cols = 5 bitplanes
64 cols = 6 bitplanes
128 cols = 7 bitplanes
256 cols = 8 bitplanes

now, a bitplane is basically a sheet which for a 320x256 will be 40 bytes X
256 lines. now 40 bytes X 8 = 320 and a byte contains the 8 bits which
represent a pixel on/off. Now with a 2 colour screen(eg. black and white)
you have 1 bitplane and if you want to set the 2nd pixel on the first line
you would set the first byte as %01000000
Now when you start adding more colours, more bitplanes are added(see table
above) and diffrerent combinations of set bits on the bitplanes will show
different colours on the screen.

bitplane 0, first line, first byte:      01000000
bitplane 1,first line first byte:  01000000        now this would show
colour 3 on the 2nd pixel of the top line. (the colours
               range from 0-no of cols) remember

i hope that sort of clears things up a little, i`m not very g00d at
explaining things, i left out things like ham mode becoz they just makes
things even more difficult ;-)
My STRONG advice is to not even bother to write your own c2p (not yet
anyway ;-) and use one of the many freely available ones from the PD.  I
use a few at the moment (depending on the situation, one of them uses a 2mb
fastmem buffer, hehe) and i use the Call command to call the compiled
assembler program from a bank. Doing a c2p in AMOS code would be slow and
useless, the c2p HAS to be quick for it to be useful and I doubt ANYBODY
could write a c2p routine in AMOS that could compete with an assembler one
:-)

Melee The Student who has just bought an 50mhz FPU for my 50mhz Amiga, and
18mb, and 850mb 3.5" hardrive, and ide-cd
drive... Anybody got any docs on how to code FPUs ???? (in assembler).





From amos-request@svcs1.digex.net Fri Apr 25 13:08:15 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: Mush <mpd@mushy-pd.demon.co.uk>, AMOS List <amos-list@access.digex.net>
Date: Fri, 25 Apr 1997 10:01:53 -0500
Message-ID: <yam7054.2659.3812304@pop.golden.net>
In-Reply-To: <861883430.09195.0@[208.7.248.160]>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: AMOSPro Screens
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Status: RO
X-Status: 

On 24-Apr-97, Mush wrote:
>The question I have, is how are the screens in AMOS layed out

As near as I can tell, they are layed out like the old 64 screens.

1111111199999999
1111111199999999
etc.

Where the 1s are the first 8 pixels across and down, then 9s are the next 8
across and down, etc.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Fri Apr 25 19:09:53 1997
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To: amos-list@access.digex.net
From: cyallop@gpu.srv.ualberta.ca (Curtis Yallop)
Subject: Assigns and MouseoMeter
Status: RO
X-Status: 

Why does anyone use assigns for their games/utils??  Why not just use
relative dir names!  Like game.exe has folders data, gfx etc.  Game just
calls data/... or gfx/...

Alternatives:

PROGDIR:   -- assigned to each executable when run
Dir$       -- Current Dir in Amos

In C, you can even read argv[0] to get the Command in case they typed a
path before the exe name  ie   hd1:games/mygame.exe

I have too many assigns!  And the DEFER option of Assign is no replacement!
(although it's much help)

I can understand HELP: libs: dev: t: clip: s: (OS ones) and maybe even MUI:

But not each Util and Game!  When I move things on my HD, I usually just
move the Prog's Dir or the Prog and all it's files.  I don't want to worry
about re-assigning assigns!  Why would anyone want to move the executable
somewhere strange, away from the data??  If so, use a CMD_LINE arg!

Also, a tip to check if an assign/device exists:
ASSIGN devname: EXISTS >nil:
if NOT WARN EQ 5
 echo It is Here.
endif

For instance I check if df1: exists, then addbuffers.  (for when I remove
df1: temporarily, I hate getting errors!)

----

Also, when I put AMOSPro in PAL mode, MouseOMeter keeps reading the Hard
Drive every second (flashing the HD light and making noises).  Is there a
fix or is it MouseoMeter's bug?

============================================================================
Curtis Yallop       "Ms-Dos Sucks Dirt"      cyallop@gpu.srv.ualberta.ca
Amiga 1200 - '030 28MHz, 6MB RAM, 540HD      http://www.ualberta.ca/~cyallop
============================================================================



From amos-request@svcs1.digex.net Fri Apr 25 18:00:05 1997
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From: M.Berionne@ppp-118.flashnet.it (Berionne)
Date: Ven, 25 Apr 97 20:09:17
Reply-To: berionne@flashnet.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Bug in LDos Extension
Status: RO
X-Status: 


Hello!

playing with Ldos extension I found this very strange thing:

Print Lstamp(1995,12,31)
 6573

Print Lstamp(1996,1,1)
 6575


It seems that there are 2 days between 31/12/95 and the day later!
If you plain to write anything that needs that function, avoid LDos. If you
want I can send my own routines.

Bye


    berionne@flashnet.it                        >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Fri Apr 25 20:52:01 1997
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Message-Id: <199704252330.QAA00617@geocities.com>
Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@geocities.com>
Organization: Parrottsoft, Ltd.
To: amos-list@access.digex.net
Date: Fri, 25 Apr 1997 18:31:48 -0600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT
Subject: On the Craft Extension.
Reply-to: parrottsoft@geocities.com
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.53)
Status: RO
X-Status: 

Greetings.

Instead of a weekly digest this week, I only saw one topic worthy of 
any mention that caught my attention (nice wording, eh?)

It's on the Craft extension. What he said is partially true. So, to 
clear up any misunderstandings, heres the deal:

I recieved a coverdisk from Chris (Evans) several months ago that 
contained the Craft extension on it. Thought I would try it. So, when 
I un .dms'ed the Craft file and put it on a disk, I ran the 
installer. Come to find out, after it asked for my name and gave me a 
registration code, it said "hang on. Lemme write something to disk". 
After that, it told me to reboot. I did, and, since the installer 
program was the only command in the startup-sequence, it ran the 
installer again, only THIS time, it popped up with the Craft logo and 
then quit.

Well, at this point I was thoroughly confused, as it said that it 
would, ahem, "install" the Craft extension. It did not do this 
however. It, instead, wrote my name and registration info to a file 
in the "data/" directory which contains 8 files in all, all named 
"Data" + 0-7. It wrote this information to the first file, "Data0", 
which appeared to be the extension itself, as it was reasonably the 
size of an extension (29k, Amcaf is much larger), so I assumed this 
might be the extension.

I tried installing it, guessing through all of the slots on the 
Extension list, but no avail. I am still unable to get it to install 
and I have arrived at the conclusion that this file either IS NOT the 
extension, or IT IS and the installer program was supporse to do 
something to this file and it didn't (install it is what I mean! :) 

Several conclusions have been suggested, as the file needs to be 
split, it needs to be uncompressed (I don't agree with this one) and 
so on. As far as I'm concerned, I'm not going to mess with it unless 
someone can give me a solution.

Oh, btw, in case you're wondering about those other 7 data files, I 
have no idea what they are and can't do anything with them either, 
although they appear to be pointer or data files for the Extension.
Again, I'm not sure.

Be sure to check on my website in the next copule of days for the 
finishing of the other half of my website! The About, Info, and News 
areas should be finished within that time, and, some updated 
information on the Cafe engine and Eventuator (the game I'm writing 
that will use the Cafe engine) will be updated, as well as the Cafe 
engine specs (and a slot for it on the products page as well) will be 
posted up on, like I said, the Products area.

Again, thanks for reading this.

         ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
        ||P |||a |||r |||r |||o |||t |||t |||s |||o |||f |||t ||
        ||__|||__|||__|||__|||__|||__|||__|||__|||__|||__|||__||
        |/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|

                               Adam Parrott
                    General Manager and Lead Programmer

                     http://www.parrottsoft.base.org
                    http://www.parrottsoft.home.ml.org
           http://www.geocities.com/SiliconValley/Heights/6116

                     mailto: parrottsoft@geocities.com

         ______________________________________________________

             At Parrottsoft, we specialize in Amiga software,
         using Amos and the latest Graphics and Sound software. 

           Our current project: A 3D gaming engine similar to 
         Build and leaner than Quake. Check out the Parrottsoft 
                       website for more details!

           Cafe Engine completion: #####--------------- 25%

                        Now there's an idea. (r)

From amos-request@svcs1.digex.net Sat Apr 26 08:41:30 1997
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Date: Sat, 26 Apr 1997 04:33:21 -0700 (PDT)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Re: On the Craft Extension.
To: Adam Parrott <parrottsoft@geocities.com>
cc: amos-list@access.digex.net
In-Reply-To: <199704252330.QAA00617@geocities.com>
Message-ID: <Pine.3.89.9704260403.A6106-0100000@vifa1>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

I had the same problem.  I found that I had to boot the computer in PAL 
mode, because the Installer program died if it could not run in PAL.  
Once I did this, it worked fine...except for St Load in the MusiCraft 
extension.  I can't get it to work!

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Sat Apr 26 16:07:12 1997
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Message-Id: <199704261852.UAA29641@star.flashnet.it>
From: M.Berionne@ppp-307.flashnet.it (Berionne)
Date: Sab, 26 Apr 97 20:45:58
Reply-To: berionne@flashnet.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re:Extensionlist
Status: RO
X-Status: 


Hello!

 CA> This tools lists your extensions in AMOSPro by reading the interpreter
 CA> config.
 CA> Quite handy when you want to know if an extensionslot is empty or
 CA> available.

Sorry for the stupid question: why not checking slots directly within Amos
using the About Extension menu? :-)))

Bye


    berionne@flashnet.it                        >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Sun Apr 27 01:49:53 1997
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From: Ben Crowl <bcrowl@es.co.nz>
To: amos-list@access.digex.net
Date: Fri, 25 Apr 1997 09:03:20 +0500
Message-ID: <yam7054.1015.3316440@mail.es.co.nz>
In-Reply-To: <01BC50B5.F98B7460@aa055.du.pipex.com>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Subject: RE: Star Fighter (Installation..)
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 24-Apr-97, Rob Sibley wrote:
>Chris Coulson wrote:

>> That depends on which OS version you`ve got.  My 3.0 A4000 
>> defaults to using HDx: for hard drive partitions, so in my
>> case HD0: is the system partition.

>Why not just use SYS:?  Isn't that the same for all OS versions?

WHY not let the user decide where they want to put it.. that can't be TOO hard
to implement can it?   Some people may not want to use Sys:.. =)

Thanks for listening folks..

L8r
Ben


From amos-request@svcs1.digex.net Sun Apr 27 08:34:46 1997
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	(Smail-3.2 1996-Jul-4 #20 built 1996-Oct-4)
To: amos-list@access.digex.net
In-Reply-To: <Pine.SOL.3.96.970425121703.10702B-100000@kruuna.Helsinki.FI> 
X-Mailer: MicroDot 1.14 [REGISTERED 000261]
X-Gateway: ZCONNECT UE hotline.pfalz.de [PolyNet zTOr V4.93 (11.3.1996) Serie: "spy"]
X-ZC-VIA: 19970427000000S+2@hotline.pfalz.de
Subject: Re: Period Problem (was: -O- GeoSync Media Notice ***)
Message-ID: <zYcqSMD261aez3@p42.hotline.pfalz.de>
Date: Fri, 26 Apr 97  7:27:46 GMT
X-FTN-TO: Joona I Palaste 
X-ZC-PGP-KEY-AVAIL: PGP-Key auf Anfrage.
Organization: Cybreeze Systems
X-ZC-TELEFON: V+49-89/8005856
X-ZC-POST: Kennedystrae 8; D-82178 Puchheim; Germany
From: platon@hotline.pfalz.de (Chris Hodges)
Mime-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-encoding: 8BIT
Status: RO
X-Status: 

palaste@cc.helsinki.fi (Joona I Palaste ) wrote on 25.04.1997 some words
under the subject Re: -O- GeoSync Media Notice ***:

> > Use a batch script in conjunction with GfxCon (Aminet).
> > 
> > ..key source,target
> > ..bra{
> > ..ket}
> > Stack 30000
> > Dh1:Grafik/GfxTools/GfxCon {source} TO {target} format gif
> 
> No, no. Use a single period before the key, bra, and ket commands like
> this:

I actually sent the article out with single period...  dunno  what  happend
during transit...

..key
".key"
 .key

All three should only have a single period in front...

Bye,ChrisHodges (http://www.cum.de/user/platon/) ____
A4000/60, 24MB, 420HD, CD-ROM, CV64, FliFix   __/////_____
GCSdHs-:++!gp?!aua20w++v?C+++   \\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?   \XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+   AMIGARULEZ! \/


From amos-request@svcs1.digex.net Sun Apr 27 08:53:06 1997
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Message-ID: <33633A0D.623A@ozemail.com.au>
Date: Sun, 27 Apr 1997 19:35:41 +0800
From: Andrew Hawkins <geosync@ozemail.com.au>
X-Mailer: Mozilla 3.0Gold (Win95; I)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: -O- Star Fighter Install Problems
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: RO
X-Status: 

Hello all,

I`ve read the mail about Star Fighter installation, and to find the
problem
I need to make sure of a few things.

To download this properly you need LHA (by Stephen Boberg)and to do the
following.                         
1)   Download all the disks into the same directory <mydir> on your
HDD.                2)   Copy your LHA utility into the same directory
<mydir>.                             3)   Rename all .ZIP files to .LHA 
4)   Unpack the SF_INST.LHA program into that same directory.  Use
LHA-GUI or LHA            like this...(ie <mydir>/lha e <mydir>sf_inst
<mydir>/ )
5)   Click on the file README.TXT to complete the installation.
6)   The flight manual can be found in the new installation directory in
the                 STAR_FIGHTER_RADIO drawer. 
7)   Delete all the .LHA`s once you have installed STAR FIGHTER.

The installer uses SYS: when refering to the boot drive.
The computer must be reset when the game is installed.
The Geosync_1996 icon must be clicked on to start the game.
The Geosync_install icon must be clicked on to start the install.
Execute & Iconx must exist in SYS:C/

Please describe any problems like this..
    "I clicked on Geosync_Install & the program crashed out with an
error.."
or  "I installed the game fine, reset the computer, double-clicked on
     Geosync_1996 and when the first screen appear it crashed.."
...so that I can detect where the fault is.

The only time the software refers to HD0: is when the game is finished
and
my script tries to reassign the system back to the way it was.  I will
fix
this in the future (Any know how to do this?) but the INSTALLER & the
GAME
should work fine on any system, as long as you obeyed the instructions
above.

The README.TXT file unarchived from SF_INST.LHA (when renamed) explains
the
INSTALL process.

Please check and get back to me.  Has anyone actually got the game to
run?

Im very concerned with this matter.  Please respond; those who have had
problems setting up the game.

Andy.

GEOSYNC
  -O-
 MEDIA

From amos-request@svcs1.digex.net Sun Apr 27 11:49:12 1997
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Date: Sun, 27 Apr 1997 15:37:20 +0100 (BST)
From: Matt Ward <mattw@netsoc.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: Bye!
Message-ID: <Pine.LNX.3.96.970427153326.26827D-100000@orca>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

Hi all,
The time has come again - summer = exams = stress = colege closing =
NO EMAIL :-(  Unfortunatley I won`t be amoslisting during the summer
months but fear not I will be finishing off my game ARENA (thanks to
all who have helped me with it esp: Adam, Giark, Laurie, Eric) 

I`ll be back soon...

    ____   ____  _______ _______        """
   /    \ /    \/__  __//__  __/        @ @
  / / / // __  /  / /     / /   ----oOO-(_)-OOo----
 / / / // /_/ /  / /     / /    mattw@netsoc.ucd.ie
/ /\/ // /\  /  / /     / /     _|__|__|__|__|__|__
\/  \/ \/  \/   \/      \/      |__|__|__|__|__|__|


From amos-request@svcs1.digex.net Sun Apr 27 20:50:13 1997
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	id 0wLdV6-00015J-00; Mon, 28 Apr 1997 00:37:00 +0100
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    28 Apr 97 00:37:07 GMT0BST
Received: from MERCURYQ by PMN1 (Mercury 1.21); 28 Apr 97 00:37:05 GMT0BST
From: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
Organization:  Maths, The University of Nottingham
To: amos-list@access.digex.net
Date:          Mon, 28 Apr 1997 00:37:00 GMT0BST
Subject:       AMOS Pro V2.01
X-Confirm-Reading-To: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
X-pmrqc:       1
Priority: normal
X-mailer: Pegasus Mail v3.2 (R0)
Message-ID: <487D7FA69F9@pmn1.maths.nottingham.ac.uk>
Status: RO
X-Status: 

I just noticed that a lot of people seem to talk about AMOS Pro V2.01
I think I've only got V2.00, whats the difference?

-Murray

                \\|//
                (o o)              
~~~~~~~~~~~~oOOo~(_)~oOOo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Alastair Murray :       pmymagm@pmn1.maths.nott.ac.uk
  Web Page :     http://www.cs.nott.ac.uk/~agm/ (inc. AMOS/Trek/Music)
        Download My Games: Kill Em All and Banana Islands.
              Also on AMINET : Games/Misc/Chaos.lha
---------------------------------------------------------------------

From amos-request@svcs1.digex.net Mon Apr 28 03:22:39 1997
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Date: Mon, 28 Apr 1997 01:28:22 -0400 (EDT)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: -O- Star Fighter Install Problems
To: Andrew Hawkins <geosync@ozemail.com.au>
cc: amos-list@access.digex.net
In-Reply-To: <33633A0D.623A@ozemail.com.au>
Message-ID: <Pine.3.89.9704280131.A18898-0100000@bc>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

Hello: Andrew

Ok first off there isn't a chance in hell that I'm going to run that 
instiller of yours. Why #1 you are running under ADOS2.1 or something. 
#2 I don't trust instalers that I can't read. Use the standerd
commodore instaler or nothing at all.

Ok that having been said here is how I installed your program.

I created a drawer on my HD in my games simulations directory. Thats 
DH1: by the way.

Then I unpacked all your archives using the king of DIR utilities 
Directory Opus.

I transferred all the files to the drawer I created in DH1:, and I 
moved the font to DH0: fonts, or sys: fonts.

Then I ran your program from my own Iconx script, and a ASR.(Amos 
system requester) appeared asking for me to insert hd0:, so I 
reassigned DH0: to hd0:. Then another ASR. asked for Star_Fighter_Boot
so I assign it. 
Then your program asked for Star_Fighter_1 so I assigned all the disks
_1, _2, and _Radio. Then I ran your program again and it failed an 
Iconx window displayed the message FILE NOT FOUND.

I then ram SnoopDOS which revealed that the file in question is 
(3do_dir.l) theirs more to the name but thats all SnoopDOS shows.

I examined your star file and I have to wonder do you have a hard 
drive, or are you nuts?? 

I'm not trying to be mean or any thing but,
                         you have me scratching my head in confusion. 

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Mon Apr 28 07:20:44 1997
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From: Lee S Howarth <L.S.Howarth@cms.salford.ac.uk>
To: amos-list@access.digex.net
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Date: Mon, 28 Apr 1997 10:23:08 +0100
Subject: FPU response
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Thanks for the info on FPU programming, and as regards to that "mess" I
typed (bwyatt) it wasn`t that messy - I presume you were referring to the
FPU request at the end of the document, sorry it wasn`t better typed or
thought out but it was just an afterthought before I posted the message.

I don`t know if I explained the bitplanes stuff very well so the best
alternative i can think of is perhaps get hold of some old copies of LSDs
Grapevine magazine (#13-#21 i think) as these contain assembler tutorials
and useful info on how the Amigas screen display is consructed.

Lee



From amos-request@svcs1.digex.net Mon Apr 28 11:19:14 1997
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Date: Mon, 28 Apr 1997 23:13:04 +1000 (EST)
From: Darryl Lewis <darryl@cafu.fl.net.au>
To: --==MURRAY==-- <PMYMAGM@pmn1.maths.nott.ac.uk>
cc: amos-list@access.digex.net
Subject: Re: AMOS Pro V2.01
In-Reply-To: <487D7FA69F9@pmn1.maths.nottingham.ac.uk>
Message-ID: <Pine.BSF.3.95q.970428231216.18166C-100000@cafu.fl.net.au>
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On Mon, 28 Apr 1997, --==MURRAY==-- wrote:

> I just noticed that a lot of people seem to talk about AMOS Pro V2.01
> I think I've only got V2.00, whats the difference?

When you get the compiler, it upgrades to 2.01. Apart from changes to run
the compiler, nothing.


Darryl
Australia
IMAGINE INFO   #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
             Profession- Disk Jockey/System Administrator
                http://www.dragonfire.net/~daz/home.htm



From amos-request@svcs1.digex.net Mon Apr 28 13:50:59 1997
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Date: Mon, 28 Apr 1997 23:04:36 +0800
From: Andrew Hawkins <geosync@ozemail.com.au>
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Subject: -O- Star Fighter News
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Hello all,

Ive been tracking a lot of visitors to my site but I`ve only heard back
from a few of you.

How's the game?  Install okay?  Run okay?  Any bugs? Talk to me...

Andy.
GEOSYNC
  -O-
 MEDIA

From amos-request@svcs1.digex.net Mon Apr 28 13:51:58 1997
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From: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
Organization:  Maths, The University of Nottingham
To: amos-list@access.digex.net
Date:          Mon, 28 Apr 1997 15:29:19 GMT0BST
Subject:       Pal/NTSC
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Can someone please explain the PAL/NTSC problems and differences.
I have only ever used PAL and so any programs I have made up until 
now have also been for PAL.
However, now I'm getting foreigners moaning at me about PAL screens 
and stuff but they then say its actually OK.
Can they use programs with PAL screens on NTSC or what?
Should I make things with a maximum height or 200 rather than 256?

Thanks
-Murray
                \\|//
                (o o)              
~~~~~~~~~~~~oOOo~(_)~oOOo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Alastair Murray :       pmymagm@pmn1.maths.nott.ac.uk
  Web Page :     http://www.cs.nott.ac.uk/~agm/ (inc. AMOS/Trek/Music)
        Download My Games: Kill Em All and Banana Islands.
              Also on AMINET : Games/Misc/Chaos.lha
---------------------------------------------------------------------

From amos-request@svcs1.digex.net Mon Apr 28 18:18:02 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Darryl Lewis <darryl@cafu.fl.net.au>,
        --==MURRAY==-- <PMYMAGM@pmn1.maths.nott.ac.uk>
CC: amos-list@access.digex.net
Date: Mon, 28 Apr 1997 20:45:16 +0100
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X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: AMOS Pro V2.01
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Status: RO
X-Status: 

On 28-Apr-97, Darryl Lewis wrote to me thinking about Re: AMOS Pro V2.01:


>> I just noticed that a lot of people seem to talk about AMOS Pro V2.01
>> I think I've only got V2.00, whats the difference?

>When you get the compiler, it upgrades to 2.01. Apart from changes to run
>the compiler, nothing.


Errmmm.... when you get the compiler, it upgrades to 2.0 :) The version
2.01 doesn't exist


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Mon Apr 28 17:19:28 1997
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Message-Id: <199704281846.UAA05719@star.flashnet.it>
From: M.Berionne@ppp-322.flashnet.it (Berionne)
Date: Lun, 28 Apr 97 20:40:11
Reply-To: berionne@flashnet.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: RE: Easylife
Status: RO
X-Status: 


Hello!

 > I bought Amos Pro whan it was lanched, but it did not work on neither my
 > A1200HD or A4000HD whithout me having to set ORIGINAL/ENHANCED Chipset
 > and "Disable CPU chche", so I have never really used it much(it works on

This sounds very strange. A lot of people use AmosPro on A1200s or A4000s
without any trouble. The problem is not the AGA chipset.

Bye


    berionne@flashnet.it                        >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Mon Apr 28 18:08:58 1997
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From: M.Berionne@ppp-322.flashnet.it (Berionne)
Date: Lun, 28 Apr 97 20:40:13
Reply-To: berionne@flashnet.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re: On the Craft Extension.
Status: RO
X-Status: 


Hello!

 > Once I did this, it worked fine...except for St Load in the MusiCraft
 > extension.  I can't get it to work!

Probably you cannot use St Load because you have EasyLife installed.
Easylife extension has got a command with the same name: Amos thinks you want
to use Easylife one (don't know why) and so it doesn't work as it should.

If you really need St Load, you have to deinstall Easylife.

Bye



    berionne@flashnet.it                        >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Mon Apr 28 16:27:00 1997
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From: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
Organization:  Maths, The University of Nottingham
To: amos-list@access.digex.net
Date:          Mon, 28 Apr 1997 18:25:34 GMT0BST
Subject:       AMOS Pro V2.01 again
X-Confirm-Reading-To: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
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> > I just noticed that a lot of people seem to talk about AMOS Pro V2.01
> > I think I've only got V2.00, whats the difference?
> 
> When you get the compiler, it upgrades to 2.01. Apart from changes to run
> the compiler, nothing.

But I have the compiler and it works fine???

-Murray

                 \\|//
                (o o)              
~~~~~~~~~~~~oOOo~(_)~oOOo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Alastair Murray :       pmymagm@pmn1.maths.nott.ac.uk
  Web Page :     http://www.cs.nott.ac.uk/~agm/ (inc. AMOS/Trek/Music)
        Download My Games: Kill Em All and Banana Islands.
              Also on AMINET : Games/Misc/Chaos.lha
---------------------------------------------------------------------

From amos-request@svcs1.digex.net Tue Apr 29 00:33:34 1997
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From: Schitso <johnp2@mail.airmail.net>
To: amos-list@access.digex.net
Date: Sun, 28 Apr 1996 22:31:16 +0500
Message-ID: <yam6692.805.128659600@mail.airmail.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Texas?
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Is there anyone using AMOS in Texas?
Is it only me?
I have limited skills, but love to learn.
I have been out of it for awhile, but I am back!

John
Corsicana TX
johnp2@mail.airmail.net

A3000 040/25 16MB PicassoII/96
AMOS 1.36/compiler1.35


From johnp2@mail.airmail.net Mon Apr 28 23:29:31 1997
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To: amos-request@access.digex.net
Date: Sun, 28 Apr 1996 22:35:25 +0500
Message-ID: <yam6692.1265.128659600@mail.airmail.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: PRO/CON?
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I have a A3000.  I currently use AMOS/compiler 1.36, is it worth the money to
upgrade to PRO?
Also I would like to use the assembler.  Is someone willing to help tutor me?

John
johnp2@mail.airmail.net

A3000 040/25 16MB PicassoII/96
AMOS 1.36/Compiler1.35


From amos-request@svcs1.digex.net Tue Apr 29 02:23:08 1997
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Bresenham line drawing
Message-ID: <862287656.09120.0@[205.246.83.214]>
Status: RO
X-Status: 

Does someone have an example of the Bresenham line routine, in AMOS source
format? Im trying to grab the hang of it, but as soon as I think I have it,
I set some extreme coords to test it with and it goes haywire.

Thanks

Andy "Mushroom" Kellett

  --------******( Extreme AMOS )******--------

            AMOS Raycater completion [####----------------] - 20%

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

          See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information, and
                                   info on my raycaster game!!

      Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
                                  mushy_pd@hotmail.com

                   Look for Andy Kellett on VDOphone online!
                              ICQ No. - 778243 (talk to me!!)


From amos-request@svcs1.digex.net Tue Apr 29 08:04:41 1997
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From: Lee S Howarth <L.S.Howarth@cms.salford.ac.uk>
To: amos-list@access.digex.net
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Date: Tue, 29 Apr 1997 11:12:56 +0100
Subject: re:b. linedraw
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Mush said he wanted a bresenham line draw example and i said i would put
one up, and i almost did do, i put it on disk and forgot to bring it in,
along with some other useful source, including a bump mapping program :-)

I will DEFINATLY bring them in tommorow and post them as part of my
message, as a fore-warning, the post may be larger than usual so if you
don`t want to read it(bocoz of its size) then err, don`t :-)

Sorry about being so slow in posting these programs up, but I have a lot on
my plate at the mo, with the exams an all...

Lee



From amos-request@svcs1.digex.net Tue Apr 29 11:48:03 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: --==MURRAY==-- <PMYMAGM@pmn1.maths.nott.ac.uk>,
        AMOS List <amos-list@access.digex.net>
Date: Tue, 29 Apr 1997 09:36:31 -0500
Message-ID: <yam7058.1576.3789376@pop.golden.net>
In-Reply-To: <496B9B16769@pmn1.maths.nottingham.ac.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Pal/NTSC
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On 28-Apr-97, --==MURRAY==-- wrote:
>Can someone please explain the PAL/NTSC problems and differences.

PAL 50 jiffies/sec 256 screen lines w/o overscan
NTSC 60 jiffies/sec 200 screen lines w/o overscan

>Can they use programs with PAL screens on NTSC or what?
>Should I make things with a maximum height or 200 rather than 256?

Make your screen 234 lines high. Have your program sense the type of computer
(PAL/NTSC) as per my EA4 article. 

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Apr 29 14:17:20 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: Berionne <berionne@flashnet.it>, AMOS List <amos-list@access.digex.net>
Date: Tue, 29 Apr 1997 17:07:17 +0100
Message-ID: <yam7058.863.138171720@vip.cybercity.dk>
In-Reply-To: <199704281846.UAA05719@star.flashnet.it>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: RE: Easylife
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On 28-Apr-97, Berionne wrote:

> > I bought Amos Pro whan it was lanched, but it did not work on neither my
> > A1200HD or A4000HD whithout me having to set ORIGINAL/ENHANCED Chipset
> > and "Disable CPU chche", so I have never really used it much(it works on

>This sounds very strange. A lot of people use AmosPro on A1200s or A4000s
>without any trouble. The problem is not the AGA chipset.

The original AMOS Pro v1.0 did not work on A1200/4000. Soon after the release
a new v1.12 (or something like that) which solved the problems on AGA machines
were released as freeware.

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
- that's it man! game over, man, game over! what the fuck are we gonna do now?


From amos-request@svcs1.digex.net Wed Apr 30 01:39:48 1997
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Date: 29 Apr 97 22:23:58 +0500
From: "Rand R. Fredricksen" <rand@www.netwave.net>
Subject: Re: Pal/NTSC
To: amos-list@access.digex.net, joehick@golden.net
In-Reply-To: <496B9B16769@pmn1.maths.nottingham.ac.uk>
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-----BEGIN PGP SIGNED MESSAGE-----


- --==MURRAY==-- digitized on 28-Apr-97 20:29:19:
 > Can someone please explain the PAL/NTSC problems and differences.
 > I have only ever used PAL and so any programs I have made up until 
 > now have also been for PAL. However, now I'm getting foreigners
 > moaning at me about PAL screens  and stuff but they then say its
 > actually OK. Can they use programs with PAL screens on NTSC or
 > what? Should I make things with a maximum height or 200 rather than
 > 256?

Both our 1084S's can display PAL. But AMOS like checks the line
frequency. It will only display NTSC from our 2 A500s. My A3000
has a jumper to declare PAL/NTSC. With this set to PAL AMOS will
display a PAL screen (but I don't think it likes to.)

A 224 line screen will generally fit on an NTSC monitor (or TV).
So we can all compomise :)

I found myself checking for the maximum lines, and then placing the
little scorebox screen, high score screen, current standing, etc., in
a different area, after requesting the screenmode parameters.

I keep the actual playing field a bit smaller than an NTSC screen,
and try to fill in around it with scorecards or something for PAL
users.

IMHO, it just doesn't matter as far as gameplay goes. And Sprites
can only look *so big*.

An AMOS limitation, I'm afraid.


 > Thanks
 > -Murray


Hope this helps.


 - Rand
- --
rand@maui.netwave.net   ////
Rand R. Fredricksen    //// 
Wheeling IL  USA  \\\\////  
                   \\\///   


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From amos-request@svcs1.digex.net Tue Apr 29 20:47:42 1997
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Date: Wed, 30 Apr 1997 08:39:49 +1000 (EST)
From: Darryl Lewis <darryl@cafu.fl.net.au>
To: Pietro Ghizzoni <ghizzo@agonet.it>
cc: --==MURRAY==-- <PMYMAGM@pmn1.maths.nott.ac.uk>, amos-list@access.digex.net
Subject: Re: AMOS Pro V2.01
In-Reply-To: <yam7057.843.2014838936@mail.agonet.it>
Message-ID: <Pine.BSF.3.95q.970430083828.12414A-100000@cafu.fl.net.au>
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> >When you get the compiler, it upgrades to 2.01. Apart from changes to run
> >the compiler, nothing.
> 
> Errmmm.... when you get the compiler, it upgrades to 2.0 :) The version
> 2.01 doesn't exist

D'Oh! OK, I'm wrong again :-(

But I did remember that the compiler did upgrade amos :-)

Darryl
Australia
IMAGINE INFO   #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
             Profession- Disk Jockey/System Administrator
                http://www.dragonfire.net/~daz/home.htm



From amos-request@svcs1.digex.net Wed Apr 30 06:28:45 1997
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Date: Wed, 30 Apr 1997 09:10:17 +0000
To: amos-list@access.digex.net
From: Peter Storey <he31@dial.pipex.com>
Subject: of '030s and AMOS
Status: RO
X-Status: 

At the moment I'm using my A1200 for Programming in AMOS and I've finally
decided to splash out for an accelerator. I've seen that a lot fo you guys
are using accelerators or faster machines, so can someone give me some
advice on what would be the best (less than 200pounds) board?

I'm torn between...

1) 1230/25Mhz MMU FPU 16Meg Memory 
   Advantages:     Possibility of virtual memory   
   Disadvantages:  Slower than 2)

2) 1230/50Mzh NoMMU FPU 8Meg Memory
   Advantages:     Faster than 1)
   Disadvantages:  Less Memory, No Virtual Memory capability.

Hopefully this is only until I upgrade to a Power Amiga Late '97/Early '98 ;-)

Cheers Folks,

Peter.

PS: My sources archive should FINALLY be uploaded to the Aminet Next week!!!!


From amos-request@svcs1.digex.net Thu May  1 06:07:20 1997
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From: "Lee." <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Thu, 1 May 1997 08:57:48 GMT+0
Subject: Anims in Amos.
Priority: normal
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'elo
I need some help (not psychiatric yet ;). I can play IFF anims from 
Amos OK but is there a way of creating them?
Lets say for example I have a program that draws a bouncing ball on 
the screen and I want to make this into an animation.  Is there a way 
of adding each frame into an anim without saving each frame as a 
seperate IFF piccie.
Hope that made sence.
____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK

IRC nick : EMBWBAM
________________________________________
Theres never a frown, with golden brown!
________________________________________

