
  Msg#: 1160            Pvt Rec'd                    Date: 01-05-94  03:10

@SUBJECT:Reply from game-genie-serv re: send Galoob/sncod07.txt       

GAME GENIE(tm) FOR SUPER NES(tm) CODES

(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available through 
VideoGames & Computer Entertainment for the private use of Game 
Genie owners. No commercial use without authorization. This file 
may be freely distributed for private, non-commercial use as long as 
it is not altered and all text remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Super NES is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE
1.      Bubsy(tm) Game
2.      Mario is Missing!(tm) Game
3.      MechWarrior(tm) Game
4.      Pugsley's Scavenger Hunt(tm) Game
5.      Shadowrun(tm) Game
6.      Spindizzy Worlds(tm) Game
7.      Super Ninja Boy(tm) Game
8.      Super Strike Eagle(tm) Game
9.      Super Turrican(tm) Game
10.     Taz-Mania(tm) Game
11.     Toys(tm) Game
12.     Yoshi's Cookie(tm) Game

Bubsy(tm) Game
1       CE68-17D6        Numbered t-shirts worth nothing
2       766C-1766       Numbered t-shirts worth one more 
3       DDB1-175C       Infinite lives
4       DD34-4D6D       Start with 1 life instead of 9
5       D034-4D6D       Start with 5 lives
6       4034-4D6D       Start with 25 lives
7       9D34-4D6D       Start with 50 lives
8       5934-4D6D       Start with 75 lives
9       DD60-1FD6       Each yarn ball worth 0
10      D960-1FD6       Each yarn ball worth 5
11      FD60-1FD6       Each yarn ball worth 10
12      DD69-4F6C       Crate of yarn holds 0 instead of 25
13      9D69-4F6C       Crate of yarn holds 50
14      5969-4F6C       Crate of yarn holds 75
15      BB69-4F6C       Crate of yarn holds 99
16      DF6D-472A Start on chapter 2
17      D46D-472A       Start on chapter 3
18      D76D-472A       Start on chapter 4
19      D06D-472A       Start on chapter 5
20      D96D-472A       Start on chapter 6
21      D16D-472A       Start on chapter 7
22      D66D-472A       Start on chapter 8
23      DC6D-472A       Start on chapter 9
24      DA6D-472A       Start on chapter 10
25      D26D-472A       Start on chapter 11
26      D36D-472A       Start on chapter 12
27      DE6D-472A       Start on chapter 13
28      FD6D-472A       Start on chapter 14
29      FF6D-472A       Start on Chapter 15
30      F46D-472A       Start on Chapter 16
31      946B-1D8B       Jump lower
32      716B-1D8B       Jump higher
33      436B-1D8B Jump even higher
34      DFB4-3404       Faster timer
35      DDB4-3404       Infinite time
Bubsy is a trademark of Accolade Inc.

Mario is Missing!(tm) Game
CODE    KEY IN  EFFECT
1       CB8D-17DF + EE8D-170F + 3C8D-176F       Talk to someone once 
to learn all they know (all 4 checks appear on computer for that 
person)
2       6D8D-C4AF + DD80-C70F + DD85-C4DF       Use computer to 
access any facts except pamphlets (no checks appear on computer)
3       6D82-17AF       Use computer to view pamphlets on any 
artifact (no checks appear on computer)
4       DFED-4D04       Always get Yoshi(tm) after using Globulator(tm)
5       CB8E-47AF + EE8D-1DDF + 3C8D-1D0F       Pick up one artifact 
and get all three
Mario is Missing!, Yoshi and Globulator are trademarks of Nintendo of 
America Inc.

MechWarrior(tm) Game
CODE    KEY IN  EFFECT
CODES 1 THRU 6 WORK ONLY AT START OF GAME
1       103E-C4AD       Start with 100,000 C-bills
2       EC3E-C4AD       Start with 250,000 C-bills
3       D43E-C7DD       Start with 562,000 C-bills
4       D03E-C7DD       Start with 1,074,000 C-bills
5       F03E-C7DD       Start with 5,170,000 C-bills
6       463E-C7DD       Start with 10,290,000 C-bills
7       DD38-146D       Getting any money gives over 32 million C-
bills
8       102F-C7A4       100 ammo for short-range missiles
9       1024-CD04       100 ammo for short-range homing missiles
10      9D24-CDA4       80 ammo for medium-range missiles
11      9D24-CF04       80 ammo for medium-range homing missiles
12      4624-CFA4       40 ammo for long-range missiles
13      4624-C404       40 ammo for long-range homing missiles
14      A62F-C7A4       200 short-range missiles
15      A624-CD04       200 short-range homing missiles
16      1024-CDA4       100 medium-range missiles
17      1024-CF04       100 medium-range homing missiles
18      1024-CFA4       100 long-range missiles
19      1024-C404       100 long-range homing missiles
20      EE2F-C7A4       Infinite short-range missiles
21      EE24-CD04       Infinite short-range homing missiles
22      EE24-CDA4       Infinite medium-range missiles
23      EE24-CF04       Infinite medium-range homing missiles
24      EE24-CFA4       Infinite long-range missiles
25      EE24-C404       Infinite long-range homing missiles
26      EE24-C4A4       Infinite machine gun ammo
27      3CCD-4404       Never run out of any ammo
28      628C-4F20       Protection from most hazards
29      CBED-34F7 + 3CED-34B7   Mech(tm) isn't slowed down as much 
by most obstacles
MechWarrior and Mech are trademarks of FASA Corporation.

Pugsley's Scavenger Hunt(tm) Game
CODE    KEY IN  EFFECT
1       DDED-D76D       Start with 1 heart
2       DFED-D76D       Start with 2 hearts
3       D0ED-D76D       Start with 5 hearts (can only see the last 3 
on screen, don't change hearts on options screen)
4       C9CC-44AD       Infinite hearts
5       DDED-D40D       Start with 4 lives
6       DBED-D40D       Start with 16 lives
7       7DED-D40D       Start with 64 lives
8       DDB6-1FA7       Infinite lives
9       D9C9-476D       Each dollar worth 5
10      49C9-476D       Each dollar worth 25
11      DDB0-C767       Get 0 lives for each 100 dollars and 1-Up
12      D4B0-C767       Get 2 lives for each 100 dollars and 1-Up
13      3BA5-37D4 + D9A5-3704   Jump a little higher
14      3BA5-37D4 + D5A5-3704   Jump higher
15      3BA5-37D4 + DBA5-3704   Jump really high
16      5EC8-4DDD       Longer invulnerability time after being hit
17      D6C8-4DDD       Shorter invulnerability time after being hit
18      3CCC-446D       Don't lose hearts
19      BDE1-440D       Pugsley(tm) walks faster
Pugsley's Scavenger Hunt and Pugsley are trademarks of Paramount 
Pictures.

Shadowrun(tm) Game
1       D4BE-4DA4       Start with computer, firearms skills at level 
2
2       D7BE-4DA4       Start with computer, firearms skills at level 
3
3       D0BE-4DA4        Start with computer, firearms skills at level 
4
4       D9BE-4DA4       Start with computer, firearms skills at level 
5
5       D1BE-4DA4       Start with computer, firearms skills at level 
6
6       6DAE-4FA7 + FFAE-44D7   Everything is free
7       CEEF-4DDD       Don't subtract karma for spells/skills (must 
have enough to advance)
8       CE6D-47A4       Don't subtract karma for shooting people--
ignore message saying you lost karma
9       8E69-3DA4       Don't subtract spell points (works for all 
spell casters). note: casting spells you aren't allowed to raises your 
spell points.
10      D4BC-4404       Start with 2 strength and charisma 
(handicap)
11      D0BC-4404       Start with 4 strength and charisma
12      D9BC-4404       Start with 5 strength and charisma
13      D1BC-4404       Start with 6 strength and charisma
CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE
14      74B8-4DA4       Start with 50 stamina
15      10B8-4DA4       Start with 100 stamina
16      F0E1-1FDD       Going up 1 body point adds 20 stamina instead 
of 10
17      F3E1-1FDD       Going up 1 body point adds 30 stamina instead 
of 10
CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A 
SAVED GAME. ENTER THE 5-PART CODE, LOAD YOUR SAVED GAME, 
THEN RE-SAVE. THE CODE DOESN'T NEED TO BE USED ANYMORE. REPEAT 
WITH OTHER 5-PART CODES IF DESIRED
18      DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Add 65,000 nuyen(tm) (if less than 65,000)
19      D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Add about 131,000 nuyen (if less than 65,000)
20      D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Add about 524,000 nuyen (if less than 65,000)
21      10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set stamina to 100
22      A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set stamina to 200
23      DCBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set magic total possible to 10 (and spell points to 100)
24      F0BC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set total possible magic to 20 (and spell points to 200)
25      FBBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set total possible magic to 25 (and spell points to 250)
26      D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set strength to 6
27      D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set charisma to 6
28      9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set karma to 10 (if karma is less than 32)
29      CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set karma to 20 (if karma is less than 32)
30      EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Set karma to 31 (if karma is less than 32)
31      DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Add 32 karma (if karma is less than 32)
32      D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Add 64 karma (if karma is less than 32)
33      D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Add 96 karma (if karma is less than 32)
34      D1BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Add 192 karma (if karma is less than 32)
FOR CODES 42 THRU 47, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO 
USE SPELLS
35      D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn powerball spell, level 6
36      D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn heal spell, level 6
37      D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn invisibility spell, level 6
38      D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn armor spell, level 6
39      D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn summon spirit spell, level 6
40      D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn freeze spell, level 6
41      D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn firearms skill, level 5
42      DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn firearms skill, level 10
43      DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn firearms skill, level 15
44      D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn computer skill, level 6
45      D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn leadership skill, level 6
46      D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn armed combat skill, level 6
47      D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn unarmed combat skill, level 6
48      D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF    Learn negotiation skill, level 6
Shadowrun and nuyen are trademarks of FASA Corporation.

Spindizzy Worlds(tm) Game
Some really handy codes here to help you conquer the numerous stars 
of the Spindizzy Worlds.  SPIN Codes 4 and 8 will enable you to 
explore with time and fuel on your side, and if you fancy being a boy-
racer G.E.R.A.L.D for the day give SPIN Code 2 a blast--now you're 
smokin'.
SPIN
CODE    KEY IN . . .    EFFECT . . .
1       D46F-6FDD       Faster G.E.R.A.L.D.(tm)
2       CBCE-A4DD + D0CE-A40D + 3CCE-A46D       Turbo Nutter 
G.E.R.A.L.D.
3       DCBD-64DF       Faster timer
4       D0BD-64DF       Slower timer
5       4D6C-DFD7       More fuel lost from falling off landscape
6       D96C-DFD7        Less fuel lost from falling off landscape
7       DD6C-DFD7       Almost zero fuel lost from falling off 
landscape
8       4AEC-DDA4       Don't lose fuel from anything!
Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley.

Super Ninja Boy(tm) Game
1       822E-07B0       Protection from most hazards--makes some 
side-view enemies invincible
2       EC81-AF69       Start with 250 cash
3       6981-A4D9       Start with 40,960 cash
4       1DAF-D4D6       Don't subtract money (must have enough to 
buy)
5       CB2F-A70C + 3C2F-A7AC + F02F-A76C       All stats are 20 
(attack, defense, energy, max HP, max NP)
6       CB2F-A70C + 3C2F-A7AC + 742F-A76C       All stats for every 
level are 50
7       CB2F-A70C + 3C2F-A7AC + 102F-A76C       All stats for every 
level are 100
8       CB2F-A70C + 3C2F-A7AC + EE2F-A76C       All stats for every 
level are 255
9       DF24-A4AC       1 experience point required for level 2
10      DF24-A76C       1 experience point required for level 3
11      DF27-AD0C       1 experience point required for level 4
12      DF27-AFDC       1 experience point required for level 5
13      DD80-DDB9       Don't use up NP's on miracle kick
14      82CB-6725       Don't use up NP's on cyclone kick
15      8B6A-6405       Don't use up NP's
16      822F-0768       Don't use up NP's
17      DD61-D725       Don't subtract M's for ninja cyclone attack
18      DDA5-0421       Don't subtract M's for mighty balls attack
19      DDBE-0DA1       Don't subtract M's for ??? attack
20      D437-6420       Skulls subtract 2 M's
21      DD37-6420       Skulls don't subtract an M
22      DD30-6720       M power-ups worth nothing (handicap)
23      D430-6720       M power-ups worth 2
24      D730-6720       M power-ups worth 3
25      D030-6720       M power-ups worth 4
26      D930-6720       M power-ups worth 5
27      FD30-6720       M power-ups worth 10
28      F930-6720       M power-ups set to 15
Super Ninja Boy is a trademark of Culture Brain USA, Inc.

Super Strike Eagle(tm) Game
1       DD3F-0F61       Start with 0 chaff instead of 12
2       D13F-0F61       Start with 6 chaff instead of 12
3       743F-0F61       Start with 50 chaff instead of 12
4       173F-0F61       Start with 99 chaff instead of 12
5       3C2A-4707       Infinite chaff
6       DD3F-04A1       Start with 0 flares instead of 12
7       D13F-04A1       Start with 6 flares instead of 12
8       743F-04A1       Start with 50 flares instead of 12
9       173F-04A1       Start with 99 flares instead of 12
10      3C26-4FD7       Infinite flares
11      D437-0401       Start with 2 sidewinder missiles instead of 
12
12      FB37-0401       Start with 25 sidewinder missiles instead of 
12
13      7437-0401       Start with 50 sidewinder missiles instead of 
12
14      1737-0401       Start with 99 sidewinder missiles instead of 
12
15      C92F-44A7       Infinite sidewinder missiles
16      0D3D-0701       Start with less fuel
17      C9BD-47A4       Infinite fuel
18      82CD-3FD7       Infinite maverick missiles
19      DD2A-3D64       Infinite ammo--air-to-air mode
20      DC2A-3D64       Use up ammo faster--air-to-air mode
Super Strike Eagle is a trademark of MicroProse Software Inc.

Super Turrican(tm) Game
1       DD61-6D0D       Start with 1 life--Normal/Hard only
2       DF61-6D0D       Start with 2 lives--Normal/Hard only
3       D061-6D0D       Start with 5 lives--Normal/Hard only
4       DB61-6D0D       Start with 10 lives--Normal/Hard only
5       F661-6D0D       Start with 25 lives--Normal/Hard only
6       7F61-6D0D       Start with 50 lives--Normal/Hard only
7       1461-6D0D       Start with 99 lives--Normal/Hard only
8       C22D-ADDF       Infinite lives
9       DF6F-6DDD       Start with 1 continue--Easy/Normal only
10      D46F-6DDD       Start with 2 continues--Easy/Normal only
11      D96F-6DDD       Start with 5 continues--Easy/Normal only
12      DC6F-6DDD       Start with 10 continues--Easy/Normal only
13      FB6F-6DDD       Start with 25 continues--Easy/Normal only
14      746F-6DDD       Start with 50 continues--Easy/Normal only
15      176F-6DDD       Start with 99 continues--Easy/Normal only
16      C266-DD6F       Infinite continues
17      D083-6D0D+BA83-67DD     Start with all weapons at 
maximum power (4 power-ups)
18      6D22-640F+F122-646F     Don't decrease weapon power 
after dying
19      DF83-6D0D       Start with blue weapon--DON'T USE WITH 
CODE 17
20      D483-6D0D       Start with yellow weapon--DON'T USE WITH 
CODE 17
21      4A82-AF0D       Never change weapon type (use with Code 19 
or 20 for blue or yellow, or by itself for red)
22      C22D-0404       Infinite wheel time
23      C226-DDD4       Invincibility (falling in a hole still kills you)
24      6D28-ADDF       Level timer doesn't count down (infinite 
time)
25      DD8E-6DDD       Start with no "smart lines"
26      DF8E-6DDD       Start with 1 "Smart Line"
27      D48E-6DDD       Start with 2 "smart lines"
28      D08E-6DDD       Start with 4 "smart lines"--only 3 shown at 
once
29      D98E-6DDD       Start with 5 "smart lines"--only 3 shown at 
once
30      DC8E-6DDD       Start with 10 "smart lines"--only 3 shown at 
once
31      FB8E-6DDD       Start with 25 "smart lines"--only 3 shown at 
once
32      748E-6DDD       Start with 50 "smart lines"--only 3 shown at 
once
33      178E-6DDD       Start with 99 "smart lines"--only 3 shown at 
once
34      C226-D704       Infinite "smart lines"
35      D46D-64DD       Start on level 2
36      D76D-64DD       Start on level 3
37      D06D-64DD       Start on level 4
38      D96D-64DD       Start on level 5
39      D16D-64DD       Start on level 6
40      D56D-64DD       Start on level 7
41      D66D-64DD       Start on level 8
42      DB6D-64DD       Start on level 9
43      DC6D-64DD       Start on level 10
44      D86D-64DD       Start on level 11
45      DA6D-64DD       Start on level 12


  Msg#: 1161            Pvt Rec'd                    Date: 01-05-94  03:10

@SUBJECT:Reply from game-genie-serv re: send Galoob/sncod07.txt       
46      D26D-64DD       Start on level 13
Super Turrican is a trademark of Seika Corporation.

Taz-Mania(tm) Game
TAZ
CODE    KEY IN . . .    EFFECT . . .
CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE 
THE NUMBER OF KIWIS NEEDED TO ADVANCE
1       E389-319C       Each kiwi worth 2
2       EA89-319C       Each kiwi worth 4
3       E889-319C       Each kiwi worth 5
4       EB89-319C       Each kiwi worth 7
5       6089-319C       Advance to next level after getting 1 kiwi
WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6       4A36-1140 + 7D36-1110 + DF3F-15C0       Start on act 1, level 2
7       4A36-1140 + 7D36-1110 + D43F-15C0       Start on act 1, level 3
8       4A36-1140 + 7D36-1110   Start on act 1 bonus level
9       4A36-1140 + 7D36-1110 + D03F-15C0       Start on act 2, level 1
10      4A36-1140 + 7D36-1110 + D93F-15C0       Start on act 2, level 2
11      4A36-1140 + 7D36-1110 + D13F-15C0       Start on act 2, level 3
12      4A36-1140 + 7D36-1110 + D53F-15C0       Start on act 2 bonus 
level
13      4A36-1140 + 7D36-1110 + D63F-15C0       Start on act 3, level 1
14      4A36-1140 + 7D36-1110 + DB3F-15C0       Start on act 3, level 2
15      4A36-1140 + 7D36-1110 + DC3F-15C0       Start on act 3, level 3
16      4A36-1140 + 7D36-1110 + D83F-15C0       Start on act 3 bonus 
level
17      4A36-1140 + 7D36-1110 + DA3F-15C0       Start on act 4, level 1
18      4A36-1140 + 7D36-1110 + D23F-15C0       Start on act 4, level 2
19      4A36-1140 + 7D36-1110 + D33F-15C0       Start on act 4, level 3
20      4A36-1140 + 7D36-1110 + DE3F-15C0       Start on act 4 bonus 
level 
21      4A36-1140 + 7D36-1110 + FD3F-15C0       Start on act 5, level 1
22      4A36-1140 + 7D36-1110 + FF3F-15C0       Start on act 5, level 2
23      4A36-1140 + 7D36-1110 + F43F-15C0       Start on act 5, level 3
DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 
23
24      DF3F-15C0       Start with 1 continue instead of 3
25      D93F-15C0       Start with 5 continues
26      D53F-15C0       Start with 7 continues
27      DB3F-15C0       Start with 9 continues
28      743F-15C0       Start with 50 continues
29      173F-15C0       Start with 99 continues
30      C238-1140       Infinite continues
WITH CODE 31, SWITCH OFF EFFECTS TO COMPLETE BONUS STAGE AND 
GO ON
31      DD3B-C0C0       Infinite time
32      D035-C540       Faster timer
33      DF64-41C0       You have 1 minute to complete act 1, level 1 
34      D964-41C0       You have 5 minutes to complete act 1, level 1
35      DD30-C910       Red bird worth 0 seconds instead of 10
36      D430-C910       Red bird worth 20 seconds
37      D730-C910       Red bird worth 30 seconds
38      D030-C910       Red bird worth 40 seconds
39      D930-C910       Red bird worth 50 seconds
40      D522-3545       Start with 1/4 normal health
41      DE22-3545       Start with 1/2 normal health
42      F922-3545       Start with 3/4 normal health
43      C935-40C0       Infinite health
Taz-Mania is a trademark of Warner Bros. Inc.

Toys(tm) Game
1       C261-3D7B       Infinite lives
2       DF2D-37AC       Start with 1 life
3       DB2D-37AC       Start with 9 lives
4       C2B6-3F5C + C2A4-3F8C   Protection against most hazards
5       DC85-4D34       Fewer toys gained from floor boxes
6       1EB5-4D34 + EEB5-440F      More toys gained from floor boxes
7       7985-4D34 + EEB5-440F   Lots more toys gained from floor 
boxes
8       DC69-CF47       Fewer toys gained from carousel
9       7969-CF47       More toys gained from carousel
10      1E69-CF47       Lots more toys gained from carousel
Toys is a trademark of Twentieth Century Fox Film Corporation.

Yoshi's Cookie(tm) Game
1       6D8F-DF3B       In Action mode, passing a level advances to 
the next stage
2       D48D-AD36       Immediately complete current Action level 
whenever effects switch is turned on (keep switch off to play)
3       14C6-0436       All 99 Action rounds available without the 
secret code
4       DF86-A71C       In VS mode, only 1 win is required instead of 
3--player 2 always wins the set (2-player only)
5       DF86-A71C       In VS mode, only 2 wins are required instead 
of 3
6       C2A0-DF48       In VS mode, the fuses don't count down
7       D685-A766+DD86-AF66     In VS mode, play against tougher 
opponents without the secret code
8       DD3C-6738       In Puzzle mode, passing a level advances to 
the next stage
9       C2EA-671B       Unlimited moves in puzzle mode (turn effects 
switch off to use up moves if the level becomes impossible)
Yoshi's Cookie is a trademark of Nintendo of America, Inc.

 Area: private.email 
  Msg#: 1161            Pvt Rec'd                    Date: 01-05-94  03:10
  From:                                              Read: Yes    Replied: No 
    To: Anh Nguyen                                   Mark: Save                
  Subj: Reply from game-genie-ser

@FROM   :GAME-GENIE-SERV@NVC.CC.CA.US                                 
@SUBJECT:Reply from game-genie-serv re: send Galoob/sncod07.txt       
(Continued from last message)
46      D26D-64DD       Start on level 13
Super Turrican is a trademark of Seika Corporation.

Taz-Mania(tm) Game
TAZ
CODE    KEY IN . . .    EFFECT . . .
CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE 
THE NUMBER OF KIWIS NEEDED TO ADVANCE
1       E389-319C       Each kiwi worth 2
2       EA89-319C       Each kiwi worth 4
3       E889-319C       Each kiwi worth 5
4       EB89-319C       Each kiwi worth 7
5       6089-319C       Advance to next level after getting 1 kiwi
WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6       4A36-1140 + 7D36-1110 + DF3F-15C0       Start on act 1, level 2
7       4A36-1140 + 7D36-1110 + D43F-15C0       Start on act 1, level 3
8       4A36-1140 + 7D36-1110   Start on act 1 bonus level
9       4A36-1140 + 7D36-1110 + D03F-15C0       Start on act 2, level 1
10      4A36-1140 + 7D36-1110 + D93F-15C0       Start on act 2, level 2
11      4A36-1140 + 7D36-1110 + D13F-15C0       Start on act 2, level 3
12      4A36-1140 + 7D36-1110 + D53F-15C0       Start on act 2 bonus 
level
13      4A36-1140 + 7D36-1110 + D63F-15C0       Start on act 3, level 1
14      4A36-1140 + 7D36-1110 + DB3F-15C0       Start on act 3, level 2
15      4A36-1140 + 7D36-1110 + DC3F-15C0       Start on act 3, level 3
16      4A36-1140 + 7D36-1110 + D83F-15C0       Start on act 3 bonus 
level
17      4A36-1140 + 7D36-1110 + DA3F-15C0       Start on act 4, level 1
18      4A36-1140 + 7D36-1110 + D23F-15C0       Start on act 4, level 2
19      4A36-1140 + 7D36-1110 + D33F-15C0       Start on act 4, level 3
20      4A36-1140 + 7D36-1110 + DE3F-15C0       Start on act 4 bonus 
level 
21      4A36-1140 + 7D36-1110 + FD3F-15C0       Start on act 5, level 1
22      4A36-1140 + 7D36-1110 + FF3F-15C0       Start on act 5, level 2
23      4A36-1140 + 7D36-1110 + F43F-15C0       Start on act 5, level 3
DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 
23
24      DF3F-15C0       Start with 1 continue instead of 3
25      D93F-15C0       Start with 5 continues
26      D53F-15C0       Start with 7 continues
27      DB3F-15C0       Start with 9 continues
28      743F-15C0       Start with 50 continues
29      173F-15C0       Start with 99 continues
30      C238-1140       Infinite continues
WITH CODE 31, SWITCH OFF EFFECTS TO COMPLETE BONUS STAGE AND 
GO ON
31      DD3B-C0C0       Infinite time
32      D035-C540       Faster timer
33      DF64-41C0       You have 1 minute to complete act 1, level 1 
34      D964-41C0       You have 5 minutes to complete act 1, level 1
35      DD30-C910       Red bird worth 0 seconds instead of 10
36      D430-C910       Red bird worth 20 seconds
37      D730-C910       Red bird worth 30 seconds
38      D030-C910       Red bird worth 40 seconds
39      D930-C910       Red bird worth 50 seconds
40      D522-3545       Start with 1/4 normal health
41      DE22-3545       Start with 1/2 normal health
42      F922-3545       Start with 3/4 normal health
43      C935-40C0       Infinite health
Taz-Mania is a trademark of Warner Bros. Inc.

Toys(tm) Game
1       C261-3D7B       Infinite lives
2       DF2D-37AC       Start with 1 life
3       DB2D-37AC       Start with 9 lives
4       C2B6-3F5C + C2A4-3F8C   Protection against most hazards
5       DC85-4D34       Fewer toys gained from floor boxes
6       1EB5-4D34 + EEB5-440F      More toys gained from floor boxes
7       7985-4D34 + EEB5-440F   Lots more toys gained from floor 
boxes
8       DC69-CF47       Fewer toys gained from carousel
9       7969-CF47       More toys gained from carousel
10      1E69-CF47       Lots more toys gained from carousel
Toys is a trademark of Twentieth Century Fox Film Corporation.

Yoshi's Cookie(tm) Game
1       6D8F-DF3B       In Action mode, passing a level advances to 
the next stage
2       D48D-AD36       Immediately complete current Action level 
whenever effects switch is turned on (keep switch off to play)
3       14C6-0436       All 99 Action rounds available without the 
secret code
4       DF86-A71C       In VS mode, only 1 win is required instead of 
3--player 2 always wins the set (2-player only)
5       DF86-A71C       In VS mode, only 2 wins are required instead 
of 3
6       C2A0-DF48       In VS mode, the fuses don't count down
7       D685-A766+DD86-AF66     In VS mode, play against tougher 
opponents without the secret code
8       DD3C-6738       In Puzzle mode, passing a level advances to 
the next stage
9       C2EA-671B       Unlimited moves in puzzle mode (turn effects 
switch off to use up moves if the level becomes impossible)
Yoshi's Cookie is a trademark of Nintendo of America, Inc.
