This level is from the 
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                  Descent: Levels of the World 

     Name of Mission: Team Death!

     
     Description of Mission:
Like the team concept of killing the bad guys and the reactor, than
heading for exit?  But you really like blowing your buddies to kingdom come?
Well this level is for you!

Forget EVERYTHING you ever knew about anarchy!  This combines the team work
of co-op play with the killing of anarchy.


What is Team Death?
==================
Its a new way to fly.  It's an anarchy type of game where you try to get to
your reactor first, while stopping the team from beating you to it.


How do you play?
================
- Two teams, two caves, two exits, each having a blue and red.

- One member of a team must go to their cave (blue team goes to blue cave)
  to activate a switch.  This switch will open a door in a tunnel.  The
  doors are marked red and blue.

- Than another team member (or even the same person) must fly to that tunnel
  to enter the door before it closes.

- Once through the door, continue flying through the tunnel.  Activate the
  first switch you see.  This will give you a point.  As you continue to
  fly through the tunnel, you will see previous switches you already
  activated.  Leave them alone, you don't have to re-activated them.

- Fly back to your buddies and do it again.  First to 4 points win.

  Note:  You can ONLY go through the door that correspondence to your color.
         If you happen to go through an enemy door, you can only score an
         enemy point.  Of course you can always just hang around
         and wait for someone to come along....

- After you get your 4 points the exit door for your corresponding color
  will open.  Fly through it, kill the reactor, and exit.  The idea is
  to have ONE member of the team exit, sacrificing your teammates is
  ok :-).

- How can you see the score?   The scores are denoted by lights in the
  main cave.  Each time a blue point is scored, a door revealing blue
  lights are opened.  Likewise for red.

- A switch is denoted by a big light floating in the air.  Hopefully this
  will be obvious.  To activate a switch, fly through it.

- A demo is also packaged with the zip file.  It is a walkthrough of the
  map to demonstrate how to get the points.
  You MUST have Descent 1.4 to view demo.

- The first team with 4 point wins.  If theres no clear winner, then the
  team that is able to exit wins.  If that is a tie, then the team with
  most frags wins.  If thats a tie--do it over again!


==== OR =====

Forget the point system and just play normal anarchy!  This level is
fun for that too!


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              SOFTWARE USE LIMITATIONS AND LIMITED LICENSE

This special preview level from Descent: Levels of the World 
(the "Software") is intended solely for your personal 
non-commercial home entertainment use.   You may not decompile, 
reverse engineer, or disassemble the Software, except as 
permitted by law.  You may distribute these files as long as 
this license is included and these files are not altered in any 
way.  Interplay Productions retains all rights and title in the 
Software including all intellectual property rights embodied 
therein and derivatives thereof.  A copy of this authorization, 
if any, will be provided on Interplays web site at 
http://www.interplay.com/website/legal.html, and may also be 
obtained by contacting the legal department at Interplay at 
(714) 553-6655.  The Software, including, without limitation, 
all code, data structures, characters, images, sounds, text, 
screens, game play, derivative works and all other elements of 
the Software may not be copied (except as provided below), resold, 
rented, leased, distributed (electronically or otherwise), used 
on pay-per-play, coin-op or other for-charge basis, or for any 
commercial purpose.  You may make a single copy of the Software 
on the hard drive of your computer for your personal, home 
entertainment use.  Any permissions granted herein are provided 
on a temporary basis and can be withdrawn by Interplay Productions 
at any time.  All rights not expressly granted are reserved. 
These files are (c) copyright 1995, Interplay Productions, 
Inc, Irvine, California, USA.
