
               ====================================
               |  Virtual Presence Engine v.0.56  |
               |----------------------------------|
               |   Written by Alexey Goloshubin   |
               ====================================

Real-time 3D maze engine featuring non-orthogonal walls, variable level 
floors/ceilings, various effects, forces/accelrations, objects etc. Works 
in 32-bit protected mode. Maze data is adjusted dynamically. E.g. moving 
walls are possible.


Changes since 0.45:

	+ Compiles with Watcom C 10.0 (DOS4GW extender)
	+ Fully implemented objects (multiple actions, sides, frames)
	+ Advanced collision detection between everything
	+ Supports multiple views
	+ Resizable view windows (width & height can be resized separately)
	+ Multiple fading tables (e.g. fog effect)
	+ View overlays (guns, snow or whatever)
	+ Faster clipping and drawing routines
	+ Cache coherent unrolled asm loops. (Finally!)
	+ Texture caching (graphics is loaded on the fly)
	+ Fully supported moving walls (have a swimming pool chasing you :)
	+ Map-subdivision to load BIG zones.
	+ New utilities: TexEditor, ZoneEditor, MPal
	* LOADS of bugs removed. Some new implemented ;}


For more information look at README.TXT in VPE56.ZIP (unzip with -d option).
