Title    : WiCkEd QuAkE!
Filename : WiCkEd2D.zIp
Version  : 2.0D
Date     : 4/22/97
Author   : David Avellan aka: Moracan
Email    : thermove@ix.netcom.com
Credits  : A whole bunch of people. Ahh what the heck here goes:

           Quake Command - FlameThrower, ThrowingAxe, StickyBombs, Shells
           James Cullen ( lcullen@eis.net.au ) - RemoteRidicule
           Scott Ramsay ( sramsay@smart.net ) - LaserSight
           Perecli Manole ( perecli@ix.netcom.com ) - Swinging Hook
           Jonathan Avraham ( mjmorgan@usa.net ) - Proximity mines
           Jason Carter ( killer3d@mindspring.com ) - Solid corpses
           Pangloss ( weblook@mmv.se ) - Light Bomb
           AsmodeusB ( tazq@sos.on.ca ) - Pipebombs
           Sam Shockey ( shockesj@concentric.net ) - Decoyz
           Issaac Lauer ( gwydion@psu.edu ) - Feign Death
           Jon (its132@aol.com) - Helped out with code
           Andrew Eglington ( betlog@ozemail.com.au ) - Helped out with code
           PigBoy ( bmair@direct.ca ) - Multiskin Pro
           Jonathan Wright ( nelno@interpath.com ) - Plasma Gun
           Iikka Kernen ( ikeranen@raita.oulu.fi ) - Cannon
           Ecker Joerg ( stefaniesc@metronet.de ) - New skins for weapons
           Maurizio Majelli ( majelli@inopera.it ) - New models for weapons
These two have a badass addon called Future vs. Fantasy Quake. If you haven't
                    checked it out yet, you should now!
                
              
                              ..And of Course..

                                ID SOFTWARE

@@@@@@@@@@@@@@@@@@    
WHATS NEW!!!!!!!!@
@@@@@@@@@@@@@@@@@@
SORRY FOR CONSTANT UPGRADING
(:THEIR SHOULD BE ONLY ONE MORE VERSION AFTER THIS!:)

1. YEAH!!! YEAH!!! E2M1 IS BACK AND ANY OTHER MAPS THAT WERE UNLOADABLE!!
   WOO-HAA!! WOO-HAAA!! WOO-HAA!! WOO-HAA!! (WOO-HAAA!!:)

2. GITTE UP GITTE UP GITTE UP!! ALL TELEPORTERS TELEPORT EXPLOSIVES! NO LONGER
   TELEPORTED ARE FLAMES, PLASMAS, NAILS, AND ANYTHING ELSE THAT WASN'T
   SUPPOSED TOO!! (Ok now I can rest in piece:)

3. NEW WEAPON: PLASMA GUN **IMPROVED MODEL, WHEN FIRING, GRAPHIC ALWAYS FIRES!
   THIS GUN ALWAYS GIBS EVERYONE IF THEY ARE ABOUT TO DIE!!

4. NEW WEAPON: CANNON!!!
   THIS GUN ALWAYS GIBS EVERYONE IF THEY ARE ABOUT TO DIE IF DIRECT HIT!!!

5. WEAPONS NOW HAVE RECOIL!!

6. FLAMETHROWER FIXED:
   (NEW MODEL!!, 2 NEW SOUNDS!!, NOW CAN DAMAGE PEOPLE WHO ARE ON FIRE!!)

7. 3 New skins (SANTA, OPTIMUS PRIME, ROBOCOP)
8. Increased cells to 200!
9. Increased rockets to 50!
10. Decreased radius of waterdamage@ (When you shoot from outside)
11. Fixed bug so deaths don't go over, always exact!
12. Fixed a grappling hook bug!
13. Fixed more grappling hook bugs!
14. Fixed Cannon so it wont go over rockets, instead it will use what you
    have left and fire that many explosions!(example, if you have 3 rockets left,
    it fires three explosions)

##################
NEED HELP ON!!!!!#
##################

WOOO-HAAA!! NEED NO HELP NOW!!!!
Ok, maybe I do...
1. A code to which would pick someone up and hold him for 10 seconds and then
   drop the person. I was trying to use the firefly spell code but anything
   will do...

       @Just give me something like the source so i can update this stuff!@

No more profanities! :)

Type of Mod
-----------
Quake C  : yes
Sound    : yes
MDL      : yes

Format of Quake C
-----------------
.qc files     : no (ask and ye shall recieve)
progs.dat     : yes

Description of the Modification
-------------------------------

        Well, it is everything that you can think of. I have mixed
all the cool addons (to my opinion) in this add-on. Heres a list:

MOVEMENT

Feign Death : Cant feign if you are not on ground (in water, jumping,etc.)
You dont throw a fakebackpack (it gives it away). (NOTE: Dont try to use hook
while feigning. If feign, and then hit the hook key once and then try to get
up, it wont get up. You have to hit the key 2 times then get up)
                                                                

BOMBS

Proximity mines : They take three seconds to activate and then anyone who gets
to close gets blasted. (1 rocket) If you pass a pipebomb, grenade, stickydemo,
grenade, or rocket launcher by it, it will blow! No more mining teleporters
now! (Mines don't blow up by explosions, they blow up by heat entities other
than themselves, so you can plant many mines together, but if you have a
other object in their detection radius, good-bye:) (1 rocket)

PipeBombs : Like in Duke Nukem, you can throw as many as you want, you can
also pick up pipebombs. (1 rocket)

Sticky Demos : Similiar to pipebombs but go farther and stick to anything it
touches.(1 rocket + 10 cells)

Decoyz : Throws a activator, when activated, it creates a decoy. You can choose
when to blow it up or disable it (to disable it,you must be very close to it!)
It follows enemies and shoots at them (no damage). If hit once, it blows up!
Now are only killable by explosions. If you touch them, it makes a cool sound
along with a warp graphic!(20 cells)


WEAPONS

*NEW*Plasma Gun : Just like in Doom2! This baby rips through anything and eats
cells like a motherlover! Always gibs anything if about to die!Has same effects
underwater like a lightning gun! (Including the ability to shock the water
from outside!) (1 cell)

*NEW*Cannon : Watch out for this badboy! This annihilates anything it hits. It
bursts out 5 rockets which come in lighting speed with damage maxing to 600!
Always gibs if about to die and direct hit!Don't worry, radius is not big so
you can live if someone is running around with run. It also has incredible
kickback that moves you left to right! (5 rockets)

FlameThrower : Shoots flames with a 20% chance of lighting someone on fire. If
lit on fire, he can pass fire to others! New sounds are smaller and dont cause
lock ups if their are many lit up monsters! (1 cell)

ThrowingAxe : Throws a axe! You can retrieve axes that you throw. Do about
same damage as hand axe! (1 axe)

MISCELLANOUS

Multiskin Pro : It has 17 skins which are :
Quake, Duke, Frog, Storm Trooper, Terminator, Predator, Skelator, Indian dude,
Boba Fett, Enforcer, Jason, Batman, Reptile, Knight, Santa, Robocop,
Optimus Prime and the Bio-suit (when you grab it, you get a new skin!(Tell me
if it works!)) Skins dont change unless you tell them to even if you switch
levels!

Swinging hook : It does not interfere with weapons and swings. You can even
choose to get closer or further from it. This hook does not do continuos
damage. (When hits, it does damage, afterwards it just sticks) (For some maps,
like airtime, hook doesn't stick to sky textures! If you want to make your map
do the same, make you sky textures thick!)

RemoteRidicule : Like in Duke Nukem. Rub in the frag to your opponent and
get a good laugh!!

LaserSight : A laser that scopes out area. Turns blue and makes a noise if
passed by potential target (enemy, secret door)

Solid gibbable corpses : Corpses gib and are easy to walk by. Light up a corpse
with a flame thrower, pretty cool! Everything is Gibbable!

Ejecting Shells and Bullets : Shells and bullets are ejected from shotguns
and machine guns. Grunts and decoys also eject shells! Now much smaller and
multiplayer friendly!

IMPULSES
Plasma Gun = Shared with Chaingun
Cannon = Shared with Rocket Launcher
Throwing Axe = Shared with regular axe
FlameThrower = Shared with grenade launcher
PipeBombs = Impulse 61 to throw and impulse 62 to detonate
Sticky Demos = Impulse 32 to throw and impulse 33 to detonate
Proximity mines = Impulse 12
Decoyz = Impulse 71 to throw reciever
         Impulse 72 to activate
         Impulse 73 to detonate 
         Impulse 74 to deactivate
Feign Death = Impulse 150 
Swinging Hook = +hook to launch hook
                +grow to get further from hook
                +shrink to get closer to hook
Laser Sight = Impulse 45
Remote Ridicule = Impulse 210 through 219 ***
Multiskin Pro = Impulse 200 to next skin, Impulse 201 for previous skin

***
(If you want to replace my insults, name your wav files remote1 - remote10.
They must be 16 bit, 11025 hertz and mono. If you have this patch under wicked
it will look like this:" C:\Quake\Wicked\Sound\Remote ", put them in their and
replace the original files)

OTHER MODIFICATIONS

*NEW* RECOIL : All weapons (except axe and throwing axe) have recoil. Recoil
pushes you back a certain distance everytime you shoot! (A good escape
manuever is jump and fire a rocket launcher:)

REALISTIC FALLING DAMAGE : Now if you fall, more damage is done. To give you
an example of how much damage is done: In the start level, when you enter
episode 4 and fall throw water, that causes 20 points of damage! Another
example to show you its not to harsh: If you fall from the wood plank right
next to the water drop, you suffer 5 points of damage. 

SWIMMING : I made you air time longer (25 seconds) and made drowning faster.
(Every .5 second you take 2 points of damage which increases)

FRY THEM FISH : Now if people are swimming in water and you are outside, you
can fry them! All you do is aim at the water and shoot! (Does not kill
immediately, does 12 points of damage to anybody within 500 units in water
per cell with lighting gun, 6 with plasma gun, to anybody within 300 units
in water)

NEW AND IMPROVED AIMING : Use the wicked.cfg that came with zip file and
bind a key to "center". This makes aiming easier by not auto centering!
Happy sniping!

BIG NAIL GUN = CHAIN GUN : Big Nail gun now shoots bullets (makes it shoot
faster and more percise), little nail gun still shoots nails.

RATE OF FIRE : I decreased (made slower) the following:
Shotgun, Dual Barrel(noticable), Grenade launcher, Rocket Launcher(noticable)
               I increased (made faster) the following:
Nailgun, Big Nailgun, Flame thrower

DAMAGE : INCREASED MOST!!! They are all noticable, None extreme. More realistic.

AMMO : I Decreased Shells (50), Rockets (50)
       I Increased Nails (255), Cells (200), Axes (15)

EXPLODABLE EXPLOSIVES! : You can blow up pipebombs, stickydemos, grenades,
rockets!! 

NO OBITUARIES : This is so you never know when someone is dead. If there were,
then feigning death would be retarded!

REAL TELEPORTERS : Rockets, pipebombs, stickydemos, grenades, and nails pass
through teleports!  ALL TELEPORTERS NOW TELEPORT EXPLOSIVES!

MONSTERS ARE STRONGER: Added a bunch to each monster.


INSTALLATION

1. Make a subdir in your quake directory such as wicked : md wicked
2. Copy wicked2d.zip into subdir : copy wicked2d.zip wicked
3. Change dirs into subdir : cd wicked 
4. Unzip wicked2d.zip with -d function : pkunzip -d wicked2d
                                       
BUGS

NONE!!! AT LAST I HAVE GOTTEN RID OF THE E2M1 BUG!!!
@Please report if you find anymore@

THINGS TO COME

1. A gun that when it hits you, it lifts you up in the air and holds you for
   10 seconds!
2. Better Deathmatch Randomizer!

Accepting Ideas...

NOTES
        This is the delta version of my addon. I'm very near completion but
cool things keep coming up so I have to upgrade. I hope to be finish in about
at most two more weeks. If you can donate any qc relating to what I just
mentioned above I would be grateful.

PLEASE TELL ME HOW MULTIPLAYER GOES!! I have no one near me to test it out.
Report anything that you notice goes wrong, Thanks! Enjoy...

LEGAL STUFF

1. You MAY use and models and sounds within this add-on.
2. You MAY NOT use qc without asking permission. (Just email me)
3. ACTURA SOFTWARE CAN'T TAKE ANYTHING FROM THIS ADD-ON!
4. You MAY have fun playing this add-on:)
