8/2/94  Salem,  Oregon


OOPS!  When I compiled the 1.10 version of the executables for Tombs of
Dzinor, I forgot to disable a 'feature' in the compiler that causes the
executables problems on some systems.  I have re-compiled it in the
proper way and am release 1.11.  For those of you who have Freq'd
TODWV110.ZIP (magic name DZINOR) off my system, my apologies.  I am
sending a new version to you (thats how you got this <grin>).

Note:  It is VERY important that the BBS END is running with a fossil
driver and that you LOCK your comport AND insure that you are using
CTS/RTS flow control (also called Hardware Handshaking).  Refer to your
modem manual for further details.

Note:  At this point I am aware of dificulties that REMOTE users will
have running the TERM program for Tombs of Dzinor with a FOSSIL
installed and ACTIVE on THEIR end.  Remote users SHOULD NOT have a
fossil running with the TERM.  (you may want to post a message about
this as it is the #1 culprit for difficulties.)  The other problems seem
to be caused by the above mentioned compiler problem.

Warlplay.exe now has some limited SoundBlaster/Adlib support.  If you set
an environment variable WARSOUND=YES  before running WARLPLAY, you should
get some nifty sound effects during combat.  NOTE:  This is still in the
early development stage, and was going to be held over for the next release
but initial testing seems to work.  If you have difficulties, turn sound OFF!
