GAME GENIE CODES FOR SUPER NES(tm)



(c) 1992, 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.

Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact.

Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners.

Game Genie is a trademark of Lewis Galoob Toys, Inc. 

U.S. Patent No. 5,112,051.



SUPER NES EDITION 3



1.	Act Raiser(tm)

2.	Addams Family(tm)

3.	Amazing Tennis(tm)

4.	Arcana(tm)

5.	Axelay(tm)

6.	Batman Returns(tm)

7.	Battle Clash(tm)

8.	Best of the Best(tm)

9.	Bill Laimbeer's Combat Basketball(tm)

10.	BlaZeon(tm)

11.	Bubsy(tm)

12.	Chessmaster(tm)

13.	Chester Cheetah: Too Cool to Fool(tm)

14.	Clue(tm)

15.	Contra(tm) III--The Alien Wars(tm)

16.	Cybernator(tm)

17.	D-Force(tm)

18.	Darius Twin(tm)

19.	Desert Strike(tm)

20.	DinoCity(tm)

21.	Dragon's Lair(tm)

22.	Drakkhen(tm)

23.	Earth Defense Force(tm)

24.	Extra Innings(tm)

25.	F1 ROC--Race of Champions(tm)

26.	F-Zero(tm)

27.	Faceball 2000(tm)

28.	Fatal Fury(tm)

29.	Final Fantasy II(tm)

30.	Final Fantasy Mystic Quest(tm)

31.	Final Fight(tm)

32.	Firepower 2000(tm)

33.	George Foreman's KO Boxing(tm)

34.	Gods(tm)

35.	Gradius III(tm)

36.	Hal's Hole In One Golf(tm)

37.	Harley's Humungous Adventure(tm)

38.	Home Alone(tm)

39.	Home Alone 2: Lost in New York(tm)

40.	Hook(tm)

41.	The Hunt for Red October(tm)

42.	HyperZone(tm)

43.	Imperium(tm)

44.	Jack Nicklaus Golf(tm)

45.	James Bond Jr.(tm)

46.	Joe & Mac(tm)

47.	John Madden Football(tm)

48.	John Madden Football '93(tm)

49.	Ka-Blooey(tm)

50.	King Arthur's World(tm)

51.	King of the Monsters(tm)

52.	Krusty's Super Fun House(tm)

53.	Lagoon(tm)

54.	Legend of the Mystical Ninja(tm)

55.	Legend of Zelda(tm) A Link to the Past(tm)

56.	Lemmings(tm)

57.	Lethal Weapon(tm)

58.	The Magical Quest Starring Mickey Mouse(tm)

59.	Magic Sword(tm)

60.	Mario is Missing!(tm)

61.	MechWarrior(tm)

62.	Monopoly(tm)

63.	NBA(tm) All-Star Challenge(tm)

64.	NCAA Basketball(tm)

65.	NHLPA Hockey '93(tm)

66.	Nolan Ryan's Baseball(tm)

67.	On The Ball(tm)

68.	Outlander(tm)

69.	Paperboy(tm) 2

70.	Pebble Beach Golf Links(tm)

71.	PGA Tour Golf(tm)

72.	Phalanx(tm)

73.	Pilotwings(tm)

74.	Pit-Fighter(tm)

75.	Populous(tm)

76.	Prince of Persia(tm)

77.	Pugsley's Scavenger Hunt(tm)

78.	Push-Over(tm)

79.	Q*bert 3(tm)

80.	Race Drivin'(tm)

81.	Radical Psycho Machine Racing(tm)

82.	Raiden Trad(tm)

83.	Rampart(tm)

84.	Rival Turf!(tm)

85.	Road Riot 4WD(tm)

86.	Road Runner's Death Valley Rally(tm)

87.	Robocop 3(tm)

88.	Rocketeer(tm)

89.	Roger Clemens' MVP Baseball(tm)

90.	Romance of the Three Kingdoms II(tm) 

91.	Shadowrun(tm)

92.	Sim City(tm)

93.	The Simpsons: Bart's Nightmare(tm)

94.	Skueljagger(tm)

95.	SmartBall(tm)

96.	Sonic Blast Man(tm)

97.	Soul Blazer(tm)

98.	pace Football(tm)

99.	Space Megaforce(tm)

100.	Spanky's Quest(tm)

101.	Spider-Man and the X-Men:Arcade's Revenge(tm)

102.	Spindizzy Worlds(tm)

103.	Street Fighter II(tm)

104.	Strike Gunner S-T-G(tm)

105.	Super Adventure Island(tm)

106.	Super Baseball Simulator 1.000(tm)

107.	Super Bases Loaded(tm)

108.	Super Batter Up(tm)

109.	Super Battle Tank(tm)

110.	Super Bowling(tm)

111.	Super Buster Bros.(tm)

112.	Super Castlevania IV(tm)

113.	Super Double Dragon(tm)

114.	Super Ghouls 'N Ghosts(tm)

115.	Super Mario World(tm)

116.	Super Ninja Boy(tm)

117.	Super Off-Road(tm)

118.	Super Play Action Football(tm)

119.	Super R-Type(tm)

120.	Super Scope 6(tm)

121.	Super Smash TV(tm)

122.	Super Soccer Champ(tm)

123.	Super Soccer(tm)

124.	Super Star Wars(tm)

125.	Super Strike Eagle(tm)

126.	Super Tennis(tm)

127.	Super Turrican(tm)

128.	Super Valis IV(tm)

129.	Taz-Mania(tm)

130.	Teenage Mutant Ninja Turtles(tm) IV -- Turtles in Time(tm)

131.	Terminator(tm)

132.	Thunder Spirits(tm)

133.	Tiny Toon Adventures(tm) Buster Busts Loose(tm)

134.	TKO Super Championship Boxing(tm)

135.	Top Gear(tm)

136.	Toys(tm)

137.	Ultraman(tm)

138.	UN Squadron(tm)

139.	Waialae Country Club(tm)

140.	Wayne's World(tm)

141.	Wheel of Fortune(tm)

142.	Wing Commander(tm)

143.	Wings 2--Aces High(tm)

144.	World League Soccer(tm)

145.	WWF Super WrestleMania(tm)

146.	Xardion(tm)

147.	Yoshi's Cookie(tm)

148.	Ys - Wanderers from Ys III(tm)



Act Raiser(tm) Game

Act Raiser(tm) combines interesting elements from action, role-playing and strategy games. You play a god called the Master(tm) who must break the Evil One's(tm) hold on the world. The bosses are tough to beat, so use ACT Code 1 for near invincibility, although some things (e.g., spikes) can still hurt you, and the code doesn't work for Angel(tm). Pros can go the other route, using Code 2 to start with only half energy.

ACT

CODE	KEY IN . . .	EFFECT . . .

1	2264-6FD4	Almost invincible in action sequences



2	D081-6DD8	Start with 1/2 energy--1st game only



3	DD8B-D4D8	Stop timer

4	FD86-D4A8	Faster timer

5	9D86-D4A8	Slower timer

Remember, you can pick 'n mix your codes!

Act Raiser, Master, Evil One and Angel are trademarks of Enix America Corporation.

Addams Family(tm) Game

Help Gomez(tm) save Morticia(tm) in this kooky and kreepy action game based on the hit movie. FAMILY Code 8 gives you protection against enemies. For Code 16, the fez hat is not always visible, but Gomez still has flying abilities as if he were wearing it. When using Code 17, invisible Gomez, enemies and hazards can still harm him. This code is provided for its 'fun factor' only. You can track Gomez by his skid marks or by the fez hat if he is wearing it.

FAMILY

CODE	KEY IN . . .	EFFECT . . .

1	DFB8-6F04	Start with 1 life instead of 5

2	D7B8-6F04	Start with 3 lives



3	DBB8-6F04	Start with 9 lives

4	4DB8-6F04	Start with 20 lives

5	9DB8-6F04	Start with 50 lives

6	BBB8-6F04	Start with 99 lives



7	DDA1-A4A7	Infinite lives



8	3CA7-A467	Invincibility



9	D9CF-DDAF	Each $ worth 5

10	FDCF-DDAF	Each $ worth 10	

11	49CF-DDAF	Each $ worth 25



12	DF61-0F0D + DF61-0F6D	Start with 1 heart instead of 2



13	D761-0F0D + D761-0F6D	Start with 3 hearts

14	D061-0F0D + D061-0F6D	Start with 4 hearts

15	D961-0F0D + D961-0F6D	Start with 5 hearts



NOTE ON CODE 16: AFTER DEFEATING A BOSS, LAND BEFORE THE PASSWORD SCREEN COMES UP. ALSO, IF YOU FLY IN THE WRONG PLACE, YOU CAN GET TRAPPED AND HAVE TO RESET

16	3CAD-A46D + 60BA-6704	Start with and keep Fezi-copter(tm) 

flying abilities



17	3CAD-A4D4	Invisible Gomez(tm)	

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Addams Family, Gomez, Morticia and Fezi-copter are trademarks of Paramount Pictures.

Amazing Tennis(tm) Game

This popular game is about the closest a video game comes to the feel of real tennis. Improve your player's movement with these handy TEN codes.

TEN

CODE	KEY IN . . .	EFFECT . . .

1	EA8B-AFDD + D085-A7DD	Faster side-to-side movement

2	EC8B-AFDD + D185-A7DD	Even faster side-to-side movement	

Amazing Tennis is a trademark of Absolute Entertainment, Inc.

Arcana(tm) Game

A challenging role-playing game where the skirmishes just keep on comin'. The cardmaster element gives the game a new slant. ARC Code 4, infinite money for items, and Code 8, magic points don't decrease, are vital for handling all those skirmishes.

ARC

CODE	KEY IN . . .	EFFECT . . .

1	1D69-AFD0 + 3C69-AF00	Start with 60,000 gold pieces

2	EC69-AFD0 + DD69-AF00	Start with 250 gold pieces

3	C225-0F02	Infinite money for weapons	

4	C22A-0402	Infinite money for items

5	C229-640E	Infinite money for rooms

6	C22F-A7DE	Infinite money for elixir	



7	B387-DFF2	Level and statistics for all characters

in group are increased after each	  tbattle you win



8	828B-AF2E	Magic points don't decrease

Arcana is a trademark of Hal America Inc.

Axelay(tm) Game

A generous selection of useful codes here, from credits to lives and level warps.

AXE

CODE	KEY IN . . .	EFFECT . . .



1	D766-D7A7	Start with 1 credit

instead of 5	

2	D066-D7A7	Start with 2 credits

3	D966-D7A7	Start with 3 credits

4	D166-D7A7	Start with 4 credits

5	D666-D7A7	Start with 6 credits

6	DB66-D7A7	Start with 7 credits	

7	DC66-D7A7	Start with 8 credits

8	D866-D7A7	Start with 9 credits

9	C2C5-DDDF	Infinite credits



10	DF21-AD04	Start with 1 life

instead of 3

11	D421-AD04	Start with 2 lives



12	D921-AD04	Start with 5 lives	

13	D521-AD04	Start with 7 lives

14	DB21-AD04	Start with 9 lives

15	DE21-AD04	Start with 15 lives

16	FB21-AD04	Start with 25 lives

17	7421-AD04	Start with 50 lives

18	0821-AD04	Start with 75 lives

19	1721-AD04	Start with 99 lives

20	C2AE-DF6D + C28F-04D7	Infinite lives



21	CBB7-AFA7 + DFB7-A4D7 + DDB7-A407	Start on Stage 2

22	CBB7-AFA7 + D4B7-A4D7 + DDB7-A407	Start on Stage 3

23	CBB7-AFA7 + D7B7-A4D7 + DDB7-A407	Start on Stage 4

24	CBB7-AFA7 + D0B7-A4D7 + DDB7-A407	Start on Stage 5

25	CBB7-AFA7 + D9B7-A4D7 + DDB7-A407	Start on Stage 6

Axelay is a trademark of Konami, Inc.

Batman Returns(tm) Game

Help Batman(tm) defeat the Penguin(tm) and Catwoman(tm). Kick, punch, jump and even drive your way through this challenging, super-popular game. Pick RETURN Code 2 for infinite lives. Mix it with Code 5, which will protect you. Experts, try Codes 20 and 21, and some blows will do less damage.

RETURN

CODE	KEY IN . . . 	EFFECT . . . 

1	DB68-4F00	Start with 9 lives instead of 3



2	C9A5-1764	Infinite lives (only 3/4 view levels)



3	D16F-4464 + D1C0-4DD7	Start with 6 test tubes

4	DB6F-4464 +  DBC0-4DD7	Start with 9 test tubes



5	C9A7-C404	Protection from some hazards



6	DDAE-3707	Cape sweep uses up no energy

7	DD2F-4FAD	Spear gun uses up no energy





8	FDAE-3707	Cape sweep uses up more energy	

9	FD2F-4FAD	Spear gun uses up more energy



10	DD2E-3D6B	Maximum energy from hearts



11	F9CF-4F05	Cape sweep does more damage

12	F9CD-4705	Normal punch does more damage

13	F9CD-4765	Normal knee does more damage	

14	F9CF-4D05 + F9CF-4DD5	Jump kick does more damage



15	7DCF-4F05	Cape sweep does mega-damage

16	7DCD-4705	Normal punch does mega-damage

17	7DCD-4765	Normal knee does mega-damage

18	7DCF-4D05 +7DCF-4DD5	Jump kick does mega-damage



19	D4CF-4F05	Cape sweep does less damage

20	D4CD-4705	Normal punch does less damage

21	D4CD-4765	Normal knee does less damage

22	D4CF-4D05 + D4CF-4DD5	Jump kick does less damage

Batman Returns, Batman, Penguin and Catwoman are trademarks of DC Comics Inc.

Battle Clash(tm) Game

You fight gigantic robots that fight back at you in this Superscope(tm) shooter that makes you feel like you're really in the action. CLASH Code 1 gives you protection, while Code 4 keeps your weapon charged. Note: Enter the codes with the number 1 controller connected as usual. Then press Start on the controller.



CLASH

CODE	KEY IN . . .	EFFECT . . .

1	C234-3FD3	Protection from most enemy attacks



2	D9A9-1DA7	Weapon charges faster

3	FDA9-1DA7	Weapon charges much faster

4	1DAA-3FAF	Once charged, weapon always stays charged



5	33EE-3D1F	Start in Cairo instead of New Yor



6	CBAB-CDA0 + DDAB-CF00 + DDAB-CFD0	Fight Garam(tm) at New Yor

7	CBAB-CDA0 + DDAB-CF00 + DFAB-CFD0	Fight Scarab(tm) at Cairo

8	CBAB-CDA0 + DDAB-CF00 + D4AB-CFD0	Fight Lorca(tm) at London

9	CBAB-CDA0 + DDAB-CF00 + D7AB-CFD0	Fight Artemis(tm) at Andes

10	CBAB-CDA0 + DDAB-CF00 + D0AB-CFD0	Fight Schneider(tm) at Kyoto

11	CBAB-CDA0 + DDAB-CF00 + D9AB-CFD0	Fight Ivan(tm) at Oceania

12	CBAB-CDA0 + DDAB-CF00 + D1AB-CFD0	Fight Valius(tm) at Babel

13	CBAB-CDA0 + DDAB-CF00 + D5AB-CFD0	Fight Baron(tm) at Moonbase Luna

14	CBAB-CDA0 + DDAB-CF00 + D6AB-CFD0	Fight Thanatos(tm) at last stage

Battle Clash, Superscope 6, Garam, Scarab, Lorca, Artemis, Schneider, Ivan, Valius, Baron and Thanatos are trademarks of Nintendo of America Inc.

Best of the Best(tm) Game

We've got some awesome codes to help you on your way to the ultimate accolade as the Best of the Best(tm). Use BEST Code 1 and any of Codes 9 thru 12 and no one will be able to stop you!

BEST

CODE	KEY IN . . .	EFFECT . . .

1	828D-D409	Infinite special moves



2	DFC3-6D69	Start with 1 special move



3	D6C3-6D69	Start with 8 special moves	



4	BAC3-6F69	No special moves for player 2

DON'T USE CODE 5 WITH CODES 2 OR 3

5	D4C3-0DAD	Player 1 can play with any boxer--CAN'T 

USE SPECIAL MOVES OR GET PASSWORD	



6	DCC3-0FDD	Less strength

7	DCC3-0F0D	Less resistance

8	DCC3-0F6D	Less reflexes



9	74C3-0FDD	More strength

10	74C3-0F0D	More resistance	

11	74C3-0F6D	More reflexes



12	D68F-AD65	Almost infinite energy

Best of the Best is a trademark of Loriciel S.A.

Bill Laimbeer's Combat Basketball(tm) Game

It's futuristic warfare on the court! BILL Codes 13 and 14 can be combined to assemble the best team possible. For Codes 14 and 15, you actually gain half of the value of the player you traded away.

BILL

CODE	KEY IN . . .	EFFECT . . .

1	76BF-A4AF	2-point shots worth 3, 3-point 

shots worth 4

2	1BBF-A7DF + DFBF-A70F	All shots worth 1 point

3	1BBF-A7DF + D7BF-A70F	All shots worth 3 points

4	1BBF-A7DF + D0BF-A70F	All shots worth 4 points

5	1BBF-A7DF + D9BF-A70F	All shots worth 5 points

6	1BBF-A7DF + D1BF-A70F	All shots worth 6 points



7	DDB4-67DF	Each half is 0:30 instead of 1:30

8	D4B4-67DF	Each half is 2:30

9	D7B4-67DF	Each half is 3:30

10	D0B4-67DF	Each half is 4:30



11	EEC5-6F16	Start with $65,296 instead of $10,000

12	6DC5-64C6	Start with $8,398,608	

13	EEC5-64C6	Start with $16,721,680

14	C2BE-6D4B + C2BE-644B	No money is deducted from your total when you trade a player (but you must have enough money to make the trade)

15	C2BE-6D4B + C2BE-644B + 6DBE-AD4B	Trade players for free



16	DDB7-67DF	Timer continues to count when it is 

normally stopped (time-out by pressing START)	

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Bill Laimbeer's Combat Basketball is a trademark of Hudson Soft USA, Inc.

BlaZeon(tm) Game

This game's a shooter, in which you are part of a group of freedom fighters trying to defeat the Imperial Earth army. You actually get to control the enemy ships. It takes a sure hand to master. Try BLAZ Code 1 for infinite lives. Note that the game never really ends (no phone calls, please; it's supposed to be like that).

BLAZ

CODE	KEY IN . . .	EFFECT . . .

1	C2B4-D4DD + C2BD-64AD	Infinite lives



2	DD6E-6707	Start with 1 ship

3	DF6E-6707	Start with 2 ships



4	D76E-6707	Start with 4 ships

5	D06E-6707	Start with 5 ships

6	D16E-6707	Start with 7 ships

7	DB6E-6707	Start with 10 ships

8	FB6E-6707	Start with 26 ships



9	DF6D-6D07	Start on Stage 2

10	D46D-6D07	Start on Stage 3

11	D76D-6D07	Start on Stage 4

12	D06D-6D07	Start on Stage 5



13	C2C7-D7A7	Mars has infinite atomic shields

14	C2C3-DF67	Neptune has infinite hyper bombs

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

BlaZeon is a trademark of Atlus Software, Inc.

Bubsy(tm) Game

The Woolies(tm) are out to take all our wool, and it's up to Bubsy(tm) and you to stop their evil 

thievery. But fear not, for with Game Genie(tm) you can easily defeat their sinister plot. Try BUB Codes 2 and 32 for infinite lives and higher jumping ability. Or, if you think you're a hotshot bobcat, try Code 3 to start with only one life.

BUB

CODE	KEY IN . . .	EFFECT . . .

1	766C-1766	Numbered t-shirts worth one more



2	DDB1-175C	Infinite lives



3	DD34-4D6D	Start with 1 life



4	D034-4D6D	Start with 5 lives

5	4034-4D6D	Start with 25 lives

6	9D34-4D6D	Start with 50 lives

7	5934-4D6D	Start with 75 lives



8	DD60-1FD6	Each yarn ball worth 0

9	D960-1FD6	Each yarn ball worth 5

10	FD60-1FD6	Each yarn ball worth 10

11	DD69-4F6C	Crate of yarn holds 0 instead of 25	

12	9D69-4F6C	Crate of yarn holds 50

13	5969-4F6C	Crate of yarn holds 75

14	BB69-4F6C	Crate of yarn holds 99



15	DF6D-472A	Start on chapter 2

16	D46D-472A	Start on chapter 3

17	D76D-472A	Start on chapter 4

18	D06D-472A	Start on chapter 5

19	D96D-472A	Start on chapter 6

20	D16D-472A	Start on chapter 7

21	D66D-472A	Start on chapter 8

22	DC6D-472A	Start on chapter 9

23	DA6D-472A	Start on chapter 10

24	D26D-472A	Start on chapter 11

25	D36D-472A	Start on chapter 12

26	DE6D-472A	Start on chapter 13

27	FD6D-472A	Start on chapter 14

28	FF6D-472A	Start on Chapter 15

29	F46D-472A	Start on Chapter 16



30	946B-1D8B	Bogus jump

31	716B-1D8B	Super jump

32	436B-1D8B	Mega-jump



33	DDB4-3404	Infinite time

Bubsy and Woolies are trademarks of Accolade Inc.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Chessmaster(tm) Game

Chess is of course one of the world's greatest and most ancient games. (Yes, it came out even before the first video game). Add a new twist with CHESS Code 6.

CHESS

CODE	KEY IN . . .	EFFECT . . .

1	C9C7-D76F	White player's timer is stopped

2	C9C9-DFDF	Black player's timer is stopped

3	56C4-D46F	Timers count 2x as slow

4	80C4-D46F	Timers count 3x times as slow

5	F3C4-D46F	Timers count 2x as fast

6	F0C4-D46F	Timers count 3x times as fast

Chessmaster is a trademark of The Software Toolworks, Inc.

Chester Cheetah: Too Cool to Fool(tm) Game

You're the coolest dude on the block, but you've been caged and your wheels are history. It's time to get your claws out and get back in the driver's seat. It's not easy bein' cheesy!

CHEST

CODE	KEY IN . . .	EFFECT . . .

1	3CBF-0D69	Infinite life points



2	D469-DFD9	Start with 2 life points

3	DD69-DFD9	Start with 0 life points



4	D965-D7DB	Badges worth 5

5	4965-D7DB	Badges worth 25	

6	9D65-D7DB	Badges worth 50



7	A26F-04D4	Infinite credits	



8	3C60-04D9	Invincibility (Chester(tm) blinks)--you may freeze if	you get the guitar and fall in water (have to reset)

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Chester Cheetah: Too Cool to Fool and Chester are trademarks of Recot, Inc.

Clue(tm) Game

The classic mystery strategy game comes to life in video. And a very good treatment it is! Try CLOO Code 12 and get infinite interrogations--you can interrogate everyone until you find out whodunit. You can switch Codes 1 thru 6 on and off.

CLOO

CODE	KEY IN . . .	EFFECT . . .

1	CBBC-0D07 + 3CBC-0DA7 + DDBC-0D67	Always roll a 1

2	CBBC-0D07 + 3CBC-0DA7 + DFBC-0D67	Always roll a 2

3	CBBC-0D07 + 3CBC-0DA7 + D4BC-0D67	Always roll a 3

4	CBBC-0D07 + 3CBC-0DA7 + D7BC-0D67	Always roll a 4	

5	CBBC-0D07 + 3CBC-0DA7 + D0BC-0D67	Always roll a 5

6	CBBC-0D07 + 3CBC-0DA7 + D9BC-0D67	Always roll a 6



7	BDBA-D464	Allow no interrogations 

instead of 2

8	DFBA-D4D4	Allow only 1 interrogation



9	D7BA-D4D4	Allow 3 interrogations

10	D0BA-D4D4	Allow 4 interrogations	

11	D9BA-D4D4	Allow 5 interrogations



12	8B83-070F	Infinite interrogations

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Clue is a trademark of Waddingtons Games Ltd.

Contra(tm) III -- The Alien Wars(tm) Game

Your ancestors saved the world once before--and now it's your turn. Red Falcon(tm) is back with a vengence and you are the only one who can fight off the hordes of aliens. CON Codes 1 thru 4 work on the side-view levels, and 5 thru 8 work on the top-view levels.

CON

CODE	KEY IN . . .	EFFECT . . .

1	22BB-AD01	Infinite lives--side-view levels



2	2264-D760	Infinite bombs--side-view levels

3	D9BB-AFA1 + D9CE-6D0D	Start with 5 bombs on each life--	

side-view levels

4	DBBB-AFA1 + DBCE-6D0D	Start with 9 bombs on each life--

side-view levels



5	22BB-6F0B + 6DBB-64DB	Infinite lives--top-view levels



6	22B8-0766	Infinite bombs--top-view levels	

7	D963-6708 + D9CE-6D0F	Start with 5 bombs on each life--

top-view levels

8	DB63-6708 + DBCE-6D0F	Start with 9 bombs on each life--

top-view levels

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Contra, The Alien Wars and Red Falcon are trademarks of Konami Inc.

Cybernator(tm) Game

This action-adventure shooter offers great control and lots of weapons. There are even two endings, which you can view using CYBE Codes 11 or 12. You can get napalm from the start with Code 15 and protection from some hits with Code 30. Experts, try the combination of Code 18 for 2 credits and Code 31 to make energy chips worth nothing. 

CYBE 

CODE	KEY IN . . .	EFFECT . . .

1	D4BD-176F	Start on level 3.1

2	D7BD-176F	Start on level 3.2

3	D0BD-176F	Start on level 3.3

4	D9BD-176F	Start on level 4.1

5	D1BD-176F	Start on level 4.2	

6	D5BD-176F	Start on level 5.1

7	D6BD-176F	Start on level 5.2

8	DBBD-176F	Start on level 6.1

9	FDBD-176F	Start on level 7.3

10	FFBD-176F	Start on level 7.4



11	F4BD-176F	View the failed ending

12	F7BD-176F	View the successful ending	



13	62BF-17AF	Start with lasers

14	62BF-17DF	Start with homing missiles

15	62B4-1D6F	Start with napal



16	D4BF-1FDF	Weapons start at level 2

17	D7BF-1FDF	Weapons start at level 3	



18	DFB1-17AF	Start with 2 credits



19	D9B1-17AF	Start with 6 credits

20	DBB1-17AF	Start with 10 credits	

21	C234-4FDD	Infinite credits



22	D461-4D62	Only 2 P's needed for level 2 vulcan

23	D061-4FD2	Only 4 P's needed for level 3 vulcan

24	D761-4462	Only 3 P's needed for level 3 laser

25	D765-4DD2	Only 3 P's needed for level 3 missile

26	D465-4FD2	Only 2 P's needed for level 2 napalm	

27	D065-4F62	Only 4 P's needed for level 3 napal

28	D465-4462	Only 2 P's needed for level 2 punch

29	D765-47D2	Only 3 P's needed for level 3 punch



30	82C9-470C + 82C7-4FDC	Protection against some hazards



31	DD3F-1406	Energy chip worth nothing



32	CD3F-1406	Energy chip worth more

Cybernator is a trademark of Konami, Inc.

D-Force(tm) Game

D-object of d-game is to d-stroy d-dictator before he takes over d-world. For D Codes 1 thru 9, normal is from 1 to 9 lives, a player-select option. D Code 5, which gives you infinite lives, and 26 and 27, which prevent decrease of cannon power when you lose a life, are the star codes. The missiles you get with Codes 24 and 25 are non-standard.

D

CODE	KEY IN . . .	EFFECT . . .

1	7168-D5F6 + C668-D596	Start with 10 lives

2	C868-D5F6 + C068-D596	Start with 12 lives

3	CF68-D5F6 + EF68-D596	Start with 14 lives

4	9E68-D5F6 + C068-D596	Start with 16 lives



5	3CCA-D4DD	Infinite lives



6	7168-D70F + C668-D76F	Continue with 10 lives

7	C868-D70F + C068-D76F	Continue with 12 lives

8	CF68-D70F + EF68-D76F	Continue with 14 lives

9	9E68-D70F + C068-D76F	Continue with 16 lives



10	DFB6-DF6D	Start with cannon power at level 2 

instead of 1

11	D4B6-DF6D	Start with cannon power at level 3

12	D7B6-DF6D	Start with cannon power at level 4	

13	D9B6-DF6D	Start with cannon power at level 6	



14	D5B6-DF6D	Start with cannon power at level 8

15	DBB6-DF6D	Start with cannon power at level 10

16	D8B6-DF6D	Start with cannon power at level 12



17	DF68-DF0F + DE68-DD6F	Continue with cannon power at level 2 

instead of 1

18	D468-DF0F + DE68-DD6F	Continue with cannon power at level 3	

19	D768-DF0F + DE68-DD6F	Continue with cannon power at level 4

20	D968-DF0F + DE68-DD6F	Continue with cannon power at level 6



21	D568-DF0F + DE68-DD6F	Continue with cannon power at level 8

22	DB68-DF0F + DE68-DD6F	Continue with cannon power at level 10

23	D868-DF0F + DE68-DD6F	Continue with cannon power at level 12



24	DAB6-D76D + FDB6-D4AD	Start equipped with unguided missiles

25	7D6C-D40F + 2C6C-D46F + FD6C-D7DF	Continue equipped with unguided

missiles



26	DDC7-DD0F	Loss of a life does not decrease cannon

power at normal difficulty--except 

on continues	

27	DDC0-D4DF	Loss of a life does not decrease cannon

power at hard difficulty--except on

continues



28	DA3D-6464	Pink power-up increases missile power	along with cannon power

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

D-Force is a trademark of Asmik Corporation of America.

Darius Twin(tm) Game

Best pair of codes to win in this challenging shoot-em-up: TWIN Codes 28 and 29, which give both players invincibility. Best code for a pair of experts: Code 16.

TWIN

CODE	KEY IN . . .	EFFECT . . .

1	DFB0-A7DD + CDB0-A4AD 	Start on planet B

	+ DDB0-A70D + 6AB0-A76D

2	D4B0-A7DD + CDB0-A4AD 	Start on planet C

	+ DDB0-A70D + 6AB0-A76D

3	D7B0-A7DD + CDB0-A4AD 	Start on planet D

	+ DDB0-A70D + 6AB0-A76D

4	D0B0-A7DD + CDB0-A4AD 	Start on planet E

	+ DDB0-A70D + 6AB0-A76D

5	D9B0-A7DD + CDB0-A4AD 	Start on planet F	

	+ DDB0-A70D + 6AB0-A76D

6	D1B0-A7DD + CDB0-A4AD 	Start on planet G

	+ DDB0-A70D + 6AB0-A76D

7	D5B0-A7DD + CDB0-A4AD 	Start on planet H

	+ DDB0-A70D + 6AB0-A76D

8	D6B0-A7DD + CDB0-A4AD 	Start on planet I

	+ DDB0-A70D + 6AB0-A76D		

9	DBB0-A7DD + CDB0-A4AD 	Start on planet 

	+ DDB0-A70D + 6AB0-A76D

10	DCB0-A7DD + CDB0-A4AD 	Start on planet K

	+ DDB0-A70D + 6AB0-A76D

11	D8B0-A7DD + CDB0-A4AD 	Start on planet L

	+ DDB0-A70D + 6AB0-A76D



12	FDC3-6D67 + CBC3-6D07 + 3CC3-6DA7	Both players start with 10 lives

13	F9C3-6D67 + CBC3-6D07 + 3CC3-6DA7	Both players start with 15 lives

14	4DC3-6D67 + CBC3-6D07 + 3CC3-6DA7	Both players start with 20 lives

15	49C3-6D67 + CBC3-6D07 + 3CC3-6DA7	Both players start with 25 lives



16	DFC3-6D67 + D9C3-6DA7 + C4C3-6D07 	Player 1 starts with 1 life, 

	+ 63C3-6FD7 + C2C3-6FA7	player 2 with 5 lives

17	DFC3-6D67 + FDC3-6DA7 + C4C3-6D07 	Player 1 starts with 1 life, 

	+ 63C3-6FD7 + C2C3-6FA7	player 2 with 10 lives

18	D4C3-6D67 + D9C3-6DA7 + C4C3-6D07 	Player 1 starts with 2 lives, 

	+ 63C3-6FD7 + C2C3-6FA7	player 2 with 5 lives

19	D4C3-6D67 + FDC3-6DA7 + C4C3-6D07 	Player 1 starts with 2 lives, + 63C3-6FD7 + C2C3-6FA7	player 2 with 10 lives

20	D9C3-6D67 + DFC3-6DA7 + C4C3-6D07 	Player 1 starts with 5 lives, 

	+ 63C3-6FD7 + C2C3-6FA7	player 2 with 1 life

21	FDC3-6D67 + DFC3-6DA7 + C4C3-6D07 	Player 1 starts with 10 lives, 

	+ 63C3-6FD7 + C2C3-6FA7	player 2 with 1 life

22	D9C3-6D67 + D4C3-6DA7 + C4C3-6D07 	Player 1 starts with 5 lives,	

	+ 63C3-6FD7 + C2C3-6FA7	player 2 with 2 lives

23	FDC3-6D67 + D4C3-6DA7 + C4C3-6D07 	Player 1 starts with 10 lives, 

	+ 63C3-6FD7 + C2C3-6FA7	player 2 with 2 lives



24	DD35-6FA5	Player 1 has infinite lives

25	DD3B-6FA5	Player 2 has infinite lives



26	62CD-AF67 + 4ACE-64D7	Player 1 starts with 1 green 

power cube instead of none

27	62CD-A407 + 4ACE-64D7	Player 2 starts with 1 green 

power cube instead of none



28	C22D-67D9	Invincibility--player 1

29	C23C-AF60	Invincibility--player 2



Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Darius Twin is a trademark of Taito America Corp.

Desert Strike(tm) Game

Climb into your Apache chopper and defeat the demented desert warlord in this battle game, which features good graphics and smooth-flowing flight responses. Choose from among many DESERT codes to boost ammo, lives, fuel, armor. For experts there are Codes 10 (25 units of fuel) and 18 (armor starts at 344).

DESERT

CODE	KEY IN . . .	EFFECT . . .

1	223B-07D9	Infinite ammo



2	DFB1-0F6C	Start with 1 life

3	D9B1-0F6C	Start with 5 lives

4	D5B1-0F6C	Start with 7 lives

5	DCB1-0F6C	Start with 10 lives

6	F0B1-0F6C	Start with 20 lives

7	74B1-0F6C	Start with 50 lives

8	17B1-0F6C	Start with 99 lives



9	4A68-04A1	Infinite lives



10	FBB1-07DC	Fuel starts at 25

11	74B1-07DC	Fuel starts at 50

12	08B1-07DC	Fuel starts at 75

13	B1B1-07DC	Fuel starts at 150

14	A6B1-07DC	Fuel starts at 200

15	D7B1-070C	Fuel starts at 868

16	DD63-A409	Infinite fuel



17	D063-A409	2x fuel consumption



18	DFBC-64A9 + DF64-64D1	Armor starts at 344	

19	D7BC-64A9 + D764-64D1	Armor starts at 856

20	D0BC-64A9 + D064-64D1	Armor starts at 1,112

21	D6BC-64A9 + D664-64D1	Armor starts at 2,136	

22	F0BC-64A9 + F064-64D1	Armor starts at 5,208



23	DD38-6D0F	Guns start at 154 rounds remaining

24	D438-6D0F	Guns start at 666 rounds remaining

25	DB38-6D0F	Guns start at 2,458 rounds remaining

26	F738-6D0F	Guns start at 5,018 rounds remaining

27	4138-6D0F	Guns start at 9,882 rounds remaining



28	DC3A-676F	Start with 10 hydras

29	743A-676F	Start with 50 hydras

30	103A-676F	Start with 100 hydras

31	EC3A-676F	Start with 250 hydras



32	DF33-67DF	Start with 1 missile	

33	F033-67DF	Start with 20 missiles

34	7433-67DF	Start with 50 missiles

35	1033-67DF	Start with 100 missiles

36	EC33-67DF	Start with 250 missiles



37	DF3C-676F	Faster gun auto-repeat speed	



38	F63C-676F	Slower gun auto-repeat speed



39	D032-6D6F	Missiles fly faster

40	D03E-6DDF	Hydras fly faster

41	1038-6D6F	Guns do as much damage as missiles	

42	1032-6DDF	Hydras do as much damage as missiles

43	EC33-676F	Missiles do 250 points of damage



44	DF39-DF64	AK47's do 1 point of damage

45	D439-DF64	AK47's do 1/2x damage

46	DC39-DF64	AK47's do 2x damage

47	DF3E-A7DF	APHIDs do 1 point of damage

48	493E-A7DF	APHIDs do 1/2x damage

49	B13E-A7DF	APHIDs do 2x damage

50	DF3D-A7DF	AAA's do 1 point of damage	

51	DC3D-A7DF	AAA's do 1/2x damage

52	463D-A7DF	AAA's do 2x damage

53	DF3C-AD6F	Rapiers do 1 point of damage

54	743C-AD6F	Rapiers do 1/2x damage

55	A63C-AD6F	Rapiers do 2x damage

56	DF34-A46F	VDA's do 1 point of damage

57	DA34-A46F	VDA's do 1/2x damage

58	7434-A46F	VDA's do 2x damage

59	DF31-AF6F	ZSU's do 1 point of damage

60	F031-AF6F	ZSU's do 1/2x damage	

61	9D31-AF6F	ZSU's do 2x damage

62	DF3F-D464	Speedboats do 1 point of damage

63	FB3F-D464	Speedboats do 1/2x damage

64	103F-D464	Speedboats do 2x damage



65	DF37-D4D4	Choppers do 1 point of damage

66	7437-D4D4	Choppers do 1/2x damage

67	A637-D4D4	Choppers do 2x damage

68	DF32-A76F	M48's do 1 point of damage

69	7432-A76F	M48's do 1/2x damage	

70	A632-A76F	M48's do 2x damage

71	DF3A-ADDF	Crotales do 1 point of damage

72	743A-ADDF	Crotales do 1/2x damage

73	A63A-ADDF	Crotales do 2x damage



74	DF29-0FDD	AK47's have 1 armor point

75	D929-0FDD	AK47's have 1/2x armor points

76	F029-0FDD	AK47's have 2x armor points

77	DFA7-D76D	APHIDs have 1 armor points

78	DAA7-D76D	APHIDs have 1/2x armor points

79	74A7-D76D	APHIDs have 2x armor points

80	DF83-ADD7	AAA's have 1 armor points

81	FB83-ADD7	AAA's have 1/2x armor points

82	1083-ADD7	AAA's have 2x armor points

83	DFAE-6F6D	Rapiers have 1 armor points

84	49AE-6F6D	Rapiers have 1/2x armor points

85	B1AE-6F6D	Rapiers have 2x armor points

86	DFA9-AFDD	VDA's have 1 armor points

87	74A9-AFDD	VDA's have 1/2x armor points

88	A6A9-AFDD	VDA's have 2x armor points	

89	DFAD-DFDF	ZSU's have 1 armor points

90	08AD-DFDF	ZSU's have 1/2x armor points

91	EEAD-DFDF	ZSU's have 2x armor points

92	DFAB-DDDD	Speedboats have 1 armor points

93	08AB-DDDD	Speedboats have 1/2x armor points

94	EEAB-DDDD	Speedboats have 2x armor points

95	DFA7-0DDD	Choppers have 1 armor points

96	08A7-0DDD	Choppers have 1/2x armor points

97	EEA7-0DDD	Choppers have 2x armor points

98	DFA0-646D	M48's have 1 armor points

99	10A0-646D	M48's have 1/2x armor points

100	DFA0-64AD	M48's have 2x armor points

101	DFA3-07DD	Crotales have 1 armor points	

102	52A3-07DD	Crotales have 1/2x armor points

103	DFA3-070D	Crotales have 2x armor points



104	DD39-D4D4	AK47 bullets fly slower

105	DD3E-A76F	APHID bullets fly slower

106	DD3D-A76F	AAA bullets fly slower

107	DD3C-AFDF	Rapier bullets fly slower

108	DD34-A7DF	VDA bullets fly slower	

109	DD31-A4DF	ZSU bullets fly slower

110	DD3F-D7D4	Speedboat bullets fly slower

111	DD37-D464	Chopper bullets fly slower

112	DD33-ADDF	M48 bullets fly slower

Desert Strike is a trademark of Electronic Arts.

DinoCity(tm) Game

Cute animation helps make this game fun. DINO jump codes 34 thru 39 add to the enjoyment. Code 25 protects you against most enemies. You ferocious meat-eaters out there should try your stuff with Code 14, faster timer.

DINO

CODE	KEY IN . . .	EFFECT . . .

1	DFC2-A494	1 credit instead of 3--player 1

2	D4C2-A494	2 credits--player 1

3	D9C2-A494	5 credits--player 1

4	D5C2-A494	7 credits--player 1	

5	DBC2-A494	9 credits--player 1

6	DDC2-A494	No credits--player 1



7	DFCF-DFF7	1 credit instead of 3--player 2

8	D4CF-DFF7	2 credits--player 2

9	D9CF-DFF7	5 credits--player 2

10	D5CF-DFF7	7 credits--player 2	

11	DBCF-DFF7	9 credits--player 2

12	DDCF-DFF7	No credits--player 2

13	C260-67F7	Infinite credits--both players



14	7A64-D420	Clock runs faster

15	ED64-D420	Clock runs slower

16	ED64-D420 + DF64-D7F0	Clock runs much slower

17	8269-DF90	Freeze clock--must switch off effects 

in bonus stage



18	DF6D-D7BD	1 play per game instead of 3--

both players

19	D46D-D7BD	2 plays per game--both players

20	D06D-D7BD	4 plays per game--both players

21	D96D-D7BD	5 plays per game--both players

22	D56D-D7BD	7 plays per game--both players

23	DB6D-D7BD	9 plays per game--both players



24	C26E-6D2D	Infinite plays--both players



25	6DA6-6D69	No harm from most enemies

26	C23B-A7F9 + C232-67B1	No harm if swallowed by a monster



27	D427-6D2D	Collect 2 eggs for extra play 

instead of 50

28	D927-6D2D	Collect 5 eggs for extra play

29	FD27-6D2D	Collect 10 eggs for extra play

30	F927-6D2D	Collect 15 eggs for extra play

31	4927-6D2D	Collect 25 eggs for extra play

32	5927-6D2D	Collect 75 eggs for extra play

33	BB27-6D2D	Collect 99 eggs for extra play



34	EC6B-DFBE	Rex(tm) jumps higher

35	E66B-DFBE	Rex jumps much higher

36	EC8A-D793	Tops(tm) jumps higher

37	E68A-D793	Tops jumps much higher

38	EC22-DF22	Timmy(tm) and Jamie(tm) jump higher

39	E622-DF22	Timmy and Jamie jump much higher

DinoCity, Rex, Tops, Timmy and Jamie are trademarks of Smart Egg Pictures/Irem America Corp.

Dragon's Lair(tm) Game

These sword-slashin' codes will help you and Dirk(tm) rescue Daphne(tm), the gorgeous princess, from the clutches of that warty dragon. DRAG Code 1 is the one for you if you are as clumsy as Dirk looks (arf). Experts, attempt the task with Codes 2 and 7 for just one life and a faster timer.

DRAG

CODE	KEY IN . . .	EFFECT . . .

1	3C8C-0FA4	Protection from most hazards



2	DD89-0404	Start with 1 life



3	D989-0404	Start with 6 lives

4	D689-0404	Start with 9 lives



5	3C62-D70F	Infinite lives



6	5D89-6D04	Slow timer

7	4989-6D04	Faster timer

8	4A84-64D4	Stop timer



9	DF86-0DD4	Start with the dagger

10	D486-0DD4	Start with the shuriken



11	DF88-0F64	1 coin gives 10	

Dragon's Lair, Dirk and Daphne are trademarks of Bluth Group, Ltd.

Drakkhen(tm) Game

You and your party must recover eight stolen gems that represent the forces of magic in this challenging role-playing fantasy game. You get killed repeatedly fighting the enemies, so DRAKK Code 1 will come in handy. At the Anak Shrines(tm), you need to switch off effects in order for resurrection to work properly.

DRAKK

CODE	KEY IN . . .	EFFECT . . .

1	8E3D-696D + 8E30-A408 + 8EA2-0113	Protection from some attacks



2	7433-6FD8	Magic points restored 50 points at 

a time while player is on screen

3	DC33-6FD8	Magic points restored 10 points at	a time while player is on screen

4	8E27-6D28	Magic points don't decrease except 

in battle

Remember, you can pick 'n mix your codes!

Drakkhen and Anak Shrines are trademarks of Infogrames.

Earth Defense Force(tm) Game

Pilot the latest spaceship fighter plane for the Earth Defense Force(tm), and go gunning for AGYMA(tm), the ruthless invaders. This game has plenty of challenge and a cool way of powering up your weapons (by shooting more enemies). For EARTH Codes 6 thru 8, normal is from 1 to 3 shields, a player-select option, and that's just not enough shields. Try Code 8 for infinite shields. For Code 22, normal is for score to be reset to 0 when game is continued, but use the code and keep your score. Code 20, 1 credit, is for experts. For codes 1 thru 5, you may lose sound at level bosses.

EARTH

CODE	KEY IN . . .	EFFECT . . .

1	DF37-DDDD + CB34-D7AD + DD37-DD0D	Start at stage 2

2	D437-DDDD + CB34-D7AD + DD37-DD0D	Start at stage 3

3	D737-DDDD + CB34-D7AD + DD37-DD0D	Start at stage 4

4	D037-DDDD + CB34-D7AD + DD37-DD0D	Start at stage 5

5	D937-DDDD + CB34-D7AD + DD37-DD0D	Start at stage 6



6	7123-A4A7 + 3D23-A7D7	Start with 4 shields

7	2B23-A4A7 + B823-A7D7	Start with 5 shields



8	C263-6FAF	Infinite shields



9	D42E-A7A7	Start at experience level 2

10	D72E-A7A7	Start at experience level 3	

11	D02E-A7A7	Start at experience level 4



12	D92E-A7A7	Start at experience level 5



13	4D21-6F0F	Advancing experience levels is easier	



14	DA21-6F0F	Advancing experience levels is	much easier



15	DF2E-AF67 + CB2E-AF07 + DD2E-AFA7	2 credits

16	D42E-AF67 + CB2E-AF07 + DD2E-AFA7	3 credits



17	D92E-AF67 + CB2E-AF07 + DD2E-AFA7	6 credits

18	D52E-AF67 + CB2E-AF07 + DD2E-AFA7	8 credits	

19	DB2E-AF67 + CB2E-AF07 + DD2E-AFA7	10 credits



20	DD2E-AF67 + CB2E-AF07 + DD2E-AFA7	1 credit



21	C268-A491	Infinite credits	



22	C223-AFD7 + C223-AFA7	Keep current score when game is continued



Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

AGYMA and Earth Defense Force are trademarks of Jaleco USA Inc.

Extra Innings(tm) Game

Play ball! For INNING Codes 7 and 8, foul on the last strike doesn't count, but a foul bunt does. For Code 9, the umpire will call strikes, but they will not be displayed or counted. Foul balls do not count either. For Codes 10 thru 12, the game still says "Ball 4," but the code works. For Code 13, the umpire will call balls, but they won't be displayed or counted.

INNING

CODE	KEY IN . . .	EFFECT . . .

1	DFBE-ADAD + DFBF-DF6F + DFB4-0FDF	Game lasts 1 inning

2	D4BE-ADAD + D4BF-DF6F + D4B4-0FDF	Game lasts 2 innings

3	D7BE-ADAD + D7BF-DF6F + D7B4-0FDF	Game lasts 3 innings

4	D0BE-ADAD + D0BF-DF6F + D0B4-0FDF	Game lasts 4 innings

5	D9BE-ADAD + D9BF-DF6F + D9B4-0FDF	Game lasts 5 innings

6	D5BE-ADAD + D5BF-DF6F + D5B4-0FDF	Game lasts 7 innings



7	DF67-DF07 + DD60-A4D7	1 strike and batter's out

8	D467-DF07 + DF60-A4D7	2 strikes and batter's out

9	C264-D767 + C260-A4A7	Batter never strikes out



10	DF6A-DFA7	1 ball and batter walks

11	D46A-DFA7	2 balls and batter walks

12	D76A-DFA7	3 balls and batter walks

13	C26A-DDD7	Batter never walks



14	DF67-AD67 + DF61-D4A7	1 out per inning

15	D467-AD67 + D461-D4A7	2 outs per inning

Remember, you can pick 'n mix your codes!

Extra Innings is a trademark of Sony Imagesoft Inc.

F1 ROC--Race of Champions(tm) Game

When using ROC Codes 9 thru 34 in this behind-the-car-view racing game, the normal price for the part is still shown on the screen, but an "X" will not appear over the part when you select it, and you will be allowed to buy it. Try Code 6 to start with mucho money, or tough it out with Code 1 and no money.

ROC

CODE	KEY IN . . .	EFFECT . . .



1	BA26-A44F	Start player with no money	instead of $500



2	3C26-AF4F + CB26-AF1F + D426-AF3F	Start player with $5,240

3	3C26-AF4F + CB26-AF1F + D626-AF3F	Start player with $20,600

4	3C26-AF4F + CB26-AF1F + 0D26-AF3F	Start player with $163,960	

5	3C26-AF4F + CB26-AF1F + 6D26-AF3F	Start player with $327,800

6	3C26-AF4F + CB26-AF1F + EE26-AF3F	Start player with $652,920



7	C9A8-07DD	No damage when hitting

walls

8	C922-0FDD	No damage when hitting

other cars



9	DDEE-6F21	Normal tires are free

10	DDEE-6491	Hi-grip tires are free 

11	DDEE-6F91	Rain tires are free 

12	DDED-A491	2L nitro is free

13	DDED-A421	3L nitro is free

14	DDED-A791	4L nitro is free

15	DDEE-6721 + DDED-ADF1	Ford V-8 engine is free	

16	DDED-AD91 + DDED-ADB1	Ilmoa V-8 engine is free

17	DDED-AD21 + DDED-AFF1	Remart V-10 engine is free

18	DDE3-6791	Low DF rear wing is free

19	DDEE-6D91 + DDEE-6DB1	High DF rear wing is free

20	DDE3-6D21	Low DF front wing is free

21	DDE3-6F21 + DDE3-64F1	High DF front wing is free

22	DDE3-6491 + DDE3-64B1	Special-L front wing is free

23	DDE2-6421	Small diffuser is free

24	DDE2-6721	Large diffuser is free

25	DDE3-6D91 + DDE3-6DB1	Special diffuser is free

26	DDE2-6F21	Hard suspension is free

27	DDE2-6491 + DDE2-64B1	Active suspension is free	

28	DDE2-6D91	Carbon brakes are free

29	DDE2-6D21 + DDE2-6FF1	Antilock brakes are free

30	DDEA-6491	5-speed transmission is free

31	DDEA-6421 + DDEA-67F1	6-speed transmission is free

32	DDEA-6791 + DDEA-67B1	7-speed transmission is free

33	DDEA-6D21 + DDEA-6FF1	Type 2 chassis is free

34	DDEA-6F91 + DDEA-6FB1	Type 3 chassis is free

F1 ROC--Race of Champions is a trademark of Seta U.S.A., Inc.

F-Zero(tm) Game

In the 25th century, speed is the name of the game, so try ZERO Code 5 to give you that extra boost. Sometimes it's a bit difficult to tell if you have a turbo, but the code works. Or maybe Code 6 is more to your taste, especially if you like to be top dog all the time.

ZERO

CODE	KEY IN . . .	EFFECT . . .

1	A96E-A4A4	Infinite spare machines



2	DF6C-0F0A	Start with 1 spare machine



3	D96C-0F0A	Start with 5 spare machines

4	DB6C-0F0A	Start with 9 spare machines



5	D484-D404	Infinite turbos



6	CB3C-0FA4 + DF3C-04D4	Always rank #1--except if you blow up

Remember, you can pick 'n mix your codes!

F-Zero is a trademark of Nintendo of America Inc.

Faceball 2000(tm) Game

You might say this game is virtually virtual reality. It's also hard. Try FACE Code 10 for infinite lives. Plenty of level warp codes here, too. Code 16 makes you experts have to get 90 tags in each Cyberzone(tm) level.

FACE 2

CODE	KEY IN . . .	EFFECT . . .

1	DFB6-6461	Start with 1 life instead of 3



2	D9B6-6461	Start with 5 lives

3	D5B6-6461	Start with 7 lives

4	DBB6-6461	Start with 9 lives

5	FBB6-6461	Start with 25 lives

6	74B6-6461	Start with 50 lives

7	08B6-6461	Start with 75 lives

8	17B6-6461	Start with 99 lives

9	EEB6-6461	Start with 255 lives



10	89AB-D708	Infinite lives



11	CBB5-6406 + DFB5-6466	Start each Cyberzone(tm) level with 

1 tag required

12	CBB5-6406 + D9B5-6466	Start each Cyberzone level with 

5 tags required

13	CBB5-6406 + F0B5-6466	Start each Cyberzone level with 

20 tags required	

14	CBB5-6406 + F3B5-6466	Start each Cyberzone level with 

30 tags required

15	CBB5-6406 + 7AB5-6466	Start each Cyberzone level with 

60 tags required

16	CBB5-6406 + 9CB5-6466	Start each Cyberzone level with 

90 tags required



17	C282-0706 + DFCE-0468	Start Cyberzone mode on zone 1 

level 2

18	C282-0706 + D4CE-0468	Start Cyberzone mode on zone 1 

level 3

19	C282-0706 + D7CE-0468	Start Cyberzone mode on zone 1 

level 4

20	C282-0706 + D0CE-0468	Start Cyberzone mode on zone 1 

level 5

21	C282-0706 + D9CE-0468	Start Cyberzone mode on zone 1

bonus level

22	C282-0706 + D1CE-0468	Start Cyberzone mode on zone 2 

level 6

23	C282-0706 + D5CE-0468	Start Cyberzone mode on zone 2 

level 7

24	C282-0706 + D6CE-0468	Start Cyberzone mode on zone 2 

level 8

25	C282-0706 + DBCE-0468	Start Cyberzone mode on zone 2 

level 9

26	C282-0706 + DCCE-0468	Start Cyberzone mode on zone 2 

level 10	

27	C282-0706 + D8CE-0468	Start Cyberzone mode on zone 2

 bonus level 

28	C282-0706 + DACE-0468	Start Cyberzone mode on zone 3 

level 11

29	C282-0706 + D2CE-0468	Start Cyberzone mode on zone 3 	

level 12

30	C282-0706 + D3CE-0468	Start Cyberzone mode on zone 3 

level 13

31	C282-0706 + DECE-0468	Start Cyberzone mode on zone 3 

level 14

32	C282-0706 + FDCE-0468	Start Cyberzone mode on zone 3 

level 15	

33	C282-0706 + FFCE-0468	Start Cyberzone mode on zone 3 

bonus level 

34	C282-0706 + F4CE-0468	Start Cyberzone mode on zone 4 

level 16

35	C282-0706 + F7CE-0468	Start Cyberzone mode on zone 4 

level 17

36	C282-0706 + F0CE-0468	Start Cyberzone mode on zone 4 	

level 18

37	C282-0706 + F9CE-0468	Start Cyberzone mode on zone 4 

level 19

38	C282-0706 + F1CE-0468	Start Cyberzone mode on zone 4 

level 20

39	C282-0706 + F5CE-0468	Start Cyberzone mode on zone 4

bonus level 

40	C282-0706 + F6CE-0468	Start Cyberzone mode on zone 5	

level 21

41	C282-0706 + FBCE-0468	Start Cyberzone mode on zone 5

level 22

42	C282-0706 + FCCE-0468	Start Cyberzone mode on zone 5

level 23

43	C282-0706 + F8CE-0468	Start Cyberzone mode on zone 5

level 24

44	C282-0706 + FACE-0468	Start Cyberzone mode on zone 5

level 25

45	C282-0706 + F2CE-0468	Start Cyberzone mode on zone 5	

bonus level 

46	C282-0706 + F3CE-0468	Start Cyberzone mode on zone 6

level 26

47	C282-0706 + FECE-0468	Start Cyberzone mode on zone 6

level 27

48	C282-0706 + 4DCE-0468	Start Cyberzone mode on zone 6

level 28

49	C282-0706 + 4FCE-0468	Start Cyberzone mode on zone 6

level 29

50	C282-0706 + 44CE-0468	Start Cyberzone mode on zone 6

level 30

51	C282-0706 + 47CE-0468	Start Cyberzone mode on zone 6

bonus level 

52	C282-0706 + 40CE-0468	Start Cyberzone mode on zone 7

level 31

53	C282-0706 + 49CE-0468	Start Cyberzone mode on zone 7

level 32

54	C282-0706 + 41CE-0468	Start Cyberzone mode on zone 7

level 33

55	C282-0706 + 45CE-0468	Start Cyberzone mode on zone 7

level 34

56	C282-0706 + 46CE-0468	Start Cyberzone mode on zone 7

level 35

57	C282-0706 + 4BCE-0468	Start Cyberzone mode on zone 7

bonus level 



58	C282-0706 + 4CCE-0468	Start Cyberzone mode on zone 8

level 36

59	C282-0706 + 48CE-0468	Start Cyberzone mode on zone 8

level 37

60	C282-0706 + 4ACE-0468	Start Cyberzone mode on zone 8

level 38

61	C282-0706 + 42CE-0468	Start Cyberzone mode on zone 8

level 39

62	C282-0706 + 43CE-0468	Start Cyberzone mode on zone 8

level 40

63	C282-0706 + 4ECE-0468	Start Cyberzone mode on zone 8

level 41



64	1061-DD52	Allow 98 seconds in zone 1 bonus 

level

65	1069-6752	Allow 98 seconds in zone 2 bonus 	

level

66	1068-DDE3	Allow 98 seconds in zone 3 bonus 

level

67	1061-A473	Allow 98 seconds in zone 4 bonus 

level

68	A66C-047E	Allow 198 seconds in zone 5 bonus 

level

69	A6B1-D45A	Allow 198 seconds in zone 6 bonus 

level

70	A6B0-AF7A	Allow 198 seconds in zone 7 bonus 

level



71	B9B1-6F01	Only need 8 tags to win in arena 

mode instead of 10 (start with 2 	

instead of 0)

Faceball 2000 and Cyberzone are trademarks of Bullet-Proof Software, Inc.

Fatal Fury(tm) Game

Another competitor in the ever-popular fighting category, this game has some good special moves. Try FATE Code 18 and take minimum damage. Experts, try Code 2 for 10 seconds on bonus rounds. Code 1 also works for the computer and in the Vs. mode.

FATE

CODE	KEY IN . . .	EFFECT . . .

WITH CODE 1, TURN OFF EFFECTS ON BONUS ROUNDS

1	DFA5-64DF	Win 1 bout to win the match instead 

of 2 out of 3



2	FDC7-AFAF	10 seconds to complete bonus rounds

3	7DC7-AFAF	30 seconds to complete bonus rounds

4	09C7-AFAF	45 seconds to complete bonus rounds

5	1DC7-AFAF	60 seconds to complete bonus rounds

6	BDC7-AFAF	90 seconds to complete bonus rounds

FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY

7	BAB4-6DAD + D7BC-A46D	Always fight Richard Myer(tm)

8	BAB4-6DAD + D0BC-A46D	Always fight Michael Max(tm)

9	BAB4-6DAD + D9BC-A46D	Always fight Duck King(tm)

10	BAB4-6DAD + D1BC-A46D	Always fight Tung Fu Rue(tm)	

11	BAB4-6DAD + D5BC-A46D	Always fight Hwa Jai(tm)

12	BAB4-6DAD + D6BC-A46D	Always fight Raiden(tm)

13	BAB4-6DAD + DBBC-A46D	Always fight Billy Kane(tm)

14	BAB4-6DAD + DCBC-A46D	Always fight Geese Howard(tm)



15	F6CD-A4AF	Both players start with 1/4 health

16	7DCD-A4AF	Both players start with 1/2 health

17	06CD-A4AF	Both players start with 3/4 health





18	C2A9-D40F	Player 1 takes minimum damage

19	C2A2-DF6F	Player 2 or computer takes minimum 	

damage

Fatal Fury, Richard Myer, Michael Max, Duck King, Tung Fu Rue, Hwa Jai, Raiden, Billy Kane and Geese Howard are trademarks of Takara U.S.A. Corp.

Final Fantasy II(tm) Game

Help Cecil(tm) and his main men on their quest in this loooonnnng and involved role-playing game. FINAL Codes 1 and 4 give you almost infinite hit points, but can also make some monsters invincible, so switch off effects to beat them.

FINAL

CODE	KEY IN . . .	EFFECT . . .

THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK ON YOUR GAME, 

THEN TRY THE "B" CODES

1A	82A3-6F63	Almost infinite hit points--can make big 

1B	82AE-6F63	monsters (and sometimes normal monsters)	M

invincible--switch off to defeat the

2A	8267-0D62	Magic power doesn't go down--only in 

2B	8267-0D62	battles, doesn't work on twin attacks

FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON OR LOST

3A	1B39-070E + B139-076E + 3C39-07AE	Get at least 150 gold pieces after 

3B	1B35-0D6E + B135-0DAE + 3C35-0FDE	each battle	



4A	1B39-070E + EE39-076E + 3C39-07AE	Get at least 255 gold pieces after

each battle	

4B	3335-076E	Get at least 256 gold pieces after

each battle

5A	3335-0D6E	Get at least 65,536 gold pieces after 	

5B	3336-0FAE	each battle



6A	C262-DF03 + C262-D763	Money doesn't decrease if you run 

6B	C262-DF03 + C262-D763	away from a battle	



7A	C2AD-AD69 + C3AD-AFA9	Money doesn't decrease in shops

7B	C2AD-AD69 + C3AD-AFA9			

Remember, you can pick 'n mix your codes! 

Final Fantasy II and Cecil are trademarks of Square Soft, Inc.

Final Fantasy Mystic Quest(tm) Game

Get back the crystals from the monsters using magic, weapons, and anything else you can to raise your level. Some fights can be quite hard, so use all these MYST codes to your best advantage.

MYST

CODE	KEY IN . . .	EFFECT . . .

1	83AF-D40D	Infinite cure potions

2	DDA4-D40D	Cure potion restores life points to maximu





3	C96B-64AB	Infinite life points--can make enemies invincible; 

switch off to defeat the



4	C9B8-D4A6	Infinite ninja stars

5	C9B0-D7A6	Infinite bombs--only in battle

Final Fantasy Mystic Quest is a trademark of Square Co., Ltd.

Final Fight(tm) Game

With all these codes, Haggar(tm) and Cody(tm) don't need to worry about the outcome of the final fight. There's no doubt that with your skill and these codes, Jessica(tm) is as good as rescued. FIGHT Codes 3 thru 5 don't work on the bonus stage. Code 2 may prevent you from doing damage with some weapons when they're held in your hand.

FIGHT

CODE	KEY IN . . .	EFFECT . . .

1	A9C3-6F66 + D433-0D6F	Infinite lives



2	29A1-0DA1 + DDCF-A4AC	Infinite energy, except against special 

weapons (e.g., knife) and special 

attacks by bad guys (e.g., Andore(tm)'s 	

headlock and jump attack)



3	A2C0-A7D0	Stop timer

4	D4C9-AFD0	Slower timer

5	DDC9-AFD0	Faster timer



6	DD8D-6F06	Any food restores all energy



7	DFC8-D4A1	Start with 2 credits

8	D9C8-D4A1	Start with 6 credits	

9	DBC8-D4A1	Start with 10 credits

Remember, you can pick 'n mix your codes!

Final Fight, Haggar, Cody, Jessica and Andore are trademarks of Capcom USA, Inc.

Firepower 2000(tm) Game

Weapon-loving players will love the vast selection of firepower to choose from, and also the many goodies you can pick up along the way. Get instant firepower with a variety of these F2000 Codes, and get infinite lives with Code 17. Experts, the codes where weapon strength is 0 means that the weapon is unavailable. Good luck.

F2000

CODE	KEY IN . . .	EFFECT . . .

1	D4B3-1764	Start at level 2

2	D7B3-1764	Start at level 3

3	D0B3-1764	Start at level 4

4	D9B3-1764	Start at level 5

5	D1B3-1764	Start at level 6



6	DF69-1DAF	Start with 1 life instead of 4

7	D469-1DAF	Start with 2 lives

8	D769-1DAF	Start with 3 lives





9	D969-1DAF	Start with 5 lives

10	D569-1DAF	Start with 7 lives	

11	DC69-1DAF	Start with 10 lives

12	DE69-1DAF	Start with 15 lives

13	FB69-1DAF	Start with 25 lives

14	7469-1DAF	Start with 50 lives	

15	0869-1DAF	Start with 75 lives

16	1069-1DAF	Start with 100 lives



17	8263-4DDF	Infinite lives



18	D765-146F	Start with bullet strength at 3 instead of 1

19	D165-146F	Start with bullet strength at 6

20	D761-14DF	Start with flame strength at 3 instead of 1

21	D161-14DF	Start with flame strength at 6	

22	DD61-14DF	Start with flame strength at 0

23	D761-176F	Start with plasma strength at 3 instead of 1

24	D161-176F	Start with plasma strength at 6

25	DD61-176F	Start with plasma strength at 0

26	DF65-1FDF	Start with laser strength at 1 instead of 0

27	D765-1FDF	Start with laser strength at 3

28	D165-1FDF	Start with laser strength at 6	

29	DF66-1DDF	Start with ionic strength at 1 instead of 0

30	D766-1DDF	Start with ionic strength at 3

31	D166-1DDF	Start with ionic strength at 6



32	8267-170F	Loss of vehicle does not reduce bullet strength

33	826E-470F	Loss of vehicle does not reduce flame strength

34	826D-170F	Loss of vehicle does not reduce plasma strength

35	826F-170F	Loss of vehicle does not reduce laser strength	

36	8264-170F	Loss of vehicle does not reduce ionic strength



37	DF8B-CD07	Bubble shield lasts for 4 seconds instead of 12	

38	D48B-CD07	Bubble shield lasts for 8 seconds

39	D08B-CD07	Bubble shield lasts for 16 seconds

40	D68B-CD07	Bubble shield lasts for 32 seconds

41	FD8B-CD07	Bubble shield lasts for 64 seconds

42	C2CB-3FD4	Bubble shield on jeep lasts until end of level

43	C2CF-1464	Bubble shield on helicopter lasts until end of level

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Firepower 2000 is a trademark of Sun Corporation of America.

George Foreman's KO Boxing(tm) Game

Take on all comers when you play the big man's own boxing game. Try GEORGE Code 4 for infinite super punch after you get it.

GEORGE

CODE	KEY IN . . .	EFFECT . . .

1	566D-07DD	Time goes slower

2	DC6D-07DD	Time speeds up

3	CB62-040F + 5662-046F	Time stands still



4	6D25-A464	Infinite super punch after 

getting it	



5	4D6C-D70D	Both players start with 

1/2x energy



6	C228-A764 + 5728-A7A4 + 	Damage inflicted 

	622A-AFA4 + 572A-A4D4	by your opponent 

affects him (your 	

energy may go down 

slightly, too)

George Foreman's KO Boxing is a trademark of Acclaim Entertainment, Inc.

Gods(tm) Game

You have taken up the challenge laid down by the gods. Immortality is your quest, and the game gives you lots of good weapons and nice graphics on the way. To help your task try GODZ Code 2 for infinite lives, or make shields last long, longer, longest with Code 1.

GODZ

CODE	KEY IN . . .	EFFECT . . .

1	1DE7-31E8	Shields last until at least end of the 

world--if you get stuck, switch off



2	C269-C1EB	Infinite lives



3	A284-35EC	Items you can afford in the shops are free	



4	DF3C-4073	Start with 2 lives

5	D93C-4073	Start with 6 lives

6	DB3C-4073	Start with 10 lives

Remember, you can pick 'n mix your codes!

Gods is a trademark of The Bitmap Brothers.

Gradius III(tm) Game

Power up your $100 zillion ship with better weapons as you move through this entertaining shooter. GRADE Code 18 makes it easier to select the more powerful weapons you can use to bash Bacterion(tm). Code 8 gives you infinite lives. If you've gotten too good, Code 19 makes the game harder by giving the bad guys more bang for their buck. Keep in mind that the two-player game costs 2 credits.

GRADE

CODE	KEY IN . . .	EFFECT . . .

1	DD8B-6DA4	Start with 1 life instead of 3

2	DF8B-6DA4	Start with 2 lives



3	D78B-6DA4	Start with 4 lives

4	D08B-6DA4	Start with 5 lives

5	D68B-6DA4	Start with 9 lives

6	DE8B-6DA4	Start with 16 lives

7	F38B-6DA4	Start with 31 lives



8	3C8E-DDD7 + 3C8E-DD07	Infinite lives



9	DFC3-DF0D	Start with 1 credit instead of 4--

use for 1-player game only

10	D4C3-DF0D	Start with 2 credits



11	D1C3-DF0D	Start with 6 credits

12	D5C3-DF0D	Start with 7 credits	

13	D6C3-DF0D	Start with 8 credits

14	DBC3-DF0D	Start with 9 credits



15	C227-6DDD	Infinite credits	



16	DFBB-A766	Makes Earwig Scorpion(tm) (Stage 1 mayor) 

much easier to defeat

17	DFB1-6F6C	Makes Bubble Brain(tm) (Stage 2 mayor)	

easier to defeat



18	3C29-0704 + 3C29-0764	Weapons status gauge remains at current level 	

after a weapon is selected



19	CBAF-D7AD + DFA4-DDDD	Enemies shoot at you more

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Gradius III, Bacterion, Earwig Scorpion and Bubble Brain are trademarks of Konami, Inc.

Hal's Hole In One Golf(tm) Game

You'll like the way the view zooms in on the holes in this realistic and challenging golf game. Putting is fairly difficult. HOLE Code 4, max 5 strokes per hole, is a good boost to your game. Code 2 is a good handicap. With Code 3, strokes past 7 won't be counted.

HOLE

CODE	KEY IN . . .	EFFECT . . .

1	4A6C-6D69	No penalty if you land in water or out of bounds



2	DF6F-0D00	Always start hole with 1-shot penalty



3	D56C-A401	Max 7 strokes per hole

4	D96C-A401	Max 5 strokes per hole

Hal's Hole In One Golf is a trademark of HAL America Inc.

Harley's Humungous Adventure(tm) Game

Get small and have fun running, jumping and shooting rubber bands and other stuff at Harley's(tm) mutated experiments. You try to find the pieces of the miniturization machine so you can unshrink him. Cool animation. Try HAR Codes 7 and 10 for infinite lives and protection against some hazards. 

HAR

CODE	KEY IN . . . 	EFFECT . . . 

1	DFCF-A7F1	Start with 2 lives





2	D9CF-A7F1	Start with 6 lives

3	FDCF-A7F1	Start with 11 lives

4	49CF-A7F1	Start with 26 lives

5	9DCF-A7F1	Start with 51 lives

6	BBCF-A7F1	Start with 100 lives



7	C2C8-07B5	Infinite lives



8	D6CF-ADB1	Start with 4 hearts

9	DCCF-ADB1	Start with 5 hearts



10	C2C0-0DB5	Protection against some hazards



11	FD22-6415	Start with 10 of every weapon

12	4922-6415	Start with 25 of every weapon	

13	9D22-6415	Start with 50 of every weapon

14	BB22-6415	Start with 99 of every weapon	



15	D98D-DDB9	Get only 5 ammo from a weapon power-up



16	4D8D-DDB9	Get 20 ammo from a weapon power-up

17	7D8D-DDB9	Get 30 ammo from a weapon power-up

18	0D8D-DDB9	Get 40 ammo from a weapon power-up

19	9D8D-DDB9	Get 50 ammo from a weapon power-up

20	DD87-A4B0	Infinite ammo



21	F08C-A704	20 seconds to collect power-ups on level 1

22	7A8C-A704	60 seconds to collect power-ups on level 1

23	9C8C-A704	90 seconds to collect power-ups on level 1

24	7A88-A7D4	60 seconds to complete the Vent level

25	3C83-ADA4	Infinite time on Vent level



26	6DCF-04B1	Start with maximum fuel on every level

27	DDC4-6495	Any fuel power-up gives maximum amount

28	DDCD-6DF5	Infinite jet fuel--must already have some 

to fly



29	D43E-046F	Hit X on the title screen with the 

house to get level select menu

Harley's Humungous Adventure is a trademark of Electronic Arts.

Home Alone(tm) Game

Kevin(tm) has been left Home Alone(tm) once again, and those bad, bungling burglars are coming back for the family loot--and revenge. You get to run through the house and hide all the valuables, and HOME Codes 18 and 19 will help by giving your jump a boost. The boost, which is a little weird, will occur at the top of the normal jump. Code 9 will give you protection. Experts try Code 1.

SOME COPIES OF THIS GAME MAY NOT OPERATE PROPERLY WITH GAME GENIE(tm)

HOME

CODE	KEY IN . . .	EFFECT . . .

1	DF2B-AFD4	Start with 1 life instead of 3

2	D42B-AFD4	Start with 2 lives



3	D92B-AFD4	Start with 5 lives

4	DB2B-AFD4	Start with 9 lives

5	492B-AFD4	Start with 25 lives

6	9D2B-AFD4	Start with 50 lives

7	BB2B-AFD4	Start with 99 lives



8	DD21-DFD4	Infinite lives



9	C220-D464	Infinite power



10	DF66-04A7	Extra life with 1 pizza slice instead of 8

11	D466-04A7	Extra life with 2 pizza slices

12	D766-04A7	Extra life with 3 pizza slices

13	D066-04A7	Extra life with 4 pizza slices

14	D966-04A7	Extra life with 5 pizza slices

15	D166-04A7	Extra life with 6 pizza slices

16	D566-04A7	Extra life with 7 pizza slices



17	DD2A-A76F	Infinite baseballs, slingshot ammo 	

and rifle bullets



18	3DB1-07D5	Power boost on jumps

19	ADB1-07D5	Super power boost on jumps



20	DF23-A764	Need 1 item (instead of 24) to 

complete level 1

21	D923-A764	Need 5 items to complete level 1

22	FD23-A764	Need 10 items to complete level 1

23	F923-A764	Need 15 items to complete level 1

24	4D23-A764	Need 20 items to complete level 1



25	DF23-A7A4	Need 1 item (instead of 30) to 

complete level 2	

26	D923-A7A4	Need 5 items to complete level 2

27	FD23-A7A4	Need 10 items to complete level 2

28	F923-A7A4	Need 15 items to complete level 2

29	4D23-A7A4	Need 20 items to complete level 2

30	4923-A7A4	Need 25 items to complete level 2





31	DF2E-ADD4	Need 1 item (instead of 35) to 

complete level 3

32	D92E-ADD4	Need 5 items to complete level 3

33	FD2E-ADD4	Need 10 items to complete level 3

34	F92E-ADD4	Need 15 items to complete level 3

35	4D2E-ADD4	Need 20 items to complete level 3

36	492E-ADD4	Need 25 items to complete level 3



37	DF2E-AD04	Need 1 item (instead of 35) to 

complete level 4

38	D92E-AD04	Need 5 items to complete level 4

39	FD2E-AD04	Need 10 items to complete level 4

40	F92E-AD04	Need 15 items to complete level 4

41	4D2E-AD04	Need 20 items to complete level 4

42	492E-AD04	Need 25 items to complete level 4



43	DF69-DFAD + AB69-D40D + D769-D46D	Start on level 2

44	D469-DFAD + AB69-D40D + D769-D46D	Start on level 3

45	D769-DFAD + AB69-D40D + D769-D46D	Start on level 4

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Home Alone and Kevin are trademarks of Twentieth Century Fox Film Corporation.

Home Alone 2: Lost in New York(tm) Game

Hey, that clever, resourceful little kid is back, this time battling the bungling bandits in the Big Apple. Keep your energy and ammo up through the wide assortment of levels by using HOME2 Codes 1 (infinite power) and 15 (infinite ammo). Experts, Code 2 will give you just one life.

HOME2

CODE	KEY IN . . .	EFFECT . . .

1	C22E-AF9D	Infinite power--some things can still 

kill you



2	DFB5-6FA7	Start with 1 life instead of 3



3	D9B5-6FA7	Start with 5 lives

4	DBB5-6FA7	Start with 9 lives

5	FBB5-6FA7	Start with 25 lives

6	74B5-6FA7	Start with 50 lives

7	17B5-6FA7	Start with 99 lives



8	C264-D464	Infinite lives



9	DF2B-AFBF	Extra life from 1 pizza slice

instead of 6

10	D42B-AFBF	Extra life from 2 pizza slices

11	D72B-AFBF	Extra life from 3 pizza slices

12	D02B-AFBF	Extra life from 4 pizza slices

13	D92B-AFBF	Extra life from 5 pizza slices



14	7427-AF2F + 7429-AD9F	Dart guns have 50 shots

15	3CB7-6DA4	Infinite ammo

Home Alone 2: Lost in New York is a trademark of Twentieth Century Fox Film Corporation.

Hook(tm) Game

The flying and swimming in this game are about as much fun as you can have with your video system on. Try PETER Codes 1, and 2 and you can face Hook(tm) with infinite power and time. Code 6 starts you experts with only 2 hits.

PETER

CODE	KEY IN . . .	EFFECT . . .

1	3CA5-D70F	Infinite power--if you fall, switch 

off effects, then switch back on to die



2	A268-6F03	Stop timer

3	D56B-ADA2	Time starts at 7 min.--stage 1

4	D76B-ADA2	Time starts at 3 min.--stage 1



5	D066-0FDD	Start with 3 leaves

6	D466-0FDD	Start with 1 leaf (you still see 2 	

leaves, but you can only fill 1)	

Hook is a trademark of Tristar Pictures, Inc.

The Hunt for Red October(tm) Game

Arm your sub the way you want to, and then go off on an undersea warfare adventure. Explore the four theaters of the game with HUNT Codes 19 thru 22.

HUNT

CODE	KEY IN . . .	EFFECT . . .

1	DD34-4761	Start with 0 bombs instead of 40

2	1734-4761	Start with 99 bombs	

3	C2AE-1404	Infinite bombs

4	DD3F-47D1	Start with 0 torpedoes instead of 60	

5	173F-47D1	Start with 99 torpedoes

6	C2A0-1D64	Infinite torpedoes



7	DD34-44D1	Start with 0 Surface-to-Air Missiles 

(SAMs) instead of 25

8	7434-44D1	Start with 50 SAMs

9	1734-44D1	Start with 99 SAMs

10	C2AB-CFD4	Infinite SAMs

11	DD34-4D61	Start with 0 Surface-to-Surface Missiles 

(SSMs) instead of 25



12	7434-4D61	Start with 50 SSMs

13	1734-4D61	Start with 99 SSMs

14	C2A7-3D64	Infinite SSMs	



15	DD3F-4F61	Start with 0 Electronic Countermeasures 

(ECMs) instead of 2

16	743F-4F61	Start with 50 ECMs	

17	173F-4F61	Start with 99 ECMs

18	C2AC-34D4	Infinite ECMs



19	D4BA-1F64	Start in theatre I: Caribbean

20	D1BA-1F64	Start in theatre II: North Pacifi

21	DABA-1F64	Start in theatre III: Mediterranean

22	FDBA-1F64	Start on the final mission: Return to the USSR

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

The Hunt for Red October is a trademark of Paramount Pictures.

HyperZone(tm) Game

Destroying all the organic/mechanical beings in HyperZone(tm) could prove a lot harder than you think! For extra lives, use HYPER Code 1, but to really get help to beat those bosses, why not go for Code 3 to restore your energy more quickly, or Code 5 for infinite energy? Go get 'em!

HYPER

CODE	KEY IN . . .	EFFECT . . .

1	D5C4-DFD1	Start with 8 lives



2	DDC4-DFD1	Start with 1 life



3	D76A-D7D5	Restore energy more quickly



4	DD6A-D7D5	Restore energy more slowly



5	4A8A-DFD1	Infinite energy

HyperZone is a trademark of HAL America Inc.

Imperium(tm) Game

After suiting up in your armor, it's time to teach that old Imperium(tm) a lesson--a lesson only a human can teach. It's time to kick those aliens back to their scrap heap of a planet. With IMPER Code 5, you're invincible against the lesser robots, weapons and lasers. But watch out--against the end-of-level robots you're on your own!

IMPER

CODE	KEY IN . . .	EFFECT . . .

1	DFA2-D4A4	Start with 1 life point

2	D7A2-D4A4	Start with 3 life points



3	D9BD-64D7	Start with 5 bombs

4	DBBD-64D7	Start with 9 bombs



5	1D34-D4A1 + 1DC3-DDF7	Invincible against lesser robots, 

weapons and lasers

Remember, you can pick 'n mix your codes!

Imperium is a trademark of Vic Tokai Inc.

Jack Nicklaus Golf(tm) Game

There are plenty of golf games out there, and this one features one of the all-time great players, who really talks to you. Try JACK Code 18 for infinite mulligans. For experts, Code 20 disallows mulligans.

JACK

CODE	KEY IN . . .	EFFECT . . .

1	DF33-076F + DDEB-D40A	Each round ends after hole 1	

2	D433-076F + DFEB-D40A	Each round ends after hole 2

3	D733-076F + D4EB-D40A	Each round ends after hole 3

4	D033-076F + D7EB-D40A	Each round ends after hole 4

5	D933-076F + D0EB-D40A	Each round ends after hole 5	

6	D133-076F + D9EB-D40A	Each round ends after hole 6

7	D533-076F + D1EB-D40A	Each round ends after hole 7

8	D633-076F + D5EB-D40A	Each round ends after hole 8

9	DB33-076F + D6EB-D40A	Each round ends after hole 9

10	DC33-076F + DBEB-D40A	Each round ends after hole 10

11	D833-076F + DCEB-D40A	Each round ends after hole 11

12	DA33-076F + D8EB-D40A	Each round ends after hole 12

13	D233-076F + DAEB-D40A	Each round ends after hole 13	

14	D333-076F + D2EB-D40A	Each round ends after hole 14

15	DE33-076F + D3EB-D40A	Each round ends after hole 15

16	FD33-076F + DEEB-D40A	Each round ends after hole 16

17	FF33-076F + FDEB-D40A	Each round ends after hole 17



18	82BF-6707	Infinite mulligans

19	6DB2-0D07	Mulligan can be taken after any 	

stroke

20	DDBA-0467	No mulligans allowed

Jack Nicklaus Golf is a trademark of Golden Bear International, Inc.

James Bond Jr.(tm) Game

Defeat the evil agents in the side-scrolling action-adventure game. JIMJR Code 24 gives you infinite health, and you can warp around with Codes 31 thru 39. There are also a variety of codes to make the game more of a challenge for you experts by reducing lives, weapons, hearts, etc.

JIMJR

CODE	KEY IN . . .	EFFECT . . .



1	DFA0-670D	Start with 1 life on the 

ground instead of 5

2	D7A0-670D	Start with 3 lives on the 

ground

3	D5A0-670D	Start with 7 lives on the 

ground

4	DBA0-670D	Start with 9 lives on the 

ground



5	C2E0-6F0D	Infinite lives on the ground



6	DF68-DDAD	Start with 1 life in the air 

instead of 5

7	D768-DDAD	Start with 3 lives in the air



8	D568-DDAD	Start with 7 lives in the air

9	DB68-DDAD	Start with 9 lives in the air



10	C26C-6F08	Infinite lives in the air



11	DDE7-6F6D	Start with 0 grenades and 

darts instead of 10

12	D9E7-6F6D	Start with 5 grenades and 

darts



13	FBE7-6F6D	Start with 25 grenades and 

darts

14	74E7-6F6D	Start with 50 grenades and 	

darts

15	17E7-6F6D	Start with 99 grenades and 

darts



16	DDA9-640D + CEE7-64AD	Start with 0 darts instead 

of 10

17	D9A9-640D + CEE7-64AD	Start with 5 darts



18	FBA9-640D + CEE7-64AD	Start with 25 darts

19	74A9-640D + CEE7-64AD	Start with 50 darts

20	17A9-640D + CEE7-64AD	Start with 99 darts



21	C22A-6FBC	Infinite grenades

22	C227-DDF8	Infinite darts



23	C23D-6FBC	Hearts worth 0



24	CE2B-D4B6	Infinite health--but you can

still be hurt by some things



25	DD34-679C	Large red grenade worth 0

instead of 5



26	DC34-679C	Large red grenade worth 10

27	F034-679C	Large red grenade worth 20	

28	F334-679C	Large red grenade worth 30

29	4634-679C	Large red grenade worth 40

30	3C3A-ADFC	Small silver grenade worth 0	

instead of 1





31	CBAC-6D0D + DFAC-6D6D	Start on level 3

32	CBAC-6D0D + D4AC-6D6D	Start on level 5

33	CBAC-6D0D + D7AC-6D6D	Start on level 7



34	CBAB-67AD + D0AC-6DDD + 6DAC-6D0D	Start on level 3, part 2

35	CBAB-67AD + D9AC-6DDD + 6DAC-6D0D	Start on level 5, part 2

36	CBAB-67AD + D1AC-6DDD + 6DAC-6D0D	Start on level 7, part 2

37	CBAB-67AD + D5AC-6DDD + 6DAC-6D0D	Start on level 3, part 3

38	CBAB-67AD + D6AC-6DDD + 6DAC-6D0D	Start on level 5, part 3

39	CBAB-67AD + DBAC-6DDD + 6DAC-6D0D	Start on level 7, part 3

James Bond Jr. is a trademark of Eon Productions, Ltd., Mac B, Inc.

Joe & Mac(tm) Game

OK dudes and dudettes, like Joe(tm) and like Mac(tm) both like really need your like help, OK? Like, so here's some really cool codes to like help them get the like Cave-Babes(tm) back. Dude. Like JOE Codes 1 and 2 give you like infinite life and infinite like energy, dude. Like, wow.

JOE

CODE	KEY IN . . .	EFFECT . . .

1	DD36-D40D	Infinite lives



2	2BBA-64D7	Infinite energy



3	CBC8-6404 + DFC8-6464	Start with 2 lives

4	CBC8-6404 + D9C8-6464	Start with 6 lives

5	CBC8-6404 + DBC8-6464	Start with 10 lives



6	DDE0-0F6F	All food fully restores energy

Joe & Mac and Cave-Babes are trademarks of Data East USA, Inc.

John Madden Football(tm) Game

This popular game plays like . . . football! It's got good graphics, and the computer is programmed with some of Coach Madden's(tm) expertise, so it's pretty tough to beat. MAD Code 40 will spot you 20 points against the computer or another player. Or, if you think you're Super Bowl material, you can spot your human or electronic opponent 20 points with Code 34.

MAD

CODE	KEY IN . . .	EFFECT . . .

1	F0A2-A4DD	Play clock is 20 seconds instead of 45

2	F3A2-A4DD	Play clock is 30 seconds



WITH CODES 3 AND 4, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK--BEST TO USE IN 2-PLAYER MODE. THESE CODES MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS



3	7AA2-A4DD	Play clock is 60 seconds

4	9CA2-A4DD	Play clock is 90 seconds



5	D4A3-6D04	Only have 3 plays to get a first down

 or TD (down counter starts at 2)

6	D7A3-6D04	Only have 2 plays to get a first down	 

or TD (down counter starts at 3)

7	D0A3-6D04	Only have 1 play to get a first down 

or TD (down counter starts at 4)	 



8	C2AB-64A4	Have infinite plays to get a first 

down or TD (always 1st down)



9	3C24-A70D	Infinite time-outs



10	DD69-A407	No time-outs instead of 3--player 1

11	D169-A407	6 time-outs--player 1 

12	DB69-A407	9 time-outs--player 1



13	DD69-A467	No time-outs--player 2

14	D169-A467	6 time-outs--player 2

15	DB69-A467	9 time-outs--player 2



16	82A6-AF64	Safeties worth 1 point instead of 2

17	82A6-AF64 + 82A6-A404	Safeties worth zero



18	DDA4-0767	Touchdowns worth 0 points 	

instead of 6

19	DFA4-0767	Touchdowns worth 1 point

20	D4A4-0767	Touchdowns worth 2 points

21	D7A4-0767	Touchdowns worth 3 points

22	D0A4-0767	Touchdowns worth 4 points

23	D9A4-0767	Touchdowns worth 5 points	

24	D5A4-0767	Touchdowns worth 7 points

25	D6A4-0767	Touchdowns worth 8 points

26	DBA4-0767	Touchdowns worth 9 points	



27	3CA7-A707 + 3CA7-A767	Extra points and field goals  	

worth zero



28	B3A7-A7A7	Extra point or field goal resets 	

score to 0



29	CB6C-6D07 + 626C-6FD7 + 486C-6F07

	 + ED6C-6467 + D76C-6D67	Player 2 starts with 3 points

30	CB6C-6D07 + 626C-6FD7

	 + 486C-6F07 + ED6C-6467	Player 2 starts with 5 points

31	CB6C-6D07 + 626C-6FD7 + 486C-6F07 

	+ ED6C-6467 + DB6C-6D67	Player 2 starts with 9 points

32	CB6C-6D07 + 626C-6FD7 + 486C-6F07 	

	+ ED6C-6467 + DA6C-6D67	Player 2 starts with 12 points

33	CB6C-6D07 + 626C-6FD7 + 486C-6F07 

	+ ED6C-6467 + DE6C-6D67	Player 2 starts with 15 points

34	CB6C-6D07 + 626C-6FD7 + 486C-6F07 

	+ ED6C-6467 + F06C-6D67	Player 2 starts with 20 points



35	CB6C-6D07 + 626C-6FD7 + 416C-6F07 

	+ ED6C-6467 + D76C-6D67	Player 1 starts with 3 points

36	CB6C-6D07 + 626C-6FD7 + 416C-6F07 

	+ ED6C-6467	Player 1 starts with 5 points

37	CB6C-6D07 + 626C-6FD7 + 416C-6F07 

	+ ED6C-6467 + DB6C-6D67	Player 1 starts with 9 points

38	CB6C-6D07 + 626C-6FD7 + 416C-6F07 	

	+ ED6C-6467 + DA6C-6D67	Player 1 starts with 12 points

39	CB6C-6D07 + 626C-6FD7 + 416C-6F07 

	+ ED6C-6467 + DE6C-6D67	Player 1 starts with 15 points

40	CB6C-6D07 + 626C-6FD7 + 416C-6F07 

	+ ED6C-6467 + F06C-6D67	Player 1 starts with 20 points



Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

John Madden Football is a trademark of Electronic Arts.

John Madden Football '93(tm) Game

The Coach is back for a new season with realistic competition among 38 teams. This game has so many options that it can get hard to remember what button does what! Vary the number of timeouts with these MADD93 codes.

MADD93

CODE	KEY IN . . .	EFFECT . . .

1	DB30-D43A	9 timeouts--player 1

2	D130-D43A	6 timeouts--player 1

3	DF30-D43A	1 timeout--player 1



4	DB30-D74A	9 timeouts--player 2

5	D130-D74A	6 timeouts--player 2

6	DF30-D74A	1 timeout--player 2



7	3C3A-0FAD	Infinite timeouts--both players

John Madden Football '93 is a trademark of Electronic Arts.

Ka-Blooey(tm) Game

It's a tough challenge to destroy all the bombs on each level of this isometric 3-D game without killing yourself. Try BLOO Code 10 and the level is completed after just one bomb. Experts, try Code 2 and start with just one life.

BLOO

CODE	KEY IN . . .	EFFECT . . .

1	C261-0F0D	Infinite lives



2	DF6B-D76D	Start with 1 life instead of 5

3	D76B-D76D	Start with 3 lives



4	DC6B-D76D	Start with 10 lives

5	FB6B-D76D	Start with 25 lives

6	746B-D76D	Start with 50 lives	

7	086B-D76D	Start with 75 lives

8	146B-D76D	Start with 98 lives



9	3C27-6D0D	Bonus timer doesn't count down



10	BAC8-07D4	Level is completed after only 1 bomb 	

goes off



11	BA25-07D7 + DF25-04D7	Start on level 2

12	BA25-07D7 + D425-04D7	Start on level 3

13	BA25-07D7 + D725-04D7	Start on level 4

14	BA25-07D7 + D025-04D7	Start on level 5

15	BA25-07D7 + D925-04D7	Start on level 6

16	BA25-07D7 + D125-04D7	Start on level 7

17	BA25-07D7 + D525-04D7	Start on level 8

18	BA25-07D7 + D625-04D7	Start on level 9

19	BA25-07D7 + DB25-04D7	Start on level 10

20	BA25-07D7 + DC25-04D7	Start on level 11

21	BA25-07D7 + D825-04D7	Start on level 12

22	BA25-07D7 + DA25-04D7	Start on level 13

23	BA25-07D7 + D225-04D7	Start on level 14

24	BA25-07D7 + D325-04D7	Start on level 15

25	BA25-07D7 + DE25-04D7	Start on level 16

26	BA25-07D7 + FD25-04D7	Start on level 17

27	BA25-07D7 + FF25-04D7	Start on level 18

28	BA25-07D7 + F425-04D7	Start on level 19

29	BA25-07D7 + F725-04D7	Start on level 20

30	BA25-07D7 + F025-04D7	Start on level 21

31	BA25-07D7 + F925-04D7	Start on level 22

32	BA25-07D7 + F125-04D7	Start on level 23

33	BA25-07D7 + F525-04D7	Start on level 24

34	BA25-07D7 + F625-04D7	Start on level 25

35	BA25-07D7 + FB25-04D7	Start on level 26

36	BA25-07D7 + FC25-04D7	Start on level 27

37	BA25-07D7 + F825-04D7	Start on level 28

38	BA25-07D7 + FA25-04D7	Start on level 29

39	BA25-07D7 + F225-04D7	Start on level 30

40	BA25-07D7 + F325-04D7	Start on level 31

41	BA25-07D7 + FE25-04D7	Start on level 32

42	BA25-07D7 + 4D25-04D7	Start on level 33

43	BA25-07D7 + 4F25-04D7	Start on level 34

44	BA25-07D7 + 4425-04D7	Start on level 35

45	BA25-07D7 + 4725-04D7	Start on level 36

46	BA25-07D7 + 4025-04D7	Start on level 37

47	BA25-07D7 + 4925-04D7	Start on level 38

48	BA25-07D7 + 4125-04D7	Start on level 39

49	BA25-07D7 + 4525-04D7	Start on level 40

50	BA25-07D7 + 4625-04D7	Start on level 41	

51	BA25-07D7 + 4B25-04D7	Start on level 42

52	BA25-07D7 + 4C25-04D7	Start on level 43

53	BA25-07D7 + 4825-04D7	Start on level 44

54	BA25-07D7 + 4A25-04D7	Start on level 45

55	BA25-07D7 + 4225-04D7	Start on level 46

56	BA25-07D7 + 4325-04D7	Start on level 47

57	BA25-07D7 + 4E25-04D7	Start on level 48

58	BA25-07D7 + 7D25-04D7	Start on level 49

59	BA25-07D7 + 7F25-04D7	Start on level 50

60	BA25-07D7 + 7425-04D7	Start on level 51

61	BA25-07D7 + 7725-04D7	Start on level 52

62	BA25-07D7 + 7025-04D7	Start on level 53	

63	BA25-07D7 + 7925-04D7	Start on level 54

64	BA25-07D7 + 7125-04D7	Start on level 55

65	BA25-07D7 + 7525-04D7	Start on level 56

66	BA25-07D7 + 7625-04D7	Start on level 57

67	BA25-07D7 + 7B25-04D7	Start on level 58

68	BA25-07D7 + 7C25-04D7	Start on level 59

69	BA25-07D7 + 7825-04D7	Start on level 60

70	BA25-07D7 + 7A25-04D7	Start on level 61

71	BA25-07D7 + 7225-04D7	Start on level 62

72	BA25-07D7 + 7325-04D7	Start on level 63

73	BA25-07D7 + 7E25-04D7	Start on level 64

74	BA25-07D7 + 0D25-04D7	Start on level 65	

75	BA25-07D7 + 0F25-04D7	Start on level 66

76	BA25-07D7 + 0425-04D7	Start on level 67

77	BA25-07D7 + 0725-04D7	Start on level 68	

78	BA25-07D7 + 0025-04D7	Start on level 69

79	BA25-07D7 + 0925-04D7	Start on level 70

80	BA25-07D7 + 0125-04D7	Start on level 71

81	BA25-07D7 + 0525-04D7	Start on level 72

82	BA25-07D7 + 0625-04D7	Start on level 73

83	BA25-07D7 + 0B25-04D7	Start on level 74

84	BA25-07D7 + 0C25-04D7	Start on level 75

85	BA25-07D7 + 0825-04D7	Start on level 76

86	BA25-07D7 + 0A25-04D7	Start on level 77

87	BA25-07D7 + 0225-04D7	Start on level 78

88	BA25-07D7 + 0325-04D7	Start on level 79

89	BA25-07D7 + 0E25-04D7	Start on level 80

90	BA25-07D7 + 9D25-04D7	Start on level 81

91	BA25-07D7 + 9F25-04D7	Start on level 82

92	BA25-07D7 + 9425-04D7	Start on level 83	

93	BA25-07D7 + 9725-04D7	Start on level 84

94	BA25-07D7 + 9025-04D7	Start on level 85

95	BA25-07D7 + 9925-04D7	Start on level 86

96	BA25-07D7 + 9125-04D7	Start on level 87

97	BA25-07D7 + 9525-04D7	Start on level 88

98	BA25-07D7 + 9625-04D7	Start on level 89

99	BA25-07D7 + 9B25-04D7	Start on level 90

100	BA25-07D7 + 9C25-04D7	Start on level 91

101	BA25-07D7 + 9825-04D7	Start on level 92

102	BA25-07D7 + 9A25-04D7	Start on level 93

103	BA25-07D7 + 9225-04D7	Start on level 94

104	BA25-07D7 + 9325-04D7	Start on level 95

105	BA25-07D7 + 9E25-04D7	Start on level 96

106	BA25-07D7 + 1D25-04D7	Start on level 97

107	BA25-07D7 + 1F25-04D7	Start on level 98	

108	BA25-07D7 + 1425-04D7	Start on level 99

109	BA25-07D7 + 1725-04D7	Start on level 100

110	BA25-07D7 + 1025-04D7	Start on level 101

111	BA25-07D7 + 1925-04D7	Start on level 102

112	BA25-07D7 + 1125-04D7	Start on level 103

113	BA25-07D7 + 1525-04D7	Start on level 104

114	BA25-07D7 + 1625-04D7	Start on level 105

115	BA25-07D7 + 1B25-04D7	Start on level 106

116	BA25-07D7 + 1C25-04D7	Start on level 107

117	BA25-07D7 + 1825-04D7	Start on level 108

118	BA25-07D7 + 1A25-04D7	Start on level 109

119	BA25-07D7 + 1225-04D7	Start on level 110

120	BA25-07D7 + 1325-04D7	Start on level 111

121	BA25-07D7 + 1E25-04D7	Start on level 112	

122	BA25-07D7 + 5D25-04D7	Start on level 113

123	BA25-07D7 + 5F25-04D7	Start on level 114

124	BA25-07D7 + 5425-04D7	Start on level 115

125	BA25-07D7 + 5725-04D7	Start on level 116

126	BA25-07D7 + 5025-04D7	Start on level 117

127	BA25-07D7 + 5925-04D7	Start on level 118

128	BA25-07D7 + 5125-04D7	Start on level 119

129	BA25-07D7 + 5525-04D7	Start on level 120

130	BA25-07D7 + 5625-04D7	Start on level 121

131	BA25-07D7 + 5B25-04D7	Start on level 122	

132	BA25-07D7 + 5C25-04D7	Start on level 123

133	BA25-07D7 + 5825-04D7	Start on level 124

134	BA25-07D7 + 5A25-04D7	Start on level 125

135	BA25-07D7 + 5225-04D7	Start on level 126

136	BA25-07D7 + 5325-04D7	Start on level 127

137	BA25-07D7 + 5E25-04D7	Start on level 128

138	BA25-07D7 + 6D25-04D7	Start on level 129

139	BA25-07D7 + 6F25-04D7	Start on level 130

Ka-Blooey is a trademark of Kemco America, Inc.

King Arthur's World(tm) Game

Good graphics and sound highlight this puzzle game. It's hard. Use KING Codes 1 thru 23 to explore levels. Surrendering will cause you to restart on training level 1. Losing or resetting will restart you on the level in the code.

KING

CODE	KEY IN . . .	EFFECT . . .

1	F561-DD86	Start on training level 2

2	FB61-DD86	Start on training level 3

3	F161-DD86	Start on training level 4

4	F261-DD86	Start on training level 5

5	F361-DD86	Start on training level 6

6	FE61-DD86	Start on training level 7

7	4D61-DD86	Start on training level 8

8	FC61-DD86	Start on training level 9	

9	DF61-DD86	Start on real world level 1

10	D461-DD86	Start on real world level 2

11	D761-DD86	Start on real world level 3

12	D061-DD86	Start on real world level 4

13	D961-DD86	Start on goblin underworld level 1

14	D161-DD86	Start on goblin underworld level 2

15	D561-DD86	Start on goblin underworld level 3

16	D661-DD86	Start on goblin underworld level 4

17	DA61-DD86	Start on cloud world level 1

18	D261-DD86	Start on cloud world level 2

19	D361-DD86	Start on cloud world level 3

20	DE61-DD86	Start on cloud world level 4

21	FD61-DD86	Start on cloud world level 5

22	FF61-DD86	Start on cloud world level 6

23	F461-DD86	Start on cloud world level 7



24	8EA8-642F + 8EAC-6F2F	Unlimited men--if you have at least 

one of that type

25	CBEB-6405 + F0EB-6465 + DDEB-64A5	Start with many men	

		

26	8EBC-6DEC	Unlimited spells--must have at 

least one to use

27	C4EE-6D79 + 7DEE-6D59 + D4EE-6D89		Start with 4 of each type of spell

King Arthur's World is a trademark of Jaleco USA, Inc.

King of the Monsters(tm) Game

This game gets to be more fun as you power up, when special attacks become more devastating. Bring the fun on quicker with MSTERS Code 5. Speed up the timer and have less energy for a tougher game by using Codes 1 and 3.

MSTERS

CODE	KEY IN . . .	EFFECT . . .

1	F5AF-D5A1	Faster timer

2	1DAF-DFA1	Slower timer



3	6DB2-AF67	Player 1 starts with less energy

4	6DC4-D764	Player 2 starts with less energy



5	D7A1-0DA1	3 power points needed to get to next power level	

King of the Monsters is a trademark of SN

Krusty's Super Fun House(tm) Game

In this game, you are Krusty the Clown(tm) from the Simpsons(tm), and you must move blocks and other stuff with the object of leading lots of little rats to death traps. The puzzles are interesting and challenging. FUN Code 11 gives you infinite lives. Codes 24 and 25 give you infinite pies and superballs. Experts can try Code 6 for only one life. For Codes 26 to 30, food bonus objects include Krusty(tm) burgers, Krusty chips and Krusty shakes. And remember, kids--in real life, cruelty to animals is not funny.

FUN

CODE	KEY IN . . .	EFFECT . . .

1	DD65-67DF + 6D65-670F + D965-676F	Start with section 1 finished

2	DF65-67DF + 6D65-670F + D965-676F	Start with section 2 finished

3	D465-67DF + 6D65-670F + D965-676F	Start with section 3 finished

4	D765-67DF + 6D65-670F + D965-676F	Start with section 4 finished

5	D065-67DF + 6D65-670F + D965-676F	Start with access to all sections



6	DF6C-D704	Start with 1 life instead of 3

7	D46C-D704	Start with 2 lives



8	D96C-D704	Start with 5 lives

9	D56C-D704	Start with 7 lives

10	DB6C-D704	Start with 9 lives



11	C265-0FA7	Infinite lives



12	DD6B-D764	Start with 0 custard pies 

13	D46B-D764	Start with 2 custard pies

14	D96B-D764	Start with 5 custard pies



15	D46B-D764 + DF6C-DDA4	Start with 2 superballs instead of

10 custard pies

16	D96B-D764 + DF6C-DDA4	Start with 5 superballs

17	DF6C-DDA4	Start with 10 superballs



18	D43D-67D7	Custard pie bonus worth 2 pies 

instead of 10

19	D93D-67D7	Custard pie bonus worth 5 pies



USING CODES 20 AND 23 TOGETHER WILL FREEZE THE GAME ON PICK-UP OF SUPERBALL OR PIE. SWITCH OFF EFFECTS TO UNFREEZE



20	D03D-6767	Custard pie bonus same as superball 

bonus

21	D43F-6F67	Superball bonus worth 2 balls 

instead of 5



22	DC3F-6F67	Superball bonus worth 10 balls	

23	6D3F-6DA7 + E03F-6FD7	Superball bonus same as custard 	

pie bonus



24	C1E1-D7DD	Infinite custard pies

25	C1E2-D76D	Infinite superballs



26	D53E-0407	Food bonuses restore less strength

27	F33E-0407	Food bonuses restore more strength

28	173E-0407	Food bonuses restore Krusty(tm) to full

 strength



29	D03D-6FD7	Food bonuses also get custard pie 

bonus

30	D33D-6FD7	Food bonuses also get superball 

bonus



31	3134-6D67 + 6D34-6D07	Doll bonus same as custard pie bonus

32	ED34-6D67 + 6D34-6D07	Doll bonus same as superball bonus

33	2F34-6D67 + 6D34-6D07	Doll bonus same as food bonus



34	8725-0D64	Krusty invincibility



35	FD3C-D704	Krusty jumps higher

36	D63C-D704	Krusty jumps much higher



Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Krusty's Super Fun House, Krusty the Clown, Krusty, and The Simpsons are trademarks of Twentieth Century Fox Film Corporation.







Lagoon(tm) Game

Assist Nasir(tm) to defeat Zerah(tm) and restore purity to the waters of Lakeland(tm). LAG Code 9 lets you start this top-view role-playing game on level 5 with a healthy supply of good stuff. Experts should try starting with less gold using Code 1. Codes 6 thru 9 make you go faster.

LAG

CODE	KEY IN . . .	EFFECT . . .

1	D42D-6D6C	Start with 612 gold

2	D92D-6D6C	Start with 1,380 gold

3	D62D-6D6C	Start with 2,148 gold	

4	4D2D-6D6C	Start with 8,292 gold

5	912D-6D6C	Start with 22,116 gold



6	D422-040C	Start on level 2, MP = 8/8, 

HP = 17/17, EXP = 0/40	

7	D722-040C	Start on level 3, MP = 10/10, 

HP = 23/23, EXP = 0/90



8	D022-040C	Start on level 4, MP = 12/12, 

HP = 28/28, EXP = 0/170	



9	D922-040C	Start on level 5, MP = 19/19,  	

HP =36/36, EXP = 0/280



10	1BB5-D769 + 10B5-D7A9 + 3CB6-DDD9	Get 100 gold pieces for each 

creature killed

11	1BB5-D769 + DFB5-D7A9 + 3CB6-DDD9	Get 1 gold piece for each 	 

creature killed

12	1BB5-D769 + A6B5-D7A9 + 3CB6-DDD9	Get 200 gold pieces for each 

creature killed

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Lagoon, Nasir, Zerah and Lakeland are trademarks of Seika Corporation.

Legend of the Mystical Ninja(tm) Game

Living the Ninja way of life is not easy, but these codes should help you achieve mystical mastery. Unless you are a fully qualified Ninja by birth, NINJA Code 1 (infinite lives) will come in very handy for you in the top-view stages of the game. Expert Ninjas should attempt Code 4.

NINJA

CODE	KEY IN . . .	EFFECT . . .

1	3CA6-A764	Infinite lives--top-view stages



2	D927-A464	Start with 6 lives

3	D627-A464	Start with 9 lives



4	DDCF-0429	Die if you get hit once



5	9DAF-DD6E	Pick up more coins from bad guys	



6	DDED-D4D4	No coins used up when thrown



7	89CF-0729	Infinite energy



8	40C0-04F9	Don't lose most weapons when hit	



9	F0BE-AF20	Faster timer

10	1DBE-AF20	Slower timer

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

The Legend of the Mystical Ninja is a trademark of Konami, Inc.

Legend of Zelda(tm) A Link to the Past(tm) Game

Once you've rescued Zelda(tm), there's still a lot left to do! Things can get a bit tricky, and downright dangerous. Don't hesitate to use these ZEL codes to return peace to Hyrule(tm) and defeat Ganon(tm)! Try Codes 3 and 4 to make you practically unbeatable, although with Code 3 you can still lose energy when you fall, and with Code 4 you can still lose magic when hit by some enemies.

ZEL

CODE	KEY IN . . .	EFFECT . . .

1	AEEC-A586	Some shops don't take your money	



2	AE67-0D30	Infinite bombs



3	AE6E-DF2A	Almost infinite energy



4	AE8A-D4FA + AE8D-0D9A	Almost infinite magic

Legend of Zelda, A Link to the Past, Zelda, Hyrule and Ganon are trademarks of Nintendo of America Inc.

Lemmings(tm) Game

A challenging game with an interesting combination of puzzle and action elements. You help a bunch of less-than-bright lemmings get to the door. For LEM Code 9, which makes each lemming count as two, the maximum percentage saved becomes 200%. Basically, this cuts in half the number of lemmings that you need to save. Lots of level warps, too.  Codes 9 thru 133 are for the 1-player game only.

LEM

CODE	KEY IN . . .	EFFECT . . .

1	C984-A467	Infinite climbers if you start with 

at least 1

2	C98F-AD07	Infinite floaters if you start with 

at least 1

3	C987-A407	Infinite bombers if you start with 

at least 1

4	C984-6DA7	Infinite blockers if you start with 

at least 1	

5	C98E-6D07	Infinite builders if you start with 

at least 1

6	C982-6FD7	Infinite bashers if you start with 

at least 1

7	C981-67D7	Infinite miners if you start with 

at least 1

8	C98B-64A7	Infinite diggers if you start with 

at least 1



9	31B6-6FAF + 18B6-64DF	Each saved lemming counts as two

When using Codes 10 thru 133, the select key can't be used to change 

levels or ratings.

10	CBCC-DD05 + DFCC-DD65 + C9C8-0FD5	Start on Level 2; rating: Fun

11	CBCC-DD05 + D4CC-DD65 + C9C8-0FD5	Start on Level 3; rating: Fun

12	CBCC-DD05 + D7CC-DD65 + C9C8-0FD5	Start on Level 4; rating: Fun

13	CBCC-DD05 + D0CC-DD65 + C9C8-0FD5	Start on Level 5; rating: Fun

14	CBCC-DD05 + D9CC-DD65 + C9C8-0FD5	Start on Level 6; rating: Fun

15	CBCC-DD05 + D1CC-DD65 + C9C8-0FD5	Start on Level 7; rating: Fun

16	CBCC-DD05 + D5CC-DD65 + C9C8-0FD5	Start on Level 8; rating: Fun

17	CBCC-DD05 + D6CC-DD65 + C9C8-0FD5	Start on Level 9; rating: Fun

18	CBCC-DD05 + DBCC-DD65 + C9C8-0FD5	Start on Level 10; rating: Fun

19	CBCC-DD05 + DCCC-DD65 + C9C8-0FD5	Start on Level 11; rating: Fun

20	CBCC-DD05 + D8CC-DD65 + C9C8-0FD5	Start on Level 12; rating: Fun

21	CBCC-DD05 + DACC-DD65 + C9C8-0FD5	Start on Level 13; rating: Fun

22	CBCC-DD05 + D2CC-DD65 + C9C8-0FD5	Start on Level 14; rating: Fun

23	CBCC-DD05 + D3CC-DD65 + C9C8-0FD5	Start on Level 15; rating: Fun

24	CBCC-DD05 + DECC-DD65 + C9C8-0FD5	Start on Level 16; rating: Fun

25	CBCC-DD05 + FDCC-DD65 + C9C8-0FD5	Start on Level 17; rating: Fun	

26	CBCC-DD05 + FFCC-DD65 + C9C8-0FD5	Start on Level 18; rating: Fun

27	CBCC-DD05 + F4CC-DD65 + C9C8-0FD5	Start on Level 19; rating: Fun

28	CBCC-DD05 + F7CC-DD65 + C9C8-0FD5	Start on Level 20; rating: Fun

29	CBCC-DD05 + F0CC-DD65 + C9C8-0FD5	Start on Level 21; rating: Fun

30	CBCC-DD05 + F9CC-DD65 + C9C8-0FD5	Start on Level 22; rating: Fun

31	CBCC-DD05 + F1CC-DD65 + C9C8-0FD5	Start on Level 23; rating: Fun

32	CBCC-DD05 + F5CC-DD65 + C9C8-0FD5	Start on Level 24; rating: Fun

33	CBCC-DD05 + F6CC-DD65 + C9C8-0FD5	Start on Level 25; rating: Fun

34	CBCC-DD05 + FBCC-DD65 + C9C8-0FD5	Start on Level 26; rating: Fun

35	CBCC-DD05 + FCCC-DD65 + C9C8-0FD5	Start on Level 27; rating: Fun

36	CBCC-DD05 + F8CC-DD65 + C9C8-0FD5	Start on Level 28; rating: Fun

37	CBCC-DD05 + FACC-DD65 + C9C8-0FD5	Start on Level 29; rating: Fun

38	CBCC-DD05 + F2CC-DD65 + C9C8-0FD5	Start on Level 30; rating: Fun

39	CBCC-DD05 + F3CC-DD65 + C9C8-0FD5	Start on Level 1; rating: Tricky

40	CBCC-DD05 + FECC-DD65 + C9C8-0FD5	Start on Level 2; rating: Tricky

41	CBCC-DD05 + 4DCC-DD65 + C9C8-0FD5	Start on Level 3; rating: Tricky

42	CBCC-DD05 + 4FCC-DD65 + C9C8-0FD5	Start on Level 4; rating: Tricky	

43	CBCC-DD05 + 44CC-DD65 + C9C8-0FD5	Start on Level 5; rating: Tricky

44	CBCC-DD05 + 47CC-DD65 + C9C8-0FD5	Start on Level 6; rating: Tricky

45	CBCC-DD05 + 40CC-DD65 + C9C8-0FD5	Start on Level 7; rating: Tricky

46	CBCC-DD05 + 49CC-DD65 + C9C8-0FD5	Start on Level 8; rating: Tricky

47	CBCC-DD05 + 41CC-DD65 + C9C8-0FD5	Start on Level 9; rating: Tricky

48	CBCC-DD05 + 45CC-DD65 + C9C8-0FD5	Start on Level 10; rating: Tricky

49	CBCC-DD05 + 46CC-DD65 + C9C8-0FD5	Start on Level 11; rating: Tricky

50	CBCC-DD05 + 4BCC-DD65 + C9C8-0FD5	Start on Level 12; rating: Tricky

51	CBCC-DD05 + 4CCC-DD65 + C9C8-0FD5	Start on Level 13; rating: Tricky

52	CBCC-DD05 + 48CC-DD65 + C9C8-0FD5	Start on Level 14; rating: Tricky

53	CBCC-DD05 + 4ACC-DD65 + C9C8-0FD5	Start on Level 15; rating: Tricky

54	CBCC-DD05 + 42CC-DD65 + C9C8-0FD5	Start on Level 16; rating: Tricky

55	CBCC-DD05 + 43CC-DD65 + C9C8-0FD5	Start on Level 17; rating: Tricky

56	CBCC-DD05 + 4ECC-DD65 + C9C8-0FD5	Start on Level 18; rating: Tricky

57	CBCC-DD05 + 7DCC-DD65 + C9C8-0FD5	Start on Level 19; rating: Tricky

58	CBCC-DD05 + 7FCC-DD65 + C9C8-0FD5	Start on Level 20; rating: Tricky

59	CBCC-DD05 + 74CC-DD65 + C9C8-0FD5	Start on Level 21; rating: Tricky

60	CBCC-DD05 + 77CC-DD65 + C9C8-0FD5	Start on Level 22; rating: Tricky

61	CBCC-DD05 + 70CC-DD65 + C9C8-0FD5	Start on Level 23; rating: Tricky

62	CBCC-DD05 + 79CC-DD65 + C9C8-0FD5	Start on Level 24; rating: Tricky

63	CBCC-DD05 + 71CC-DD65 + C9C8-0FD5	Start on Level 25; rating: Tricky

64	CBCC-DD05 + 75CC-DD65 + C9C8-0FD5	Start on Level 26; rating: Tricky

65	CBCC-DD05 + 76CC-DD65 + C9C8-0FD5	Start on Level 27; rating: Tricky

66	CBCC-DD05 + 7BCC-DD65 + C9C8-0FD5	Start on Level 28; rating: Tricky

67	CBCC-DD05 + 7CCC-DD65 + C9C8-0FD5	Start on Level 29; rating: Tricky

68	CBCC-DD05 + 78CC-DD65 + C9C8-0FD5	Start on Level 30; rating: Tricky

69	CBCC-DD05 + 7ACC-DD65 + C9C8-0FD5	Start on Level 1; rating: Taxing

70	CBCC-DD05 + 72CC-DD65 + C9C8-0FD5	Start on Level 2; rating: Taxing	

71	CBCC-DD05 + 73CC-DD65 + C9C8-0FD5	Start on Level 3; rating: Taxing

72	CBCC-DD05 + 7ECC-DD65 + C9C8-0FD5	Start on Level 4; rating: Taxing

73	CBCC-DD05 + 0DCC-DD65 + C9C8-0FD5	Start on Level 5; rating: Taxing

74	CBCC-DD05 + 0FCC-DD65 + C9C8-0FD5	Start on Level 6; rating: Taxing

75	CBCC-DD05 + 04CC-DD65 + C9C8-0FD5	Start on Level 7; rating: Taxing

76	CBCC-DD05 + 07CC-DD65 + C9C8-0FD5	Start on Level 8; rating: Taxing

77	CBCC-DD05 + 00CC-DD65 + C9C8-0FD5	Start on Level 9; rating: Taxing

78	CBCC-DD05 + 09CC-DD65 + C9C8-0FD5	Start on Level 10; rating: Taxing

79	CBCC-DD05 + 01CC-DD65 + C9C8-0FD5	Start on Level 11; rating: Taxing

80	CBCC-DD05 + 05CC-DD65 + C9C8-0FD5	Start on Level 12; rating: Taxing

81	CBCC-DD05 + 06CC-DD65 + C9C8-0FD5	Start on Level 13; rating: Taxing

82	CBCC-DD05 + 0BCC-DD65 + C9C8-0FD5	Start on Level 14; rating: Taxing

83	CBCC-DD05 + 0CCC-DD65 + C9C8-0FD5	Start on Level 15; rating: Taxing

84	CBCC-DD05 + 08CC-DD65 + C9C8-0FD5	Start on Level 16; rating: Taxing

85	CBCC-DD05 + 0ACC-DD65 + C9C8-0FD5	Start on Level 17; rating: Taxing

86	CBCC-DD05 + 02CC-DD65 + C9C8-0FD5	Start on Level 18; rating: Taxing

87	CBCC-DD05 + 03CC-DD65 + C9C8-0FD5	Start on Level 19; rating: Taxing	

88	CBCC-DD05 + 0ECC-DD65 + C9C8-0FD5	Start on Level 20; rating: Taxing

89	CBCC-DD05 + 9DCC-DD65 + C9C8-0FD5	Start on Level 21; rating: Taxing

90	CBCC-DD05 + 9FCC-DD65 + C9C8-0FD5	Start on Level 22; rating: Taxing

91	CBCC-DD05 + 94CC-DD65 + C9C8-0FD5	Start on Level 23; rating: Taxing

92	CBCC-DD05 + 97CC-DD65 + C9C8-0FD5	Start on Level 24; rating: Taxing

93	CBCC-DD05 + 90CC-DD65 + C9C8-0FD5	Start on Level 25; rating: Taxing

94	CBCC-DD05 + 99CC-DD65 + C9C8-0FD5	Start on Level 26; rating: Taxing

95	CBCC-DD05 + 91CC-DD65 + C9C8-0FD5	Start on Level 27; rating: Taxing

96	CBCC-DD05 + 95CC-DD65 + C9C8-0FD5	Start on Level 28; rating: Taxing

97	CBCC-DD05 + 96CC-DD65 + C9C8-0FD5	Start on Level 29; rating: Taxing

98	CBCC-DD05 + 9BCC-DD65 + C9C8-0FD5	Start on Level 30; rating: Taxing

99	CBCC-DD05 + 9CCC-DD65 + C9C8-0FD5	Start on Level 1; rating: Mayhe

100	CBCC-DD05 + 98CC-DD65 + C9C8-0FD5	Start on Level 2; rating: Mayhe

101	CBCC-DD05 + 9ACC-DD65 + C9C8-0FD5	Start on Level 3; rating: Mayhe

102	CBCC-DD05 + 92CC-DD65 + C9C8-0FD5	Start on Level 4; rating: Mayhem

103	CBCC-DD05 + 93CC-DD65 + C9C8-0FD5	Start on Level 5; rating: Mayhe

104	CBCC-DD05 + 9ECC-DD65 + C9C8-0FD5	Start on Level 6; rating: Mayhe

105	CBCC-DD05 + 1DCC-DD65 + C9C8-0FD5	Start on Level 7; rating: Mayhe

106	CBCC-DD05 + 1FCC-DD65 + C9C8-0FD5	Start on Level 8; rating: Mayhe

107	CBCC-DD05 + 14CC-DD65 + C9C8-0FD5	Start on Level 9; rating: Mayhe

108	CBCC-DD05 + 17CC-DD65 + C9C8-0FD5	Start on Level 10; rating: Mayhe

109	CBCC-DD05 + 10CC-DD65 + C9C8-0FD5	Start on Level 11; rating: Mayhem	

110	CBCC-DD05 + 19CC-DD65 + C9C8-0FD5	Start on Level 12; rating: Mayhe

111	CBCC-DD05 + 11CC-DD65 + C9C8-0FD5	Start on Level 13; rating: Mayhe

112	CBCC-DD05 + 15CC-DD65 + C9C8-0FD5	Start on Level 14; rating: Mayhe

113	CBCC-DD05 + 16CC-DD65 + C9C8-0FD5	Start on Level 15; rating: Mayhe

114	CBCC-DD05 + 1BCC-DD65 + C9C8-0FD5	Start on Level 16; rating: Mayhe

115	CBCC-DD05 + 1CCC-DD65 + C9C8-0FD5	Start on Level 17; rating: Mayhe

116	CBCC-DD05 + 18CC-DD65 + C9C8-0FD5	Start on Level 18; rating: Mayhe

117	CBCC-DD05 + 1ACC-DD65 + C9C8-0FD5	Start on Level 19; rating: Mayhe

118	CBCC-DD05 + 12CC-DD65 + C9C8-0FD5	Start on Level 20; rating: Mayhe

119	CBCC-DD05 + 13CC-DD65 + C9C8-0FD5	Start on Level 21; rating: Mayhe

120	CBCC-DD05 + 1ECC-DD65 + C9C8-0FD5	Start on Level 22; rating: Mayhe

121	CBCC-DD05 + 5DCC-DD65 + C9C8-0FD5	Start on Level 23; rating: Mayhe

122	CBCC-DD05 + 5FCC-DD65 + C9C8-0FD5	Start on Level 24; rating: Mayhe

123	CBCC-DD05 + 54CC-DD65 + C9C8-0FD5	Start on Level 25; rating: Mayhem

124	CBCC-DD05 + 57CC-DD65 + C9C8-0FD5	Start on Level 26; rating: Mayhe

125	CBCC-DD05 + 50CC-DD65 + C9C8-0FD5	Start on Level 27; rating: Mayhe

126	CBCC-DD05 + 59CC-DD65 + C9C8-0FD5	Start on Level 28; rating: Mayhe

127	CBCC-DD05 + 51CC-DD65 + C9C8-0FD5	Start on Level 29; rating: Mayhe

128	CBCC-DD05 + 55CC-DD65 + C9C8-0FD5	Start on Level 30; rating: Mayhe

129	CBCC-DD05 + 56CC-DD65 + C9C8-0FD5	Start on Level 1; rating: Sunsoft(tm)

130	CBCC-DD05 + 5BCC-DD65 + C9C8-0FD5	Start on Level 2; rating: Sunsoft

131	CBCC-DD05 + 5CCC-DD65 + C9C8-0FD5	Start on Level 3; rating: Sunsoft

132	CBCC-DD05 + 58CC-DD65 + C9C8-0FD5	Start on Level 4; rating: Sunsoft

133	CBCC-DD05 + 5ACC-DD65 + C9C8-0FD5	Start on Level 5; rating: Sunsoft

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Lemmings is a trademark of Psygnosis Limited. Sunsoft is a trademark of Sun Corporation of America.

Lethal Weapon(tm) Game

The streets of Los Angeles are a dangerous place to be, even for Riggs(tm) and Murtaugh(tm). However, if you arm them with these lethal codes, perhaps they can clean up L.A. forever--especially LETH Code 2, infinite magazines, and Code 10, start with infinite badges. Code 1 works, but may cause the bullet counter display to mess up. For Codes 3 and 4, if you have no bullets, a pick-up only fills your last magazine. With Code 13, you can get stuck--let the timer run out to continue (but if you've used Code 9 to stop the timer, switch effects off).

LETH

CODE	KEY IN . . .	EFFECT . . . 

1	DB8F-DF64	More bullets in magazine



2	DD8D-D7A4	Infinite magazines



3	D4CA-A7AF	Pick up 2 magazines for 1

4	D0CA-A7AF	Pick up 4 magazines for 1

5	DB6A-AF6F	Start with more magazine clips



6	DF6A-AF6F	Start with fewer magazine clips



7	148B-6F0F	Slower timer

8	 FE8B-6F0F	Faster timer

9	C285-670F	Stop timer



10	4ABE-AFD7	Infinite badges



11	D162-A7DF	Start with more badges



12	DD62-A7DF	Start with fewer badges



13	3CBD-04DF	Super jump--can get stu

Lethal Weapon, Riggs and Murtaugh are trademarks of Warner Bros.

The Magical Quest Starring Mickey Mouse(tm) Game

Notice how Mickey(tm) stars in such good games? This one's no exception, and has great graphics. Using magic is always fun, so why not try MICK Code 6 and get infinite magic (with the wizard's costume only). Code 5 gives you protection, and Code 11 lets you mega-jump.

MICK

CODE	KEY IN . . .	EFFECT . . .

1	DD69-07A0	Start with 1 life instead of 3



2	D169-07A0	Start with 7 lives

3	DB69-07A0	Start with 10 lives



4	C22B-ADA5	Infinite lives



5	C2E7-D462	Protection from most hits (lose no hearts)

--switch off if you get stu



6	C23E-6405	Infinite magic--wizard's costume only



7	DFE7-0708	Each gold coin worth 10 (if you pick 

up too much, you may go back to 0)	



8	C23D-6FA0	Longer invincibility after getting hit 

(Mickey(tm) blinks)



9	CB3D-6D60	No invincibility after getting hit



10	1B2D-6765 + 4A2D-67A5	Super jump

11	1B2D-6765 + 4D2D-67A5	Mega jump

12	1B2D-6765 + F02D-67A5	Leap tall buildings in a single bound



13	6DE6-04A8 + 48E6-07D8	Items in general store are free if you 

can afford them	



14	DFAE-D4D7	Start with 1 heart instead of 3



15	D9AE-D4D7	Start with 5 hearts

16	D5AE-D4D7	Start with 7 hearts

17	DCAE-D4D7	Start with 10 hearts



18	622F-DDD6 + C22F-DF06	Small heart fills health meter completely

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

The Magical Quest Starring Mickey Mouse and Mickey are trademarks of Disney.

Magic Sword(tm) Game

This is a popular action game that features magic you can have some fun with. Since you lose your energy by using magic, try MAGIC Code 5 to change that. Code 4 prevents energy loss from enemy attacks. Experts try playing with a faster timer (Code 2).

MAGIC

CODE	KEY IN . . .	EFFECT . . .

1	5ECC-0D67	Slower magic counter countdown

2	EECC-0D67	Faster magic counter countdown

3	C2CC-0F67	No magic counter countdown



4	C2BC-D7A5 + C280-D7DD	No energy loss on collision with

enemies

5	C2B4-6FD9	No energy loss when magic is used

Magic Sword is a trademark of Capcom USA, Inc.

Mario is Missing!(tm) Game

Well it looks like Bowser(tm) was finally able to do it. He's got Mario(tm), and only Luigi(tm) and Yoshi(tm) can save him from that nefarious villain. And, of course, with MISS codes you can help them even more. Try combining Codes 2 and 3 to get all the information you need on anything.

MISS

CODE	KEY IN . . .	EFFECT . . .

1	CB8D-17DF + EE8D-170F + 3C8D-176F	Talk to someone once to 

learn all they know (all

 4 checks appear on 	computer for that person)



2	6D8D-C4AF + DD80-C70F + DD85-C4DF	Use computer to access any 

facts except pamphlets (no 	

checks appear on computer)

3	6D82-17AF	Use computer to view 	pamphlets on any artifact 

(no checks appear on 

computer)



4	DFED-4D04	Always get Yoshi(tm) after using 

Globulator(tm)	

5	CB8E-47AF + EE8D-1DDF + 3C8D-1D0F	Pick up one artifact and get 

all three

Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are trademarks of Nintendo of America Inc.

MechWarrior(tm) Game

You--Herras Ragan(tm)--must track down the Dark Wing Lance(tm) and avenge the crimes they have commited against you and everyone else. Fortunately, you have the powers of good (and Game Genie(tm)) with you. With MECH Codes 27 and 28 you won't run out of ammo and you'll be almost invincible.

MECH

CODE	KEY IN . . .	EFFECT . . .

CODES 1 THRU 6 WORK ONLY AT START OF GAME

1	103E-C4AD	Start with 100,000 C-bills

2	EC3E-C4AD	Start with 250,000 C-bills

3	D43E-C7DD	Start with 562,000 C-bills

4	D03E-C7DD	Start with 1,074,000 C-bills	

5	F03E-C7DD	Start with 5,170,000 C-bills

6	463E-C7DD	Start with 10,290,000 C-bills

7	DD38-146D	Getting any money sets money to 32 

million C-bills



8	102F-C7A4	100 ammo for short-range missiles

9	1024-CD04	100 ammo for short-range homing missiles

10	9D24-CDA4	80 ammo for medium-range missiles

11	9D24-CF04	80 ammo for medium-range homing missiles

12	4624-CFA4	40 ammo for long-range missiles

13	4624-C404	40 ammo for long-range homing missiles	

14	A62F-C7A4	200 short-range missiles

15	A624-CD04	200 short-range homing missiles

16	1024-CDA4	100 medium-range missiles

17	1024-CF04	100 medium-range homing missiles

18	1024-CFA4	100 long-range missiles

19	1024-C404	100 long-range homing missiles

20	EE2F-C7A4	Infinite short-range missiles

21	EE24-CD04	Infinite short-range homing missiles

22	EE24-CDA4	Infinite medium-range missiles

23	EE24-CF04	Infinite medium-range homing missiles	

24	EE24-CFA4	Infinite long-range missiles

25	EE24-C404	Infinite long-range homing missiles

26	EE24-C4A4	Infinite machine gun ammo

27	3CCD-4404	Never run out of any ammo



28	628C-4F20	Protection from most hazards



29	CBED-34F7 + 3CED-34B7	Mech(tm) isn't slowed down as 

much by most obstacles	

MechWarrior, Herras Ragan, Dark Wing Lance and Mech are trademarks of FASA Corporation.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Monopoly(tm) Game

The world's favorite board game is now on video! The MONO codes below have several effects on the play of the game. Code 1 allows you to buy property, and land on other players' properties--and do some other things too numerous to mention--for free. Codes 10 thru 15 let you throw doubles continually. But watch out! If you throw 3 doubles in a row you go to jail. So turn the effects switch off after the second double to keep yourself out of the slammer. (Also turn it off when the computer's rolling the dice.)

MONO

CODE	KEY IN . . .	EFFECT . . .

1	1D85-6FDF	Land, rent and some other 

things are free--all players	

2	3B85-6FDF + 7485-6F0F + DD85-6F6F	Land, rent, and some other

things are $50--all players

3	3B85-6FDF + 1085-6F0F + DD85-6F6F	Land, rent, and some other 

things are $100--all players	

4	3B85-6FDF + A685-6F0F + DD85-6F6F	Land, rent, and some other 	

things are $200--all players

5	3B85-6FDF + E085-6F0F + DD85-6F6F	Land, rent, and some other 

things are $500--all players



6	CBB3-AF0D + D1B3-AF6D + D1B3-AFAD	Always throw double 6's

7	CBB3-AF0D + D9B3-AF6D + D9B3-AFAD	Always throw double 5's

8	CBB3-AF0D + D0B3-AF6D + D0B3-AFAD	Always throw double 4's

9	CBB3-AF0D + D4B3-AF6D + D7B3-AFAD	Always throw double 3's	

10	CBB3-AF0D + D4B3-AF6D + D4B3-AFAD	Always throw double 2's

11	CBB3-AF0D + DFB3-AF6D + DFB3-AFAD	Always throw double 1's	

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Monopoly is a trademark of Tonka Corporation.

NBA(tm) All-Star Challenge(tm) Game

The all-stars have gathered for this excellent game of skill and speed--and you control the match-ups. Need more time to set your plays and shoot? Try STARZ Code 7 for a 48-second shot clock. Tired of watching the computer sink 3-pointers? Try Code 4. Experts dial in Codes 3 and 6.

STARZ

CODE	KEY IN . . .	EFFECT . . .

1	123B-3F0D	Player 1 can't score in the one-on-one, 

free throw or tournament stages



2	A238-340D	Player 2 or computer can't score 

in the one-on-one, free throw or 	

tournament events

3	A239-1F0D + A237-176D	Player 1 can't score in 3-point shootout

4	A23F-176D + A23D-1FAD	Player 2 or computer can't score in 

3-point shootout

CODES 5 THRU 7 WORK ON THE 1-ON-1 AND 1-ON-1 TOURNAMENT MODES

5	A2C6-3F07 + 6DC6-3DA7	Stop shot clo

6	DFC3-34D7 + D4C3-3DA7	12-second shot clo

7	D0C3-34D7 + D6C3-3DA7	48-second shot clock--after the 1st shot

Remember, you can pick 'n mix your codes!

NBA is a trademark of NBA Properties, Inc. All-Star Challenge is a trademark of LJN, Ltd.

NCAA Basketball(tm) Game

Hoops! Win your conference and then try to make it through the tourney. This challenging basketball game has earned its popularity with good graphics and realistic play. A quality product. Get infinite time to shoot with HOOPS Code 6, get 9 for each 3-pointer with Code 17, and exempt yourself from 5-second violations with Code 22.

HOOPS

CODE	KEY IN . . .	EFFECT . . .



1	FDBB-DDD9	Shot timer starts at 10 sec.

instead of 45	

2	4DBB-DDD9	Shot timer starts at 20 sec.

3	7DBB-DDD9	Shot timer starts at 30 sec.

4	1DBB-DDD9	Shot timer starts at 60 sec.

5	BDBB-DDD9	Shot timer starts at 90 sec.

6	C2B5-DDA9	Infinite time to shoot

7	C224-6FDF	Infinite timeouts--player 1

8	C224-676F	Infinite timeouts--player 2



9	DD34-A767	3-point shots worth 0--both players

10	DF34-A767	3-point shots worth 1 point

11	D434-A767	3-point shots worth 2 points

12	D034-A767	3-point shots worth 4 points

13	D934-A767	3-point shots worth 5 points

14	D134-A767	3-point shots worth 6 points

15	D534-A767	3-point shots worth 7 points

16	D634-A767	3-point shots worth 8 points

17	DB34-A767	3-point shots worth 9 points



18	76BA-A404 + 76B9-6FA7	Player 1 shots worth 1 extra point 

(2-pt. shots worth 3, 3-pt. shots 

worth 4)

19	76B0-64A7 + 76B8-A704	Player 2 shots worth 1 extra point 	(2-pt. shots worth 3, 3-pt. shots 

worth 4)

20	76BD-0D07	Player 1 free throws worth 2 

instead of 1

21	76BE-DF07	Player 2 free throws worth 2



22	C265-D4D7	No 5-second violations

NCAA Basketball is a trademark of National Collegiate Athletic Association.

NHLPA Hockey '93(tm) Game

A great game with great graphics, smooth play, great action and great fighting scenes. HOC93 Code 14  makes penalties last only a minute, so you can get back to full strength to counter your opponent's power plays. Codes 6 thru 13 may only be used with the 10-minute period option. The 5- and 20-minute period options work normally.

HOC93

CODE	KEY IN . . .	EFFECT . . .

1	F160-4776	Period clock runs faster

2	D060-4776	Period clock runs slower

3	0D60-4776	Period clock runs much faster

4	DF60-4776	Period clock runs much slower

5	C269-4D86	Period clock is frozen (no time limit)

6	7AE8-4D98 + DDE8-4DB8	Each period lasts 1 minute instead of 

10 minutes

7	56E8-4D98 + DDE8-4DB8	Each period lasts 2 minutes

8	80E8-4D98 + DDE8-4DB8	Each period lasts 3 minutes

9	EDE8-4D98 + DDE8-4DB8	Each period lasts 4 minutes

10	60E8-4D98 + D7E8-4DB8	Each period lasts 15 minutes

11	D6E8-4D98 + D5E8-4DB8	Each period lasts 30 minutes

12	1DE8-4D98 + DBE8-4DB8	Each period lasts 40 minutes

13	FDE8-4D98 + D3E8-4DB8	Each period lasts 60 minutes

14	DF31-3F64 + CB31-3F04	All penalties last 1 minute

15	D431-3F64 + CB31-3F04	All penalties last 2 minutes

16	D731-3F64 + CB31-3F04	All penalties last 3 minutes

17	D031-3F64 + CB31-3F04	All penalties last 4 minutes

18	D931-3F64 + CB31-3F04	All penalties last 5 minutes

19	D531-3F64 + CB31-3F04	All penalties last 7 minutes

20	DB31-3F64 + CB31-3F04	All penalties last 9 minutes

Remember, you can pick 'n mix your codes!

NHLPA Hockey '93 is a trademark of NHLPA.

Nolan Ryan's Baseball(tm) Game

Use K Code 8 to max out your players in this realistic baseball challenge, with its unique perspective in the field. Also, Code 2 makes you un-strikeout-able. Switch the effect off when you're pitching. Simulate the all-time strikeout leader's best form by using Code 1 against opposing batters.

K

CODE	KEY IN . . .	EFFECT . . .

1	A3BF-6DD1	1 strike and batter is out

2	C2BF-6DD1	Batter never strikes out

3	A3BE-0D61	1 ball and batter walks

4	C2BE-0D61	Batter never walks



5	76AC-0D65	Each run worth 2--player 1

6	76A8-04D5	Each run worth 2--player 2



7	766D-67A5	Short game (play only odd-numbered innings)



8	DDC8-D706	Increasing a player's power setting does not 

decrease the power number excess (use to 

maximize stats for a player)

9	4DBF-A7A8	Maximum power for a player is 32 instead of 25	

10	46BF-A7A8	Maximum power for a player is 40 instead of 25

11	7DBF-A7A8	Maximum power for a player is 48

Nolan Ryan's Baseball is a trademark of Romstar, Incorporated.

On the Ball(tm) Game

You have to be on the stick to beat On the Ball(tm)--it's hard! You rotate the screen to roll your marble into the goal within the allotted time, which never seems to be enough. So try BALL Code 7 and stop the timer. Have a ball with Code 8, which makes minus blocks and bricks worth nothing. Keep in mind that Code 8 cannot be combined with Codes 9 to 35, and Code 36 cannot be combined with Codes 37 to 54.

BALL

CODE	KEY IN . . .	EFFECT . . .

1	DF66-DDA0	Start with 2 credits

2	D966-DDA0	Start with 6 credits

3	D566-DDA0	Start with 8 credits	

4	DB66-DDA0	Start with 10 credits

5	C2AE-DF65	Infinite credits



6	D4BB-D404	Faster timer

7	DDBB-D404	Stop timer--not lap timer (can still 	lose time by hitting hazards)

FOR CODES 8 THRU 54, IGNORE THE VALUE THE BLOCK SHOWS YOU. 

YOUR TIME WILL REFLECT THE ACTUAL VALUE YOU GET

DON'T COMBINE CODE 8 WITH ANY OF CODES 9 TO 35

8	C2BA-D7D4	Minus blocks and bricks worth 0

9	DDB7-0DA5	Minus 2 second block worth 0

10	FDB7-0DA5	Minus 2 second block worth minus 1

11	7DB7-0DA5	Minus 2 second block worth minus 3

12	0DB7-0DA5	Minus 2 second block worth minus 4

13	9DB7-0DA5	Minus 2 second block worth minus 5

14	1DB7-0DA5	Minus 2 second block worth minus 6

15	5DB7-0DA5	Minus 2 second block worth minus 7	

16	6DB7-0DA5	Minus 2 second block worth minus 8

17	BDB7-0DA5	Minus 2 second block worth minus 9

18	DDB0-0F65	Minus 5 second block worth 0

19	FDB0-0F65	Minus 5 second block worth minus 1

20	4DB0-0F65	Minus 5 second block worth minus 2

21	7DB0-0F65	Minus 5 second block worth minus 3

22	0DB0-0F65	Minus 5 second block worth minus 4

23	1DB0-0F65	Minus 5 second block worth minus 6

24	5DB0-0F65	Minus 5 second block worth minus 7

25	6DB0-0F65	Minus 5 second block worth minus 8

26	BDB0-0F65	Minus 5 second block worth minus 9

27	DDB9-0405	Minus 3 second brick worth 0

28	FDB9-0405	Minus 3 second brick worth minus 1

29	4DB9-0405	Minus 3 second brick worth minus 2

30	0DB9-0405	Minus 3 second brick worth minus 4

31	9DB9-0405	Minus 3 second brick worth minus 5

32	1DB9-0405	Minus 3 second brick worth minus 6

33	5DB9-0405	Minus 3 second brick worth minus 7

34	6DB9-0405	Minus 3 second brick worth minus 8

35	BDB9-0405	Minus 3 second brick worth minus 9

DON'T COMBINE CODE 36 WITH ANY OF CODES 37 TO 54

36	C2B8-DFA4	Plus bricks worth 0

37	DDBB-0DA5	Plus 3 bricks worth 0

38	FDBB-0DA5	Plus 3 bricks worth plus 1

39	4DBB-0DA5	Plus 3 bricks worth plus 2

40	0DBB-0DA5	Plus 3 bricks worth plus 4

41	9DBB-0DA5	Plus 3 bricks worth plus 5

42	1DBB-0DA5	Plus 3 bricks worth plus 6

43	5DBB-0DA5	Plus 3 bricks worth plus 7	

44	6DBB-0DA5	Plus 3 bricks worth plus 8

45	BDBB-0DA5	Plus 3 bricks worth plus 9

46	DDBC-0F65	Plus 5 bricks worth 0

47	FDBC-0F65	Plus 5 bricks worth plus 1

48	4DBC-0F65	Plus 5 bricks worth plus 2

49	7DBC-0F65	Plus 5 bricks worth plus 3

50	0DBC-0F65	Plus 5 bricks worth plus 4

51	1DBC-0F65	Plus 5 bricks worth plus 6

52	5DBC-0F65	Plus 5 bricks worth plus 7

53	6DBC-0F65	Plus 5 bricks worth plus 8	

54	BDBC-0F65	Plus 5 bricks worth plus 9

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

On The Ball is a trademark of Taito Corp.

Outlander(tm) Game

Try OUT Codes 12, 13, and 14, and you'll have almost infinite health and start with more fuel. That should help you waste all the bad bikers and save the human race.

OUT

CODE	KEY IN . . .	EFFECT . . . 

1	D980-47A1	Start with more car ammo



2	DD80-47A1	Start with less car ammo



3	1A89-4FD1	Start with more handgun ammo



4	FD89-4FD1	Start with less handgun ammo



5	DD69-45A4	Infinite handgun ammo



6	DD67-C1A4	Car ammo worth nothing on pick-up



7	D467-C5D4	Car ammo worth more on pick-up



8	DD63-C0A4	Water worth nothing on pick-up



9	DF63-C9D4	Water worth more on pick-up



10	DD66-C064	Hand gun ammo worth nothing on pick-up



11	DD6A-C0D4	Food worth nothing on pick-up



12	C260-CF07 + C260-6F07	Infinite health while in the car



13	C9B6-450D	Almost infinite health while out 

of the car (except when you eat 	poisonous food)



14	D480-4F61	Start with more fuel



15	DD6F-C004	Gas can worth nothing on pick-up



16	D46F-C064	Gas can worth more on pick-up





17	C285-C7D9	Infinite surface-to-air missiles if you 

have at least one

Outlander is a trademark of Mindscape Inc.

Paperboy(tm) 2 Game

Join Paperboy(tm) and Papergirl(tm) in their unusual quest: See if you can deliver your papers for three weeks without losing your subscriptions. You can run out of lives quickly from hitting obstacles--so why not use PAPER Code 15 for infinite lives? Code 31, infinite papers, is a big boost too. Expert paperpeople should try Codes 1 and 8 for just one life.

PAPER

CODE	KEY IN . . .	EFFECT . . .

1	DFBF-A767	Paperboy(tm) starts with 1 life instead of 5

2	D7BF-A767	Paperboy starts with 3 lives



3	D5BF-A767	Paperboy starts with 7 lives

4	DBBF-A767	Paperboy starts with 9 lives

5	FBBF-A767	Paperboy starts with 25 lives

6	74BF-A767	Paperboy starts with 50 lives

7	17BF-A767	Paperboy starts with 99 lives



8	DFB5-ADD7	Papergirl(tm) starts with 1 life instead of 5

9	D7B5-ADD7	Papergirl starts with 3 lives



10	D5B5-ADD7	Papergirl starts with 7 lives

11	DBB5-ADD7	Papergirl starts with 9 lives

12	FBB5-ADD7	Papergirl starts with 25 lives

13	74B5-ADD7	Papergirl starts with 50 lives

14	17B5-ADD7	Papergirl starts with 99 lives



15	DDBE-6404	Infinite lives--but game still ends when all	subscriptions are canceled



16	FBC6-DFAD	Start with 25 papers instead of 10

17	74C6-DFAD	Start with 50 papers

18	17C6-DFAD	Start with 99 papers



19	DD6D-6F60	Paper bundles worth 0 if you have less than 10

20	D96D-6F60	Paper bundles worth 5 if you have less than 10

21	F06D-6F60	Paper bundles worth 20 if you have less than 10

22	F36D-6F60	Paper bundles worth 30 if you have less than 10

23	466D-6F60	Paper bundles worth 40 if you have less than 10

24	746D-6F60	Paper bundles worth 50 if you have less than 10



25	DFC1-0FAF	Continue next life with 1 paper if you had less than 10

26	D9C1-0FAF	Continue next life with 5 papers if you had less than 10

27	F0C1-0FAF	Continue next life with 20 papers if you had less than 10

28	F3C1-0FAF	Continue next life with 30 papers if you had less than 10

29	46C1-0FAF	Continue next life with 40 papers if you had less than 10

30	74C1-0FAF	Continue next life with 50 papers if you had less than 10



31	DD88-D464	Infinite papers



32	DB6A-ADA0	Start with 79 seconds instead of 39 in Week 1 

training course

33	D56A-ADA0	Start with 59 seconds in Week 1 training course



34	D76A-ADA0	Start with 19 seconds in Week 1 training course



35	DD67-D4D9	Infinite time in training course

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Paperboy and Papergirl are trademarks of Atari Games Corporation.

Pebble Beach Golf Links(tm) Game

Test your skills in a realistic simulation of one of the world's most beautiful golf courses. You can almost smell the sea air. The first PEB code is good to get going, and the second is excellent for experts.

PEB

CODE	KEY IN . . .	EFFECT . . .

1	CE65-D763	All holes are par 4	



2	8665-D7A3 + D728-04DA	Course is generally harder (par goes 

down randomly for some holes)

Pebble Beach Golf Links is a trademark of The Pebble Beach Company.

PGA Tour Golf(tm) Game

Compete against the best of the best in this challenging golf simulation, with its four authentic courses. Try TOUR Codes 3 and 4 for an interesting change of pace. The wind direction codes (5 and 6) are also above par.

TOUR

CODE	KEY IN . . .	EFFECT . . .

1	D235-6D07 + D22A-D40F	Allow 14 clubs for full set 

instead of 13

2	D335-6D07 + D32A-D40F	Allow 15 clubs for full set

3	DE35-6D07 + DE2A-D40F	Allow 16 clubs for full set



4	6DC8-6DD7	No wind

5	CBC8-6DD7 + DDC8-6D67 + DCC8-6D07	Constant wind of 10 mph	

6	BACA-64D7	Constant wind direction

to the left



7	DFA7-A704	Each round ends after

hole 1

8	D4A7-A704	Each round ends after

hole 2

9	D7A7-A704	Each round ends after

hole 3

10	D0A7-A704	Each round ends after

hole 4

11	D9A7-A704	Each round ends after

hole 5

12	D1A7-A704	Each round ends after

hole 6

13	D5A7-A704	Each round ends after

hole 7

14	D6A7-A704	Each round ends after

hole 8

15	DBA7-A704	Each round ends after

hole 9

16	DCA7-A704	Each round ends after

hole 10

17	D8A7-A704	Each round ends after

hole 11

18	DAA7-A704	Each round ends after

hole 12

19	D2A7-A704	Each round ends after

hole 13

20	D3A7-A704	Each round ends after

hole 14

21	DEA7-A704	Each round ends after

hole 15

22	FDA7-A704	Each round ends after

hole 16

23	FFA7-A704	Each round ends after

hole 17

PGA Tour Golf is a trademark of Electronic Arts.

Phalanx(tm) Game

This space shooter is a tough game. Infinite strikefighters with LANX Code 24, damage-proof armor with Code 25, permanent power ups with Code 26, level selects with Codes 8 thru 14--all these help you do the things you want.

LANX

CODE	KEY IN . . .	EFFECT . . .

1	DFA8-05E3 + DF2D-015A	Start with 1 credit instead of 4

2	D4A8-05E3 + D42D-015A	Start with 2 credits

3	D7A8-05E3 + D72D-015A	Start with 3 credits



4	D9A8-05E3 + D92D-015A	Start with 5 credits

5	D5A8-05E3 + D52D-015A	Start with 7 credits	

6	FDA8-05E3 + FD2D-015A	Start with 10 credits

7	DD63-DD04	Infinite credits



8	D42F-007A + D4AA-01E3	Start on mission 2

9	D72F-007A + D7AA-01E3	Start on mission 3

10	D02F-007A + D0AA-01E3	Start on mission 4

11	D92F-007A + D9AA-01E3	Start on mission 5

12	D12F-007A + D1AA-01E3	Start on mission 6

13	D52F-007A + D5AA-01E3	Start on mission 7

14	D62F-007A + D6AA-01E3	Start on mission 8



15	D4A8-00E3 + D42D-008A	Start with 2 strikefighters

16	D7A8-00E3 + D72D-008A	Start with 3 strikefighters

17	D0A8-00E3 + D02D-008A	Start with 4 strikefighters

18	D1A8-00E3 + D12D-008A	Start with 6 strikefighters

19	FFA8-00E3 + FF2D-008A	Start with 11 strikefighters

20	41A8-00E3 + 412D-008A	Start with 26 strikefighters

21	9FA8-00E3 + 9F2D-008A	Start with 51 strikefighters

22	BCA8-00E3 + BC2D-008A	Start with 100 strikefighters



23	DFA8-00E3 + DF2D-008A	Start with 1 strikefighter





24	DD2A-64AF	Infinite strikefighters



25	3C21-AD0F	Armor cannot be damaged



26	C229-D7A4	Once power-up has been obtained, 

it is not lost until you continue--	doesn't work for weapon, only 

power-ups



27	9D23-6DAF + 6723-6FDF	Power capsule restores armor to full 	strength



28	1D23-6D6F	Power capsule has no effect on armor 	or power-up

Phalanx is a trademark of Kemco America Inc.

Pilotwings(tm) Game

Take off into the wild blue yonder in this truly unique and realistic 3-D flight simulator game. Pilot codes 2 and 3 work on the plane, rocket and hang glider, and though the effect is not very noticeable, the codes do work.

PILOT

CODE	KEY IN . . .	EFFECT . . .

1	108D-0FA7	Infinite fuel



2	4DE7-CD0F	Reduce gravity	



3	CDE7-CD0F	Increase gravity



4	E2EF-6F0F	Increase rocket pack thrust power 3x	



5	DD8E-AFD5	Infinite time--switch off to detach hang glider	from plane

Pilotwings is a trademark of Nintendo of America Inc.

Pit-Fighter(tm) Game

In the world of the Pit-Fighter(tm), skill is a matter of life and death. You fight for the right to face the Masked Avenger(tm) with the aid of a good variety of moves. Best to win are PIT Codes 1 for more energy, 5 for infinite super powers after you've gotten one, and 12 to give opponents less energy. Code 13 gives opponents more energy and is best for expert fighters.

PIT

CODE	KEY IN . . .	EFFECT . . .

1	EEBF-A4D0	Start with more energy



2	74BF-A4D0	Start with less energy



3	D4BF-A760	Start with a lot more energy



4	D7B3-D769	Start with 3 super powers

5	DD32-6700	Infinite super powers after 	gaining one



6	10C6-07DF	Executioner in match 1 has 	less energy



7	DFC6-070F	Executioner in match 1 has  	more energy



8	10CB-07DF + DDCB-070F	C.C.(tm) has less energy in match 2



9	D4CB-070F	C.C. has more energy in match 2



10	10C8-07DF	Angel(tm) has less energy in match 3



11	DFC8-070F	Angel has more energy in match 3



12	C485-0DD7 + DD85-0D07 + 10C6-07DF	All opponents have less energy



13	C485-0DD7 + DD85-0D07 + 10C6-07DF 	All opponents have more energy		+ D4C6-070F

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Pit-Fighter, Masked Avenger, C.C. and Angel are trademarks of Atari Games Corporation.

Populous(tm) Game

One of the best things about this game is that it's very, very, very long, while one of the hardest things about this game is that it's very, very, very long. Use the star POP Code, 1, and you can move at will through the levels. If you have devoted your life to the game and have somehow managed to exhaust its almost endless challenges, try Code 8 and you will have no supreme commands available for battles 0 thru 4.

POP

CODE	KEY IN . . .	EFFECT . . .

1	DD30-64DD	Allows you to select any world from the 

Conquer screen with the B and X buttons



2	DC6C-6F09	Your population starts at 10 instead 

of 3 for battles 0 thru 4

3	F06C-6F09	Your population starts at 20 for 	battles 0 thru 4



4	F36C-6F09	Your population starts at 30 for 

battles 0 thru 4

5	DC6C-6F69	His population starts at 10 instead 

of 3 for battles 0 thru 4

6	F06C-6F69	His population starts at 20 for 

battles 0 thru 4

7	F36C-6F69	His population starts at 30 for 

battles 0 thru 4

8	DD6C-6D69	You have no Supreme Commands

available for battles 0 thru 4

9	7E6C-6D09	He has all Supreme Commands available 

for battles 0 thru 4



10	DC6C-67A9	Your population starts at 10 instead 

of 3 for battles 5 thru 9

11	F06C-67A9	Your population starts at 20 for 

battles 5 thru 9	

12	F36C-67A9	Your population starts at 30 for 

battles 5 thru 9



13	DC68-6DD9	His population starts at 10 instead 

of 3 for battles 5 thru 9

14	F068-6DD9	His population starts at 20 for 	battles 5 thru 9

15	F368-6DD9	His population starts at 30 for 

battles 5 thru 9

16	DD6C-67D9	You have no Supreme Commands 

available for battles 5 thru 9

17	7E6C-64A9	He has all Supreme Commands 

available for battles 5 thru 9



18	DC68-6409	Your population starts at 10 instead 

of 2 for battles 10 thru 14

19	F068-6409	Your population starts at 20 for 	battles 10 thru 14

20	F368-6409	Your population starts at 30 for 

battles 10 thru 14



21	DC68-6469	His population starts at 10 instead 

of 2 for battles 10 thru 14

22	F068-6469	His population starts at 20 for 

battles 10 thru 14

23	F368-6469	His population starts at 30 for 	battles 10 thru 14

24	DD68-6F69	You have no Supreme Commands 

available for battles 10 thru 14





25	7E68-6F09	He has all Supreme Commands 

available for battles 10 thru 14

Populous is a trademark of Electronic Arts.

Prince of Persia(tm) Game

This popular adventure features smooth motion and graphics. Give your enemies not much to live for with PRINCE Code 14 (all enemies have 1 health point), while fortifying yourself with 15 health points by using Code 9. Experts can try giving the enemies 10 health points with Code 19. Note that for Codes 10 thru 13, "non-fatal" falls and injuries are those that would take off health points but not necessarily kill you immediately (except if your health points were very low).

PRINCE

CODE	KEY IN . . .	EFFECT . . .

1	6D32-0FA1 + DC32-04D1	Freeze timer



2	D430-04A5	Start with 2 health points instead of 3



3	D030-04A5	Start with 4 health points

4	D930-04A5	Start with 5 health points

5	D130-04A5	Start with 6 health points

6	D530-04A5	Start with 7 health points

7	D630-04A5	Start with 8 health points

8	DB30-04A5	Start with 9 health points

9	FD30-04A5	Start with 15 health points



10	BAA6-ADA5	Non-fatal injuries do no damage

11	43C9-6D61	Non-fatal falls do no damage



12	D4C1-6701	Non-fatal falls do 2 points of damage 

instead of 1



13	6DC0-6701	Falls do no damage--except onto 

spikes (You can get stuck.  Choose 

End Game and use a password	to start the level over)



14	C260-A701 + DF6C-DFA0	All enemies have 1 health point

15	C260-A701 + D46C-DFA0	All enemies have 2 health points

16	C260-A701 + D76C-DFA0	All enemies have 3 health points

17	C260-A701 + D06C-DFA0	All enemies have 4 health points	

18	C260-A701 + D96C-DFA0	All enemies have 5 health points

19	C260-A701 + DC6C-DFA0	All enemies have 10 health points



20	BA69-ADA1	Enemies drop dead immediately 

(Using on certain bosses will 

prevent you from moving. Choose 

End Game and use a password to  	start the level over)



21	DFB7-D46E	Start on level 2

22	D4B7-D46E	Start on level 3

23	D7B7-D46E	Start on level 4

24	D0B7-D46E	Start on level 5

25	D9B7-D46E	Start on level 6

26	D1B7-D46E	Start on level 7

27	D5B7-D46E	Start on level 8

28	D6B7-D46E	Start on level 9

29	DBB7-D46E	Start on level 10

30	DCB7-D46E	Start on level 11

31	D8B7-D46E	Start on level 12

32	DAB7-D46E	Start on level 13

33	D2B7-D46E	Start on level 14

34	D3B7-D46E	Start on level 15

35	DEB7-D46E	Start on level 16

36	FDB7-D46E	Start on level 17

37	FFB7-D46E	Start on level 18

38	F4B7-D46E	Start on level 19

39	F7B7-D46E	Start on level 20

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Prince of Persia is a trademark of Broderbund Software, Inc.

Pugsley's Scavenger Hunt(tm) Game

Pugsley(tm) has his work cut out finding all the strange items hidden throughout that bizarre mansion by his lovable sister Wednesday(tm). PUG Code 4 is excellent for getting out of those tight spots when you're surrounded by lunatic enemies.

PUG

CODE	KEY IN... 	EFFECT...

WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN

1	DDED-D76D	Start with 1 heart

2	DFED-D76D	Start with 2 hearts



3	D0ED-D76D	Start with 5 hearts (can only see 

the last 3 on screen)



4	3CCC-446D	Infinite hearts



WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN

5	DDED-D40D	Start with 4 lives

6	DBED-D40D	Start with 16 lives

7	7DED-D40D	Start with 64 lives



8	DDB6-1FA7	Infinite lives



9	D9C9-476D	Each dollar worth 5

10	49C9-476D	Each dollar worth 25



11	DDB0-C767	Get 0 lives for each 100 dollars 

and 1-Up

12	D4B0-C767	Get 2 lives for each 100 dollars 	and 1-Up



13	3BA5-37D4 + D9A5-3704	Higher jump

14	3BA5-37D4 + D5A5-3704	Super jump

15	3BA5-37D4 + DBA5-3704	Mega-jump



16	5EC8-4DDD	Longer invulnerability time after 

being hit



17	D6C8-4DDD	Shorter invulnerability time after 

being hit

Pugsley's Scavenger Hunt, Pugsley and Wednesday are trademarks of Paramount Pictures.

Push-Over(tm) Game

This is an interesting and tough challenge--keep out of reach of children. You can explore the bizillion levels to your heart's delight with PUSH Codes 4 thru 101. Time tends to run out awfully fast, so try Code 1 and you can finish a level even if time does fly. Undo a push without losing tokens with Code 2. When the level select codes are used, you begin on the selected level and start with all cash bundles previously discovered. Hitting reset does not clear the cash bundles that have been found (though entering an incorrect code does).

PUSH

CODE	KEY IN . . .	EFFECT . . .

1	6D6B-6F0F 	Still can complete level 

even if time runs out	



2	3366-6F0F 	Tokens aren't lost when 

used to undo a push	

3	3367-A4AF	Tokens aren't lost when 	used to  advance when 

time runs out



4	CB66-AD6F + 6266-AF0F + DF66-ADAF	Start on level 2

5	CB66-AD6F + 6266-AF0F + D466-ADAF	Start on level 3

6	CB66-AD6F + 6266-AF0F + D766-ADAF	Start on level 4

7	CB66-AD6F + 6266-AF0F + D066-ADAF	Start on level 5

8	CB66-AD6F + 6266-AF0F + D966-ADAF	Start on level 6	

9	CB66-AD6F + 6266-AF0F + D166-ADAF	Start on level 7

10	CB66-AD6F + 6266-AF0F + D566-ADAF	Start on level 8

11	CB66-AD6F + 6266-AF0F + D666-ADAF	Start on level 9

12	CB66-AD6F + 6266-AF0F + DB66-ADAF	Start on level 10

13	CB66-AD6F + 6266-AF0F + DC66-ADAF	Start on level 11

14	CB66-AD6F + 6266-AF0F + D866-ADAF	Start on level 12

15	CB66-AD6F + 6266-AF0F + DA66-ADAF	Start on level 13	

16	CB66-AD6F + 6266-AF0F + D266-ADAF	Start on level 14

17	CB66-AD6F + 6266-AF0F + D366-ADAF	Start on level 15

18	CB66-AD6F + 6266-AF0F + DE66-ADAF	Start on level 16

19	CB66-AD6F + 6266-AF0F + FD66-ADAF	Start on level 17	

20	CB66-AD6F + 6266-AF0F + FF66-ADAF	Start on level 18

21	CB66-AD6F + 6266-AF0F + F466-ADAF	Start on level 19

22	CB66-AD6F + 6266-AF0F + F766-ADAF	Start on level 20

23	CB66-AD6F + 6266-AF0F + F066-ADAF	Start on level 21

24	CB66-AD6F + 6266-AF0F + F966-ADAF	Start on level 22

25	CB66-AD6F + 6266-AF0F + F166-ADAF	Start on level 23

26	CB66-AD6F + 6266-AF0F + F566-ADAF	Start on level 24

27	CB66-AD6F + 6266-AF0F + F666-ADAF	Start on level 25

28	CB66-AD6F + 6266-AF0F + FB66-ADAF	Start on level 26

29	CB66-AD6F + 6266-AF0F + FC66-ADAF	Start on level 27

30	CB66-AD6F + 6266-AF0F + F866-ADAF	Start on level 28

31	CB66-AD6F + 6266-AF0F + FA66-ADAF	Start on level 29

32	CB66-AD6F + 6266-AF0F + F266-ADAF	Start on level 30

33	CB66-AD6F + 6266-AF0F + F366-ADAF	Start on level 31

34	CB66-AD6F + 6266-AF0F + FE66-ADAF	Start on level 32

35	CB66-AD6F + 6266-AF0F + 4D66-ADAF	Start on level 33

36	CB66-AD6F + 6266-AF0F + 4F66-ADAF	Start on level 34

37	CB66-AD6F + 6266-AF0F + 4466-ADAF	Start on level 35

38	CB66-AD6F + 6266-AF0F + 4766-ADAF	Start on level 36

39	CB66-AD6F + 6266-AF0F + 4066-ADAF	Start on level 37

40	CB66-AD6F + 6266-AF0F + 4966-ADAF	Start on level 38

41	CB66-AD6F + 6266-AF0F + 4166-ADAF	Start on level 39

42	CB66-AD6F + 6266-AF0F + 4566-ADAF	Start on level 40

43	CB66-AD6F + 6266-AF0F + 4666-ADAF	Start on level 41

44	CB66-AD6F + 6266-AF0F + 4B66-ADAF	Start on level 42

45	CB66-AD6F + 6266-AF0F + 4C66-ADAF	Start on level 43

46	CB66-AD6F + 6266-AF0F + 4866-ADAF	Start on level 44

47	CB66-AD6F + 6266-AF0F + 4A66-ADAF	Start on level 45

48	CB66-AD6F + 6266-AF0F + 4266-ADAF	Start on level 46

49	CB66-AD6F + 6266-AF0F + 4366-ADAF	Start on level 47

50	CB66-AD6F + 6266-AF0F + 4E66-ADAF	Start on level 48	

51	CB66-AD6F + 6266-AF0F + 7D66-ADAF	Start on level 49

52	CB66-AD6F + 6266-AF0F + 7F66-ADAF	Start on level 50

53	CB66-AD6F + 6266-AF0F + 7466-ADAF	Start on level 51

54	CB66-AD6F + 6266-AF0F + 7766-ADAF	Start on level 52

55	CB66-AD6F + 6266-AF0F + 7066-ADAF	Start on level 53	

56	CB66-AD6F + 6266-AF0F + 7966-ADAF	Start on level 54

57	CB66-AD6F + 6266-AF0F + 7166-ADAF	Start on level 55

58	CB66-AD6F + 6266-AF0F + 7566-ADAF	Start on level 56

59	CB66-AD6F + 6266-AF0F + 7666-ADAF	Start on level 57

60	CB66-AD6F + 6266-AF0F + 7B66-ADAF	Start on level 58

61	CB66-AD6F + 6266-AF0F + 7C66-ADAF	Start on level 59	

62	CB66-AD6F + 6266-AF0F + 7866-ADAF	Start on level 60

63	CB66-AD6F + 6266-AF0F + 7A66-ADAF	Start on level 61

64	CB66-AD6F + 6266-AF0F + 7266-ADAF	Start on level 62

65	CB66-AD6F + 6266-AF0F + 7366-ADAF	Start on level 63

66	CB66-AD6F + 6266-AF0F + 7E66-ADAF	Start on level 64

67	CB66-AD6F + 6266-AF0F + 0D66-ADAF	Start on level 65	

68	CB66-AD6F + 6266-AF0F + 0F66-ADAF	Start on level 66

69	CB66-AD6F + 6266-AF0F + 0466-ADAF	Start on level 67

70	CB66-AD6F + 6266-AF0F + 0766-ADAF	Start on level 68

71	CB66-AD6F + 6266-AF0F + 0066-ADAF	Start on level 69

72	CB66-AD6F + 6266-AF0F + 0966-ADAF	Start on level 70

73	CB66-AD6F + 6266-AF0F + 0166-ADAF	Start on level 71

74	CB66-AD6F + 6266-AF0F + 0566-ADAF	Start on level 72

75	CB66-AD6F + 6266-AF0F + 0666-ADAF	Start on level 73

76	CB66-AD6F + 6266-AF0F + 0B66-ADAF	Start on level 74

77	CB66-AD6F + 6266-AF0F + 0C66-ADAF	Start on level 75

78	CB66-AD6F + 6266-AF0F + 0866-ADAF	Start on level 76

79	CB66-AD6F + 6266-AF0F + 0A66-ADAF	Start on level 77

80	CB66-AD6F + 6266-AF0F + 0266-ADAF	Start on level 78

81	CB66-AD6F + 6266-AF0F + 0366-ADAF	Start on level 79

82	CB66-AD6F + 6266-AF0F + 0E66-ADAF	Start on level 80	

83	CB66-AD6F + 6266-AF0F + 9D66-ADAF	Start on level 81

84	CB66-AD6F + 6266-AF0F + 9F66-ADAF	Start on level 82

85	CB66-AD6F + 6266-AF0F + 9466-ADAF	Start on level 83

86	CB66-AD6F + 6266-AF0F + 9766-ADAF	Start on level 84

87	CB66-AD6F + 6266-AF0F + 9066-ADAF	Start on level 85

88	CB66-AD6F + 6266-AF0F + 9966-ADAF	Start on level 86

89	CB66-AD6F + 6266-AF0F + 9166-ADAF	Start on level 87

90	CB66-AD6F + 6266-AF0F + 9566-ADAF	Start on level 88

91	CB66-AD6F + 6266-AF0F + 9666-ADAF	Start on level 89

92	CB66-AD6F + 6266-AF0F + 9B66-ADAF	Start on level 90

93	CB66-AD6F + 6266-AF0F + 9C66-ADAF	Start on level 91

94	CB66-AD6F + 6266-AF0F + 9866-ADAF	Start on level 92

95	CB66-AD6F + 6266-AF0F + 9A66-ADAF	Start on level 93	

96	CB66-AD6F + 6266-AF0F + 9266-ADAF	Start on level 94

97	CB66-AD6F + 6266-AF0F + 9366-ADAF	Start on level 95

98	CB66-AD6F + 6266-AF0F + 9E66-ADAF	Start on level 96

99	CB66-AD6F + 6266-AF0F + 1D66-ADAF	Start on level 97

100	CB66-AD6F + 6266-AF0F + 1F66-ADAF	Start on level 98

101	CB66-AD6F + 6266-AF0F + 1466-ADAF	Start on level 99

Remember, you can pick 'n mix your codes!

Push-Over is a trademark of Red Rat Software/Ocean Software Limited.

Q*bert 3(tm) Game

This classic arcade puzzle game with an action feel has come home. Dial in Code QB3 Code 7 for infinite lives, and then explore the level of your choice with Codes 8 thru 106.

QB3

CODE	KEY IN . . .	EFFECT . . .



1	DF66-D7DD	Start with 1 life instead of 5

2	D766-D7DD	Start with 3 lives



3	D566-D7DD	Start with 7 lives	

4	DB66-D7DD	Start with 9 lives

5	FB66-D7DD	Start with 25 lives

6	1066-D7DD	Start with 100 lives



7	C2C5-AF6F	Infinite lives



8	DF61-D76D	Start on level 1-2

9	D461-D76D	Start on level 1-3

10	D761-D76D	Start on level 1-4

11	D061-D76D	Start on level 2-1

12	D961-D76D	Start on level 2-2

13	D161-D76D	Start on level 2-3

14	D561-D76D	Start on level 2-4

15	D661-D76D	Start on level 3-1	

16	DB61-D76D	Start on level 3-2

17	DC61-D76D	Start on level 3-3

18	D861-D76D	Start on level 3-4

19	DA61-D76D	Start on level 4-1

20	D261-D76D	Start on level 4-2

21	D361-D76D	Start on level 4-3

22	DE61-D76D	Start on level 4-4

23	FD61-D76D	Start on level 5-1

24	FF61-D76D	Start on level 5-2

25	F461-D76D	Start on level 5-3

26	F761-D76D	Start on level 5-4

27	F061-D76D	Start on level 6-1

28	F961-D76D	Start on level 6-2

29	F161-D76D	Start on level 6-3

30	F561-D76D	Start on level 6-4	

31	F661-D76D	Start on level 7-1

32	FB61-D76D	Start on level 7-2

33	FC61-D76D	Start on level 7-3

34	F861-D76D	Start on level 7-4

35	FA61-D76D	Start on level 8-1

36	F261-D76D	Start on level 8-2

37	F361-D76D	Start on level 8-3

38	FE61-D76D	Start on level 8-4

39	4D61-D76D	Start on level 9-1

40	4F61-D76D	Start on level 9-2

41	4461-D76D	Start on level 9-3

42	4761-D76D	Start on level 9-4

43	4061-D76D	Start on level 10-1

44	4961-D76D	Start on level 10-2

45	4161-D76D	Start on level 10-3

46	4561-D76D	Start on level 10-4

47	4661-D76D	Start on level 11-1

48	4B61-D76D	Start on level 11-2	

49	4C61-D76D	Start on level 11-3

50	4861-D76D	Start on level 11-4

51	4A61-D76D	Start on level 12-1

52	4261-D76D	Start on level 12-2

53	4361-D76D	Start on level 12-3

54	4E61-D76D	Start on level 12-4

55	7D61-D76D	Start on level 13-1

56	7F61-D76D	Start on level 13-2

57	7461-D76D	Start on level 13-3

58	7761-D76D	Start on level 13-4

59	7061-D76D	Start on level 14-1

60	7961-D76D	Start on level 14-2

61	7161-D76D	Start on level 14-3

62	7561-D76D	Start on level 14-4

63	7661-D76D	Start on level 15-1

64	7B61-D76D	Start on level 15-2	

65	7C61-D76D	Start on level 15-3

66	7861-D76D	Start on level 15-4

67	7A61-D76D	Start on level 16-1

68	7261-D76D	Start on level 16-2

69	7361-D76D	Start on level 16-3

70	7E61-D76D	Start on level 16-4

71	0D61-D76D	Start on level 17-1

72	0F61-D76D	Start on level 17-2

73	0461-D76D	Start on level 17-3

74	0761-D76D	Start on level 17-4

75	0061-D76D	Start on level 18-1

76	0961-D76D	Start on level 18-2

77	0161-D76D	Start on level 18-3

78	0561-D76D	Start on level 18-4

79	0661-D76D	Start on level 19-1

80	0B61-D76D	Start on level 19-2

81	0C61-D76D	Start on level 19-3

82	0861-D76D	Start on level 19-4

83	0A61-D76D	Start on level 20-1

84	0261-D76D	Start on level 20-2

85	0361-D76D	Start on level 20-3

86	0E61-D76D	Start on level 20-4

87	9D61-D76D	Start on level x1

88	9F61-D76D	Start on level x2

89	9461-D76D	Start on level x3

90	9761-D76D	Start on level x4

91	9061-D76D	Start on level x5

92	9961-D76D	Start on level x6

93	9161-D76D	Start on level x7

94	9561-D76D	Start on level x8

95	9661-D76D	Start on level x9

96	9B61-D76D	Start on level x10

97	9C61-D76D	Start on level x11

98	9861-D76D	Start on level x12

99	9A61-D76D	Start on level x13

100	9261-D76D	Start on level x14

101	9361-D76D	Start on level x15

102	9E61-D76D	Start on level x16

103	1D61-D76D	Start on level x17

104	1F61-D76D	Start on level x18

105	1461-D76D	Start on level x19

106	1761-D76D	Start on level x20

Q*bert 3 is a trademark of Columbia Pictures Industries Inc.

Race Drivin'(tm) Game

Climb into one of four different cars and navigate the three grueling tracks, trying for the best time. Try DRIVE Codes 1 and 4 to stop the timer and lap timer. Experts, try Code 3 to speed up the timer.

DRIVE

CODE	KEY IN . . .	EFFECT . . .

1	A266-07AD	Stop timer

2	8066-04DD	Slow timer

3	4266-04DD	Fast timer

4	2B6C-07AD	Freeze lap timer

5	1968-0DAD	Slow lap timer

Race Drivin' is a trademark of Atari Games Corporation.

Radical Psycho Machine Racing(tm) Game

This game turns the concept of "defensive driving" around 180 degrees! To boost your "offensive driving" abilities, you'll need the right equipment, and to get the right equipment you'll need cash. PSYCH Codes 1 and 2 give you free equipment upgrades. Codes 3 and 4 let you turn around and sell those upgrades for an outrageous profit. And Codes 5 thru 7 start you out with clout. In fact, Codes 6 and 7 give you so much cash that you can start on any level of the game you choose, 'cause all you need to do it is cash.

PSYCH

CODE	KEY IN . . .	EFFECT . . .

1	DDB8-0465	Sturdy tires are free	

2	DDB1-0F65	4-liter high output engine is free



3	0BBA-0FA5	Sell sturdy tires for $4,910 instead of 

$10	

4	BBB5-0DA5	Sell 4-liter high output engine for 

$9,925 instead of $25



5	BBCB-DF61	Start new game with $9,910 instead 

of $4,910	

6	62CB-D701	Start new game with $49,104,910

7	BBCB-DF61 + 62CB-D701	Start new game with $99,109,910

Remember, you can pick 'n mix your codes!

Radical Psycho Machine Racing is a trademark of Interplay Productions.

Raiden Trad(tm) Game

Climb into your supersonic fighter-bomber, destroy all enemies, and ultimately defeat the conquering armies of Carnass(tm). For help, try infinite lives with TRAD Codes 4 and 5, and invincibility with Code 6. Alter your bomb payloads with Codes 7 thru 21 and select extra credits with Codes 22 thru 26. For TRAD Codes 1 thru 3, normal is from 2 to 5 lives, a configuration option. For Codes 7 thru 21, normal is from 2 to 5 bombs, also a configuration option. Codes 22 thru 27 apply to 1-player game only. Also, when a credit is used, the number of lives and bombs go back to the normal configuration options. Codes 23 thru 26 may cause your plane to look funny for the first few moments of the game.

TRAD

CODE	KEY IN . . .	EFFECT . . .

1	B6BD-D76F	Both players start with 1 life



2	8BBD-D70F + 60BD-D76F	Both players start with 7 lives

3	8FBD-D70F + 62BD-D76F	Both players start with 9 lives



4	3CBD-DDD7	Infinite lives--player 1

5	3CB5-0467	Infinite lives--player 2



6	DDEF-0F1B	Both players are invincible



7	CEBF-D7AF + 62B4-DDDF	Player 1 starts with 0 bombs



8	91BF-D7AF + 6BB4-DDDF	Player 1 starts with 6 bombs

9	8FBF-D7AF + 62B4-DDDF	Player 1 starts with 9 bombs



10	CEB7-D7DF + 62B7-D70F	Player 2 starts with 0 bombs



11	91B7-D7DF + 6BB7-D70F	Player 2 starts with 6 bombs

12	8FB7-D7DF + 62B7-D70F	Player 2 starts with 9 bombs



13	CEB7-DFD7 + 62B7-DF07	Player 1 replacement planes carry 0 

bombs



14	91B7-DFD7 + 6BB7-DF07	Player 1 replacement planes carry 6 

bombs

15	8FB7-DFD7 + 62B7-DF07	Player 1 replacement planes carry 9 	bombs



16	CEBC-0707 + 62BC-0767	Player 2 replacement planes carry  	0 bombs



17	91BC-0707 + 6BBC-0767	Player 2 replacement planes carry 

6 bombs

18	8FBC-0707 + 62BC-0767	Player 2 replacement planes carry 

9 bombs



19	EDE8-67A4 + D9EA-6DD4 + 3CEA-6D04 

		+ 23EA-6DA4	Infinite bombs--player 1

20	2DE8-67A4 + D9EA-6DD4 + 3CEA-6D04 	

		+ 23EA-6DA4	Infinite bombs--player 2



21	3CEA-6D64	Infinite bombs--both players



22	D4BF-6F6F	Start with 3 credits

23	D7BF-6F6F	Start with 4 credits

24	D9BF-6F6F	Start with 6 credits	

25	D5BF-6F6F	Start with 8 credits

26	DBBF-6F6F	Start with 10 credits



27	DDBF-6F6F	Start with 1 credit

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Raiden Trad and Carnass are trademarks of Electro Brain Corp.

Rampart(tm) Game

You can never have too much firepower in this popular action shooter, especially in the higher levels. So go ahead and dial in infinite cannons with RAM Code 2. Code 8 is interesting because it takes you right to the difficult battlefield 7.

RAM

CODE	KEY IN . . .	EFFECT . . .

1	C284-DD07	Infinite continues	



2	3C6B-D467	Infinite cannons



3	CBAA-67DD + DDAA-676D + DFAA-670D	Start on battlefield 2

4	CBAA-67DD + DDAA-676D + D4AA-670D	Start on battlefield 3

5	CBAA-67DD + DDAA-676D + D7AA-670D	Start on battlefield 4

6	CBAA-67DD + DDAA-676D + D0AA-670D	Start on battlefield 5

7	CBAA-67DD + DDAA-676D + D9AA-670D	Start on battlefield 6

8	CBAA-67DD + DDAA-676D + D1AA-670D	Start on battlefield 7

Rampart is a trademark of Atari Games Corporation.

Rival Turf!(tm) Game

Trying to rid the city of an evil gang makes for a hard life--and a dangerous one. Food isn't plentiful, so use RIVAL Code 8 to get full energy from every bit. When the going gets tough, infinite continues with Code 9 will be handy.

RIVAL

CODE	KEY IN . . .	EFFECT . . .

1	DDB7-D4A7	Start with 1 life



2	D5B7-D4A7	Start with 8 lives



3	DBB0-DF07	Start with 9 continues	

4	DFB0-DF07	Start with 1 continue



5	EEC4-OD6F + EE64-646C + EE63-04A7 	

	+ EE68-A7A1	Start with more energy



6	FEC4-0D6F + FE64-646C + FE63-04A7 	

	+ FE68-A7A1	Start with less energy



7	DD62-A7A6	No score lost when special attack is	 used



8	DD6A-AD61	Full energy from all food



9	C2C3-0F0D	Infinite continues	

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Rival Turf! is a trademark of Jaleco USA, Inc.



Road Riot 4WD(tm) Game

You can control the length of the races with these RIOT codes. The beginner track is normally 1 lap shorter than the rest. When using Code 1, the beginner track is 0 laps, and the race ends right away. If there are 5 or more laps left, the graphics on the screen are weird. Code 7 makes the beginner track have the same number of laps as the rest of the races.

RIOT

CODE	KEY IN . . .	EFFECT . . .

1	DDBF-07DF	Races are 1 lap instead of 3

2	DFBF-07DF	Races are 2 laps instead of 3

3	D7BF-07DF	Races are 4 laps instead of 3

4	D0BF-07DF	Races are 5 laps instead of 3	

5	D9BF-07DF	Races are 6 laps instead of 3

6	D1BF-07DF	Races are 7 laps instead of 3

7	3CB4-0DAF	Beginner track has an extra lap	

Remember, you can pick 'n mix your codes!

Road Riot 4WD is a trademark of Atari Games Corporation.

Road Runner's Death Valley Rally(tm) Game

Here are the cool codes for this hot Sunsoft(R) release! Try RUNR Codes 26 thru 44 (level warps). Also, jumping higher is fun with Codes 51 thru 53. Code 15 is the pick of the invincibility codes. Experts try Codes 45 (1-up worth zip) and 13 (shorter invincibility time).
UNR

CODE	Key In . . .	Effect . . .

1	C2AC-346F + C2C3-1D28	Protection against most hazards



2	DFBC-3FD4	Start with 2 lives

3	D7BC-3FD4	Start with 4 lives

4	D9BC-3FD4	Start with 6 lives	

5	D5BC-3FD4	Start with 8 lives

6	DBBC-3FD4	Start with 10 lives

7	4DBC-3FD4	Start with 21 lives

8	9DBC-3FD4	Start with 51 lives	

9	59BC-3FD4	Start with 76 lives

10	BBBC-3FD4	Start with 100 lives



11	DDB2-4D64	Infinite lives



12	EE8C-C4DD	Stay invincible longer after 

getting hit (Road Runner(tm) blinks)



13	0D8C-C4DD	Stay invincible for less time 

after getting hit (Road Runner blinks)



14	C2C5-C7AF	Stay invincible after getting hit until 

you fall & die (Road Runner blinks)

15	6DC5-C70F	Stay invincible after getting hit until 	you fall & die (Road Runner does 

not blink)



16	7DBD-44D7	Start with more birdseed on 

the turbo speed meter	

17	FDBD-44D7	Start with less birdseed on the	turbo speed meter	



18	7D26-3404	Eating birdseed restores turbo 

speed meter to maximu



19	DD26-3404	Eating birdseed does nothing



20	DDC6-3D67	Using turbo speed does not 

use up bird seed



21	DDBB-4467	Stop timer

22	D7B0-346F	Start timer at 3:00 instead of 5:00

23	D5B0-346F	Start timer at 7:00

24	DBB0-346F	Start timer at 9:00



25	C229-C707	Hearts worth nothing



26	F3BB-3FA4 + 3FBB-3F64 + DFBB-3FD4	Start on level 1, sublevel 2

27	F3BB-3FA4 + 3FBB-3F64 + D4BB-3FD4	Start on level 1, sublevel 3

28	F3BB-3FA4 + 3FBB-3F64 + D7BB-3FD4	Start on level 1, sublevel 4

29	F3BB-3FA4 + 3FBB-3F64 + D0BB-3FD4	Start on level 2, sublevel 1

30	F3BB-3FA4 + 3FBB-3F64 + D9BB-3FD4	Start on level 2, sublevel 2

31	F3BB-3FA4 + 3FBB-3F64 + D1BB-3FD4	Start on level 2, sublevel 3

32	F3BB-3FA4 + 3FBB-3F64 + D5BB-3FD4	Start on level 2, sublevel 4

33	F3BB-3FA4 + 3FBB-3F64 + D6BB-3FD4	Start on level 3, sublevel 1

34	F3BB-3FA4 + 3FBB-3F64 + DBBB-3FD4	Start on level 3, sublevel 2

35	F3BB-3FA4 + 3FBB-3F64 + DCBB-3FD4	Start on level 3, sublevel 3

36	F3BB-3FA4 + 3FBB-3F64 + D8BB-3FD4	Start on level 3, sublevel 4

37	F3BB-3FA4 + 3FBB-3F64 + DABB-3FD4	Start on level 4, sublevel 1

38	F3BB-3FA4 + 3FBB-3F64 + D2BB-3FD4	Start on level 4, sublevel 2

39	F3BB-3FA4 + 3FBB-3F64 + D3BB-3FD4	Start on level 4, sublevel 3

40	F3BB-3FA4 + 3FBB-3F64 + DEBB-3FD4	Start on level 4, sublevel 4

41	F3BB-3FA4 + 3FBB-3F64 + FDBB-3FD4	Start on level 5, sublevel 1

42	F3BB-3FA4 + 3FBB-3F64 + FFBB-3FD4	Start on level 5, sublevel 2

43	F3BB-3FA4 + 3FBB-3F64 + F4BB-3FD4	Start on level 5, sublevel 3

44	F3BB-3FA4 + 3FBB-3F64 + F7BB-3FD4	Start on level 5, sublevel 4



45	DD33-4DDD	1-up worth nothing

46	D433-4DDD	1-up worth 2

47	D733-4DDD	1-up worth 3

48	D033-4DDD	1-up worth 4

49	D933-4DDD	1-up worth 5



50	7D83-47DD	Bogus jump

51	FD83-47DD	Better jump

52	DC83-47DD	Super jump	

53	D983-47DD	Mega jump

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Road Runner's Death Valley Rally, Road Runner and Sunsoft are trademarks of Sun Corporation of America.

Robocop 3(tm) Game

This game is really hard. Robocop(tm) himself is very slow, you run out of bullets fast, and you die easily. Change all that with ROBO3 Codes 9 (faster Robocop), 3 (infinite ammo) and 4 (infinite lives).

ROBO3

CODE	KEY IN . . .	EFFECT . . .

1	5D69-6D0F	Slower timer

2	FE69-6D0F	Faster timer



3	DDC7-A7A4	Infinite ammo (except	flame thrower)



4	4A6E-6FDD	Infinite lives



5	DD62-D7DD	Start with 1 life



6	D962-D7DD	Start with 6 lives



7	DFEC-DD67 + D4EC-DFD7	Ammo pick-ups worth more	



8	7DEC-DD07 + DDEC-DFD7 + 7DEC-DDA7	Ammo pick-ups worth less



9	D4C7-64DD + E3C9-6DAD	Faster Robocop(tm) --except on 

stages 3 and 5	



10	DF37-64A4	Start on stage 2

11	D437-64A4	Start on stage 3

12	D737-64A4	Start on stage 4

13	D037-64A4	Start on stage 5

Robocop is a trademark of Orion Pictures Corporation.

Rocketeer(tm) Game

Help ace pilot Cliff Secord(tm) beat the bad guys with the aid of his incredible Cirrus X-3 Rocket Pack(tm). Use ROCKET Codes 3 thru 9 for more chances . . . all the way up to infinity. Other codes give you protection and allow you to win battles. Codes 33 and 34 do not apply to the Armored Flying Tank(tm).

ROCKET

CODE	KEY IN . . .	EFFECT . . .

SOME CODE COMBINATIONS IN THIS GAME MAY CAUSE PROBLEMS. IF SO, DELETE ONE

 OF THE CODES OR TRY A NEW COMBINATION

1	DF6C-07AF	Start with 1 chance instead of 3

2	D46C-07AF	Start with 2 chances



3	D06C-07AF	Start with 4 chances

4	D96C-07AF	Start with 5 chances

5	D16C-07AF	Start with 6 chances

6	D56C-07AF	Start with 7 chances

7	D66C-07AF	Start with 8 chances

8	DB6C-07AF	Start with 9 chances



9	8260-0FA7	Infinite chances



10	DD62-67AF	Automatically win first race at Bigelow(tm)	



11	DF62-67AF	First race at Bigelow is 1 lap instead of 10

12	D962-67AF	First race at Bigelow is 5 laps	

13	DE62-67AF	First race at Bigelow is 15 laps

14	FB62-67AF	First race at Bigelow is 25 laps

15	7462-67AF	First race at Bigelow is 50 laps	

16	1762-67AF	First race at Bigelow is 99 laps



17	DD63-6DDF	Automatically win second race at Bigelow	



18	DF63-6DDF	Second race at Bigelow is 1 lap

19	D963-6DDF	Second race at Bigelow is 5 laps

20	DC63-6DDF	Second race at Bigelow is 10 laps

21	FB63-6DDF	Second race at Bigelow is 25 laps

22	7463-6DDF	Second race at Bigelow is 50 laps

23	1763-6DDF	Second race at Bigelow is 99 laps



24	DD63-6D0F	Automatically win third race at Bigelow	



25	DF63-6D0F	Third race at Bigelow is 1 lap instead of 10

26	D963-6D0F	Third race at Bigelow is 5 laps

27	FB63-6D0F	Third race at Bigelow is 25 laps

28	7463-6D0F	Third race at Bigelow is 50 laps

29	1763-6D0F	Third race at Bigelow is 99 laps



30	C988-0FAD	Protection against guns (only partly against 	grenades)--only in hangar



31	0C6D-A4DF	Cliff(tm) starts with 2/3 normal energy in hangar

32	496D-A4DF	Cliff starts with 1/3 normal energy in hangar



33	0C6D-A7AF	Enemies start with 2/3 normal energy in hangar	

34	496D-A7AF	Enemies start with 1/3 normal energy in hangar



35	C98C-DD0F	Protection against Armored Flying Tank(tm)



36	C961-A767	Infinite super shots on pick-up



37	DD6B-D76F	Super shots worth nothing on pick-up instead of 3

WITH CODES 38 THRU 40, YOU CAN'T GET MORE THAN 29

38	D16B-D76F	Super shots worth 6 on pick-up

39	DB6B-D76F	Super shots worth 9 on pick-up

40	DA6B-D76F	Super shots worth 12 on pick-up



41	C964-6FDD	Invincibility in the skies



42	C9A0-A40F	Protection against enemy rocketmen on the 	Zeppelin



43	10A8-DFDF	Easily defeat enemy rocketmen on the Zeppelin	

44	10A6-DDDD	Easily defeat Nefarious Villain(tm)

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Rocketeer, Armored Flying Tank, Bigelow, Cliff Secord, Cirrus X-3 rocket pack and Nefarious Villian are trademarks of The Walt Disney Company.

Roger Clemens' MVP Baseball(tm) Game

You win the pennant in this game by superior execution, especially when it comes to consistent fielding. The game gives you a neat perspective in the field, and overall is one of the best of the baseball games. Use the various ROG codes to your advantage, and then switch off effects to deny those advantages to your opponent. If you want a tougher challenge, reverse this procedure to give your opponent a boost.

ROG

CODE	KEY IN . . .	EFFECT . . .

1	C22D-6FAD	Batter never walks

2	DF2D-676D	1 ball per wal

3	D42D-676D	2 balls per wal

4	D72D-676D	3 balls per wal

5	D92D-676D	5 balls per walk	

6	D12D-676D	6 balls per wal

7	D52D-676D	7 balls per walk

8	C227-6D6D	Batter never strikes out

9	DF27-640D	1 strike per out

10	D427-640D	2 strikes per out

11	D027-640D	4 strikes per out

12	D927-640D	5 strikes per out

13	7665-0FD1 + 7669-0F01	Each run counts as 2	

14	DFBF-07DF	1 out per inning per tea

15	D4BF-07DF	2 outs per inning per tea

Roger Clemens' MVP Baseball is a trademark of LJN, Ltd.

Romance of the Three Kingdoms II(tm) Game

Your task is to unite all 41 provinces of China using various means, including war, loyalty, bribes, gifts, etc. Very involved and challenging, definitely for strategy lovers with a lot of time and patience. Help yourself out by increasing your quantities of gold, rice and population with these codes.



3II

CODE	KEY IN . . .	EFFECT . . .

Scenario 1

1	7DE7-A465 + 59E7-A4A5	Start with 30,000 gold pieces	



2	7DE7-A765 + 59E7-A705	Start with 30,000 rice

3	7DE7-A765 + 59E7-A7A5	Start with 30,000 population

Scenario 2

4	7D67-A406 + 596D-A466	Start with 30,000 gold pieces	



5	7D67-A4A6 + 596D-A7D6	Start with 30,000 rice

6	7D67-A706 + 596D-A766	Start with 30,000 population

Scenario 3

7	7D67-A7DB + 5967-A70B	Start with 30,000 gold pieces	



8	7D67-A76B + 5967-A7AB	Start with 30,000 rice

9	7D60-ADDB + 5960-AD0B	Start with 30,000 population

Scenario 4

10	7D67-A70C + 5967-A76C	Start with 30,000 gold pieces	



11	7D67-A7AC + 5960-ADDC	Start with 30,000 rice

12	7D60-AD0C + 5960-AD6C	Start with 30,000 population

Scenario 5

13	7DBB-D7D6 + 59BB-D706	Start with 30,000 gold pieces	



14	7DBB-D766 + 59BB-D7A6	Start with 30,000 rice

15	7DBC-DDD6 + 59BC-DD06	Start with 30,000 population

Scenario 6	

16	7DB9-6766 + 59B9-67A6	Start with 30,000 gold pieces	



17	7DB1-6DD6 + 59B1-6D06	Start with 30,000 rice

18	7DB1-6D66 + 59B1-6DA6	Start with 30,000 population

Romance of the Three Kingdoms II is a trademark of Koei Corporation

Shadowrun(tm) Game

Gosh, where am I? Who am I? These are the questions you ask yourself in this futuristic role playing game. DORUN Codes 18 thru 48 are great codes to amp up your already started game if you get in a bind. Just punch the code in and save your game and you will have the desired effect permanently.

DORUN

CODE	KEY IN . . .	EFFECT . . .

1	D4BE-4DA4	Start with computer, firearms 

skills at level 2

2	D7BE-4DA4	Start with computer, firearms 

skills at level 3	

3	D0BE-4DA4	Start with computer, firearms 

skills at level 4	

4	D9BE-4DA4	Start with computer, firearms 

skills at level 5	

5	D1BE-4DA4	Start with computer, firearms 

skills at level 6



6	6DAE-4FA7 + FFAE-44D7	Everything is free	



7	CEEF-4DDD	Don't subtract karma for spells/skills 

(must have enough to advance)	

8	CE6D-47A4	Don't subtract karma for shooting 

people--ignore message saying you 

lost karma



9	8E69-3DA4	Don't subtract spell points (works 

for all spell casters). note: casting 

spells you aren't allowed to raises	Q

 your spell points.



10	D4BC-4404	Start with 2 strength and charisma



11	D0BC-4404	Start with 4 strength and charisma

12	D9BC-4404	Start with 5 strength and charisma	

13	D1BC-4404	Start with 6 strength and charisma

CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE

14	74B8-4DA4	Start with 50 stamina	

15	10B8-4DA4	Start with 100 stamina	



16	F0E1-1FDD	Going up 1 body point adds 20 

stamina instead of 10

17	F3E1-1FDD	Going up 1 body point adds 30 	stamina instead of 10

CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED 

GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE 

CODE DOESN'T  NEED TO BE USED ANYMORE. REPEAT WITH OTHER 5-PART 

CODES IF DESIRED

18	DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + 	Add 65,000 nuyen(tm) (if less 

	6EB8-1DDF + 53B8-1DAF	than 65,000)

19	D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + 	Add about 131,000 nuyen 

	6EB8-1DDF + 53B8-1DAF	(if less than 65,000)	

20	D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + 	Add about 524,000 nuyen 

	6EB8-1DDF + 53B8-1DAF	(if less than 65,000)



21	10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 

	6EB8-1DDF + 53B8-1DAF	Set stamina to 100	

22	A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 

	6EB8-1DDF + 53B8-1DAF	Set stamina to 200	

23	DCBC-17AF + EAB8-1D0F + 78B8-1D6F + 	Set magic total possible to 	

	6EB8-1DDF + 53B8-1DAF	10 (and spell points to 100)



24	F0BC-17AF + EAB8-1D0F + 78B8-1D6F + 	Set total possible magic to

	6EB8-1DDF + 53B8-1DAF	 20 (and spell points to 200)	

25	FBBC-17AF + EAB8-1D0F + 78B8-1D6F + 	Set total possible magic to 

	6EB8-1DDF + 53B8-1DAF	25 (and spell points to 250)	

26	D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 

	6EB8-1DDF + 53B8-1DAF	Set strength to 6

27	D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 

	6EB8-1DDF + 53B8-1DAF	Set charisma to 6

28	9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + 	Set karma to 10 (if karma is

	6EB8-1DDF + 53B8-1DAF	less than 32)

29	CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + 	Set karma to 20 (if karma is 

	6EB8-1DDF + 53B8-1DAF	less than 32)	

30	EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + 	Set karma to 31 (if karma is

	6EB8-1DDF + 53B8-1DAF	less than 32)

31	DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + 	Add 32 karma (if karma is

	6EB8-1DDF + 53B8-1DAF	less than 32)

32	D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + 	Add 64 karma (if karma is 

	6EB8-1DDF + 53B8-1DAF	less than 32)

33	D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + 	Add 96 karma (if karma is	

	6EB8-1DDF + 53B8-1DAF	less than 32)	

34	D1BC-17AF + F4B8-1D0F + 	Add 192 karma (if karma is

	7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF	less than 32)	

FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO USE SPELLS

35	D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + 	Learn powerball spell, level 6

6EB8-1DDF + 53B8-1DAF	

36	D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + 	Learn heal spell, level 6

6EB8-1DDF + 53B8-1DAF	

37	D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + 	Learn invisibility spell, level 6	6EB8-1DDF + 53B8-1DAF

38	D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + 	Learn armor spell, level 6

6EB8-1DDF + 53B8-1DAF

39	D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + 	Learn summon spirit spell, level 6

6EB8-1DDF + 53B8-1DAF

40	D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + 	Learn freeze spell, level 6

6EB8-1DDF + 53B8-1DAF

41	D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + 	Learn firearms skill, level 5

6EB8-1DDF + 53B8-1DAF

42	DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + 	Learn firearms skill, level 10

6EB8-1DDF + 53B8-1DAF

43	DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + 	Learn firearms skill, level 15

6EB8-1DDF + 53B8-1DAF		

44	D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + 	Learn computer skill, level 6

6EB8-1DDF + 53B8-1DAF	



45	D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + 	Learn leadership skill, level 6

6EB8-1DDF + 53B8-1DAF	

46	D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + 	Learn armed combat skill, level 6

6EB8-1DDF + 53B8-1DAF		

47	D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + 	Learn unarmed combat skill,

	6EB8-1DDF + 53B8-1DAF	level 6	

48	D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + 	Learn negotiation skill, level 6

	6EB8-1DDF + 53B8-1DAF	

Shadowrun , Jake and nuyen are trademarks of FASA Corporation.

Sim City(tm) Game

Start your own town and grow it into a big city. Great concept--and a challenging, thought-provoking strategy game. CITY Code 1 grants every politician's dream--many kinds of spending don't use up money! (Reality check: money still decreases for annual expenditures.) You can slow the march of time with Code 3, or increase the normal amount of starting money with Codes 4 and 5. (The options screen display will still read $20,000.) Code 2 can make the game somewhat harder, although some players will enjoy the quickened pace.

CITY

CODE	KEY IN . . .	EFFECT . . .

1	C28A-AD61	Money doesn't decrease for most 	types of spending



2	DD67-DFAA	Time goes faster

3	DE67-DFAA	Time goes slower



4	0DAB-6D02 + BAAB-6D62	Start easy game with $40,000

5	1DAB-6D02 + 3CAB-6D62	Start easy game with $60,000	

6	86AB-6D02 + D8AB-6D62	Start easy game with $3,000

Sim City is a trademark of Maxis Software.

The Simpsons: Bart's Nightmare(tm) Game

This game is cool and Bart(tm) is no fool. Help him find the homework he needs for school. You may find these codes will be a helpful tool.

NIGHT

CODE	KEY IN . . .	EFFECT . . .

1	D46A-D521	Start with 2 bubbles

2	DB6A-D521	Start with 9 bubbles

3	89CB-D9B5	Infinite bubbles and seeds



4	C2BE-60EA	Infinite lives--Bartman(tm) and Itchy	and Scratchy(tm) sub-games



5	C2C3-6925 + C2C3-61B5	Infinite Z's--main game

The Simpsons: Bart's Nightmare,Bart, Bartman and Itchy and Scratchy are trademarks of Twentieth Century Fox Film Corporation.

Skueljagger(tm) Game

You lose lives quickly in this good-playing action game, and extra lives are hard to come by. SKUL Code 3 allows each green jeerald to give you an extra life--very handy. Or, Code 14 gives you infinite lives. Experts, try your luck using Code 6--you die each time you're touched.

SKUL

CODE	KEY IN . . .	EFFECT . . .

1	FDC3-6DA4	10 green jemeralds for an extra life

2	9DC3-6DA4	50 green jemeralds for an extra life	

3	DDC3-6F04	Each green jemerald gives you a life



4	5D66-DFA7	Slower timer

5	F366-DFA7	Faster timer



6	6DCB-A404 + 6DCC-A4D4	Die when touched (regardless of

jemeralds)



7	DD6B-DF07	Infinite time

8	D46B-DF07	Time goes by 2x as fast

9	D06B-DF07	Time goes by 4x as fast



10	D7C2-6704	Each green jemerald is worth 3

11	DBC2-6704	Each green jemerald is worth 9

12	FBC2-6704	Each green jemerald is worth 19

13	49C2-6704	Each green jemerald is worth 25

(extra life on each one)



14	DDCA-AD04 + DDBB-6D61	Infinite lives



15	DF83-D765	Start with 1 life instead of 5

16	D783-D765	Start with 3 lives



17	DB83-D765	Start with 9 lives

18	FB83-D765	Start with 19 lives

19	9D83-D765	Start with 50 lives

20	BB83-D765	Start with 99 lives



21	1DCC-A4D4	Walk through enemies if you have

no red jemeralds	



22	D4CB-A7D4	Don't lose all red jemeralds when

you get hit

23	C2BB-6FA1	Don't lose green jemeralds when	you fall and die



24	8BAB-6DD9	No enemies or jemeralds--good for

exploring, switch off effects	to advance



25	FFCB-A7D4	Red jemeralds set to 10 after you get

hit--must have at least 1

Skueljagger is a trademark of Barr Entertainment Inc.



SmartBall(tm) Game

Try this selection of codes for this cute action game. Choose from codes that add live, give protection, and add jumping power. If you're good enough, you can try mastering the game with only one life (SMART Code 1).

SMART

CODE	KEY IN . . .	EFFECT . . .

1	DF6D-676D	Start with 1 life instead of 3



2	D96D-676D	Start with 5 lives	

3	DC6D-676D	Start with 10 lives

4	FB6D-676D	Start with 25 lives

5	746D-676D	Start with 50 lives

6	176D-676D	Start with 99 lives



7	C2B9-0F0D	Infinite lives



8	C2BE-A467	Protection from most enemies 	(lose no hearts)



9	C266-04A7	Infinite red balls on pick-up--	until continue



10	7762-040D + DE62-0FAD	Go to any level 



11	ECC3-DF6D	Super jump

12	E1C3-DF6D	Mega-jump	



Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

SmartBall is a trademark of Sony Imagesoft Inc.

Sonic Blast Man(tm) Game

Punch, kick and throw your enemies with impunity using BLAST Code 14, protection, and get infinite lives with Code 2. Experts, try Codes 10 and 13 to start and continue with reduced energy.

BLAST

CODE	KEY IN . . .	EFFECT . . .

1	D76B-D46D	Start with 11 lives



2	DDA5-6F60	Infinite lives



3	DDAD-ADDF	Start with 0 dynamite punches



4	D9AD-ADDF	Start with 5 dynamite punches

5	D5AD-ADDF	Start with 7 dynamite punches 

6	DBAD-ADDF	Start with 9 dynamite punches 



7	C2C3-0464	Infinite dynamite punches	



8	7AB9-0DD7	Start with 3/4 energy

9	46B9-0DD7	Start with 1/2 energy

10	F0B9-0DD7	Start with 1/4 energy

11	7AB5-A407	Continue with 3/4 energy

12	46B5-A407	Continue with 1/2 energy

13	F0B5-A407	Continue with 1/4 energy



14	C2A9-04AD	Protection against most enemy hits

15	C2C3-0DAD	Protection against repeated hits on 	the head when an enemy is holding you



16	C2AC-A4A4	Infinite credits	



17	C2A9-0F6F	Super glove worth nothing



18	DDA4-070F	Hamburger worth nothing



19	9DA4-070F	Hamburger restores energy fully



20	DDAF-040F	Apple worth nothing



21	9DAF-040F	Apple restores energy fully



22	33BC-0F0F	Start on Stage 2

23	CBBC-0D6F + 3CBC-0FDF + 	Start on stage 3

	62BC-0F0F + D4BC-0DAF	

24	CBBC-0D6F + 3CBC-0FDF + 	Start on stage 4

	62BC-0F0F + D7BC-0DAF 	

25	CBBC-0D6F + 3CBC-0FDF + 	Start on stage 5

	62BC-0F0F + D0BC-0DAF 	

Sonic Blast Man is a trademark of Taito Corp.

Soul Blazer(tm) Game

Using magic, swords and your increasing ability levels, rescue the souls by defeating the monsters roaming the land. Good graphics and an absorbing storyline that you unravel as you go along. Help yourself defeat those bosses with SOUL Code 1, invincibility. Experts, try starting with 4 hit points using Code 2.

SOUL

CODE	KEY IN . . .	EFFECT . . .

1	C26E-6DA7 + C223-0D07	Invincible



2	D0E6-0FB4	Start with 4 hit points

3	DEE6-0FB4	Start with 15 hit points

4	FBE6-0FB4	Start with 25 hit points

5	74E6-0FB4	Start with 50 hit points

6	08E6-0FB4	Start with 75 hit points

7	10E6-0FB4	Start with 100 hit points

8	5EE6-0FB4	Start with 127 hit points



9	DDE8-64BF	Gems set to 999,999 every time a 

gem is picked up	



10	FDE8-A761 + DDE8-A7A1	10 EXP required instead of 100

for level 2

11	DFEA-ADA1	180 EXP required instead of 280

for level 3	

12	D7EA-AFA1	380 EXP required instead of 580

for level 4

13	D1EA-A4A1	600 EXP required instead of 1,000

for level 5

14	F4EA-A7A1	1,200 EXP required instead of 2,000

for level 6

15	40E2-ADA1	2,400 EXP required instead of 3,200

for level 7	

16	79E2-AFA1	3,500 EXP required instead of 4,500

for level 8

17	06E2-A4A1	4,800 EXP required instead of 5,800	

for level 9

18	11E2-A7A1	6,600 EXP required instead of 7,600 

for level 10

19	61E3-ADA1	8,600 EXP required instead of 9,600 

for level 11

20	DDE3-AFA1	10,000 EXP required instead of 

12,400 for level 12

21	7DE3-A4A1	13,000 EXP required instead of 

15,000 for level 13

22	9DE3-A7A1	15,000 EXP required instead of 

19,000 for level 14

Soul Blazer is a trademark of Enix America Corporation.

Space Football(tm) Game

These select codes allow you to improve your tactical skills in this entertaining future-sport.

SPACE

CODE	KEY IN . . .	EFFECT . . .

1	C2C9-D46F	No pushback on firing

2	1BC9-DFAF	Push forward on firing	



3	1B26-A7D7	Instant acceleration	



4	C2B9-D7AF	Infinite energy

Space Football is a trademark of Triffix Entertainment, Inc.

Space Megaforce(tm) Game

Discover the true nature of the mysterious object that has devastated most of Earth's major cities--and destroy it. Excellent scrolling graphics and many levels make for hours of enlightening entertainment. Make special weapon 6 last longer with MEGA Code 39. Code 21 makes you invincible and ups your weapon level.

MEGA

CODE	KEY IN . . .	EFFECT . . .

1	DDC9-DD06	Start with 0 bombs 

instead of 3

2	D5C9-DD06	Start with 7 bombs

3	FDC9-DD06	Start with 10 bombs

4	49C9-DD06	Start with 25 bombs

5	9DC9-DD06	Start with 50 bombs

6	BBC9-DD06	Start with 99 bombs

7	DD65-AFAB	Infinite bombs	



8	DFBE-A4A8	Start with 2 ships

9	D5BE-A4A8	Start with 8 ships

10	FDBE-A4A8	Start with 11 ships

11	49BE-A4A8	Start with 26 ships

12	9DBE-A4A8	Start with 51 ships

13	59BE-A4A8	Start with 76 ships

14	BBBE-A4A8	Start with 100 ships



15	DD6D-07AC	Infinite ships



16	DDCE-D4D6	Each bomb capsule worth 0



17	D4CE-D4D6	Each bomb capsule worth 2

18	D0CE-D4D6	Each bomb capsule worth 4

19	D1CE-D4D6	Each bomb capsule worth 6



20	CB68-D4AC + D168-D7DC	Protection against enemy 

hits, and weapon level goes 

to 2 when hit

21	CB68-D4AC + D168-D7DC + D16A-D4DC	Protection against enemy

 hits, and weapon level goes 

to 6 when hit



22	CB6A-0D0D + D46A-0D6D	Start in area 2

23	CB6A-0D0D + D76A-0D6D	Start in area 3

24	CB6A-0D0D + D06A-0D6D	Start in area 4	

25	CB6A-0D0D + D96A-0D6D	Start in area 5

26	CB6A-0D0D + D16A-0D6D	Start in area 6

27	CB6A-0D0D + D56A-0D6D	Start in area 7

28	CB6A-0D0D + D66A-0D6D	Start in area 8

29	CB6A-0D0D + DB6A-0D6D	Start in area 9	

30	CB6A-0D0D + DC6A-0D6D	Start in area 10

31	CB6A-0D0D + D86A-0D6D	Start in area 11

32	CB6A-0D0D + DA6A-0D6D	Start in area 12



33	CBC4-0F06 + DDC4-0F66	All weapon capsules give 

you weapon type 1

34	CBC4-0F06 + DFC4-0F66	All weapon capsules give 	you  weapon type 2

35	CBC4-0F06 + D4C4-0F66	All weapon capsules give 

you  weapon type 3	

36	CBC4-0F06 + D7C4-0F66	All weapon capsules give|

 you  weapon type 4

37	CBC4-0F06 + D0C4-0F66	All weapon capsules give	 you  weapon type 5

38	CBC4-0F06 + D9C4-0F66	All weapon capsules give 

you  weapon type 6	



39	828E-AF6B	Power shots (weapon type 6) 

last until you pick up another 

weapon or get hit (Normally,	 they last only for a couple 

of seconds)

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Space Megaforce is a trademark of Toho Co., Ltd.

Spanky's Quest(tm) Game

Save the world from darkness, dollink. This cute game has fruit that tries to do you in, and lots of enemies and bosses to defeat. Try SPANK Code 1 for infinite lives.

SPANK

CODE	KEY IN . . .	EFFECT . . .

1	40AC-DF08	Infinite lives



2	DD31-AFAD	Start with 1 life

3	D931-AFAD	Start with 6 lives

4	DB31-AFAD	Start with 10 lives



5	CB3F-0FDF + DF3F-0F0F	Start with 1 key in all areas after 1-1



6	CB35-A7AD + DF36-ADDD	Start on area 2-1

7	CB35-A7AD + D436-ADDD	Start on area 3-1

8	CB35-A7AD + D736-ADDD	Start on area 4-1

9	CB35-A7AD + D036-ADDD	Start on area 5-1

Spanky's Quest is a trademark of Natsume Inc.





Spider-Man and the X-Men: Arcade's Revenge(tm) Game

Help Spidey(tm) save his super pals. SPIDE Codes 11 and 12 can be very useful, protecting you and giving you super jump to help you breeze through the game.

SPIDE

CODE	KEY IN . . .	EFFECT . . .

1	DD68-646D	Start with 1 life instead of 3



2	D068-646D	Start with 5 lives

3	D168-646D	Start with 7 lives

4	DB68-646D	Start with 10 lives

5	FB68-646D	Start with 26 lives

6	7468-646D	Start with 51 lives

7	1768-646D	Start with 100 lives



8	C266-D51D	Spider-Man(tm) has infinite lives

9	C26D-090A	Gambit(tm) has infinite lives

10	C2C2-D767	Wolverine(tm), Cyclops(tm) and	 Storm(tm) have infinite lives



11	C261-A044	Spider-Man is invincible after 

getting hit (blinks)



12	CB69-0937 + E669-0147	Spider-Man jumps higher (if you jump 

too high in some places you die)



13	DDCB-6144	Protects Spider-Man from most hits 

(lose no energy)

14	C2CC-A917	Protects Spider-Man from ground 	hazard (looks like silver weeds)

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Spider-Man and the X-Men: Arcade's Revenge, Spidey, Spider-Man, Gambit, Wolverine, Cyclops and Storm are trademarks of Marvel Entertainment Group, Inc.

Spindizzy Worlds(tm) Game

Some really handy codes here to help you conquer the numerous stars of the Spindizzy Worlds(tm). SPIN Codes 2 and 6 will enable you to explore with time and fuel on your side--now you're smokin'.

SPIN

CODE	KEY IN . . .	EFFECT . . .

1	D46F-6FDD	Faster G.E.R.A.L.D.(tm)	



2	D0BD-64DF	Slower timer



3	4D6C-DFD7	More fuel lost from falling off landscape



4	D96C-DFD7	Less fuel lost from falling off landscape

5	DD6C-DFD7	Almost zero fuel lost from falling off landscape



6	4AEC-DDA4	Don't lose fuel from anything!

Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley.

Street Fighter II(tm) Game

Enjoy! Codes 49 and 50 can cause some strange effects, like moving through your opponent.

STREET

CODE	KEY IN . . .	EFFECT . . .

1	BD62-672A	90 seconds per battle instead of 99

2	6D62-672A	80 seconds per battle

3	5D62-672A	70 seconds per battle

4	1D62-672A	60 seconds per battle

5	9D62-672A	50 seconds per battle

6	0D62-672A	40 seconds per battle

7	7D62-672A	30 seconds per battle

8	4D62-672A	20 seconds per battle

9	FD62-672A	10 seconds per battle



10	DF80-AD64	Win 1 bout to win the match instead 

of 2 out of 3--must switch off effects 

before fighting M. Bison(tm)



11	EDBE-0F09	Dizziness wears off very quickly

12	C9BE-0DA9	Dizziness lasts longer--on harder levels, 	won't work on computer



13	BB63-6D2A	99 seconds in 1st bonus round 

instead of 40

14	BD63-6D2A	90 seconds in 1st bonus round

15	6D63-6D2A	80 seconds in 1st bonus round

16	5D63-6D2A	70 seconds in 1st bonus round

17	1D63-6D2A	60 seconds in 1st bonus round

18	9D63-6D2A	50 seconds in 1st bonus round

19	7D63-6D2A	30 seconds in 1st bonus round

20	4D63-6D2A	20 seconds in 1st bonus round

21	FD63-6D2A	10 seconds in 1st bonus round



22	4DC6-6493	Championship mode on	



23	6DCF-D764 + FFCF-D7A4 	Advance to next level when you 

continue (must switch off before 	you continue on M. Bison(tm) stage)



24	CBA0-AF64 + EEA0-AFA4	Always fight Ryu(tm)

25	CBA0-AF64 + DDA0-AFA4	Always fight Honda(tm)

26	CBA0-AF64 + DFA0-AFA4	Always fight Blanka(tm)

27	CBA0-AF64 + D4A0-AFA4	Always fight Guile(tm)

28	CBA0-AF64 + D7A0-AFA4	Always fight Ken(tm)

29	CBA0-AF64 + D0A0-AFA4	Always fight Chun-Li(tm)

30	CBA0-AF64 + D9A0-AFA4	Always fight Zangief(tm)	

31	CBA0-AF64 + D1A0-AFA4	Always fight Dhalsim(tm)

32	CBA0-AF64 + DBA0-AFA4	Always fight Balrog(tm)

33	CBA0-AF64 + DCA0-AFA4	Always fight Vega(tm)

34	CBA0-AF64 + D6A0-AFA4	Always fight Sagat(tm)

35	B9A0-AF04	Fight M. Bison(tm)



36	DDA4-A404 + 6DA4-A764	Always fight on bonus stage 1

37	DDA7-AF04 + DDA7-A4A4	Always fight on bonus stage 2	



38	3CA4-DD67 + FEA4-DFD7	High throw and grab damage

39	3CA4-DD67 + EEA4-DFD7	Minimum throw and grab damage	



40	503E-04DF	Player dies after getting hit by 2 

blows	



41	60AC-AFD4	Both players start with 3/4 energy 

(1/4 damage)

42	96AC-AFD4	Both players start with 1/2 energy 	(1/2 damage)

43	4AAC-AFD4	Both players start with 1/4 energy 

(3/4 damage)



44	C2CC-A7DF	Round number does not advance 

(can't fight to a draw)	

45	DF81-A704	1 draw ends fight in VS. battle



46	893E-04DF	Most punches and kicks do no 

damage	

47	DDAC-AFD4	Both players start with no energy 

(1 hit and you're dead)

48	DDAC-AF64	Player 1 starts with no energy 

(1 hit and he's dead)	

49	1C65-DF00	Players move faster

50	D965-DF00	Some special moves are faster

51	DD61-6DA9	Both players can do special moves in	the air	

52	73A5-DF60	Dragon punch does not go as high

53	2AA5-DF60	Dragon punch goes higher



54	DD84-DD01	Some special moves are easier to perform

 (Edmond Honda(tm): Sumo Head Butt(tm); 

Blanka(tm): Rolling Attack(tm); Guile(tm): 

Flash Kick(tm); Guile(tm): Sonic Boom(tm); 

Chun Li(tm): Whirlwind Kick(tm))	

55	DFA0-DDA0 + ADA0-DFD0	No pause after throwing a Fireball

56	6D25-A467 + 6F25-A4A7	Players can hit each other no matter 

where they are



57	DAB8-A761	Do special moves by just pressing 

buttons  (may make Fireballs lower)

58	DDB8-ADF3	Fireballs are lower to the ground	

59	1DB8-ADF3	Fireballs are higher off the ground

60	DDE3-DF01	Fireballs, Sonic Booms and Yoga Fires(tm) 

always go to the right (thrown to the 

left, they go backwards)

61	EEB8-A793	Light Fireballs, Sonic Booms and Yoga 	Fires are slower

62	EBB8-A793	Light Fireballs, Sonic Booms and Yoga

Fires are faster

63	EDB8-A793	Light Fireballs, Sonic Booms and Yoga 

Fires are super fast





64	EEB8-A723	Medium Fireballs, Sonic Booms and Yoga 	

Fires are slower

65	EBB8-A723	Medium Fireballs, Sonic Booms and Yoga 

Fires are faster

66	EDB8-A723	Medium Fireballs, Sonic Booms and Yoga 	Fires are super fast

67	EEBA-AD93	Hard Fireballs, Sonic Booms and Yoga 

Fires are slower

68	EBBA-AD93	Hard Fireballs, Sonic Booms and Yoga 

Fires are faster



69	EDBA-AD93	Hard Fireballs, Sonic Booms and Yoga 	

Fires are super fast

70	DDB1-D4F3 + EEB1-D7B3	Light Sumo Head Butts and Rolling 

Attacks are slower

71	DBB1-D4F3 + EBB1-D7B3	Light Sumo Head Butts and Rolling 

Attacks are faster

72	F9B1-D4F3 + EDB1-D7B3	Light Sumo Head Butts and Rolling 

Attacks are super fast	

73	DDB1-D4B3 + EEB5-DDF3	Medium Sumo Head Butts and Rolling 

Attacks are slower

74	DCB1-D4B3 + E5B5-DDF3	Medium Sumo Head Butts and Rolling 

Attacks are faster

75	F1B1-D4B3 + 33B5-DDF3	Medium Sumo Head Butts and Rolling 

Attacks are super fast

76	DDB1-D7F3 + EEB5-DDB3	Hard Sumo Head Butts and Rolling 	

Attacks are slower

77	D8B1-D7F3 + E9B5-DDB3	Hard Sumo Head Butts and Rolling 

Attacks are faster

78	F5B1-D7F3 + 32B5-DDB3	Hard Sumo Head Butts and Rolling 

Attacks are super fast

79	6DA4-6707	Most special moves disabled (computer 	can still do them, Zangief(tm) can still do 

Spinning Clothesline(tm))

80	CB61-07A4	Invisible Fireballs, Sonic Booms, Yoga 

Fires and Yoga Flames(tm)

81	1868-0D6C	No Fireballs, Sonic Booms or Yoga Fires, 

makes Yoga Flame invisible



Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Street Fighter II, M. Bison, Ryu, Honda, Blanka, Guile, Ken, Chun-Li, Zangief, Dhalsim, Balrog, Vega, Sagat, Edmond Honda, Sumo Head Butt, Rolling Attack, Flash Kick, Sonic Boom, Whirlwind Kick, Yoga Fire, Yoga Flame, and Spinning Clothesline are trademarks of Capcom USA, Inc.







Strike Gunner S-T-G(tm) Game

You get to choose your special weapons in this vertically scrolling shooter. Good music, good graphics. STRIKE Codes 1 and 2 (infinite lives) are of course handy. So are Codes 4 and 5 (infinite special weapon energy).

STRIKE

CODE	KEY IN . . .	EFFECT . . .

1	C2B4-076F	Infinite lives--player 1

2	C2B8-046F	Infinite lives--player 2



3	C262-D9E6	Infinite continues	



4	C2EA-D46D	Infinite special weapon 

energy--player 1

5	C2E4-0DAD	Infinite special weapon 	energy--player 2



6	CB69-D40D + DF69-D46D + 3C69-D4AD	Start on stage 2

7	CB69-D40D + D469-D46D + 3C69-D4AD	Start on stage 3

8	CB69-D40D + D769-D46D + 3C69-D4AD	Start on stage 4

9	CB69-D40D + D069-D46D + 3C69-D4AD	Start on stage 5

10	CB69-D40D + D969-D46D + 3C69-D4AD	Start on stage 6



11	CBAA-640A + DBAA-64AA	Player 1's shot power goes 

to max on pick-up of 1 

shot-power unit	

12	CBAA-640A + DBA2-64AA	Player 2's shot power goes 

to max on pick-up of 1 

shot-power unit

Strike Gunner S-T-G is a trademark of Vap Inc., Athene

Super Adventure Island(tm) Game

Master Higgins(tm) must save his girl from the evil Dark Cloak(tm). It's up to you to jump to his aid--and now, not only can you super jump, but you can MEGA-jump with ISLE Code 14. When the bad guys touch you, you're dead meat, so you'd better have plenty of lives. Try Codes 2 thru 8. Only 14 lives left can be displayed on the screen, but you will get the larger number.

ISLE

CODE	KEY IN . . .	EFFECT . . .

1	DD6A-646F	Start with 1 life instead of 3



2	D06A-646F	Start with 5 lives

3	DB6A-646F	Start with 10 lives

4	D36A-646F	Start with 15 lives

5	F66A-646F	Start with 25 lives

6	7F6A-646F	Start with 50 lives

7	146A-646F	Start with 99 lives



8	C2B3-D46D	Infinite lives



9	DD6A-67AF	Start with 1 credit



10	D96A-67AF	Start with 6 credits

11	C2CD-0F0D	Infinite credits	



12	CBBE-DF94 + FDBE-DFB4	Fruit restores full energy



WHEN USING CODES 13 AND 14, DON'T USE THE GAME'S SUPER JUMP FEATURE. 

CODES DON'T WORK FOR SKATEBOARD

13	798C-DF0D	Super jump

14	408C-DF0D	Mega-jump



15	79C0-A7DD + 79C6-A4DD	Don't lose all weapon power 	when you die--may give you 

unusual weapons



16	D766-0FD7	Start in area 1, stage 2

17	D966-0FD7	Start in area 1 bonus round

18	D566-0FD7	Start in area 1, stage 3

19	DC66-0FD7	Start in area 2, stage 1

20	DA66-0FD7	Start in area 2, stage 2

21	D366-0FD7	Start in area 2 bonus round

22	FF66-0FD7	Start in area 2, stage 3

23	F066-0FD7	Start in area 3, stage 1

24	F666-0FD7	Start in area 3, stage 2

25	FC66-0FD7	Start in area 3, stage 3

26	F266-0FD7	Start in area 4, stage 1

27	FE66-0FD7	Start in area 4, stage 2

28	4D66-0FD7	Start in area 4 bonus round

29	4066-0FD7	Start in area 4, stage 3

30	4566-0FD7	Start in area 5, stage 1

31	4B66-0FD7	Start in area 5, stage 2

32	4866-0FD7	Start in area 5, stage 3

33	4266-0FD7	Start in area 5, bonus round

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Super Adventure Island, Master Higgins and Dark Cloak are trademarks of Hudson Soft USA, Inc.

Super Baseball Simulator 1.000(tm) Game

This is a whole new ballgame--players have the ability to perform superhuman plays like photon balls, missile hits and super catches. These super plays also add extra challenge. 1.000 Code 1, infinite added points, is a choice code. Codes 2 thru 4 are good to increase the challenge of the standard game for experts.

1.000

CODE	KEY IN . . .	EFFECT . . .

1	DDCD-646C	Infinite added points	



2	783E-DF6C	Fewer "HR" points to distribute--

standard game

3	9D3E-D4DC	Fewer "R" points to distribute--	

standard game

4	F03E-D46C	Fewer "F" points to distribute--

standard game



5	DB3F-070C	More "AV" points to distribute--

moderate game

6	DF3F-07AC + BD3F-076C	More "HR" points to distribute--	moderate game

7	1634-0DDC + DF34-0D0C	More "R" points to distribute--

moderate game

8	1034-0D6C	More "F" points to distribute--

moderate game	

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Super Baseball Simulator 1.000 is a trademark of Culture Brain USA, Inc.

Super Bases Loaded(tm) Game

In this realistic baseball challenge, many codes that change the rules will also fool the on-screen counters. For BASES Codes 6 thru 11, the maximum number of strikes displayed is 2. For Codes 8 thru 11, foul balls after 2 strikes don't count. For Code 12, the umpire will call strikes, but they are not displayed or counted; foul balls don't count either. For Codes 13 thru 18, the maximum number of balls displayed is 3. For Code 19, the umpire will call balls, but they won't be displayed or counted. For Codes 20 thru 25, the maximum number of outs displayed is 2.

BASES

CODE	KEY IN . . .	EFFECT . . .

1	DDA1-A46D + DFA0-A76D + DFE0-6F6D	Game lasts 1 inning

2	D4A1-A46D + D7A0-A76D + D7E0-6F6D	Game lasts 2 innings

3	D0A1-A46D + D9A0-A76D + D9E0-6F6D	Game lasts 3 innings

4	D6A1-A46D + DBA0-A76D + DBE0-6F6D	Game lasts 5 innings

5	DAA1-A46D + D2A0-A76D + D2E0-6F6D	Game lasts 7 innings



6	DFAF-6F67 + DDA2-07D7	1 strike and batter is out

7	D4AF-6F67 + DFA2-07D7	2 strikes and batter is out

8	D0AF-6F67 + D7A2-07D7	4 strikes and batter is out

9	D9AF-6F67 + D0A2-07D7	5 strikes and batter is out

10	D5AF-6F67 + D1A2-07D7	7 strikes and batter is out

11	DBAF-6F67 + D6A2-07D7	9 strikes and batter is out

12	C2E8-DF0D	Batter never strikes out



13	DFA5-6F07 + DDA7-6767	Batter walks on 1 ball

14	D4A5-6F07 + DFA7-6767	Batter walks on 2 balls

15	D7A5-6F07 + D4A7-6767	Batter walks on 3 balls

16	D9A5-6F07 + D0A7-6767	Batter walks on 5 balls

17	D1A5-6F07 + D9A7-6767	Batter walks on 6 balls

18	DBA5-6F07 + D6A7-6767	Batter walks on 9 balls

19	C2EA-D40D	Batter never walks





20	DDE7-07AD	1 out per inning

21	DFE7-07AD	2 outs per inning

22	D7E7-07AD	4 outs per inning

23	D0E7-07AD	5 outs per inning

24	D1E7-07AD	7 outs per inning

25	D6E7-07AD	9 outs per inning

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Super Bases Loaded is a trademark of Jaleco USA Inc.

Super Batter Up(tm) Game

Select a stadium and line up your favorite players. Try BATUP Code 8 and you'll never strike out. (Switch off the effect when your opponent's up.) With Code 1, the batter will never walk--use the code when you're pitching and switch off when you're up.

BATUP

CODE	KEY IN . . .	EFFECT . . .

1	C2B2-0D6A	Batter never walks

2	DFB2-040A	1 ball per wal

3	D4B2-040A	2 balls per walk

4	D7B2-040A	3 balls per wal

5	D9B2-040A	5 balls per wal

6	D1B2-040A	6 balls per wal

7	D5B2-040A	7 balls per wal

8	C2BD-64DA	Batter never strikes out

9	DFBD-67AA	1 strike per out

10	D4BD-67AA	2 strikes per out

11	D0BD-67AA	4 strikes per out

12	D9BD-67AA	5 strikes per out

Super Batter Up is a trademark of Namco Ltd.

Super Battletank(tm) Game

Intense desert fighting with good graphics and combat effects. The later missions get tough. Star codes are BATANK Codes 1 or 2 for endless ammo or protection from damage (but not both at the same time). Codes 7 thru 10 make it tougher for you hotshot players.

BATANK

CODE	KEY IN . . .	EFFECT . . .



1	4ABD-DDA4	Infinite weapon ammo--not for smoke 

screens or machine gun



2	C9AC-0D67	Take no damage from most enemies or mines



3	1022-D7D4	More cannon ammo on each mission

4	D923-DF04	More laser shells on each mission

5	D923-D7A4	More smoke screens on each mission

6	EE2E-D4D4	More machine gun ammo on stages 1 thru 4



7	FB22-D7D4	Less cannon ammo on each mission

8	DD23-DF04	No laser shells on each mission

9	DD23-D7A4	No smoke screens on each mission	

10	482E-D4D4	Less machine gun ammo on stages 1 thru 4

Super Battletank is a trademark of Absolute Entertainment, Inc.

Super Bowling(tm) Game

Gee . . . It's--bowling! SUPBOL Codes 3, 6 and 7 slow things down for better ball control. Experts can try Codes 2 and 5 for a harder-to-control ball.

SUPBOL

CODE	KEY IN . . .	EFFECT . . .

1	4ACA-0464	No spin on ball

2	D1C5-DDAD	Faster spin meter

3	D4C5-DDAD	Slower spin meter

4	DFC5-DDAD	Really slow spin meter	

5	D1C5-D4DD	Faster power meter

6	D4C5-D4DD	Slower power meter

7	DFC5-D4DD	Really slow power meter

Super Bowling is a trademark of American Technos Inc.

Super Buster Bros.(tm) Game

Bust those bubbles in this challenging game, which starts to get real hard as you get further along. Note that with Code 27, you do not lose the weapon if you die, advance to the next world, or start another game. In fact, this code can be used to take advanced weaponry into the Panic Mode--just end the Tour Mode with an advanced weapon, then start the Panic Mode, and you will still have that weapon!

BUST

CODE	KEY IN . . .	EFFECT . . .



1	DF61-0DDA	Start with 2 lives

2	D461-0DDA	Start with 3 lives

3	D061-0DDA	Start with 5 lives

4	D961-0DDA	Start with 6 lives

5	D561-0DDA	Start with 8 lives

6	DB61-0DDA	Start with 10 lives

7	DD61-0DDA	Start with 1 life



8	DDB2-07A4	Infinite lives



9	FB83-0D64	Clock runs faster

10	1083-0D64	Clock runs slower

11	A683-0D64	Clock runs much slower

12	DD83-0704	Clock is frozen (no time limit)



13	DD61-0D0A	1 credit

14	DF61-0D0A	2 credits

15	D461-0D0A	3 credits

16	D761-0D0A	4 credits	

17	D961-0D0A	6 credits

18	D561-0D0A	8 credits

19	EE61-0D0A	No credits

20	C9B9-6D04	Infinite credits	



21	D42B-A7D0	Extra credit after 2 food items 

instead of 10

22	D02B-A7D0	Extra credit after 4 food items

23	D12B-A7D0	Extra credit after 6 food items	

24	D62B-A7D0	Extra credit after 8 food items

25	3C2B-A460	Food items never earn extra credit



26	D184-ADA8	Double harpoon pick-up gives

you machine gun



27	C96E-6FD6	Retain weapon after dying or 	advancing thru stages



28	D780-DDD4 + D781-DF04	Panic mode has 2 levels instead of 99

29	D180-DDD4 + D181-DF04	Panic mode has 5 levels

30	D880-DDD4 + D881-DF04	Panic mode has 10 levels

31	F980-DDD4 + F981-DF04	Panic mode has 20 levels

Super Buster Bros. is a trademark of Capcom USA, Inc.

Super Castlevania IV(tm) Game

Count Dracula once again prowls your nightmares, and it's your job--and your inheritance--to fight the evil foe. Simon(tm) has his trusty whip, but against an enemy like Dracula, he should have some of these Game Genie(tm) codes as well! VANIA Code 4 doesn't work for the time stopper, and you can ignore the counter. With Code 7, some enemies, including the Dracster himself, can still hurt you.

VANIA

CODE	KEY IN . . .	EFFECT . . .

1	DD6C-DD66	Infinite lives--switch off effects to get a password



2	FDB2-D4AF	Start with 10 lives--first game only



3	DFB2-D4AF	Start with 1 life--first game only



4	A689-0FD7	Infinite shots for most weapons

5	BBB3-D40F	Start with 99 hearts --1st life only

6	9DB3-D40F	Start with 50 hearts --1st life only



7	D22F-07D7	No energy lost when hit by some enemies



8	6D6D-DF06	Stop timer

9	5E6D-DDA6	Slower timer

10	FE6D-DDA6	Faster timer

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Super Castlevania IV and Simon are trademarks of Konami, Inc.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Super Double Dragon(tm) Game

The classic 8-bit fighter is brought up to 16-bit quality. Infinite lives with SDD Codes 8 is a good start. Codes 9 and 10 give you dragon power sooner and let you keep it longer.

SDD

CODE	KEY IN . . .	EFFECT . . .

1	DF8C-070B	1 extra credit--2-player game A	



2	DB86-070B	9 lives--1-player game

3	D186-070B	6 lives--1-player game

4	DF86-070B	1 life--1-player game

5	DB88-0D6B	9 lives--2-player game A

6	D188-0D6B	6 lives--2-player game A

7	DF88-0D6B	1 life--2-player game A



8	4A86-6F05	Infinite lives--player 1



9	DDB3-A7F1	Dragon power increases faster

10	D7B2-A7B5	Prolonged maximum dragon power	

Super Double Dragon is a trademark of Technos Japan Corporation.

Super Ghouls 'N Ghosts(tm) Game

Setting out on a quest to rescue the Princess is all in a knight's work for Arthur, but even the boldest blade man in the world can run into problems. Time catches up on you, so why not slow it down with GHOUL Code 6? Or even stop it with Code 5?

GHOUL

CODE	KEY IN . . .	EFFECT . . .

1	A2C1-AD01	Infinite lives



2	DDB6-67FF	Infinite continues	



3	DFC0-A401	Start with 1 continue



4	DBC0-A401	Start with 9 continues	



5	A286-0F01	Stop timer

6	9386-0D01	Slower timer

7	FE86-0D01	Faster timer

8	DBC3-0465	Start with 9 minutes on timer

Remember, you can pick 'n mix your codes!

Super Ghouls 'N Ghosts is a trademark of Capcom USA, In

Super Mario World(tm) Game

Mario(tm) needs no introduction, and this game brings you the bros. at their best. The basic concept, which revolutionized video games, is actually pretty simple. You run, jump, and get power-ups. Puzzles add extra challenge. Use SUPER Codes 7 and 12 for infinite lives and invincibility, and you'll be able to explore the game to your heart's content. Note that Codes 20 thru 22 only work at the start of game, not on continues. These can be combined with Codes 13 or 14 to create "Start and stay as" codes. With Code 12, invincibility, there are brief moments from time to time when you can still be hurt, so keep on your toes. Also, you will need to switch off the effect if you find you can't advance in the game or pick up an item. This code may also cause some unusual visual effects, which don't affect game play. With Code 17, mega-jump, you may find some places that Mario just shouldn't jump to! Depending on where you jump, you could fall off the screen and die. For this reason, this code is best used not for trying to complete the game, but for having fun exploring it. Codes 20 thru 22 don't work for Luigi(tm).

SUPER

CODE	KEY IN . . .	EFFECT . . .

1	DDB4-6F07	Start with 1 life instead of 5



2	D6B4-6F07	Start with 9 lives

3	D3B4-6F07	Start with 15 lives

4	F6B4-6F07	Start with 25 lives

5	7FB4-6F07	Start with 50 lives

6	14B4-6F07	Start with 99 lives



7	C222-D4DD	Infinite lives



8	D964-A7D7 + D967-AFA7	Extra life at 5 coins instead of 100

9	DC64-A7D7 + DC67-AFA7	Extra life at 10 coins

10	F064-A7D7 + F067-AFA7	Extra life at 20 coins

11	7464-A7D7 + 7467-AFA7	Extra life at 50 coins



12	DD32-6DAD	Start and stay invincible most of 

the time



13	CBED-6DDF	Stay as Super Mario(tm), Fire Mario(tm) or 

Cape Mario(tm) when you get hit--extra

 items may still fall out of box at top of

 screen	

14	CB28-DF6D	Stay as Super Mario(tm), Fire Mario(tm) or 

Cape Mario(tm) when you fall and die



15	D02C-AF6F	Low jump



16	D42C-AF6F	Super jump

17	DF2C-AF6F	Mega-jump



WITH CODE 18, SOME PUZZLES USE THE TIMER AND YOU MAY NEED TO SWITCH 

OFF EFFECTS TO ADVANCE



18	C264-64D7	Infinite time



19	D2E5-A7AD	Extra life with every dragon coin 

instead of 5



20	31B7-6F07	Start as Super Mario

21	CBB7-6D67 + D4B7-6DA7  	

		+ 3CB7-6FD7+ 69B7-6F07	Start as Cape Mario	

22	CBB7-6D67 + D7B7-6DA7  

		+ 3CB7-6FD7+ 69B7-6F07	Start as Fire Mario



23	DFCE-64A0	Little Yoshi(tm) grows into big Yoshi 

after eating just 1 enemy instead of 5

24	D4CE-64A0	Little Yoshi grows into big Yoshi 

after eating just 2 enemies

25	D7CE-64A0	Little Yoshi grows into big Yoshi 

after eating just 3 enemies

26	D0CE-64A0	Little Yoshi grows into big Yoshi 

after eating just 4 enemies

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Super Mario World, Mario, Luigi, Super Mario, Fire Mario, Cape Mario and Yoshi are trademarks of Nintendo of America Inc.

Super Ninja Boy(tm) Game

What is this mysterious event that happened in Yokan(tm)? Looks like Jack(tm) and Ryu(tm) better hurry up and investigate what's going on. Try SUPNIN Codes 1 and 4 for near invincibility and almost infinite cash. Remember, though, with Code 1 enemies might be protected, too, and with Code 4 you still need the proper amount of money--it just doesn't subtract.

SUPNIN

CODE	KEY IN . . .	EFFECT . . .

1	822E-07B0	Protection from most 

hazards--makes some side-

view enemies invincible



2	EC81-AF69	Start with 250 cash

3	6981-A4D9	Start with 40,960 cash	

4	1DAF-D4D6	Don't subtract money 

(must have enough to buy)



5	CB2F-A70C + 3C2F-A7AC + F02F-A76C	All stats are 20 (attack, 

defense, energy, max HP, 

max NP)

6	CB2F-A70C + 3C2F-A7AC + 742F-A76C	All stats for every level are 50	

7	CB2F-A70C + 3C2F-A7AC + 102F-A76C	All stats for every level are 100

8	CB2F-A70C + 3C2F-A7AC + EE2F-A76C	All stats for every level are 255

9	DF24-A4AC	1 experience point required 

for level 2

10	DF24-A76C	1 experience point required 

for level 3	

11	DF27-AD0C	1 experience point required 

for level 4

12	DF27-AFDC	1 experience point required 

for level 5



13	DD61-D725	Don't subtract M's for ninja 

cyclone attack

14	DDA5-0421	Don't subtract M's for mighty 

balls atta



15	D437-6420	Skulls subtract 2 M's



16	DD37-6420	Skulls don't subtract an M



17	DD30-6720	M power-ups worth nothing 

(handicap)



18	D430-6720	M power-ups worth 2

19	D730-6720	M power-ups worth 3

20	D030-6720	M power-ups worth 4

21	D930-6720	M power-ups worth 5

22	F930-6720	M power-ups set to 15

Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain USA, Inc.

Super Off-Road(tm) Game

Ever tried getting around the track when you needed an extra boost, and you've got no nitro left? Well, try ROAD Code 1 and never run out again. Key in Code 2 and buy all those accessories to create a winning supertruck, and if you're playing against a friend, let him take Code 3 to even things up. Note that computer opponents may not use nitros with Game Genie(tm) connected.

ROAD

CODE	KEY IN . . .	EFFECT . . .

1	D4B7-07AF + 22B0-0FDF	Infinite nitros



2	2BCA-6707	Infinite cash--player 1

3	2B84-DDDD	Infinite cash--player 2	



4	D987-6D0F	Start with $500,000	

5	DB87-6D0F	Start with $900,000

Remember, you can pick 'n mix your codes!

Super Off-Road is a trademark of Tradewest, Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc.

Super Play Action Football(tm) Game

This popular game has a different style of play from others of its kind. Try PAF Code 4 and have infinite time to select your plays. Turn effects off to turn the tables on your opponents. Experts, try taking on your opponent with no time outs (Code 2).

PAF

CODE	KEY IN . . .	EFFECT . . .

1	DFB7-D4D7	1 timeout each tea

2	10B7-D407	Player 1 has no timeouts

3	10B7-D4A7	Player 2 has no timeouts

4	4067-6FDD	Infinite time to select play

5	F367-6D0D	Less time to select play

6	5D67-6D0D	More time to select play

Super Play Action Football is a trademark of Nintendo of America Inc.

Super R-Type(tm) Game

This is one tough challenge! As you move through the long levels amidst beautifully detailed graphics, dodging bullets and trying to grab those power-ups, the Game Genie(tm) is just what you need. TYPE Code 7, infinite lives, is a must. Code 15 lets you power up the spiral motion gun much quicker, and Code 20 lets you keep FORCE once you get it, even when continuing to a new game. For Codes 17 thru 19, normally FORCE units increase in power (up to 3 units) whenever a laser is obtained. The codes prevent you from increasing to the next level. We dare ya to try Code 17--it makes the game nearly impossible!

TYPE

CODE	KEY IN . . .	EFFECT . . .

1	DF66-0F00 + CB66-0FD0 + DD66-0F60	Start with 1 life instead of 3

2	D466-0F00 + CB66-0FD0 + DD66-0F60	Start with 2 lives



3	D066-0F00 + CB66-0FD0 + DD66-0F60	Start with 4 lives

4	D966-0F00 + CB66-0FD0 + DD66-0F60	Start with 5 lives

5	D566-0F00 + CB66-0FD0 + DD66-0F60	Start with 7 lives

6	DB66-0F00 + CB66-0FD0 + DD66-0F60	Start with 9 lives



7	C2C7-6D0F	Infinite lives



8	DF6C-A709 + CB6C-A7D9 + DD6C-A769	Continue with 1 life instead of 3

9	D46C-A709 + CB6C-A7D9 + DD6C-A769	Continue with 2 lives



10	D06C-A709 + CB6C-A7D9 + DD6C-A769	Continue with 4 lives

11	D96C-A709 + CB6C-A7D9 + DD6C-A769	Continue with 5 lives	

12	D56C-A709 + CB6C-A7D9 + DD6C-A769	Continue with 7 lives

13	DB6C-A709 + CB6C-A7D9 + DD6C-A769	Continue with 9 lives



14	6D80-6DD1 + DD80-6D01	Spiral motion gun takes less time 	to power up



15	DD80-6DA1	Spiral motion gun takes much  	less time to power up



16	6D84-6F01	Spiral motion gun can't get over-	charged



17	DD68-6DDB + CB6C-67AB + 7D68-6D6B	All FORCE satellites have 1 unit of 

power--but can't exceed 1 unit

18	DF68-6DDB + CB6C-67AB + 7D68-6D6B	All FORCE satellites have 2 units of 

power--but can't exceed 2 units



19	D468-6DDB + CB6C-67AB + 7D68-6D6B	All FORCE satellites have 3  	units of power

20	C267-A4D9	Once FORCE has been obtained, 

keep it forever	Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Super R-Type is a trademark of Irem America Corporation.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Super Scope 6(tm) Game

This blaster tube is one of the most popular accessories of all time. It comes with a 6-in-1 game pak. For the Blastris(tm) A game, try SCOPE Code 6 for infinite bullets--what more could you want? For Blastris B, Codes 11 thru 16 let you level warp nicely. On the LazerBlazer(tm) games, you will take no damage with Codes 18 thru 20. Note: Enter the codes with the number 1 controller connected as usual. Then press Start on the controller.



SCOPE

CODE	KEY IN . . .	EFFECT . . .

Blastris(tm) A Game

1	DFC6-05D4	Add 1 bullets at a time

2	D7C6-05D4	Add 3 bullets at a time

3	D9C6-05D4	Add 5 bullets at a time

4	D5C6-05D4	Add 7 bullets at a time

5	DBC6-05D4	Add 9 bullets at a time

6	C9C2-D16F	Infinite bullets



7	DFC9-056F	Clear 1 line instead of 5 to advance to next level

8	D4C9-056F	Clear 2 lines to advance to next level

9	D7C9-056F	Clear 3 lines to advance to next level	

10	D0C9-056F	Clear 4 lines to advance to next level

Blastris B Game, Type B:

11	D968-D100	Select low mode to start on level 5

12	DE68-D100	Select low mode to start on level 15

13	FB68-D100	Select low mode to start on level 25

14	F368-D100	Select low mode to start on level 30

15	4768-D100	Select low mode to start on level 35

16	4668-D100	Select low mode to start on level 40

Mole Patrol(tm) Game, Stage Mode:

17	BAA6-01DD	Clear stage after 1 Molian is hit	

LazerBlazer(tm) Game, Type A:

18	8262-64A1	Take no damage

LazerBlazer Game, Type B:

19	3CB0-670B	Take no damage

LazerBlazer Game, Type C:

20	C269-67DE	Take no damage

Super Scope 6, Blastris, Mole Patrol and LazerBlazer are trademarks of Nintendo of America Inc.

Super Smash TV(tm) Game

There are so many bad guys in this challenging game, you need a bit of help sometimes so you can stay alive to win the big prizes. Try TV Code 8 for infinite lives, and with Code 37, your weapon gauge doesn't lose power until you die. Super players can try Codes 1 and 26 to start the game with just one life and no continues. Codes 39 thru 46 affect player 1 joining in after the continue timer runs out.

TV

CODE	KEY IN . . .	EFFECT . . .

1	DD62-076D	Start with 3 lives

2	DF62-076D	Start with 4 lives

3	D462-076D	Start with 5 lives





4	D062-076D	Start with 7 lives

5	D962-076D	Start with 8 lives

6	D162-076D	Start with 9 lives

7	D562-076D	Start with 10 lives



8	82BB-DD04	Infinite lives



9	EEB1-D7A4	2 lives after continue--player 1

10	DDB1-D7A4	3 lives after continue--player 1

11	DFB1-D7A4	4 lives after continue--player 1

12	D4B1-D7A4	5 lives after continue--player 1



13	D0B1-D7A4	7 lives after continue--player 1

14	D9B1-D7A4	8 lives after continue--player 1

15	D1B1-D7A4	9 lives after continue--player 1

16	D5B1-D7A4	10 lives after continue--player 1



17	EEB0-DDA4	2 lives after continue--player 2

18	DDB0-DDA4	3 lives after continue--player 2

19	DFB0-DDA4	4 lives after continue--player 2

20	D4B0-DDA4	5 lives after continue--player 2



21	D0B0-DDA4	7 lives after continue--player 2

22	D9B0-DDA4	8 lives after continue--player 2

23	D1B0-DDA4	9 lives after continue--player 2	

24	D5B0-DDA4	10 lives after continue--player 2



25	8284-AF03	Bonus life worth nothing



26	DD62-0F0D	Start with 0 continues instead of 4

27	DF62-0F0D	Start with 1 continue

28	D462-0F0D	Start with 2 continues

29	D762-0F0D	Start with 3 continues



30	D962-0F0D	Start with 5 continues

31	D162-0F0D	Start with 6 continues

32	D562-0F0D	Start with 7 continues	

33	D662-0F0D	Start with 8 continues

34	DB62-0F0D	Start with 9 continues



35	C223-D78B	Infinite continues (but if continue 

timer runs out and player starts, a 	credit gets used up)



36	6D65-6403 + DF65-6463	Once you get a mobile force field, you 

are invincible (the visible effect can 	wear off, but you still have invincibility)



DON'T COMBINE CODES 37 AND 38

37	8283-67D7	Weapons gauge doesn't lose power 

until you die



38	6DB8-D404 + DFB8-D464	Don't lose weapon power upgrade 

when you die, and after you die, 	weapon power doesn't decrease 

until you get a new weapon



39	EEBF-D7A4	Player 1 joins in with 2 lives

40	DDBF-D7A4	Player 1 joins in with 3 lives

41	DFBF-D7A4	Player 1 joins in with 4 lives

42	D4BF-D7A4	Player 1 joins in with 5 lives



43	D0BF-D7A4	Player 1 joins in with 7 lives

44	D9BF-D7A4	Player 1 joins in with 8 lives	

45	D1BF-D7A4	Player 1 joins in with 9 lives

46	D5BF-D7A4	Player 1 joins in with 10 lives	

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Super Smash TV is a trademark of Williams Electronic Games, Inc.

Super Soccer(tm) Game

For this enjoyable soccer game, a variety of codes to let you match player skill levels.

SUSOC

CODE	KEY IN . . .	EFFECT . . .



1	FC2A-0F65 + 3C2A-0FA5	Each goal worth 2--player 1

2	FC2A-0F65 + FC2A-0FA5	Each goal worth 3--player 1	

3	1B2A-0F65 + D72A-0FA5	Each goal worth 4--player 1

4	1B2A-0F65 + D02A-0FA5	Each goal worth 5--player 1

5	1B2A-0F65 + D92A-0FA5	Each goal worth 6--player 1

6	1B2A-0F65 + D12A-0FA5	Each goal worth 7--player 1

7	1B2A-0F65 + D52A-0FA5	Each goal worth 8--player 1

8	1B2A-0F65 + D62A-0FA5	Each goal worth 9--player 1

9	FC22-0465 + 3C22-04A5	Each goal worth 2--player 2

10	FC22-0465 + FC22-04A5	Each goal worth 3--player 2

11	1B22-0465 + D722-04A5	Each goal worth 4--player 2

12	1B22-0465 + D022-04A5	Each goal worth 5--player 2

13	1B22-0465 + D922-04A5	Each goal worth 6--player 2

14	1B22-0465 + D122-04A5	Each goal worth 7--player 2

15	1B22-0465 + D522-04A5	Each goal worth 8--player 2

16	1B22-0465 + D622-04A5	Each goal worth 9--player 2



17	DDA6-0DD1	Timer continues to count when it is 

normally stopped (pause can still 	stop time)

Super Soccer is a trademark of Human Inc.

Super Soccer Champ(tm) Game

Tough game! Try CHAMP Codes 3 thru 10 to make your offensive players faster and beef up your scoring attack.

CHAMP

CODE	KEY IN . . .	EFFECT . . .

1	F32B-D400	Faster timer

2	5D2B-D400	Slower timer



3	D4E7-6DEF	Faster Brazil strikers

4	D4E0-6DEF	Faster USA strikers

5	D4ED-6DEF	Faster England strikers

6	D4E3-0DEF	Faster Germany strikers	

7	D4EF-6DEF	Faster Italy strikers

8	D4E4-6DEF	Faster Holland strikers

9	D4EE-0DEF	Faster Argentina strikers

10	D4E9-6DEF	Faster France strikers	

Super Soccer Champ is a trademark of Taito Corp.

Super Star Wars(tm) Game

Stunning graphics and faithful adherence to the movie have earned this game its following. Try SPRSTR Codes 9 and 25 for infinite lives and protection. Codes 1 thru 8 work on all 3 difficulty levels. After continuing, the game resets to 3 lives on the easy and Jedi(tm) levels, but on the brave level it remains as it was set.

SPRSTR

CODE	KEY IN . . .	EFFECT . . .

1	DF35-CDA0	Start with 2 lives

2	D935-CDA0	Start with 6 lives

3	D535-CDA0	Start with 8 lives

4	DC35-CDA0	Start with 11 lives

5	DE35-CDA0	Start with 16 lives

6	FB35-CDA0	Start with 26 lives

7	7435-CDA0	Start with 51 lives

8	1735-CDA0	Start with 100 lives



9	C232-14D4 + CB6C-3767	Infinite lives



10	DD3B-C760	Start with no continues

11	D93B-C760	Start with 5 continues

12	D53B-C760	Start with 7 continues

13	DC3B-C760	Start with 10 continues

14	DE3B-C760	Start with 15 continues	

15	FB3B-C760	Start with 25 continues

16	743B-C760	Start with 50 continues

17	173B-C760	Start with 99 continues

18	4A21-14D5	Infinite continues



19	F435-CFA0	Start with 1/2 as much health

 as usual (easy level)

20	FD35-C400	Start with 1/2 as much health 

as usual (brave level)

21	D335-C4A0	Start with 1/2 as much health 	as usual (Jedi(tm) level)



22	0635-CFA0	Start with twice as much health 

as usual (easy level)

23	0D35-C400	Start with twice as much health 

as usual (brave level)

24	7635-C4A0	Start with twice as much health 

as usual (Jedi level)



25	1D34-C704	Protection against most damage



26	D43B-CF00	Small hearts restore half as much 

health as usual (easy level)	

27	DF3B-CFA0	Small hearts restore half as much 	health as usual (brave level)

28	DF3B-C400	Small hearts restore half as much 	

health as usual (Jedi level)



29	D13B-CF00	Small hearts restore twice as much 

health as usual (easy level)

30	D03B-CFA0	Small hearts restore twice as much 

health as usual (brave level)

31	D03B-C400	Small hearts restore twice as much 

health as usual (Jedi level)

32	DA3B-CF00	Small hearts restore 4 times as much 

health as usual (easy level)

33	D63B-CFA0	Small hearts restore 4 times as much 

health as usual (brave level)

34	D63B-C400	Small hearts restore 4 times as much 

health as usual (Jedi level)



35	DDB0-C767	Begin the game with the lightsaber	



36	DD88-37A5	Han Solo(tm) & Chewbacca(tm) begin 

with a blaster 



37	D488-37A5	Han Solo & Chewbacca begin with 

a seeker gun

38	D788-37A5	Han Solo & Chewbacca begin with 	a rapid ion gun

39	D088-37A5	Han Solo & Chewbacca begin with 

a plasma gun



40	553A-1764	Blaster power-ups remain after dying	

41	DDB9-CF67	All 3 characters selectable at the 

beginning of the game	



42	DF67-4FAF + DF60-4D6F	Only 1 Jawa(tm) needed to pass 

landspeeder levels

43	D967-4FAF + D960-4D6F	Only 5 Jawas needed to pass 

landspeeder levels	

44	DC67-4FAF + DC60-4D6F	Only 10 Jawas needed to pass

 landspeeder levels



45	FB67-4FAF + FB60-4D6F	25 Jawas needed to pass 

landspeeder levels 

46	7467-4FAF + 7460-4D6F	50 Jawas needed to pass landspeeder levels 



47	F467-4D0F	Start with half fuel on landspeeder

 levels



48	0667-4D0F	Start with double fuel on landspeeder 

levels--you can't tell how much you 

have, but it works

49	6DA5-4D04	No fuel maximum (for fuel power-ups)

--you can't tell how much you have, 	but it works

50	40A1-47D4	Fuel power-ups completely refill the 

landspeeder

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Super Star Wars, Jedi, Solo, Chewbacca and Jawa are trademarks of Lucasfilm Ltd.

Super Strike Eagle(tm) Game

Wow, top gun, take off in one of the most advanced aircraft in the world! EAGLE Code 17 is great for infinite fuel. Codes 15 and 18 are great for infinite sidewinder and maverick missiles, so you won't need to land except to repair any damage.

EAGLE

CODE	KEY IN . . .	EFFECT . . .

1	DD3F-0F61	Start with 0 chaff instead of 12

2	D13F-0F61	Start with 6 chaff



3	743F-0F61	Start with 50 chaff

4	173F-0F61	Start with 99 chaff

5	3C2A-4707	Infinite chaff



6	DD3F-04A1	Start with 0 flares instead of 12

7	D13F-04A1	Start with 6 flares



8	743F-04A1	Start with 50 flares

9	173F-04A1	Start with 99 flares

10	3C26-4FD7	Infinite flares



11	D437-0401	Start with 2 sidewinder missiles instead of 12

12	FB37-0401	Start with 25 sidewinder missiles

13	7437-0401	Start with 50 sidewinder missiles	

14	1737-0401	Start with 99 sidewinder missiles

15	C92F-44A7	Infinite sidewinder missiles



16	0D3D-0701	Start with less fuel



17	C9BD-47A4	Infinite fuel



18	82CD-3FD7	Infinite maverick missiles

19	DD2A-3D64	Infinite ammo--air-to-air mode

20	DC2A-3D64	Use up ammo faster--air-to-air mode

Super Strike Eagle is a trademark of MicroProse Software Inc.

Super Tennis(tm) Game

In this game, you can choose from among 20 players--and we let you choose super speed for each of them!

TEN

CODE	KEY IN . . .	EFFECT . . .

1	D060-AFAF + D761-AFAF + DD24-07A5	Super speed--Matt

2	D060-AFAF + D761-AFAF + DD24-A7A5	Super speed--Amy

3	D060-AFAF + D761-AFAF + DD27-07A5	Super speed--Brian	

4	D060-AFAF + D761-AFAF + DD27-A7A5	Super speed--Ki

5	D060-AFAF + D761-AFAF + DD20-07A5	Super speed--Phil

6	D060-AFAF + D761-AFAF + DD20-A7A5	Super speed--Lisa

7	D060-AFAF + D761-AFAF + DD29-07A5	Super speed--John

8	D060-AFAF + D761-AFAF + DD29-A7A5	Super speed--Erin

9	D060-AFAF + D761-AFAF + DD21-07A5	Super speed--Meyer	

10	D060-AFAF + D761-AFAF + DD21-A7A5	Super speed--Donna	

11	D060-AFAF + D761-AFAF + DD25-07A5	Super speed--Rich

12	D060-AFAF + D761-AFAF + DD25-A7A5	Super speed--Debbie

13	D060-AFAF + D761-AFAF + DD26-07A5	Super speed--Hiro

14	D060-AFAF + D761-AFAF + DD26-A7A5	Super speed--Colette

15	D060-AFAF + D761-AFAF + DD2B-07A5	Super speed--Steve

16	D060-AFAF + D761-AFAF + DD2B-A7A5	Super speed--Nancy

17	D060-AFAF + D761-AFAF + DD2C-07A5	Super speed--Rob

18	D060-AFAF + D761-AFAF + DD2C-A7A5	Super speed--Yuka	

19	D060-AFAF + D761-AFAF + DD28-07A5	Super speed--Mar

20	D060-AFAF + D761-AFAF + DD28-A7A5	Super speed--Barb

Super Tennis is a trademark of Tonkin House.

Super Turrican(tm) Game

Don your Turrican(tm) assault suit and take out the evil "Machine"(tm) to save the planet Katakis(tm). TURR Code 8 will give you infinite lives and Code 23 will give you invincibility to make an unstoppable combination.

TURR

CODE	KEY IN . . .	EFFECT . . .

1	DD61-6D0D	Start with 1 life--Normal/Hard only

2	DF61-6D0D	Start with 2 lives--Normal/Hard only



3	D061-6D0D	Start with 5 lives--Normal/Hard only

4	DB61-6D0D	Start with 10 lives--Normal/Hard only

5	F661-6D0D	Start with 25 lives--Normal/Hard only

6	7F61-6D0D	Start with 50 lives--Normal/Hard only

7	1461-6D0D	Start with 99 lives--Normal/Hard only



8	C22D-ADDF	Infinite lives



9	DF6F-6DDD	Start with 1 continue--Easy/Normal only

10	D46F-6DDD	Start with 2 continues--Easy/Normal only	

11	D96F-6DDD	Start with 5 continues--Easy/Normal only

WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT DOESN'T SHOW

12	DC6F-6DDD	Start with 10 continues--Easy/Normal only

13	FB6F-6DDD	Start with 25 continues--Easy/Normal only

14	746F-6DDD	Start with 50 continues--Easy/Normal only	

15	176F-6DDD	Start with 99 continues--Easy/Normal only

16	C266-DD6F	Infinite continues



17	D083-6D0D+BA83-67DD	Start with all weapons at maximum 

power (4 power-ups)



18	6D22-640F+F122-646F	Don't decrease weapon power after dying	



19	DF83-6D0D	Start with blue weapon--DON'T USE 

WITH CODE 17

20	D483-6D0D	Start with yellow weapon--DON'T USE 

WITH CODE 17

21	4A82-AF0D	Never change weapon type (use with 

Code 19 or 20 for blue or yellow, or by 

itself for red)

22	C22D-0404	Infinite wheel time



23	C226-DDD4	Invincibility (falling in a hole still kills you)



24	6D28-ADDF	Level timer doesn't count down 

(infinite time)





25	DD8E-6DDD	Start with no "smart lines"

26	DF8E-6DDD	Start with 1 "smart line"	

27	D48E-6DDD	Start with 2 "smart lines"

28	D08E-6DDD	Start with 4 "smart lines"	--only 3 shown at once

29	D98E-6DDD	Start with 5 "smart lines"

--only 3 shown at once



30	DC8E-6DDD	Start with 10 "smart lines"

--only 3 shown at once

31	FB8E-6DDD	Start with 25 "smart lines"

--only 3 shown at once

32	748E-6DDD	Start with 50 "smart lines"

--only 3 shown at once

33	178E-6DDD	Start with 99 "smart lines"

--only 3 shown at once

34	C226-D704	Infinite "smart lines"



35	D46D-64DD	Start on level 2

36	D76D-64DD	Start on level 3

37	D06D-64DD	Start on level 4	

38	D96D-64DD	Start on level 5

39	D16D-64DD	Start on level 6

40	D56D-64DD	Start on level 7

41	D66D-64DD	Start on level 8

42	DB6D-64DD	Start on level 9

43	DC6D-64DD	Start on level 10	

44	D86D-64DD	Start on level 11

45	DA6D-64DD	Start on level 12

Super Turrican, Turrican, Machine and Katakis are trademarks of Seika Corporation.

Super Valis IV(tm) Game

Plenty o' action and adventure as you fight your way to freedom against the evil king, using the potent Valis(tm) sword and picking up special attacks as you move along. VAL Code 1 is an obvious choice for a quick advantage, Code 2 gives you infinite use of your special attacks, and Code 3 protects you.

VAL

CODE	KEY IN . . .	EFFECT . . .

1	042C-ADD7	Allows you to select easy mode on the 

options screen	



2	DD66-A7A7	Infinite usage for all special attacks	



3	C2AA-0DAF	Protection from most enemy attacks



4	F684-0F0D	Heart worth more



5	4684-0F0D	Heart worth much more    

DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO HAVE ANY ITEMS FOR THE CODES TO WOR

6	CB62-6767 + D762-67A7	Item is always search	

7	CB62-6767 + DF62-67A7	Item is always three-way bea

8	CB62-6767 + D462-67A7	Item is always bomber

9	CB62-6767 + D062-67A7	Item is always homing

10	CB62-6767 + D962-67A7	Item is always heart

11	CB62-6767 + D162-67A7	Item is always armor



12	826F-A467	Selecting an item does not remove it 

from the menu of available items	Super Valis IV is a trademark of Atlus.

Taz-Mania(tm) Game

Better help Taz(tm) find food fast before She-Devil(tm) gets to him--he's hungry! (So what else is new?) Here we have great stage select codes, and with MANIA Code 43 you're practically invincible. RRRRAAAAARRRRR!

MANIA

CODE	KEY IN . . .	EFFECT . . .

CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE THE NUMBER OF KIWIS NEEDED TO ADVANCE

1	E389-319C	Each kiwi worth 2

2	EA89-319C	Each kiwi worth 4

3	E889-319C	Each kiwi worth 5	

4	EB89-319C	Each kiwi worth 7

5	6089-319C	Advance to next level after 

getting 1 kiwi

WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES

6	4A36-1140 + 7D36-1110 + DF3F-15C0	Start on act 1, level 2

7	4A36-1140 + 7D36-1110 + D43F-15C0	Start on act 1, level 3

8	4A36-1140 + 7D36-1110	Start on act 1 bonus level

9	4A36-1140 + 7D36-1110 + D03F-15C0	Start on act 2, level 1

10	4A36-1140 + 7D36-1110 + D93F-15C0	Start on act 2, level 2

11	4A36-1140 + 7D36-1110 + D13F-15C0	Start on act 2, level 3

12	4A36-1140 + 7D36-1110 + D53F-15C0	Start on act 2 bonus level

13	4A36-1140 + 7D36-1110 + D63F-15C0	Start on act 3, level 1

14	4A36-1140 + 7D36-1110 + DB3F-15C0	Start on act 3, level 2

15	4A36-1140 + 7D36-1110 + DC3F-15C0	Start on act 3, level 3

16	4A36-1140 + 7D36-1110 + D83F-15C0	Start on act 3 bonus level	

17	4A36-1140 + 7D36-1110 + DA3F-15C0	Start on act 4, level 1

18	4A36-1140 + 7D36-1110 + D23F-15C0	Start on act 4, level 2

19	4A36-1140 + 7D36-1110 + D33F-15C0	Start on act 4, level 3

20	4A36-1140 + 7D36-1110 + DE3F-15C0	Start on act 4 bonus level 

21	4A36-1140 + 7D36-1110 + FD3F-15C0	Start on act 5, level 1

22	4A36-1140 + 7D36-1110 + FF3F-15C0	Start on act 5, level 2

23	4A36-1140 + 7D36-1110 + F43F-15C0	Start on act 5, level 3

DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 23

24	DF3F-15C0	Start with 1 continue instead of 3

25	D93F-15C0	Start with 5 continues	

26	D53F-15C0	Start with 7 continues	

27	DB3F-15C0	Start with 9 continues

28	743F-15C0	Start with 50 continues	

29	173F-15C0	Start with 99 continues

30	C238-1140	Infinite continues

WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF EFFECTS TO COMPLETE BONUS STAGE AND GO ON

31	DD3B-C0C0	Infinite time



32	D035-C540	Faster timer



33	DF64-41C0	You have 1 minute to complete 

act 1, level 1 

34	D964-41C0	You have 5 minutes to complete act 1, level 1

WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE CODES WOR

35	DD30-C910	Red bird worth 0 seconds instead of 10



36	D430-C910	Red bird worth 20 seconds

37	D730-C910	Red bird worth 30 seconds

38	D030-C910	Red bird worth 40 seconds

39	D930-C910	Red bird worth 50 seconds



40	D522-3545	Start with 1/4 normal health

41	DE22-3545	Start with 1/2 normal health

42	F922-3545	Start with 3/4 normal health



43	C935-40C0	Infinite health

Taz-Mania, Taz and She-Devil are trademarks of Warner Bros. Inc.

Teenage Mutant Ninja Turtles(tm) IV--

Turtles in Time(tm) Game

This is the latest and greatest Turtles(tm) saga, adapted from the arcade hit. It's fun beating up all the enemies there are to beat up. Beware the bosses, though, the last one in particular. They have a weapon that makes you lose a life immediately! Don't fear, however, because TMNT Code 2 protects against this (but Code 1 does not). Used together, they will make you most awesomely invincible. Experts, try Code 3.

TMNT

CODE	KEY IN . . .	EFFECT . . .

1	892F-0DD7	Protection against most enemy 	attacks



2	DDAC-6F67	Infinite lives



WHEN USING CODES 3 THRU 9, DON'T CHANGE THE LIVES SETTING ON OPTIONS SCREEN



3	DD28-67D9	Start with 1 life instead of 3



4	D028-67D9	Start with 5 lives

5	DB28-67D9	Start with 10 lives

6	4028-67D9	Start with 25 lives	

7	0B28-67D9	Start with 50 lives

8	5028-67D9	Start with 75 lives	

9	BB28-67D9	Start with 100 lives



10	69B8-A42F + 6FB8-A7FF + DDB8-A79F 

	+ DFB8-A4BF	Start on level 2

11	69B8-A42F + 6FB8-A7FF + DDB8-A79F	Start on level 3

12	69B8-A42F + 6FB8-A7FF + DDB8-A79F +

	 D7B8-A4BF	Start on level 4

13	69B8-A42F + 6FB8-A7FF + DDB8-A79F 

	+ D0B8-A4BF	Start on level 5

14	69B8-A42F + 6FB8-A7FF + DDB8-A79F 

	+ D9B8-A4BF	Start on level 6

15	69B8-A42F + 6FB8-A7FF + DDB8-A79F 

	+ D1B8-A4BF	Start on level 7

16	69B8-A42F + 6FB8-A7FF + DDB8-A79F 

	+ D5B8-A4BF	Start on level 8

17	69B8-A42F + 6FB8-A7FF + DDB8-A79F 

	+ D6B8-A4BF	Start on level 9

18	69B8-A42F + 6FB8-A7FF + DDB8-A79F 

	+ DBB8-A4BF	Start on level 10

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Teenage Mutant Ninja Turtles and Turtles are trademarks of Mirage Studios. Turtles in Time is a trademark of Konami, Inc.

Terminator(tm) Game

Protect Sarah Connor(tm) from the Terminator(tm) in this challenging and explosive side-scrolling jumping and shooting game. 

TERM

CODE	KEY IN . . . 	EFFECT . . . 

1	DCAB-A7FC	10 grenades on pick-up



2	D4AB-A7FC	2 grenades on pick-up



3	4AA3-0F96	Infinite grenades

4	C2A5-0D98	Infinite missiles



5	C286-17DD	Infinite lives--not on car stages



6	EE81-0D9C	Longer invulnerability after being hit	



7	FE81-0D9C	Shorter invulnerability after being hit



8	DBA2-C4AF	Start with 9 lives



9	DFA2-C4AF	Start with 1 life



10	4AA9-04F6	Don't lose grenades on dying

11	4AA9-0F96	Don't lose missiles on dying	

12	D7A9-0D96	Get rapid fire on dying

13	D767-CFAD	Start with rapid fire

Terminator and Sarah Connor are trademarks of Cinema '84, A Greenberg Brothers Partnership.

Thunder Spirits(tm) Game

It's a shooter. It has good graphics and lots of different weapons. It's got these codes, including stage selects (SPIRITS Codes 22 thru 28) and one that lets you keep a captured weapon (Code 29).

SPIRITS

CODE	KEY IN . . .	EFFECT . . .

1	C7BF-0DAD	Start with 1 credit 

instead of 4

2	84BF-0DAD	Start with 2 credits

3	B4BF-0DAD	Start with 3 credits

4	BEBF-0DAD	Start with 5 credits	

5	68BF-0D6D + C4BF-0DAD	Start with 8 credits

6	D0BF-0D6D + C3BF-0DAD	Start with 12 credits

7	3CAC-67DF	Infinite credits



8	EEB3-DD0D + CBB3-DDDD	Start with 1 life instead of 3

9	DDB3-DD0D + CBB3-DDDD	Start with 2 lives

10	D7B3-DD0D + CBB3-DDDD	Start with 5 lives

11	D9B3-DD0D + CBB3-DDDD	Start with 7 lives

12	D5B3-DD0D + CBB3-DDDD	Start with 9 lives

13	F5B3-DD0D + CBB3-DDDD	Start with 25 lives

14	7DB3-DD0D + CBB3-DDDD	Start with 50 lives

15	14B3-DD0D + CBB3-DDDD	Start with 100 lives



16	CBCC-0407	Infinite lives



17	BAAD-ADDF	Continue with 1 life 

instead of 3

18	DDAE-670F + CBAE-67DF	Continue with 2 lives

19	D7AE-670F + CBAE-67DF	Continue with 5 lives

20	D9AE-670F + CBAE-67DF	Continue with 7 lives

21	D5AE-670F + CBAE-67DF	Continue with 9 lives



22	DF65-67D4 + CB65-64A4 +

	DD65-6704 + 3C65-6764	Start on stage 2

23	D465-67D4 + CB65-64A4 + 

	DD65-6704 + 3C65-6764	Start on stage 3

24	D765-67D4 + CB65-64A4 + 

	DD65-6704 + 3C65-6764	Start on stage 4

25	D065-67D4 + CB65-64A4 + 

	DD65-6704 + 3C65-6764	Start on stage 5

26	D965-67D4 + CB65-64A4 + 

	DD65-6704 + 3C65-6764	Start on stage 6

27	D165-67D4 + CB65-64A4 + 		

	DD65-6704 + 3C65-6764	Start on stage 7

28	D565-67D4 + CB65-64A4 + 

	DD65-6704 + 3C65-6764	Start on stage 8



29	C2C8-0407 + C2C8-0767	Keep captured weapon 

until game ends (except 	claw and shield)

Thunder Spirits is a trademark of Technosoft/Toshiba EMI

Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game

Buster Bunny's(tm) got a lot to do as he jumps, dashes, drop kicks and slides through six different stages--everything from going to school to rescuing princesses. Keep alive with TOON Code 25 (infinite health), and keep your dash meter up with Code 27. Experts, start and continue with one life using Codes 1 and 7.

TOON

CODE	KEY IN . . .	EFFECT . . .

1	DF6F-14DF	Start with 1 life



2	D96F-14DF	Start with 5 lives

3	FD6F-14DF	Start with 10 lives

4	496F-14DF	Start with 25 lives

5	9D6F-14DF	Start with 50 lives

6	BB6F-14DF	Start with 99 lives



7	DFC0-CFAF	Continue with 1 life



8	D9C0-CFAF	Continue with 5 lives

9	FDC0-CFAF	Continue with 10 lives

10	49C0-CFAF	Continue with 25 lives

11	9DC0-CFAF	Continue with 50 lives

12	BBC0-CFAF	Continue with 99 lives



13	DD34-37D7	Infinite lives--except football level



14	DDC0-3F07	Infinite lives--football level



15	DD6D-47D0	Start with no continues on normal level

--handicap	



16	D56D-47D0	Start with 7 continues on normal level

17	DB6D-47D0	Start with 9 continues on normal level	

18	DD6D-4700	Start with no continues on challenge level

19	D96D-4700	Start with 5 continues on challenge level	

20	D56D-4700	Start with 7 continues on challenge level	

21	DB6D-4700	Start with 9 continues on challenge level



22	DFCD-4FAF	Start with 1 heart on Children or Normal 

difficulty levels --DON'T PICK 

CHALLENGE LEVEL

23	D0CD-4FAF	Start with 4 hearts on Children or 	Normal difficulty levels, 2 on Challenge

24	D9CD-4FAF	Start with 5 hearts on Children or 

Normal difficulty levels, 3 on Challenge



25	3CE9-448A	Infinite health (when hit, a fake empty 

heart appears)



26	D184-C4A1 	5 heart maximum on challenge level



27	C927-47AD	Dash meter doesn't go down	



28	D46B-CFAF	1-up gives 2 free guys--not on mystery 

weight challenge level, or if you get 	1-up by collecting stars



29	D43E-C48E	Small star worth 2 stars

30	D93E-C48E	Small star worth 5 stars	

31	FD3E-C48E	Small star worth 10 stars



32	DF64-14AA	Gold Gogo Dodo Trophy(tm) lasts 1/2 as long

33	D064-14AA	Gold Gogo Dodo Trophy lasts 2x as long



34	C9CE-1F0F	Choose bonus level after completing a level



35	7036-C001	Passwords work on any difficulty level 

(not just Children level)

Tiny Toon Adventures, Buster Busts Loose, Buster Bunny and Gold Gogo Dodo Trophy are trademarks of Warner Bros.

TKO Super Championship Boxing(tm) Game

Take your best shot at the title. The punch meter is a realistic touch in this game, alerting you to the drawbacks of constantly throwing punches. Put together the combination of TKO Code 7, infinite punch meter for you, and Code 5, only 3 punches in punch meter for your opponent. Heavyweight champs can try 3 punches on their punch meters with Code 4, and try to last against their opponents for 9 grueling minutes a round with code 1.

TKO

CODE	KEY IN . . .	EFFECT . . .

1	DB60-A7D4	9 minutes per round

2	D160-A7D4	6 minutes per round

3	DF60-A7D4	1 minute per round





4	D7B4-0D6D + D765-A764	Player 1 allowed only 3 punches 

in punch meter instead of 6

5	D7B9-04DD + D765-A764	Player 2 allowed only 3 punches 

in punch meter



6	4088-AF00	Infinite punch meters--both players	



7	40BF-04DD	Infinite punch meter--player 1

8	40B0-076D	Infinite punch meter--player 2

TKO Super Championship Boxing is a trademark of Sofel Corporation.

Top Gear(tm) Game

In Top Gear(tm) racing, nitro is the name of the game. Fuel, too. Select from TOP codes that start you with less (Codes 1, 2 and 5 thru 7) or more (practically all the others). When you have more than 3 nitro boosts, the count on the screen will not be accurate (it always shows either 0, 1, 2, or 3). For infinite nitros (Codes 10 and 11), the count goes down from 3 to 2 but then back to 3 again. Code 14 allows you to select any country without entering a password.

TOP

CODE	KEY IN . . .	EFFECT . . .

1	972B-0F64	Start with 1/2 fuel

2	5A2B-0F64	Start with 3/4 fuel



3	C225-6429	Infinite fuel--player 1

4	C223-6D95	Infinite fuel--player 2



5	DD63-6DDD	Start with no nitro boosts instead of 3

6	DF63-6DDD	Start with 1 nitro boost

7	D463-6DDD	Start with 2 nitro boosts



8	D163-6DDD	Start with 6 nitro boosts

9	DB63-6DDD	Start with 9 nitro boosts



10	3C84-6D64	Infinite nitro boosts--player 1

11	3C86-64A4	Infinite nitro boosts--player 2



12	C280-6FA4	Nitro boost lasts until end of race--player 1

13	C288-6DD4	Nitro boost lasts until end of race--player 2



14	6DB7-AFEA	Race in any country

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Top Gear is a trademark of Kemco America, Inc.

Toys(tm) Game

TOY Codes 1 and 4 should give you real help in stopping the evil General Zevo(tm) from manufacturing his military weapons. However, if you're still having a problem, Codes 7 and 10 will make the job even easier.

TOY

CODE	KEY IN . . .	EFFECT . . .

1	C261-3D7B	Infinite lives

2	DF2D-37AC	Start with 1 life



3	DB2D-37AC	Start with 9 lives



4	C2B6-3F5C + C2A4-3F8C	Protection against most hazards



5	DC85-4D34	Fewer toys gained from floor boxes



6	1EB5-4D34 + EEB5-440F	More toys gained from floor boxes	

7	7985-4D34 + EEB5-440F	Lots more toys gained from floor boxes



8	DC69-CF47	Fewer toys gained from carousel



9	7969-CF47	More toys gained from carousel

10	1E69-CF47	Lots more toys gained from carousel

Toys and General Zevo are trademarks of Twentieth Century Fox Film Corporation.

Ultraman(tm) Game

Ultraman(tm) has a mammoth task on his hands. Mutant monsters have invaded earth, and they're not leaving until they've eaten . . . everybody! Fortunately, to help with this rather serious problem we have the following ULTRA codes. Codes 1 and 8 give you infinite lives and energy, and Code 12 means the mutants will recover more slowly from Ultraman's attacks.

ULTRA

CODE	KEY IN . . .	EFFECT . . .

1	4024-6FA7	Infinite chances



2	DD6C-0467	Start with 1 chance



3	D96C-0467	Start with 6 chances

4	DB6C-0467	Start with 9 chances



5	DBB4-DD6D	9 minutes per stage

6	D1B4-DD6D	6 minutes per stage



7	D4B4-DD6D	2 minutes per stage



8	4ABA-67DF	Infinite energy



9	DFAC-D76E	Weaker punch

10	DFA8-DDDE	Weaker ki



11	DD8F-DF0D	Quicker energy replenishment



12	3C80-DDDD	Less energy replenishment for enemies	

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Ultraman is a trademark of Tsuburaya Productions Co., Ltd.

UN Squadron(tm) Game

Destroying Project 4(tm) is the ultimate dogfighting victory for an ace of the skies. But even the best fighter pilot has an off day. If you do, try these codes to put you right. With Codes 3 thru 5, you start the continues with the normal number of lives.

SQUAD

CODE	KEY IN . . .	EFFECT . . .

1	A923-DDDF + A923-DD6F	Infinite lives



2	AD2C-0D0F	Infinite continues	



3	DF89-040D	Start with 1 life and 1 continue

4	D989-040D	Start with 5 lives and 5 continues

5	DB89-040D	Start with 9 lives and 9 continues



6	2238-A72F	Infinite shots for all weapons



7	A98E-07D4	Infinite money	



8	DD80-0DAD	Start with no money



9	BD80-0DAD	Start with $9,000	



Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

UN Squadron and Project 4 are trademarks of Capcom USA Inc.

Waialae Country Club(tm) Game

Aloha! Welcome to the wonderful world of Waialae. This is a great simulation of the real game. The many features make it quite a challenge. There are only 3 WAIA codes, but they are most interesting. Code 3, all holes are par 4, is a good one to make the going smoother. Code 1, most holes have new par value, can give the game a whole new twist.

WAIA

CODE	KEY IN . . .	EFFECT . . .

1	1C6A-67D9 + D081-046A	Most holes have new par values

2	CE6A-64A9	All holes are par 5	

3	CE6A-64A9 + 1A6A-67D9	All holes are par 4

Waialae Country Club is a trademark of Waialae Country Club.

Wayne's World(tm) Game

Help Wayne(tm) save Garth(tm) from Zantar the Gelatinous Cube(tm) by running and jumping around and firing your guitar. The best thing about this game is that it's excellent. Try HURL Code 10 for infinite Worthiness(tm).

HURL

CODE	KEY IN . . . 	EFFECT . . . 

1	DFAA-A764	Start with 1 life



2	D7AA-A764	Start with 3 lives

3	D5AA-A764	Start with 7 lives

4	DBAA-A764	Start with 9 lives



5	C28F-0704	Infinite lives



6	DF87-0764	Start with 1 Worthiness(tm) point

7	D787-0764	Start with 3 Worthiness points



8	D587-0764	Start with 7 Worthiness points

9	DB87-0764	Start with 9 Worthiness points



10	C2BC-D728	Infinite Worthiness



11	C2B5-04BC	Worthiness item worth nothing on pick-up



12	C2B0-04BC	Schwing(tm) item worth nothing on pick-up



13	C269-0DBB	Infinite Schwings if you have at least 1



14	EEB3-DF98	Invincibility lasts longer after getting hit	



15	FDB3-DF98	Invincibility does not last as long after 

getting hit



16	82BB-0FF8	Invincibility lasts forever after getting 

hit (Wayne(tm) blinks)

17	6DBB-D428	Invincibility (Wayne doesn't blink)



18	DDBB-D4BC	Amp power-up worth nothing on pick-up



19	D0BB-D4BC	Amp power-up gives you Distortion-

type chords

20	D4BB-D4BC	Amp power-up gives you Mega-Amp-type chords	

21	D7BB-D4BC	Amp power-up gives you 

Chorus-type chords

22	D9BB-D4BC	Amp power-up gives you Homer-type chords



23	DDBD-0DFC	Distortion power-up worth nothing 

on pick-up



24	DFBD-0DFC	Distortion power-up gives you 

Amp-type chords

25	D4BD-0DFC	Distortion power-up gives you 

Mega-Amp-type chords

26	D7BD-0DFC	Distortion power-up gives you 	Chorus-type-chords

27	D9BD-0DFC	Distortion power-up gives you 

Homer-type-chords



28	C2BB-079C	Heart item worth nothing

Wayne's World, Wayne, Garth, Zantar the Gelatinous Cube, Worthiness and Schwing are trademarks of NBC.

Wheel of Fortune(tm) Game

Everybody loves this game. Here are codes to add some more variety.

WHEEL

CODE	KEY IN . . .	EFFECT . . .

1	F3B1-DF64	3/4 of normal time to choose

2	F0B1-DF64	1/2 of normal time to choose

3	DCB1-DF64	1/4 of normal time to choose

4	C264-DF0F	Infinite time to choose



5	DD62-DF07	Vowels are free is you have at least $250

6	7462-DF07	Vowels cost $50 if you have at least $250

7	1062-DF07	Vowels cost $100 if you have at least $250	

8	B162-DF07	Vowels cost $150 if you have at least $250

9	A662-DF07	Vowels cost $200 if you have at least $250



10	C2BE-DFDF	Don't lose money when landing on Bankrupt

Wheel of Fortune is a trademark of Califon Productions.

Wing Commander(tm) Game

Use these cool codes to increase the protection for your vessel in this 3-D space combat simulator. These codes are best used for combat only.

WING

CODE	KEY IN . . .	EFFECT . . . 

1	7ABC-3713	Increase front shield on Hornet	

2	7AB4-4D1E	Increase rear shield on Hornet

3	0DBB-4F1E	Increase front armor on Hornet

4	0DBD-141E	Increase rear armor on Hornet

5	0DBE-1D1E	Increase left side armor on Hornet

6	0DB5-171E	Increase right side armor on Hornet

7	17B8-3D13	Increase front shield on Scimitar	

8	17B4-4F1E	Increase rear shield on Scimitar

9	17BB-441E	Increase front armor on Scimitar

10	17BD-171E	Increase rear armor on Scimitar

11	17BE-1F1E	Increase left side armor on Scimitar

12	17B6-1D1E	Increase right side armor on Scimitar



13	EEBC-37C3	Mega front shields on Hornet

14	EEB4-4DCE	Mega rear shields on Hornet

15	99B8-3DC3	Mega front shields on Scimitar

16	99B4-4FCE	Mega rear shields on Scimitar

Wing Commander is a trademark of Origin Systems, Inc.



Wings 2--Aces High(tm) Game

There aren't a lot of codes for this action game, which features fun dogfighting and bombing, but the ones we've got are powerful.

WING

CODE	KEY IN . . .	EFFECT . . .

1	828A-040B	Infinite lives--all pilots (you can still get fired)



2	C2C6-DDD8	Infinite power-ups

Wings 2--Aces High is a trademark of Namco Hometek, Inc.

World League Soccer(tm) Game

A nice selection of codes to customize the balance of the game to suit almost any combination of players and abilities.

WORLD

CODE	KEY IN . . .	EFFECT . . .

1	D4AC-ADA3	Each goal worth 2--player 1

2	D7AC-ADA3	Each goal worth 3--player 1

3	D0AC-ADA3	Each goal worth 4--player 1	

4	D9AC-ADA3	Each goal worth 5--player 1

5	D1AC-ADA3	Each goal worth 6--player 1

6	D5AC-ADA3	Each goal worth 7--player 1

7	D6AC-ADA3	Each goal worth 8--player 1

8	DBAC-ADA3	Each goal worth 9--player 1

9	D4AD-D7DE	Each goal worth 2--player 2

10	D7AD-D7DE	Each goal worth 3--player 2	

11	D0AD-D7DE	Each goal worth 4--player 2

12	D9AD-D7DE	Each goal worth 5--player 2

13	D1AD-D7DE	Each goal worth 6--player 2

14	D5AD-D7DE	Each goal worth 7--player 2

15	D6AD-D7DE	Each goal worth 8--player 2

16	DBAD-D7DE	Each goal worth 9--player 2

World League Soccer is a trademark of Mindscape Inc.

WWF Super WrestleMania(tm) Game

Take 'em down! This game has great graphics, and you can crank up the challenge with MANIA Code 4, which makes punches and kicks do no damage. These codes apply to both one-on-one and tag team matches. Note that they work only for some of the wrestlers in the survivor series.

MANIA

CODE	KEY IN . . .	EFFECT . . .

1	DAC6-6FDD	Both players start with 1/4 energy

2	F6C6-6FDD	Both players start with 1/2 energy

3	40C6-6FDD	Both players start with 3/4 energy



4	DDB1-DF07	Punches and kicks (except flying drop kick) do no 	damage

5	D7B1-DF07	Punches and kicks (except flying drop kick) do	 more damage



6	D1B1-DF07	Punches and kicks (except flying drop kick) do a lot more damage



7	DDB0-0FA7	Stomps do no damage	



8	D7B0-0FA7	Stomps do more damage	



9	D1B0-0FA7	Stomps do a lot more damage



10	DDEE-DF91	Elbow drops do no damage	



11	D9EE-DF91	Elbow drops do more damage	



12	D6EE-DF91	Elbow drops do a lot more damage



13	DDEE-DF21	Flying elbow drops do no damage	



14	D5EE-DF21	Flying elbow drops do more damage	



15	DCEE-DF21	Flying elbow drops do a lot more damage



16	DDBB-0407	Headbutts do no damage	



17	D1BB-0407	Headbutts do more damage	



18	DBBB-0407	Headbutts do a lot more damage

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

WWF Super WrestleMania is a trademark of TitanSports, Inc.

Xardion(tm) Game

See if you can save the solar system with the aid of these powerful codes.

XAR

CODE	KEY IN . . .	EFFECT . . .

1	4A25-0FB4	Immune to most collisions

2	4A31-6DFD	Immune to most bullets



3	DDE2-07CD	Start characters at level 12	

Xardion is a trademark of Asmik Corporation of America.

Yoshi's Cookie(tm) Game

Help Yoshi(tm) in his wild and wacky cookie factory. Try COOKI Code 1 to breeze through all the rounds.

COOKI

CODE	KEY IN . . .	EFFECT . . .

1	6D8F-DF3B	In Action mode, passing a stage 

advances to the next round



2	D48D-AD36	Immediately complete current 

Action level whenever effects switch 	is turned on (keep switch off to play)	



3	14C6-0436	All 99 Action rounds available without 

the secret code



4	DF86-A71C	In VS mode, only 1 win is required 

instead of 3--player 2 always wins the 	set (2-player only)



5	C2A0-DF48	In VS mode, the fuses don't count down



6	D685-A766+DD86-AF66	In VS mode, play against tougher 

opponents without the secret code



7	DD3C-6738	In Puzzle mode, passing a stage 

advances to the next round



8	C2EA-671B	Unlimited moves in puzzle mode 

(turn effects switch off to use up moves 

if the level becomes impossible)	

Yoshi's Cookie and Yoshi are trademarks of Nintendo of America Inc.

Ys - Wanderers from Ys III(tm) Game

Playing a good role-playing game is like watching an epic movie--you get lost in its imaginary world. In the world of Ys(tm), you now can have protection from most enemies (WISE Code 1), and start with lots of gold (Codes 3 thru 7). With Code 12, you can buy what you need. As long as you have enough to afford the purchase, no money will be deducted from your total.

WISE

CODE	KEY IN . . .	EFFECT . . .

1	C2B3-D092	Protection from most enemies



2	DF8E-00BE	Start with 488 gold instead of 1,000

3	D58E-00BE	Start with 2,024 gold

4	498E-00BE	Start with 9,704 gold	

5	038E-00BE	Start with 20,200 gold

6	BA8E-00BE	Start with 40,168 gold

7	EE8E-00BE	Start with 65,512 gold



8	CBBB-A192	Gain experience quicker	



9	CBBB-A192 + 79BB-A1B2	Gain experience much quicker



10	1082-012E	Start with 100 hit points instead of 20

11	A682-012E	Start with 200 hit points



12	6DEB-D46F + DCEB-D4AF	Items are free if you have  	enough money

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).

Ys - Wanderers from Ys III and Ys are trademarks of American Sammy Corp.

