
            DOOM Version 1.2 .LMP Recorded Film Submission :

  Title  :  E1L9.LMP - Multiplayer Secret Military Base

  Category   :  Multi-Player .LMP Recordings
  Recording  :  R.A.L - Three Marine Team         Date  :  c date-stamp
  Episode    :  1 - Knee Deep     Level  :  9     Skill :  UltraViolent

  .LMP Recording Length  -  5 Mins & 05 Secs  (or 127,400 Bytes)

  Recorded via an IPX Network using :
  > ipxsetup -devparm -nodes 3 -skill 4 -warp 1 9 -record e1l9

  To Playback Recorded Playdemo use :
  > ipxsetup -nodes 3 -playdemo e1l9   (only if actually networked)
  > ipxsetup -nodes 1 -playdemo e1l9   (if networking is "faked" !)

  Mission Summary :

  > Level 9 - with many Kills, 1or2 Secrets but another Casualty!

  > Nineth mission completed by Marine no. 1 - Green.

  Mission Brief :

  > After you've dealt with the guys in the middle cage (I dunno how
    long they've been in there but they look pretty angry about it!)
    swing back round left to go for the yellow key, cross back over
    the middle room to go for the red key, then go for the blue key.
    You should each be able to get your own keys so we don't need any
    heros out there.  Apart from the order in which to get the keys,
    the only real things to watch out for are; the "spring-trap" on
    getting the red key; and the vast numbers of nasties lurking
    behind the blue door - all out fire-power is probably required
    there. Forget about crossing over the pentagram and the imps on
    the columns - they're not worth the trouble. Oh, see if someone
    can get a jump on the exit. It can be done and it would make it
    that little bit easier than wading through all that slime...

  Brown Comments :

  > Bit of a "let the dog see the rabbit" situation here.  Guess who
    was Bugs?

  Indigo Comments :

  > Right, so after this we can go home and eat, yes?  OK, charge...

  > Ouch!

  [ Great suicide run! You must've known that you weren't gonna make
    it! Anyway thanx for upping the bridge - that helped big time :-)

  Green Comments :

  > Hmmm... I had a bit of a "trigger-timing" problem here... Those
    guys with the shotguns blasted me just before I blasted them! :(
    My health got as low as 10% so I held back a bit until I could
    get some more. (Had a play with a barrel instead - Yes, I know I
    shouldn't've but nobody got hurt) Got the chaingun as well - I
    knew it would come in handy... until I ran out of ammo but some-
    how managed to sneek by to hit the exit switch.

