
******** SNES/Space_Megaforce ********
 CB6A-0D0D Start in Area 5
 D96A-0D6D

 CB6A-0D0D Start in Area 10
 DC6A-0D6D

 CB6A-0D0D Start in Area 12
 DA6A-0D6D

 DD65-AFAB infinite bombs
 
 CB68-D4AC Protection against enemy hits, and weapon level goes to 6 when
 D168-D7DC hit
 D16A-D4DC

 DD6D-07AC Infinite ships

 DFBE-A4A8 Start with 2 ships

 DDC9-DD06 Start with 0 bombs instead of 3

 BBC9-DD06 Start with 99 bombs

 D1CE-D4D6 Each bomb capsule worth 6

 CBC4-0F06 All weapon capsules give you  weapon type 6
 D9C4-0F66

 828E-AF6B Power shots (weapon type 6) last until you pick up another
  weapon or get hit (Normally, they last only for a couple of
  seconds)


******** SNES/Super_Adventure_Island ********
 C2B3-D46D Infinite lives

 C2CD-0F0D Infinite credits

 79C0-A7DD Don't lose all weapon power when you die--may give you
  79C6-A4D0 unusual weapons

 408C-DF0D Mega-jump

 CBBE-DF94 Fruits restore full energy
  FDBE-DFB4


******** SNES/Act_Raiser ********
 2264-6FD4 Almost invincible in action sequences

 FD86-D4A8 Faster timer

 9D86-D4A8 Slower timer

 DD8B-D4D8 Stop timer

 D081-6DD8 Start with 1/2 energy--first game only
 
******** SNES/Axelay ********
 D28F-0407 infinite lives
 D2AE-DFAD

******** SNES/D-Force ********
 2C64-D46F Continue equipped with unguided missiles
 7D6C-D40F
 FD6C-D7DF

 DE68-DD6F Continue with cannon power at level 12
 D868-DF0F

 D8B6-DF6D Start with cannon power at level 12


 FDB6-D4AD Start equipped with unguided missiles
 DAB6-D76D

 3CCA-D4DD Infinite lives

 DA3D-6464 Pink power-up increases missile power along with cannon power

 9E68-D5F6 Start with 16 lives
 C068-D596


******** SNES/Final_Fight ********
 D433-0D6F Infinite lives
 A9C3-6F66

 A2C0-A7D0 Stop timer

 DBC8-D4A1 Start with 10 credits

 29A1-0DA1 Infinite energy
 DDCF-A4AC

 DDBD-6F06 Any food restores all energy


******** SNES/Magic_Sword ********
 C2B7-0FD0 UNLIMIT CONTINUE
 42B7-0F00
 D0B7-0F60

******** SNES/The_Magical_Quest_Starring_Mickey_Mouse ********
 DCAE-D4D7 Start with 10 hearts

 DB69-07A0 Start with 10 lives

 1B2D-6765 Mega jump
 4D2D-67A5

 DFE7-0708 Each gold coin worth 10 (if you pick up too much, you may lose
  it all)

 C2E7-D462 Protection from most hits (lose no hearts)-switch off if you
  get stuck


******** SNES/Super_Castlevania_IV ********
 BBB2-D4AF 99 MEN
 DDB2-D7DF
 69B2-D70F

 BBB3-D40F Start with 99 hearts

 3CCA-0DAD May be part of INVINCIBLE code
 C2CA-0FDD
 93CA-0F0D

 33CA-07AD INVINCIBLE May require next code
 E0C2-0DDD
 F7C2-0D0D

 A689-0FD7 Infinite shots for most weapons

 D22F-07D7 No energy lost when hit by some enemies

 6D6D-DF06 Dtop timer

 DD6C-DD66 Infinite lives


******** SNES/Street_Fighter_II_Turbo ********

 ADBC-E40D Select 10 stars instead of 4 in turbo mode
 F9BC-E46D

 DDB1-7D60 Air moves

 D081-E460 No charging required for special moves


******** SNES/The_Simpsons_Bart_s_Nightmare ********
 C2C3-6925 infinite Z's in Main Game
 C2C3-61B5

 C2BE-60EA infinite lives (Bartman and Itchy & Scratchy Stages)


******** SNES/Super_Mario_World ********
 C264-64D7 Infinite time

 C225-D4DD unknwon
 8325-D40D  
 D225-D46D

 C222-D4DD Infinite lives

 DD2C-AF6F Holding B allows you to fly to the top of the screen,
 sometimes off screen. Good code but, can ba a problem in
 caves.

 DF2C-AF6F Mega-jump

 DD32-6DAD Invincibility


******** SNES/Super_R-Type ********
 C2C7-6D0F Infinite lives

 C267-A4D9 Once FORCE has been obtained, keep it forever

 6D84-6F01 Spiral motion gun can't get overcharged

 DD80-6DA1 Much less time to power-up spiral motion gun

******** SNES/Legend_of_Zelda ********
 AE6E-DF2A Infinite energy

 AE8A-D4FA Infinite magic
 AE8D-0D9A

 AE67-0D30 Infinite bombs

 CB22-DD85 Hearts restore full energy
 4D22-DDE5

 AEEC-A586 Shops don't take your money






