Title    : Wicked Quake!!
Filename : wicked1.zip
Version  : 1.0
Date     : 2/23/97
Author   : David Avellan aka: Moracan
Email    : thermove@ix.netcom.com
Credits  : A whole bunch of people. Ahh what the fuck here goes:

           Quake Command - FlameThrower, ThrowingAxe, StickyBombs, Shells
           James Cullen ( lcullen@eis.net.au ) - RemoteRidicule
           Scott Ramsay ( sramsay@smart.net ) - LaserSight
           Perecli Manole ( perecli@ix.netcom.com ) - Swinging Hook
           Jonathan Avraham ( mjmorgan@usa.net ) - Proximity mines
           Jason Carter ( killer3d@mindspring.com ) - Solid corpses
           Pangloss ( weblook@mmv.se ) - Light Bomb
           AsmodeusB ( tazq@sos.on.ca ) - Pipebombs
           Sam Shockey ( shockesj@concentric.net ) - Decoyz
           Issaac Lauer ( gwydion@psu.edu ) - Feign Death
           Jon (its132@aol.com) - Helped out with code
           ( Has a bad ass patch called Fear 2.0!! Check it out!! )
                    (:Its like mine but gone on crack:)

           And of Course
                                ID SOFTWARE

                    

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READ WHOLE TEXT!!!!@
MANY NEW CHANGES!!!@
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***** PROFANITY WARNING PROFANITY WARNING ********
Some nasty words are spoken during the course of
the game. If your mommy and daddy forbid you to
listen to them, I suggest you stop reading and
don't use this add-on!!
**************************************************

Type of Mod
-----------
Quake C  : yes
Sound    : yes
MDL      : yes

Format of Quake C
-----------------
unified diff  : no
context diff  : no
.qc files     : no
progs.dat     : yes

Description of the Modification
-------------------------------

        Well, it is everything that you can think of. I have mixed
all the cool patches (to my opinion) in this add-on. Heres a list:

MOVEMENT

Crawling    (FIXED CODE, FLAWLESS) : You crawl around. Cant crawl if you are
off the ground, (jumping, grappling hook, in water) you can duck if you can see
out of water. Very useful to duck under places or dodge fire.

Feign Death (FIXED CODE, FLAWLESS) : Same rules as crawling. You dont throw
a backpack anymore. I thought that gave away that you are feigning.

BOMBS

Proximity mines : They take three seconds to activate and then anyone who gets
to close gets blasted. (1 rocket) If you pass a pipebomb, grenade, stickydemo,
grenade, or rocket launcher by it, it will blow! No more mining teleporters
now!

PipeBombs : Like in Duke Nukem, you can throw as many as you want, you can
also pick up pipebombs. (1 rocket)

Sticky Demos : Similiar to pipebombs but go farther and stick to walls.
1 (rocket)

Light Bomb : Blows after 3 seconds and stuns opponent. (His screen will turn
white and wont be able to do anything for about 5 seconds) (20 cells)

Decoyz (DECOYS MATCH SKIN AND HAVE NUMBERS) : Throws a activator, when
activated, it creates a decoy. You can choose when to blow it up or disable it.
It follows enemies and shoots at them (no damage). If hit once, it blows up!
(20 cells)

WEAPONS

FlameThrower (NEW SOUNDS!!) : Shoots flame with a new sound and if someone
is lit on fire they make a sound too!! If you are on fire, jump in water.

ThrowingAxe : Throws a axe. (duh!)

MISCELLANOUS

Swinging hook (NEW AND IMPROVED!!) : A much better grappling hook. It does
not interfere with weapons and swings. You can even choose to get closer
or further from it. Totally cool!! This hook does not do continuos damage.
(When hits, it does damage, afterwards it just sticks)

RemoteRidicule (NEW SOUNDS!! Now im telling for real, these are funny!! I
used annoyance sounds from warcraft 2!! they rule!): Like in duke nukem.
Rub in the frag to your opponent and get a good laugh!!

LaserSight : A laser that scopes out area. Turns blue and makes a noise if
passed by potential target (enemy, secret door)

Solid gibbable corpses : Corpses gib and are easy to walk by. Light up a corpse
with a flame thrower, pretty cool!

Ejecting Shells and Bullets (FIXED CODE, NO MORE OVERFLOWS) : Shells and
bullets are ejected from shotguns and machine guns.

IMPULSES
Throwing Axe = Shared with regular axe
FlameThrower = Shared with grenade launcher
PipeBombs = Impulse 62 to detonate and impulse 61 to throw
Sticky Demos = Impulse 33 to detonate and impulse 32 to throw
Proximity mines = Impulse 12
Light Bomb = Impulse 40
Decoyz = Impulse 71 to throw reciever
         Impulse 72 to activate
         Impulse 73 to detonate and
         Impulse 74 to deactivate
Crawl = Impulse 150
Feign Death = Impulse 175
Swinging Hook = +hook to launch hook
                +grow to get further from hook
                +shrink to get closer to hook
Laser Sight = Impulse 45
Remote Ridicule = Impulse 200 through 209 ***

***
(If you want to replace my insults, name your wav files remote1 - remote10.
They must be 16 bit, 11025 hertz and mono. If you have this patch under wicked
it will look like this:" C:\Quake\Wicked\Sound\Remote ", put them in their and
replace the original files)

OTHER MODIFICATIONS

SWIMMING : I made you air time longer (25 seconds) and made drowning faster.
(Every .5 second you take 2 points of damage which increases)

BIG NAIL GUN = CHAIN GUN = Big Nail gun now shoots bullets (makes it shoot
faster and more percise), little nail gun still shoots nails.

RATE OF FIRE : I decreased (made slower) the following:
Shotgun, Dual Barrel(noticable), Grenade launcher, Rocket Launcher(noticable)
               I increased (made faster) the following:
Nailgun, Big Nailgun, Flame thrower

DAMAGE : INCREASED ALL!!! They are all noticable, None extreme. More realistic.
If you shoot someone pointblank with a rocket launcher with full strength,
you will live with 2 hit points ! :)(no armor of course)

AMMO : I Decreased Shells (50), Rockets (30)
       I Increased Nails (255), Cells (200), Axes (20)

EXPLODABLE EXPLOSIVES! : You can blow up pipebombs, mines, stickydemos,
                         lightbombs, grenades, rockets!!

REAL TELEPORTERS : Rockets, pipebombs, stickydemos, grenades, and nails pass
through teleports!

MONSTERS ARE STRONGER: Added a bunch 2 each monster.

MORE EFFICIENT : Short cutted many qc routes and took out unneeded sounds and
models!

BUGS

Some teleporters dont teleport explosives, most do.
Now that water pain sounds hurt, land dont work! (DOH)

Please report if you find anymore.

THINGS TO COME

1. Fire can pass from one person to another.
2. If you jump in lava, you get on fire.
3. Deathmatch item randomizer!
4. A couple of more stuff (hehe)

NOTES
        I am pretty much done. I'll probably update if new stuff comes along.
I might add a deathmatch item randomizer.

PLEASE TELL ME HOW MULTIPLAYER GOES!! I have no one near me to test it out.
Report anything that you notice goes wrong, Thanks! Enjoy...

LEGAL STUFF

1. You may not edit or modify this add-on without my permission
2. You may distribute this add-on but you must leave this text file unmodified
3. Actura Software can not even read this nor touch this addon
        
