
Level Name: Right of Passage
Theatre: WINTER
Map: 64*64
Type: MULTI-PLAYER, 2 players
Starting Points: 2
Version: 1.0
Source : Scratch
Author : Skarecrow
email: skarecro@hotmail.com
Tested On: RA95 v1.04
Notes: This is the third board in my Might Makes Right (MMR) series, the
       previous two being MMR itself, and Isle of Might. Unlike the previous
       two, this one was designed for 1 on 1 play right from the start...

       This map has has more land access for Soviet players than the other
       two, but still less than most maps. There is a large body of water,
       effectivly divided into two roughly equal halves (NO, they were NOT
       supposed to be shaped like buttocks, it just happened that way!),
       meaning soviets may be at a bit of a disadvantage in that they can
       ammass a large sub fleet in the wrong half rather easily. early recon
       is thus essential. The early tank rush, which i've been doing my best
       to disable in my maps, is a bit easier to pull off on this map, as the
       choke points are a bit larger than i usually make, but many people 
       complained about "the trench" in previous maps... stupid no-strategy
       people. Finally, there is quite a bit of space to build, at least
       compared to Isle of might, but there's almost 500,000 credits for each
       player... but then "shareing" the gems isn't really an option, now is
       it? :) You have to blast your way into them, and keep blasting to keep
       them. Air power is HIGHLY desireable on this board also.
