                                Terrain Maker
                                 Version 1.1
                         (C) 1994 by Eric Jorgensen

                                Example Files

This text file briefly discusses the example files provided with 
Terrain Maker.  These files are designed to show of some of the
strengths and limitations of Terrain Maker.

EXAMPLE.GHF - This heightfield was generated with version 1.0.  These are 
the step I followed to make it:

     - generated a random landscape with a density setting of 35 and 
       a smoothness setting of 5.  
       
     - created a new colormap.

     - used the 'lower' tool to get rid of all the land in the
       lower left corner.  

     - used the 'level' tool to get rid of some moutains and create
       a beachfront.

     - used 'dirt','smooth', and 'rough' tools to generate the
       pinensula.

EXAMPLE.POV - This the POV scene file used to render my landscape.  

EXAMPLE.JPG - This is a 640x480x24bit rendering of example.ghf.  It took
     2.5 hours on a 486 DX2/66.

A couple notes:

     - The background dosn't look that bad.  The datail is high and  
       any blemishes were subdued with 'fog.'

     - The triangles in the foreground are painfully apparent.  here
       are couple of solutions for dealing with this effect:

       - Smooth the terrain
       - Add a normal texture like bumps to break up the lines
       - Use a separate heightfield for the foregroud  (Best solution, but
         costs memory and render time.)
       - This is easier to get away with when there are lots of shadows
         in the scene.


-Eric Jorgensen

