1           	                                                                                                         Felicitations!  Welcome to the AD&D (TM) Random City Generator (v1.0) !

My name is Justin S. B. Davis (73511,465).  You may have sampled some of my 
previous work distributed on CompuServe.

WARSINSW.ZIP : A shareware Warlords 2 utility for generating random 
               signpost messages
LILUX.ZIP    : Warlords 2 Scenario - Land of the Blue Lilux, based upon 
               Rich Corben's 1972 underground comic FANTAGORE

I know I've sampled much of what others have graciously uploaded.

The program RNDCIT.EXE is an Advanced Dungeons and Dragons (TM) campaign 
generation utility which I wrote in the early hours of Sunday, August 6, 
1995.  Whenever I compose adventures for FRUA and pencil-and-paper live-game
use, I am always frustrated with the tedium and complexity of generating the
vitals of a city or town involved in the adventure.  To the best of my 
knowledge, about the best you get in the way of random city generation 
(until now, heh-heh) was a few tables in the Creative Campaigning DMG Supple-
ment.  Even then, the tables only generate inter-city encounters, not the 
city itself.  

This program will generate no maps.  It will generate a workable and reason-
ably thorough description of a randomly generated community.  The descriptive
text is both displayed on the CRT and captured in a text file designated by
the user.  The program is easy to use.  Just enter RNDCIT, enter the text file
name to capture the output, then hit the Y key as many times as you wish to
generate city after city.  Make sure that the file AD_D_CIT.TPU is in the same   
subdirectory as RNDCIT.EXE !

The variables generated include the city name, atmosphere (infernal, hostile, 
bustling, etc.), economic conditions, chief import and export products, if 
any, primary and secondary geography and racial breakdown, and other factors 
as well.  

Feel free to E-Mail me concerning any suggestions you have concerning the 
program's database of city characteristics, i.e. possible expansion of the
import/export list, or the addition of a military factor.  The AD&D (TM) 
Random City Generator was written in Borland Pascal v. 7 (TM).  

MAY YOU LIVE ALL THE DAYS OF YOUR LIFE.
(I actually read that in a fortune cookie)

Justin S. B. Davis
73511,465


ADDENDUM
------------------
I have upgraded the program.  Here is what you should know.

1) RNDCITWN.EXE is now included as a windows interface.  All output is automatically 
sent to the file "CITY2.TXT" is the directory in which the program is included.
2) A new feature in both the Windows and DOS versions includes a feature which
has a 7% chance of generating a "special factor".  <      (  u        8          .  z    	  		      	  w 	  s 7e+$`Meg+  g_' 8`   b\b0gtph_``3fh 4
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